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{{short description|Strategy board game}}
{{Short description|Traditional board game for two players}}
{{About|the Western board game|other chess games or other uses|Chess (disambiguation)}}
{{About|Western chess|other chess games or other uses|Chess (disambiguation)}}
{{pp-vandalism|small=yes}}
{{pp-vandalism|small=yes}}
{{Use dmy dates|date=June 2020}}
{{Use dmy dates|date=June 2025}}
{{Infobox game
{{Infobox game
|italic title=no
| italic title = no
|title=Chess
| title         = Chess
|image=ChessSet.jpg
| image         = ChessSet.jpg
|image_size=250px
| image_size   = 250px
|alt=A selection of white and black chess pieces on a checkered surface.
| image_caption = Part of a [[Staunton chess set]]{{pb}}{{em|Left to right:}} white [[king (chess)|king]], black [[rook (chess)|rook]], black [[queen (chess)|queen]], white [[pawn (chess)|pawn]], black [[knight (chess)|knight]], white [[bishop (chess)|bishop]]
|image_caption=Part of a [[Staunton chess set]] <br />''Left to right:'' white [[king (chess)|king]], black [[rook (chess)|rook]], black [[queen (chess)|queen]], white [[pawn (chess)|pawn]], black [[knight (chess)|knight]], white [[bishop (chess)|bishop]]
| image_alt    = A selection of white and black chess pieces on a checkered surface.
|years={{circa}} 15th century to present (predecessors circa 900 years earlier)
| years         = {{circa}} 1475 to present<ref>''A World of Chess'', Jean-Louis Cazaux and Rick Knowlton, p. 244</ref> (predecessors {{circa}} 900 years earlier)
|genre=[[Board game]]<br />[[Abstract strategy game]]<br />[[Mind sport]]
| genre         = {{ubl|[[Board game]]|[[Abstract strategy game]]|[[Mind sport]]}}
 
| players       = 2
|players=2
| random_chance = None
|playing_time=Casual games usually last 10 to 60 minutes; tournament games last anywhere from about 10 minutes ([[fast chess]]) to 6 hours or more.
| skills       = [[Chess strategy|Strategy]], [[Chess tactic|tactics]]
|random_chance=None
| AKA          = {{ubl|International chess|Western chess}}
|skills=[[Chess strategy|Strategy]], [[Chess tactic|tactics]]}}
}}
 
'''Chess''' is a [[board game]] played between two [[Player (game)|players]]. It is sometimes called '''Western chess''' or '''international chess''' to distinguish it from [[chess variant|related games]] such as [[xiangqi]] and [[shogi]]. The current form of the game [[History of chess|emerged]] in [[Southern Europe]] during the second half of the 15th century after evolving from [[chaturanga]], a similar but much older game of [[India]]n origin. Today, chess is one of the world's most popular games, played by millions of people worldwide.


Chess is an [[abstract strategy game]] and involves [[Perfect information|no hidden information]]. It is played on a square [[chessboard]] with 64 squares arranged in an eight-by-eight grid. At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen [[Chess piece|pieces]]: one [[king (chess)|king]], one [[queen (chess)|queen]], two [[rook (chess)|rooks]], two [[bishop (chess)|bishops]], two [[knight (chess)|knights]], and eight [[pawn (chess)|pawns]]. The object of the game is to [[checkmate]] the opponent's king, whereby the king is under immediate attack (in "[[Check (chess)|check]]") and there is no way for it to escape. There are also several ways a game can end in a [[draw (chess)|draw]].
'''Chess''' is a [[board game]] for two players, played on a square [[chessboard|board]] consisting of 64 squares arranged in an 8×8 grid. The players, referred to as [[White and Black in chess|"White" and "Black"]], each control sixteen [[Chess piece|pieces]]: one [[king (chess)|king]], one [[queen (chess)|queen]], two [[rook (chess)|rooks]], two [[bishop (chess)|bishops]], two [[knight (chess)|knights]], and eight [[pawn (chess)|pawns]], with each piece type having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "[[checkmate]]" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a [[draw (chess)|draw]].


Organized chess arose in the 19th century. Chess competition today is governed internationally by [[FIDE]] (International Chess Federation). The first universally recognized [[World Chess Champion]], [[Wilhelm Steinitz]], claimed his title in 1886; [[Magnus Carlsen]] is the current World Champion. A huge body of [[chess theory]] has developed since the game's inception. Aspects of [[art]] are found in [[chess composition]], and chess in its turn influenced [[Western culture]] and art and has connections with other fields such as [[mathematics]], [[computer science]], and [[psychology]].
The recorded history of chess dates back to the emergence of [[chaturanga]] in 7th-century [[History of India|India]]. Chaturanga is also thought to be an ancestor of [[Chess variant|similar games]] like {{transliteration|ko|[[janggi]]}}, {{transliteration|zh|[[xiangqi]]}}, and {{transliteration|ja|[[shogi]]}}. After its introduction to [[Persia]], it spread to the Arab world and then to Europe. The modern rules of chess emerged in Europe at the end of the 15th century, becoming standardized and gaining universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide.


One of the goals of early [[Computer science|computer scientists]] was to create a [[Computer chess|chess-playing machine]]. In 1997, [[Deep Blue (chess computer)|Deep Blue]] became the first computer to beat the reigning World Champion in a [[Deep Blue versus Garry Kasparov|match]] when it defeated [[Garry Kasparov]]. Today's [[chess engine]]s are significantly stronger than the best human players, and have deeply influenced the development of chess theory.
Organized chess arose in the 19th century. International chess competitions today are governed by the International Chess Federation [[FIDE]] (''Fédération Internationale des Échecs''). The first universally recognized [[World Chess Champion]], [[Wilhelm Steinitz]], claimed his title in [[World Chess Championship 1886|1886]]; [[Gukesh Dommaraju]] is the current World Champion, having won the title in [[World Chess Championship 2024|2024]].


{{algebraic notation|pos=toc}}
{{AN chess}}


A large body of [[chess theory]] has developed since the game's inception. Aspects of art are found in [[chess composition]], and chess has in turn influenced [[Western culture]] and [[Chess in the arts|the arts]], and has relevance to other fields such as [[mathematics]], [[computer science]], and [[psychology]]. One of the goals of early [[computer scientists]] was to create a [[chess-playing machine]]. In 1997, [[Deep Blue (chess computer)|Deep Blue]] became the first computer to win a [[Match (chess)|match]] with a reigning World Champion when it [[Deep Blue versus Garry Kasparov|defeated Garry Kasparov]]. The [[chess engine]]s of today are significantly stronger than the best human players and have greatly influenced the development of chess theory. Chess, however, is [[solving chess|not a solved game]].
==Rules==
==Rules==
{{Main|Rules of chess}}
{{Main|Rules of chess}}
The rules of chess are published by [[FIDE]] (''Fédération Internationale des Échecs''), chess's international governing body, in its ''Handbook''.<ref name="FideLawsOfChess">{{cite web |url=https://handbook.fide.com/chapter/E012018 |title=Fide Laws of Chess taking effect from 1 January 2018 |access-date=18 February 2020 |publisher=FIDE |df=dmy-all |archive-date=23 January 2021 |archive-url=https://web.archive.org/web/20210123232854/https://handbook.fide.com/chapter/E012018 |url-status=live }}</ref> Rules published by national governing bodies, or by unaffiliated chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently revised in 2018.
 
The rules of chess are published by [[FIDE]] ({{Langx|fr|Fédération Internationale des Échecs}}, 'International Chess Federation'), world governing body of chess, in its ''Handbook''.<ref name="FideLawsOfChess">{{cite web |url=https://handbook.fide.com/chapter/E012023 |title=Fide Laws of Chess taking effect from 1 January 2023 |access-date=1 January 2023 |publisher=FIDE |df=dmy-all |archive-date=1 January 2023 |archive-url=https://web.archive.org/web/20230101083033/https://handbook.fide.com/chapter/E012023 |url-status=live }}</ref> Rules published by [[List of chess federations|national governing bodies]], or by unaffiliated chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently revised in 2023.


===Setup===
===Setup===
{{Chess diagram
[[File:ChessStartingPosition.jpg|thumb|left|upright=1.0|Setup at the start of a chess game]]
[[Chess set]]s come in a wide variety of styles. The [[Staunton chess set|Staunton pattern]] is the most common, and is usually required for competition.<ref name=fideequip>{{Cite web |title=C. General Rules and Technical Recommendations for Tournaments / 02. Chess Equipment / 01. Standards of Chess Equipment / FIDE Handbook |url=https://handbook.fide.com/chapter/StandardsOfChessEquipment2022 |access-date=2025-01-19 |website=International Chess Federation (FIDE) |language=en}}</ref> Chess sets come with [[chess piece|pieces]] in two colors, referred to as [[White and Black in chess|''white'' and ''black'']], regardless of their actual color; the players controlling the color sets are referred to as ''White'' and ''Black'', respectively. Each set comes with at least the following 16 pieces in both colors: one [[King (chess)|king]], one [[Queen (chess)|queen]], two [[Rook (chess)|rooks]], two [[Bishop (chess)|bishops]], two [[Knight (chess)|knights]], and eight [[Pawn (chess)|pawns]].<ref name=FideLawsOfChess/>
 
The game is played on a square [[Chessboard|board]] of eight rows (called ''{{chessgloss|ranks}}'') and eight columns (called ''{{chessgloss|files}}''). Although it does not affect gameplay, by convention the 64 squares alternate in color and are referred to as {{em|light}} and {{em|dark}} squares.<ref name="FideLawsOfChess"/><!--FIDE uses "white and black squares" in the citation; new citation needed--->
{{clear left}}
 
{{Chess diagram
| tright
| tright
|  
|
 
|rd|nd|bd|qd|kd|bd|nd|rd
|rd|nd|bd|qd|kd|bd|nd|rd
|pd|pd|pd|pd|pd|pd|pd|pd
|pd|pd|pd|pd|pd|pd|pd|pd
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|pl|pl|pl|pl|pl|pl|pl|pl
|pl|pl|pl|pl|pl|pl|pl|pl
|rl|nl|bl|ql|kl|bl|nl|rl
|rl|nl|bl|ql|kl|bl|nl|rl
 
| Initial position: {{em|first row:}} rook, knight, bishop, queen, king, bishop, knight, rook; {{em|second row:}} pawns
| Initial position, ''first (bottom) row:'' rook, knight, bishop, queen, king, bishop, knight, and rook; ''second row:'' pawns
}}
}}
[[File:ChessStartingPosition.jpg|thumb|upright=1.0|left|Setup at the start of a game]]
To start the game, White's pieces are placed on the first rank in the following order, from left to right: rook, knight, bishop, queen, king, bishop, knight, rook. Pawns are placed on each square of the second rank. Black's position mirrors White's, with equivalent pieces on every file.<ref name="FideLawsOfChess"/> The board is oriented so that the right-hand corner nearest each player is a light square; as a result the white queen always starts on a light square, while the black queen starts on a dark square. This may be remembered by the phrases "white on the right" and "queen on her color".<ref>{{harvp|Hooper|Whyld|1992|p=47}}</ref>
[[Chess piece]]s are divided into two different colored sets. While the sets may not be literally white and black (e.g. the light set may be a yellowish or off-white color, the dark set may be brown or red), they are always referred to as [[White and Black in chess|"white" and "black"]]. The players of the sets are referred to as ''White'' and ''Black'', respectively. Each set consists of 16 pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. [[Chess set]]s come in a wide variety of styles; for competition, the [[Staunton chess set|Staunton pattern]] is preferred.


The game is played on a square [[Chessboard|board]] of eight rows (called ''{{chessgloss|ranks}}'') and eight columns (called ''{{chessgloss|files}}''). By convention, the 64 squares alternate in color and are referred to as ''light'' and ''dark'' squares; common colors for chessboards are white and brown, or white and dark green.
In informal games, colors may be decided either by mutual agreement, or by lot. The rules of chess do not prescribe any particular method for deciding colors by lot, but a common traditional method is to conceal a white pawn in one hand and a black pawn in the other and have the opponent choose.<ref>{{Cite web |last=Koch|first=Jason|date=7 October 2024|title=Seven questions with Edwardsville's chess icon |url=https://www.theintelligencer.com/news/article/seven-questions-edwardsville-chess-master-19813289.php |access-date=2026-02-02 |website=[[Edwardsville Intelligencer]]}}</ref>


The pieces are set out as shown in the [[Chess diagram|diagram]] and photo. Thus, on White's first rank, from left to right, the pieces are placed in the following order: rook, knight, bishop, queen, king, bishop, knight, rook. On the second rank is placed a row of eight pawns. Black's position mirrors White's, with an equivalent piece on the same file. The board is placed with a light square at the right-hand corner nearest to each player. The correct positions of the king and queen may be remembered by the phrase "queen on her own color" ─ i.e. the white queen begins on a light square and the black queen on a dark square.
In competitions, the piece colors are normally allocated to players by the organizers, but occasionally are decided by lot, for example in the first round of a player vs. player match or a team vs team match. In this case, the organizers are free to use any method they wish to decide the colors, from a simple coin toss or card draw, to more creative methods. For example at the U.S. China Chess Summit, a friendly match between the two countries played in Seattle in 2001, the first round colors were decided by a game of [[Jenga]], won by the Chinese.<ref>{{Cite web |date=2001|title= U.S. - China Chess Summit, US- China First Round: 5.5 - 4.5|url=http://www.seattlechessfoundation.org/uschinasummit/uschinareport1.html |access-date=2026-02-02 |website=Seattle Chess Foundation|archive-date=9 April 2001 |archive-url=https://web.archive.org/web/20010409075308/http://www.seattlechessfoundation.org/uschinasummit/uschinareport1.html|url-status=dead}}</ref>
 
In competitive games, the piece colors are allocated to players by the organizers; in informal games, the colors are usually decided randomly, for example by a coin toss, or by one player concealing a white pawn in one hand and a black pawn in the other, and having the opponent choose.  
 
{{clear left}}


===Movement===
===Movement===
White moves first, after which players alternate turns, moving one piece per turn, except for [[castling]], when two pieces are moved. A piece is moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of ''[[en passant]]'', all pieces capture by moving to the square that the opponent's piece occupies. Moving is compulsory; a player may not skip a turn, even when [[zugzwang|having to move is detrimental]].
White moves first, after which players alternate turns. One piece is moved per turn (except when [[castling]], during which two pieces are moved). In the diagrams, dots mark the squares to which each type of piece can move if unoccupied by friendly pieces and there are no intervening piece(s) of either color (except the knight, which leaps over any intervening pieces). With the sole exception of ''[[en passant]]'', a piece captures an enemy piece by moving to the square it occupies, removing it from play and taking its place. The pawn is the only piece that does not capture the way it moves, and it is the only piece that moves and captures in only one direction (forwards from the player's perspective). A piece is said to ''control'' empty squares on which it could capture, ''attack'' squares with enemy pieces it could capture, and ''defend'' squares with pieces of the same color on which it could recapture. Moving is compulsory; a player may not skip a turn, even when [[zugzwang|having to move is detrimental]].


Each piece has its own way of moving. In the diagrams, the dots mark the squares to which the piece can move if there are no intervening piece(s) of either color (except the knight, which leaps over any intervening pieces). All pieces except the pawn can capture an enemy piece if it is located on a square to which they would be able to move if the square was unoccupied. The squares on which pawns can capture enemy pieces are marked in the diagram with black crosses.
{{col-begin|width=auto; float:left; clear:right}}
{{col-begin|width=auto; float:left; clear:right}}
{{col-break}}
{{col-break}}
{{Chess diagram small
{{Chess diagram  
|tright
|tright
|Moves of the [[King (chess)|king]]
|Moves of the king
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |oo|oo|oo|
|  |  |  |  |oo|kl|oo|
|  |  |  |  |oo|oo|oo|
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |xo|xo|xo|
|  |  |  |  |xo|kl|xo|
|  |  |  |  |xo|xo|xo|
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
}}
}}
{{col-break}}
{{col-break}}
{{Chess diagram small
{{Chess diagram  
|tright
|tright
|Moves of a [[Rook (chess)|rook]]
|Moves of a rook
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
|xo|xo|xo|rl|xo|xo|xo|xo
|oo|oo|oo|rl|oo|oo|oo|oo
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
|  |  |  |xo|  |  |  |  
|  |  |  |oo|  |  |  |
}}
}}
{{col-break}}
{{col-break}}
{{Chess diagram small
{{Chess diagram  
|tright
|tright
|Moves of a [[Bishop (chess)|bishop]]
|Moves of a bishop
|  |  |  |  |  |  |  |xo
|  |  |  |  |  |  |  |oo
|xo|  |  |  |  |  |xo|
|oo|  |  |  |  |  |oo|
|  |xo|  |  |  |xo|  |
|  |oo|  |  |  |oo|  |
|  |  |xo|  |xo|  |  |
|  |  |oo|  |oo|  |  |
|  |  |  |bl|  |  |  |
|  |  |  |bl|  |  |  |
|  |  |xo|  |xo|  |  |
|  |  |oo|  |oo|  |  |
|  |xo|  |  |  |xo|  |
|  |oo|  |  |  |oo|  |
|xo|  |  |  |  |  |xo|
|oo|  |  |  |  |  |oo|
}}
}}
{{col-end}}
{{col-end}}
{{col-begin|width=auto; float:left; clear:right}}
{{col-begin|width=auto; float:left; clear:right}}
{{col-break}}
{{col-break}}
{{Chess diagram small
{{Chess diagram  
|tright
|tright
|Moves of a [[Queen (chess)|queen]]
|Moves of a queen
|  |  |  |xo|  |  |  |xo
|  |  |  |oo|  |  |  |oo
|xo|  |  |xo|  |  |xo|  
|oo|  |  |oo|  |  |oo|
|  |xo|  |xo|  |xo|  |  
|  |oo|  |oo|  |oo|  |
|  |  |xo|xo|xo|  |  |  
|  |  |oo|oo|oo|  |  |
|xo|xo|xo|ql|xo|xo|xo|xo
|oo|oo|oo|ql|oo|oo|oo|oo
|  |  |xo|xo|xo|  |  |  
|  |  |oo|oo|oo|  |  |
|  |xo|  |xo|  |xo|  |  
|  |oo|  |oo|  |oo|  |
|xo|  |  |xo|  |  |xo|  
|oo|  |  |oo|  |  |oo|
}}
}}
{{col-break}}
{{col-break}}
{{Chess diagram small
{{Chess diagram
|tright
|tright
|Moves of a [[Knight (chess)|knight]]
|Moves of a knight
|  |  |  |  |  |  |  |  
|  |  |  |  |  |  |  |
|  |  |xo|  |xo|  |  |  
|  |  |oo|  |oo|  |  |
|  |xo|  |  |  |xo|  |  
|  |oo|  |  |  |oo|  |
|  |  |  |nl|  |  |  |  
|  |  |  |nl|  |  |  |
|  |xo|  |  |  |xo|  |  
|  |oo|  |  |  |oo|  |
|  |  |xo|  |xo|  |  |  
|  |  |oo|  |oo|  |  |
|  |  |  |  |  |  |  |  
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |  
|  |  |  |  |  |  |  |
}}
}}
{{col-break}}
{{col-break}}
{{Chess diagram small
{{Chess diagram  
|tright
|tright
|Moves of a [[Pawn (chess)|pawn]]
|Moves of a pawn
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |ox|oo|ox|  |  |pd|
|  |  |pl|  |  |xx|xo|xx
|  |  |  |  |  |  |xo|
|  |oo|  |  |  |  |  |
|ox|oo|ox|  |  |pd|  |
|  |pl|  |  |xx|xo|xx|
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |xx|xo|xx|  |  |  |
|  |  |pl|  |  |xo|  |
|  |  |  |  |xx|xo|xx|
|  |  |  |  |  |pl|  |
|  |  |  |  |  |  |  |
}}
}}
{{col-end}}
{{col-end}}
{{clear}}
{{clear}}
* The [[king (chess)|king]] moves one square in any direction. There is also a special move called ''[[#Castling|castling]]'' that involves moving the king and a rook. The king is the most valuable piece attacks on the king must be immediately countered, and if this is impossible, immediate loss of the game ensues (see [[Chess#Check and checkmate|Check and checkmate]] below).
* The [[king (chess)|king]] moves one square in any direction. There is also a special move called ''[[#Castling|castling]]'' which moves the king and a rook. The king is the most valuable piece—it is illegal to play any move that puts one's king under attack by an opponent piece. A move that attacks the king must be parried immediately; if this cannot be done, the game is lost. (See {{section link|#Check and checkmate}}.)
* A [[rook (chess)|rook]] can move any number of squares along a rank or file, but cannot leap over other pieces. Along with the king, a rook is involved during the king's castling move.
* A [[rook (chess)|rook]] can move any number of squares along a rank or file. A rook is involved in the king's castling move.
* A [[bishop (chess)|bishop]] can move any number of squares diagonally, but cannot leap over other pieces.
* A [[bishop (chess)|bishop]] can move any number of squares diagonally.
* A [[queen (chess)|queen]] combines the power of a rook and bishop and can move any number of squares along a rank, file, or diagonal, but cannot leap over other pieces.
* A [[queen (chess)|queen]] combines the power of a rook and bishop and can move any number of squares along a rank, file, or diagonal.
* A [[knight (chess)|knight]] moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.) The knight is the only piece that can leap over other pieces.
* A [[knight (chess)|knight]] moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.) The knight is the only piece that can leap over other pieces.
* A [[pawn (chess)|pawn]] can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can advance two squares along the same file, provided both squares are unoccupied (black dots in the diagram). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that square (black crosses). It can''not'' capture a piece while advancing along the same file. A pawn has two special moves: the ''[[#En passant|en passant]]'' capture and [[#Promotion|promotion]].
* A [[pawn (chess)|pawn]] can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can optionally advance two squares along the same file, provided both squares are unoccupied (diagram dots). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that square (diagram crosses). It {{em|cannot}} capture a piece while advancing along the same file, nor can it move to either square diagonally in front without capturing. Pawns have two special moves: the [[#Special pawn moves|''en passant'' capture]] and [[#Special pawn moves|promotion]].
{{clear left}}
{{clear left}}


====Check and checkmate====
====Check and checkmate====
When a king is under immediate attack, it is said to be ''in [[Check (chess)|check]]''. A move in response to a check is legal only if it results in a position where the king is no longer in check. This can involve capturing the checking piece; interposing a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king); or moving the king to a square where it is not under attack. Castling is not a permissible response to a check.<ref name="FideLawsOfChess"/>
{{Main|Check (chess)|l1 = Check|Checkmate}}


The object of the game is to [[checkmate]] the opponent; this occurs when the opponent's king is in check, and there is no legal way to get it out of check. It is never legal for a player to make a move that puts or leaves the player's own king in check. In casual games, it is common to announce "check" when putting the opponent's king in check, but this is not required by the rules of chess and is not usually done in tournaments.<ref>{{Cite book|last=United States Chess Federation.|title=U.S. Chess Federation's official rules of chess|others=Just, Tim., Burg, Daniel B.|year=2003|isbn=0-8129-3559-4|edition=5th|location=New York|oclc=52859422}}</ref>
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|White is in [[checkmate]], being unable to escape attack by the black bishop on f3.
|White is in [[checkmate]], being unable to escape attack by the bishop on f3.
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When a king is under immediate attack, it is ''in [[Check (chess)|check]]''. A move in response to a check is legal only if it results in a position in which the king is no longer in check. There are three ways to counter a check:
* Capture the checking piece.
* Interpose a piece between the checking piece and the king (possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king).
* Move the king to a square where it is not under attack.
The object of the game is to [[checkmate]] the opponent; this occurs when the opponent's king is in check, and there is no legal way to get it out of check. In casual games, it is common to announce "check" when putting the opponent's king in check, but this is not required by the rules of chess and is usually not done in tournaments.<ref>{{Cite book|last=United States Chess Federation.|title=U.S. Chess Federation's official rules of chess|others=Just, Tim., Burg, Daniel B.|year=2003|isbn=0-8129-3559-4|edition=5th|publisher=Random House Puzzles and Games|location=New York|oclc=52859422}}</ref>


====Castling====
====Castling====
{{Main|Castling}}
{{Main|Castling}}
[[File:ChessCastlingMovie en.svg|thumb|upright=0.95|Examples of [[castling]] ([https://upload.wikimedia.org/wikipedia/commons/5/55/ChessCastlingMovie_en.svg view animation])]]
Once per game, each king can make a move known as ''castling''. Castling consists of moving the king two squares toward a rook of the same color on the same rank, and then placing the rook on the square that the king crossed.


Castling is permissible if the following conditions are met:<ref name="FideLawsOfChess"/>
[[File:ChessCastlingMovie en.svg|thumb|upright=0.85|Examples of [[castling]] ([https://upload.wikimedia.org/Bharatpedia/commons/5/55/ChessCastlingMovie_en.svg view animation])]]
Kings can ''castle'' once per game. Castling consists of moving the king two squares toward either rook of the same color, and then placing the rook on the square that the king crossed.
 
Castling is possible only if the following conditions are met:<ref name="FideLawsOfChess"/>
* Neither the king nor the rook has previously moved during the game.
* Neither the king nor the rook has previously moved during the game.
* There are no pieces between the king and the rook.
* There are no pieces between the king and the rook.
* The king is not in [[#Check|check]] and does not pass through or land on any square attacked by an enemy piece.
* The king is not in [[#Check|check]] and does not pass through or finish on a square controlled by an enemy piece.


Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.
Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.  It is also still permitted if the king had been in check earlier in the game, provided that the check was resolved without moving the king.
{{-}}
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====''En passant''====
====Special pawn moves====
{{anchor|en passant}}
{{Anchor|en passant}}
{{Main|En passant}}
{{Main|En passant|Promotion (chess)|l2 = Promotion}}
[[File:ChessPawnSpecialMoves.gif|thumb|right|upright=1.15|Examples of pawn moves: <br />(''left'') [[Promotion (chess)|promotion]]; (''right'') ''[[en passant]]'']]
When a pawn makes a two-step advance from its starting position and there is an opponent's pawn on a square next to the destination square on an adjacent file, then the opponent's pawn can capture it ''en passant'' ("in passing"), moving to the square the pawn passed over. This can be done only on the turn immediately following the enemy pawn's two-square advance; otherwise, the right to do so is forfeited. For example, in the animated diagram, the black pawn advances two squares from g7 to g5, and the white pawn on f5 can take it ''en passant'' on g6 (but only immediately after the black pawn's advance).
{{-}}


====Promotion====
[[File:ChessPawnSpecialMoves.gif|thumb|Examples of special pawn moves: ({{em|left}}) [[Promotion (chess)|promotion]]; ({{em|right}}) ''[[en passant]]'']]
{{Main|Promotion (chess)}}
Pawns have two special moves:
When a pawn advances to its eighth [[rank (chess)|rank]], as part of the move, it is ''promoted'' and must be exchanged for the player's choice of queen, rook, bishop, or knight of the same color. Usually, the pawn is chosen to be promoted to a queen, but in some cases, another piece is chosen; this is called [[underpromotion]]. In the [[#En passant|animated diagram]], the pawn on c7 can be advanced to the eighth rank and be promoted. There is no restriction on the piece promoted to, so it is possible to have more pieces of the same type than at the start of the game (e.g., two or more queens). If the required piece is not available (e.g. a second queen) an inverted rook is sometimes used as a substitute, but this is not recognized in FIDE sanctioned games.
* ''En passant'': when a pawn makes a two-square advance to the same rank as an opponent's pawn on an adjacent file, that pawn can capture it ''en passant'' ("in passing"), moving to one square behind the captured pawn. A pawn can only be captured ''en passant'' on the turn after it makes a two-square advance. In the animated diagram, the black pawn advances two squares from g7 to g5, and the white pawn on f5 takes it ''en passant'', landing on g6.
* ''Promotion'': when a pawn advances to its {{chessgloss|eighth rank|last rank}}, it is ''promoted'' and replaced with the player's choice of a queen, rook, bishop, or knight. Usually, pawns are promoted to queens; choosing another piece is called [[underpromotion]]. In the animated diagram, the c7-pawn is advanced to c8 and promoted to a queen. If the required piece is not available (e.g. a second queen), an inverted rook is sometimes used as a substitute,<ref>{{cite book
|last1=Just|first1=Tim
|last2=Burg|first2=Daniel B.
|year=2003
|title=U.S. Chess Federation's Official Rules of Chess
|edition=5th
|publisher=McKay
|isbn=0-8129-3559-4}}</ref>{{rp|17}} but this is not recognized in FIDE-sanctioned games.
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===End of the game===
===End of the game===
====Win====
====Win====
A game can be won in the following ways:
A game can be won in the following ways:
 
* ''[[Checkmate]]:'' The opposing king is in check and no move can get it out of check. (See {{section link|#Check and checkmate}}.)
* ''[[Checkmate]]:'' The king is in check and the player has no legal move. (See [[Chess#Check and checkmate|check and checkmate]] above)
* ''[[Rules of chess#Resigning|Resignation]]:'' A player may resign, conceding the game to the opponent.<ref>{{harvp|Burgess|2000|p=481}}</ref> If, however, the opponent has no way of checkmating the resigned player, this is a draw under FIDE Laws.<ref name="FideLawsOfChess" /> Most tournament players consider it good etiquette to resign in a hopeless position.<ref>{{Cite book |title=The Right Way to Play Chess |edition=2008 revised |author=[[David Pritchard (chess player)|David Brine Pritchard]] |others=Updated by Richard James |publisher=Right Way |date=2008-11-06 |orig-date=1950 |isbn=978-0-7160-2199-5 }}</ref><ref>{{cite web|url=https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html|work=[[Los Angeles Times]]|title=Why Grandmasters Rarely Checkmate|date=2001-05-18|access-date=2020-12-03|author=Jack Peters|archive-date=29 December 2020|archive-url=https://web.archive.org/web/20201229221956/https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html|url-status=live}}</ref>
* ''[[Rules of chess#Resigning|Resignation]]:'' A player may resign, conceding the game to the opponent.<ref>Burgess (2000), p. 481</ref> Most tournament players consider it good etiquette to resign in a hopeless position.<ref>{{Cite book |title=The Right Way to Play Chess |edition=2008 revised |author=[[David Pritchard (chess player)|David Brine Pritchard]] |others=Updated by Richard James |publisher=Right Way |date=2008-11-06 |orig-date=1950 |isbn=978-0-7160-2199-5 }}</ref><ref>{{cite web|url=https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html|work=The Los Angeles Times|title=Why Grandmasters Rarely Checkmate|date=2001-05-18|access-date=2020-12-03|author=Jack Peters|archive-date=29 December 2020|archive-url=https://web.archive.org/web/20201229221956/https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html|url-status=live}}</ref>
* ''Win on time:'' In games with a [[time control]], a player wins if the opponent runs out of time, even if the opponent has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the game to continue.
* ''[[Glossary of chess#Flag Fall|Win on time]]:'' In games with a [[time control]], a player wins if the opponent runs out of time, even if the opponent has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the game to continue.
* ''Forfeit:'' A player who cheats, violates the rules, or violates the rules of conduct specified for the particular tournament can be forfeited. Occasionally, both players are forfeited.<ref name="FideLawsOfChess"/>
* ''Forfeit:'' A player who cheats, violates the rules, or violates the rules of conduct specified for the particular tournament can be forfeited. Occasionally, both players are forfeited.<ref name="FideLawsOfChess"/>


====Draw====
====Draw====
There are several ways a game can end in a [[Draw (chess)|draw]]:
There are several ways a game can end in a [[Draw (chess)|draw]]:
* ''[[Stalemate]]:'' If the player to move has no legal move, but is not in check, the position is a [[stalemate]], and the game is drawn.
* ''[[Stalemate]]:'' If the player to move has no legal move, but is not in check, the position is a stalemate, and the game is drawn.
* ''[[Glossary of chess#Dead position|Dead position]]:'' If neither player is able to checkmate the other by any legal sequence of moves, the game is drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is impossible, and the game is drawn by this rule. On the other hand, if both players still have a knight, there is a highly unlikely yet theoretical possibility of checkmate, so this rule does not apply. The dead position rule supersedes the previous rule which referred to "insufficient material", extending it to include other positions where checkmate is impossible, such as blocked [[Chess endgame#King and pawn endings|pawn endings]] where the pawns cannot be attacked.
* ''[[Rules of chess#Dead position|Dead position]]:'' If neither player is able to checkmate the other by any legal sequence of moves, the game is drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is impossible and the game is drawn by this rule. On the other hand, if each player still has a knight, there is a theoretical albeit highly unlikely possibility of checkmate, so this rule does not apply. The dead position rule supersedes an older rule that referred to "insufficient material", thereby extending it to include other positions in which checkmate is impossible, such as blocked [[Chess endgame#King and pawn endings|pawn endings]] in which the pawns cannot be attacked.
* ''[[Draw by agreement]]:'' In tournament chess, draws are most commonly reached by mutual agreement between the players. The correct procedure is to verbally offer the draw, make a move, then start the opponent's clock. Traditionally, players have been allowed to agree to a draw at any point in the game, occasionally even without playing a move; in recent years efforts have been made to discourage short draws, for example by forbidding draw offers before move thirty.
* ''[[Draw by agreement]]:'' In tournament chess, draws are most commonly reached by mutual agreement between the players. The correct procedure is to make a move, to verbally offer the draw, and then to start the opponent's clock. If a draw is offered before making a move, the opponent has the right to ask the player to make a move before making their decision on whether or not to accept the draw offer. Traditionally, players were allowed to agree to a draw at any point in the game, occasionally even without having played a single move. Since the 2000s, efforts have been made to discourage early draws, for example by forbidding draw offers before a certain number of moves have been completed or even forbidding draw offers altogether.
* ''[[Threefold repetition]]:'' This most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. In this situation, either player can claim a draw; this requires the players to keep a valid written record of the game so that the claim can be verified by the arbiter if challenged. The three occurrences of the position need not occur on consecutive moves for a claim to be valid. The addition of the [[fivefold repetition|fivefold repetition rule]] in 2014 requires the arbiter to intervene immediately and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without requiring a claim by either player. FIDE rules make no mention of [[perpetual check]]; this is merely a specific type of draw by threefold repetition.
* ''[[Threefold repetition]]:'' This most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. The three occurrences of the position need not occur on consecutive moves for a claim to be valid. The addition of the [[fivefold repetition|fivefold repetition rule]] in 2014 requires the arbiter to intervene immediately and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without requiring a claim by either player. FIDE rules make no mention of [[perpetual check]]; this is merely a specific type of draw by threefold repetition.
* ''[[Fifty-move rule]]:'' If during the previous 50 moves no pawn has been moved and no capture has been made, either player can claim a draw. The addition of the [[seventy-five-move rule]] in 2014 requires the arbiter to intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without requiring a claim by either player. There are several known endgames where it is possible to force a mate but it requires more than 50 moves before a pawn move or capture is made; examples include some endgames with [[two knights endgame|two knights against a pawn]] and some [[pawnless chess endgame|pawnless endgames]] such as queen against two bishops. Historically, FIDE has sometimes revised the fifty-move rule to make exceptions for these endgames, but these have since been repealed. Some [[correspondence chess]] organizations do not enforce the fifty-move rule.{{refn|The fifty-move rule is not applied at FICGS.<ref>{{cite web |url=http://www.ficgs.com/membership.html#chess |title=50 moves rules |access-date=1 December 2009 |publisher=FICGS |url-status=live |archive-url=https://web.archive.org/web/20100209034210/http://www.ficgs.com/membership.html#chess |archive-date=9 February 2010}}</ref>|group=note}}
* ''[[Fifty-move rule]]:'' If during the previous 50 moves no pawn has been moved and no capture has been made, either player can claim a draw. The addition of the [[seventy-five-move rule]] in 2014 requires the arbiter to intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without requiring a claim by either player. There are several known endgames in which it is possible to force a mate but it requires more than 50 moves before a pawn move or capture is made; examples include some endgames with [[two knights endgame|two knights against a pawn]] and some [[pawnless chess endgame|pawnless endgames]] such as queen against two bishops. Historically, FIDE has sometimes revised the fifty-move rule to make exceptions for these endgames, but these exceptions have since been repealed. Some [[correspondence chess]] organizations do not enforce the fifty-move rule.{{refn|The fifty-move rule is not applied at FICGS.<ref>{{cite web |url=http://www.ficgs.com/membership.html#chess |title=50 moves rules |access-date=1 December 2009 |publisher=FICGS |url-status=live |archive-url=https://web.archive.org/web/20100209034210/http://www.ficgs.com/membership.html#chess |archive-date=9 February 2010}}</ref>|group=note}}
* ''Draw on time:'' In games with a [[time control]], the game is drawn if a player is out of time and no sequence of legal moves would allow the opponent to checkmate the player.<ref name="FideLawsOfChess"/>
* ''Draw on time:'' In games with a [[time control]], the game is drawn if a player is out of time but no sequence of legal moves would allow the opponent to checkmate the player.<ref name="FideLawsOfChess"/>
* ''Draw by resignation:'' Under FIDE Laws, a game is drawn if a player resigns but no sequence of legal moves would allow the opponent to checkmate that player.<ref name="FideLawsOfChess" />


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|This is a dead position; White's king and bishop are insufficient to [[checkmate]].
|A dead position; White's king and bishop are insufficient to deliver [[checkmate]].
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|This is also a dead position; neither king is able to capture the other's pawns in order to promote a pawn and effect a checkmate.
|Also a dead position; neither king can capture the other's pawns in order to promote a pawn and give checkmate.
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===Time control===
===Time control===
[[File:DGT 2010 digital chess clock.ajb.jpg|alt=A chess clock with a brown base. A digital display shows the remaining time for each side.|thumb|A digital chess clock]]
In competition, chess games are played with a [[time control]]. Time controls are generally divided into categories based on the amount of time given to each player, which range from classical time controls, which allot about 2 hours or more to each player and which can take upwards of seven hours (even longer if [[adjournment (chess)|adjournments]] are permitted), to [[bullet chess]], in which players receive less than three minutes each. Between these are [[rapid chess]] (ten to sixty minutes per player) and [[blitz chess]] (three to ten minutes). Non-classical chess is sometimes referred to as [[fast chess]].
In competition, chess games are played with a [[time control]]. If a player's time runs out before the game is completed, the game is automatically lost (provided the opponent has [[Glossary of chess#insufficient material|enough pieces left]] to deliver checkmate).<ref name="FideLawsOfChess"/> The duration of a game ranges from long (or "classical") games, which can take up to seven hours (even longer if [[adjournment (chess)|adjournments]] are permitted), to [[bullet chess]] (under 3&nbsp;minutes per player for the entire game). Intermediate between these are [[rapid chess]] games, lasting between one and two hours per game, a popular time control in amateur weekend tournaments.


Time is controlled using a [[chess clock]] that has two displays, one for each player's remaining time. Analog chess clocks have been largely replaced by digital clocks, which allow for time controls with [[Time control#Increment and delay methods|increments]].
{{Multiple image
| image1            = DGT 2010 digital chess clock.ajb.jpg
| image2            = Garde Schachuhr 1.jpg
| perrow            = 2/1
| total_width      = 395
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| footer            = Typical digital and analog chess clocks
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Time is controlled using a [[chess clock]] with two displays, one for each player's remaining time. Analog chess clocks have been largely replaced by digital clocks, which allow for time controls with increments.


Time controls are also enforced in correspondence chess competitions. A typical time control is 50 days for every 10 moves.
There are some aspects unique to online chess. A [[premove]] allows a player to submit a move on the opponent's turn, which gets played automatically if possible using little to no time. Premoves, alongside the relative ease of digital inputs, make [[ultrabullet|faster time controls]] feasible online.
 
Time controls are also enforced in [[correspondence chess]] competitions. A typical time control is 50 days for every 10 moves. Time is usually allotted per move in online correspondence chess.


==Notation==
==Notation==
{{Main|Chess notation}}
{{Main|Algebraic notation (chess)|l1 = Algebraic notation}}


Historically, many different notation systems have been used to record chess moves; the standard system today is short-form [[Algebraic notation (chess)|algebraic notation]].{{refn|See paragraph "C. Algebraic notation" in FIDE Laws of Chess<ref name="FideLawsOfChess"/>}} In this system, each square is uniquely identified by a set of coordinates, ''a''''h'' for the files followed by ''1''''8'' for the ranks. The usual format is:
Historically, many different [[chess notation|notation]] systems have been used to record chess moves; the standard system today is short-form [[Algebraic notation (chess)|algebraic notation]].{{refn|See paragraph "C. Algebraic notation" in FIDE Laws of Chess<ref name="FideLawsOfChess"/>}} In this system, files are labeled ''a'' through ''h'' and ranks are labeled ''1'' through ''8''. Squares are identified by the file and rank they occur on; "g3" is the square on the g-file and the third rank. In English, the piece notations are: K (king), Q (queen), R (rook), B (bishop), and N (knight; N is used to avoid confusion with king). Different initials are used in other languages. Moves are recorded as follows:
:''initial of the piece moved'' ''file of destination square'' – ''rank of destination square''
:{{em|notation of piece moved}} {{em|destination square}}


The pieces are identified by their initials. In English, these are ''K'' (king), ''Q'' (queen), ''R'' (rook), ''B'' (bishop), and ''N'' (knight; N is used to avoid confusion with king). For example, '''Qg5''' means "queen moves to the g-file, 5th rank" (that is, to the square g5). Different initials may be used for other languages. In chess literature [[Algebraic notation (chess)#Naming the pieces|figurine algebraic notation (FAN)]] is frequently used to aid understanding independent of language.
[[File:SCD algebraic notation.svg|frame|Square names in [[Algebraic notation (chess)|algebraic chess notation]]]]
For example, Qg5 means "queen moves to g5". Pawns have no letter initials; e4 simply means "pawn moves to e4". When multiple moves could be rendered the same way, the file or rank from which the piece moved is added to resolve ambiguity (e.g. Ngf3 means "knight from the g-file moves to the square f3"; R1e2 means "rook on the first rank moves to e2"). If a move may be disambiguated by rank or file, it is done by file, and in the rare case that both are needed, squares are listed normally (e.g. Qh4xe1).


[[File:SCD algebraic notation.svg|frame|left|upright 0.8|Square names in [[Algebraic notation (chess)|algebraic chess notation]]]]
If the move is a capture, "x" is usually inserted before the destination square, thus Bxf3 means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is often listed even when no disambiguation is necessary; for example, exd5 ("pawn on the e-file captures on d5").


To resolve ambiguities, an additional letter or number is added to indicate the file or rank from which the piece moved (e.g. '''Ngf3''' means "knight from the g-file moves to the square f3"; '''R1e2''' means "rook on the first rank moves to e2"). For pawns, no letter initial is used; so '''e4''' means "pawn moves to the square e4".
If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example, e1=Q or e1Q). Castling is indicated by the special notations 0-0 for {{chessgloss|kingside}} castling and 0-0-0 for {{chessgloss|queenside}} castling. A move that places the opponent's king in check usually has the notation "+" suffixed. Checkmate can be indicated by suffixing "#". At the end of the game, "1–0" means White won, "0–1" means Black won, and "½–½" indicates a draw.<ref name="FideLawsOfChess"/> Chess moves can be annotated with [[Chess annotation symbols|punctuation marks and other symbols]]. For example: "!" indicates a good move; "!!" an excellent move; "?" a mistake; "??" a blunder; "!?" an interesting move that may not be best; or "?!" a dubious move not easily refuted.<ref>{{harvp|Hooper|Whyld|1992|p=92}}</ref>


If the piece makes a capture, "x" is usually inserted before the destination square. Thus '''Bxf3''' means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is used to identify the pawn making the capture, for example, '''exd5''' (pawn on the e-file captures the piece on d5). Ranks may be omitted if unambiguous, for example, '''exd''' (pawn on the e-file captures a piece somewhere on the d-file). A minority of publications use "''':'''" to indicate a capture, and some omit the capture symbol altogether. In its most abbreviated form, '''exd5''' may be rendered simply as '''ed'''. An ''en passant'' capture may optionally be marked with the notation "'''e.p.'''"
[[File:Scholars mate animation.gif|frame|"[[Scholar's mate]]"]]
Moves are written as White/Black pairs, preceded by the move number and a period. Individual moves by White are also recorded this way, while moves by Black are written with an ellipsis after the move number. For example, one variation of a simple [[List of chess traps|trap]] known as the [[Scholar's mate]] (see animated diagram) can be recorded:
{{blockindent|1=1.e4 e5 2.Qh5{{chesspunc|?!}} Nc6 3.Bc4 Nf6{{chesspunc|??}} 4.Qxf7{{chessAN|#}} }}
The move 3...Nf6?? is recorded as a blunder, as it allows 4.Qxf7 checkmate.


If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example, '''e1=Q''' or '''e1Q'''). Castling is indicated by the special notations '''0-0''' (or '''O-O''') for {{chessgloss|kingside}} castling and '''0-0-0''' (or '''O-O-O''') for {{chessgloss|queenside}} castling.  A move that places the opponent's king in check usually has the notation "'''+'''" added. There are no specific notations for [[discovered check]] or [[double check]]. Checkmate can be indicated by "'''#'''". At the end of the game, "'''1–0'''" means White won, "'''0–1'''" means Black won, and "'''½–½'''" indicates a draw.<ref name="FideLawsOfChess"/>
Games or sequences may be recorded in [[Portable Game Notation]] (PGN), a text-based file format with support for annotative symbols, commentary, and background information, such as player names. It is based on short form English algebraic notation incorporating [[markup language]]. PGN transcripts, stored digitally as PGN (.pgn) files can be processed by most chess software and are easily readable by humans.
Chess moves can be annotated with [[punctuation (chess)|punctuation marks and other symbols]]. For example: "'''!'''" indicates a good move; "'''!!'''" an excellent move; "'''?'''" a mistake; "'''??'''" a blunder; "'''!?'''" an interesting move that may not be best; or "'''?!'''" a dubious move not easily refuted.<ref name="Hooper & Whyld 1992, p. 92">Hooper & Whyld (1992), p. 92</ref>


[[File:Scholars mate animation.gif|frame|left|upright 0.9|"[[Scholar's mate]]"]]
[[Algebraic notation (chess)#Naming the pieces|Variants of algebraic notation]] include ''long algebraic'', in which both the departure and destination square are indicated; ''abbreviated algebraic'', in which capture signs, check signs, and ranks of pawn captures may be omitted; and ''figurine algebraic notation'', used in chess books and magazines, which uses graphic symbols instead of initials to indicate pieces for readability regardless of language.
For example, one variation of a simple trap known as the [[Scholar's mate]] (see animated diagram) can be recorded:
:{{pad}}'''1. e4 e5 2. Qh5{{chesspunc|?!}} Nc6 3. Bc4 Nf6{{chesspunc|??}} 4. Qxf7{{chessAN|#}}'''


Variants of algebraic notation include long form algebraic, in which both the departure and destination square are indicated; abbreviated algebraic, in which capture signs, check signs, and ranks of pawn captures may be omitted; and Figurine Algebraic Notation, used in chess publications for universal readability regardless of language.
Until about 1980, the majority of English language chess publications used [[descriptive notation]], in which files are identified by the initial letter of the piece that occupies the first rank at the beginning of the game. In descriptive notation, the common opening move 1.e4 is rendered as "1.P-K4" ("pawn to king four"). Another system, [[ICCF numeric notation]], is recognized by the [[International Correspondence Chess Federation]].


[[Portable Game Notation]] (PGN) is a text-based file format for recording chess games, based on short form English algebraic notation with a small amount of [[markup language|markup]]. PGN files (suffix .pgn) can be processed by most chess software, as well as being easily readable by humans.
In tournament games, players are normally required to keep a ''{{chessgloss|game score|score}}'' (written record of the game). This is a requirement in all FIDE-sanctioned games played at classical time controls.<ref name="FideLawsOfChess"/> For this purpose, only algebraic notation is recognized by FIDE, though variants such as long algebraic are acceptable; game scores recorded in a different notation system may not be used as evidence in the event of a dispute.


Until about 1980, the majority of English language chess publications used [[descriptive notation]], in which files are identified by the initial letter of the piece that occupies the first rank at the beginning of the game. In descriptive notation, the common opening move 1.e4 is rendered as "1.P-K4" ("pawn to king four"). Another system is [[ICCF numeric notation]], recognized by the [[International Correspondence Chess Federation]] though its use is in decline.
{{Clear}}


In competitive games, players are normally required to keep a score (record of the game). For this purpose, only algebraic notation is recognized in FIDE-sanctioned events; game scores recorded in a different notation system may not be used as evidence in the event of a dispute.
==Gameplay==
{{-}}


==Organized competition==
===Theory===
{{Main|Chess theory|Chess libraries|List of chess books|List of chess periodicals}}


===Tournaments and matches===
Chess has an extensive literature. In 1913, the chess historian [[H.J.R. Murray]] estimated the total number of books, magazines, and [[chess columns in newspapers]] to be about 5,000.<ref>{{harvp|Murray|1985|p=25}}</ref> [[Baruch Harold Wood|B.H. Wood]] estimated the number, as of 1949, to be about 20,000.<ref name="harvp|Hooper|Whyld|1992|p=229">{{harvp|Hooper|Whyld|1992|p=229}}</ref> [[David Hooper (chess player)|David Hooper]] and [[Kenneth Whyld]] write that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed."<ref name="harvp|Hooper|Whyld|1992|p=229"/> Significant public chess libraries include the John G. White Chess and Checkers Collection at [[Cleveland Public Library]], with over 32,000 chess books and over 6,000 bound volumes of chess periodicals;<ref name="PolgarRecords">{{Cite web|date=2008-02-11|title= Special Chess Records|url=https://chessdailynews.com/special-chess-records/|access-date=2022-12-29|website=Chess Daily News |author= Susan Polgar| author-link= Susan Polgar |language=en-US|archive-date=29 December 2022|archive-url=https://web.archive.org/web/20221229064443/https://chessdailynews.com/special-chess-records/|url-status=live}}</ref> and the Chess & Draughts collection at the [[National Library of the Netherlands]], with about 30,000 books.<ref>{{cite web |url=http://www.kb.nl/en/resources-research-guides/kb-collections/collections-by-theme/chess-and-draughts-collection |title=Chess and draughts collection – Koninklijke Bibliotheek |work=kb.nl |url-status=live |archive-url=https://web.archive.org/web/20150602095256/http://www.kb.nl/en/resources-research-guides/kb-collections/collections-by-theme/chess-and-draughts-collection |archive-date=2 June 2015}}</ref>
[[File:TataSteelChess2019-11.jpg|thumb|right|[[Tata Steel Chess Tournament]] 2019, Wijk aan Zee (the Netherlands)]]
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and [[congress]]es.
Thousands of chess tournaments, matches, and festivals are held around the world every year catering to players of all levels.


Tournaments with a small number of players may use the [[Round-robin tournament|round-robin]] format, in which every player plays one game against every other player. For a large numbers of players, the [[Swiss system tournament|Swiss system]] may be used, in which each player is paired against an opponent who has the same (or as similar as possible) score in each round. In either case, a player's score is usually calculated as 1 point for each game won and one-half point for each game drawn. Variations such as "football scoring" (3 points for a win, 1 point for a draw) may be used by tournament organizers, but ratings are always calculated on the basis of standard scoring. [[Chess scoring|There are different ways to denote]] a player's score in a match or tournament, most commonly: P / G (points scored out of games played, e.g. 5½ / 8); P – A (points for and points against, e.g. 5½ – 2½); or +W –L =D (W wins, L losses, D draws, e.g. +4 –1 =3).
===Strategy===
 
{{Main|Chess strategy}}
The term "[[Glossary of chess#match|match]]" refers not to an individual game, but to either a series of games between two players, or a team competition in which each player of one team plays one game against a player of the other team.
 
===Governance===
Chess's international governing body is usually known by its French acronym [[FIDE]] (pronounced FEE-day) ([[French language|French]]: Fédération internationale des échecs), or International Chess Federation. FIDE's membership consists of the national chess organizations of over 180 countries; there are also several associate members, including various supra-national organizations, the [[International Braille Chess Association]] (IBCA), [[International Committee of Chess for the Deaf]] (ICCD), and the [[International Physically Disabled Chess Association]] (IPCA).<ref>{{Cite web |url=https://www.fide.com/directory/affiliated-organizations |title=FIDE - Affiliated organizations |access-date=26 February 2021 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224160953/https://www.fide.com/directory/affiliated-organizations |url-status=live }}</ref> FIDE is recognized as a [[sports governing body]] by the [[International Olympic Committee]],<ref>{{cite web |url=https://www.arisf.sport/members.aspx |title=Association of IOC Recognised International Sports Federations |publisher=International Olympic Committee |access-date=14 January 2021 |archive-date=22 January 2021 |archive-url=https://web.archive.org/web/20210122114531/https://www.arisf.sport/members.aspx |url-status=live }}</ref> but chess has never been part of the [[Olympic Games]].
 
[[File:Kasparov-29.jpg|thumb|upright|[[Garry Kasparov]], former World Chess Champion]]
FIDE's most visible activity is organizing the [[World Chess Championship]], a role it assumed in 1948. The current World Champion is [[Magnus Carlsen]] of Norway.<ref>{{cite news |url=https://www.bbc.co.uk/news/world-europe-25057654 |title=Norwegian prodigy Magnus Carlsen is new chess champion |publisher=BBC |access-date=22 November 2013 |date=22 November 2013 |url-status=live |archive-url=https://web.archive.org/web/20131123173345/http://www.bbc.co.uk/news/world-europe-25057654 |archive-date=23 November 2013 |df=dmy-all}}</ref> The reigning Women's World Champion is [[Ju Wenjun]] from China.<ref>{{cite web |url=https://en.chessbase.com/post/womens-world-championship-2020-ju-goryachkina-game-12 |title=Women's World Championship 2020 - Ju wins tiebreak |website=chessbase.com |date=24 January 2020 |access-date=26 February 2020 |archive-date=24 January 2020 |archive-url=https://web.archive.org/web/20200124185454/https://en.chessbase.com/post/womens-world-championship-2020-ju-goryachkina-game-12 |url-status=live }}</ref>
 
Other competitions for individuals include the [[World Junior Chess Championship]], the [[European Individual Chess Championship]], the [[Candidates Tournament|tournaments for the World Championship qualification cycle]], and the various [[List of national chess championships|national championships]]. Invitation-only tournaments regularly attract the world's strongest players. Examples include Spain's [[Linares chess tournament|Linares]] event, Monte Carlo's [[Melody Amber]] tournament, the [[Dortmund Sparkassen Chess Meeting|Dortmund Sparkassen]] meeting, Sofia's [[M-tel Masters]], and Wijk aan Zee's [[Tata Steel Chess Tournament|Tata Steel]] tournament.
 
Regular team chess events include the [[Chess Olympiad]] and the [[European Team Chess Championship]].
 
The [[World Chess Solving Championship]] and World [[Correspondence Chess]] Championships include both team and individual events; these are held independently of FIDE.
 
===Titles and rankings===
{{Main|Chess titles}}
In order to rank players, FIDE, [[International Correspondence Chess Federation|ICCF]], and most national chess organizations use the [[Elo rating system]] developed by [[Arpad Elo]]. An average club player has a rating of about 1500; the highest FIDE rating of all time, 2882, was achieved by [[Magnus Carlsen]] on the March 2014 FIDE rating list.<ref>{{cite news |title=Carlsen with record-breaking lead |url=http://chessbase.com/newsdetail.asp?newsid=8744 |publisher=ChessBase News |date=1 January 2013 |access-date=16 January 2013 |url-status=live |archive-url=https://web.archive.org/web/20130122115753/http://chessbase.com/newsdetail.asp?newsid=8744 |archive-date=22 January 2013}}</ref>
 
Players may be awarded lifetime titles by FIDE:{{refn|Section "01. International Title Regulations (Qualification Commission)" in FIDE Handbook<ref name="FideHandbook">{{cite web|title=FIDE Handbook|url=https://handbook.fide.com/|access-date=5 July 2020|website=FIDE|archive-date=8 January 2021|archive-url=https://web.archive.org/web/20210108150228/https://handbook.fide.com/|url-status=live}}</ref>}}
 
* [[Grandmaster (chess)|Grandmaster]] (shortened as GM; sometimes ''International Grandmaster'' or IGM is used) is awarded to world-class chess masters. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Before FIDE will confer the title on a player, the player must have an Elo rating of at least 2500 at one time and three results of a prescribed standard (called norms) in tournaments involving other grandmasters, including some from countries other than the applicant's. There are other milestones a player can achieve to attain the title, such as winning the World Junior Championship.
* [[International Master]] (shortened as IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
* [[FIDE Master]] (shortened as FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
* [[Candidate Master]] (shortened as CM). Similar to FM, but with a FIDE rating of at least 2200.
 
The above titles are open to both men and women. There are also separate women-only titles; Woman Grandmaster (WGM), Woman International Master (WIM), Woman FIDE Master (WFM) and Woman Candidate Master (WCM). These require a performance level approximately 200 Elo rating points below the similarly named open titles, and their continued existence has sometimes been controversial. Beginning with [[Nona Gaprindashvili]] in 1978, a number of women have earned the open GM title.<ref group=note name="FIDE_top_players">Current FIDE lists of top players with their titles are online at {{cite web |url=https://ratings.fide.com |access-date=18 February 2020 |publisher=FIDE |title=Top Chess players |archive-date=4 March 2016 |archive-url=https://web.archive.org/web/20160304050515/http://ratings.fide.com/tournament_report.phtml?event16=18844 |url-status=live}}</ref>
 
FIDE also awards titles for arbiters and trainers.{{refn|Section "06. Regulations for the Titles of Arbiters" in FIDE Handbook<ref name="FideHandbook" />}}{{refn|Section "07. Regulations for the Titles of Trainers" in FIDE Handbook<ref name="FideHandbook" />}} International titles are also awarded to composers and solvers of chess problems and to correspondence chess players (by the [[International Correspondence Chess Federation]]). National chess organizations may also award titles.
 
==Theory==
{{Main|Chess theory|Chess tactics|Chess strategy|Chess libraries|List of chess books|List of chess periodicals}}
Chess has an extensive literature. In 1913, the chess historian [[H.J.R. Murray]] estimated the total number of books, magazines, and [[chess columns in newspapers]] to be about 5,000.<ref>Murray (1913), p. 25</ref> [[Baruch Harold Wood|B.H. Wood]] estimated the number, as of 1949, to be about 20,000.<ref name="Hooper&Whyld">{{cite book |last1=Hooper |first1=David |author-link1=David Hooper (chess player) |last2=Whyld |first2=Kenneth |author-link2=Ken Whyld |title=The Oxford Companion to Chess|title-link=The Oxford Companion to Chess|publisher=Oxford University Press |year=1992 |page=229 |isbn=978-0-19-866164-1}}</ref> [[David Hooper (chess player)|David Hooper]] and [[Kenneth Whyld]] write that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed."<ref name="Hooper&Whyld"/> Significant public chess libraries include the John G. White Chess and Checkers Collection at [[Cleveland Public Library]], with over 32,000 chess books and over 6,000 bound volumes of chess periodicals;<ref name="PolgarRecords">[[Susan Polgar]], [http://susanpolgar.blogspot.com/2008/02/chess-records.html Special Chess Records] {{webarchive|url=https://web.archive.org/web/20120210151833/http://susanpolgar.blogspot.com/2008/02/chess-records.html |date=10 February 2012 }} (11 February 2008). Retrieved on 11 January 2009.</ref> and the Chess & Draughts collection at the [[National Library of the Netherlands]], with about 30,000 books.<ref>{{cite web |url=http://www.kb.nl/en/resources-research-guides/kb-collections/collections-by-theme/chess-and-draughts-collection |title=Chess and draughts collection – Koninklijke Bibliotheek |work=kb.nl |url-status=live |archive-url=https://web.archive.org/web/20150602095256/http://www.kb.nl/en/resources-research-guides/kb-collections/collections-by-theme/chess-and-draughts-collection |archive-date=2 June 2015}}</ref>
 
Chess theory usually divides the game of chess into three phases with different sets of strategies: the [[#Opening|opening]], typically the first 10 to 20 moves, when players move their pieces to useful positions for the coming battle; the [[#Middlegame|middlegame]]; and last the [[#Endgame|endgame]], when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.
 
''Opening theory'' is concerned with finding the best moves in the initial phase of the game. There are dozens of different openings, and hundreds of variants. ''[[The Oxford Companion to Chess]]'' lists 1,327 named openings and variants.<ref>{{cite book|last1=Hooper|first1=David|author1-link=David Vincent Hooper |last2=Whyld |first2=Kenneth |author2-link=Kenneth Whyld|year=1992 |title=The Oxford Companion to Chess|edition=2|publisher=Oxford University Press|isbn=0-19-280049-3|pages=[https://archive.org/details/oxfordcompaniont0000hoop/page/461 461]–480|title-link=The Oxford Companion to Chess}}</ref>
 
''Middlegame theory'' is usually divided into [[chess tactics]] and [[chess strategy]]. Chess strategy concentrates on setting and achieving long-term positioning advantages during the game&nbsp;– for example, where to place different pieces&nbsp;– while tactics concerns immediate maneuver. These two aspects of the gameplay cannot be completely separated, because strategic goals are mostly achieved through tactics, while the tactical opportunities are based on the previous strategy of play.
 
''Endgame theory'' is concerned with positions where there are only a few pieces left. Theoretics categorise these positions according to the pieces, for example "King and pawn endings" or "Rook versus a minor piece".
 
===Opening===
{{Main|Chess opening}}
A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as ''openings'' and have been given names such as the [[Ruy Lopez]] or [[Sicilian Defense]]. They are catalogued in reference works such as the ''[[Encyclopaedia of Chess Openings]]''. There are dozens of different openings, varying widely in character from quiet {{chessgloss|positional play}} (for example, the [[Réti Opening]]) to very aggressive (the [[Latvian Gambit]]). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.<ref>Tamburro (2010), p. 18</ref> Professional players spend years studying openings and continue doing so throughout their careers, as [[Chess opening theory|opening theory]] continues to evolve.
 
The fundamental strategic aims of most openings are similar:<ref>Tarrasch (1987)</ref>
* ''[[Glossary of chess#develop|development]]:'' This is the technique of placing the pieces (particularly bishops and knights) on useful squares where they will have an optimal impact on the game.
* ''control of the {{chessgloss|center}}:'' Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
* ''king safety:'' It is critical to keep the king safe from dangerous possibilities. A correctly timed castling can often enhance this.
* ''[[pawn structure]]:'' Players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns, and pawn islands&nbsp;– and to force such weaknesses in the opponent's position.
 
Most players and [[Chess theory|theoreticians]] consider that White, by virtue of the first move, [[First-move advantage in chess|begins the game with a small advantage]]. This initially gives White the [[Initiative (chess)|initiative]].<ref>Evans (1958), p. 175</ref> Black usually strives to neutralize White's advantage and achieve {{chessgloss|equality}}, or to develop {{chessgloss|dynamism|dynamic}} {{chessgloss|counterplay}} in an unbalanced position.
 
===Middlegame===
{{Main|Chess middlegame}}
The middlegame is the part of the game which starts after the opening. There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly, there is no clear transition from the middlegame to the endgame; see [[Chess endgame#The start of the endgame|start of the endgame]].) Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.<ref>Harding (2003), pp. 32–151</ref> The middlegame is the phase in which most [[Combination (chess)|combinations]] occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king. Some typical patterns have their own names; for example, the [[Boden's Mate]] or the [[Lasker - Bauer, Amsterdam, 1889|Lasker–Bauer]] combination.<ref>Hooper & Whyld (1992), p. 86</ref>
 
Specific plans or strategic themes will often arise from particular groups of openings which result in a specific type of pawn structure. An example is the {{chessgloss|minority attack}}, which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.<ref>Silman (1998), pp. 202–05</ref>
 
Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. {{chessgloss|simplification|simplify}}). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a [[Chess endgame#Bishop and pawn endings|bishops and pawns]] ending is usually advantageous for the weaker side only, because an endgame with [[opposite-colored bishops endgame|bishops on opposite colors]] is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.<ref>Emms (2004), p. 90.</ref>


====Tactics====
{{Main|Chess tactics}}
In chess, tactics in general concentrate on short-term actions&nbsp;– so short-term that they can be calculated in advance by a human player or a computer. The possible depth of calculation depends on the player's ability. In {{chessgloss|quiet move|quiet}} positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a limited number of {{chessgloss|forced move|forced}} variations, strong players can calculate long sequences of moves.
Theoreticians describe many elementary tactical methods and typical maneuvers, for example: [[Pin (chess)|pins]], [[Fork (chess)|forks]], [[Skewer (chess)|skewers]], [[Battery (chess)|batteries]], [[discovered attack]]s (especially discovered checks), [[zwischenzug]]s, [[Deflection (chess)|deflections]], [[Decoy (chess)|decoys]], [[Sacrifice (chess)|sacrifices]], [[Undermining (chess)|underminings]], [[Overloading (chess)|overloadings]], and [[Interference (chess)|interferences]].<ref>Harding (2003), pp. 8ff</ref> Simple one-move or two-move tactical actions&nbsp;– threats, exchanges of {{chessgloss|material}}, and double attacks&nbsp;– can be combined into more complicated sequences of tactical maneuvers that are often forced from the point of view of one or both players.<ref name="Harding 2003, p. 70ff">Harding (2003), pp. 70ff</ref> A forced variation that involves a sacrifice and usually results in a tangible gain is called a ''[[Combination (chess)|combination]]''.<ref name="Harding 2003, p. 70ff"/> Brilliant combinations&nbsp;– such as those in the [[Immortal Game]]&nbsp;– are considered beautiful and are admired by chess lovers. A common type of chess exercise, aimed at developing players' skills, is a position where a decisive combination is available and the challenge is to find it.<ref>Burgess, Nunn, & Emms (2004), pp. 14–15</ref>
====Strategy====
{{Main|Chess strategy}}
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|Position after 12...Re8 ...<br /><small>Tarrasch vs. Euwe, Bad Pistyan (1922)</small><ref>{{cite web |url=http://www.chessgames.com/perl/chessgame?gid=1006866 |title=Siegbert Tarrasch vs. Max Euwe, Bad Pistyan it, CZE 1922 |website=[[Chessgames.com]] |url-status=live |archive-url=https://web.archive.org/web/20090110122502/http://www.chessgames.com/perl/chessgame?gid=1006866 |archive-date=10 January 2009}}</ref>
|Position after 12...Re8 ...<br /><small>Tarrasch vs. Euwe, Bad Pistyan (1922)</small><ref>{{cite web |url=http://www.chessgames.com/perl/chessgame?gid=1006866 |title=Siegbert Tarrasch vs. Max Euwe, Bad Pistyan it, CZE 1922 |website=[[Chessgames.com]] |url-status=live |archive-url=https://web.archive.org/web/20090110122502/http://www.chessgames.com/perl/chessgame?gid=1006866 |archive-date=10 January 2009}}</ref>
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| ...&nbsp;and its pawn "Rauzer formation"
| ...&nbsp;and its pawn structure, known as the Rauzer formation
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Chess strategy is concerned with the evaluation of chess positions and with setting up goals and long-term plans for future play. During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the [[pawn structure]], king safety, and the control of [[key square]]s or groups of squares (for example, diagonals, open files, and dark or light squares).
Chess strategy is concerned with the evaluation of chess positions and with setting up goals and long-term plans for future play. During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the [[pawn structure]], king safety, and the control of [[key square]]s or groups of squares (for example, diagonals, open files, and dark or light squares).


The most basic step in evaluating a position is to count the [[Chess piece relative value|total value of pieces]] of both sides.<ref>Harding (2003), pp. 1–7</ref> The point values used for this purpose are based on experience; usually, pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop or knight being known as [[The exchange (chess)|the exchange]]), and queens about nine points. The king is more valuable than all of the other pieces combined, since its checkmate loses the game. But in practical terms, in the endgame, the king as a fighting piece is generally more powerful than a bishop or knight but less powerful than a rook.<ref>Lasker (1934), p. 73</ref> These basic values are then modified by other factors like position of the piece (e.g. advanced pawns are usually more valuable than those on their initial squares), coordination between pieces (e.g. a pair of bishops usually coordinate better than a bishop and a knight), or the type of position (e.g. knights are generally better in {{chessgloss|closed game|closed positions}} with many pawns while bishops are more powerful in {{chessgloss|open game|open positions}}).<ref>Watson (1998), p. 163ff</ref>
The most basic step in evaluating a position is to count the [[Chess piece relative value|total value of pieces]] of both sides.<ref>{{harvp|Harding|2003|pp=1–7}}</ref> The point values used for this purpose are based on experience; usually, pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop or knight being known as [[The exchange (chess)|the exchange]]), and queens about nine points. The king is more valuable than all of the other pieces combined, since its checkmate loses the game, but is still capable as a fighting piece; in the endgame, the king is generally more powerful than a bishop or knight but less powerful than a rook.<ref>{{harvp|Lasker|1934|p=73}}</ref> These basic values are then modified by other factors like position of the piece (e.g. advanced pawns are usually more valuable than those on their initial squares), coordination between pieces (e.g. a pair of bishops usually coordinate better than a bishop and a knight), or the type of position (e.g. knights are generally better in {{chessgloss|closed game|closed positions}} with many pawns while bishops are more powerful in {{chessgloss|open game|open positions}}).<ref>{{harvp|Watson|1998|pp=163ff}}</ref>


Another important factor in the evaluation of chess positions is ''[[pawn structure]]'' (sometimes known as the ''pawn skeleton''): the configuration of pawns on the chessboard.<ref>Harding (2003), pp. 138ff</ref> Since pawns are the least mobile of the pieces, pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in pawn structure include [[Isolated pawn|isolated]], [[Doubled pawns|doubled]], or [[backward pawn]]s and {{chessgloss|holes}}; once created, they are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for example, by the possibility of developing an attack).<ref>Evans (1958), pp. 22–67</ref>
Another important factor in the evaluation of chess positions is ''[[pawn structure]]'' (sometimes known as the ''pawn skeleton''): the configuration of pawns on the chessboard.<ref>{{harvp|Harding|2003|pp=138ff}}</ref> Since pawns are the least mobile of the pieces, pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in pawn structure include [[Isolated pawn|isolated]], [[Doubled pawns|doubled]], or [[backward pawn]]s and {{chessgloss|holes}}; once created, they are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for example, by the possibility of developing an attack).<ref>{{harvp|Evans|1958|pp=22–67}}</ref>
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{{Chess diagram
===Tactics===
{{Main|Chess tactic}}
 
In chess, tactics generally refer to short-term maneuvers—so short-term that they can be calculated in advance by a human player. The possible depth of calculation depends on the player's ability. In {{chessgloss|quiet move|quiet}} positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a limited number of {{chessgloss|forced move|forced}} variations, strong players can calculate long sequences of moves.
 
Theoreticians describe many elementary tactical methods and typical maneuvers, for example: [[Pin (chess)|pins]], [[Fork (chess)|forks]], [[Skewer (chess)|skewers]], [[Battery (chess)|batteries]], [[discovered attack]]s (especially discovered checks), [[zwischenzug]]s, [[Deflection (chess)|deflections]], [[Decoy (chess)|decoys]], [[Sacrifice (chess)|sacrifices]], [[Undermining (chess)|underminings]], [[Overloading (chess)|overloadings]], and [[Interference (chess)|interferences]].<ref>{{harvp|Harding|2003|pp=8ff}}</ref> Simple one-move or two-move tactical actions—threats, exchanges of {{chessgloss|material}}, and double attacks—can be combined into longer sequences of tactical maneuvers that are often forced from the point of view of one or both players. A forced variation that involves a sacrifice and usually results in a tangible gain is called a ''[[Combination (chess)|combination]]''.<ref>{{harvp|Harding|2003|pp=70ff}}</ref> Brilliant combinations, such as those in the [[Immortal Game]], are considered beautiful and are admired by chess lovers.
 
A [[Chess puzzle#Tactical puzzles|common type of chess exercise]], aimed at developing players' tactical skills, is a position where a combination is available and the challenge is to find it. Such positions are usually handcrafted, taken from actual games or from analysis of actual games. Solutions usually result in checkmate, decisive advantage, or successful defense. Tactical exercises are commonly found in instructional books, chess magazines, newspaper chess columns, and internet chess sites.<ref>{{harvp|Burgess|Nunn|Emms|2004|pp=14–15}}</ref>
 
===Phases===
Chess theory divides chess games into three phases with different sets of strategies: the [[#Opening|opening]], the [[#Middlegame|middlegame]], and lastly the [[#Endgame|endgame]]. There is no universally accepted way to delineate the three phases of the game; the middlegame is typically considered to have begun after 10–20 moves, and the endgame when only a few pieces remain.
 
====Opening====
{{Main|Chess opening}}
 
{{Chess diagram  
|tright
|tright
|Example of [[zugzwang]]
|
| | |kd| | | |  |  
|rd|nd|bd|qd|kd|bd|  |rd
|  |  |pl|  | | | |  
|pd|  |  |pd|pd|pd|pd
| |  |  |kl|  | |  |  
|pd|  |  |pd|  |nd|  |  
|  |  |  |  |  |  |  |  
|  |  |  |  |  |  |  |  
|  |  |  | | |  |  |  
|  |  |  |nl|pl|  |  |  
|  |  | |  |  |  |  |  
|  |  |nl|  |  |  |  |  
| | | |  |  | | |  
|pl|pl|pl|  |  |pl|pl|pl
| |  | | | | |  |  
|rl|  |bl|ql|kl|bl|  |rl
|The side having to move is disadvantaged.
|The [[Sicilian Defense, Najdorf Variation|Najdorf Variation]] (5... a6), a popular line of the [[Sicilian Defense]] (1... c5), itself a response to the [[King's Pawn Game]] (1. e4)
}}
}}
Competitive players typically learn, memorize, and play well-documented sequences of opening moves. The most common starting moves for White are 1.[[King's Pawn Game|e4]] and 1.[[Queen's Pawn Game|d4]], which usually lead to substantially different types of positions, and Black has multiple viable responses to both.
Sequences of opening moves are referred to as ''openings'' and are catalogued in reference works, such as the ''[[Encyclopaedia of Chess Openings]]''. There are thousands of openings, though only a small fraction of them are commonly played; variations of openings may also be given names. Openings vary widely in character from quiet {{chessgloss|positional play}} (for example, the [[Réti Opening]]) to {{chessgloss|sharp}} aggressive play (like the [[Latvian Gambit]]). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.<ref>{{harvp|Tamburro|2010|p=18}}</ref>
The fundamental strategic aims of most openings are similar:<ref>{{harvp|Tarrasch|1987}}</ref>
* ''Development:'' moving pieces (particularly bishops and knights) forward to squares on which they are useful (defending, attacking, and controlling important squares) or have the potential to take part in future plans and ideas.
* ''Control of the {{chessgloss|center}}:'' control of the central squares allows pieces to be moved to any part of the board relatively easily, and can inhibit the mobility of the opponent's pieces.
* ''King safety:'' typically secured by castling; incorrectly timed castling can be wasteful or even harmful, however.
* ''[[Pawn structure]]:'' players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns—and to force such weaknesses in the opponent's position.
Most players and [[Chess theory|theoreticians]] consider that White, by virtue of the [[Initiative (chess)|initiative]] granted from moving first, [[First-move advantage in chess|begins the game with a small advantage]].<ref>{{harvp|Evans|1958|p=175}}</ref> Black usually strives to neutralize White's advantage and achieve {{chessgloss|equality}}, or to develop {{chessgloss|dynamic}} {{chessgloss|counterplay}} in an unbalanced position.
====Middlegame====
{{Main|Chess middlegame}}
The middlegame is the part of the game that starts after the opening. Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.<ref>{{harvp|Harding|2003|pp=32–151}}</ref> The middlegame is the phase in which most [[Combination (chess)|combinations]] occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king. Some typical patterns have their own names; for example, the [[Boden's Mate]] or the [[Lasker - Bauer, Amsterdam, 1889|Lasker–Bauer]] combination.<ref>{{harvp|Hooper|Whyld|1992|p=86}}</ref>
Specific plans or strategic themes will often arise from particular groups of openings that result in a specific type of pawn structure. An example is the [[minority attack]], which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.<ref>{{harvp|Silman|1998|pp=202–205}}</ref>


===Endgame===
Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. {{chessgloss|simplify}}). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a [[Chess endgame#Bishop and pawn endings|bishops and pawns]] ending is usually advantageous for the weaker side only, because an endgame with [[opposite-colored bishops endgame|bishops on opposite colors]] is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.<ref>{{harvp|Emms|2004|p=90}}</ref>
 
====Endgame====
{{Main|Chess endgame}}
{{Main|Chess endgame}}
The endgame (also ''end game'' or ''ending'') is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and the endgame:<ref>Harding (2003), pp. 187ff</ref>
 
# Pawns become more important. Endgames often revolve around endeavors to [[Promotion (chess)|promote]] a pawn by advancing it to the furthest {{chessgloss|rank}}.
{{Chess diagram
# The king, which requires safeguarding from attack during the middlegame, emerges as a strong piece in the endgame. It is often brought to the {{chessgloss|center}} where it can protect its own pawns, attack enemy pawns, and hinder moves of the opponent's king.
|tright
# [[Zugzwang]], a situation in which the player who is to move is forced to incur a disadvantage, is often a factor in endgames but rarely in other stages of the game. In the example diagram, either side having the move is in zugzwang: Black to move must play 1...Kb7 allowing White to promote the pawn after 2.Kd7; White to move must permit a draw, either by 1.Kc6 [[stalemate]] or by losing the pawn after any other legal move.
|Example of zugzwang
|  |  |kd|  |  |  |  |
|  |  |pl|  |  |  |  |
|  |  |  |kl|  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|The side to move is disadvantaged.
}}
 
The endgame (also ''end game'' or ''ending'') is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and the endgame:<ref>{{harvp|Harding|2003|pp=187ff}}</ref>
* Pawns become more important. Endgames often revolve around endeavors to [[Promotion (chess)|promote]] a pawn by advancing it to the furthest {{chessgloss|rank}}.
* The king, which requires safeguarding from attack during the middlegame, emerges as a strong piece in the endgame. It is often used to protect its own pawns, attack enemy pawns, and hinder moves of the opponent's king.
* [[Stalemate]]s are much more common, as the few pieces remaining for a player may run out of moves. Stalemate is sometimes accidentally reached by newer players who end up restricting all of their opponent's possible moves.
* [[Zugzwang]], a situation in which the player who is to move is forced to incur a disadvantage, is often a factor in endgames but rarely in other stages of the game. In the example diagram, either side having the move is in zugzwang: Black to move must play 1...Kb7 allowing White to promote the pawn after 2.Kd7; White to move must permit a draw, either by 1.Kc6 [[stalemate]] or by losing the pawn after any other legal move.


Endgames can be classified according to the type of pieces remaining on the board. [[Checkmate#Basic checkmates|Basic checkmates]] are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, [[king and pawn endgame]]s involve only kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to pieces on the board other than kings, such as "[[rook and pawn versus rook]]" endgames.
Endgames can be classified according to the type of pieces remaining on the board. [[Checkmate#Basic checkmates|Basic checkmates]] are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, [[king and pawn endgame]]s involve only kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to pieces on the board other than kings, such as "[[rook and pawn versus rook]]" endgames.
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==Problems and studies==
{{Chess diagram
|tright
|[[Richard Réti]] <br />''[[Ostrava|Ostrauer]] Morgenzeitung'', 1921
|  |  |  |  |  |  |  |kl
|  |  |  |  |  |  |  |
|kd|  |pl|  |  |  |  |
|  |  |  |  |  |  |  |pd
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
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|  |  |  |  |  |  |  |
|{{center|White to move and draw}} {{pb}}[[Réti endgame study|This endgame study]] is solved by advancing the white king [[diagonal]]ly, simultaneously stopping the black pawn and supporting the white pawn on its way to {{chessgloss|queening|queen}}.<ref>{{harvp|de la Villa|2008|pp=179–180}}</ref>
}}
[[Chess problems]] (also called chess compositions) are composed positions, usually created for artistic effect rather than practical application. The creator is known as a [[chess composer]].<ref>{{harvp|Howard|1961}}</ref> There are many types of chess problems, the most common being {{chessprobgloss|directmates}}, in which White is required to move and checkmate Black within a specified number of moves, usually two or three, against any defense.
These are commonly referred to as "two-movers", "three-movers", or "more-movers". "Many-movers" (also known as "long-range problems") of over 100 moves have been composed, the current record standing at over 200; these usually require repetitions of the same manoeuvre in order to produce a repeated [[zugzwang]] and force detrimental pawn advances.<ref>{{harvp|Hooper|Whyld|1992|p=234}}</ref><ref>{{cite web |author=John Nunn|authorlink=John Nunn|date=12 May 2015 |title=Longest dual-free direct mate problem |url=https://en.chessbase.com/post/longest-dual-free-direct-mate-problem |website=Chessbase.com |access-date=30 January 2025}}</ref>
Directmates usually consist of positions unlikely to occur in an actual game, and are intended to illustrate a particular ''{{chessprobgloss|theme}}'', usually requiring a surprising or counterintuitive ''{{chessprobgloss|key}}'' move. Themes associated with chess problems occasionally appear in actual games, when they are referred to as "problem-like" moves.<ref>{{harvp|Hooper|Whyld|1992|p=110}}</ref>
Other common types of problems include:
* [[Helpmate]]s, in which Black moves first and cooperates with White to get Black's king checkmated
* [[Selfmate]]s, in which White moves first and forces Black to checkmate White
* [[Retrograde analysis problems]], in which the solver is required to work out what has previously occurred in the game, for example to prove that castling is illegal in the current position
The above type of problems are usually considered orthodox, in the sense that the standard rules of chess are observed.
[[Fairy chess]] problems, also called heterodox problems, involve altered rules, such as the use of unconventional pieces or boards, or stipulations that contradict the standard rules of chess such as [[reflexmate]]s or [[seriesmover]]s.
[[Endgame study|Studies]] are usually considered distinct from problems, although there is some overlap. In a study, the stipulation is that White to play must win or draw, without specifying any particular number of moves. The majority of studies are [[Chess endgame|endgame]] positions, with varying degrees of realism or practical application.<ref>{{harvp|Hooper|Whyld|1992|pp=400–401}}</ref>
Tournaments for composition and solving of chess problems and studies are organized by the [[World Federation for Chess Composition]] (WFCC), which works cooperatively with but independent of FIDE. The WFCC awards titles for composing and solving chess problems.<ref>{{harvp|Weenink|1926}}</ref>
==Chess in public spaces==
{{Cleanup gallery|date=December 2025}}
Chess is often played in public spaces such as parks and town squares. Although the nature of these games is often {{chessgloss|friendly game|casual}}, the chess [[hustling]] scene has seen growth in urban areas such as [[New York City]].<ref>{{Cite web |last=Hercules |first=Andrew |date=11 January 2021 |url=https://herculeschess.com/what-is-chess-hustling/ |title=What Is Chess Hustling & How Much Do Chess Hustlers Make? |website=Hercules Chess |access-date=28 January 2025 |archive-date=19 February 2025 |archive-url=https://web.archive.org/web/20250219211635/https://herculeschess.com/what-is-chess-hustling/ |url-status=dead }}</ref><!-- Do we really need this many pictures? -->
<gallery mode="packed" heights="130px">
File:Player in Washington Square park.jpg|A child playing chess in [[Washington Square Park]], New York City, US
File:Paris - Playing chess at the Jardins du Luxembourg - 2955.jpg|Public chess tables in the [[Jardin du Luxembourg]], Paris, France
File:2014 Kutaisi, Mężczyzni grający w szachy (01).jpg|Men playing chess, [[Kutaisi]], Georgia, 2014
File:Concentrancia (156917957).jpg|A girl playing chess in [[Mexico City]], Mexico
File:Chess game in Kilifi Kenya.jpg|Chess game in [[Kilifi]], Kenya
File:Chch 05.JPG|Giant chess in [[Cathedral Square, Christchurch|Cathedral Square]], [[Christchurch]], New Zealand, 2005
File:Children Playing Chess on the Street - Santiago de Cuba - Cuba.jpg|Boys playing chess on a street in [[Santiago de Cuba]], Cuba
File:Széchenyi Gyógyfürdő, 2011. Chess in the Budapest Baths (6050758790).jpg|Chess players in the [[Széchenyi thermal bath|Széchenyi baths]] of [[Budapest]], Hungary
File:Salatiga - Playing chess at the Tegalrejo, Argomulyo, Salatiga.jpg|A girl playing chess in [[Salatiga]], Indonesia
File:Schack - Lund 2007.jpg|Two men play chess at the Ariman cafe in [[Lund]] in 2007
File:20260222 130923a.jpg|alt=A six-year-old girl playing chess at a public square in Rio de Janeiro, Brazil.|A six-year-old girl playing chess at a public square (Praça Serzedelo Correia, Copacabana) in [[Rio de Janeiro]], [[Brazil]], in 2026.
</gallery>
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==Organized competition==
===Tournaments and matches===
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and [[congress]]es. Thousands of chess tournaments, matches, and festivals are held around the world every year catering to players of all levels.
[[File:TataSteelChess2019-11.jpg|thumb|right|[[Tata Steel Chess Tournament]] 2019, Wijk aan Zee (the Netherlands)]]
Tournaments with a small number of players may use the [[Round-robin tournament|round-robin]] format, in which every player plays one game against every other player. For a large number of players, the [[Swiss-system tournament|Swiss system]] may be used, in which each player is paired against an opponent who has the same (or as similar as possible) score in each round. In either case, a player's score is usually calculated as 1 point for each game won and one-half point for each game drawn. Variations such as "football scoring" (3 points for a win, 1 point for a draw) may be used by tournament organizers, but ratings are always calculated on the basis of standard scoring. A player's score [[Chess scoring|may be reported]] as total score out of games played (e.g. 5½/8), points for versus points against (e.g. 5½–2½), or by number of wins, losses and draws (e.g. +4−1=3).
The term "match" refers not to an individual game, but to either a series of games between two players, or a team competition in which each player of one team plays one game against a player of the other team.
===Governance===
Chess's international governing body is usually known by its French acronym [[FIDE]] (pronounced FEE-day; [[French language|French]]: ''Fédération Internationale des Échecs''), or International Chess Federation. FIDE's membership consists of the national chess organizations of over 180 countries; there are also several associate members, including various supra-national organizations, the [[International Braille Chess Association]] (IBCA), [https://chessdeaf.org/ International Chess Committee of the Deaf] (ICCD), and the [https://ipcachess.org/  International Physically Disabled Chess Association] (IPCA).<ref>{{Cite web |url=https://www.fide.com/directory/affiliated-organizations |title=FIDE - Affiliated organizations |access-date=26 February 2021 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224160953/https://www.fide.com/directory/affiliated-organizations |url-status=live }}</ref> FIDE is recognized as a [[sports governing body]] by the [[International Olympic Committee]],<ref>{{cite web |url=https://www.arisf.sport/members.aspx |title=Association of IOC Recognised International Sports Federations |publisher=International Olympic Committee |access-date=14 January 2021 |archive-date=22 January 2021 |archive-url=https://web.archive.org/web/20210122114531/https://www.arisf.sport/members.aspx |url-status=live }}</ref> but chess has never been part of the [[Olympic Games]].
[[File:Kasparov-29.jpg|thumb|upright=0.70|[[Garry Kasparov]], former World Chess Champion]]
FIDE's most visible activity is organizing the [[World Chess Championship]], a role it assumed in 1948. The current World Champion is [[Gukesh Dommaraju]] of India.<ref>{{Cite web |title=Gukesh defeats Ding, takes 6-5 lead in world chess championship |url=https://www.aljazeera.com/sports/2024/12/8/gukesh-defeats-ding-takes-6-5-lead-in-world-chess-championship |access-date=2024-12-13 |website=Al Jazeera |language=en}}</ref><ref name="WCC2023">{{Cite web |title=Ding Liren defeats Ian Nepomniachtchi to win World Chess Championship – live |url=https://www.msn.com/en-gb/sport/tennis/ding-liren-defeats-ian-nepomniachtchi-to-win-world-chess-championship-live/ar-AA1ay88z |access-date=2023-04-30 |website=MSN |language=en-GB |archive-date=30 April 2023 |archive-url=https://web.archive.org/web/20230430135051/https://www.msn.com/en-gb/sport/tennis/ding-liren-defeats-ian-nepomniachtchi-to-win-world-chess-championship-live/ar-AA1ay88z |url-status=live }}</ref> The reigning [[Women's World Chess Championship|Women's World Champion]] is [[Ju Wenjun]] from China.<ref>{{cite web |url=https://en.chessbase.com/post/womens-world-championship-2020-ju-goryachkina-game-12 |title=Women's World Championship 2020 - Ju wins tiebreak |website=chessbase.com |date=24 January 2020 |access-date=26 February 2020 |archive-date=24 January 2020 |archive-url=https://web.archive.org/web/20200124185454/https://en.chessbase.com/post/womens-world-championship-2020-ju-goryachkina-game-12 |url-status=live }}</ref>
Other competitions for individuals include the [[World Junior Chess Championship]], the [[European Individual Chess Championship]], the [[Candidates Tournament|tournaments for the World Championship qualification cycle]], and the various [[List of national chess championships|national championships]]. Invitation-only tournaments regularly attract the world's strongest players. Examples include Spain's [[Linares chess tournament|Linares]] event, Monte Carlo's [[Melody Amber]] tournament, the [[Dortmund Sparkassen Chess Meeting|Dortmund Sparkassen]] meeting, Sofia's [[M-tel Masters]], and [[Wijk aan Zee]]'s [[Tata Steel Chess Tournament|Tata Steel]] tournament.
Regular team chess events include the [[Chess Olympiad]] and the [[European Team Chess Championship]].
The [[World Chess Solving Championship]] and [[World Correspondence Chess Championship]] include both team and individual events. These are held independently of FIDE by, respectively, the [[World Federation for Chess Composition]] (WFCC) and the [[International Correspondence Chess Federation]] (ICCF).
===Titles and rankings===
{{Main|Chess titles}}
In order to rank players, FIDE, [[International Correspondence Chess Federation|ICCF]], and most national chess organizations use the [[Elo rating system]] developed by [[Arpad Elo]]. An average club player has a rating of about 1500. The highest FIDE rating of all time is 2882, which has been achieved by [[Magnus Carlsen]] twice, in May 2014 and August 2019.<ref>[https://ratings.fide.com/profile/1503014/chart Magnus Carlsen - Progress], [[FIDE]], 26 January, 2026</ref>
Players may be awarded lifetime titles by FIDE:{{refn|Section "01. International Title Regulations (Qualification Commission)" in FIDE Handbook<ref name="FideHandbook">{{cite web|title=FIDE Handbook|url=https://handbook.fide.com/|access-date=5 July 2020|website=FIDE|archive-date=8 January 2021|archive-url=https://web.archive.org/web/20210108150228/https://handbook.fide.com/|url-status=live}}</ref>}}
* [[Grandmaster (chess)|Grandmaster]] (GM) is the highest title a chess player can attain. For the GM title, a player must have had an Elo rating of 2500 or more at least once and must achieve three results of a prescribed standard (called norms) in tournaments involving other grandmasters, including some from countries other than the applicant's. There are other milestones that can substitute for norms, such as winning the World Junior Championship.
* [[International Master]] (IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
* [[FIDE Master]] (FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
* [[Candidate Master]] (CM). Similar to FM, but with a FIDE rating of at least 2200.
The above titles are known as "open" titles, obtainable by both men and women. There are also separate women-only titles: Woman Grandmaster (WGM), Woman International Master (WIM), Woman FIDE Master (WFM) and Woman Candidate Master (WCM). These require a performance level approximately 200 rating points below their respective open titles. The continued existence of women-only titles has been debated; critics, including former world championship challenger [[Judit Polgár]], have argued that separate titles are unnecessary and reinforce gender distinctions rather than competitive standards.<ref>{{cite news |title=Judit Polgar: 'Delete The Women Titles' |url=https://www.chess.com/news/view/judit-polgar-abolish-women-titles |publisher=Chess.com |access-date=25 January 2026}}</ref> Beginning with [[Nona Gaprindashvili]] in 1978, a number of women have earned the open GM title: 40 {{as of|lc=yes|July 2023}}.<ref group=note name="FIDE_top_players">Current FIDE lists of top players with their titles are online at {{Cite web|title=FIDE Ratings and Statistics|url=https://ratings.fide.com/|access-date=2022-12-29|website=ratings.fide.com|archive-date=10 July 2023|archive-url=https://web.archive.org/web/20230710101639/http://ratings.fide.com/|url-status=live}}</ref>
FIDE also awards titles for arbiters and trainers.{{refn|Section "06. Regulations for the Titles of Arbiters" in FIDE Handbook<ref name="FideHandbook" />}}{{refn|Section "07. Regulations for the Titles of Trainers" in FIDE Handbook<ref name="FideHandbook" />}} International titles are also awarded to composers and solvers of chess problems and to correspondence chess players (by the [[International Correspondence Chess Federation]]). National chess organizations may also award titles.


==History==
==History==
{{Main|History of chess}}
{{Main|History of chess}}


===Predecessors===
===Origins===
[[File:King Khosrow sits before the chessboard, while his vizir and the envoy of Qannuj are playing chess. Shahnameh, 10th century CE.jpg|thumb|[[Sasanian Empire]] King [[Khosrow I]] sits on his throne before the chessboard, while his vizir and the Indian envoy, probably sent by the [[Maukhari]] King [[Śarvavarman]] of [[Kannauj]], are playing chess. ''[[Shahnama]]'', 10th century CE.<ref name="ME">{{cite book |last1=Eder |first1=Manfred A. J. |title=South Asian Archaeology 2007 Proceedings of the 19th Meeting of the European Association of South Asian Archaeology in Ravenna, Italy, July 2007, Volume II |date=2010 |publisher=Archaeopress Archaeology |isbn=978-1-4073-0674-2 |page=69 |url=http://history.chess.free.fr/papers/Eder%202007-2.pdf |access-date=21 November 2021 |archive-date=20 November 2021 |archive-url=https://web.archive.org/web/20211120194215/http://history.chess.free.fr/papers/Eder%202007-2.pdf |url-status=live }}</ref><ref>{{cite book |last1=Bakker |first1=Hans T. |author-link=Hans T. Bakker |title=The Huns in Central and South Asia. How Two Centuries of War against Nomadic Invaders from the Steps are Concluded by a Game of Chess between the Kings of India and Iran |date=2017 |url=https://www.academia.edu/34156496 |access-date=21 November 2021 |archive-date=20 March 2022 |archive-url=https://web.archive.org/web/20220320115332/https://www.academia.edu/34156496 |url-status=live }}</ref>]]
[[File:King Khosrow sits before the chessboard, while his vizir and the envoy of Qannuj are playing chess. Shahnameh, 10th century CE.jpg|thumb|upright=1.4|[[Sasanian Empire]] King [[Khosrow I]] sits on his throne before the chessboard, while his vizir and the Indian envoy Deva Sharma, probably sent by the [[Maukhari]] King [[Śarvavarman]] of [[Kannauj]], are playing chess. ''[[Shahnama]]'', 10th century AD.<ref name="ME">{{cite book |last1=Eder |first1=Manfred A. J. |title=South Asian Archaeology 2007 Proceedings of the 19th Meeting of the European Association of South Asian Archaeology in Ravenna, Italy, July 2007, Volume II |date=2010 |publisher=Archaeopress Archaeology |isbn=978-1-4073-0674-2 |page=69 |url=http://history.chess.free.fr/papers/Eder%202007-2.pdf |access-date=21 November 2021 |archive-date=20 November 2021 |archive-url=https://web.archive.org/web/20211120194215/http://history.chess.free.fr/papers/Eder%202007-2.pdf |url-status=live }}</ref><ref>{{cite book |last1=Bakker |first1=Hans T. |author-link=Hans T. Bakker |title=The Huns in Central and South Asia. How Two Centuries of War against Nomadic Invaders from the Steps are Concluded by a Game of Chess between the Kings of India and Iran |date=2017 |url=https://www.academia.edu/34156496 |access-date=21 November 2021 |archive-date=20 March 2022 |archive-url=https://web.archive.org/web/20220320115332/https://www.academia.edu/34156496 |url-status=live }}</ref>]]
The earliest texts referring to the origins of chess date from the beginning of the 7th century. Three are written in ''Pahlavi'' ([[Middle Persian]])<ref>{{Cite book|title=La novella degli scacchi e della tavola reale|last=Panaino|first=Antonio|publisher=Mimesis|year=1999|isbn=88-87231-26-5|location=Milano}}</ref> and one, the ''[[Harshacharita]]'', is in [[Sanskrit]].<ref>Andreas Bock-Raming, The Gaming Board in Indian Chess and Related Board Games: a terminological investigation, Board Games Studies 2, 1999</ref> One of these texts, the ''Chatrang-namak'', represents one of the earliest written accounts of chess. The narrator [[Bozorgmehr]] explains that ''Chatrang'', the Pahlavi word for chess, was introduced to Persia by 'Dewasarm, a great ruler of India' during the reign of [[Khosrow I]].<ref name="The Sháhnáma of Firdausí: Volume VII">Warner (2000), pp. 381</ref>
Texts referring to the origins of chess date from the beginning of the seventh century. Three are written in ''Pahlavi'' ([[Middle Persian]])<ref>{{Cite book|title=La novella degli scacchi e della tavola reale|last=Panaino|first=Antonio|publisher=Mimesis|year=1999|isbn=88-87231-26-5|location=Milano}}</ref> and one, the ''[[Harshacharita]]'', is in [[Sanskrit]].<ref>Andreas Bock-Raming, The Gaming Board in Indian Chess and Related Board Games: a terminological investigation, Board Games Studies 2, 1999</ref> One of these texts, the ''Chatrang-namak'', represents one of the earliest written accounts of chess. The narrator [[Bozorgmehr]] explains that ''Chatrang'', "Chess" in Pahlavi, was introduced to Persia by '[[Sharvavarman|Dewasarm]], a great ruler of India' during the reign of [[Khosrow I]]:<ref>{{harvp|Warner|2000|p=381}}</ref>
 
{{blockquote|Dewasarm has fashioned this ''[[chatrang]]'' after the likeness of a battle, and in its likeness are two supreme rulers after the likeness of Kings (shah), with the essentials of rooks (rukh) to right and to left, with Counsellor (farzin) in the likeness of a commander of the champions, with the Elephant (pil) in the likeness of the commander of the rearguard, with Horse (asp) in the likeness of the commander of the cavalry, with the Footsoldier (piyadak) in the likeness of so many infantry in the vanguard of the battle.|Translation by Murray, 1913.{{sfn|Mark|2007|p=148}}}}
 
[[File:A treatise on chess 2.jpg|thumb|An illustration from a Persian manuscript "A treatise on chess". The Ambassadors from India present the Chatrang to Khosrow I Anushirwan, "Immortal Soul", King of Persia, 14th century AD.|left]]
The oldest known chess manual was in Arabic and dates to about 840, written by [[al-Adli ar-Rumi]] (800–870), a renowned Arab chess player, titled ''Kitab ash-shatranj'' (The Book of Chess). This is a lost manuscript, but is referenced in later works.<ref>{{harvp|Murray|1985|pp=169–174}}</ref> Here also, al-Adli attributes the origins of Persian chess to India, along with the eighth-century collection of fables [[Kalīla wa-Dimna]].<ref name="Elephants and Kings">{{harvp|Trautmann|2015|p=117}}</ref> By the 20th century, a substantial consensus{{sfn|Mark|2007|p=138}}<ref>{{harvp|Fine|2015|p=3}}</ref> developed regarding chess's origins in northwest [[India]] in the early seventh century.<ref>{{harvp|Murray|1985|pp=26–27, 51–52}}</ref> More recently, this consensus has been the subject of further scrutiny.<ref>{{cite web|date=2012-08-08|title=A critical review of: "The Beginnings of Chess"|url=http://history.chess.free.fr/mark2007.htm|publisher=Jean-Louis Cazaux|access-date=4 May 2021|archive-date=8 August 2021|archive-url=https://web.archive.org/web/20210808032318/http://history.chess.free.fr/mark2007.htm|url-status=live}}</ref>
 
[[File:Book of chess, dice and boards, 0022R, Berbers playing chess.jpg|thumb|left|1283 A.D. Miniature from [[Alfonso X of Castile|Alfonso X]]'s ''Book of chess, dice and boards''. African Muslims playing chess.]]


The oldest known chess manual was in Arabic and dates to about 840, written by [[al-Adli ar-Rumi]] (800–870), a renowned Arab chess player, titled ''Kitab ash-shatranj'' (The Book of Chess). This is a lost manuscript, but is referenced in later works.<ref>Murray (1913), pp. 169-174</ref> Here also, al-Adli attributes the origins of Persian chess to India, along with the eighth-century collection of fables [[Kalīla wa-Dimna]].<ref name="Elephants and Kings">Trautmann (2015), pp. 117</ref> By the twentieth century, a substantial consensus<ref name="Ancient Board Games in Perspective">Mark (1996), pp. 138</ref><ref name="Players and Pawns">Fine (2015), pp. 3</ref> developed regarding chess's origins in northwest [[India]] in the early 7th&nbsp;century.<ref>Leibs (2004), p. 92</ref><ref name="Murray (1913)">Murray (1913), pp. 26-27, 51-52</ref> More recently, this consensus has been the subject of further scrutiny.<ref>{{cite web|date=2012-08-08|title=A critical review of: "The Beginnings of Chess"|url=http://history.chess.free.fr/mark2007.htm|publisher=Jean-Louis Cazaux|access-date=4 May 2021|archive-date=8 August 2021|archive-url=https://web.archive.org/web/20210808032318/http://history.chess.free.fr/mark2007.htm|url-status=live}}</ref>
The early forms of chess in India were known as ''[[chaturanga|chaturaṅga]]'' ({{Langx|sa|चतुरङ्ग}}), literally "four divisions" [of the military]&nbsp;– [[infantry]], [[cavalry]], [[war elephant|elephants]], and [[chariot]]ry – represented by pieces that would later evolve into the modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board, called ''[[Ashtapada|ashtāpada]]''.<ref>{{cite web|date=2005-07-25|title=Ashtapada|url=http://history.chess.free.fr/ashtapada.htm|access-date=2013-07-16|publisher=Jean-Louis Cazaux|archive-date=25 July 2017|archive-url=https://web.archive.org/web/20170725185540/http://history.chess.free.fr/ashtapada.htm|url-status=live}}</ref> Thence it spread eastward and westward along the [[Silk Road]]. The earliest evidence of chess is found in nearby [[Sasanian Persia]] around 600 A.D., where the game came to be known by the name ''[[chatrang]]'' ({{langx|fa|چترنگ}}).<ref>{{Cite journal |last=Eiland |first=Murray |date=2013 |title=Some Problems of Islamic Heraldry |url=https://www.academia.edu/8013404 |journal=The Armiger's News |volume=35 |issue=2 |pages=1–5 |via=academia.edu |access-date=27 December 2022 |archive-date=3 February 2023 |archive-url=https://web.archive.org/web/20230203011606/https://www.academia.edu/8013404 |url-status=live }}</ref> Chatrang was taken up by the [[Muslim world]] after the [[Islamic conquest of Persia]] (633–51), where it was then named ''[[shatranj]]'' ({{langx|ar|شطرنج}}; {{langx|fa|شترنج}}), with the pieces largely retaining their Persian names. In Spanish, "shatranj" was rendered as ''ajedrez'' ("al-shatranj"), in [[Portuguese language|Portuguese]] as ''xadrez'', and in [[Greek language|Greek]] as ζατρίκιον (''zatrikion'', which comes directly from the Persian ''chatrang''),<ref>{{harvp|Murray|1985|p=163}}</ref> but in the rest of Europe it was replaced by versions of the Persian ''shāh'' ("king"), from which the English words "check" and "chess" descend.{{refn|At that time the Spanish word would have been written ''axedrez''. The Spanish "x" was pronounced as English "sh", as the Portuguese "x" still is today. The spelling of ''ajedrez'' changed after [[Spanish orthography#History|Spanish lost the "sh" sound]].|group=note}} The word "[[checkmate]]" is derived from the Persian ''shāh māt'' ("the king is dead").<ref>{{cite web |url=http://www.etymonline.com/index.php?term=checkmate |title=Online Etymology Dictionary |access-date=2 May 2020 |last=Harper |first=Douglas |author2=Dan McCormack |archive-date=2 November 2012 |archive-url=https://web.archive.org/web/20121102052251/http://www.etymonline.com/index.php?term=checkmate |url-status=live }}</ref>


The early forms of chess in India were known as ''[[chaturanga|chaturaṅga]]'' ({{Lang-sa|चतुरङ्ग}}), literally ''four divisions'' [of the military]&nbsp;– [[infantry]], [[cavalry]], [[war elephant|elephants]], and [[chariot]]ry ─ represented by pieces which would later evolve into the modern pawn, knight, bishop, and rook, respectively. ''Chaturanga'' was played on an 8×8 uncheckered board, called ''[[Ashtapada|ashtāpada]].<ref>{{cite web|date=2005-07-25|title=Ashtapada|url=http://history.chess.free.fr/ashtapada.htm|access-date=2013-07-16|publisher=Jean-Louis Cazaux|archive-date=25 July 2017|archive-url=https://web.archive.org/web/20170725185540/http://history.chess.free.fr/ashtapada.htm|url-status=live}}</ref>'' Thence it spread eastward and westward along the [[Silk Road]]. The earliest evidence of chess is found in the nearby [[Sasanian Persia]] around 600 A.D., where the game came to be known by the name ''[[chatrang]]''. Chatrang was taken up by the [[Muslim world]] after the [[Islamic conquest of Persia]] (633–51), where it was then named ''[[shatranj]]'', with the pieces largely retaining their Persian names. In Spanish, "shatranj" was rendered as ''ajedrez'' ("al-shatranj"), in [[Portuguese language|Portuguese]] as ''xadrez'', and in [[Greek language|Greek]] as ζατρίκιον (''zatrikion'', which comes directly from the Persian ''chatrang''),<ref>Murray (1913), p. 163</ref> but in the rest of Europe it was replaced by versions of the Persian ''shāh'' ("king"), from which the English words "check" and "chess" descend.{{refn|At that time the Spanish word would have been written ''axedrez''. The Spanish "x" was pronounced as English "sh", as the Portuguese "x" still is today. The spelling of ''ajedrez'' changed after [[Spanish orthography#Older conventions|Spanish lost the "sh" sound]].|group=note}} The word "[[checkmate]]" is derived from the Persian ''shāh māt'' ("the king is dead").<ref>{{cite web |url=http://www.etymonline.com/index.php?term=checkmate |title=Online Etymology Dictionary |access-date=2 May 2020 |last=Harper |first=Douglas |author2=Dan McCormack |archive-date=2 November 2012 |archive-url=https://web.archive.org/web/20121102052251/http://www.etymonline.com/index.php?term=checkmate |url-status=live }}</ref>
[[File:KnightsTemplarPlayingChess1283.jpg|thumb|upright=1.3|[[Knights Templar]] playing chess, {{lang|es|[[Libro de los juegos]]}}, 1283]]
[[File:Chaturanga Chess Set.jpg|thumb|Antique Indian chess set made from sandalwood. Here the pieces are represented by riders upon elephants, horses & camels predating the European Staunton design.]]


[[File:KnightsTemplarPlayingChess1283.jpg|thumb|right|upright 0.9|[[Knights Templar]] playing chess, ''[[Libro de los juegos]]'', 1283]]
[[Xiangqi]] is the form of chess best known in China. The eastern migration of chess, into China and Southeast Asia, has even less documentation than its migration west, making it largely conjectured. The word ''xiàngqí'' ({{lang|zh|象棋}}) was used in China to refer to a game from 569 A.D. at the latest, but it has not been proven that this game was directly related to chess.<ref>Peter Banaschak, Facts on the origin of Chinese chess (Xiangqi), 4th Symposium of the Initiative Gruppe Königstein, Wiesbaden, August 1997</ref><ref>{{Cite book|title=Understanding the Elephant, Part 1: History of Xiangqi|last=Png Hau Cheng|first=Jim|year=2016|isbn=978-957-43-3998-3|publisher=Jim Png Hau Cheng|location=New Taipei City}}</ref>
The first reference to Chinese chess appears in a book entitled ''Xuánguaì Lù'' ({{lang|zh|玄怪錄}}; "Record of the Mysterious and Strange"), dating to about 800. A minority view holds that Western chess arose from xiàngqí or one of its predecessors.<ref>{{harvp|Li|1998}}</ref><ref>{{cite web |last=Banaschak |first=Peter |title=A story well told is not necessarily true: a critical assessment of David H. Li's ''The Genealogy of Chess'' |url=http://www.banaschak.net/schach/ligenealogyofchess.htm |url-status=live |archive-url=https://web.archive.org/web/20130511071131/http://www.banaschak.net/schach/ligenealogyofchess.htm |archive-date=11 May 2013}}</ref> Chess historians Jean-Louis Cazaux and Rick Knowlton contend that xiangqi's intrinsic characteristics make it easier to construct an evolutionary path from China to India/Persia than the opposite direction.<ref>{{Cite book|title=A World of Chess, Its Development and Variations through Centuries and Civilisations|last1=Cazaux|first1=Jean-Louis|publisher=McFarland|year=2017|isbn=9-780786-494279|pages=334–353 (The origins of chess, approaching the question from several angles)|last2=Knowlton|first2=Rick}}</ref>


[[Xiangqi]] is the form of chess best-known in China. The eastern migration of chess, into China and Southeast Asia, has even less documentation than its migration west, making it largely conjectured. The word ''xiàngqí'' {{lang|zh|象棋}} was used in China to refer to a game from 569 A.D. at the latest, but it has not been proven if this game was or was not directly related to chess.<ref>Peter Banaschak, Facts on the origin of Chinese chess (Xiangqi), 4th Symposium of the Initiative Gruppe Königstein, Wiesbaden, August 1997</ref><ref>{{Cite book|title=Understanding the Elephant, Part 1: History of Xiangqi|last=Png Hau Cheng|first=Jim|publisher=|year=2016|isbn=978-957-43-3998-3|location=New Taipei City}}</ref>
The oldest archaeological chess artifacts – ivory pieces – were excavated in ancient [[Afrasiyab (Samarkand)|Afrasiab]], today's [[Samarkand]], in [[Uzbekistan]], Central Asia, and date to about 760, with some of them possibly being older. Remarkably, almost all findings of the oldest pieces come from along the Silk Road, from the former regions of the Tarim Basin (today's Xinjiang in China), [[Transoxiana]], [[Sogdiana]], [[Bactria]], [[Gandhara]], to Iran on one end and to India through [[Kashmir]] on the other.<ref>{{Cite book|title=Chess and other games pieces from Islamic Lands|last=Freeman Fahid|first=Deborah|publisher=Thames & Hudson|year=2018|isbn=978-0-500-97092-8|location=London}}</ref>
The first reference to Chinese chess appears in a book entitled ''Xuán guaì lù'' {{lang|zh|玄怪錄}} ("Record of the Mysterious and Strange"), dating to about 800. A minority view holds that western chess arose from ''xiàngqí'' or one of its predecessors,<ref>Li (1998)</ref> although this has been contested.<ref>{{cite web |last=Banaschak |first=Peter |title=A story well told is not necessarily true: a critical assessment of David H. Li's ''The Genealogy of Chess'' |url=http://www.banaschak.net/schach/ligenealogyofchess.htm |url-status=live |archive-url=https://web.archive.org/web/20130511071131/http://www.banaschak.net/schach/ligenealogyofchess.htm |archive-date=11 May 2013}}</ref> Chess historians Jean-Louis Cazaux and Rick Knowlton contend that xiangqi's intrinsic characteristics make it easier to construct an evolutionary path from China to India/Persia than the opposite direction.<ref>{{Cite book|title=A World of Chess, Its Development and Variations through Centuries and Civilisations|last1=Cazaux|first1=Jean-Louis|publisher=McFarland|year=2017|isbn=9-780786-494279|pages=334–353 (The origins of chess, approaching the question from several angles)|last2=Knowlton|first2=Rick}}</ref>


The oldest archaeological chess artifacts ─ ivory pieces ─ were excavated in ancient [[Afrasiyab (Samarkand)|Afrasiab]], today's [[Samarkand]], in [[Uzbekistan]], Central Asia, and date to about 760, with some of them possibly being older. Remarkably, almost all findings of the oldest pieces come from along the Silk Road, from the former regions of the Tarim Basin (today's Xinjiang in China), [[Transoxiana]], [[Sogdiana]], [[Bactria]], [[Gandhara]], to Iran on one end and to India through [[Kashmir]] on the other.<ref>{{Cite book|title=Chess and other games pieces from Islamic Lands|last=Freeman Fahid|first=Deborah|publisher=Thames & Hudson|year=2018|isbn=978-0-500-97092-8|location=London}}</ref>
[[File:Chess pieces from Samarkand 700s.jpg|thumb|These are some of the seven Early Islamic ivory chess pieces excavated in [[Afrasiyab (Samarkand)|Samarkand]] in 1977. They date to the 700s and are among the oldest in the world.<ref>{{harvp|Brunning|Yu-Ping|O'Connell|Williams|2024|pp=151–152}}</ref> The ivory came from India.]]


The game reached Western Europe and Russia via at least three routes, the earliest being in the 9th&nbsp;century. By the year 1000, it had spread throughout both the [[Al Andalus|Muslim Iberia]] and [[Latin Christianity|Latin Europe]].<ref name="Hooper & Whyld (1992), pp. 173–75">Hooper & Whyld (1992), pp. 173–75</ref> A Latin poem called ''[[Versus de scachis|de scachis]],'' dated to the late 10th century, has been preserved at the [[Einsiedeln Abbey]].
The game reached Western Europe and Russia via at least three routes, the earliest being in the ninth century. By the year 1000, it had spread throughout both the [[Al Andalus|Muslim Iberia]] and [[Latin Christianity|Latin Europe]].<ref>{{harvp|Hooper|Whyld|1992||pp=173–175}}</ref> A Latin poem called ''[[Versus de scachis]]'' ("Verses on Chess") dated to the late 10th century, has been preserved at [[Einsiedeln Abbey]] in Switzerland.


===1200–1700: Origins of the modern game===
===1200–1700: Origins of the modern game===
 
[[File:The Chess Game (Sofonisba Anguissola) 1555 (4096x3236px).jpg|thumb|''The Game of Chess'' (1555) by [[Sofonisba Anguissola]], depicting her sisters [[Lucia Anguissola|Lucia]] ({{em|left}}), [[:fr:Minerva Anguissola|Minerva]] ({{em|right}}), and [[:it:Europa Anguissola|Europa]] ({{em|middle}}) Anguissola playing chess. The older woman is their maidservant.]]
The game of chess was then played and known in all European countries. A famous 13th-century manuscript covering chess, [[backgammon]], and [[dice]] is known as the ''[[Libro de los juegos]]''. The rules were fundamentally similar to those of the Arabic [[shatranj]]. The differences were mostly in the use of a checkered board instead of a plain monochrome board used by Arabs and the habit of allowing some or all pawns to make an initial double step. In some regions, the Queen, which had replaced the [[Wazir (chess)|Vizier]], and/or the King could also make an initial two-square leap under some conditions.<ref>Murray (1913), pp. 457-459</ref>  
The game of chess was then played and known in all European countries. A famous 13th-century Spanish manuscript covering chess, [[backgammon]], and [[dice]] is known as the {{lang|es|[[Libro de los juegos]]}}, which is the earliest [[Europe]]an treatise on chess as well as being the oldest document on European [[tables games]].<ref>{{cite journal |last1=Ilko |first1=Krisztina |title=Chess and Race in the Global Middle Ages |journal=Speculum |date=2024 |volume=99 |issue=2 |pages=505–519 |doi=10.1086/729294|issn = 0038-7134}}</ref> The rules were fundamentally similar to those of the Arabic [[shatranj]]. The differences were mostly in the use of a checkered board instead of a plain monochrome board used by Arabs and the habit of allowing some or all pawns to make an initial double step. In some regions, the queen, which had replaced the [[Wazir (chess)|wazir]], or the king could also make an initial two-square leap under some conditions.<ref>{{harvp|Murray|1985|pp=457–459}}</ref>
[[File:Lucena110.png|thumb|right|A tactical puzzle from [[Luis Ramírez de Lucena|Lucena's]] 1497 book]]
[[File:Lucena110.png|thumb|right|A tactical puzzle from [[Luis Ramírez de Lucena|Lucena's]] 1497 book]]
Around 1200, the rules of shatranj started to be modified in southern Europe, culminating, several major changes later, in the emergence of modern chess practically as it is known today.<ref>Murray (1913), p. 777</ref> The modern piece movement rules began to appear in intellectual circles in Valencia, Spain around 1475{{refn|The allegorical poem [[Scachs d'amor]], the first to describe a modern game, is probably from 1475.<ref>{{cite web|url=http://www.chessgames.com/perl/chessgame?gid=1259987|title=Francesco di Castellvi vs Narciso Vinyoles (1475) "Old in Chess"|website=www.chessgames.com|access-date=13 November 2021|archive-date=28 January 2021|archive-url=https://web.archive.org/web/20210128214712/https://www.chessgames.com/perl/chessgame?gid=1259987|url-status=live}}</ref><ref>{{Cite web|last=Negri|first=Sergio Ernesto|date=2020-03-16|title=Scachs d'amor: The poem that first portrayed the modern rules of chess|url=https://en.chessbase.com/post/scachs-damor-poem-part-1|url-status=live|access-date=2021-11-09|website=ChessBase|language=en|archive-url=https://web.archive.org/web/20200329222835/https://en.chessbase.com/post/scachs-damor-poem-part-1 |archive-date=29 March 2020 }}</ref>|group=note}} and were then quickly adopted in Italy and Southern France before diffusing into the rest of Europe.<ref>Davidson (1949), pp. 13–17</ref><ref name="nauiua">{{cite web |author=Calvo, Ricardo |url=http://history.chess.free.fr/papers/Calvo%201998.pdf |title=Valencia Spain: The Cradle of European Chess |date=1998 |access-date=3 March 2015 |url-status=live |archive-url=https://web.archive.org/web/20160130113355/http://history.chess.free.fr/papers/Calvo%201998.pdf |archive-date=30 January 2016 |df=dmy-all}}</ref> Pawns gained the ability to advance two squares on their first move, while bishops and queens acquired their modern movement powers. The [[Queen (chess)|queen]] replaced the earlier [[Vizier#Influence on chess|vizier]] chess piece toward the end of the 10th&nbsp;century and by the 15th&nbsp;century had become the most powerful piece;<ref>Yalom (2004)</ref> in light of that, modern chess was often referred to at the time as "Queen's Chess" or "Mad Queen Chess".<ref>Weissberger (2004), pp. 152ff</ref> Castling, derived from the "king's leap", usually in combination with a pawn or rook move to bring the king to safety, was introduced. These new rules quickly spread throughout Western Europe.


Writings about [[chess theory]] began to appear in the 15th&nbsp;century. The ''Repetición de Amores y Arte de Ajedrez'' (''Repetition of Love and the Art of Playing Chess'') by [[Spanish people|Spanish]] churchman [[Luis Ramírez de Lucena]] was published in [[Salamanca]] in 1497.<ref name="nauiua"/> Lucena and later masters like Portuguese [[Pedro Damiano]], Italians [[Giovanni Leonardo Di Bona]], [[Giulio Cesare Polerio]] and [[Gioachino Greco]], and Spanish bishop [[Ruy López de Segura]] developed elements of [[#Opening|opening theory]] and started to analyze simple [[#Endgame|endgames]].
Around 1200, the rules of shatranj started to be modified in Europe, culminating, several major changes later, in the emergence of modern chess practically as it is known today.<ref>{{harvp|Murray|1985|p=777}}</ref> A major change was the modern piece movement rules, which began to appear in intellectual circles in [[Valencia]], Spain, around 1475,{{refn|The allegorical poem [[Scachs d'amor]], the first to describe a modern game, is probably from 1475.<ref>{{cite web |url=http://www.chessgames.com/perl/chessgame?gid=1259987 |title=Francesco di Castellvi vs. Narciso Vinyoles (1475) "Old in Chess" |website=[[Chessgames.com]] |access-date=13 November 2021 |archive-date=28 January 2021 |archive-url=https://web.archive.org/web/20210128214712/https://www.chessgames.com/perl/chessgame?gid=1259987|url-status=live }}</ref><ref>{{Cite web|last=Negri|first=Sergio Ernesto|date=2020-03-16|title=Scachs d'amor: The poem that first portrayed the modern rules of chess|url=https://en.chessbase.com/post/scachs-damor-poem-part-1|url-status=live|access-date=2021-11-09|website=ChessBase|language=en|archive-url=https://web.archive.org/web/20200329222835/https://en.chessbase.com/post/scachs-damor-poem-part-1 |archive-date=29 March 2020 }}</ref>|group=note}} which established the foundations and brought it very close to current chess. These new rules then were quickly adopted in Italy and Southern France before diffusing into the rest of Europe.<ref>{{harvp|Davidson|1949|pp=13–17}}</ref><ref name="nauiua">{{cite web |author=Calvo, Ricardo |url=http://history.chess.free.fr/papers/Calvo%201998.pdf |title=Valencia Spain: The Cradle of European Chess |date=1998 |access-date=3 March 2015 |url-status=live |archive-url=https://web.archive.org/web/20160130113355/http://history.chess.free.fr/papers/Calvo%201998.pdf |archive-date=30 January 2016 |df=dmy-all}}</ref> Pawns gained the ability to advance two squares on their first move, while bishops and queens acquired their modern movement powers. The [[Queen (chess)|queen]] replaced the earlier [[Vizier#Influence on chess|vizier]] chess piece toward the end of the 10th&nbsp;century and by the 15th&nbsp;century had become the most powerful piece;<ref>{{harvp|Yalom|2004}}</ref> in light of that, modern chess was often referred to at the time as "Queen's Chess" or "Mad Queen Chess".<ref>{{harvp|Weissberger|2004|pp=152ff}}</ref> Castling, derived from the "king's leap", usually in combination with a pawn or rook move to bring the king to safety, was introduced. These new rules quickly spread throughout Western Europe.


===1700–1873: The Romantic Era in chess===
Writings about [[chess theory]] began to appear in the late 15th&nbsp;century. An [[Göttingen manuscript|anonymous treatise on chess of 1490]] with the first part containing some openings and the second 30 endgames is deposited in the library of the [[University of Göttingen]].<ref name="Alex-1989">{{Cite book |last=Alex |first=Crisovan |url=https://books.google.com/books?id=nww4MQAACAAJ |title=1889-1989 : 100 Jahre Schweizerischer Schachverband: 100 ans de fdration suisse des checs |date=1989 |publisher=Verlag Zrcher |pages=54 |language=it |access-date=25 January 2023 |archive-date=3 February 2023 |archive-url=https://web.archive.org/web/20230203011446/https://books.google.com/books?id=nww4MQAACAAJ |url-status=live }}</ref> The book ''El Libro dels jochs partitis dels schachs en nombre de 100'' was written by [[Francesc Vicent]] in [[Segorbe]] in 1495, but no copy of this work has survived.<ref name="Alex-1989" /> The ''Repetición de Amores y Arte de Ajedrez'' (''Repetition of Love and the Art of Playing Chess'') by [[Spanish people|Spanish]] churchman [[Luis Ramírez de Lucena]] was published in [[Salamanca]] in 1497.<ref name="nauiua"/> Lucena and later masters like Portuguese [[Pedro Damiano]], Italians [[Giovanni Leonardo Di Bona]], [[Giulio Cesare Polerio]] and [[Gioachino Greco]], and Spanish bishop [[Ruy López de Segura]] developed elements of [[#Opening|opening theory]] and started to analyze simple [[#Endgame|endgames]].
[[File:immortal game animation.gif|frame|right|The "[[Immortal Game]]", Anderssen vs. Kieseritzky, 1851]]


In the 18th century, the center of European chess life moved from Southern Europe to mainland France. The two most important French masters were [[François-André Danican Philidor]], a musician by profession, who discovered the importance of pawns for chess strategy, and later [[Louis-Charles Mahé de La Bourdonnais]], who won a famous series of matches against Irish master [[Alexander McDonnell]] in 1834.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=31596 |title=Louis Charles Mahe De La Bourdonnais |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081229231938/http://www.chessgames.com/perl/chessplayer?pid=31596 |archive-date=29 December 2008 |df=dmy-all}}</ref> Centers of chess activity in this period were [[coffee house]]s in major European cities like ''[[Café de la Régence]]'' in Paris and ''[[Simpson's-in-the-Strand|Simpson's Divan]]'' in London.<ref>Metzner (1998)</ref><ref>{{Cite book |last1=Bird|first1=Henry Edward |url=http://www.gutenberg.org/ebooks/4902 |title=Chess History and Reminiscences |access-date=26 November 2008 |publisher=Gutenberg |date=January 2004 |archive-url=https://web.archive.org/web/20090924125500/http://www.gutenberg.org/etext/4902 |edition=10|archive-date=24 September 2009 |url-status=live |author-link=Henry Edward Bird}}</ref>
===1700–1873: Romantic era===
[[File:immortal Game, 1851.gif|thumb|right|240px|The "[[Immortal Game]]", Anderssen vs. Kieseritzky, 1851]]
In the 18th century, the center of European chess life moved from Southern Europe to mainland France.<ref>{{Cite web |title=FIDE - World Chess Federation |url=https://old.fide.com/fide/fide-world-chess-federation.html |access-date=2025-10-05 |website=old.fide.com |at=Game of Chess and its History}}</ref> The two most important French masters were [[François-André Danican Philidor]], a musician by profession, who discovered the importance of pawns for chess strategy, and later [[Louis-Charles Mahé de La Bourdonnais]], who won a famous series of matches against Irish master [[Alexander McDonnell (chess player)|Alexander McDonnell]] in 1834.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=31596 |title=Louis Charles Mahe De La Bourdonnais |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081229231938/http://www.chessgames.com/perl/chessplayer?pid=31596 |archive-date=29 December 2008 |df=dmy-all}}</ref> Centers of chess activity in this period were [[coffee house]]s in major European cities like ''[[Café de la Régence]]'' in Paris and ''[[Simpson's-in-the-Strand|Simpson's Divan]]'' in London.<ref>{{harvp|Metzner|1998}}</ref><ref>{{Cite book |last1=Bird|first1=Henry Edward |url=http://www.gutenberg.org/ebooks/4902 |title=Chess History and Reminiscences |access-date=26 November 2008 |publisher=Gutenberg |date=January 2004 |archive-url=https://web.archive.org/web/20090924125500/http://www.gutenberg.org/etext/4902 |edition=10|archive-date=24 September 2009 |url-status=live |author-link=Henry Edward Bird}}</ref>


At the same time, the intellectual movement of [[romanticism]] had had a far-reaching impact on chess, with aesthetics and tactical beauty being held in higher regard than objective soundness and strategic planning. As a result, virtually all games began with the [[Open Game]], and it was considered unsportsmanlike to decline gambits that invited tactical play such as the [[King's Gambit]] and [[Evans Gambit]].<ref name="Shenk, 2007">{{cite book|author=David Shenk|url=https://archive.org/details/isbn_9780385510103|title=The Immortal Game: A History of Chess|publisher=Knopf Doubleday|year=2007|page=[https://archive.org/details/isbn_9780385510103/page/99 99]|isbn=9780385510103|url-access=registration}}</ref> This chess philosophy is known as [[Romantic chess]], and a sharp, tactical style consistent with the principles of chess romanticism was predominant until the late 19th century.<ref>Landsberger, Kurt ''William Steinitz, Chess Champion'' [[McFarland & Company]] 1992 {{ISBN|0-89950-758-1}}</ref>
At the same time, the [[Romanticism|Romantic]] intellectual movement had had a far-reaching impact on chess, with aesthetics and tactical beauty being held in higher regard than objective soundness and strategic planning. As a result, virtually all games began with the [[Open Game]], and it was considered unsportsmanlike to decline gambits that invited tactical play such as the [[King's Gambit]] and the [[Evans Gambit]].<ref name="Shenk, 2007">{{cite book|author=David Shenk|url=https://archive.org/details/isbn_9780385510103|title=The Immortal Game: A History of Chess|publisher=Knopf Doubleday|year=2007|page=[https://archive.org/details/isbn_9780385510103/page/99 99]|isbn=9780385510103|url-access=registration}}</ref> This chess philosophy is known as [[Romantic chess]], and its sharp, tactical style of play was predominant until the late 19th century.<ref>{{harvp|Landsberger|1992}}</ref>


[[Stalemate#History of the stalemate rule|The rules concerning stalemate]] were finalized in the early 19th&nbsp;century. Also in the 19th&nbsp;century, the convention that White moves first was established (formerly either White or Black could move first). Finally, the rules around castling were standardized&nbsp;– variations in the rules of castling had persisted in Italy until the late 19th&nbsp;century. The resulting standard game is sometimes referred to as ''Western chess''<ref>{{cite web |url=http://www.chessbase.com/newsdetail.asp?newsid=3492 |title=XiangQi – an alternate to Western Chess |publisher=ChessBase.com |author=René Gralla |url-status=live |archive-url=https://web.archive.org/web/20110604145052/http://www.chessbase.com/newsdetail.asp?newsid=3492 |archive-date=4 June 2011 |df=dmy-all |date=19 November 2006}}</ref> or ''international chess'',<ref>{{cite web |url=http://www.chessvariants.org/oriental.dir/thaikramnik.html |date=January 2, 2005|title=Kramnik plays Makruk Thai |first1=René|last1=Gralla |access-date=12 December 2010 |website=[[The Chess Variant Pages]] |url-status=live |archive-url=https://web.archive.org/web/20110606155706/http://www.chessvariants.org/oriental.dir/thaikramnik.html |archive-date=6 June 2011 |df=dmy-all}}</ref> particularly in Asia where other games of the chess family such as [[xiangqi]] are prevalent. Since the 19th&nbsp;century, the only rule changes, such as the establishment of the correct procedure for claiming a draw by repetition, have been technical in nature.
[[Stalemate#History of the stalemate rule|The rules concerning stalemate]] were finalized in the early 19th&nbsp;century. Also in the 19th&nbsp;century, the convention that White moves first was established (formerly either White or Black could move first). Finally, the rules around castling and en passant captures were standardized—variations in these rules persisted in Italy until the late 19th&nbsp;century. The resulting standard game is sometimes referred to as ''Western chess''<ref>{{cite web |url=http://www.chessbase.com/newsdetail.asp?newsid=3492 |title=XiangQi – an alternate to Western Chess |publisher=ChessBase.com |author=René Gralla |url-status=live |archive-url=https://web.archive.org/web/20110604145052/http://www.chessbase.com/newsdetail.asp?newsid=3492 |archive-date=4 June 2011 |df=dmy-all |date=19 November 2006}}</ref> or ''international chess'',<ref>{{cite web |url=http://www.chessvariants.org/oriental.dir/thaikramnik.html |date=January 2, 2005|title=Kramnik plays Makruk Thai |first1=René|last1=Gralla |access-date=12 December 2010 |website=[[The Chess Variant Pages]] |url-status=live |archive-url=https://web.archive.org/web/20110606155706/http://www.chessvariants.org/oriental.dir/thaikramnik.html |archive-date=6 June 2011 |df=dmy-all}}</ref> particularly in Asia where other games of the chess family such as [[xiangqi]] are prevalent. Since the 19th&nbsp;century, the only rule changes, such as the establishment of the correct procedure for claiming a draw by repetition, have been technical in nature.


[[File:Jean Henri Marlet Das berühmte Schachspiel zwischen Howard Staunton und Pierre Charles Fourrier Saint-Amant 1843.jpg|thumbnail|right|A depiction of the chess match between [[Howard Staunton]] and [[Pierre Charles Fournier de Saint-Amant|Pierre Saint-Amant]], on 16 December 1843]]
As the 19th century progressed, chess organization developed quickly. Many [[chess club]]s, chess books, and chess journals appeared. There were correspondence matches between cities; for example, the London Chess Club played against the [[Edinburgh]] Chess Club in 1824.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=80740 |title=London Chess Club |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081225144954/http://www.chessgames.com/perl/chessplayer?pid=80740 |archive-date=25 December 2008 |df=dmy-all}}</ref> [[Chess problems]] became a regular part of 19th-century newspapers; [[Bernhard Horwitz]], [[Josef Kling]], and [[Samuel Loyd]] composed some of the most influential problems. In 1843, [[Tassilo von Heydebrand und der Lasa|von der Lasa]] published his and [[Paul Rudolf von Bilguer|Bilguer's]] ''[[Handbuch des Schachspiels]]'' (''Handbook of Chess''), the first comprehensive manual of chess theory.
As the 19th century progressed, chess organization developed quickly. Many [[chess club]]s, chess books, and chess journals appeared. There were correspondence matches between cities; for example, the London Chess Club played against the [[Edinburgh]] Chess Club in 1824.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=80740 |title=London Chess Club |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081225144954/http://www.chessgames.com/perl/chessplayer?pid=80740 |archive-date=25 December 2008 |df=dmy-all}}</ref> [[Chess problems]] became a regular part of 19th-century newspapers; [[Bernhard Horwitz]], [[Josef Kling]], and [[Samuel Loyd]] composed some of the most influential problems. In 1843, [[Tassilo von Heydebrand und der Lasa|von der Lasa]] published his and [[Paul Rudolf von Bilguer|Bilguer's]] ''[[Handbuch des Schachspiels]]'' (''Handbook of Chess''), the first comprehensive manual of chess theory.


The first modern chess tournament was organized by [[Howard Staunton]], a leading English chess player, and was [[London 1851 chess tournament|held in London in 1851]]. It was won by the German [[Adolf Anderssen]], who was hailed as the leading chess master. His brilliant, energetic attacking style was [[Romantic chess|typical for the time]].<ref>{{cite web |url=http://worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php |title=London, 1851 |last=Parr|first=Larry |publisher=World Chess Network |access-date=26 November 2008 |url-status=dead |archive-url=https://web.archive.org/web/20031004035110/http://worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php |archive-date=4 October 2003  |author-link=Larry Parr (editor)}}</ref><ref>Hartston (1985), p. 36</ref> Sparkling games like Anderssen's [[Immortal Game]] and [[Evergreen Game]] or [[Paul Morphy|Morphy's]] "[[Morphy versus the Duke of Brunswick and Count Isouard|Opera Game]]" were regarded as the highest possible summit of the art of chess.<ref>Burgess, Nunn, & Emms (2004) p. 14</ref>
The first modern chess tournament was organized by [[Howard Staunton]], a leading English chess player, and was [[London 1851 chess tournament|held in London in 1851]]. It was won by the German [[Adolf Anderssen]], who was hailed as the leading chess master. His energetic attacking style was [[Romantic chess|typical for the time]].<ref>{{cite web |url=http://worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php |title=London, 1851 |last=Parr|first=Larry |publisher=World Chess Network |access-date=26 November 2008 |url-status=dead |archive-url=https://web.archive.org/web/20031004035110/http://worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php |archive-date=4 October 2003  |author-link=Larry Parr (editor)}}</ref><ref>{{harvp|Hartston|1985|p=36}}</ref> Sparkling games like Anderssen's [[Immortal Game]] and [[Evergreen Game]] or [[Paul Morphy|Morphy's]] "[[Morphy versus the Duke of Brunswick and Count Isouard|Opera Game]]" were regarded as the highest possible summit of the art of chess.<ref>{{harvp|Burgess|Nunn|Emms|2004|p=14}}</ref> Deeper insight into the nature of chess came with the American [[Paul Morphy]], an extraordinary [[chess prodigy]]. Morphy won against all important competitors (except Staunton, who refused to play), including Anderssen, during his short chess career between 1857 and 1863.<ref>{{harvp|Shibut|2004}}</ref>
 
Deeper insight into the nature of chess came with the American [[Paul Morphy]], an extraordinary [[chess prodigy]]. Morphy won against all important competitors (except Staunton, who refused to play), including Anderssen, during his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks and sound strategy; he intuitively knew how to prepare attacks.<ref>Shibut (2004)</ref>


===1873–1945: Birth of a sport===
===1873–1945: Birth of a sport===
[[File:Wilhelm Steinitz2.jpg|thumb|right|upright 0.7|[[Wilhelm Steinitz]], the first official [[World Chess Champion]], from 1886 to 1894]]
[[File:Steinitz, William-4 - DPLA - 9eeab9ac335135c24b69ab7e36fc5354 (cropped).jpg|thumb|right|upright 0.8|[[Wilhelm Steinitz]], the first official [[World Chess Champion]], from 1886 to 1894]]
 
[[Prague]]-born [[Wilhelm Steinitz]] laid the foundations for a scientific approach to the game, the art of breaking a position down into components<ref>{{harvp|Kasparov|2003a|p=6}}</ref> and preparing correct plans.<ref>{{harvp|Kasparov|2003a|p=11}}</ref> In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master [[Johannes Zukertort]] in 1886 is regarded as the first official [[World Chess Championship]]. This win marked a stylistic transition at the highest levels of chess from an attacking, tactical style predominant in the Romantic era to a more positional, strategic style introduced to the chess world by Steinitz. Steinitz lost his crown in 1894 to a much younger player, the German mathematician [[Emanuel Lasker]], who maintained this title for 27 years, the longest tenure of any world champion.<ref>{{harvp|Kasparov|2003a|p=117}}</ref>
[[Prague]]-born [[Wilhelm Steinitz]] laid the foundations for a scientific approach to the game, the art of breaking a position down into components<ref>Kasparov (2003a), p. 6</ref> and preparing correct plans.<ref>Kasparov (2003a), p. 11</ref> In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master [[Johannes Zukertort]] in 1886 is regarded as the first official [[World Chess Championship]]. This win marked a stylistic transition at the highest levels of chess from an attacking, tactical style predominant in the Romantic era to a more positional, strategic style introduced to the chess world by Steinitz. Steinitz lost his crown in 1894 to a much younger player, the German mathematician [[Emanuel Lasker]], who maintained this title for 27 years, the longest tenure of any world champion.<ref>Kasparov (1983a), p. 117</ref>


After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. The first [[Chess Olympiad|Olympiad]] was held in Paris in 1924, and [[FIDE]] was founded initially for the purpose of organizing that event. In 1927, the [[Women's World Chess Championship]] was established; the first to hold the title was Czech-English master [[Vera Menchik]].<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=13277 |title=Vera Menchik |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081026031307/http://www.chessgames.com/perl/chessplayer?pid=13277 |archive-date=26 October 2008}}</ref>
After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. The first [[Chess Olympiad|Olympiad]] was held in Paris in 1924, and [[FIDE]] was founded initially for the purpose of organizing that event. In 1927, the [[Women's World Chess Championship]] was established; the first to hold the title was Czech-English master [[Vera Menchik]].<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=13277 |title=Vera Menchik |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081026031307/http://www.chessgames.com/perl/chessplayer?pid=13277 |archive-date=26 October 2008}}</ref>


A prodigy from Cuba, [[José Raúl Capablanca]], known for his skill in endgames, won the World Championship from Lasker in 1921. Capablanca was undefeated in tournament play for eight years, from 1916 to 1924. His successor (1927) was the Russian-French [[Alexander Alekhine]], a strong attacking player who died as the world champion in 1946. Alekhine briefly lost the title to Dutch player [[Max Euwe]] in 1935 and regained it two years later.<ref>Kasparov (1983b), p. 9</ref>
A prodigy from Cuba, [[José Raúl Capablanca]], known for his skill in endgames, won the World Championship from Lasker in 1921. Capablanca was undefeated in tournament play for eight years, from 1916 to 1924. His successor (1927) was the Russian-French [[Alexander Alekhine]], a strong attacking player who died as the world champion in 1946. Alekhine briefly lost the title to Dutch player [[Max Euwe]] in 1935 and regained it two years later.<ref>{{harvp|Kasparov|2003b|p=9}}</ref>


In the [[interwar period]], chess was revolutionized by the new theoretical school of so-called [[Hypermodernism (chess)|hypermodernists]] like [[Aron Nimzowitsch]] and [[Richard Réti]]. They advocated controlling the {{chessgloss|center}} of the board with distant pieces rather than with pawns, thus inviting opponents to occupy the center with pawns, which become objects of attack.<ref>Hooper & Whyld (1992), p. 178</ref>
In the [[interwar period]], chess was revolutionized by the new theoretical school of so-called [[Hypermodernism (chess)|hypermodernists]] like [[Aron Nimzowitsch]] and [[Richard Réti]]. They advocated controlling the {{chessgloss|center}} of the board with distant pieces rather than with pawns, thus inviting opponents to occupy the center with pawns, which become objects of attack.<ref>{{harvp|Hooper|Whyld|1992|p=178}}</ref> Among the innovations popularized by hypermodernists was the [[fianchetto]]: the development of bishops away from, rather than towards, the center, onto the b- and g-files.


===1945–1990: Post-World War II era===
===1945–1990: Post-World War II era===
[[File:Bobby Fischer 1960 in Leipzig.jpg|thumb|[[Bobby Fischer]], World Champion from 1972 to 1975.]]<!--[[File:Capablanca-Lasker 1925.jpg|thumb|left|World Champions [[José Raúl Capablanca]] (left) and [[Emanuel Lasker]] in 1925]]-->
[[File:Mikhail Botvinnik 1962.jpg|thumb|left|upright=0.80|[[Mikhail Botvinnik]], the first post-war World Champion]]
After the death of Alekhine, a new World Champion was sought. FIDE, which has controlled the title since then, ran a tournament of elite players. The winner of the [[World Chess Championship 1948|1948 tournament]] was Russian [[Mikhail Botvinnik]]. In 1950, FIDE established a system of titles, conferring the title of [[Grandmaster (chess)|Grandmaster]] on 27 players. (Some sources state that, in 1914, the title of chess Grandmaster was first formally conferred by Tsar [[Nicholas II of Russia]] to Lasker, Capablanca, Alekhine, [[Siegbert Tarrasch|Tarrasch]], and [[Frank Marshall (chess player)|Marshall]], but this is a disputed claim.{{refn|This is stated in ''The Encyclopaedia of Chess'' (1970, p. 223) by [[Anne Sunnucks]], but is disputed by [[Edward Winter (chess historian)]] in his [http://www.chesshistory.com/winter/winter38.html Chess Notes 5144 and 5152].|group=note}})


After the death of Alekhine, a new World Champion was sought. FIDE, which has controlled the title since then (except for one interruption), ran a tournament of elite players. The winner of the [[World Chess Championship 1948|1948 tournament]] was Russian [[Mikhail Botvinnik]].
Botvinnik started an era of [[Soviet Union|Soviet]] dominance in the chess world, which mainly through the Soviet government's politically inspired efforts to demonstrate intellectual superiority over the West<ref>{{Cite thesis|title=Storming Fortresses: A Political History Of Chess In The Soviet Union, 1917-1948|url=https://escholarship.org/uc/item/0s71f0cw|publisher=UC Santa Cruz|date=2013|language=en|first=Michael Andrew|last=Hudson|access-date=19 April 2021|archive-date=25 April 2021|archive-url=https://web.archive.org/web/20210425094201/https://escholarship.org/uc/item/0s71f0cw|url-status=live}}</ref><ref>{{Cite web|title=The match of the century|url=https://www.adamsmith.org/blog/the-match-of-the-century|access-date=2021-09-08|website=Adam Smith Institute|date=September 2019 |language=en-GB|archive-date=8 September 2021|archive-url=https://web.archive.org/web/20210908234912/https://www.adamsmith.org/blog/the-match-of-the-century|url-status=live}}</ref> stood almost uninterrupted for more than a half-century. Until the [[dissolution of the Soviet Union]], there was only one non-Soviet champion, American [[Bobby Fischer]] (champion 1972–1975).<ref>{{harvp|Kasparov|2003b|pp=7–8}}</ref> Botvinnik also revolutionized [[Chess theory#Opening theory|opening theory]]. Previously, Black strove for equality, attempting to neutralize White's [[first-move advantage in chess|first-move advantage]]. As Black, Botvinnik strove for the initiative from the beginning.<ref>{{harvp|Kasparov|2003b|p=7}}</ref> In the previous informal system of World Championships, the current champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into [[Interzonal]] tournaments, where they were joined by players who had qualified from Zonal tournaments (often national or regional championships). The leading finishers in these Interzonals would go through the "[[Candidates Tournament|Candidates]]" stage, which was initially a tournament, and later a series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to [[Vasily Smyslov]], but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy [[Mikhail Tal]], an accomplished [[Chess tactics|tactician]] and attacking player who is widely regarded as one of the most creative players ever,<ref>{{Cite web|last=Pete (Pete)|title=The 12 Most Interesting Chess Players Ever|url=https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever|access-date=2021-04-19|website=Chess.com|date=28 April 2018 |language=en-US|archive-date=19 April 2021|archive-url=https://web.archive.org/web/20210419131201/https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever|url-status=live}}</ref> hence his nickname "the magician from Riga". Botvinnik again regained the title in a rematch in 1961.
In 1950 FIDE established a system of titles, conferring the titles of [[Grandmaster (chess)|Grandmaster]] and International Master on 27 players. (Some sources state that in 1914 the title of chess Grandmaster was first formally conferred by Tsar [[Nicholas II of Russia]] to Lasker, Capablanca, Alekhine, [[Siegbert Tarrasch|Tarrasch]], and [[Frank Marshall (chess player)|Marshall]], but this is a disputed claim.{{refn|This is stated in ''The Encyclopaedia of Chess'' (1970, p. 223) by [[Anne Sunnucks]], but is disputed by [[Edward Winter (chess historian)]] in his [http://www.chesshistory.com/winter/winter38.html Chess Notes 5144 and 5152].|group=note}})


[[File:Mikhail Botvinnik 1962.jpg|thumb|left|upright 0.8|[[Mikhail Botvinnik]], the first post-war World Champion]]
[[File:Bobby Fischer 1960 in Leipzig.jpg|thumb|left|upright=0.80|[[Bobby Fischer]], World Champion from 1972 to 1975]]
Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian [[Tigran Petrosian]], a player renowned for his defensive and positional skills, held the title for two cycles, 1963–1969. His successor, [[Boris Spassky]] from Russia (champion 1969–1972), won games in both positional and sharp tactical style.<ref>{{harvp|Kasparov|2003b|p=8}}; {{harvp|Kasparov|2004a|pp=5–6}}</ref> The next championship, the so-called [[World Chess Championship 1972|Match of the Century]], saw the first non-Soviet challenger since World War II, American [[Bobby Fischer]]. Fischer defeated his opponents in the [[Candidates Tournament|Candidates]] matches by unheard-of margins, and convincingly defeated Spassky for the world championship. The match was followed closely by news media of the day, leading to a surge in popularity for chess; it also held significant political importance at the height of the [[Cold War]], with the match being seen by both sides as a [[Microcosm–macrocosm analogy|microcosm]] of the conflict between East and West.<ref>{{Cite magazine|title=How chess became a pawn in Russia's political war games|language=en-GB|magazine=Wired UK|url=https://www.wired.co.uk/article/world-chess-championship-2018-london-carlsen-vs-caruana|access-date=2021-09-08|issn=1357-0978|archive-date=8 September 2021|archive-url=https://web.archive.org/web/20210908234912/https://www.wired.co.uk/article/world-chess-championship-2018-london-carlsen-vs-caruana|url-status=live}}</ref> In 1975, however, Fischer refused to defend his title against Soviet [[Anatoly Karpov]] when he was unable to reach agreement on conditions with FIDE, and Karpov obtained the title by default.<ref>{{harvp|Kasparov|2004b|pp=5–6}}</ref> Fischer modernized many aspects of chess, especially by extensively preparing openings.<ref>{{harvp|Kasparov|2003a|p=8}}</ref>


Botvinnik started an era of [[Soviet Union|Soviet]] dominance in the chess world, which mainly through the Soviet government's politically inspired efforts to demonstrate intellectual superiority over the West<ref>{{Cite thesis|title=Storming Fortresses: A Political History Of Chess In The Soviet Union, 1917-1948|url=https://escholarship.org/uc/item/0s71f0cw|publisher=UC Santa Cruz|date=2013|language=en|first=Michael Andrew|last=Hudson|access-date=19 April 2021|archive-date=25 April 2021|archive-url=https://web.archive.org/web/20210425094201/https://escholarship.org/uc/item/0s71f0cw|url-status=live}}</ref><ref>{{Cite web|title=The match of the century|url=https://www.adamsmith.org/blog/the-match-of-the-century|access-date=2021-09-08|website=Adam Smith Institute|language=en-GB|archive-date=8 September 2021|archive-url=https://web.archive.org/web/20210908234912/https://www.adamsmith.org/blog/the-match-of-the-century|url-status=live}}</ref> stood almost uninterrupted for more than a half-century. Until the [[dissolution of the Soviet Union]], there was only one non-Soviet champion, American [[Bobby Fischer]] (champion 1972–1975).<ref>Kasparov (2003b), pp. 7–8</ref> Botvinnik also revolutionized [[Chess theory#Opening theory|opening theory]]. Previously, Black strove for equality, attempting to neutralize White's [[first-move advantage in chess|first-move advantage]]. As Black, Botvinnik strove for the initiative from the beginning.<ref>Kasparov (2003b), p. 7</ref> In the previous informal system of World Championships, the current champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into [[Interzonal]] tournaments, where they were joined by players who had qualified from Zonal tournaments. The leading finishers in these Interzonals would go through the "[[Candidates Tournament|Candidates]]" stage, which was initially a tournament, and later a series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to [[Vasily Smyslov]], but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy [[Mikhail Tal]], an accomplished [[Chess tactics|tactician]] and attacking player who is widely regarded as one of the most creative players ever,<ref>{{Cite web|last=Pete (Pete)|title=The 12 Most Interesting Chess Players Ever|url=https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever|access-date=2021-04-19|website=Chess.com|language=en-US|archive-date=19 April 2021|archive-url=https://web.archive.org/web/20210419131201/https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever|url-status=live}}</ref> hence his nickname ''the magician from Riga''. Botvinnik again regained the title in a rematch in 1961.
Karpov defended his title twice against [[Viktor Korchnoi]] and dominated the 1970s and early 1980s with a string of tournament successes.<ref>{{harvp|Kasparov|2004b|pp=5–6}}; {{harvp|Kasparov|2006|pp=5–6}}</ref> In the [[1984 World Chess Championship]], Karpov faced his toughest challenge to date, the young [[Garry Kasparov]] from [[Baku]], [[Soviet Azerbaijan]]. The match was aborted in controversial circumstances after 5 months and 48 games with Karpov leading by 5 wins to 3, but evidently exhausted; many commentators believed Kasparov, who had won the last two games, would have won the match had it continued. Kasparov won the [[1985 World Chess Championship|1985 rematch]]. Kasparov and Karpov contested three further closely fought matches in 1986, 1987 and 1990, Kasparov winning them all.<ref>{{harvp|Keene|1993|p=16}}</ref> Kasparov became the dominant figure of world chess from the mid-1980s until his retirement from competition in 2005.
 
Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian [[Tigran Petrosian]], a player renowned for his defensive and positional skills, held the title for two cycles, 1963–1969. His successor, [[Boris Spassky]] from Russia (champion 1969–1972), won games in both positional and sharp tactical style.<ref>Kasparov (2004a), pp. 5–6; Kasparov (2003b), p. 8</ref> The next championship, the so-called [[World Chess Championship 1972|Match of the Century]], saw the first non-Soviet challenger since World War II, American [[Bobby Fischer]]. Fischer defeated his opponents in the [[Candidates Tournament|Candidates]] matches by unheard-of margins, and convincingly defeated Spassky for the world championship. The match was followed closely by news media of the day, leading to a surge in popularity for chess; it also held significant political importance at the height of the [[Cold War]], with the match being seen by both sides as a [[Microcosm–macrocosm analogy|microcosm]] of the conflict between East and West.<ref>{{Cite magazine|title=How chess became a pawn in Russia's political war games|language=en-GB|magazine=Wired UK|url=https://www.wired.co.uk/article/world-chess-championship-2018-london-carlsen-vs-caruana|access-date=2021-09-08|issn=1357-0978|archive-date=8 September 2021|archive-url=https://web.archive.org/web/20210908234912/https://www.wired.co.uk/article/world-chess-championship-2018-london-carlsen-vs-caruana|url-status=live}}</ref> In 1975, however, Fischer refused to defend his title against Soviet [[Anatoly Karpov]] when he was unable to reach agreement on conditions with FIDE, and Karpov obtained the title by default.<ref>Kasparov (2004b), pp. 5–6</ref> Fischer modernized many aspects of chess, especially by extensively preparing openings.<ref>Kasparov (2003a), p. 8</ref>
 
Karpov defended his title twice against [[Viktor Korchnoi]] and dominated the 1970s and early 1980s with a string of tournament successes.<ref>Kasparov (2004b), pp. 5–6; Kasparov (2006), pp. 5–6</ref> In the [[1984 World Chess Championship]], Karpov faced his toughest challenge to date, the young [[Garry Kasparov]] from [[Baku]], [[Soviet Azerbaijan]]. The match was aborted in controversial circumstances after 5 months and 48 games with Karpov leading by 5 wins to 3, but evidently exhausted; many commentators believed Kasparov, who had won the last two games, would have won the match had it continued. Kasparov won the [[1985 World Chess Championship|1985 rematch]]. Kasparov and Karpov contested three further closely fought matches in 1986, 1987 and 1990, Kasparov winning them all.<ref>Keene (1993), p. 16</ref> Kasparov became the dominant figure of world chess from the mid 1980s until his retirement from competition in 2005.


====Beginnings of chess technology====
====Beginnings of chess technology====
Chess-playing computer programs (later known as [[chess engines]]) began to appear in the 1960s. In 1970, the first major computer chess tournament, the [[North American Computer Chess Championship]], was held, followed in 1974 by the first [[World Computer Chess Championship]]. In the late 1970s, dedicated home chess computers such as Fidelity Electronics' ''[[Chess Challenger]]'' became commercially available, as well as software to run on home computers. However, the overall standard of computer chess was low until the 1990s.
Chess-playing computer programs (later known as [[chess engines]]) began to appear in the 1960s. In 1970, the first major computer chess tournament, the [[North American Computer Chess Championship]], was held, followed in 1974 by the first [[World Computer Chess Championship]]. In the late 1970s, dedicated home chess computers such as Fidelity Electronics' ''[[Chess Challenger]]'' became commercially available, as well as software to run on home computers. The overall standard of computer chess was low, however, until the 1990s.


The first [[endgame tablebases]], which provided [[perfect play]] for relatively simple endgames such as king and rook versus king and bishop, appeared in the late 1970s. This set a precedent to the complete six- and seven-piece tablebases that became available in the 2000s and 2010s respectively.<ref>{{Cite web|date=2018-03-16|title=Endgame tablebases: A short history|url=https://en.chessbase.com/post/endgame-tablebases-a-short-history|access-date=2021-04-19|website=ChessBase News|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420013702/https://en.chessbase.com/post/endgame-tablebases-a-short-history|url-status=live}}</ref>
The first [[endgame tablebases]], which provided [[perfect play]] for relatively simple endgames such as king and rook versus king and bishop, appeared in the late 1970s. This set a precedent to the complete six- and seven-piece tablebases that became available in the 2000s and 2010s respectively.<ref>{{Cite web|date=2018-03-16|title=Endgame tablebases: A short history|url=https://en.chessbase.com/post/endgame-tablebases-a-short-history|access-date=2021-04-19|website=ChessBase News|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420013702/https://en.chessbase.com/post/endgame-tablebases-a-short-history|url-status=live}}</ref>


The first commercial [[chess database]], a collection of chess games searchable by move and position, was introduced by the German company [[ChessBase]] in 1987. Databases containing millions of chess games have since had a profound effect on opening theory and other areas of chess research.
Some of the earliest [[chess database]]s, which are collections of chess games searchable by move and position, include [[Ken Thompson]] and [[Joseph Henry Condon|Joe Condon]]'s king-queen versus king-rook chess database. They were used for testing early chess engines like [[Belle (chess machine)|Belle]]. It won the [[Association for Computing Machinery|ACM]] [[North American Computer Chess Championship]] five times and the 1980 [[World Computer Chess Championship]].<ref>{{Cite web |last=Friedel |first=Frederic |date=2020-01-04 |title=Ken Thompson: Moscow adventures (1) |url=https://en.chessbase.com/post/ken-thompson-moscow-adventures-1 |access-date=2025-10-06 |website=Chess News |language=en}}</ref> The first commercial chess database was introduced by the German company [[ChessBase]] in 1987.<ref>{{Cite web |date=2011-05-19 |title=ChessBase is 25 |url=https://en.chessbase.com/post/chebase-is-25-everything-25-off-in-our-shop |access-date=2025-02-04 |website=Chess News |language=en}}</ref> Databases containing millions of chess games have since had a profound effect on opening theory and other areas of chess research.


Digital [[chess clocks]] were invented in 1973, though they did not become commonplace until the 1990s. Digital clocks allow for time controls involving [[Time control#Increment and delay methods|increments and delays]].
Digital [[chess clocks]] were invented in 1973, though they did not become commonplace until the 1990s. Digital clocks allow for time controls involving [[Time control#Increment and delay methods|increments and delays]].


===1990–Present: The rise of computers and online chess===
===1990–present: Rise of computers and online chess===


====Technology====
====Technology====
The [[Internet]] enabled a [[Online chess|new medium of playing chess]], with [[Internet chess server|chess servers]] allowing users to play other people from different parts of the world in real time. The first such server, known as Internet Chess Server or ICS, was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the [[Internet Chess Club]], which was launched in 1995, and for other early chess servers such as FICS (Free Internet Chess Server). Since then, many other platforms have appeared, and online chess began to rival over-the-board chess in popularity.<ref>{{cite web|last1=McClain|first1=Dylan Loeb|date=14 March 2010|title=Wherever You Are, a Game Is Just a Point and Click Away|url=https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html |archive-url=https://ghostarchive.org/archive/20220101/https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html |archive-date=2022-01-01 |url-access=limited|access-date=10 January 2021|website=The New York Times}}{{cbignore}}</ref><ref>{{cite web | title=Internet helps to speed up growth of chess around the world | website=Financial Times | url=https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14 | date=October 7, 2015 | last1=Thomson | first1=Adam | access-date=April 22, 2021 | archive-date=20 April 2021 | archive-url=https://web.archive.org/web/20210420013702/https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14 | url-status=live }}</ref> During the 2020 [[COVID-19 pandemic]], the isolation ensuing from [[quarantine]]s imposed in many places around the world, combined with the success of the popular [[Netflix]] show [[The Queen's Gambit (miniseries)|''The Queen's Gambit'']] and other factors such as the popularity of online tournaments (notably [[PogChamps]]) and chess [[Twitch (service)|Twitch]] streamers, resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon has been referred to in the media as the ''2020 online chess boom.<ref>{{Cite web|date=2020-11-29|title='It's electrifying': chess world hails Queen's Gambit-fuelled boom|url=http://www.theguardian.com/sport/2020/nov/29/chess-world-hails-queens-gambit-fuelled-boom|access-date=2021-04-19|website=The Guardian|language=en|archive-date=10 March 2021|archive-url=https://web.archive.org/web/20210310133353/https://www.theguardian.com/sport/2020/nov/29/chess-world-hails-queens-gambit-fuelled-boom|url-status=live}}</ref><ref>{{Cite news|last=Dottle|first=Rachael|title=The Chess Boom Goes Digital After 'The Queen's Gambit'|language=en|work=Bloomberg.com|url=https://www.bloomberg.com/graphics/2020-chess-boom/|access-date=2021-04-19|archive-date=17 April 2021|archive-url=https://web.archive.org/web/20210417174425/https://www.bloomberg.com/graphics/2020-chess-boom/|url-status=live}}</ref>''
The [[Internet]] enabled [[online chess]] as a new medium of playing, with [[chess servers]] allowing users to play other people from different parts of the world in real time. The first such server, known as [[Internet Chess Server]] (ICS), was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the [[Internet Chess Club]], which was launched in 1995, and for other early chess servers such as [[Free Internet Chess Server]] (FICS). Since then, many other platforms have appeared, and online chess began to rival over-the-board chess in popularity.<ref>{{cite web|last1=McClain|first1=Dylan Loeb|date=14 March 2010|title=Wherever You Are, a Game Is Just a Point and Click Away|url=https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html |archive-url=https://ghostarchive.org/archive/20220101/https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html |archive-date=2022-01-01 |url-access=limited|access-date=10 January 2021|website=The New York Times}}{{cbignore}}</ref><ref>{{cite web | title=Internet helps to speed up growth of chess around the world | website=Financial Times | url=https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14 | date=October 7, 2015 | last1=Thomson | first1=Adam | access-date=April 22, 2021 | archive-date=20 April 2021 | archive-url=https://web.archive.org/web/20210420013702/https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14 | url-status=live }}</ref> During the 2020 [[COVID-19 pandemic]], the isolation ensuing from [[quarantine]]s imposed in many places around the world, combined with the success of the popular [[Netflix]] show ''[[The Queen's Gambit (miniseries)|The Queen's Gambit]]'' and other factors such as the popularity of online tournaments (notably [[PogChamps]]) and chess [[Twitch (service)|Twitch]] streamers, resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon has been referred to in the media as the 2020 online chess boom.<ref>{{Cite web|date=2020-11-29|title='It's electrifying': chess world hails Queen's Gambit-fuelled boom|url=http://www.theguardian.com/sport/2020/nov/29/chess-world-hails-queens-gambit-fuelled-boom|access-date=2021-04-19|website=The Guardian|language=en|archive-date=10 March 2021|archive-url=https://web.archive.org/web/20210310133353/https://www.theguardian.com/sport/2020/nov/29/chess-world-hails-queens-gambit-fuelled-boom|url-status=live}}</ref><ref>{{Cite news|last=Dottle|first=Rachael|title=The Chess Boom Goes Digital After 'The Queen's Gambit'|language=en|work=Bloomberg.com|url=https://www.bloomberg.com/graphics/2020-chess-boom/|access-date=2021-04-19|archive-date=17 April 2021|archive-url=https://web.archive.org/web/20210417174425/https://www.bloomberg.com/graphics/2020-chess-boom/|url-status=live}}</ref>


[[Computer chess]] has also seen major advances. By the 1990s, chess engines could consistently defeat most amateurs, and in 1997 [[Deep Blue (chess computer)|Deep Blue]] defeated World Champion Garry Kasparov in a [[Deep Blue versus Garry Kasparov|six-game match]], starting an era of computer dominance at the highest level of chess. In the 2010s, engines of superhuman strength became accessible for free on a number of [[Personal computer|PC]] and [[Mobile phone|mobile]] platforms, and free engine analysis became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine analysis on hand-held devices and personal computers has been the rise of [[Chess cheating|computer cheating]], which has grown to be a major concern in both over-the-board and online chess.<ref>{{Cite web|last=Team (CHESScom)|first=Chess com|title=About Online Chess Cheating|url=https://www.chess.com/article/view/online-chess-cheating|access-date=2021-04-20|website=Chess.com|language=en-US|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420131449/https://www.chess.com/article/view/online-chess-cheating|url-status=live}}</ref> In 2017, [[AlphaZero]] ─ a [[neural network]] also capable of playing [[shogi]] and [[Go (game)|go]] ─ was introduced. Since then, many chess engines based on neural network evaluation have been written, the best of which have surpassed the traditional "[[Brute-force search|brute-force]]" engines. AlphaZero also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level.<ref>{{Cite news|title=Techmate: How AI rewrote the rules of chess {{!}} Financial Times|url=https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e|url-status=live|access-date=2021-05-13|newspaper=Financial Times|date=12 January 2018|last1=Waters|first1=Richard|archive-date=17 March 2021|archive-url=https://web.archive.org/web/20210317081158/https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e}}</ref>
[[Computer chess]] has also seen major advances. By the 1990s, chess engines could consistently defeat most amateurs, and in 1997 [[Deep Blue (chess computer)|Deep Blue]] defeated World Champion Garry Kasparov in [[Deep Blue versus Garry Kasparov|a six-game match]], starting an era of computer dominance at the highest level of chess. In the 2010s, engines significantly stronger than even the best human players became accessible for free on a number of [[Personal computer|PC]] and [[Mobile phone|mobile]] platforms, and free engine analysis became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine analysis on hand-held devices and personal computers has been the rise of [[Chess cheating|computer cheating]], which has grown to be a major concern in both over-the-board and online chess.<ref>{{Cite web|last=Team (CHESScom)|first=Chess com|title=About Online Chess Cheating|url=https://www.chess.com/article/view/online-chess-cheating|access-date=2021-04-20|website=Chess.com|date=15 August 2020 |language=en-US|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420131449/https://www.chess.com/article/view/online-chess-cheating|url-status=live}}</ref> In 2017, [[AlphaZero]]—a [[Artificial neural network|neural network]] also capable of playing [[shogi]] and [[Go (game)|Go]]—was introduced. Since then, many chess engines based on neural network evaluation have been written, the best of which have surpassed the traditional "[[Brute-force search|brute-force]]" engines. AlphaZero also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level.<ref>{{Cite news|title=Techmate: How AI rewrote the rules of chess|publisher=Financial Times|url=https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e|url-status=live|access-date=2021-05-13|date=12 January 2018|last1=Waters|first1=Richard|archive-date=17 March 2021|archive-url=https://web.archive.org/web/20210317081158/https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e}}</ref>


As [[endgame tablebases]] developed, they began to provide [[perfect play]] in endgame positions in which the [[Game theory|game-theoretical]] outcome was previously unknown, such as positions with king, queen and pawn against king and queen. In 1991, Lewis Stiller published a tablebase for select six-piece endgames,<ref>Stiller, pp. 68-113</ref><ref>See also: {{cite journal|author=L. B. Stiller|year=1991|title=Some Results from a Massively Parallel Retrograde Analysis|journal=ICCA Journal}}</ref> and by 2005, following the publication of [[Eugene Nalimov|Nalimov]] tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were published which solved all seven-piece endgame positions.<ref>{{cite web|author=Convekta Ltd.|title=Lomonosov Endgame Tablebases|url=http://chessok.com/?page_id=27966|access-date=20 April 2021|archive-date=1 May 2013|archive-url=https://web.archive.org/web/20130501134618/http://chessok.com/?page_id=27966|url-status=live}}</ref> Use of tablebases enhances the performance of chess engines by providing definitive results in some branches of analysis.
As [[endgame tablebases]] developed, they began to provide [[perfect play]] in endgame positions in which the [[Game theory|game-theoretical]] outcome was previously unknown, such as positions with king, queen and pawn against king and queen. In 1991, Lewis Stiller published a tablebase for select six-piece endgames,<ref>{{cite journal|author=L. B. Stiller|year=1991|title=Some Results from a Massively Parallel Retrograde Analysis|journal=ICCA Journal|volume=14 |issue=3 |pages=129–134 |doi=10.3233/ICG-1991-14304}}</ref><ref>See also: {{cite journal|title=Exploiting symmetry on parallel architectures|author=L. B. Stiller|journal=ICGA Journal |year=1995|volume=18 |issue=2 |pages=102–113|doi=10.3233/icg-1995-18206}}</ref> and by 2005, following the publication of [[Eugene Nalimov|Nalimov]] tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were published which solved all seven-piece endgame positions.<ref>{{cite web|author=Convekta Ltd.|title=Lomonosov Endgame Tablebases|url=http://chessok.com/?page_id=27966|access-date=20 April 2021|archive-date=1 May 2013|archive-url=https://web.archive.org/web/20130501134618/http://chessok.com/?page_id=27966|url-status=live}}</ref> Use of tablebases enhances the performance of chess engines by providing definitive results in some branches of analysis.


Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all levels, as well as the state of chess as a [[spectator sport]].
Previously, preparation at the professional level required an extensive chess library and several subscriptions to publications such as ''[[Chess Informant]]'' to keep up with opening developments and study opponents' games. Today, preparation at the professional level involves the use of databases containing millions of games, and engines to analyze different opening variations and prepare novelties.<ref>{{Cite web|last=Campitelli|first=Guillermo|title=How computers changed chess|url=http://theconversation.com/how-computers-changed-chess-20772|access-date=2021-04-24|website=The Conversation|date=29 November 2013 |language=en|archive-date=25 April 2021|archive-url=https://web.archive.org/web/20210425081211/https://theconversation.com/how-computers-changed-chess-20772|url-status=live}}</ref> A number of online learning resources are also available for players of all levels, such as online courses, tactics trainers, and video lessons.<ref>{{Cite web|title=Big Techday 9 - TNG Technology Consulting - Modern Chess Preparation – The Role of Computers in professional Chess|url=http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615|access-date=2021-04-27|website=media.techcast.cloud|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427010714/http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615|url-status=live}}</ref>


Previously, preparation at the professional level required an extensive chess library and several subscriptions to publications such as ''[[Chess Informant]]'' to keep up with opening developments and study opponents' games. Today, preparation at the professional level involves the use of databases containing millions of games,  and engines to analyze different opening variations and prepare novelties.<ref>{{Cite web|last=Campitelli|first=Guillermo|title=How computers changed chess|url=http://theconversation.com/how-computers-changed-chess-20772|access-date=2021-04-24|website=The Conversation|language=en|archive-date=25 April 2021|archive-url=https://web.archive.org/web/20210425081211/https://theconversation.com/how-computers-changed-chess-20772|url-status=live}}</ref> A number of online learning resources are also available for players of all levels, such as online courses, tactics trainers, and video lessons.<ref>{{Cite web|title=Big Techday 9 - TNG Technology Consulting - Modern Chess Preparation – The Role of Computers in professional Chess|url=http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615|access-date=2021-04-27|website=media.techcast.cloud|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427010714/http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615|url-status=live}}</ref>
Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers will often impose a half-hour delay as an anti-cheating measure. Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all levels, as well as the state of chess as a [[spectator sport]]. In the mid-to-late 2010s, and especially following the 2020 online boom, it became commonplace for [[Super Grandmaster|supergrandmasters]], such as [[Hikaru Nakamura]] and [[Magnus Carlsen]], to [[livestream]] chess content on platforms such as [[Twitch (service)|Twitch]].<ref>{{Cite web|last=Brookwell|first=Ilya|title=Chess is taking over the online video game world – and both are changing from this unlikely pairing|url=http://theconversation.com/chess-is-taking-over-the-online-video-game-world-and-both-are-changing-from-this-unlikely-pairing-143790|access-date=2021-04-26|website=The Conversation|date=2 September 2020 |language=en|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427004246/https://theconversation.com/chess-is-taking-over-the-online-video-game-world-and-both-are-changing-from-this-unlikely-pairing-143790|url-status=live}}</ref><ref>{{Cite web|date=2021-02-23|title=The Big Story|url=https://www.protocol.com/newsletters/gaming/chess-twitch-streaming?rebelltitem=1#rebelltitem1?rebelltitem=1|access-date=2021-04-20|website=Protocol — The people, power and politics of tech|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420132231/https://www.protocol.com/newsletters/gaming/chess-twitch-streaming?rebelltitem=1#rebelltitem1?rebelltitem=1|url-status=live}}</ref> Also following the boom, online chess started being viewed as an [[esport]], with esport teams signing chess players for the first time in 2020.<ref>{{Cite web|last=Statt|first=Nick|date=2020-08-27|title=Esports giant TSM signs Hikaru Nakamura, its first pro chess player|url=https://www.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch|access-date=2021-04-20|website=The Verge|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420130729/https://www.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch|url-status=live}}</ref> In 2025, the number of esport teams signing chess players rose considerably, after chess was added to [[Saudi Arabia]]'s [[Esports World Cup]].<ref>{{cite news |title=Magnus Carlsen trolls FIDE in Team Liquid announcement video: 'Do I have to change?' |url=https://indianexpress.com/article/sports/chess/magnus-carlsen-trolls-fide-in-team-liquid-announcement-video-do-i-have-to-change-9837163/ |access-date=15 February 2025 |work=The Indian Express |date=15 February 2025 |language=en}}</ref><ref>{{cite news |last1=Svensen |first1=Tarjei J. |title=Ding Liren Signs With Chinese Esports Team, Reveals Return To Chess |url=https://www.chess.com/news/view/ding-liren-returns-to-chess-signs-for-lgd-gaming-less-busy-year |access-date=13 February 2025 |work=Chess.com |date=13 February 2025}}</ref>
 
Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers will often impose a half-hour delay as an anti-cheating measure. In the mid-to-late 2010s and especially following the 2020 online boom it became commonplace for [[Super Grandmaster|supergrandmasters]], such as [[Hikaru Nakamura]] and [[Magnus Carlsen]], to [[livestream]] chess content on platforms such as [[Twitch (service)|Twitch]].<ref>{{Cite web|last=Brookwell|first=Ilya|title=Chess is taking over the online video game world – and both are changing from this unlikely pairing|url=http://theconversation.com/chess-is-taking-over-the-online-video-game-world-and-both-are-changing-from-this-unlikely-pairing-143790|access-date=2021-04-26|website=The Conversation|language=en|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427004246/https://theconversation.com/chess-is-taking-over-the-online-video-game-world-and-both-are-changing-from-this-unlikely-pairing-143790|url-status=live}}</ref><ref>{{Cite web|date=2021-02-23|title=The Big Story|url=https://www.protocol.com/newsletters/gaming/chess-twitch-streaming?rebelltitem=1#rebelltitem1?rebelltitem=1|access-date=2021-04-20|website=Protocol — The people, power and politics of tech|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420132231/https://www.protocol.com/newsletters/gaming/chess-twitch-streaming?rebelltitem=1#rebelltitem1?rebelltitem=1|url-status=live}}</ref> Also following the boom, online chess started being viewed as an [[e-sport]], with e-sport teams signing chess players for the first time in 2020.<ref>{{Cite web|last=Statt|first=Nick|date=2020-08-27|title=Esports giant TSM signs Hikaru Nakamura, its first pro chess player|url=https://www.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch|access-date=2021-04-20|website=The Verge|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420130729/https://www.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch|url-status=live}}</ref>


====Growth====
====Growth====
The number of [[Grandmaster (chess)|grandmasters]] and other chess professionals has also grown in the modern era. Kenneth Regan and Guy Haworth conducted research involving comparison of move choices by players of different levels and from different periods with the analysis of strong chess engines. They concluded that the increase in the number of grandmasters and higher Elo ratings of the top players reflect an actual increase in the average standard of play, rather than "rating inflation" or "title inflation".<ref>{{Cite journal|last1=Regan|first1=Kenneth|last2=Haworth|first2=Guy|date=2011-08-04|title=Intrinsic Chess Ratings|url=https://ojs.aaai.org/index.php/AAAI/article/view/7951|journal=Proceedings of the AAAI Conference on Artificial Intelligence|language=en|volume=25|issue=1|pages=834–839 |doi=10.1609/aaai.v25i1.7951 |s2cid=15489049 |issn=2374-3468|access-date=20 April 2021|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420130735/https://ojs.aaai.org/index.php/AAAI/article/view/7951|url-status=live|doi-access=free}}</ref>


Organized chess even for young children has become common. FIDE holds world championships for age levels down to 8 years old. The largest tournaments, in number of players, are those held for children.<ref>{{citation | title=SuperNationals VI is the Largest Rated Tourney Ever | date=May 13, 2017 | url=https://new.uschess.org/news/supernationals-vi-largest-rated-tourney-ever/ | website=Chess Life Online | access-date=May 8, 2018 | archive-date=29 April 2021 | archive-url=https://web.archive.org/web/20210429023117/https://new.uschess.org/news/supernationals-vi-largest-rated-tourney-ever | url-status=live }}</ref>
Organized chess even for young children has become common. FIDE holds world championships for age levels down to 8 years old. The largest tournaments, in number of players, are those held for children.<ref>{{citation |title=SuperNationals VI is the Largest Rated Tourney Ever |date=May 13, 2017 |website=Chess Life Online |url=https://new.uschess.org/news/supernationals-vi-largest-rated-tourney-ever/ |access-date=May 8, 2018 |archive-url=https://web.archive.org/web/20210429023117/https://new.uschess.org/news/supernationals-vi-largest-rated-tourney-ever |archive-date=29 April 2021 |url-status=live}}</ref>
 
The number of [[Grandmaster (chess)|grandmasters]] and other chess professionals has also grown in the modern era. Kenneth Regan and Guy Haworth conducted research involving comparison of move choices by players of different levels and from different periods with the analysis of strong chess engines; they concluded that the increase in the number of grandmasters and higher Elo ratings of the top players reflect an actual increase in the average standard of play, rather than "rating inflation" or "title inflation".<ref>{{Cite journal|last1=Regan|first1=Kenneth|last2=Haworth|first2=Guy|date=2011-08-04|title=Intrinsic Chess Ratings|url=https://ojs.aaai.org/index.php/AAAI/article/view/7951|journal=Proceedings of the AAAI Conference on Artificial Intelligence|language=en|volume=25|issue=1|issn=2374-3468|access-date=20 April 2021|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420130735/https://ojs.aaai.org/index.php/AAAI/article/view/7951|url-status=live}}</ref>{{Primary source inline|date=November 2021}}


====Professional chess====
====Professional chess====
In 1993, Garry Kasparov and [[Nigel Short]] broke ties with FIDE to organize their own match for the title and formed a competing [[Professional Chess Association]] (PCA). From then until 2006, there were two simultaneous World Championships and respective World Champions: the PCA or "classical" champions extending the Steinitzian tradition in which the current champion plays a challenger in a series of games, and the other following FIDE's new format of many players competing in a large knockout tournament to determine the champion. Kasparov lost his PCA title in [[Classical World Chess Championship 2000|2000]] to [[Vladimir Kramnik]] of Russia.<ref>{{cite news |url=http://archives.cnn.com/2000/WORLD/europe/11/02/chess.kramnik/index.html |archive-url=https://web.archive.org/web/20060128031243/http://archives.cnn.com/2000/WORLD/europe/11/02/chess.kramnik/index.html |archive-date=28 January 2006 |title=Kramnik beats Kasparov, 2000 |access-date=4 September 2010 |publisher=CNN |date=2 November 2000}}</ref> Due to the complicated state of world chess politics and difficulties obtaining commercial sponsorships, Kasparov was never able to challenge for the title again. Despite this, he continued to dominate in top level tournaments and remained the world's [[List of FIDE chess world number ones|highest rated player]] until his retirement from competitive chess in 2005.
[[File:MagnusCarlsen24.jpg|thumb|right|upright=0.75|[[Magnus Carlsen]] of Norway, top 1 FIDE ranked player since July 2011]]
In 1993, Garry Kasparov and [[Nigel Short]] broke ties with FIDE to organize their own match for the World Championship and formed a competing [[Professional Chess Association]] (PCA). From then until 2006, there were two simultaneous World Championships and respective World Champions: the PCA or "classical" champions extending the Steinitzian tradition in which the current champion plays a challenger in a series of games, and the other following FIDE's new format of many players competing in a large knockout tournament to determine the champion. Kasparov lost his PCA title in [[Classical World Chess Championship 2000|2000]] to [[Vladimir Kramnik]] of Russia.<ref>{{cite news |url=http://archives.cnn.com/2000/WORLD/europe/11/02/chess.kramnik/index.html |archive-url=https://web.archive.org/web/20060128031243/http://archives.cnn.com/2000/WORLD/europe/11/02/chess.kramnik/index.html |archive-date=28 January 2006 |title=Kramnik beats Kasparov, 2000 |access-date=4 September 2010 |publisher=CNN |date=2 November 2000}}</ref> Due to the complicated state of world chess politics and difficulties obtaining commercial sponsorships, Kasparov was never able to challenge for the title again. Despite this, he continued to dominate in top level tournaments and remained the world's [[List of FIDE chess world number ones|highest-rated player]] until his retirement from competitive chess in 2005.


The [[World Chess Championship 2006]], in which Kramnik beat the FIDE World Champion [[Veselin Topalov]], reunified the titles and made Kramnik the undisputed World Chess Champion.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=12295 |title=Vladimir Kramnik |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081222121703/http://www.chessgames.com/perl/chessplayer?pid=12295 |archive-date=22 December 2008 |df=dmy-all}}</ref> In September 2007, he lost the title to [[Viswanathan Anand]] of India, who won the [[World Chess Championship 2007|championship tournament]] in [[Mexico City]]. Anand defended his title in the [[World Chess Championship 2008|revenge match of 2008]],<ref>{{cite news |title=Viswanathan Anand regains world chess title |date=30 September 2007 |work=Reuters |url=http://in.reuters.com/article/sportsNews/idINIndia-29785520070930 |access-date=13 December 2007 |url-status=live |archive-url=https://web.archive.org/web/20071226102028/http://in.reuters.com/article/sportsNews/idINIndia-29785520070930 |archive-date=26 December 2007 |df=dmy-all}}</ref> 2010 and 2012. In 2013, [[Magnus Carlsen]] of Norway beat Anand in the [[World Chess Championship 2013|2013 World Chess Championship]].<ref>{{cite web |author=Doggers, Peter |url=http://www.chessvibes.com/breaking-magnus-carlsen-16th-undisputed-world-champion |title=Magnus Carlsen World Champion of Chess |publisher=ChessVibes |date=22 November 2013 |access-date=13 January 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140204071444/http://www.chessvibes.com/breaking-magnus-carlsen-16th-undisputed-world-champion |archive-date=4 February 2014}}</ref> He defended his title 4 times since then and is the reigning world champion.
[[File:Gukesh in 2024 (cropped).jpg|thumb|left|upright=0.75|[[Gukesh Dommaraju]] of India, current World Champion]]
The [[World Chess Championship 2006]], in which Kramnik beat the FIDE World Champion [[Veselin Topalov]], reunified the titles and made Kramnik the undisputed World Chess Champion.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=12295 |title=Vladimir Kramnik |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081222121703/http://www.chessgames.com/perl/chessplayer?pid=12295 |archive-date=22 December 2008 |df=dmy-all}}</ref> In September 2007, he lost the title to [[Viswanathan Anand]] of India. Anand defended his title in the [[World Chess Championship 2008|revenge match of 2008]],<ref>{{cite news |title=Viswanathan Anand regains world chess title |date=30 September 2007 |work=Reuters |url=http://in.reuters.com/article/sportsNews/idINIndia-29785520070930 |access-date=13 December 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071226102028/http://in.reuters.com/article/sportsNews/idINIndia-29785520070930 |archive-date=26 December 2007 |df=dmy-all}}</ref> 2010 and 2012. Magnus Carlsen defeated Anand in [[World Chess Championship 2013|2013]], defending his title in [[World Chess Championship 2014|2014]], [[World Chess Championship 2016|2016]], [[World Chess Championship 2018|2018]], and [[World Chess Championship 2021|2021]], whereafter he announced that he would not defend his title a fifth time. The [[World Chess Championship 2023|2023 championship]] was played between the winner and runner-up of the [[Candidates Tournament 2022]]: [[Ian Nepomniachtchi]] of Russia and [[Ding Liren]] of China. Ding beat Nepomniachtchi, making him the world champion.<ref name="WCC2023" /> In [[World Chess Championship 2024|2024]], [[Gukesh Dommaraju]] of India beat Ding. Carlsen has however remained the world's highest-rated player.


==Connections==
==Connections to other fields==


===Arts and humanities===
===Arts and humanities===
{{Main|Chess in the arts}}
{{Main|Chess in the arts}}
In the [[Middle Ages]] and during the [[Renaissance]], chess was a part of [[nobility|noble]] culture; it was used to teach war strategy and was dubbed the "[[Chess or the King's Game|King's Game]]".<ref>Vale (2001), pp. 170–99</ref> Gentlemen are "to be meanly seene in the play at Chestes", says the overview at the beginning of [[Baldassare Castiglione]]'s ''[[The Book of the Courtier]]'' (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:
 
In the [[Middle Ages]] and during the [[Renaissance]], chess was a part of [[nobility|noble]] culture; it was used to teach war strategy and was dubbed the "[[Chess or the King's Game|King's Game]]".<ref>{{harvp|Vale|2001|pp=170–199}}</ref> Gentlemen are "to be meanly seene in the play at Chestes", says the overview at the beginning of [[Baldassare Castiglione]]'s ''[[The Book of the Courtier]]'' (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:
[[File:Meister der Manessischen Liederhandschrift 004.jpg|thumb|Noble chess players, Germany, {{circa|1320}}]]
[[File:Meister der Manessischen Liederhandschrift 004.jpg|thumb|Noble chess players, Germany, {{circa|1320}}]]
<blockquote>And what say you to the game at chestes? It is truely<!--sic--> an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.<ref>{{cite book |url=http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html |archive-url=https://web.archive.org/web/20000818234955/http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html |url-status=dead |archive-date=18 August 2000 |title=The Second Book of the Courtier |author=Count Bladessar Castilio |translator=Sir Thomas Hoby |editor=Walter Raleigh |publisher=David Nutt |location=London |date=1900 |access-date=7 May 2010 |orig-year=1561}}</ref></blockquote>
{{blockquote|And what say you to the game at chestes? It is {{sic|truely|hide=y}} an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.<ref>{{cite book |url=http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html |archive-url=https://web.archive.org/web/20000818234955/http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html |url-status=dead |archive-date=18 August 2000 |title=The Second Book of the Courtier |author=Count Bladessar Castilio |translator=Sir Thomas Hoby |editor=Walter Raleigh |publisher=David Nutt |location=London |date=1900 |access-date=7 May 2010 |orig-year=1561}}</ref>}}


Some of the elaborate chess sets used by the aristocracy at least partially survive, such as the [[Lewis chessmen]].
Some of the elaborate chess sets used by the aristocracy at least partially survive, such as the [[Lewis chessmen]].


Chess was often used as a basis of sermons on [[morality]]. An example is ''Liber de moribus hominum et officiis nobilium sive super ludo scacchorum'' ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian [[Dominican Order|Dominican]] monk [[Jacobus de Cessolis]] {{circa|1300}}. This book was one of the most popular of the Middle Ages.<ref>Olmert (1996), p. 127</ref> The work was translated into many other languages (the first printed edition was published at Utrecht in 1473) and was the basis for [[William Caxton]]'s ''The Game and Playe of the Chesse'' (1474), one of the first books printed in English.<ref>[http://www.bartleby.com/212/1303.html The Introduction of Printing into England and the Early Work of the Press: The First Book printed in English] {{webarchive|url=https://web.archive.org/web/20061225125443/http://www.bartleby.com/212/1303.html |date=25 December 2006 }}, from ''[[The Cambridge History of English and American Literature]]'', Vol II. (1907) Online at bartleby.com. Retrieved 12 December 2006.</ref> Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces:<ref>Adams (2006)</ref>
Chess was often used as a basis of sermons on [[morality]]. An example is ''Liber de moribus hominum et officiis nobilium sive super ludo scacchorum'' ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian [[Order of Preachers|Dominican]] friar [[Jacobus de Cessolis]] {{circa|1300}}. This book was one of the most popular of the Middle Ages.<ref>{{harvp|Olmert|1996|p=127}}</ref> The work was translated into many other languages (the first printed edition was published at Utrecht in 1473) and was the basis for [[William Caxton]]'s ''The Game and Playe of the Chesse'' (1474), one of the first books printed in English.<ref>{{Cite book|chapter=§3. The first book printed in English — "The Recuyell of the Histories of Troy" | title= XIII. The Introduction of Printing into England and the Early Work of the Press. | volume= 2. The End of the Middle Ages | publisher= The Cambridge History of English and American Literature: An Encyclopedia in Eighteen Volumes. 1907–21|chapter-url=https://www.bartleby.com/212/1303.html|access-date=2022-12-29|via= Bartleby|archive-date=15 August 2022|archive-url=https://web.archive.org/web/20220815001313/https://www.bartleby.com/212/1303.html|url-status=live | author = E. Gordon Duff | date= 1907}}</ref> Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces:<ref>{{harvp|Adams|2006}}</ref>
 
<blockquote>The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.<ref>{{Cite book |author=Caxton, William |url=http://www.gutenberg.org/ebooks/10672 |title=The Game and Playe of the Chesse |publisher=Project Gutenberg |access-date=20 May 2010 |date=January 2004 |archive-url=https://web.archive.org/web/20090924213005/http://www.gutenberg.org/etext/10672 |archive-date=24 September 2009 |url-status=live}}</ref></blockquote>


Known in the circles of clerics, students, and merchants, chess entered into the popular culture of the Middle Ages. An example is the 209th song of [[Carmina Burana]] from the 13th&nbsp;century, which starts with the names of chess pieces, ''Roch, pedites, regina...''<ref>{{cite web |url=http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html |title=Carmina potoria |publisher=Bibliotheca Augustana |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20071229151500/http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html |archive-date=29 December 2007}}</ref> The game of chess, at times, has been discouraged by various religious authorities in Middle Ages: Jewish,<ref>Joseph Jacobs, A. Porter, "[http://www.jewishencyclopedia.com/articles/4314-chess CHESS] {{Webarchive|url=https://web.archive.org/web/20191105163904/http://www.jewishencyclopedia.com/articles/4314-chess |date=5 November 2019 }}," ''[[The Jewish Encyclopedia]]''</ref> Catholic and [[Eastern Orthodox Church|Orthodox]].<ref>Murray (1913), pp. 166-7, p. 410</ref> Some Muslim authorities prohibited it even recently, for example [[Ruhollah Khomeini]] in 1979 and [[Abdul-Aziz ibn Abdullah Al ash-Sheikh|Abdul-Aziz ash-Sheikh]] even later.<ref name="Forbidden">{{cite news |url=https://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti|last1=Shaheen|first1=Kareem|title=Chess forbidden in Islam, rules Saudi mufti, but issue not black and white |work=The Guardian |date=21 January 2016|access-date=1 April 2019 |archive-url=https://web.archive.org/web/20160213200335/http://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti |archive-date=13 February 2016 |url-status=live}}</ref>
{{blockquote|The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.<ref>{{Cite book |author1-last=Caxton | author1-first= William
| author2-last=Jacobus |author2-first=de Cessolis
|editor= William Edward Armytage Axon | orig-date= 1474
|url=http://www.gutenberg.org/ebooks/10672 |title=The Game and Playe of the Chesse |publisher=Project Gutenberg |access-date=20 May 2010 |date=January 2004 |archive-url=https://web.archive.org/web/20090924213005/http://www.gutenberg.org/etext/10672 |archive-date=24 September 2009 |url-status=live}}</ref>}}


During the [[Age of Enlightenment]], chess was viewed as a means of self-improvement. [[Benjamin Franklin]], in his article "[[The Morals of Chess]]" (1750), wrote:
Known in the circles of clerics, students, and merchants, chess entered into the popular culture of the Middle Ages. An example is the 209th song of [[Carmina Burana]] from the 13th&nbsp;century, which starts with the names of chess pieces, ''Roch, pedites, regina...''<ref>{{cite web |url=http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html |title=Carmina potoria |publisher=Bibliotheca Augustana |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20071229151500/http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html |archive-date=29 December 2007}}</ref> The game of chess, at times, has been discouraged by various religious authorities in Middle Ages: Jewish,<ref>{{Cite encyclopedia|title=Chess | author1 = Joseph Jacobs | author2= A. Porter |url=https://www.jewishencyclopedia.com/articles/4314-chess|access-date=2022-12-29|encyclopedia =[[The Jewish Encyclopedia]]|archive-date=29 December 2022|archive-url=https://web.archive.org/web/20221229064440/https://www.jewishencyclopedia.com/articles/4314-chess|url-status=live}}</ref> Catholic and [[Eastern Orthodox Church|Orthodox]].<ref>{{harvp|Murray|1985|pp=166–167, 410}}</ref> Some Muslim authorities prohibited it even recently, for example [[Ruhollah Khomeini]] in 1979 and [[Abdul-Aziz ibn Abdullah Al ash-Sheikh|Abdul-Aziz ash-Sheikh]] even later.<ref name="Forbidden">{{cite news |url=https://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti|last1=Shaheen|first1=Kareem|title=Chess forbidden in Islam, rules Saudi mufti, but issue not black and white |work=The Guardian |date=21 January 2016|access-date=1 April 2019 |archive-url=https://web.archive.org/web/20160213200335/http://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti |archive-date=13 February 2016 |url-status=live}}</ref>


<blockquote>
During the [[Age of Enlightenment]], chess was viewed as a means of self-improvement. [[Benjamin Franklin]], in his article "[[The Morals of Chess]]" (1786), wrote:
{{blockquote|
The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn:
The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn:


'''I. Foresight''', which looks a little into futurity, and considers the consequences that may attend an action [...]
'''I. Foresight''', which looks a little into futurity, and considers the consequences that may attend an action ...


'''II. Circumspection''', which surveys the whole Chess-board, or scene of action: – the relation of the several Pieces, and their situations [...]
'''II. Circumspection''', which surveys the whole Chess-board, or scene of action: – the relation of the several Pieces, and their situations ...


'''III. Caution''', not to make our moves too hastily [...]<ref>Franklin (1779)</ref>
'''III. Caution''', not to make our moves too hastily ...<ref>{{harvp|Franklin|2003}} [1786], p. 289</ref>
</blockquote>
}}


[[File:Red King sleeping.jpg|thumb|right|upright 1.1|''[[Through the Looking-Glass]]'': the Red King is snoring. Illustration by Sir [[John Tenniel]].]]
Chess was occasionally criticized in the 19th century as a waste of time.<ref>{{cite web |website=Medium|url=https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f |title=Why Chess Will Destroy Your Mind |first=Clive |last=Thompson |date=22 May 2014 |url-status=live |archive-url=https://web.archive.org/web/20170901152810/https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f |archive-date=1 September 2017}}</ref><ref>{{cite web |url=https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-violent.shtml |title=That Time When People Thought Playing Chess Would Make You Violent |website=TechDirt|last1=Geigner|first1=Timothy|date=20 June 2014 |url-status=live |archive-url=https://web.archive.org/web/20170324191000/https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-violent.shtml |archive-date=24 March 2017}}</ref>
Chess was occasionally criticized in the 19th century as a waste of time.<ref>{{cite web |website=Medium|url=https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f |title=Why Chess Will Destroy Your Mind |first=Clive |last=Thompson |date=22 May 2014 |url-status=live |archive-url=https://web.archive.org/web/20170901152810/https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f |archive-date=1 September 2017}}</ref><ref>{{cite web |url=https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-violent.shtml |title=That Time When People Thought Playing Chess Would Make You Violent |website=TechDirt|last1=Geigner|first1=Timothy|date=20 June 2014 |url-status=live |archive-url=https://web.archive.org/web/20170324191000/https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-violent.shtml |archive-date=24 March 2017}}</ref>


[[File:Red King sleeping.jpg|thumb|right|upright=1.0|''[[Through the Looking-Glass]]'': the Red King is snoring. Illustration by Sir [[John Tenniel]].]]
Chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by organizations such as the [[United States Chess Federation]] and the National Scholastic Chess Foundation.<ref>{{cite web |url=http://www.nscfchess.org/nscfmiss.html |archive-url=https://web.archive.org/web/20091230140133/http://www.nscfchess.org/nscfmiss.html |archive-date=30 December 2009 |title=National Scholastic Chess Foundation |access-date=30 December 2009}}</ref>
Chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by organizations such as the [[United States Chess Federation]] and the National Scholastic Chess Foundation.<ref>{{cite web |url=http://www.nscfchess.org/nscfmiss.html |archive-url=https://web.archive.org/web/20091230140133/http://www.nscfchess.org/nscfmiss.html |archive-date=30 December 2009 |title=National Scholastic Chess Foundation |access-date=30 December 2009}}</ref>


Chess is many times depicted in [[Chess in the arts and literature|the arts]]; significant works where chess plays a key role range from Thomas Middleton's ''[[A Game at Chess]]'' to ''[[Through the Looking-Glass]]'' by Lewis Carroll, to Vladimir Nabokov's ''[[The Defense]]'', to ''[[The Royal Game]]'' by Stefan Zweig. Chess has also featured in film classics such as [[Ingmar Bergman]]'s ''[[The Seventh Seal]]'', [[Satyajit Ray]]'s ''[[Shatranj Ke Khilari|The Chess Players]]'', and [[Powell and Pressburger]]'s ''[[A Matter of Life and Death (film)|A Matter of Life and Death]]''.
Chess is many times depicted in [[Chess in the arts and literature|the arts]]; significant works where chess plays a key role range from Thomas Middleton's ''[[A Game at Chess]]'' to ''[[Through the Looking-Glass]]'' by Lewis Carroll, to Vladimir Nabokov's ''[[The Defense]]'', to ''[[The Royal Game]]'' by Stefan Zweig. Chess has also featured in film classics such as [[Ingmar Bergman]]'s ''[[The Seventh Seal]]'', [[Satyajit Ray]]'s ''[[Shatranj Ke Khilari|The Chess Players]]'', and [[Powell and Pressburger]]'s ''[[A Matter of Life and Death (1946 film)|A Matter of Life and Death]]''.


Chess is also present in contemporary popular culture. For example, the characters in ''[[Star Trek]]'' play a futuristic version of the game called "[[Federation (Star Trek)|Federation]] [[Tri-Dimensional Chess]]"<ref>{{Cite journal|last=Kraaijeveld|date=2000|title=Origin of chess–a phylogenetic perspective|url=http://ex.ludicum.org/publicacoes/bgsj/3.pdf#page=38|journal=Board Games Studies|volume=3|pages=39–50|via=|access-date=16 January 2021|archive-date=29 September 2020|archive-url=https://web.archive.org/web/20200929011559/http://ex.ludicum.org/publicacoes/bgsj/3.pdf#page=38|url-status=live}}</ref> and "[[Wizard's Chess]]" is played in J.K. Rowling's ''[[Harry Potter]]''.<ref name="Mayes-Elma2006">{{cite book|author=Ruthann Mayes-Elma|url=https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95|title=Females and Harry Potter: Not All that Empowering|publisher=Rowman & Littlefield|year=2006|isbn=978-0-7425-3779-8|pages=95–|access-date=16 January 2021|archive-date=13 August 2021|archive-url=https://web.archive.org/web/20210813113441/https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95|url-status=live}}</ref>
Chess is also present in contemporary popular culture. For example, the characters in ''[[Star Trek]]'' play a futuristic version of the game called "[[Federation (Star Trek)|Federation]] [[Tri-Dimensional Chess]]",<ref>{{Cite journal|last=Kraaijeveld|date=2000|title=Origin of chess–a phylogenetic perspective|url=http://ex.ludicum.org/publicacoes/bgsj/3.pdf#page=38|journal=Board Games Studies|volume=3|pages=39–50|via=|access-date=16 January 2021|archive-date=29 September 2020|archive-url=https://web.archive.org/web/20200929011559/http://ex.ludicum.org/publicacoes/bgsj/3.pdf#page=38|url-status=live}}</ref> and "[[Wizard's Chess]]" is played in J.K. Rowling's ''[[Harry Potter]]''.<ref name="Mayes-Elma2006">{{cite book|author=Ruthann Mayes-Elma|url=https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95|title=Females and Harry Potter: Not All that Empowering|publisher=Rowman & Littlefield|year=2006|isbn=978-0-7425-3779-8|pages=95–|access-date=16 January 2021|archive-date=13 August 2021|archive-url=https://web.archive.org/web/20210813113441/https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95|url-status=live}}</ref>


===Mathematics===
===Mathematics===
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[[File:Knight's tour.svg|thumb|upright 0.8|Mathematicians [[Euler]], [[Adrien-Marie Legendre|Legendre]], [[de Moivre]], and [[Vandermonde]] studied the [[knight's tour]].]]
[[File:Knight's tour.svg|thumb|upright 0.8|Mathematicians [[Euler]], [[Adrien-Marie Legendre|Legendre]], [[de Moivre]], and [[Vandermonde]] studied the [[knight's tour]].]]
The number of legal positions in chess is estimated to be 4.59 (+/- 0.38) x10<sup>44</sup> with a 95% confidence level,<ref>{{cite web |title=Chess Position Ranking |author=John Tromp |website=[[GitHub]] | year=2021 | url=https://github.com/tromp/ChessPositionRanking | url-status=live|archive-url=https://web.archive.org/web/20210808152713/https://github.com/tromp/ChessPositionRanking |archive-date=8 August 2021 }}</ref> with a [[game-tree complexity]] of approximately 10<sup>123</sup>. The game-tree complexity of chess was first calculated by [[Claude Shannon]] as 10<sup>120</sup>, a number known as the [[Shannon number]].<ref>[http://mathworld.wolfram.com/Chess.html Chess.] {{webarchive|url=https://web.archive.org/web/20061206004013/http://mathworld.wolfram.com/Chess.html |date=6 December 2006 }} ''Mathworld.Wolfram.com''. Retrieved 5 December 2006.</ref> An average position typically has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218.<ref>{{cite web |url=http://www.chessbox.de/Compu/schachzahl2_e.html |archive-url=https://web.archive.org/web/20070613072827/http://www.chessbox.de/Compu/schachzahl2_e.html |archive-date=13 June 2007 |publisher=ChessBox.de |title=The biggest Number of simultaneous possible legal Moves |url-status=dead}}</ref>
The number of legal positions in chess is estimated to be {{thinspace|(4.59|±|0.38)|×|10<sup>44</sup>}} with a 95% confidence level,<ref>{{cite web |title=Chess Position Ranking |author=John Tromp |website=[[GitHub]] | year=2021 | url=https://github.com/tromp/ChessPositionRanking | url-status=live|archive-url=https://web.archive.org/web/20210808152713/https://github.com/tromp/ChessPositionRanking |archive-date=8 August 2021 }}</ref> with a [[game-tree complexity]] of approximately 10<sup>123</sup>. The game-tree complexity of chess was first calculated by [[Claude Shannon]] as 10<sup>120</sup>, a number known as the [[Shannon number]].<ref>{{cite web|title=Evolution of the Chess Robot: Brute force Wins|first=Jonathan|last=Babb|publisher=Massachusetts Institute of Technology|date=January 10, 1996|url=http://groups.csail.mit.edu/cag/pub/papers/jbabb-area.ps.Z|access-date=21 February 2023|archive-date=21 February 2023|archive-url=https://web.archive.org/web/20230221064724/http://groups.csail.mit.edu/cag/pub/papers/jbabb-area.ps.Z|url-status=live}}</ref> An average position typically has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218.<ref>{{cite web |url=http://www.chessbox.de/Compu/schachzahl2_e.html |archive-url=https://web.archive.org/web/20070613072827/http://www.chessbox.de/Compu/schachzahl2_e.html |archive-date=13 June 2007 |publisher=ChessBox.de |title=The biggest Number of simultaneous possible legal Moves |url-status=dead}}</ref>


In 1913, [[Ernst Zermelo]] used chess as a basis for his theory of game strategies, which is considered one of the predecessors of [[game theory]].<ref>Zermelo, Ernst (1913), Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels, Proceedings of the Fifth International Congress of Mathematicians 2, 501–04. Cited from Eichhorn, Christoph: Der Beginn der Formalen Spieltheorie: Zermelo (1913), [http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf Uni-Muenchen.de] {{webarchive|url=https://web.archive.org/web/20070612134609/http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf |date=12 June 2007 }}. Retrieved 23 March 2007.</ref> [[Zermelo's theorem (game theory)|Zermelo's theorem]] states that it is possible to [[Solving chess|solve chess]], i.e. to determine with certainty the outcome of a perfectly played game (either White can force a win, or Black can force a win, or both sides can force at least a draw).<ref>{{cite web |url=http://www.gap-system.org/~history/Projects/MacQuarrie/Chapters/Ch4.html |title=Fundamentals |work=gap-system.org |url-status=dead |archive-url=https://web.archive.org/web/20110607183513/http://www.gap-system.org/~history/Projects/MacQuarrie/Chapters/Ch4.html |archive-date=7 June 2011}}</ref> However, with 10<sup>43</sup> legal positions in chess, it will take an impossibly long time to compute a perfect strategy with any feasible technology.<ref>{{cite book |title=Encyclopedia of Computer Science and Technology: Volume 8 |chapter=Games |page=394 |isbn=978-0-8247-2258-6 |publisher=CRC Press |year=1977}}</ref>
In 1913, [[Ernst Zermelo]] used chess as a basis for his theory of game strategies, which is considered one of the predecessors of [[game theory]].<ref>Zermelo, Ernst (1913), Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels, Proceedings of the Fifth International Congress of Mathematicians 2, 501–04. Cited from Eichhorn, Christoph: Der Beginn der Formalen Spieltheorie: Zermelo (1913), [http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf Uni-Muenchen.de] {{webarchive|url=https://web.archive.org/web/20070612134609/http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf |date=12 June 2007 }}. Retrieved 23 March 2007.</ref> [[Zermelo's theorem (game theory)|Zermelo's theorem]] states that it is possible to [[Solving chess|solve chess]], i.e. to determine with certainty the outcome of a perfectly played game (either White can force a win, or Black can force a win, or both sides can force at least a draw).<ref>{{cite web |url=http://www.gap-system.org/~history/Projects/MacQuarrie/Chapters/Ch4.html |title=Fundamentals |work=gap-system.org |url-status=dead |archive-url=https://web.archive.org/web/20110607183513/http://www.gap-system.org/~history/Projects/MacQuarrie/Chapters/Ch4.html |archive-date=7 June 2011}}</ref> With 10<sup>43</sup> legal positions in chess, however, it will take an impossibly long time to compute a perfect strategy with any feasible technology.<ref>{{cite book |title=Encyclopedia of Computer Science and Technology: Volume 8 |chapter=Games |page=394 |isbn=978-0-8247-2258-6 |publisher=CRC Press |year=1977}}</ref>
 
====Applied mathematics====
A novel methodology in [[steganography]] explores the use of chess-based covers (such as puzzles, chess problems, game reports, training documents, news articles, etc.) for concealing data within a selection of {{chessgloss|moves}}, each hiding some [[bit]]s.<ref>{{cite journal |last1=Desoky |first1=Abdelrahman |last2=Younis |first2=Mohamed |title=Chestega: chess steganography methodology |journal=Security and Communication Networks |date=November 2009 |volume=2 |issue=6 |pages=555–566 |doi=10.1002/sec.99 |doi-access=free }}</ref><ref>{{cite journal |last1=Hernandez-Castro |first1=Julio C. |last2=Blasco-Lopez |first2=Ignacio |last3=Estevez-Tapiador |first3=Juan M. |last4=Ribagorda-Garnacho |first4=Arturo |title=Steganography in games: A general methodology and its application to the game of Go |journal=Computers & Security |date=February 2006 |volume=25 |issue=1 |pages=64–71 |doi=10.1016/j.cose.2005.12.001 }}</ref> Several proof-of-concept projects have been developed that convert text or files into [[binary code]], which is then converted into a series of legal chess moves, that can then be [[Decryption|decrypted]] and downloaded.<ref>{{Cite web |last=Mukherjee |first=Nayanika |date=15 September 2024 |title='I turned Lichess into Google Drive': 18yo shows how to store files, secret messages in a game of chess |url=https://indianexpress.com/article/puzzles-and-games/info/chess-games-cloud-storage-creative-coding-cryptography-brainteasers-9567020/ |access-date=28 January 2025 |newspaper=[[The Indian Express]]}}</ref>
 
[[Correspondence chess]] has been historically suspected of being a potential steganographic medium. [[Melville Davisson Post]] documented a [[chess problem]] that was used to create a pictorial [[cipher]] during [[World War I]].<ref>{{Cite magazine |last=Post |first=Melville Davisson |author-link=Melville Davisson Post |date=January 1918 |title=German War Ciphers |hdl=2027/uiug.30112077173703?urlappend=%3Bseq=626%3Bownerid=13510798903194481-672 |hdl-access=free |magazine=[[Everybody's Magazine]] |volume=38 |number=1 |pages=28–34 }}</ref><ref>{{Cite magazine |last=Oberhaus |first=Daniel |date=25 March 2017 |title=The Spy Who Checkmated Me: Why Postal Chess Was Banned During Wartime |url=https://www.vice.com/en/article/the-spy-who-checkmated-me-why-postal-chess-was-banned-during-wartime/ |access-date=28 January 2025 |magazine=[[Vice (magazine)|Vice]]}}</ref> During [[World War II]], extensive [[postal censorship]] was imposed on [[military personnel]] from the United States and Canada that made playing correspondence chess impossible, arising from suspicion that chess could be used to send secret messages to the enemies.<ref>{{Cite magazine |last=Dubois |first=Joan |date=September 1991 |title=Golden Knights in Review |url=https://uscf1-nyc1.aodhosting.com/CL-AND-CR-ALL/CL-ALL/1991/1991_09.pdf#page=40 |magazine=[[Chess Life]] |pages=40–45 |via=[[US Chess Federation]] |volume=46 |number=9}}</ref>


===Psychology===
===Psychology===
There is an extensive scientific literature on chess psychology.{{refn|Chess is even called the "[[drosophila]]" of [[cognitive psychology]] and artificial intelligence ([[AI]]) studies, because it represents the domain in which expert performance has been most intensively studied and measured.<ref>Grabner, Stern, & Neubauer (2007) pp. 398–420</ref>|group=note}}<ref>De Groot & Gobet (1996)</ref><ref>Gobet, de Voogt, & Retschitzki (2004)</ref><ref>Holding (1985)</ref><ref>Saariluoma (1995)</ref> [[Alfred Binet]] and others showed that [[knowledge]] and verbal, rather than visuospatial, ability lies at the core of expertise.<ref>Binet (1894)</ref><ref>Robbins (1996), pp. 83–93</ref> In his doctoral thesis, [[Adriaan de Groot]] showed that chess masters can rapidly perceive the key features of a position.<ref>de Groot (1946)</ref> According to de Groot, this [[perception]], made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about six positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.<ref>Richards J. Heuer Jr. ''Psychology of Intelligence Analysis'' Center for the Study of Intelligence, Central Intelligence Agency 1999 (see [https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html Chapter 3] {{webarchive|url=https://web.archive.org/web/20070912045710/https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html |date=12 September 2007 }}).</ref>
There is an extensive scientific literature on chess psychology.{{refn|Chess is even called the "[[drosophila]]" of [[cognitive psychology]] and [[artificial intelligence]] (AI) studies, because it represents the domain in which expert performance has been most intensively studied and measured.<ref>{{harvp|Grabner|Stern|Neubauer|2007|pp=398–420}}</ref>|group=note}}<ref>{{harvp|de Groot|Gobet|1996}}</ref><ref>{{harvp|Gobet|de Voogt|Retschitzki|2004}}</ref><ref>{{harvp|Holding|1985}}</ref><ref>{{harvp|Saariluoma|1995}}</ref> [[Alfred Binet]] and others showed that [[knowledge]] and verbal, rather than visuospatial, ability lies at the core of expertise.<ref>{{harvp|Binet|1894}}</ref><ref>{{harvp|Robbins|Anderson|Barker|Bradley|Fearnyhough|Henson|Hudson|Baddeley|1996|pp=83–93}}</ref> In his doctoral thesis, [[Adriaan de Groot]] showed that chess masters can rapidly perceive the key features of a position.<ref>{{harvp|de Groot|1965}}</ref> According to de Groot, this [[perception]], made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about six positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.<ref>Richards J. Heuer Jr. ''Psychology of Intelligence Analysis'' Center for the Study of Intelligence, Central Intelligence Agency 1999 (see [https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html Chapter 3] {{webarchive|url=https://web.archive.org/web/20070912045710/https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html |date=12 September 2007 }}).</ref>


More recent research has focused on [[chess as mental training]]; the respective roles of knowledge and look-ahead search; [[brain imaging]] studies of chess masters and novices; [[blindfold chess]]; the role of [[Personality psychology|personality]] and [[intelligence]] in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in the development of chess and other domains of expertise has led to much empirical investigation. Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.<ref>Ericsson, K.A., Krampe, R. Th., & Tesch-Römer, C. (1993). {{cite web |url=http://www.freakonomics.com/pdf/DeliberatePractice%28PsychologicalReview%29.pdf |archive-url=https://web.archive.org/web/20060512183911/http://www.freakonomics.com/pdf/DeliberatePractice%28PsychologicalReview%29.pdf |url-status=dead |archive-date=12 May 2006 |title=The role of deliberate practice in the acquisition of expert performance }}&nbsp;{{small|(1.25&nbsp;MB)}} ''Psychological Review'', 100, 363–406. Retrieved 21 March 2017.</ref> Recent research, however, fails to replicate their results and indicates that factors other than practice are also important.<ref>{{Cite journal |last1=Macnamara |first1=Brooke N. |last2=Maitra |first2=Megha |date=21 August 2019 |title=The role of deliberate practice in expert performance: revisiting Ericsson, Krampe & Tesch-Römer (1993) |journal=Royal Society Open Science|volume=6 |issue=8 |page=190327 |doi=10.1177/0963721411421922|pmid=31598236 |pmc=6731745 |s2cid=190327 }}</ref><ref name="Gobet-Fernand2011">Gobet, F. & Chassy, P. (in press). {{cite web |url=http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf |title=Season of birth and chess expertise. |url-status=live |archive-url=https://web.archive.org/web/20110718172434/http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf |archive-date=18 July 2011}}&nbsp;{{small|(65.8&nbsp;KB)}} ''Journal of Biosocial Science''. <br/> Gobet, F. & Campitelli, G. (2007). {{cite web |url=http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf |title=The role of domain-specific practice, handedness and starting age in chess. |url-status=live |archive-url=https://web.archive.org/web/20070808073144/http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf |archive-date=8 August 2007 |df=dmy-all}}&nbsp;{{small|(196&nbsp;KB)}} ''Developmental Psychology'', 43, 159–72. Both retrieved 2007-07-15.</ref>
More recent research has focused on [[chess as mental training]]; the respective roles of knowledge and look-ahead search; [[brain imaging]] studies of chess masters and novices; [[blindfold chess]]; the role of [[Personality psychology|personality]] and [[intelligence]] in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in the development of chess and other domains of expertise has led to much empirical investigation. Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.<ref>{{ cite journal
| last1= Ericsson | first1= K.A.
| last2= Krampe | first2= R. Th.
| last3= Tesch-Römer | first3= C.
| date= 1993
|url=http://www.freakonomics.com/pdf/DeliberatePractice%28PsychologicalReview%29.pdf |archive-url=https://web.archive.org/web/20060512183911/http://www.freakonomics.com/pdf/DeliberatePractice%28PsychologicalReview%29.pdf |url-status=dead |archive-date=12 May 2006 |title=The role of deliberate practice in the acquisition of expert performance | journal=Psychological Review | volume= 100 | issue= 3
| pages= 363–406| doi= 10.1037/0033-295X.100.3.363
| s2cid= 11187529
}}</ref> Recent research, however, fails to replicate their results and indicates that factors other than practice are also important.<ref>{{Cite journal |last1=Macnamara |first1=Brooke N. |last2=Maitra |first2=Megha |date=21 August 2019 |title=The role of deliberate practice in expert performance: revisiting Ericsson, Krampe & Tesch-Römer (1993) |journal=Royal Society Open Science|volume=6 |issue=8 |page=190327 |doi=10.1177/0963721411421922|pmid=31598236 |pmc=6731745 |s2cid=190327 }}</ref><ref name="Gobet-Fernand2011">Gobet, F. & Chassy, P. (in press). {{cite web |url=http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf |title=Season of birth and chess expertise. |url-status=live |archive-url=https://web.archive.org/web/20110718172434/http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf |archive-date=18 July 2011}}&nbsp;{{small|(65.8&nbsp;KB)}} ''Journal of Biosocial Science''. <br /> Gobet, F. & Campitelli, G. (2007). {{cite web |url=http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf |title=The role of domain-specific practice, handedness and starting age in chess. |url-status=live |archive-url=https://web.archive.org/web/20070808073144/http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf |archive-date=8 August 2007 |df=dmy-all}}&nbsp;{{small|(196&nbsp;KB)}} ''Developmental Psychology'', 43, 159–72. Both retrieved 2007-07-15.</ref>
For example, [[Fernand Gobet]] and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring. Compared to the general population, chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.<ref name="Gobet-Fernand2011" />
For example, [[Fernand Gobet]] and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring. Compared to the general population, chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.<ref name="Gobet-Fernand2011" />


A relationship between chess skill and intelligence has long been discussed in scientific literature as well as in popular culture. Academic studies that investigate the relationship date back at least to 1927.<ref>Djakow, I. N., Petrowski, N. W., & Rudik, P. A. (1927).
A relationship between chess skill and intelligence has long been discussed in scientific literature as well as in popular culture. Academic studies that investigate the relationship date back at least to 1927.<ref>Djakow, I. N., Petrowski, N. W., & Rudik, P. A. (1927).


Psychologie des schachspiels.</ref> Although one meta-analysis and most children studies find a positive correlation between general cognitive ability and chess skill, adult studies show mixed results.<ref name=":0">{{Cite journal |date=1 November 2016 |title=The relationship between cognitive ability and chess skill: A comprehensive meta-analysis |journal=Intelligence |language=en |volume=59 |pages=72–83 |doi=10.1016/j.intell.2016.08.002 |issn=0160-2896 |last1=Burgoyne |first1=Alexander P. |last2=Sala |first2=Giovanni |last3=Gobet |first3=Fernand |last4=MacNamara |first4=Brooke N. |last5=Campitelli |first5=Guillermo |last6=Hambrick |first6=David Z. |url=http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf |access-date=26 February 2020 |archive-date=6 May 2020 |archive-url=https://web.archive.org/web/20200506054933/http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf |url-status=live }}</ref><ref>{{Cite journal |last1=Campitelli |first1=Guillermo |last2=Gobet |first2=Fernand |date=5 October 2011 |title=Deliberate Practice: Necessary But Not Sufficient |journal=Current Directions in Psychological Science |volume=20 |issue=5 |pages=280–285 |doi=10.1177/0963721411421922|s2cid=145572294 }}</ref>
Psychologie des schachspiels.</ref> Although one meta-analysis and most children studies find a positive correlation between general cognitive ability and chess skill, adult studies show mixed results.<ref>{{Cite journal |date=1 November 2016 |title=The relationship between cognitive ability and chess skill: A comprehensive meta-analysis |journal=Intelligence |language=en |volume=59 |pages=72–83 |doi=10.1016/j.intell.2016.08.002 |issn=0160-2896 |last1=Burgoyne |first1=Alexander P. |last2=Sala |first2=Giovanni |last3=Gobet |first3=Fernand |last4=MacNamara |first4=Brooke N. |last5=Campitelli |first5=Guillermo |last6=Hambrick |first6=David Z. |url=http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf |access-date=26 February 2020 |archive-date=6 May 2020 |archive-url=https://web.archive.org/web/20200506054933/http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf |url-status=live }}</ref><ref>{{Cite journal |last1=Campitelli |first1=Guillermo |last2=Gobet |first2=Fernand |date=5 October 2011 |title=Deliberate Practice: Necessary But Not Sufficient |journal=Current Directions in Psychological Science |volume=20 |issue=5 |pages=280–285 |doi=10.1177/0963721411421922|s2cid=145572294 }}</ref>
 
{{Chess diagram
|tright
|Richard Réti <br />''[[Ostrava|Ostrauer]] Morgenzeitung'', 1921
|  |  |  |  |  |  |  |kl
|  |  |  |  |  |  |  |
|kd|  |pl|  |  |  |  |
|  |  |  |  |  |  |  |pd
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|  |  |  |  |  |  |  |
|White to move and draw <br/>
 
This [[Réti endgame study]] can be solved by a [[diagonal]] advance of the white king, which brings the king to both pawns simultaneously in order to be able either to stop the black pawn or to support the white pawn on its way to queen.<ref>de la Villa (2008), pp. 179–80</ref>
}}
 
==Composition==
 
{{Main|Chess problem}}
Chess composition is the art of creating chess problems (also called chess compositions). The creator is known as a [[chess composer]].<ref>Howard (1961)</ref> There are many types of chess problems; the two most important are:
* ''{{chessprobgloss|directmate|Directmates}}'': White to move first and checkmate Black within a specified number of moves, against any defense. These are often referred to as "mate in ''n''"&nbsp;– for example "mate in three" (a ''three-mover''); two- and three-move problems are the most common. These usually involve positions that would be highly unlikely to occur in an actual game, and are intended to illustrate a particular ''{{chessprobgloss|theme}}'', usually requiring a surprising or counter-intuitive ''{{chessprobgloss|key}}'' move. Themes associated with chess problems occasionally appear in actual games, when they are referred to as "problem-like" moves.<ref>Hooper & Whyld (1992), p. 110</ref>
* ''[[Endgame study|Studies]]'': orthodox problems where the stipulation is that White to play must win or draw. The majority of studies are [[Chess endgame|endgame]] positions.<ref>Hooper & Whyld (1992), pp. 400–01</ref>
 
[[Fairy chess]] is a branch of chess problem composition involving altered rules, such as the use of unconventional pieces or boards, or unusual stipulations such as [[reflexmate]]s.
 
Tournaments for composition and solving of chess problems are organized by the [[World Federation for Chess Composition]], which works cooperatively with but independent of FIDE. The WFCC awards titles for composing and solving chess problems.<ref>Weenink (1926)</ref>


==Online chess==
==Online chess==
{{Main|Online chess}}
{{Main|Online chess}}
Online chess is chess that is played over the internet, allowing players to play against each other in real time. This is done through the use of [[Internet chess server]]s, which pair up individual players based on their rating using an [[Elo rating system|Elo]] or similar rating system. Online chess saw a spike in growth during the [[quarantine]]s of the [[COVID-19 pandemic]].<ref name=Ruiter>{{cite web |last1=Ruiter |first1=Chananya De |title=The Queen's Gambit And A Rise In Online Chess Playing |url=https://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess |website=Tatler Thailand |access-date=10 January 2021 |language=en-TH |date=16 November 2020 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112150626/https://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess |url-status=live }}</ref><ref name="businessinsider">{{cite web |last1=Jibilian |first1=Isabella |title=Netflix's hit show 'The Queen's Gambit' inspired a chess surge — but now Chess.com is seeing a surge in cheating, too. |url=https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-12 |website=Business Insider |access-date=10 January 2021 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112072313/https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-12 |url-status=live }}</ref> This can be attributed to both isolation and the popularity of [[Netflix]] miniseries ''[[The Queen's Gambit (miniseries)|The Queen's Gambit]]'', which was released in October 2020.<ref name=Ruiter/><ref name="businessinsider"/> Chess app downloads on the [[App Store (iOS/iPadOS)|App Store]] and [[Google Play Store]] rose by 63% after the show debuted.<ref name="morningbrew">{{cite web |last1=Howell |first1=Toby |title=Netflix's 'The Queen's Gambit' is Causing a Surge in Online Chess Play |url=https://www.morningbrew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play |website=Morning Brew |access-date=10 January 2021 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112044420/https://www.morningbrew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play |url-status=live }}</ref> Chess.com saw more than twice as many account registrations in November as it had in previous months, and the number of games played monthly on Lichess doubled as well. There was also a demographic shift in players, with female registration on Chess.com shifting from 22% to 27% of new players.<ref>{{cite web |last1=Settembre |first1=Jeanette |title=Online chess classes see record interest amid pandemic, and after release of Netflix's 'The Queen's Gambit' |url=https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic |website=Fox News |access-date=10 January 2021 |date=9 November 2020 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112133014/https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic |url-status=live }}</ref> [[Grandmaster (chess)|Grandmaster]] [[Maurice Ashley]] said "A boom is taking place in chess like we have never seen maybe since the Bobby Fischer days," attributing the growth to an increased desire to do something constructive during the pandemic.<ref>{{cite web |last1=Rothman |first1=David |title=Online chess makes its biggest move |url=https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/ |website=www.cbsnews.com |access-date=10 January 2021 |language=en |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112030711/https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/ |url-status=live }}</ref> [[United States Chess Federation|USCF]] Women's Program Director [[Jennifer Shahade]] stated that chess works well on the internet, since pieces do not need to be reset and [[Matchmaking (video games)|matchmaking]] is virtually instant.<ref>{{cite web |last1=Robertson |first1=Noah |title=Online chess is thriving, a calming constant in a chaotic year |url=https://www.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year |website=Christian Science Monitor |access-date=10 January 2021 |date=20 August 2020 |archive-date=11 January 2021 |archive-url=https://web.archive.org/web/20210111224133/https://www.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year |url-status=live }}</ref>
 
Online chess is chess played over the internet. This is done through the use of [[List of Internet chess platforms|internet chess platforms]], which use [[Elo rating system|Elo ratings]] or similar systems to pair up individual players. Online chess saw a spike in growth during the [[quarantine]]s of the [[COVID-19 pandemic]].<ref name=Ruiter>{{cite web |last1=Ruiter |first1=Chananya De |title=The Queen's Gambit And A Rise In Online Chess Playing |url=https://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess |website=Tatler Thailand |access-date=10 January 2021 |language=en-TH |date=16 November 2020 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112150626/https://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess |url-status=live }}</ref><ref name="businessinsider">{{cite web |last1=Jibilian |first1=Isabella |title=Netflix's hit show 'The Queen's Gambit' inspired a chess surge — but now Chess.com is seeing a surge in cheating, too. |url=https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-12 |website=Business Insider |access-date=10 January 2021 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112072313/https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-12 |url-status=live }}</ref> This can be attributed to both isolation and the popularity of [[Netflix]] miniseries ''[[The Queen's Gambit (miniseries)|The Queen's Gambit]]'', which was released in October 2020.<ref name=Ruiter/><ref name="businessinsider"/> Chess app downloads on the [[App Store (iOS/iPadOS)|App Store]] and [[Google Play Store]] rose by 63% after the show debuted.<ref name="morningbrew">{{cite web |last1=Howell |first1=Toby |title=Netflix's 'The Queen's Gambit' is Causing a Surge in Online Chess Play |url=https://www.morningbrew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play |website=Morning Brew |access-date=10 January 2021 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112044420/https://www.morningbrew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play |url-status=live }}</ref> [[Chess.com]] saw more than twice as many account registrations in November as it had in previous months, and the number of games played monthly on [[Lichess]] doubled as well. There was also a demographic shift in players, with female registration on Chess.com shifting from 22% to 27% of new players.<ref>{{cite web |last1=Settembre |first1=Jeanette |title=Online chess classes see record interest amid pandemic, and after release of Netflix's 'The Queen's Gambit' |url=https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic |website=Fox News |access-date=10 January 2021 |date=9 November 2020 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112133014/https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic |url-status=live }}</ref> [[Grandmaster (chess)|GM]] [[Maurice Ashley]] said "A boom is taking place in chess like we have never seen maybe since the Bobby Fischer days", attributing the growth to an increased desire to do something constructive during the pandemic.<ref>{{cite web |last1=Rothman |first1=David |title=Online chess makes its biggest move |url=https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/ |website=www.cbsnews.com |date=November 2020 |access-date=10 January 2021 |language=en |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112030711/https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/ |url-status=live }}</ref> [[United States Chess Federation|USCF]] Women's Program Director [[Jennifer Shahade]] stated that chess works well on the internet, since pieces do not need to be reset and [[Matchmaking (video games)|matchmaking]] is virtually instant.<ref>{{cite web |last1=Robertson |first1=Noah |title=Online chess is thriving, a calming constant in a chaotic year |url=https://www.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year |website=Christian Science Monitor |access-date=10 January 2021 |date=20 August 2020 |archive-date=11 January 2021 |archive-url=https://web.archive.org/web/20210111224133/https://www.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year |url-status=live }}</ref>


==Computer chess==
==Computer chess==
{{Main|Computer chess}}
{{Main|Computer chess}}
{{See also|Human–computer chess matches|Deep Blue versus Garry Kasparov|Chess engine}}
{{See also|Human–computer chess matches|Deep Blue versus Garry Kasparov|Chess engine}}
 
The idea of creating a chess-playing machine dates to the 18th&nbsp;century; around 1769, the chess-playing [[automaton]] called [[Mechanical Turk|The Turk]] became famous before being exposed as a [[hoax]].<ref>{{harvp|Levitt|2000}}</ref> Serious trials based on automata, such as [[El Ajedrecista]], were too complex and limited to be useful. Since the advent of the [[digital computer]] in the 1950s, chess enthusiasts, [[computer engineer]]s, and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.<ref>{{harvp|Hsu|2002}}</ref> The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by [[Claude Shannon]].{{refn|[[Alan Turing]] made an attempt in 1953.<ref>{{cite web |url=http://www.turingarchive.org/browse.php/B/7 |title=Digital computers applied to games |author=Alan Turing |publisher=University of Southampton and King's College Cambridge |url-status=live |archive-url=https://web.archive.org/web/20080509054855/http://www.turingarchive.org/browse.php/B/7 |archive-date=9 May 2008 |df=dmy-all}}</ref>|group=note}} He wrote:
The idea of creating a chess-playing machine dates to the 18th&nbsp;century; around 1769, the chess-playing [[automaton]] called [[Mechanical Turk|The Turk]] became famous before being exposed as a [[hoax]].<ref>Levitt (2000)</ref> Serious trials based on automata, such as [[El Ajedrecista]], were too complex and limited to be useful.
{{blockquote|
Since the advent of the [[digital computer]] in the 1950s, chess enthusiasts, [[computer engineer]]s, and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.<ref>Hsu, F.H. (2004). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Princeton University Press. {{ISBN|978-0-691-11818-5}}</ref> The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by [[Claude Shannon]].{{refn|[[Alan Turing]] made an attempt in 1953.<ref>{{cite web |url=http://www.turingarchive.org/browse.php/B/7 |title=Digital computers applied to games |author=Alan Turing |publisher=University of Southampton and King's College Cambridge |url-status=live |archive-url=https://web.archive.org/web/20080509054855/http://www.turingarchive.org/browse.php/B/7 |archive-date=9 May 2008 |df=dmy-all}}</ref>|group=note}} He wrote:
<blockquote>
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of
modern computers.<ref>Shannon, Claude E. XXII. Programming a Computer for Playing Chess. ''Philosophical Magazine'', Ser. 7, Vol. 41, No. 314 – March 1950. Available online at {{cite web |url=http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |title=''computerhistory.org'' |url-status=dead |archive-url=https://web.archive.org/web/20100706211229/http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |archive-date=6 July 2010 }}&nbsp;{{small|(175&nbsp;KB)}} Retrieved 6 December 2006.</ref>
modern computers.<ref>Shannon, Claude E. XXII. Programming a Computer for Playing Chess. ''Philosophical Magazine'', Ser. 7, Vol. 41, No. 314 – March 1950. Available online at {{cite web |url=http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |title=computerhistory.org |url-status=dead |archive-url=https://web.archive.org/web/20100706211229/http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |archive-date=6 July 2010 }}&nbsp;{{small|(175&nbsp;KB)}} Retrieved 6 December 2006.</ref>
</blockquote>
}}


[[File:RS Chess Computer.JPG|thumb|left|upright 0.8|1990s chess-playing computer]]
[[File:RS Chess Computer.JPG|thumb|1990s chess-playing computer]]
The [[Association for Computing Machinery]] (ACM) held the first major chess tournament for computers, the [[North American Computer Chess Championship]], in September 1970. [[Chess (Northwestern University)|CHESS 3.0]], a chess program from [[Northwestern University]], won the championship. The first [[World Computer Chess Championship]], held in 1974, was won by the Soviet program [[Kaissa]]. At first considered only a curiosity, the best [[chess engine|chess playing programs]] have become extremely strong. In 1997, a computer won a chess match using classical time controls against a reigning World Champion for the first time: [[IBM|IBM's]] [[IBM Deep Blue|Deep Blue]] beat [[Garry Kasparov]] 3½–2½ (it scored two wins, one loss, and three [[draw (chess)|draws]]).<ref>Hsu (2002), pp. 295–96</ref><ref>[http://researchweb.watson.ibm.com/deepblue/watch/html/c.shtml Deep Blue – Kasparov Match] {{webarchive|url=https://web.archive.org/web/20100302133413/http://researchweb.watson.ibm.com/deepblue/watch/html/c.shtml |date=2 March 2010 }}. ''research.ibm.com''. Retrieved 30 November 2006.</ref> There was some controversy over [[Human–computer chess matches#1997|the match]],<ref>{{cite magazine |url=https://www.wired.com/2012/09/deep-blue-computer-bug/ |title=Did a Computer Bug Help Deep Blue Beat Kasparov? |magazine=Wired |date=28 September 2012 |last1=Finley|first1=Klint|access-date=14 May 2018 |archive-url=https://web.archive.org/web/20180515043725/https://www.wired.com/2012/09/deep-blue-computer-bug/ |archive-date=15 May 2018 |url-status=live}}</ref> and human-computer matches were relatively close over the next few years, until convincing computer victories in [[Human–computer chess matches#Hydra–Adams (2005)|2005]] and [[Human–computer chess matches#Kramnik – Deep Fritz (2006)|in 2006]].
The [[Association for Computing Machinery]] (ACM) held the first major chess tournament for computers, the [[North American Computer Chess Championship]], in September 1970. [[Chess (Northwestern University)|CHESS 3.0]], a chess program from [[Northwestern University]], won the championship. The first [[World Computer Chess Championship]], held in 1974, was won by the Soviet program [[Kaissa]]. At first considered only a curiosity, the best [[chess engine|chess playing programs]] have become extremely strong. In 1997, a computer won a chess match using classical time controls against a reigning World Champion for the first time: [[IBM|IBM's]] [[IBM Deep Blue|Deep Blue]] beat [[Garry Kasparov]] 3½–2½ (it scored two wins, one loss, and three [[draw (chess)|draws]]).<ref>{{harvp|Hsu|2002|pp=295–296}}</ref><ref>[http://researchweb.watson.ibm.com/deepblue/watch/html/c.shtml Deep Blue – Kasparov Match] {{webarchive|url=https://web.archive.org/web/20100302133413/http://researchweb.watson.ibm.com/deepblue/watch/html/c.shtml |date=2 March 2010 }}. {{em|research.ibm.com}}. Retrieved 30 November 2006.</ref> There was some controversy over [[Deep Blue versus Garry Kasparov|the match]],<ref>{{cite magazine |url=https://www.wired.com/2012/09/deep-blue-computer-bug/ |title=Did a Computer Bug Help Deep Blue Beat Kasparov? |magazine=Wired |date=28 September 2012 |last1=Finley|first1=Klint|access-date=14 May 2018 |archive-url=https://web.archive.org/web/20180515043725/https://www.wired.com/2012/09/deep-blue-computer-bug/ |archive-date=15 May 2018 |url-status=live}}</ref> and [[Human–computer chess matches|human–computer matches]] were relatively close over the next few years, until convincing computer victories in [[Human–computer chess matches#Hydra–Adams (2005)|2005]] and in [[Human–computer chess matches#Kramnik–Deep Fritz (2006)|2006]].


In 2009, a [[mobile phone]] won a [[Category (chess tournament)|category]] 6 tournament with a performance rating of 2898: chess engine [[Hiarcs]] 13 running on the mobile phone [[HTC Touch HD]] won the Copa Mercosur tournament with nine wins and one draw.<ref>{{cite web |url=https://theweekinchess.com/html/twic771.html#13 |archive-url=https://web.archive.org/web/20110930232108/https://theweekinchess.com/html/twic771.html#13 |archive-date=30 September 2011 |title=Hiarcs 13 wins Copa Mercosur |access-date=4 September 2010 |last1=Crowther|first1=Mark|website=[[The Week in Chess]]}}</ref> The best chess programs are now able to consistently beat the strongest human players, to the extent that [[Human–computer chess matches|human–computer matches]] no longer attract interest from chess players or the media.<ref>{{Cite web|title=20 Years Later, Humans Still No Match For Computers On The Chessboard|url=https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-no-match-for-computers-on-the-chessboard|last1=Siegel|first1=Robert|date=October 24, 2016|access-date=2021-03-11|website=NPR.org|language=en|archive-date=26 November 2020|archive-url=https://web.archive.org/web/20201126080706/https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-no-match-for-computers-on-the-chessboard|url-status=live}}</ref> While the [[World Computer Chess Championship]] still exists, the [[Top Chess Engine Championship]] (TCEC) is widely regarded as the unofficial world championship for chess [[chess engine|engines]].<ref>{{cite web |last=Kosteniuk |first=Alexandra |date=August 15, 2013 |title=TCEC Computer Chess Championship New Season starts August 26th |url=http://www.chessblog.com/2013/08/tcec-computer-chess-championship-new.html |archive-url=https://web.archive.org/web/20131025063745/http://www.chessblog.com/2013/08/tcec-computer-chess-championship-new.html |archive-date=October 25, 2013 |access-date=October 25, 2013 |website=Chess News Blog}}</ref><ref>{{cite web |last=Soltis |first=Andy |date=June 9, 2013 |title=Engine Super Bowl |url=https://nypost.com/2013/06/09/engine-super-bowl/ |access-date=October 25, 2013 |website=New York Post |archive-date=3 May 2016 |archive-url=https://web.archive.org/web/20160503041111/http://nypost.com/2013/06/09/engine-super-bowl/ |url-status=live }}</ref><ref>{{cite web |last=Roeder |first=Oliver |date=January 25, 2022 |title=We Taught Computers To Play Chess — And Then They Left Us Behind |url=https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/ |access-date=February 15, 2022 |website=[[Fivethirtyeight]] |archive-date=16 February 2022 |archive-url=https://web.archive.org/web/20220216055753/https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/ |url-status=live }}</ref> The current champion is [[Stockfish (chess)|Stockfish]].
In 2009, a [[mobile phone]] won a [[Category (chess tournament)|category]] 6 tournament with a performance rating of 2898: chess engine [[Hiarcs]] 13 running on the mobile phone [[HTC Touch HD]] won the Copa Mercosur tournament with nine wins and one draw.<ref>{{cite web |url=https://theweekinchess.com/html/twic771.html#13 |archive-url=https://web.archive.org/web/20110930232108/https://theweekinchess.com/html/twic771.html#13 |archive-date=30 September 2011 |title=Hiarcs 13 wins Copa Mercosur |access-date=4 September 2010 |last1=Crowther|first1=Mark|website=[[The Week in Chess]]}}</ref> The best chess programs are now able to consistently beat the strongest human players, to the extent that human–computer matches no longer attract interest from chess players or the media.<ref>{{Cite web|title=20 Years Later, Humans Still No Match For Computers On The Chessboard|url=https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-no-match-for-computers-on-the-chessboard|last1=Siegel|first1=Robert|date=October 24, 2016|access-date=2021-03-11|website=NPR.org|language=en|archive-date=26 November 2020|archive-url=https://web.archive.org/web/20201126080706/https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-no-match-for-computers-on-the-chessboard|url-status=live}}</ref> While the [[World Computer Chess Championship]] still exists, the [[Top Chess Engine Championship]] (TCEC) is widely regarded as the unofficial world championship for chess [[chess engine|engines]].<ref>{{cite web |last=Kosteniuk |first=Alexandra |date=August 15, 2013 |title=TCEC Computer Chess Championship New Season starts August 26th |url=http://www.chessblog.com/2013/08/tcec-computer-chess-championship-new.html |archive-url=https://web.archive.org/web/20131025063745/http://www.chessblog.com/2013/08/tcec-computer-chess-championship-new.html |archive-date=October 25, 2013 |access-date=October 25, 2013 |website=Chess News Blog}}</ref><ref>{{cite web |last=Soltis |first=Andy |date=June 9, 2013 |title=Engine Super Bowl |url=https://nypost.com/2013/06/09/engine-super-bowl/ |access-date=October 25, 2013 |website=New York Post |archive-date=3 May 2016 |archive-url=https://web.archive.org/web/20160503041111/http://nypost.com/2013/06/09/engine-super-bowl/ |url-status=live }}</ref><ref>{{cite web |last=Roeder |first=Oliver |date=January 25, 2022 |title=We Taught Computers To Play Chess — And Then They Left Us Behind |url=https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/ |access-date=February 15, 2022 |website=[[Fivethirtyeight]] |archive-date=16 February 2022 |archive-url=https://web.archive.org/web/20220216055753/https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/ |url-status=live }}</ref> The current champion is [[Stockfish (chess)|Stockfish]].
 
With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. [[Internet Chess Server]]s allow people to find and play opponents worldwide. The presence of computers and modern communication tools have raised concerns regarding [[Cheating in chess|cheating]] during games.<ref>{{cite news |url=https://www.nytimes.com/2006/08/08/sports/othersports/08chess.html |title=Cheating Accusations in Mental Sports, Too |access-date=28 August 2010 |work=The New York Times |last1=McClain|first1=Dylan Loeb|date=8 August 2006 |url-status=live |archive-url=https://web.archive.org/web/20111205235525/http://www.nytimes.com/2006/08/08/sports/othersports/08chess.html |archive-date=5 December 2011}}</ref>


With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. [[Internet Chess Server]]s allow people to find and play opponents worldwide. The presence of computers and modern communication tools have raised concerns regarding [[Cheating in chess|cheating during games]].<ref>{{cite news |url=https://www.nytimes.com/2006/08/08/sports/othersports/08chess.html |title=Cheating Accusations in Mental Sports, Too |access-date=28 August 2010 |work=The New York Times |last1=McClain|first1=Dylan Loeb|date=8 August 2006 |url-status=live |archive-url=https://web.archive.org/web/20111205235525/http://www.nytimes.com/2006/08/08/sports/othersports/08chess.html |archive-date=5 December 2011}}</ref>
{{clear}}
{{clear}}


==Variants==
==Related games==
{{Main|Chess variant|List of chess variants}}
[[File:Sittuyin starting position No. 8.PNG|right|thumb|[[Sittuyin]], after setup phase. Players elect their own starting setups behind the pawns.]]
There are more than two thousand published chess variants, games with similar but different rules.<ref>Pritchard (2000), p. 8</ref> Most of them are of relatively recent origin.<ref>Pritchard details 1,450 of them in {{cite book |last=Pritchard |first=D.B. |author-link=David Pritchard (chess player) |title=The Encyclopedia of Chess Variants |publisher=Games & Puzzles Publications |year=1994 |isbn=978-0-9524142-0-9}} "Of these, about half date from between 700 and 1970 (1,200 years!), half from the last quarter of the twentieth century." Parlett (1999), p. 312</ref> They include:
Related games include:
* direct predecessors of chess, such as [[chaturanga]] and [[shatranj]];
* direct predecessors of chess, such as [[chaturanga]] and [[shatranj]];
* traditional national or regional games that share common ancestors with Western chess such as [[xiangqi]], [[shogi]], [[janggi]], [[makruk]], [[sittuyin]], and [[shatar]];
* traditional national or regional games that share common ancestors with Western chess such as [[xiangqi]] (Chinese chess), [[shogi]] (Japanese chess), [[janggi]] (Korean chess), [[makruk|ouk chatrang]] (Cambodian chess), [[makruk]] (Thai chess), [[sittuyin]] (Burmese chess), and [[shatar]] (Mongolian chess);
* modern variations employing different rules (e.g. [[Losing chess]] or [[Chess960]]{{refn|In 2008 FIDE added Chess960 rules to an appendix of the Handbook.<ref name="FideLawsOfChess2009">From [http://aekphotography.co.uk/CAA/html/laws_historic.html laws history page of the CCA] {{Webarchive|url=https://web.archive.org/web/20200706060640/http://aekphotography.co.uk/CAA/html/laws_historic.html |date=6 July 2020 }} {{Cite web|title=FIDE Laws of Chess - coming into force on 1 July 2009|url=http://aekphotography.co.uk/CAA/Laws_of_Chess_2009.pdf|access-date=5 July 2020|website=CCA - Chess Arbiters’ Association|archive-date=21 October 2020|archive-url=https://web.archive.org/web/20201021164037/http://aekphotography.co.uk/CAA/Laws_of_Chess_2009.pdf|url-status=live}}</ref> This section is now classified under "Guidelines",<ref name="FideLawsOfChess"/> indicating that the rules presented do not have the weight of FIDE law.|group=note}}), different forces (e.g. [[Dunsany's Chess]]), [[Fairy piece|non-standard pieces]] (e.g. [[Grand Chess]]), and different board geometries (e.g. [[hexagonal chess]] or [[Infinite chess]]);
In the comparison of chess with games often referred to as national forms of chess, chess may be referred to as ''Western chess'' or ''international chess''.<ref name="Parlett p276">"Western culture regards Chess as a particular game with a particular set of rules governed by an international authority (FIDE – the Fédération Internationale des Echecs). Variously known as International Chess, World Chess, Orthochess, and so on [...]" {{harvp|Parlett|1999|p=276}}</ref><ref name="Schmittberger p186">{{cite book |last=Schmittberger |first=R. Wayne |title=New Rules for Classic Games |publisher=John Wiley & Sons Inc |year=1992 |page=[https://archive.org/details/newrulesforclass00rway/page/186 186] |quote=The form of chess most people know&nbsp;– which is sometimes referred to as Western chess, orthodox chess, or orthochess&nbsp;– is itself just one of many that have been played throughout history. |isbn=978-0-471-53621-5 |url=https://archive.org/details/newrulesforclass00rway/page/186}}</ref>


In the context of chess variants, regular (i.e. FIDE) chess is commonly referred to as ''Western chess'', ''international chess'', ''orthodox chess'', ''orthochess'', and ''classic chess''.<ref>"Western culture regards Chess as a particular game with a particular set of rules governed by an international authority (FIDE – the Fédération Internationale des Echecs). Variously known as International Chess, World Chess, Orthochess, and so on, [...]" Parlett (1999), p. 276</ref><ref>{{cite book |last=Schmittberger |first=R. Wayne |title=New Rules for Classic Games |publisher=John Wiley & Sons Inc |year=1992 |page=[https://archive.org/details/newrulesforclass00rway/page/186 186] |quote=The form of chess most people know&nbsp;– which is sometimes referred to as Western chess, orthodox chess, or orthochess&nbsp;– is itself just one of many that have been played throughout history. |isbn=978-0-471-53621-5 |url=https://archive.org/details/newrulesforclass00rway/page/186}}</ref>
===Chess variants===
{{Main|Chess variant|List of chess variants}}


== Unicode ==
[[File:Capablanca_playing_Capablanca_chess.jpg|thumb|[[José Raúl Capablanca|Capablanca]] demonstrating Capablanca chess on a 10×10 board as reported in a 1929 April issue of ''[[The Times]]'']]
{{Main|Chess symbols in Unicode}}
There are more than two thousand published chess variants, games with similar but different rules,<ref>{{harvp|Pritchard|2000|p=8}}</ref> most of which are of relatively recent origin.<ref>Pritchard details 1,450 of them in {{cite book |last=Pritchard |first=D.B. |author-link=David Pritchard (chess player) |title=The Encyclopedia of Chess Variants |publisher=Games & Puzzles Publications |year=1994 |isbn=978-0-9524142-0-9}} "Of these, about half date from between 700 and 1970 (1,200 years!), half from the last quarter of the twentieth century." {{harvp|Parlett|1999|p=312}}</ref>


The [[Unicode Consortium]] has adopted Chess symbols as part of the [[Miscellaneous Symbols]] Unicode block. The six white pieces are located in the code point range of U+2654 &ndash; U+2659; the six black pieces are located in the code point range of U+265A &ndash; U+265F.<ref name="unicode-misc">{{cite web |title=Miscellaneous Symbols |url=http://www.unicode.org/charts/PDF/U2600.pdf |website=The Unicode Standard, version 14.0 |publisher=The Unicode Consortium |access-date=12 March 2022 |archive-date=27 April 2011 |archive-url=https://web.archive.org/web/20110427074954/http://unicode.org/charts/PDF/U2600.pdf |url-status=live }}</ref>
They include modern variations employing different rules (e.g. [[losing chess]] and [[Chess960]]{{refn|In 2008 FIDE added Chess960 rules to an appendix of the Handbook.<ref name="FideLawsOfChess2009">From {{Cite web|title=Laws Historic |url=http://aekphotography.co.uk/CAA/html/laws_historic.html|access-date=2022-12-29|website=Chess Arbiters' Association|archive-date=6 July 2020|archive-url=https://web.archive.org/web/20200706060640/http://aekphotography.co.uk/CAA/html/laws_historic.html|url-status=live}}: {{Cite web|title=FIDE Laws of Chess - coming into force on 1 July 2009 |url=http://aekphotography.co.uk/CAA/Laws_of_Chess_2009.pdf|access-date=5 July 2020|website=Chess Arbiters' Association|archive-date=21 October 2020|archive-url=https://web.archive.org/web/20201021164037/http://aekphotography.co.uk/CAA/Laws_of_Chess_2009.pdf|url-status=live}}</ref> This section is now classified under "Guidelines",<ref name="FideLawsOfChess"/> indicating that the rules presented do not have the weight of FIDE law.|group=note}}), different armies (e.g. [[Dunsany's chess]]), [[Fairy piece|non-standard pieces]] (e.g. [[Knighted chess|Capablanca chess]] and [[Falcon–hunter chess]]), and different board geometries (e.g. [[hexagonal chess]] and [[infinite chess]]). In the context of chess variants, chess is commonly referred to as ''orthodox chess'', ''orthochess'', and ''classic chess''.<ref name="Parlett p276" /><ref name="Schmittberger p186" />


==See also==
==See also==
{{Portal|Chess}}
[[File:Paris - Playing chess at the Jardins du Luxembourg - 2955.jpg|thumb|right|Public chess tables in the [[Jardin du Luxembourg]], Paris]]
* [[Glossary of chess]]
* [[Glossary of chess]]
* [[List of chess games]]
* [[Glossary of chess problems]]
* [[List of abstract strategy games]]
* [[List of chess players]]
* [[List of chess players]]
* [[List of strong chess tournaments]]
* [[List of World Chess Championships]]
* [[List of World Chess Championships]]
* [[Outline of chess]]
* [[Women in chess]]
* [[Women in chess]]
{{clear}}


==Notes==
==Footnotes==
{{Reflist|group=note|30em}}
{{Reflist|group=note|30em}}


==References==
==Notes==
{{Reflist}}
{{Reflist}}


===Bibliography===
==References==
{{Refbegin|30em}}
{{Refbegin|30em}}
* {{Cite book |author=Adams, Jenny |title=Power Play: The Literature and Politics of Chess in the Late Middle Ages |publisher=University of Pennsylvania Press |location=Philadelphia |year=2006 |isbn=978-0-8122-3944-7 |oclc=238812746}}
* {{Cite book |last=Adams |first=Jenny |title=Power Play: The Literature and Politics of Chess in the Late Middle Ages |publisher=University of Pennsylvania Press |location=Philadelphia |year=2006 |isbn=978-0-8122-3944-7 |oclc=238812746}}
* {{Cite book |author=Binet, A. |year=1894 |title=Psychologie des grands calculateurs et joueurs d'échecs |language=fr |location=Paris |publisher=Hachette |oclc=287413777}}
* {{Cite book |last=Binet |first=A. |year=1894 |title=Psychologie des grands calculateurs et joueurs d'échecs |language=fr |location=Paris |publisher=Hachette |oclc=287413777}}
* {{Cite book |author=Bird, Henry Edward |author-link=Henry Bird (chess player) |orig-year=First published 1893 |year=2008 |title=Chess History and Reminiscences |publisher=Forgotten Books |isbn=978-1-60620-897-7}}
* {{cite book |last1=Brunning |first1=Sue |last2=Yu-Ping |first2=Luk |last3=O'Connell |first3=Elisabeth R. |last4=Williams |first4=Tim |title=Silk Roads |publisher=The British Museum |publication-date=2024 |isbn=978-0-7141-2498-8}}
* {{Cite book |author=Graham Burgess |title=The Mammoth Book of Chess |publisher=Carroll & Graf |year=2000 |isbn=978-0-7867-0725-6 |location=New York}}
* {{Cite book |last=Burgess |first=Graham |title=The Mammoth Book of Chess |publisher=Carroll & Graf |year=2000 |isbn=978-0-7867-0725-6 |location=New York}}
* {{Cite book |last1=Burgess |first1=Graham |author-link=Graham Burgess |last2=Nunn |first2=John |author-link2=John Nunn |last3=Emms |first3=John |author-link3=John Emms (chess player) |title=The Mammoth Book of the World's Greatest Chess Games |year=2004 |edition=2nd |publisher=Carroll & Graf |isbn=978-0-7867-1411-7 |location=New York |url=https://archive.org/details/mammothbookofwor0000burg }}
* {{Cite book |last1=Burgess |first1=Graham |author-link=Graham Burgess |last2=Nunn |first2=John |author-link2=John Nunn |last3=Emms |first3=John |author-link3=John Emms (chess player) |title=The Mammoth Book of the World's Greatest Chess Games |year=2004 |edition=2nd |publisher=Carroll & Graf |isbn=978-0-7867-1411-7 |location=New York |url=https://archive.org/details/mammothbookofwor0000burg }}
* {{Cite book |last=Davidson |first=Henry A. |year=1949 |title=A Short History of Chess |publisher=D. McKay Co |isbn=978-0-679-14550-9 |oclc=17340178 |location=New York}}
* {{Cite book |last=Davidson |first=Henry A. |year=1949 |title=A Short History of Chess |publisher=D. McKay Co |isbn=978-0-679-14550-9 |oclc=17340178 |location=New York}}
* {{Cite book |author1=de Groot |author2=Adriaan D. |orig-year=1946 (first Dutch ed.) |year=1965 |edition=English |title=Thought and Choice in Chess |location=The Hague |publisher=[[Mouton de Gruyter|Mouton]] |oclc=4988227}}
* {{Cite book |last=de Groot |first=Adriaan D. |orig-year=1946 (first Dutch ed.) |year=1965 |edition=English |title=Thought and Choice in Chess |location=The Hague |publisher=[[Mouton de Gruyter|Mouton]] |oclc=4988227}}
* {{Cite book |author1=de Groot, Adriaan D. |author2=Gobet, Fernand |title=Perception and Memory in Chess: Heuristics of the Professional Eye |location=Assen, NL |publisher=Van Gorcum |year=1996 |isbn=978-90-232-2949-0}}
* {{Cite book |last1=de Groot |first1=Adriaan D. |last2=Gobet |first2=Fernand |title=Perception and Memory in Chess: Heuristics of the Professional Eye |location=Assen, NL |publisher=Van Gorcum |year=1996 |isbn=978-90-232-2949-0}}
* {{Cite book |author=de la Villa, Jesús |author-link=Jesús de la Villa |title=100 Endgames You Must Know |publisher=[[New in Chess]] |year=2008 |isbn=978-90-5691-244-4}}
* {{Cite book |last=de la Villa |first=Jesús |author-link=Jesús de la Villa |title=100 Endgames You Must Know |publisher=[[New in Chess]] |year=2008 |isbn=978-90-5691-244-4}}
* {{Cite book |last=Emms |first=John |author-link=John Emms (chess player)|title=Starting Out: Minor Piece Endgames |year=2004|publisher=Everyman Chess |isbn=978-1857443592 |location=London}}
* {{Cite book |last=Emms |first=John |author-link=John Emms (chess player)|title=Starting Out: Minor Piece Endgames |year=2004|publisher=Everyman Chess |isbn=978-1857443592 |location=London}}
* {{Cite book |last=Evans |first=Larry |author-link=Larry Evans (chess grandmaster) |title=New Ideas in Chess |year=1958 |publisher=Pitman (1984 [[Dover Publications|Dover]] edition) |isbn= 978-0-486-28305-0|location=New York}}
* {{Cite book |last=Evans |first=Larry |author-link=Larry Evans (chess grandmaster) |title=New Ideas in Chess |year=1958 |publisher=Pitman (1984 [[Dover Publications|Dover]] edition) |isbn= 978-0-486-28305-0|location=New York}}
* {{Cite book|title=Players and Pawns|author=Fine, Gary Alan|publisher=University of Chicago Press|year=2015|isbn=9780226265032|location=United Kingdom}}
* {{Cite book|title=Players and Pawns|last=Fine |first=Gary Alan|publisher=University of Chicago Press|year=2015|isbn=9780226265032|location=United Kingdom}}
* {{Cite book |author=Franklin, Benjamin |author-link=Benjamin Franklin |url=https://archive.org/details/benjaminfranklin00fran_1 |url-access=registration |page=[https://archive.org/details/benjaminfranklin00fran_1/page/289 289] |title=A Benjamin Franklin Reader |orig-year=1779 |year=2003 |publisher=[[Simon & Schuster]] |location=New York |access-date=12 December 2010 |isbn=978-0-7432-5782-4 }}
* {{Cite book |last=Franklin |first=Benjamin |author-link=Benjamin Franklin |url=https://archive.org/details/benjaminfranklin00fran_1 |url-access=registration |page=[https://archive.org/details/benjaminfranklin00fran_1/page/289] |title=A Benjamin Franklin Reader |orig-year=1779<!--quote dated 1786---> |year=2003 |publisher=[[Simon & Schuster]] |location=New York |access-date=12 December 2010 |isbn=978-0-7432-5782-4 }}
* {{Cite book |author1=Gobet, Fernand |author2=de Voogt, Alex |author3=Retschitzki, Jean |title=Moves in Mind: The Psychology of Board Games |location=Hove, UK |publisher=Psychology Press |year=2004 |isbn=978-1-84169-336-1 |oclc=53962630}}
* {{Cite book |last1=Gobet |first1=Fernand |last2=de Voogt |first2=Alex |last3=Retschitzki |first3=Jean |title=Moves in Mind: The Psychology of Board Games |location=Hove, UK |publisher=Psychology Press |year=2004 |isbn=978-1-84169-336-1 |oclc=53962630}}
* {{Cite journal |title=Individual differences in chess expertise: A psychometric investigation |journal=Acta Psychologica |volume=124 |issue=3 |date=March 2007 |pages=398–420 |doi=10.1016/j.actpsy.2006.07.008 |pmid=16942740 |last1=Grabner |first1=RH |last2=Stern |first2=E |last3=Neubauer |first3=AC}}
* {{Cite journal |title=Individual differences in chess expertise: A psychometric investigation |journal=Acta Psychologica |volume=124 |issue=3 |date=March 2007 |pages=398–420 |doi=10.1016/j.actpsy.2006.07.008 |doi-access=free|pmid=16942740 |last1=Grabner |first1=RH |last2=Stern |first2=E |last3=Neubauer |first3=AC}}
* {{Cite book |last=Harding |first=Tim |title=Better Chess for Average Players |year=2003 |publisher=Courier Dover Publications |isbn=978-0-486-29029-4 |oclc=33166445 |location=New York}}
* {{Cite book |last=Harding |first=Tim |title=Better Chess for Average Players |year=2003 |publisher=Courier Dover Publications |isbn=978-0-486-29029-4 |oclc=33166445 |location=New York}}
* {{Cite book |author=Hartston, William R. |title=The Kings of Chess |year=1985 |publisher=Pavilion Books |isbn=978-0-06-015358-8 |location=New York |url=https://archive.org/details/kingsofchesshi00hart }}
* {{Cite book |last=Hartston |first=William R. |title=The Kings of Chess |year=1985 |publisher=Pavilion Books |isbn=978-0-06-015358-8 |location=New York |url=https://archive.org/details/kingsofchesshi00hart }}
* {{Cite book |author=Holding, Dennis |title=The Psychology of Chess Skill |publisher=Erlbaum |year=1985 |isbn=978-0-89859-575-8 |oclc=11866227 |location=Hillsdale, NJ}}
* {{Cite book |last=Holding |first=Dennis |title=The Psychology of Chess Skill |publisher=Erlbaum |year=1985 |isbn=978-0-89859-575-8 |oclc=11866227 |location=Hillsdale, NJ}}
* {{Cite book |author1=Hooper, David |author-link1=David Vincent Hooper |author2=Whyld, Kenneth |author-link2=Kenneth Whyld |title=The Oxford Companion to Chess, Second edition |publisher=Oxford University Press |year=1992 |isbn=978-0-19-866164-1 |oclc=25508610 |location=Oxford; New York | title-link=The Oxford Companion to Chess}}
* {{Cite book |last1=Hooper |first1=David |author-link1=David Vincent Hooper |last2=Whyld |first2=Kenneth |author-link2=Kenneth Whyld |title=The Oxford Companion to Chess, Second edition |publisher=Oxford University Press |year=1992 |isbn=978-0-19-866164-1 |oclc=25508610 |location=Oxford; New York | title-link=The Oxford Companion to Chess}}
* {{Cite book |author=Howard, Kenneth S |title=How to Solve Chess Problems |publisher=Courier Dover Publications |year=1961 |isbn=978-0-486-20748-3 |location=New York}}
* {{Cite book |last=Howard |first=Kenneth S |author-link=Kenneth Howard |title=How to Solve Chess Problems |publisher=Courier Dover Publications |year=1961 |isbn=978-0-486-20748-3 |location=New York}}
* {{Cite book |author=Feng-Hsiung Hsu |title=Behind Deep Blue: Building the Computer that Defeated the World Chess Champion |publisher=[[Princeton University Press]] |year=2002 |isbn=978-0-691-09065-8 |oclc=50582855 |location=Princeton}}
* {{Cite book |last=Hsu |first=Feng-Hsiung |title=Behind Deep Blue: Building the Computer that Defeated the World Chess Champion |publisher=[[Princeton University Press]] |year=2002 |isbn=978-0-691-09065-8 |oclc=50582855 |location=Princeton}}
* {{Cite book |last=Kasparov |first=Garry |author-link=Garry Kasparov |title=My Great Predecessors, part I |year=2003a |publisher=[[Everyman Chess]] |isbn=978-1-85744-330-1 |oclc=223602528 |location=London; Guilford, CT | title-link=My Great Predecessors}}
* {{Cite book |last=Kasparov |first=Garry |author-link=Garry Kasparov |title=My Great Predecessors, part I |year=2003a |publisher=[[Everyman Chess]] |isbn=978-1-85744-330-1 |oclc=223602528 |location=London; Guilford, CT | title-link=My Great Predecessors}}
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part II |year=2003b |publisher=Everyman Chess |isbn=978-1-85744-342-4 |oclc=223906486 |location=London; Guilford, CT}}
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part II |year=2003b |publisher=Everyman Chess |isbn=978-1-85744-342-4 |oclc=223906486 |location=London; Guilford, CT}}
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* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part IV |year=2004b |publisher=Everyman Chess |isbn=978-1-85744-395-0 |oclc=52949851 |location=London; Guilford, CT}}
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part IV |year=2004b |publisher=Everyman Chess |isbn=978-1-85744-395-0 |oclc=52949851 |location=London; Guilford, CT}}
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part V |year=2006 |publisher=Everyman Chess |isbn=978-1-85744-404-9 |oclc=52949851 |location=London; Guilford, CT}}
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part V |year=2006 |publisher=Everyman Chess |isbn=978-1-85744-404-9 |oclc=52949851 |location=London; Guilford, CT}}
* {{Cite book |author=Keene, Raymond |title=Gary Kasparov's Best Games |publisher=B.T. Batsford |year=1993 |isbn=978-0-7134-7296-7 |oclc=29386838 |location=London}}
* {{Cite book |last=Keene |first=Raymond |title=Gary Kasparov's Best Games |publisher=B.T. Batsford |year=1993 |isbn=978-0-7134-7296-7 |oclc=29386838 |location=London}}
* {{Cite book |last=Landsberger |first=Kurt |title=William Steinitz, Chess Champion: A Biography of the Bohemian Caesar |publisher=[[McFarland & Company]] |year=1992 |isbn=0-89950-758-1}}
* {{Cite book |last=Lasker |first=Emanuel |author-link=Emanuel Lasker |title=Lasker's Chess Primer |year=1934 |publisher=Billings (1988 reprint) |isbn=978-0-7134-6241-8 |location=London}}
* {{Cite book |last=Lasker |first=Emanuel |author-link=Emanuel Lasker |title=Lasker's Chess Primer |year=1934 |publisher=Billings (1988 reprint) |isbn=978-0-7134-6241-8 |location=London}}
* {{Cite book |author=Leibs, Andrew |year=2004 |title=Sports and Games of the Renaissance |publisher=Greenwood Publishing Group |isbn=978-0-313-32772-8 |location=Westport, CT}}
* {{Cite book |last=Levitt |first=Gerald M. |title=The Turk, Chess Automaton |publisher=McFarland & Company |year=2000 |isbn=978-0-7864-0778-1 |oclc=226148928 |location=Jefferson, NC}}
* {{Cite book |author=Levitt, Gerald M. |title=The Turk, Chess Automaton |publisher=McFarland & Company |year=2000 |isbn=978-0-7864-0778-1 |oclc=226148928 |location=Jefferson, NC}}
* {{Cite book |last=Li |first=David H. |author-link=David H. Li |title=The Genealogy of Chess |publisher=Premier |year=1998 |isbn=978-0-9637852-2-0 |oclc=39281682 |location=Bethesda, MD}}
* {{Cite book |author=Li, David H. |author-link=David H. Li |title=The Genealogy of Chess |publisher=Premier |year=1998 |isbn=978-0-9637852-2-0 |oclc=39281682 |location=Bethesda, MD}}
* {{Cite book|title=Ancient Board Games in Perspective: The Beginnings of Chess|last=Mark |first=Michael|publisher=British Museum Press|year=2007|isbn=9780714111537|location=United Kingdom}}
* {{Cite book|title=Ancient Board Games in Perspective: The Beginnings of Chess|author=Mark, Michael|publisher=British Museum Press|year=2007|isbn=9780714111537|location=United Kingdom}}
* {{Cite book |last=Metzner |first=Paul |title=Crescendo of the Virtuoso: Spectacle, Skill, and Self-Promotion in Paris during the Age of Revolution |publisher=University of California Press |year=1998 |isbn=978-0-520-20684-7 |oclc=185289629 |url=http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress |location=Berkeley |access-date=28 August 2010 |archive-date=6 July 2010 |archive-url=https://web.archive.org/web/20100706122359/http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress |url-status=live }}
* {{Cite book |author=Metzner, Paul |title=Crescendo of the Virtuoso: Spectacle, Skill, and Self-Promotion in Paris during the Age of Revolution |publisher=University of California Press |year=1998 |isbn=978-0-520-20684-7 |oclc=185289629 |url=http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress |location=Berkeley |access-date=28 August 2010 |archive-date=6 July 2010 |archive-url=https://web.archive.org/web/20100706122359/http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress |url-status=live }}
* {{Cite book |last=Murray |first=H.J.R. |author-link=H. J. R. Murray |title=A History of Chess |publisher=Benjamin Press |year=1985 |isbn=978-0-936317-01-4 |oclc=13472872 |location=Northampton, Mass. |url=https://archive.org/details/AHistoryOfChessHJRMurray/page/n33/mode/2up |orig-date=First pub. 1913 by [[Oxford University Press]] }}
* {{Cite book |author=Murray, H.J.R. |author-link=H. J. R. Murray |title=A History of Chess |publisher=Benjamin Press (originally published by Oxford University Press) |year=1913 |isbn=978-0-936317-01-4 |oclc=13472872 |location=Northampton, Mass. |url=https://archive.org/details/AHistoryOfChessHJRMurray/page/n33/mode/2up }}
* {{Cite book|last=Nimzowitsch|first=Aron|title=My System: 21st Century Edition|date=1925|publisher=Hays Pub|others=Lou Hays|isbn=1-880673-85-1|location=Dallas, Tex.|oclc=25278950}}
* {{Cite book |author=Olmert, Michael |year=1996 |title=Milton's Teeth and Ovid's Umbrella: Curiouser & Curiouser Adventures in History |publisher=Simon & Schuster |location=New York |isbn=978-0-684-80164-3 |url=https://archive.org/details/miltonsteethovid00olme }}
* {{Cite book |last=Olmert |first=Michael |year=1996 |title=Milton's Teeth and Ovid's Umbrella: Curiouser & Curiouser Adventures in History |publisher=Simon & Schuster |location=New York |isbn=978-0-684-80164-3 |url=https://archive.org/details/miltonsteethovid00olme }}
* {{cite book |last=Parlett |first=David |author-link=David Parlett |title=The Oxford History of Board Games |url=https://archive.org/details/oxfordhistoryofb0000parl |url-access=registration |publisher=[[Oxford University Press]] Inc |year=1999 |isbn=978-0-19-212998-7 }}
* {{cite book |last=Parlett |first=David |author-link=David Parlett |title=The Oxford History of Board Games |url=https://archive.org/details/oxfordhistoryofb0000parl |url-access=registration |publisher=[[Oxford University Press]] Inc |year=1999 |isbn=978-0-19-212998-7 }}
* {{Cite book |author=Pritchard, David |title=Popular Chess Variants |publisher=Batsford Chess Books |year=2000 |isbn=978-0-7134-8578-3 |oclc=44275285 |location=London}}
* {{Cite book |last=Pritchard |first=David |title=Popular Chess Variants |publisher=Batsford Chess Books |year=2000 |isbn=978-0-7134-8578-3 |oclc=44275285 |location=London}}
* {{Cite journal |last1=Robbins |first1=T.W. |year=1996 |title=Working Memory in Chess |journal=Memory & Cognition |pages=83–93 |doi=10.3758/BF03197274 |pmid=8822160 |last2=Anderson |first2=E.J. |last3=Barker |first3=D.R. |last4=Bradley |first4=A.C. |last5=Fearnyhough |first5=C. |last6=Henson |first6=R. |last7=Hudson |first7=S.R. |last8=Baddeley |first8=A.D. |volume=24 |issue=1 |s2cid=14009447 |doi-access=free }}
* {{Cite journal |last1=Robbins |first1=T.W. |year=1996 |title=Working Memory in Chess |journal=Memory & Cognition |pages=83–93 |doi=10.3758/BF03197274 |pmid=8822160 |last2=Anderson |first2=E.J. |last3=Barker |first3=D.R. |last4=Bradley |first4=A.C. |last5=Fearnyhough |first5=C. |last6=Henson |first6=R. |last7=Hudson |first7=S.R. |last8=Baddeley |first8=A.D. |volume=24 |issue=1 |s2cid=14009447 |doi-access=free }}
* {{Cite book |author=Saariluoma, Pertti |title=Chess Players' Thinking: A Cognitive Psychological Approach |publisher=Routledge |year=1995 |isbn=978-0-415-12079-1 |location=New York}}
* {{Cite book |last=Saariluoma |first=Pertti |title=Chess Players' Thinking: A Cognitive Psychological Approach |publisher=Routledge |year=1995 |isbn=978-0-415-12079-1 |location=New York}}
* {{Cite book |last=Silman |first=Jeremy |author-link=Jeremy Silman |title=The Complete Book of Chess Strategy |publisher=Silman-James Press |year=1998 |isbn=978-1-890085-01-8 |location=Los Angeles}}
* {{Cite book |last=Silman |first=Jeremy |author-link=Jeremy Silman |title=The Complete Book of Chess Strategy |publisher=Silman-James Press |year=1998 |isbn=978-1-890085-01-8 |location=Los Angeles}}
* {{Cite book |author=Shibut, Macon |title=Paul Morphy and the Evolution of Chess Theory |publisher=Courier Dover Publications |year=2004 |isbn=978-0-486-43574-9 |oclc=55639730 |location=New York}}
* {{Cite book |last=Shibut |first=Macon |title=Paul Morphy and the Evolution of Chess Theory |publisher=Courier Dover Publications |year=2004 |isbn=978-0-486-43574-9 |oclc=55639730 |location=New York}}
* {{Cite book |author=Steinitz, William |author2=Landsberger, Kurt |title=The Steinitz Papers: Letters and Documents of the First World Chess Champion |publisher=McFarland & Company |year=2002 |isbn=978-0-7864-1193-1 |oclc=48550929 |location=Jefferson, NC}}
* {{Cite journal |last=Tamburro |first=Pete |date=September 2010 |title=Challenging the Ruy Lopez |journal=[[Chess Life]] |pages=18–21 }}
* {{Cite journal |author=Tamburro, Pete |date=September 2010 |title=Challenging the Ruy Lopez |journal=[[Chess Life]] |pages=18–21 }}
* {{Cite book |last=Tarrasch |first=Siegbert |author-link=Siegbert Tarrasch |title=The Game of Chess |publisher=Courier Dover Publications |year=1987 |isbn=978-0-486-25447-0 |oclc=15631832 |location=New York}}
* {{Cite book |author=Tarrasch, Siegbert |author-link=Siegbert Tarrasch |title=The Game of Chess |publisher=Courier Dover Publications |year=1987 |isbn=978-0-486-25447-0 |oclc=15631832 |location=New York}}
* {{Cite book|title=Elephants and Kings: An Environmental History|last=Trautmann | first = Thomas|publisher=University of Chicago Press|year=2015|isbn=9780226264530|location=United States}}
* {{Cite book|title=Elephants and Kings: An Environmental History|author=Trautmann, Thomas|publisher=University of Chicago Press|year=2015|isbn=9780226264530|location=United States}}
* {{Cite book |last=Vale |first=Malcolm |title=The Princely Court: Medieval Courts and Culture in North-West Europe, 1270–1380 |publisher=Oxford University Press |year=2001 |isbn=978-0-19-926993-8 |oclc=47049906 |location=Oxford}}
* {{Cite book |author=Vale, Malcolm |title=The Princely Court: Medieval Courts and Culture in North-West Europe, 1270–1380 |publisher=Oxford University Press |year=2001 |isbn=978-0-19-926993-8 |oclc=47049906 |location=Oxford}}
* {{Cite book|title=The Sháhnáma of Firdausí: Volume VII|last=Warner |first=A.G.|publisher=Routledge|year=2000|isbn=9781136396809|location=United Kingdom}}
* {{Cite book |last=Verwer |first=Renzo |title=Bobby Fischer for Beginners |year=2010 |publisher=[[New in Chess]] |isbn=978-90-5691-315-1 |location=Alkmaar}}
* {{Cite book|title=The Sháhnáma of Firdausí: Volume VII|author=Warner, A.G.|publisher=Routledge|year=2000|isbn=9781136396809|location=United Kingdom}}
* {{Cite book |last=Watson |first=John |author-link=John L. Watson |title=Secrets of Modern Chess Strategy |year=1998 |publisher=[[Gambit Publications]] |isbn=978-1-901983-07-4 |location=London}}
* {{Cite book |last=Watson |first=John |author-link=John L. Watson |title=Secrets of Modern Chess Strategy |year=1998 |publisher=[[Gambit Publications]] |isbn=978-1-901983-07-4 |location=London}}
* {{cite book |author=Weenink, H.G.M. |editor1=Hume, G. |editor2=White, A.C. |title=The Chess Problem |publisher=Office of The Chess Amateur |location=Stroud |year=1926 |oclc=3617028}}
* {{cite book |last=Weenink |first=H.G.M. |editor1=Hume, G. |editor2=White, A.C. |title=The Chess Problem |publisher=Office of The Chess Amateur |location=Stroud |year=1926 |oclc=3617028}}
* {{Cite book |author=Weissberger, Barbara F. |title=Isabel Rules: Qonstructing Queenship, Wielding Power |publisher=University of Minnesota Press |year=2004 |isbn=978-0-8166-4164-2 |oclc=217447754 |location=Minneapolis}}
* {{Cite book |last=Weissberger |first=Barbara F. |title=Isabel Rules: Qonstructing Queenship, Wielding Power |publisher=University of Minnesota Press |year=2004 |isbn=978-0-8166-4164-2 |oclc=217447754 |location=Minneapolis}}
* {{Cite journal |last=Wilkinson |first=Charles K. |title=Chessmen and Chess |journal=The Metropolitan Museum of Art Bulletin |volume=New Series 1 |pages=271–79 |date=May 1943 |doi=10.2307/3257111 |issue=9 |jstor=3257111}}
* {{Cite book |title=Birth of the Chess Queen |isbn=978-0-06-009064-7 |last=Yalom |first=Marilyn |year=2004 |publisher=Harper Collins Publishers |location=New York}}
* {{Cite book |title=Birth of the Chess Queen |isbn=978-0-06-009064-7 |author=Yalom, Marilyn |year=2004 |publisher=Harper Collins Publishers |location=New York}}
{{Refend}}
{{Refend}}


==Further reading==
==Further reading==
* {{Cite book |last=Bird |first=Henry |author-link=Henry Bird (chess player) |orig-year=First published 1893 |year=2008 |title=Chess History and Reminiscences |publisher=Forgotten Books |isbn=978-1-60620-897-7}}
* {{Cite book |author=Dunnington, Angus |year=2003 |title=Chess Psychology: Approaching the Psychological Battle Both on and Off the Board |publisher=[[Everyman Chess]] |isbn=978-1-85744-326-4 |ref=none}}
* {{Cite book |author=Dunnington, Angus |year=2003 |title=Chess Psychology: Approaching the Psychological Battle Both on and Off the Board |publisher=[[Everyman Chess]] |isbn=978-1-85744-326-4 |ref=none}}
* {{Cite book |author=Fine, Reuben |title=The World's Great Chess Games |publisher=Courier Dover Publications |year=1983 |isbn=978-0-486-24512-6 |oclc=9394460| author-link=Reuben Fine |ref=none}}
* {{Cite book |author=Fine, Reuben |title=The World's Great Chess Games |publisher=Courier Dover Publications |year=1983 |isbn=978-0-486-24512-6 |oclc=9394460| author-link=Reuben Fine |ref=none}}
* {{Cite book |author=Hale, Benjamin |year=2008 |title=Philosophy Looks at Chess |publisher=[[Open Court Publishing Company]] |isbn=978-0-8126-9633-2 |ref=none}}
* {{Cite book |author=Hale, Benjamin |year=2008 |title=Philosophy Looks at Chess |publisher=[[Open Court Publishing Company]] |isbn=978-0-8126-9633-2 |ref=none}}
* {{Cite journal |last1=Ilko |first1=Krisztina |title=Chess and Race in the Global Middle Ages |journal=Speculum |date=2024 |volume=99 |issue=2 |pages=480–540 |doi=10.1086/729294}}
* {{Cite book |author=Kotov, Alexander |year=1971 |title=Think Like a Grandmaster |publisher=B.T. Batsford Ltd |isbn=978-0-7134-3160-5| author-link=Alexander Kotov |ref=none}}
* {{Cite book |author=Kotov, Alexander |year=1971 |title=Think Like a Grandmaster |publisher=B.T. Batsford Ltd |isbn=978-0-7134-3160-5| author-link=Alexander Kotov |ref=none}}
* {{Cite book |author=Lasker, Emanuel |year=1960 |title=Lasker's Manual of Chess |publisher=Dover |isbn=978-0-486-20640-0| author-link=Emanuel Lasker |ref=none}}
* {{Cite book |author=Lasker, Emanuel |year=1960 |title=Lasker's Manual of Chess |publisher=Dover |isbn=978-0-486-20640-0| author-link=Emanuel Lasker |ref=none}}
* {{Cite book |last=Leibs |first=Andrew |year=2004 |title=Sports and Games of the Renaissance |publisher=Greenwood Publishing Group |isbn=978-0-313-32772-8 |location=Westport, CT}}
* {{Cite book |author=Mason, James |title=The Art of Chess |publisher=Dover Publications |year=1947 |isbn=978-0-486-20463-5 |oclc=45271009| author-link=James Mason (chess player) |ref=none}} (see the included supplement, "How Do You Play Chess")
* {{Cite book |author=Mason, James |title=The Art of Chess |publisher=Dover Publications |year=1947 |isbn=978-0-486-20463-5 |oclc=45271009| author-link=James Mason (chess player) |ref=none}} (see the included supplement, "How Do You Play Chess")
* {{Cite book |author=Pachman, Ludek |year=1971 |title=Modern Chess Strategy |publisher=Dover |isbn=978-0-486-20290-7| author-link=Ludek Pachman |ref=none}}
* {{Cite book |author=Pachman, Luděk |year=1971 |title=Modern Chess Strategy |publisher=Dover |isbn=978-0-486-20290-7| author-link=Luděk Pachman |ref=none}}
* {{Cite book |author=Réti, Richard |year=1960 |title=Modern Ideas in Chess |publisher=Dover |isbn=978-0-486-20638-7| author-link=Richard Réti |ref=none}}
* {{Cite book |author=Réti, Richard |year=1960 |title=Modern Ideas in Chess |publisher=Dover |isbn=978-0-486-20638-7| author-link=Richard Réti |ref=none}}
* {{Cite book |author=Rizzitano, James |title=Understanding Your Chess |publisher=Gambit Publications |year=2004 |isbn=978-1-904600-07-7 |oclc=55205602 |ref=none}}
* {{Cite book |author=Rizzitano, James |title=Understanding Your Chess |publisher=Gambit Publications |year=2004 |isbn=978-1-904600-07-7 |oclc=55205602 |ref=none}}
* {{Cite book |last1=Steinitz |first1=William |last2=Landsberger |first2=Kurt |title=The Steinitz Papers: Letters and Documents of the First World Chess Champion |publisher=McFarland & Company |year=2002 |isbn=978-0-7864-1193-1 |oclc=48550929 |location=Jefferson, NC}}
* {{Cite book |last=Verwer |first=Renzo |title=Bobby Fischer for Beginners |year=2010 |publisher=[[New in Chess]] |isbn=978-90-5691-315-1 |location=Alkmaar}}
* {{Cite journal |last=Wilkinson |first=Charles K. |title=Chessmen and Chess |journal=The Metropolitan Museum of Art Bulletin |volume=New Series 1 |pages=271–79 |date=May 1943 |doi=10.2307/3257111 |issue=9 |jstor=3257111}}


==External links==
==External links==
{{Library resources box |about=yes |by=no }}
<!--PLEASE DISCUSS ALL ADDITIONAL LINKS ON TALK PAGES BEFORE YOU ADD THEM HERE. OTHERWISE THEY WILL BE REMOVED INSTANTLY.-->
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{{Spoken Wikipedia|Chess.ogg|date=2016-10-18}}
{{Spoken Bharatpedia|Chess.ogg|date=2016-10-18}}
{{Sister project links|chess|n=Category:Chess|s=Portal:Chess|d=Q718|voy=Chess|species=no|m=no|mw=no}}
; International organizations
* {{Curlie|Games/Board_Games/Abstract/Battle_Games/Chess/}}
;International organizations
* [http://www.fide.com/ FIDE]&nbsp;– [[FIDE|World Chess Federation]]
* [http://www.fide.com/ FIDE]&nbsp;– [[FIDE|World Chess Federation]]
* [http://www.iccf.com/ ICCF]&nbsp;– [[International Correspondence Chess Federation]]
* [http://www.iccf.com/ ICCF]&nbsp;– [[International Correspondence Chess Federation]]


;News
; News
* [http://www.chessbase.com/ Chessbase news]
* [http://www.chessbase.com/ Chessbase news]
* [http://www.theweekinchess.com/ The Week in Chess]
* [http://www.theweekinchess.com/ The Week in Chess]


;History
; History
* [http://www.chesshistory.com/winter/extra/factfinder.html Chesshistory.com]
* [http://www.chesshistory.com/winter/extra/factfinder.html Chesshistory.com]


{{Chess|sp=us}}
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[[Category:Chess| ]]
[[Category:Chess| ]]
[[Category:Abstract strategy games]]
[[Category:Abstract strategy games]]
[[Category:Individual sports]]
[[Category:Individual sports]]
[[Category:Indian inventions]]
[[Category:Traditional board games]]
[[Category:Traditional board games]]
[[Category:Partially solved games]]
[[Category:Partially solved games]]
[[Category:Games related to chaturanga]]
[[Category:Games related to chaturanga]]

Latest revision as of 04:54, 17 March 2026


Template:Infobox game

Chess is a board game for two players, played on a square board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns, with each piece type having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw.

The recorded history of chess dates back to the emergence of chaturanga in 7th-century India. Chaturanga is also thought to be an ancestor of similar games like janggi, xiangqi, and shogi. After its introduction to Persia, it spread to the Arab world and then to Europe. The modern rules of chess emerged in Europe at the end of the 15th century, becoming standardized and gaining universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide.

Organized chess arose in the 19th century. International chess competitions today are governed by the International Chess Federation FIDE (Fédération Internationale des Échecs). The first universally recognized World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Gukesh Dommaraju is the current World Champion, having won the title in 2024.

Template:AN chess

A large body of chess theory has developed since the game's inception. Aspects of art are found in chess composition, and chess has in turn influenced Western culture and the arts, and has relevance to other fields such as mathematics, computer science, and psychology. One of the goals of early computer scientists was to create a chess-playing machine. In 1997, Deep Blue became the first computer to win a match with a reigning World Champion when it defeated Garry Kasparov. The chess engines of today are significantly stronger than the best human players and have greatly influenced the development of chess theory. Chess, however, is not a solved game.

Rules[edit | edit source]

The rules of chess are published by FIDE (Script error: The function "langx" does not exist., 'International Chess Federation'), world governing body of chess, in its Handbook.[1] Rules published by national governing bodies, or by unaffiliated chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently revised in 2023.

Setup[edit | edit source]

Setup at the start of a chess game

Chess sets come in a wide variety of styles. The Staunton pattern is the most common, and is usually required for competition.[2] Chess sets come with pieces in two colors, referred to as white and black, regardless of their actual color; the players controlling the color sets are referred to as White and Black, respectively. Each set comes with at least the following 16 pieces in both colors: one king, one queen, two rooks, two bishops, two knights, and eight pawns.[1]

The game is played on a square board of eight rows (called Template:Chessgloss) and eight columns (called Template:Chessgloss). Although it does not affect gameplay, by convention the 64 squares alternate in color and are referred to as light and dark squares.[1]

Template:Chess diagram To start the game, White's pieces are placed on the first rank in the following order, from left to right: rook, knight, bishop, queen, king, bishop, knight, rook. Pawns are placed on each square of the second rank. Black's position mirrors White's, with equivalent pieces on every file.[1] The board is oriented so that the right-hand corner nearest each player is a light square; as a result the white queen always starts on a light square, while the black queen starts on a dark square. This may be remembered by the phrases "white on the right" and "queen on her color".[3]

In informal games, colors may be decided either by mutual agreement, or by lot. The rules of chess do not prescribe any particular method for deciding colors by lot, but a common traditional method is to conceal a white pawn in one hand and a black pawn in the other and have the opponent choose.[4]

In competitions, the piece colors are normally allocated to players by the organizers, but occasionally are decided by lot, for example in the first round of a player vs. player match or a team vs team match. In this case, the organizers are free to use any method they wish to decide the colors, from a simple coin toss or card draw, to more creative methods. For example at the U.S. China Chess Summit, a friendly match between the two countries played in Seattle in 2001, the first round colors were decided by a game of Jenga, won by the Chinese.[5]

Movement[edit | edit source]

White moves first, after which players alternate turns. One piece is moved per turn (except when castling, during which two pieces are moved). In the diagrams, dots mark the squares to which each type of piece can move if unoccupied by friendly pieces and there are no intervening piece(s) of either color (except the knight, which leaps over any intervening pieces). With the sole exception of en passant, a piece captures an enemy piece by moving to the square it occupies, removing it from play and taking its place. The pawn is the only piece that does not capture the way it moves, and it is the only piece that moves and captures in only one direction (forwards from the player's perspective). A piece is said to control empty squares on which it could capture, attack squares with enemy pieces it could capture, and defend squares with pieces of the same color on which it could recapture. Moving is compulsory; a player may not skip a turn, even when having to move is detrimental.

  • The king moves one square in any direction. There is also a special move called castling which moves the king and a rook. The king is the most valuable piece—it is illegal to play any move that puts one's king under attack by an opponent piece. A move that attacks the king must be parried immediately; if this cannot be done, the game is lost. (See § Check and checkmate.)
  • A rook can move any number of squares along a rank or file. A rook is involved in the king's castling move.
  • A bishop can move any number of squares diagonally.
  • A queen combines the power of a rook and bishop and can move any number of squares along a rank, file, or diagonal.
  • A knight moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.) The knight is the only piece that can leap over other pieces.
  • A pawn can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can optionally advance two squares along the same file, provided both squares are unoccupied (diagram dots). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that square (diagram crosses). It cannot capture a piece while advancing along the same file, nor can it move to either square diagonally in front without capturing. Pawns have two special moves: the en passant capture and promotion.

Check and checkmate[edit | edit source]

When a king is under immediate attack, it is in check. A move in response to a check is legal only if it results in a position in which the king is no longer in check. There are three ways to counter a check:

  • Capture the checking piece.
  • Interpose a piece between the checking piece and the king (possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king).
  • Move the king to a square where it is not under attack.

The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and there is no legal way to get it out of check. In casual games, it is common to announce "check" when putting the opponent's king in check, but this is not required by the rules of chess and is usually not done in tournaments.[6]

Castling[edit | edit source]

Examples of castling (view animation)

Kings can castle once per game. Castling consists of moving the king two squares toward either rook of the same color, and then placing the rook on the square that the king crossed.

Castling is possible only if the following conditions are met:[1]

  • Neither the king nor the rook has previously moved during the game.
  • There are no pieces between the king and the rook.
  • The king is not in check and does not pass through or finish on a square controlled by an enemy piece.

Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square. It is also still permitted if the king had been in check earlier in the game, provided that the check was resolved without moving the king.

Special pawn moves[edit | edit source]

Examples of special pawn moves: (left) promotion; (right) en passant

Pawns have two special moves:

  • En passant: when a pawn makes a two-square advance to the same rank as an opponent's pawn on an adjacent file, that pawn can capture it en passant ("in passing"), moving to one square behind the captured pawn. A pawn can only be captured en passant on the turn after it makes a two-square advance. In the animated diagram, the black pawn advances two squares from g7 to g5, and the white pawn on f5 takes it en passant, landing on g6.
  • Promotion: when a pawn advances to its Template:Chessgloss, it is promoted and replaced with the player's choice of a queen, rook, bishop, or knight. Usually, pawns are promoted to queens; choosing another piece is called underpromotion. In the animated diagram, the c7-pawn is advanced to c8 and promoted to a queen. If the required piece is not available (e.g. a second queen), an inverted rook is sometimes used as a substitute,[7]:17 but this is not recognized in FIDE-sanctioned games.

End of the game[edit | edit source]

Win[edit | edit source]

A game can be won in the following ways:

  • Checkmate: The opposing king is in check and no move can get it out of check. (See § Check and checkmate.)
  • Resignation: A player may resign, conceding the game to the opponent.[8] If, however, the opponent has no way of checkmating the resigned player, this is a draw under FIDE Laws.[1] Most tournament players consider it good etiquette to resign in a hopeless position.[9][10]
  • Win on time: In games with a time control, a player wins if the opponent runs out of time, even if the opponent has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the game to continue.
  • Forfeit: A player who cheats, violates the rules, or violates the rules of conduct specified for the particular tournament can be forfeited. Occasionally, both players are forfeited.[1]

Draw[edit | edit source]

There are several ways a game can end in a draw:

  • Stalemate: If the player to move has no legal move, but is not in check, the position is a stalemate, and the game is drawn.
  • Dead position: If neither player is able to checkmate the other by any legal sequence of moves, the game is drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is impossible and the game is drawn by this rule. On the other hand, if each player still has a knight, there is a theoretical albeit highly unlikely possibility of checkmate, so this rule does not apply. The dead position rule supersedes an older rule that referred to "insufficient material", thereby extending it to include other positions in which checkmate is impossible, such as blocked pawn endings in which the pawns cannot be attacked.
  • Draw by agreement: In tournament chess, draws are most commonly reached by mutual agreement between the players. The correct procedure is to make a move, to verbally offer the draw, and then to start the opponent's clock. If a draw is offered before making a move, the opponent has the right to ask the player to make a move before making their decision on whether or not to accept the draw offer. Traditionally, players were allowed to agree to a draw at any point in the game, occasionally even without having played a single move. Since the 2000s, efforts have been made to discourage early draws, for example by forbidding draw offers before a certain number of moves have been completed or even forbidding draw offers altogether.
  • Threefold repetition: This most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. The three occurrences of the position need not occur on consecutive moves for a claim to be valid. The addition of the fivefold repetition rule in 2014 requires the arbiter to intervene immediately and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without requiring a claim by either player. FIDE rules make no mention of perpetual check; this is merely a specific type of draw by threefold repetition.
  • Fifty-move rule: If during the previous 50 moves no pawn has been moved and no capture has been made, either player can claim a draw. The addition of the seventy-five-move rule in 2014 requires the arbiter to intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without requiring a claim by either player. There are several known endgames in which it is possible to force a mate but it requires more than 50 moves before a pawn move or capture is made; examples include some endgames with two knights against a pawn and some pawnless endgames such as queen against two bishops. Historically, FIDE has sometimes revised the fifty-move rule to make exceptions for these endgames, but these exceptions have since been repealed. Some correspondence chess organizations do not enforce the fifty-move rule.[note 1]
  • Draw on time: In games with a time control, the game is drawn if a player is out of time but no sequence of legal moves would allow the opponent to checkmate the player.[1]
  • Draw by resignation: Under FIDE Laws, a game is drawn if a player resigns but no sequence of legal moves would allow the opponent to checkmate that player.[1]

Time control[edit | edit source]

In competition, chess games are played with a time control. Time controls are generally divided into categories based on the amount of time given to each player, which range from classical time controls, which allot about 2 hours or more to each player and which can take upwards of seven hours (even longer if adjournments are permitted), to bullet chess, in which players receive less than three minutes each. Between these are rapid chess (ten to sixty minutes per player) and blitz chess (three to ten minutes). Non-classical chess is sometimes referred to as fast chess.

Typical digital and analog chess clocks

Time is controlled using a chess clock with two displays, one for each player's remaining time. Analog chess clocks have been largely replaced by digital clocks, which allow for time controls with increments.

There are some aspects unique to online chess. A premove allows a player to submit a move on the opponent's turn, which gets played automatically if possible using little to no time. Premoves, alongside the relative ease of digital inputs, make faster time controls feasible online.

Time controls are also enforced in correspondence chess competitions. A typical time control is 50 days for every 10 moves. Time is usually allotted per move in online correspondence chess.

Notation[edit | edit source]

Historically, many different notation systems have been used to record chess moves; the standard system today is short-form algebraic notation.[12] In this system, files are labeled a through h and ranks are labeled 1 through 8. Squares are identified by the file and rank they occur on; "g3" is the square on the g-file and the third rank. In English, the piece notations are: K (king), Q (queen), R (rook), B (bishop), and N (knight; N is used to avoid confusion with king). Different initials are used in other languages. Moves are recorded as follows:

notation of piece moveddestination square
Square names in algebraic chess notation

For example, Qg5 means "queen moves to g5". Pawns have no letter initials; e4 simply means "pawn moves to e4". When multiple moves could be rendered the same way, the file or rank from which the piece moved is added to resolve ambiguity (e.g. Ngf3 means "knight from the g-file moves to the square f3"; R1e2 means "rook on the first rank moves to e2"). If a move may be disambiguated by rank or file, it is done by file, and in the rare case that both are needed, squares are listed normally (e.g. Qh4xe1).

If the move is a capture, "x" is usually inserted before the destination square, thus Bxf3 means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is often listed even when no disambiguation is necessary; for example, exd5 ("pawn on the e-file captures on d5").

If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example, e1=Q or e1Q). Castling is indicated by the special notations 0-0 for Template:Chessgloss castling and 0-0-0 for Template:Chessgloss castling. A move that places the opponent's king in check usually has the notation "+" suffixed. Checkmate can be indicated by suffixing "#". At the end of the game, "1–0" means White won, "0–1" means Black won, and "½–½" indicates a draw.[1] Chess moves can be annotated with punctuation marks and other symbols. For example: "!" indicates a good move; "!!" an excellent move; "?" a mistake; "??" a blunder; "!?" an interesting move that may not be best; or "?!" a dubious move not easily refuted.[13]

"Scholar's mate"

Moves are written as White/Black pairs, preceded by the move number and a period. Individual moves by White are also recorded this way, while moves by Black are written with an ellipsis after the move number. For example, one variation of a simple trap known as the Scholar's mate (see animated diagram) can be recorded: Template:Blockindent The move 3...Nf6?? is recorded as a blunder, as it allows 4.Qxf7 checkmate.

Games or sequences may be recorded in Portable Game Notation (PGN), a text-based file format with support for annotative symbols, commentary, and background information, such as player names. It is based on short form English algebraic notation incorporating markup language. PGN transcripts, stored digitally as PGN (.pgn) files can be processed by most chess software and are easily readable by humans.

Variants of algebraic notation include long algebraic, in which both the departure and destination square are indicated; abbreviated algebraic, in which capture signs, check signs, and ranks of pawn captures may be omitted; and figurine algebraic notation, used in chess books and magazines, which uses graphic symbols instead of initials to indicate pieces for readability regardless of language.

Until about 1980, the majority of English language chess publications used descriptive notation, in which files are identified by the initial letter of the piece that occupies the first rank at the beginning of the game. In descriptive notation, the common opening move 1.e4 is rendered as "1.P-K4" ("pawn to king four"). Another system, ICCF numeric notation, is recognized by the International Correspondence Chess Federation.

In tournament games, players are normally required to keep a Template:Chessgloss (written record of the game). This is a requirement in all FIDE-sanctioned games played at classical time controls.[1] For this purpose, only algebraic notation is recognized by FIDE, though variants such as long algebraic are acceptable; game scores recorded in a different notation system may not be used as evidence in the event of a dispute.

Gameplay[edit | edit source]

Theory[edit | edit source]

Chess has an extensive literature. In 1913, the chess historian H.J.R. Murray estimated the total number of books, magazines, and chess columns in newspapers to be about 5,000.[14] B.H. Wood estimated the number, as of 1949, to be about 20,000.[15] David Hooper and Kenneth Whyld write that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed."[15] Significant public chess libraries include the John G. White Chess and Checkers Collection at Cleveland Public Library, with over 32,000 chess books and over 6,000 bound volumes of chess periodicals;[16] and the Chess & Draughts collection at the National Library of the Netherlands, with about 30,000 books.[17]

Strategy[edit | edit source]

Example of underlying pawn structure

Chess strategy is concerned with the evaluation of chess positions and with setting up goals and long-term plans for future play. During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the pawn structure, king safety, and the control of key squares or groups of squares (for example, diagonals, open files, and dark or light squares).

The most basic step in evaluating a position is to count the total value of pieces of both sides.[18] The point values used for this purpose are based on experience; usually, pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop or knight being known as the exchange), and queens about nine points. The king is more valuable than all of the other pieces combined, since its checkmate loses the game, but is still capable as a fighting piece; in the endgame, the king is generally more powerful than a bishop or knight but less powerful than a rook.[19] These basic values are then modified by other factors like position of the piece (e.g. advanced pawns are usually more valuable than those on their initial squares), coordination between pieces (e.g. a pair of bishops usually coordinate better than a bishop and a knight), or the type of position (e.g. knights are generally better in Template:Chessgloss with many pawns while bishops are more powerful in Template:Chessgloss).[20]

Another important factor in the evaluation of chess positions is pawn structure (sometimes known as the pawn skeleton): the configuration of pawns on the chessboard.[21] Since pawns are the least mobile of the pieces, pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in pawn structure include isolated, doubled, or backward pawns and Template:Chessgloss; once created, they are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for example, by the possibility of developing an attack).[22]

Tactics[edit | edit source]

In chess, tactics generally refer to short-term maneuvers—so short-term that they can be calculated in advance by a human player. The possible depth of calculation depends on the player's ability. In Template:Chessgloss positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a limited number of Template:Chessgloss variations, strong players can calculate long sequences of moves.

Theoreticians describe many elementary tactical methods and typical maneuvers, for example: pins, forks, skewers, batteries, discovered attacks (especially discovered checks), zwischenzugs, deflections, decoys, sacrifices, underminings, overloadings, and interferences.[23] Simple one-move or two-move tactical actions—threats, exchanges of Template:Chessgloss, and double attacks—can be combined into longer sequences of tactical maneuvers that are often forced from the point of view of one or both players. A forced variation that involves a sacrifice and usually results in a tangible gain is called a combination.[24] Brilliant combinations, such as those in the Immortal Game, are considered beautiful and are admired by chess lovers.

A common type of chess exercise, aimed at developing players' tactical skills, is a position where a combination is available and the challenge is to find it. Such positions are usually handcrafted, taken from actual games or from analysis of actual games. Solutions usually result in checkmate, decisive advantage, or successful defense. Tactical exercises are commonly found in instructional books, chess magazines, newspaper chess columns, and internet chess sites.[25]

Phases[edit | edit source]

Chess theory divides chess games into three phases with different sets of strategies: the opening, the middlegame, and lastly the endgame. There is no universally accepted way to delineate the three phases of the game; the middlegame is typically considered to have begun after 10–20 moves, and the endgame when only a few pieces remain.

Opening[edit | edit source]

Template:Chess diagram Competitive players typically learn, memorize, and play well-documented sequences of opening moves. The most common starting moves for White are 1.e4 and 1.d4, which usually lead to substantially different types of positions, and Black has multiple viable responses to both.

Sequences of opening moves are referred to as openings and are catalogued in reference works, such as the Encyclopaedia of Chess Openings. There are thousands of openings, though only a small fraction of them are commonly played; variations of openings may also be given names. Openings vary widely in character from quiet Template:Chessgloss (for example, the Réti Opening) to Template:Chessgloss aggressive play (like the Latvian Gambit). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.[26]

The fundamental strategic aims of most openings are similar:[27]

  • Development: moving pieces (particularly bishops and knights) forward to squares on which they are useful (defending, attacking, and controlling important squares) or have the potential to take part in future plans and ideas.
  • Control of the Template:Chessgloss: control of the central squares allows pieces to be moved to any part of the board relatively easily, and can inhibit the mobility of the opponent's pieces.
  • King safety: typically secured by castling; incorrectly timed castling can be wasteful or even harmful, however.
  • Pawn structure: players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns—and to force such weaknesses in the opponent's position.

Most players and theoreticians consider that White, by virtue of the initiative granted from moving first, begins the game with a small advantage.[28] Black usually strives to neutralize White's advantage and achieve Template:Chessgloss, or to develop Template:Chessgloss Template:Chessgloss in an unbalanced position.

Middlegame[edit | edit source]

The middlegame is the part of the game that starts after the opening. Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.[29] The middlegame is the phase in which most combinations occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king. Some typical patterns have their own names; for example, the Boden's Mate or the Lasker–Bauer combination.[30]

Specific plans or strategic themes will often arise from particular groups of openings that result in a specific type of pawn structure. An example is the minority attack, which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.[31]

Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. Template:Chessgloss). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.[32]

Endgame[edit | edit source]

Template:Chess diagram

The endgame (also end game or ending) is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and the endgame:[33]

  • Pawns become more important. Endgames often revolve around endeavors to promote a pawn by advancing it to the furthest Template:Chessgloss.
  • The king, which requires safeguarding from attack during the middlegame, emerges as a strong piece in the endgame. It is often used to protect its own pawns, attack enemy pawns, and hinder moves of the opponent's king.
  • Stalemates are much more common, as the few pieces remaining for a player may run out of moves. Stalemate is sometimes accidentally reached by newer players who end up restricting all of their opponent's possible moves.
  • Zugzwang, a situation in which the player who is to move is forced to incur a disadvantage, is often a factor in endgames but rarely in other stages of the game. In the example diagram, either side having the move is in zugzwang: Black to move must play 1...Kb7 allowing White to promote the pawn after 2.Kd7; White to move must permit a draw, either by 1.Kc6 stalemate or by losing the pawn after any other legal move.

Endgames can be classified according to the type of pieces remaining on the board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to pieces on the board other than kings, such as "rook and pawn versus rook" endgames.

Problems and studies[edit | edit source]

Template:Chess diagram

Chess problems (also called chess compositions) are composed positions, usually created for artistic effect rather than practical application. The creator is known as a chess composer.[34] There are many types of chess problems, the most common being Template:Chessprobgloss, in which White is required to move and checkmate Black within a specified number of moves, usually two or three, against any defense.

These are commonly referred to as "two-movers", "three-movers", or "more-movers". "Many-movers" (also known as "long-range problems") of over 100 moves have been composed, the current record standing at over 200; these usually require repetitions of the same manoeuvre in order to produce a repeated zugzwang and force detrimental pawn advances.[35][36]

Directmates usually consist of positions unlikely to occur in an actual game, and are intended to illustrate a particular Template:Chessprobgloss, usually requiring a surprising or counterintuitive Template:Chessprobgloss move. Themes associated with chess problems occasionally appear in actual games, when they are referred to as "problem-like" moves.[37]

Other common types of problems include:

  • Helpmates, in which Black moves first and cooperates with White to get Black's king checkmated
  • Selfmates, in which White moves first and forces Black to checkmate White
  • Retrograde analysis problems, in which the solver is required to work out what has previously occurred in the game, for example to prove that castling is illegal in the current position

The above type of problems are usually considered orthodox, in the sense that the standard rules of chess are observed.

Fairy chess problems, also called heterodox problems, involve altered rules, such as the use of unconventional pieces or boards, or stipulations that contradict the standard rules of chess such as reflexmates or seriesmovers.

Studies are usually considered distinct from problems, although there is some overlap. In a study, the stipulation is that White to play must win or draw, without specifying any particular number of moves. The majority of studies are endgame positions, with varying degrees of realism or practical application.[38]

Tournaments for composition and solving of chess problems and studies are organized by the World Federation for Chess Composition (WFCC), which works cooperatively with but independent of FIDE. The WFCC awards titles for composing and solving chess problems.[39]

Chess in public spaces[edit | edit source]

Template:Cleanup gallery Chess is often played in public spaces such as parks and town squares. Although the nature of these games is often Template:Chessgloss, the chess hustling scene has seen growth in urban areas such as New York City.[40]

Organized competition[edit | edit source]

Tournaments and matches[edit | edit source]

Contemporary chess is an organized sport with structured international and national leagues, tournaments, and congresses. Thousands of chess tournaments, matches, and festivals are held around the world every year catering to players of all levels.

Tata Steel Chess Tournament 2019, Wijk aan Zee (the Netherlands)

Tournaments with a small number of players may use the round-robin format, in which every player plays one game against every other player. For a large number of players, the Swiss system may be used, in which each player is paired against an opponent who has the same (or as similar as possible) score in each round. In either case, a player's score is usually calculated as 1 point for each game won and one-half point for each game drawn. Variations such as "football scoring" (3 points for a win, 1 point for a draw) may be used by tournament organizers, but ratings are always calculated on the basis of standard scoring. A player's score may be reported as total score out of games played (e.g. 5½/8), points for versus points against (e.g. 5½–2½), or by number of wins, losses and draws (e.g. +4−1=3).

The term "match" refers not to an individual game, but to either a series of games between two players, or a team competition in which each player of one team plays one game against a player of the other team.

Governance[edit | edit source]

Chess's international governing body is usually known by its French acronym FIDE (pronounced FEE-day; French: Fédération Internationale des Échecs), or International Chess Federation. FIDE's membership consists of the national chess organizations of over 180 countries; there are also several associate members, including various supra-national organizations, the International Braille Chess Association (IBCA), International Chess Committee of the Deaf (ICCD), and the International Physically Disabled Chess Association (IPCA).[41] FIDE is recognized as a sports governing body by the International Olympic Committee,[42] but chess has never been part of the Olympic Games.

Garry Kasparov, former World Chess Champion

FIDE's most visible activity is organizing the World Chess Championship, a role it assumed in 1948. The current World Champion is Gukesh Dommaraju of India.[43][44] The reigning Women's World Champion is Ju Wenjun from China.[45]

Other competitions for individuals include the World Junior Chess Championship, the European Individual Chess Championship, the tournaments for the World Championship qualification cycle, and the various national championships. Invitation-only tournaments regularly attract the world's strongest players. Examples include Spain's Linares event, Monte Carlo's Melody Amber tournament, the Dortmund Sparkassen meeting, Sofia's M-tel Masters, and Wijk aan Zee's Tata Steel tournament.

Regular team chess events include the Chess Olympiad and the European Team Chess Championship.

The World Chess Solving Championship and World Correspondence Chess Championship include both team and individual events. These are held independently of FIDE by, respectively, the World Federation for Chess Composition (WFCC) and the International Correspondence Chess Federation (ICCF).

Titles and rankings[edit | edit source]

In order to rank players, FIDE, ICCF, and most national chess organizations use the Elo rating system developed by Arpad Elo. An average club player has a rating of about 1500. The highest FIDE rating of all time is 2882, which has been achieved by Magnus Carlsen twice, in May 2014 and August 2019.[46]

Players may be awarded lifetime titles by FIDE:[48]

  • Grandmaster (GM) is the highest title a chess player can attain. For the GM title, a player must have had an Elo rating of 2500 or more at least once and must achieve three results of a prescribed standard (called norms) in tournaments involving other grandmasters, including some from countries other than the applicant's. There are other milestones that can substitute for norms, such as winning the World Junior Championship.
  • International Master (IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
  • FIDE Master (FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
  • Candidate Master (CM). Similar to FM, but with a FIDE rating of at least 2200.

The above titles are known as "open" titles, obtainable by both men and women. There are also separate women-only titles: Woman Grandmaster (WGM), Woman International Master (WIM), Woman FIDE Master (WFM) and Woman Candidate Master (WCM). These require a performance level approximately 200 rating points below their respective open titles. The continued existence of women-only titles has been debated; critics, including former world championship challenger Judit Polgár, have argued that separate titles are unnecessary and reinforce gender distinctions rather than competitive standards.[49] Beginning with Nona Gaprindashvili in 1978, a number of women have earned the open GM title: 40 as of July 2023.[note 2]

FIDE also awards titles for arbiters and trainers.[50][51] International titles are also awarded to composers and solvers of chess problems and to correspondence chess players (by the International Correspondence Chess Federation). National chess organizations may also award titles.

History[edit | edit source]

Origins[edit | edit source]

Sasanian Empire King Khosrow I sits on his throne before the chessboard, while his vizir and the Indian envoy Deva Sharma, probably sent by the Maukhari King Śarvavarman of Kannauj, are playing chess. Shahnama, 10th century AD.[52][53]

Texts referring to the origins of chess date from the beginning of the seventh century. Three are written in Pahlavi (Middle Persian)[54] and one, the Harshacharita, is in Sanskrit.[55] One of these texts, the Chatrang-namak, represents one of the earliest written accounts of chess. The narrator Bozorgmehr explains that Chatrang, "Chess" in Pahlavi, was introduced to Persia by 'Dewasarm, a great ruler of India' during the reign of Khosrow I:[56]

Dewasarm has fashioned this chatrang after the likeness of a battle, and in its likeness are two supreme rulers after the likeness of Kings (shah), with the essentials of rooks (rukh) to right and to left, with Counsellor (farzin) in the likeness of a commander of the champions, with the Elephant (pil) in the likeness of the commander of the rearguard, with Horse (asp) in the likeness of the commander of the cavalry, with the Footsoldier (piyadak) in the likeness of so many infantry in the vanguard of the battle.

— Translation by Murray, 1913.[57]
An illustration from a Persian manuscript "A treatise on chess". The Ambassadors from India present the Chatrang to Khosrow I Anushirwan, "Immortal Soul", King of Persia, 14th century AD.

The oldest known chess manual was in Arabic and dates to about 840, written by al-Adli ar-Rumi (800–870), a renowned Arab chess player, titled Kitab ash-shatranj (The Book of Chess). This is a lost manuscript, but is referenced in later works.[58] Here also, al-Adli attributes the origins of Persian chess to India, along with the eighth-century collection of fables Kalīla wa-Dimna.[59] By the 20th century, a substantial consensus[60][61] developed regarding chess's origins in northwest India in the early seventh century.[62] More recently, this consensus has been the subject of further scrutiny.[63]

1283 A.D. Miniature from Alfonso X's Book of chess, dice and boards. African Muslims playing chess.

The early forms of chess in India were known as chaturaṅga (Script error: The function "langx" does not exist.), literally "four divisions" [of the military] – infantry, cavalry, elephants, and chariotry – represented by pieces that would later evolve into the modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board, called ashtāpada.[64] Thence it spread eastward and westward along the Silk Road. The earliest evidence of chess is found in nearby Sasanian Persia around 600 A.D., where the game came to be known by the name chatrang (Script error: The function "langx" does not exist.).[65] Chatrang was taken up by the Muslim world after the Islamic conquest of Persia (633–51), where it was then named shatranj (Script error: The function "langx" does not exist.; Script error: The function "langx" does not exist.), with the pieces largely retaining their Persian names. In Spanish, "shatranj" was rendered as ajedrez ("al-shatranj"), in Portuguese as xadrez, and in Greek as ζατρίκιον (zatrikion, which comes directly from the Persian chatrang),[66] but in the rest of Europe it was replaced by versions of the Persian shāh ("king"), from which the English words "check" and "chess" descend.[note 3] The word "checkmate" is derived from the Persian shāh māt ("the king is dead").[67]

Knights Templar playing chess, Libro de los juegos, 1283

Xiangqi is the form of chess best known in China. The eastern migration of chess, into China and Southeast Asia, has even less documentation than its migration west, making it largely conjectured. The word xiàngqí (象棋) was used in China to refer to a game from 569 A.D. at the latest, but it has not been proven that this game was directly related to chess.[68][69] The first reference to Chinese chess appears in a book entitled Xuánguaì Lù (玄怪錄; "Record of the Mysterious and Strange"), dating to about 800. A minority view holds that Western chess arose from xiàngqí or one of its predecessors.[70][71] Chess historians Jean-Louis Cazaux and Rick Knowlton contend that xiangqi's intrinsic characteristics make it easier to construct an evolutionary path from China to India/Persia than the opposite direction.[72]

The oldest archaeological chess artifacts – ivory pieces – were excavated in ancient Afrasiab, today's Samarkand, in Uzbekistan, Central Asia, and date to about 760, with some of them possibly being older. Remarkably, almost all findings of the oldest pieces come from along the Silk Road, from the former regions of the Tarim Basin (today's Xinjiang in China), Transoxiana, Sogdiana, Bactria, Gandhara, to Iran on one end and to India through Kashmir on the other.[73]

These are some of the seven Early Islamic ivory chess pieces excavated in Samarkand in 1977. They date to the 700s and are among the oldest in the world.[74] The ivory came from India.

The game reached Western Europe and Russia via at least three routes, the earliest being in the ninth century. By the year 1000, it had spread throughout both the Muslim Iberia and Latin Europe.[75] A Latin poem called Versus de scachis ("Verses on Chess") dated to the late 10th century, has been preserved at Einsiedeln Abbey in Switzerland.

1200–1700: Origins of the modern game[edit | edit source]

The Game of Chess (1555) by Sofonisba Anguissola, depicting her sisters Lucia (left), Minerva (right), and Europa (middle) Anguissola playing chess. The older woman is their maidservant.

The game of chess was then played and known in all European countries. A famous 13th-century Spanish manuscript covering chess, backgammon, and dice is known as the Libro de los juegos, which is the earliest European treatise on chess as well as being the oldest document on European tables games.[76] The rules were fundamentally similar to those of the Arabic shatranj. The differences were mostly in the use of a checkered board instead of a plain monochrome board used by Arabs and the habit of allowing some or all pawns to make an initial double step. In some regions, the queen, which had replaced the wazir, or the king could also make an initial two-square leap under some conditions.[77]

A tactical puzzle from Lucena's 1497 book

Around 1200, the rules of shatranj started to be modified in Europe, culminating, several major changes later, in the emergence of modern chess practically as it is known today.[78] A major change was the modern piece movement rules, which began to appear in intellectual circles in Valencia, Spain, around 1475,[note 4] which established the foundations and brought it very close to current chess. These new rules then were quickly adopted in Italy and Southern France before diffusing into the rest of Europe.[81][82] Pawns gained the ability to advance two squares on their first move, while bishops and queens acquired their modern movement powers. The queen replaced the earlier vizier chess piece toward the end of the 10th century and by the 15th century had become the most powerful piece;[83] in light of that, modern chess was often referred to at the time as "Queen's Chess" or "Mad Queen Chess".[84] Castling, derived from the "king's leap", usually in combination with a pawn or rook move to bring the king to safety, was introduced. These new rules quickly spread throughout Western Europe.

Writings about chess theory began to appear in the late 15th century. An anonymous treatise on chess of 1490 with the first part containing some openings and the second 30 endgames is deposited in the library of the University of Göttingen.[85] The book El Libro dels jochs partitis dels schachs en nombre de 100 was written by Francesc Vicent in Segorbe in 1495, but no copy of this work has survived.[85] The Repetición de Amores y Arte de Ajedrez (Repetition of Love and the Art of Playing Chess) by Spanish churchman Luis Ramírez de Lucena was published in Salamanca in 1497.[82] Lucena and later masters like Portuguese Pedro Damiano, Italians Giovanni Leonardo Di Bona, Giulio Cesare Polerio and Gioachino Greco, and Spanish bishop Ruy López de Segura developed elements of opening theory and started to analyze simple endgames.

1700–1873: Romantic era[edit | edit source]

The "Immortal Game", Anderssen vs. Kieseritzky, 1851

In the 18th century, the center of European chess life moved from Southern Europe to mainland France.[86] The two most important French masters were François-André Danican Philidor, a musician by profession, who discovered the importance of pawns for chess strategy, and later Louis-Charles Mahé de La Bourdonnais, who won a famous series of matches against Irish master Alexander McDonnell in 1834.[87] Centers of chess activity in this period were coffee houses in major European cities like Café de la Régence in Paris and Simpson's Divan in London.[88][89]

At the same time, the Romantic intellectual movement had had a far-reaching impact on chess, with aesthetics and tactical beauty being held in higher regard than objective soundness and strategic planning. As a result, virtually all games began with the Open Game, and it was considered unsportsmanlike to decline gambits that invited tactical play such as the King's Gambit and the Evans Gambit.[90] This chess philosophy is known as Romantic chess, and its sharp, tactical style of play was predominant until the late 19th century.[91]

The rules concerning stalemate were finalized in the early 19th century. Also in the 19th century, the convention that White moves first was established (formerly either White or Black could move first). Finally, the rules around castling and en passant captures were standardized—variations in these rules persisted in Italy until the late 19th century. The resulting standard game is sometimes referred to as Western chess[92] or international chess,[93] particularly in Asia where other games of the chess family such as xiangqi are prevalent. Since the 19th century, the only rule changes, such as the establishment of the correct procedure for claiming a draw by repetition, have been technical in nature.

A depiction of the chess match between Howard Staunton and Pierre Saint-Amant, on 16 December 1843

As the 19th century progressed, chess organization developed quickly. Many chess clubs, chess books, and chess journals appeared. There were correspondence matches between cities; for example, the London Chess Club played against the Edinburgh Chess Club in 1824.[94] Chess problems became a regular part of 19th-century newspapers; Bernhard Horwitz, Josef Kling, and Samuel Loyd composed some of the most influential problems. In 1843, von der Lasa published his and Bilguer's Handbuch des Schachspiels (Handbook of Chess), the first comprehensive manual of chess theory.

The first modern chess tournament was organized by Howard Staunton, a leading English chess player, and was held in London in 1851. It was won by the German Adolf Anderssen, who was hailed as the leading chess master. His energetic attacking style was typical for the time.[95][96] Sparkling games like Anderssen's Immortal Game and Evergreen Game or Morphy's "Opera Game" were regarded as the highest possible summit of the art of chess.[97] Deeper insight into the nature of chess came with the American Paul Morphy, an extraordinary chess prodigy. Morphy won against all important competitors (except Staunton, who refused to play), including Anderssen, during his short chess career between 1857 and 1863.[98]

1873–1945: Birth of a sport[edit | edit source]

Wilhelm Steinitz, the first official World Chess Champion, from 1886 to 1894

Prague-born Wilhelm Steinitz laid the foundations for a scientific approach to the game, the art of breaking a position down into components[99] and preparing correct plans.[100] In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master Johannes Zukertort in 1886 is regarded as the first official World Chess Championship. This win marked a stylistic transition at the highest levels of chess from an attacking, tactical style predominant in the Romantic era to a more positional, strategic style introduced to the chess world by Steinitz. Steinitz lost his crown in 1894 to a much younger player, the German mathematician Emanuel Lasker, who maintained this title for 27 years, the longest tenure of any world champion.[101]

After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. The first Olympiad was held in Paris in 1924, and FIDE was founded initially for the purpose of organizing that event. In 1927, the Women's World Chess Championship was established; the first to hold the title was Czech-English master Vera Menchik.[102]

A prodigy from Cuba, José Raúl Capablanca, known for his skill in endgames, won the World Championship from Lasker in 1921. Capablanca was undefeated in tournament play for eight years, from 1916 to 1924. His successor (1927) was the Russian-French Alexander Alekhine, a strong attacking player who died as the world champion in 1946. Alekhine briefly lost the title to Dutch player Max Euwe in 1935 and regained it two years later.[103]

In the interwar period, chess was revolutionized by the new theoretical school of so-called hypermodernists like Aron Nimzowitsch and Richard Réti. They advocated controlling the Template:Chessgloss of the board with distant pieces rather than with pawns, thus inviting opponents to occupy the center with pawns, which become objects of attack.[104] Among the innovations popularized by hypermodernists was the fianchetto: the development of bishops away from, rather than towards, the center, onto the b- and g-files.

1945–1990: Post-World War II era[edit | edit source]

Mikhail Botvinnik, the first post-war World Champion

After the death of Alekhine, a new World Champion was sought. FIDE, which has controlled the title since then, ran a tournament of elite players. The winner of the 1948 tournament was Russian Mikhail Botvinnik. In 1950, FIDE established a system of titles, conferring the title of Grandmaster on 27 players. (Some sources state that, in 1914, the title of chess Grandmaster was first formally conferred by Tsar Nicholas II of Russia to Lasker, Capablanca, Alekhine, Tarrasch, and Marshall, but this is a disputed claim.[note 5])

Botvinnik started an era of Soviet dominance in the chess world, which mainly through the Soviet government's politically inspired efforts to demonstrate intellectual superiority over the West[105][106] stood almost uninterrupted for more than a half-century. Until the dissolution of the Soviet Union, there was only one non-Soviet champion, American Bobby Fischer (champion 1972–1975).[107] Botvinnik also revolutionized opening theory. Previously, Black strove for equality, attempting to neutralize White's first-move advantage. As Black, Botvinnik strove for the initiative from the beginning.[108] In the previous informal system of World Championships, the current champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into Interzonal tournaments, where they were joined by players who had qualified from Zonal tournaments (often national or regional championships). The leading finishers in these Interzonals would go through the "Candidates" stage, which was initially a tournament, and later a series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to Vasily Smyslov, but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy Mikhail Tal, an accomplished tactician and attacking player who is widely regarded as one of the most creative players ever,[109] hence his nickname "the magician from Riga". Botvinnik again regained the title in a rematch in 1961.

Bobby Fischer, World Champion from 1972 to 1975

Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian Tigran Petrosian, a player renowned for his defensive and positional skills, held the title for two cycles, 1963–1969. His successor, Boris Spassky from Russia (champion 1969–1972), won games in both positional and sharp tactical style.[110] The next championship, the so-called Match of the Century, saw the first non-Soviet challenger since World War II, American Bobby Fischer. Fischer defeated his opponents in the Candidates matches by unheard-of margins, and convincingly defeated Spassky for the world championship. The match was followed closely by news media of the day, leading to a surge in popularity for chess; it also held significant political importance at the height of the Cold War, with the match being seen by both sides as a microcosm of the conflict between East and West.[111] In 1975, however, Fischer refused to defend his title against Soviet Anatoly Karpov when he was unable to reach agreement on conditions with FIDE, and Karpov obtained the title by default.[112] Fischer modernized many aspects of chess, especially by extensively preparing openings.[113]

Karpov defended his title twice against Viktor Korchnoi and dominated the 1970s and early 1980s with a string of tournament successes.[114] In the 1984 World Chess Championship, Karpov faced his toughest challenge to date, the young Garry Kasparov from Baku, Soviet Azerbaijan. The match was aborted in controversial circumstances after 5 months and 48 games with Karpov leading by 5 wins to 3, but evidently exhausted; many commentators believed Kasparov, who had won the last two games, would have won the match had it continued. Kasparov won the 1985 rematch. Kasparov and Karpov contested three further closely fought matches in 1986, 1987 and 1990, Kasparov winning them all.[115] Kasparov became the dominant figure of world chess from the mid-1980s until his retirement from competition in 2005.

Beginnings of chess technology[edit | edit source]

Chess-playing computer programs (later known as chess engines) began to appear in the 1960s. In 1970, the first major computer chess tournament, the North American Computer Chess Championship, was held, followed in 1974 by the first World Computer Chess Championship. In the late 1970s, dedicated home chess computers such as Fidelity Electronics' Chess Challenger became commercially available, as well as software to run on home computers. The overall standard of computer chess was low, however, until the 1990s.

The first endgame tablebases, which provided perfect play for relatively simple endgames such as king and rook versus king and bishop, appeared in the late 1970s. This set a precedent to the complete six- and seven-piece tablebases that became available in the 2000s and 2010s respectively.[116]

Some of the earliest chess databases, which are collections of chess games searchable by move and position, include Ken Thompson and Joe Condon's king-queen versus king-rook chess database. They were used for testing early chess engines like Belle. It won the ACM North American Computer Chess Championship five times and the 1980 World Computer Chess Championship.[117] The first commercial chess database was introduced by the German company ChessBase in 1987.[118] Databases containing millions of chess games have since had a profound effect on opening theory and other areas of chess research.

Digital chess clocks were invented in 1973, though they did not become commonplace until the 1990s. Digital clocks allow for time controls involving increments and delays.

1990–present: Rise of computers and online chess[edit | edit source]

Technology[edit | edit source]

The Internet enabled online chess as a new medium of playing, with chess servers allowing users to play other people from different parts of the world in real time. The first such server, known as Internet Chess Server (ICS), was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the Internet Chess Club, which was launched in 1995, and for other early chess servers such as Free Internet Chess Server (FICS). Since then, many other platforms have appeared, and online chess began to rival over-the-board chess in popularity.[119][120] During the 2020 COVID-19 pandemic, the isolation ensuing from quarantines imposed in many places around the world, combined with the success of the popular Netflix show The Queen's Gambit and other factors such as the popularity of online tournaments (notably PogChamps) and chess Twitch streamers, resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon has been referred to in the media as the 2020 online chess boom.[121][122]

Computer chess has also seen major advances. By the 1990s, chess engines could consistently defeat most amateurs, and in 1997 Deep Blue defeated World Champion Garry Kasparov in a six-game match, starting an era of computer dominance at the highest level of chess. In the 2010s, engines significantly stronger than even the best human players became accessible for free on a number of PC and mobile platforms, and free engine analysis became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine analysis on hand-held devices and personal computers has been the rise of computer cheating, which has grown to be a major concern in both over-the-board and online chess.[123] In 2017, AlphaZero—a neural network also capable of playing shogi and Go—was introduced. Since then, many chess engines based on neural network evaluation have been written, the best of which have surpassed the traditional "brute-force" engines. AlphaZero also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level.[124]

As endgame tablebases developed, they began to provide perfect play in endgame positions in which the game-theoretical outcome was previously unknown, such as positions with king, queen and pawn against king and queen. In 1991, Lewis Stiller published a tablebase for select six-piece endgames,[125][126] and by 2005, following the publication of Nalimov tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were published which solved all seven-piece endgame positions.[127] Use of tablebases enhances the performance of chess engines by providing definitive results in some branches of analysis.

Previously, preparation at the professional level required an extensive chess library and several subscriptions to publications such as Chess Informant to keep up with opening developments and study opponents' games. Today, preparation at the professional level involves the use of databases containing millions of games, and engines to analyze different opening variations and prepare novelties.[128] A number of online learning resources are also available for players of all levels, such as online courses, tactics trainers, and video lessons.[129]

Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers will often impose a half-hour delay as an anti-cheating measure. Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all levels, as well as the state of chess as a spectator sport. In the mid-to-late 2010s, and especially following the 2020 online boom, it became commonplace for supergrandmasters, such as Hikaru Nakamura and Magnus Carlsen, to livestream chess content on platforms such as Twitch.[130][131] Also following the boom, online chess started being viewed as an esport, with esport teams signing chess players for the first time in 2020.[132] In 2025, the number of esport teams signing chess players rose considerably, after chess was added to Saudi Arabia's Esports World Cup.[133][134]

Growth[edit | edit source]

The number of grandmasters and other chess professionals has also grown in the modern era. Kenneth Regan and Guy Haworth conducted research involving comparison of move choices by players of different levels and from different periods with the analysis of strong chess engines. They concluded that the increase in the number of grandmasters and higher Elo ratings of the top players reflect an actual increase in the average standard of play, rather than "rating inflation" or "title inflation".[135]

Organized chess even for young children has become common. FIDE holds world championships for age levels down to 8 years old. The largest tournaments, in number of players, are those held for children.[136]

Professional chess[edit | edit source]

Magnus Carlsen of Norway, top 1 FIDE ranked player since July 2011

In 1993, Garry Kasparov and Nigel Short broke ties with FIDE to organize their own match for the World Championship and formed a competing Professional Chess Association (PCA). From then until 2006, there were two simultaneous World Championships and respective World Champions: the PCA or "classical" champions extending the Steinitzian tradition in which the current champion plays a challenger in a series of games, and the other following FIDE's new format of many players competing in a large knockout tournament to determine the champion. Kasparov lost his PCA title in 2000 to Vladimir Kramnik of Russia.[137] Due to the complicated state of world chess politics and difficulties obtaining commercial sponsorships, Kasparov was never able to challenge for the title again. Despite this, he continued to dominate in top level tournaments and remained the world's highest-rated player until his retirement from competitive chess in 2005.

Gukesh Dommaraju of India, current World Champion

The World Chess Championship 2006, in which Kramnik beat the FIDE World Champion Veselin Topalov, reunified the titles and made Kramnik the undisputed World Chess Champion.[138] In September 2007, he lost the title to Viswanathan Anand of India. Anand defended his title in the revenge match of 2008,[139] 2010 and 2012. Magnus Carlsen defeated Anand in 2013, defending his title in 2014, 2016, 2018, and 2021, whereafter he announced that he would not defend his title a fifth time. The 2023 championship was played between the winner and runner-up of the Candidates Tournament 2022: Ian Nepomniachtchi of Russia and Ding Liren of China. Ding beat Nepomniachtchi, making him the world champion.[44] In 2024, Gukesh Dommaraju of India beat Ding. Carlsen has however remained the world's highest-rated player.

Connections to other fields[edit | edit source]

Arts and humanities[edit | edit source]

In the Middle Ages and during the Renaissance, chess was a part of noble culture; it was used to teach war strategy and was dubbed the "King's Game".[140] Gentlemen are "to be meanly seene in the play at Chestes", says the overview at the beginning of Baldassare Castiglione's The Book of the Courtier (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:

Noble chess players, Germany, c. 1320

And what say you to the game at chestes? It is truely an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.[141]

Some of the elaborate chess sets used by the aristocracy at least partially survive, such as the Lewis chessmen.

Chess was often used as a basis of sermons on morality. An example is Liber de moribus hominum et officiis nobilium sive super ludo scacchorum ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian Dominican friar Jacobus de Cessolis c. 1300. This book was one of the most popular of the Middle Ages.[142] The work was translated into many other languages (the first printed edition was published at Utrecht in 1473) and was the basis for William Caxton's The Game and Playe of the Chesse (1474), one of the first books printed in English.[143] Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces:[144]

The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.[145]

Known in the circles of clerics, students, and merchants, chess entered into the popular culture of the Middle Ages. An example is the 209th song of Carmina Burana from the 13th century, which starts with the names of chess pieces, Roch, pedites, regina...[146] The game of chess, at times, has been discouraged by various religious authorities in Middle Ages: Jewish,[147] Catholic and Orthodox.[148] Some Muslim authorities prohibited it even recently, for example Ruhollah Khomeini in 1979 and Abdul-Aziz ash-Sheikh even later.[149]

During the Age of Enlightenment, chess was viewed as a means of self-improvement. Benjamin Franklin, in his article "The Morals of Chess" (1786), wrote:

The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn:

I. Foresight, which looks a little into futurity, and considers the consequences that may attend an action ...

II. Circumspection, which surveys the whole Chess-board, or scene of action: – the relation of the several Pieces, and their situations ...

III. Caution, not to make our moves too hastily ...[150]

Chess was occasionally criticized in the 19th century as a waste of time.[151][152]

Through the Looking-Glass: the Red King is snoring. Illustration by Sir John Tenniel.

Chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by organizations such as the United States Chess Federation and the National Scholastic Chess Foundation.[153]

Chess is many times depicted in the arts; significant works where chess plays a key role range from Thomas Middleton's A Game at Chess to Through the Looking-Glass by Lewis Carroll, to Vladimir Nabokov's The Defense, to The Royal Game by Stefan Zweig. Chess has also featured in film classics such as Ingmar Bergman's The Seventh Seal, Satyajit Ray's The Chess Players, and Powell and Pressburger's A Matter of Life and Death.

Chess is also present in contemporary popular culture. For example, the characters in Star Trek play a futuristic version of the game called "Federation Tri-Dimensional Chess",[154] and "Wizard's Chess" is played in J.K. Rowling's Harry Potter.[155]

Mathematics[edit | edit source]

The game structure and nature of chess are related to several branches of mathematics. Many combinatorical and topological problems connected to chess, such as the knight's tour and the eight queens puzzle, have been known for hundreds of years.

Mathematicians Euler, Legendre, de Moivre, and Vandermonde studied the knight's tour.

The number of legal positions in chess is estimated to be Template:Thinspace with a 95% confidence level,[156] with a game-tree complexity of approximately 10123. The game-tree complexity of chess was first calculated by Claude Shannon as 10120, a number known as the Shannon number.[157] An average position typically has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218.[158]

In 1913, Ernst Zermelo used chess as a basis for his theory of game strategies, which is considered one of the predecessors of game theory.[159] Zermelo's theorem states that it is possible to solve chess, i.e. to determine with certainty the outcome of a perfectly played game (either White can force a win, or Black can force a win, or both sides can force at least a draw).[160] With 1043 legal positions in chess, however, it will take an impossibly long time to compute a perfect strategy with any feasible technology.[161]

Applied mathematics[edit | edit source]

A novel methodology in steganography explores the use of chess-based covers (such as puzzles, chess problems, game reports, training documents, news articles, etc.) for concealing data within a selection of Template:Chessgloss, each hiding some bits.[162][163] Several proof-of-concept projects have been developed that convert text or files into binary code, which is then converted into a series of legal chess moves, that can then be decrypted and downloaded.[164]

Correspondence chess has been historically suspected of being a potential steganographic medium. Melville Davisson Post documented a chess problem that was used to create a pictorial cipher during World War I.[165][166] During World War II, extensive postal censorship was imposed on military personnel from the United States and Canada that made playing correspondence chess impossible, arising from suspicion that chess could be used to send secret messages to the enemies.[167]

Psychology[edit | edit source]

There is an extensive scientific literature on chess psychology.[note 6][169][170][171][172] Alfred Binet and others showed that knowledge and verbal, rather than visuospatial, ability lies at the core of expertise.[173][174] In his doctoral thesis, Adriaan de Groot showed that chess masters can rapidly perceive the key features of a position.[175] According to de Groot, this perception, made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about six positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.[176]

More recent research has focused on chess as mental training; the respective roles of knowledge and look-ahead search; brain imaging studies of chess masters and novices; blindfold chess; the role of personality and intelligence in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in the development of chess and other domains of expertise has led to much empirical investigation. Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.[177] Recent research, however, fails to replicate their results and indicates that factors other than practice are also important.[178][179] For example, Fernand Gobet and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring. Compared to the general population, chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.[179]

A relationship between chess skill and intelligence has long been discussed in scientific literature as well as in popular culture. Academic studies that investigate the relationship date back at least to 1927.[180] Although one meta-analysis and most children studies find a positive correlation between general cognitive ability and chess skill, adult studies show mixed results.[181][182]

Online chess[edit | edit source]

Online chess is chess played over the internet. This is done through the use of internet chess platforms, which use Elo ratings or similar systems to pair up individual players. Online chess saw a spike in growth during the quarantines of the COVID-19 pandemic.[183][184] This can be attributed to both isolation and the popularity of Netflix miniseries The Queen's Gambit, which was released in October 2020.[183][184] Chess app downloads on the App Store and Google Play Store rose by 63% after the show debuted.[185] Chess.com saw more than twice as many account registrations in November as it had in previous months, and the number of games played monthly on Lichess doubled as well. There was also a demographic shift in players, with female registration on Chess.com shifting from 22% to 27% of new players.[186] GM Maurice Ashley said "A boom is taking place in chess like we have never seen maybe since the Bobby Fischer days", attributing the growth to an increased desire to do something constructive during the pandemic.[187] USCF Women's Program Director Jennifer Shahade stated that chess works well on the internet, since pieces do not need to be reset and matchmaking is virtually instant.[188]

Computer chess[edit | edit source]

The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton called The Turk became famous before being exposed as a hoax.[189] Serious trials based on automata, such as El Ajedrecista, were too complex and limited to be useful. Since the advent of the digital computer in the 1950s, chess enthusiasts, computer engineers, and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.[190] The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by Claude Shannon.[note 7] He wrote:

The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of modern computers.[192]

1990s chess-playing computer

The Association for Computing Machinery (ACM) held the first major chess tournament for computers, the North American Computer Chess Championship, in September 1970. CHESS 3.0, a chess program from Northwestern University, won the championship. The first World Computer Chess Championship, held in 1974, was won by the Soviet program Kaissa. At first considered only a curiosity, the best chess playing programs have become extremely strong. In 1997, a computer won a chess match using classical time controls against a reigning World Champion for the first time: IBM's Deep Blue beat Garry Kasparov 3½–2½ (it scored two wins, one loss, and three draws).[193][194] There was some controversy over the match,[195] and human–computer matches were relatively close over the next few years, until convincing computer victories in 2005 and in 2006.

In 2009, a mobile phone won a category 6 tournament with a performance rating of 2898: chess engine Hiarcs 13 running on the mobile phone HTC Touch HD won the Copa Mercosur tournament with nine wins and one draw.[196] The best chess programs are now able to consistently beat the strongest human players, to the extent that human–computer matches no longer attract interest from chess players or the media.[197] While the World Computer Chess Championship still exists, the Top Chess Engine Championship (TCEC) is widely regarded as the unofficial world championship for chess engines.[198][199][200] The current champion is Stockfish.

With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. Internet Chess Servers allow people to find and play opponents worldwide. The presence of computers and modern communication tools have raised concerns regarding cheating during games.[201]

Related games[edit | edit source]

Sittuyin, after setup phase. Players elect their own starting setups behind the pawns.

Related games include:

In the comparison of chess with games often referred to as national forms of chess, chess may be referred to as Western chess or international chess.[202][203]

Chess variants[edit | edit source]

Capablanca demonstrating Capablanca chess on a 10×10 board as reported in a 1929 April issue of The Times

There are more than two thousand published chess variants, games with similar but different rules,[204] most of which are of relatively recent origin.[205]

They include modern variations employing different rules (e.g. losing chess and Chess960[note 8]), different armies (e.g. Dunsany's chess), non-standard pieces (e.g. Capablanca chess and Falcon–hunter chess), and different board geometries (e.g. hexagonal chess and infinite chess). In the context of chess variants, chess is commonly referred to as orthodox chess, orthochess, and classic chess.[202][203]

See also[edit | edit source]

Footnotes[edit | edit source]

  1. The fifty-move rule is not applied at FICGS.[11]
  2. Current FIDE lists of top players with their titles are online at "FIDE Ratings and Statistics". ratings.fide.com. Archived from the original on 10 July 2023. Retrieved 29 December 2022.
  3. At that time the Spanish word would have been written axedrez. The Spanish "x" was pronounced as English "sh", as the Portuguese "x" still is today. The spelling of ajedrez changed after Spanish lost the "sh" sound.
  4. The allegorical poem Scachs d'amor, the first to describe a modern game, is probably from 1475.[79][80]
  5. This is stated in The Encyclopaedia of Chess (1970, p. 223) by Anne Sunnucks, but is disputed by Edward Winter (chess historian) in his Chess Notes 5144 and 5152.
  6. Chess is even called the "drosophila" of cognitive psychology and artificial intelligence (AI) studies, because it represents the domain in which expert performance has been most intensively studied and measured.[168]
  7. Alan Turing made an attempt in 1953.[191]
  8. In 2008 FIDE added Chess960 rules to an appendix of the Handbook.[206] This section is now classified under "Guidelines",[1] indicating that the rules presented do not have the weight of FIDE law.

Notes[edit | edit source]

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  203. 203.0 203.1 Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley & Sons Inc. p. 186. ISBN 978-0-471-53621-5. The form of chess most people know – which is sometimes referred to as Western chess, orthodox chess, or orthochess – is itself just one of many that have been played throughout history.
  204. Pritchard (2000), p. 8
  205. Pritchard details 1,450 of them in Pritchard, D.B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 978-0-9524142-0-9. "Of these, about half date from between 700 and 1970 (1,200 years!), half from the last quarter of the twentieth century." Parlett (1999), p. 312
  206. From "Laws Historic". Chess Arbiters' Association. Archived from the original on 6 July 2020. Retrieved 29 December 2022.: "FIDE Laws of Chess - coming into force on 1 July 2009" (PDF). Chess Arbiters' Association. Archived (PDF) from the original on 21 October 2020. Retrieved 5 July 2020.

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