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=== Design and animation ===
=== Design and animation ===
[[File:Aladdin Disney lg.gif|thumb|[[Style guide]] depicting the main characters. The animators designed each character based on a different geometrical shape.<ref>{{cite video|people = John Musker, Ron Clements | title=Art Review |location= Aladdin: Platinum Edition (Disc 2) | medium = DVD | publisher = Walt Disney Home Video |date = 2004}}</ref>|alt=A style guide, depicting above the characters, and below the geometrical shapes they follow. Notes on design, such as "High hip" for Jasmine and "Broad shoulders" for Jafar are scattered through the page. Atop the page is written "0514 – Aladdin Style"]]
 
The design for most characters was based on the work of caricaturist [[Al Hirschfeld]],<ref name="diamond"/> which production designer [[Richard Vander Wende]] also considered appropriate to the theme, due to similarities to the flowing and swooping lines found in [[Arabic calligraphy]].<ref name="making">{{cite book|title=Disney's Aladdin The Making of an Animated Film|last=Culhane|first=John|date=August 15, 1993|publisher=Disney Editions|isbn=978-1-56282-757-1}}</ref> Jafar's design was not based on Hirschfeld's work because Jafar's supervising animator, [[Andreas Deja]], wanted the character to be contrasting.<ref>{{cite news|url=http://tech.mit.edu/V112/N64/aladdin.64a.html|title=Aladdin animator used subtlety to design strong villain|date=November 20, 1992|newspaper=[[The Tech (newspaper)|The Tech]]|access-date=May 28, 2009|archive-date=October 5, 2018|archive-url=https://web.archive.org/web/20181005013140/http://tech.mit.edu/V112/N64/aladdin.64a.html|url-status=live}}</ref> Each character was animated alone, with the animators consulting each other to make scenes with interrelating characters. Since Aladdin's animator [[Glen Keane]] was working in the California branch of [[Walt Disney Animation Studios|Walt Disney Feature Animation]], and Jasmine's animator [[Mark Henn]] was in the Florida one at [[Disney-MGM Studios]], they had to frequently phone, fax or send designs and discs to each other.<ref name=making/> The animators filmed monkeys at the [[San Francisco Zoo]] to study their movements for Abu's character.<ref name=popup/> Iago's supervising animator [[Will Finn]] tried to incorporate some aspects of Gottfried's appearance into Iago's design, especially his semi-closed eyes and the always-appearing teeth.<ref name=popup/> Some aspects of the Sultan were inspired by the [[Wizard of Oz (character)|Wizard of Oz]], to create a bumbling authority figure.<ref name=popup/> Andreas Deja, Jafar's supervising animator, tried to incorporate Jonathan Freeman's facial expressions and gesturing into the character.<ref name=diamond/> Animator [[Randy Cartwright]] described working on the Magic Carpet as challenging, since it is only a rectangular shape, that expresses itself through [[pantomime]]—"It's sort of like acting by [[origami]]".<ref name=making/> Cartwright kept folding a piece of cloth while animating to see how to position the Carpet.<ref name=making/> After the [[character animation]] was done, the carpet's surface design was applied digitally.<ref name=diamond/>
The design for most characters was based on the work of caricaturist [[Al Hirschfeld]],<ref name="diamond"/> which production designer [[Richard Vander Wende]] also considered appropriate to the theme, due to similarities to the flowing and swooping lines found in [[Arabic calligraphy]].<ref name="making">{{cite book|title=Disney's Aladdin The Making of an Animated Film|last=Culhane|first=John|date=August 15, 1993|publisher=Disney Editions|isbn=978-1-56282-757-1}}</ref> Jafar's design was not based on Hirschfeld's work because Jafar's supervising animator, [[Andreas Deja]], wanted the character to be contrasting.<ref>{{cite news|url=http://tech.mit.edu/V112/N64/aladdin.64a.html|title=Aladdin animator used subtlety to design strong villain|date=November 20, 1992|newspaper=[[The Tech (newspaper)|The Tech]]|access-date=May 28, 2009|archive-date=October 5, 2018|archive-url=https://web.archive.org/web/20181005013140/http://tech.mit.edu/V112/N64/aladdin.64a.html|url-status=live}}</ref> Each character was animated alone, with the animators consulting each other to make scenes with interrelating characters. Since Aladdin's animator [[Glen Keane]] was working in the California branch of [[Walt Disney Animation Studios|Walt Disney Feature Animation]], and Jasmine's animator [[Mark Henn]] was in the Florida one at [[Disney-MGM Studios]], they had to frequently phone, fax or send designs and discs to each other.<ref name=making/> The animators filmed monkeys at the [[San Francisco Zoo]] to study their movements for Abu's character.<ref name=popup/> Iago's supervising animator [[Will Finn]] tried to incorporate some aspects of Gottfried's appearance into Iago's design, especially his semi-closed eyes and the always-appearing teeth.<ref name=popup/> Some aspects of the Sultan were inspired by the [[Wizard of Oz (character)|Wizard of Oz]], to create a bumbling authority figure.<ref name=popup/> Andreas Deja, Jafar's supervising animator, tried to incorporate Jonathan Freeman's facial expressions and gesturing into the character.<ref name=diamond/> Animator [[Randy Cartwright]] described working on the Magic Carpet as challenging, since it is only a rectangular shape, that expresses itself through [[pantomime]]—"It's sort of like acting by [[origami]]".<ref name=making/> Cartwright kept folding a piece of cloth while animating to see how to position the Carpet.<ref name=making/> After the [[character animation]] was done, the carpet's surface design was applied digitally.<ref name=diamond/>


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