Computer science

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Computer science is the study of manipulating, managing, transforming and encoding information.

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Example of Computer animation produced using Motion capture Basic computer architecture
Computer science deals with the theoretical foundations of computation and practical techniques for their application.

There are many different areas in computer science. Some areas consider problems in an abstract manner, while some need special machines, called computers.

A person who works with computers will often need mathematics, science, and logic in order to design and work with computers.

History

 
Charles Babbage, sometimes referred to as the "father of computing".[1]
 
Ada Lovelace published the first algorithm intended for processing on a computer.[2]

The earliest foundations of what would become computer science predate the invention of the modern digital computer. Machines for calculating fixed numerical tasks such as the abacus have existed since antiquity, aiding in computations such as multiplication and division. Algorithms for performing computations have existed since antiquity, even before the development of sophisticated computing equipment.

Wilhelm Schickard designed and constructed the first working mechanical calculator in 1623.[3] In 1673, Gottfried Leibniz demonstrated a digital mechanical calculator, called the Stepped Reckoner.[4] Leibniz may be considered the first computer scientist and information theorist, for, among other reasons, documenting the binary number system. In 1820, Thomas de Colmar launched the mechanical calculator industry[note 1] when he invented his simplified arithmometer, the first calculating machine strong enough and reliable enough to be used daily in an office environment. Charles Babbage started the design of the first automatic mechanical calculator, his Difference Engine, in 1822, which eventually gave him the idea of the first programmable mechanical calculator, his Analytical Engine.[5] He started developing this machine in 1834, and "in less than two years, he had sketched out many of the salient features of the modern computer".[6] "A crucial step was the adoption of a punched card system derived from the Jacquard loom"[6] making it infinitely programmable.[note 2] In 1843, during the translation of a French article on the Analytical Engine, Ada Lovelace wrote, in one of the many notes she included, an algorithm to compute the Bernoulli numbers, which is considered to be the first published algorithm ever specifically tailored for implementation on a computer.[7] Around 1885, Herman Hollerith invented the tabulator, which used punched cards to process statistical information; eventually his company became part of IBM. Following Babbage, although unaware of his earlier work, Percy Ludgate in 1909 published [8] the 2nd of the only two designs for mechanical analytical engines in history. In 1937, one hundred years after Babbage's impossible dream, Howard Aiken convinced IBM, which was making all kinds of punched card equipment and was also in the calculator business[9] to develop his giant programmable calculator, the ASCC/Harvard Mark I, based on Babbage's Analytical Engine, which itself used cards and a central computing unit. When the machine was finished, some hailed it as "Babbage's dream come true".[10]



Common tasks for a computer scientist

Asking questions

This is so people can find new and easier ways to do things, and the way to approach problems with this information.

While computers can do some things easily (like simple math, or sorting out a list of names from A-to-Z), computers cannot answer questions when there is not enough information, or when there is no real answer. Also, computers may take too much time to finish long tasks. For example, it may take too long to find the shortest way through all of the towns in the USA - so instead a computer will try to make a close guess. A computer will answer these simpler questions much faster.

Answering the question

Algorithms are a specific set of instructions or steps on how to complete a task. For example, a computer scientist wants to sort playing cards. There are many ways to sort them - by suits (diamonds, clubs, hearts, and spades) or by numbers (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, and Ace). By deciding on a set of steps to sort the cards, the scientist has created an algorithm. The scientist then needs to test whether this algorithm works. This shows how well and how fast the algorithm sorts cards.

A simple but slow algorithm is: pick up two cards and check whether they are sorted correctly. If they are not, reverse them. Then do it again with another two, and repeat them all until they are all sorted. This "bubble sort" method will work, but it will take a very long time.

A better algorithm is: find the first card with the smallest suit and smallest number (2 of diamonds), and place it at the start. After this, look for the second card, and so on. This algorithm is much faster, and does not need much space. This algorithm is a "selection sort".

Ada Lovelace wrote the first computer algorithm in 1843, for a computer that was never finished. Computers began during World War II.[11] Computer science separated from the other sciences during the 1960s and 1970s. Now, computer science has its own methods, and has its own technical terms. It is related to electrical engineering, mathematics, and language science.

Computer science looks at the theoretical parts of computers. Computer engineering looks at the physical parts of computers (hardware). Software engineering looks at the use of computer programs and how to make them.

Parts of computer science

Central math

How an ideal computer works

Computer science at work

What computer science does

Related pages

References

  1. "Charles Babbage Institute: Who Was Charles Babbage?". cbi.umn.edu. Retrieved 28 December 2016.
  2. "Ada Lovelace | Babbage Engine | Computer History Museum". www.computerhistory.org. Retrieved 28 December 2016.
  3. "Wilhelm Schickard – Ein Computerpionier" (PDF) (in Deutsch).
  4. Keates, Fiona (25 June 2012). "A Brief History of Computing". The Repository. The Royal Society.
  5. "Science Museum, Babbage's Analytical Engine, 1834-1871 (Trial model)". Retrieved 2020-05-11.
  6. 6.0 6.1 Anthony Hyman (1982). Charles Babbage, pioneer of the computer.
  7. "A Selection and Adaptation From Ada's Notes found in Ada, The Enchantress of Numbers," by Betty Alexandra Toole Ed.D. Strawberry Press, Mill Valley, CA". Archived from the original on February 10, 2006. Retrieved 4 May 2006.
  8. "The John Gabriel Byrne Computer Science Collection" (PDF). Archived from the original on April 16, 2019. Retrieved August 8, 2019.
  9. "In this sense Aiken needed IBM, whose technology included the use of punched cards, the accumulation of numerical data, and the transfer of numerical data from one register to another", Bernard Cohen, p.44 (2000)
  10. Brian Randell, p. 187, 1975
  11. "A Brief History of Computer Science | World Science Festival". World Science Festival. Retrieved 2018-03-20.


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