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{{Use mdy dates|date=May 2020}}
{{Use mdy dates|date=May 2020}}
{{Use American English|date=October 2022}}
{{Use American English|date=October 2022}}
{{Infobox website
{{Infobox website
| name             = Metacritic
| name = Metacritic
| logo             = Metacritic logo.svg
| logo = Metacritic logo.svg
| logo_size       = 253px
| logo_size = 260px
| commercial       = Yes
| commercial = Yes
| type             = [[Review aggregator]]
| type = [[Review aggregator]]
| registration     = Free/subscription
| registration = Free/subscription
| owner           = [[Fandom, Inc.]]<ref name="fandom">{{cite web |last=Weprin |first=Alex |title=TV Guide, Metacritic, GameSpot Acquired by Fandom in $55M Deal With Red Ventures |url=https://www.hollywoodreporter.com/business/digital/tv-guide-metacritic-gamespot-acquisition-fandom-1235231819/ |website=The Hollywood Reporter |date=October 3, 2022 |access-date=October 3, 2022 |archive-date=December 7, 2022 |archive-url=https://web.archive.org/web/20221207000619/https://www.hollywoodreporter.com/business/digital/tv-guide-metacritic-gamespot-acquisition-fandom-1235231819/ |url-status=live }}</ref>
| owner =  
| launch_date      = {{start date and age|2001|January}}
| launch_date = {{start date and age|2001|January}}
| current_status  = Active
| current_status = Active
| oclc            = 911795326
| oclc = 911795326
| url             = {{URL|metacritic.com}}
| parent = {{ubl|[[CNET]] (2005–2008)|[[CBS Interactive]] (2008–2020)|[[Red Ventures]] (2020–2022)|[[Fandom (website)#Fandom, Inc.|Fandom, Inc.]] (2022–present)}}<ref name="fandom">{{cite web |last=Weprin |first=Alex |url=https://www.hollywoodreporter.com/business/digital/tv-guide-metacritic-gamespot-acquisition-fandom-1235231819/ |website=The Hollywood Reporter |date=October 3, 2022 |access-date=October 3, 2022 |archive-date=December 7, 2022 |archive-url=https://web.archive.org/web/20221207000619/https://www.hollywoodreporter.com/business/digital/tv-guide-metacritic-gamespot-acquisition-fandom-1235231819/ |url-status=live |title=TV Guide, Metacritic, GameSpot Acquired by Fandom in $55M Deal With Red Ventures }}</ref>
| url = {{URL|metacritic.com}}
}}
}}


'''Metacritic''' is a [[website]] that [[review aggregator|aggregates reviews]] of [[film]]s, [[television show]]s, [[music albums]], [[video game]]s, and formerly [[book]]s. For each product, the scores from each review are averaged (a [[weighted average]]). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and is owned by [[Fandom, Inc.]] {{as of|2023|post=.|lc=y}}
'''Metacritic''' is an American [[website]] that [[review aggregator|aggregates reviews]] of [[film]]s, [[television show]]s, [[music albums]], [[video game]]s, and formerly [[book]]s. For each product, the scores from each review are averaged (a [[weighted average]]). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by [[Fandom (website)#Fandom, Inc.|Fandom, Inc.]] in 2022.


Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow, or red summarizes the critics' reviews.
Metacritic turns each critic and user review into a respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics.


Metacritic won two [[Webby Award]]s for excellence as an aggregation website. It is regarded as the foremost online review aggregation site for the video game industry.<ref>{{Cite web |last=Leack |first=Jonathan |date=September 25, 2015 |title=OpenCritic's Gamer-Centric Style Is Everything Metacritic Should Have Been |url=http://www.gamerevolution.com/features/opencritics-gamercentric-style-is-everything-metacritic-should-have-been |url-status=live |archive-url=https://web.archive.org/web/20150927012222/http://www.gamerevolution.com/features/opencritics-gamercentric-style-is-everything-metacritic-should-have-been |archive-date=September 27, 2015 |access-date=September 12, 2019 |website=[[Game Revolution]]}}</ref><ref>{{Cite web |last=Rose |first=Mike |date=July 10, 2012 |title=Metacritic is here to stay, but can we fix it? |url=http://www.gamasutra.com/view/news/173879/Metacritic_is_here_to_stay_but_can_we_fix_it.php |url-status=live |archive-url=https://web.archive.org/web/20180915161414/http://www.gamasutra.com/view/news/173879/Metacritic_is_here_to_stay_but_can_we_fix_it.php |archive-date=September 15, 2018 |access-date=September 12, 2019 |website=[[Gamasutra]]}}</ref> Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not include ratings, third-party attempts to influence the scores, and lack of staff oversight for user reviews.
Metacritic won two [[Webby Award]]s for excellence as an aggregation website. It is regarded as the foremost online review aggregation site for the video game industry.<ref>{{Cite web |last=Leack |first=Jonathan |date=September 25, 2015 |title=OpenCritic's Gamer-Centric Style Is Everything Metacritic Should Have Been |url=http://www.gamerevolution.com/features/opencritics-gamercentric-style-is-everything-metacritic-should-have-been |url-status=live |archive-url=https://web.archive.org/web/20150927012222/http://www.gamerevolution.com/features/opencritics-gamercentric-style-is-everything-metacritic-should-have-been |archive-date=September 27, 2015 |access-date=September 12, 2019 |website=[[Game Revolution]]}}</ref><ref>{{Cite web |last=Rose |first=Mike |date=July 10, 2012 |title=Metacritic is here to stay, but can we fix it? |url=https://www.gamedeveloper.com/business/metacritic-is-here-to-stay-but-can-we-fix-it- |url-status=live |archive-url=https://web.archive.org/web/20180915161414/http://www.gamasutra.com/view/news/173879/Metacritic_is_here_to_stay_but_can_we_fix_it.php |archive-date=September 15, 2018 |access-date=September 12, 2019 |website=[[Gamasutra]]}}</ref> Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not include ratings, third-party attempts to influence the scores, and the reported lack of staff oversight for user reviews. It has been noted that users can create multiple [[Sock puppet account|sock puppet accounts]] to [[review bomb]] games.


== History ==
== History ==
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Metacritic was launched in January 2001 by Marc Doyle, his sister Julie Doyle Roberts, and his [[University of Southern California]] law classmate Jason Dietz, after two years of developing the site.<ref>{{Cite web |title=Metacritic: The History |url=https://www.metacritic.com/about-metacritic |url-status=live |archive-url=https://web.archive.org/web/20180905084507/http://www.metacritic.com/about-metacritic |archive-date=September 5, 2018 |access-date=September 5, 2018 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref> [[Rotten Tomatoes]] was already compiling movie reviews, but Doyle, Roberts, and Dietz saw an opportunity to cover a broader range of media.
Metacritic was launched in January 2001 by Marc Doyle, his sister Julie Doyle Roberts, and his [[University of Southern California]] law classmate Jason Dietz, after two years of developing the site.<ref>{{Cite web |title=Metacritic: The History |url=https://www.metacritic.com/about-metacritic |url-status=live |archive-url=https://web.archive.org/web/20180905084507/http://www.metacritic.com/about-metacritic |archive-date=September 5, 2018 |access-date=September 5, 2018 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref> [[Rotten Tomatoes]] was already compiling movie reviews, but Doyle, Roberts, and Dietz saw an opportunity to cover a broader range of media.


Metacritic was sold to ''[[CNET]]'' in 2005.<ref name="wsj" /> CNET and Metacritic were later acquired by the [[CBS Corporation]].<ref>{{Cite web |title=Columbia Journalism Review - CJR's guide to what the major media companies own |url=https://www.cjr.org/resources/?c=cbs/ |url-status=dead |archive-url=https://web.archive.org/web/20160417001749/https://www.cjr.org/resources/?c=cbs%2F |archive-date=April 17, 2016 |access-date=November 28, 2011 |website=[[Columbia Journalism Review]]}}</ref> In 2020, Metacritic and other ''CNET'' titles were bought by [[Red Ventures]].<ref>{{cite web |last=Spangler |first=Todd |title=ViacomCBS Reaches Deal to Sell CNET for $500 Million to Marketing Firm Red Ventures |url=https://variety.com/2020/digital/news/cnet-viacomcbs-sells-red-ventures-1234768810/ |website=Variety |date=September 14, 2020 |access-date=November 13, 2020 |archive-date=December 19, 2020 |archive-url=https://archive.ph/20201219232151/https://variety.com/2020/digital/news/cnet-viacomcbs-sells-red-ventures-1234768810/ |url-status=live }}</ref> In 2022, Red Ventures sold Metacritic and other entertainment websites to [[Fandom, Inc.]]<ref name="fandom" /><ref>{{Cite web |date=2022-10-03 |title=Fandom Acquires Leading Entertainment & Gaming Brands Including GameSpot, TV Guide and Metacritic |url=https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic |access-date=2022-10-03 |website=Fandom |language=en |archive-date=October 4, 2022 |archive-url=https://web.archive.org/web/20221004000107/https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic |url-status=live }}</ref>
Metacritic was sold to [[CNET]] in 2005.<ref name="wsj" /> CNET and Metacritic were later acquired by the [[CBS Corporation]].<ref>{{Cite web |title=Columbia Journalism Review CJR's guide to what the major media companies own |url=https://www.cjr.org/resources/?c=cbs/ |url-status=dead |archive-url=https://web.archive.org/web/20160417001749/https://www.cjr.org/resources/?c=cbs%2F |archive-date=April 17, 2016 |access-date=November 28, 2011 |website=[[Columbia Journalism Review]]}}</ref> In 2020, Metacritic and other CNET titles were bought by [[Red Ventures]].<ref>{{cite web |last=Spangler |first=Todd |title=ViacomCBS Reaches Deal to Sell CNET for $500 Million to Marketing Firm Red Ventures |url=https://variety.com/2020/digital/news/cnet-viacomcbs-sells-red-ventures-1234768810/ |website=Variety |date=September 14, 2020 |access-date=November 13, 2020 |archive-date=December 19, 2020 |archive-url=https://archive.today/20201219232151/https://variety.com/2020/digital/news/cnet-viacomcbs-sells-red-ventures-1234768810/ |url-status=live }}</ref> In 2022, Red Ventures sold Metacritic and other entertainment websites to [[Fandom, Inc.]]<ref name="fandom" /><ref>{{Cite web |date=2022-10-03 |title=Fandom Acquires Leading Entertainment & Gaming Brands Including GameSpot, TV Guide and Metacritic |url=https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic |access-date=2022-10-03 |website=Fandom |language=en |archive-date=October 4, 2022 |archive-url=https://web.archive.org/web/20221004000107/https://about.fandom.com/news/fandom-acquires-leading-entertainment-gaming-brands-including-gamespot-tv-guide-and-metacritic |url-status=live }}</ref>


=== Influence ===
=== Influence ===
Metacritic has been used by businesses to predict future sales. In 2007, Nick Wingfield of ''[[The Wall Street Journal]]'' wrote that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential". Wingfield wrote that [[Wall Street]] pays attention to Metacritic and [[GameRankings]] because the sites typically post scores before sales data are publicly available, citing the respective rapid rise and fall in company values after ''[[BioShock]]'' and ''[[Spider-Man 3 (video game)|Spider-Man 3]]'' were released.<ref name=wsj/> In an interview with ''[[The Guardian]]'', Marc Doyle cited two major publishers that "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres. He claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price".<ref name="guardian">{{Cite interview |first=Marc |last=Doyle |interviewer-last=Stuart |interviewer-first=Keith |date=January 17, 2008 |title=Interview: the science and art of Metacritic |url=https://www.theguardian.com/technology/gamesblog/2008/jan/17/interviewtheartofmetacriti |url-status=live |archive-url=https://web.archive.org/web/20141006170012/http://www.theguardian.com/technology/gamesblog/2008/jan/17/interviewtheartofmetacriti |archive-date=October 6, 2014 |access-date=February 15, 2008 |website=[[The Guardian]]}}</ref> However, a 2015 study analyzing over 88 [[Xbox 360]] and 80 [[PS3]] games from 2012 found that Metacritic scores did not impact actual sales.<ref name="study-2015">{{Cite web |last=Khan |first=Imad |date=December 11, 2015 |title=Do Metacritic scores affect game sales? |url=https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/ |url-status=live |archive-url=https://web.archive.org/web/20190412125048/https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/ |archive-date=April 12, 2019 |access-date=September 12, 2019 |website=[[The Daily Dot]]}}</ref>
Metacritic has been used by businesses to predict future sales. In 2007, Nick Wingfield of ''[[The Wall Street Journal]]'' wrote that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential". Wingfield wrote that [[Wall Street]] pays attention to Metacritic and [[GameRankings]] because the sites typically post scores before sales data are publicly available, citing the respective rapid rise and fall in company values after ''[[BioShock]]'' and ''[[Spider-Man 3 (video game)|Spider-Man 3]]'' were released.<ref name=wsj/> In an interview with ''[[The Guardian]]'', Marc Doyle cited two major publishers that "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres. He claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price".<ref name="guardian">{{Cite interview |first=Marc |last=Doyle |interviewer-last=Stuart |interviewer-first=Keith |date=January 17, 2008 |title=Interview: the science and art of Metacritic |url=https://www.theguardian.com/technology/gamesblog/2008/jan/17/interviewtheartofmetacriti |url-status=live |archive-url=https://web.archive.org/web/20141006170012/http://www.theguardian.com/technology/gamesblog/2008/jan/17/interviewtheartofmetacriti |archive-date=October 6, 2014 |access-date=February 15, 2008 |website=[[The Guardian]]}}</ref> However, a 2015 study analyzing over 88 [[Xbox 360]] and 80 [[PS3]] games from 2012 found that Metacritic scores did not impact actual sales.<ref name="study-2015">{{Cite web |last=Khan |first=Imad |date=December 11, 2015 |title=Do Metacritic scores affect game sales? |url=https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/ |url-status=live |archive-url=https://web.archive.org/web/20190412125048/https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/ |archive-date=April 12, 2019 |access-date=September 12, 2019 |website=[[The Daily Dot]]}}</ref>


Controversially, the website has been used by game publishers as a means of determining whether a game's developer receives additional royalties. One notable example is the 2010 game ''[[Fallout: New Vegas]],'' which received an average Metascore of 84, one short of the 85 points required by [[Bethesda Softworks]], the game's publisher. As a result, its developer, [[Obsidian Entertainment]], received no additional bonus. Columnists took issue with the company's use of Metacritic, with one suggesting that this makes game critics ultimately accountable for deciding the developer's profits and another pointing out that a Metascore of 84 is not significantly lower than 85. The latter also pointed out the impressive sales of five million sold units and US$300&nbsp;million in revenue, and also noted a series of Obsidian's layoffs in 2011 and 2012.<ref>{{Cite web |last=MacDonald |first=Keza |date=July 16, 2012 |title=Is Metacritic Ruining The Games Industry? |url=https://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry |url-status=live |archive-url=https://web.archive.org/web/20200211222552/https://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry |archive-date=February 11, 2020 |access-date=September 8, 2019 |website=[[IGN]]}}</ref><ref>{{Cite web |last=Orland |first=Kyle |date=March 15, 2012 |title=Why linking developer bonuses to Metacritic scores should come to an end |url=https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/ |url-status=live |archive-url=https://web.archive.org/web/20191217104009/https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/ |archive-date=December 17, 2019 |access-date=September 12, 2019 |website=[[Ars Technica]]}}</ref>
Controversially, the website has been used by game publishers as a means of determining whether a game's developer receives additional royalties. One notable example is the 2010 game ''[[Fallout: New Vegas]],'' which received an average Metascore of 84, one short of the 85 points required by [[Bethesda Softworks]], the game's publisher. As a result, its developer, [[Obsidian Entertainment]], received no additional bonus. Outlets took issue with the company's use of Metacritic, with one suggesting that this makes game critics ultimately accountable for deciding the developer's profits and another pointing out that a Metascore of 84 is not significantly lower than 85. The latter also pointed out the impressive sales of five million sold units and US$300&nbsp;million in revenue, and also noted a series of Obsidian's layoffs in 2011 and 2012.<ref>{{Cite web |last=MacDonald |first=Keza |date=July 16, 2012 |title=Is Metacritic Ruining The Games Industry? |url=https://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry |url-status=live |archive-url=https://web.archive.org/web/20200211222552/https://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry |archive-date=February 11, 2020 |access-date=September 8, 2019 |website=[[IGN]]}}</ref><ref>{{Cite web |last=Orland |first=Kyle |date=March 15, 2012 |title=Why linking developer bonuses to Metacritic scores should come to an end |url=https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/ |url-status=live |archive-url=https://web.archive.org/web/20191217104009/https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/ |archive-date=December 17, 2019 |access-date=September 12, 2019 |website=[[Ars Technica]]}}</ref>


The website has also been used by columnists and commentators as a general reference for critical reception,<ref>{{Cite web |last=Gilbert |first=Ben |date=May 9, 2019 |title=The 10 best Pokémon games of all time, according to critics |url=https://www.businessinsider.com/best-pokemon-games-of-all-time-2019-5 |url-status=live |archive-url=https://web.archive.org/web/20190927084744/https://www.businessinsider.com/best-pokemon-games-of-all-time-2019-5 |archive-date=September 27, 2019 |access-date=September 8, 2019 |website=[[Business Insider]]}}</ref> and by publishers as a tool of improving their products. Along with other executives, in 2008, [[John Riccitiello]], then CEO of Electronic Arts, showed Wall Street analysts a chart illustrating a downward trend in the average critical ratings of the company's games. He took the ratings seriously and stressed the need for the company to bounce back.<ref>{{Cite web |last=Hillis |first=Scott |date=February 21, 2008 |title=Game scoring site wields industry clout |url=https://www.reuters.com/article/us-videogames-metacritic-life/game-scoring-site-wields-industry-clout-idUSN1930453120080221?pageNumber=3&virtualBrandChannel=0 |url-status=live |archive-url=https://web.archive.org/web/20200207175554/https://www.reuters.com/article/us-videogames-metacritic-life/game-scoring-site-wields-industry-clout-idUSN1930453120080221?pageNumber=3&virtualBrandChannel=0 |archive-date=February 7, 2020 |access-date=September 8, 2019 |website=[[Reuters]]}}</ref> Also in 2008, Microsoft used Metacritic averages to delist underperforming [[Xbox Live Arcade]] games.<ref>{{Cite web |last=Remo |first=Chris |date=May 22, 2008 |title=Microsoft To Delist Low-Ranking XBLA Titles, Raise Size Limit |url=http://www.gamasutra.com/php-bin/news_index.php?story=18759 |url-status=live |archive-url=https://web.archive.org/web/20080525200501/http://www.gamasutra.com/php-bin/news_index.php?story=18759 |archive-date=May 25, 2008 |access-date=May 22, 2008 |website=[[Gamasutra]]}}</ref><ref>{{Cite web |last=Keiser |first=Joe |date=May 22, 2008 |title=EXCLUSIVE INTERVIEW: MS to Delist XBLA Titles |url=http://www.next-gen.biz/features/exclusive-interview-ms-delist-xbla-titles |url-status=dead |archive-url=https://web.archive.org/web/20120820031319/http://www.edge-online.com/features/exclusive-interview-ms-delist-xbla-titles |page=1 |archive-date=August 20, 2012 |access-date=May 29, 2008 |website=Next Generation}}</ref>
The website has also been used by outlets and commentators as a general reference for critical reception,<ref>{{Cite web |last=Gilbert |first=Ben |date=May 9, 2019 |title=The 10 best Pokémon games of all time, according to critics |url=https://www.businessinsider.com/best-pokemon-games-of-all-time-2019-5 |url-status=live |archive-url=https://web.archive.org/web/20190927084744/https://www.businessinsider.com/best-pokemon-games-of-all-time-2019-5 |archive-date=September 27, 2019 |access-date=September 8, 2019 |website=[[Business Insider]]}}</ref> and by publishers as a tool of improving their products. Along with other executives, in 2008, [[John Riccitiello]], then CEO of Electronic Arts, showed Wall Street analysts a chart illustrating a downward trend in the average critical ratings of the company's games. He took the ratings seriously and stressed the need for the company to bounce back.<ref>{{Cite web |last=Hillis |first=Scott |date=February 21, 2008 |title=Game scoring site wields industry clout |url=https://www.reuters.com/article/us-videogames-metacritic-life/game-scoring-site-wields-industry-clout-idUSN1930453120080221?pageNumber=3&virtualBrandChannel=0 |url-status=live |archive-url=https://web.archive.org/web/20200207175554/https://www.reuters.com/article/us-videogames-metacritic-life/game-scoring-site-wields-industry-clout-idUSN1930453120080221?pageNumber=3&virtualBrandChannel=0 |archive-date=February 7, 2020 |access-date=September 8, 2019 |website=[[Reuters]]}}</ref> Also in 2008, Microsoft used Metacritic averages to delist underperforming [[Xbox Live Arcade]] games.<ref>{{Cite web |last=Remo |first=Chris |date=May 22, 2008 |title=Microsoft To Delist Low-Ranking XBLA Titles, Raise Size Limit |url=https://www.gamedeveloper.com/game-platforms/microsoft-to-delist-low-ranking-xbla-titles-raise-size-limit |url-status=live |archive-url=https://web.archive.org/web/20080525200501/http://www.gamasutra.com/php-bin/news_index.php?story=18759 |archive-date=May 25, 2008 |access-date=May 22, 2008 |website=[[Gamasutra]]}}</ref><ref>{{Cite web |last=Keiser |first=Joe |date=May 22, 2008 |title=EXCLUSIVE INTERVIEW: MS to Delist XBLA Titles |url=http://www.next-gen.biz/features/exclusive-interview-ms-delist-xbla-titles |url-status=dead |archive-url=https://web.archive.org/web/20120820031319/http://www.edge-online.com/features/exclusive-interview-ms-delist-xbla-titles |page=1 |archive-date=August 20, 2012 |access-date=May 29, 2008 |website=Next Generation}}</ref>


== Metascores ==
== Metascores ==
Scores are weighted averages. Certain publications are given more significance "because of their stature".<ref name=wsj/> Metacritic has said that it will not reveal the relative weight assigned to each reviewer.<ref>{{Cite web |title=Frequently Asked Questions |url=https://www.metacritic.com/faq#item19 |url-status=live |archive-url=https://web.archive.org/web/20150813223711/http://www.metacritic.com/faq#item19 |archive-date=August 13, 2015 |access-date=July 29, 2015 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref>
Scores are [[weighted average]]s. Certain publications are given more significance "because of their stature".<ref name=wsj/> Metacritic has said that it will not reveal the relative weight assigned to each reviewer.<ref>{{Cite web |title=Frequently Asked Questions |url=https://metacritichelp.zendesk.com/hc/en-us/sections/14481008191383-FAQ |url-status=live |archive-url=https://web.archive.org/web/20150813223711/http://www.metacritic.com/faq#item19 |archive-date=August 13, 2015 |access-date=July 29, 2015 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref>


Games Editor Marc Doyle was interviewed in 2008 by Keith Stuart of ''[[The Guardian]]'' to "get a look behind the metascoring process". Stuart wrote: "The Metascore phenomenon, namely Metacritic and [[GameRankings]], have become an enormously important element of online games journalism over the past few years".<ref name=guardian/> Doyle said that because video games lead to a greater investment of time and money, gamers are more informed about reviews than are fans of film or music; they want to know "whether that hotly anticipated title is going to deliver".<ref name=guardian/>
Games Editor Marc Doyle was interviewed in 2008 by Keith Stuart of ''[[The Guardian]]'' to "get a look behind the metascoring process". Stuart wrote: "The Metascore phenomenon, namely Metacritic and [[GameRankings]], have become an enormously important element of online games journalism over the past few years".<ref name=guardian/> Doyle said that because video games lead to a greater investment of time and money, gamers are more informed about reviews than are fans of film or music; they want to know "whether that hotly anticipated title is going to deliver".<ref name=guardian/>


{| class="wikitable sortable plainrowheaders"
{| class="wikitable sortable plainrowheaders"
|+ Score index<ref>{{Cite web |title=How We Create the Metascore Magic |url=https://www.metacritic.com/about-metascores |url-status=live |archive-url=https://web.archive.org/web/20150928225241/http://www.metacritic.com/about-metascores |archive-date=September 28, 2015 |access-date=May 13, 2012 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref>
|+ Score index<ref>{{Cite web |title=About Us |url=https://www.metacritic.com/about-us/ |url-status=live |archive-url=https://web.archive.org/web/20150928225241/http://www.metacritic.com/about-metascores |archive-date=September 28, 2015 |access-date=May 13, 2012 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref>
! colspan="2" | Indication
! colspan="2" | Indication
! Video games
! Video games
! Films/television/music
! Films/television/music
|- style="text-align:center;"
|- style="text-align:center;"
| rowspan="2" style="background-color:#66CC33;" |
| rowspan="2" style="background-color:#00CE7A;" |
| Universal acclaim
| Universal acclaim
| 90–100
| 90–100
| 81–100
| 81–100
|- style="text-align:center;"
|- style="text-align:center;"
| Generally favorable reviews
| Generally favorable
| 75–89
| 75–89
| 61–80
| 61–80
|- style="text-align:center;"
|- style="text-align:center;"
| style="background-color:#FFCC33;" |
| style="background-color:#FFBD3F;" |
|Mixed or average reviews
|Mixed or average
| 50–74
| 50–74
| 40–60
| 40–60
|- style="text-align:center;"
|- style="text-align:center;"
| rowspan="2" style="background-color:#FF0000;" |
| rowspan="2" style="background-color:#FF6874;" |
| Generally unfavorable reviews
| Generally unfavorable
| 20–49
| 20–49
| 20–39
| 20–39
Line 71: Line 71:


In June 2018, Metacritic established the "Must-See" label for a movie that "achieves a Metascore of 81 or higher and has been reviewed by a minimum of 15 professional critics".<ref>{{Cite web |date=June 11, 2018 |title=New on Metacritic: Must-See Movies |url=https://www.metacritic.com/feature/metacritic-must-see-movies |url-status=live |archive-url=https://web.archive.org/web/20181018030135/https://www.metacritic.com/feature/metacritic-must-see-movies |archive-date=October 18, 2018 |access-date=October 16, 2018 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref> In September 2018, it added the "Must-Play" certification for video games attaining a score of 90% or more, and a minimum number of 15 reviews from industry professionals.<ref>{{Cite web |last=Leonard |first=Matt |date=September 12, 2018 |title=Metacritic Adds 'Must-Play' Label to Highly Reviewed Games |url=https://www.gamerevolution.com/news/431169-review-aggregator-metacritic-adds-must-play-label-to-games |url-status=live |archive-url=https://web.archive.org/web/20200227110719/https://www.gamerevolution.com/news/431169-review-aggregator-metacritic-adds-must-play-label-to-games |archive-date=February 27, 2020 |access-date=September 9, 2019 |website=[[Game Revolution]]}}</ref><ref>{{Cite web |date=September 12, 2018 |title=New on Metacritic: Must-Play Games |url=https://www.metacritic.com/feature/metacritic-must-play-games |url-status=live |archive-url=https://web.archive.org/web/20180914182901/https://www.metacritic.com/feature/metacritic-must-play-games |archive-date=September 14, 2018 |access-date=April 24, 2020 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref>
In June 2018, Metacritic established the "Must-See" label for a movie that "achieves a Metascore of 81 or higher and has been reviewed by a minimum of 15 professional critics".<ref>{{Cite web |date=June 11, 2018 |title=New on Metacritic: Must-See Movies |url=https://www.metacritic.com/feature/metacritic-must-see-movies |url-status=live |archive-url=https://web.archive.org/web/20181018030135/https://www.metacritic.com/feature/metacritic-must-see-movies |archive-date=October 18, 2018 |access-date=October 16, 2018 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref> In September 2018, it added the "Must-Play" certification for video games attaining a score of 90% or more, and a minimum number of 15 reviews from industry professionals.<ref>{{Cite web |last=Leonard |first=Matt |date=September 12, 2018 |title=Metacritic Adds 'Must-Play' Label to Highly Reviewed Games |url=https://www.gamerevolution.com/news/431169-review-aggregator-metacritic-adds-must-play-label-to-games |url-status=live |archive-url=https://web.archive.org/web/20200227110719/https://www.gamerevolution.com/news/431169-review-aggregator-metacritic-adds-must-play-label-to-games |archive-date=February 27, 2020 |access-date=September 9, 2019 |website=[[Game Revolution]]}}</ref><ref>{{Cite web |date=September 12, 2018 |title=New on Metacritic: Must-Play Games |url=https://www.metacritic.com/feature/metacritic-must-play-games |url-status=live |archive-url=https://web.archive.org/web/20180914182901/https://www.metacritic.com/feature/metacritic-must-play-games |archive-date=September 14, 2018 |access-date=April 24, 2020 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref>
The standalone highest-rated game of all time on the site is ''[[The Legend of Zelda: Ocarina of Time]]'', with a 99. The three games with a 98 are ''[[Tony Hawk's Pro Skater 2]]'', ''[[Grand Theft Auto IV]]'', and ''[[Soulcalibur (video game)|Soulcalibur]].'' There are about two dozen 97-rated games with standouts including ''[[Red Dead Redemption 2]]'' and ''[[Grand Theft Auto V]].''<ref>{{Cite web|title=Best Video Games of All Time|url=https://www.metacritic.com/browse/games/score/metascore/all/all/filtered|access-date=2021-06-10|website=Metacritic|archive-date=June 9, 2021|archive-url=https://web.archive.org/web/20210609213004/https://www.metacritic.com/browse/games/score/metascore/all/all/filtered|url-status=live}}</ref> There are ten movies that have received a 100: ''[[Tokyo Story]]''; ''[[The Godfather]]''; ''[[Citizen Kane]]''; ''[[Rear Window]]''; ''[[Casablanca (film)|Casablanca]]''; ''[[Boyhood (2014 film)|Boyhood]]''; [[Three Colours: Red|''Three Colors: Red'']]; [[Vertigo (film)|''Vertigo'']]; ''[[Fanny and Alexander]]''; and ''[[Notorious (1946 film)|Notorious]]''.<ref>{{Cite web|title=Best Movies of All Time|url=https://www.metacritic.com/browse/movies/score/metascore/all/filtered|access-date=2021-06-10|website=Metacritic|archive-date=January 2, 2019|archive-url=https://web.archive.org/web/20190102032945/https://www.metacritic.com/browse/movies/score/metascore/all/filtered|url-status=live}}</ref> There are five TV show seasons that have received a 99, including [[List of Rectify episodes#Season 4 (2016)|Season 4]] of ''[[Rectify]]'', [[The Larry Sanders Show (season 4)|Season 4]] and [[The Larry Sanders Show (season 6)|Season 6]] of ''[[The Larry Sanders Show]]'', [[Murder One (TV series)#Season 1: 1995–96|Season 1]] of ''[[Murder One (TV series)|Murder One]]'', and [[Breaking Bad (season 5)|Season 5]] of ''[[Breaking Bad]]''.<ref>{{Cite web|title=Best TV Shows of All Time|url=https://www.metacritic.com/browse/tv/score/metascore/all/filtered|access-date=2021-10-16|website=Metacritic|archive-date=February 2, 2021|archive-url=https://web.archive.org/web/20210202093852/https://www.metacritic.com/browse/tv/score/metascore/all/filtered|url-status=live}}</ref> The standalone highest-rated album of all time on the site is ''[[Ten Freedom Summers]]'' by American trumpeter and composer [[Wadada Leo Smith]], with a 99.<ref>{{Cite web|title=Best Music and Albums of All Time|url=https://www.metacritic.com/browse/albums/score/metascore/all/filtered|access-date=2022-05-15|website=Metacritic|archive-date=April 6, 2019|archive-url=https://web.archive.org/web/20190406225640/https://www.metacritic.com/browse/albums/score/metascore/all/filtered|url-status=live}}</ref>
The standalone lowest-rated game of all time is ''[[Big Rigs: Over the Road Racing]]'', with an 8.<ref>{{cite web |title=Big Rigs: Over the Road Racing Critic Reviews for PC |url=https://www.metacritic.com/game/pc/big-rigs-over-the-road-racing/critic-reviews |url-status=live |archive-url=https://web.archive.org/web/20200726212221/https://www.metacritic.com/game/pc/big-rigs-over-the-road-racing/critic-reviews |archive-date=July 26, 2020 |access-date=April 11, 2022 |website=Metacritic}}</ref> There are eleven movies that have received a 1: ''[[Bio-Dome]]'', ''[[10 Rules for Sleeping Around]]'', ''[[Chaos (2005 horror film)|Chaos]]'', ''[[Inappropriate Comedy]]'', ''[[Not Cool (film)|Not Cool]]'', ''[[The Singing Forest]]'', ''[[The Garbage Pail Kids Movie]]'', ''[[Death of a Nation (2018 film)|Death of a Nation]]'', ''[[Hardbodies]], [[Mother's Day (1980 film)|Mother's Day]]'' and ''[[United Passions]]''.<ref>{{Cite web |title=Best Movies of All Time |url=https://www.metacritic.com/browse/movies/score/metascore/all/filtered?page=148 |access-date=2022-04-02 |website=Metacritic |archive-date=June 18, 2022 |archive-url=https://web.archive.org/web/20220618044246/https://www.metacritic.com/browse/movies/score/metascore/all/filtered?page=148 |url-status=live }}</ref> The standalone lowest-rated TV show of all time is ''[[The 1/2 Hour News Hour]]'', with a 13.<ref>{{Cite web|title=Best TV Shows of all time|url=https://www.metacritic.com/browse/tv/score/metascore/all/filtered?page=30|access-date=2022-03-14|website=Metacritic|archive-date=March 21, 2022|archive-url=https://web.archive.org/web/20220321011055/https://www.metacritic.com/browse/tv/score/metascore/all/filtered?page=30|url-status=live}}</ref> The standalone lowest-rated album of all time is [[Playing with Fire (Kevin Federline album)|''Playing with Fire'']] by [[Kevin Federline]], with a 15.<ref>{{Cite web |title=Best Music and Albums of All Time |url=https://www.metacritic.com/browse/albums/score/metascore/all/filtered?page=130 |access-date=2022-03-19 |website=Metacritic |archive-date=March 19, 2022 |archive-url=https://web.archive.org/web/20220319185430/https://www.metacritic.com/browse/albums/score/metascore/all/filtered?page=130 |url-status=live }}</ref>


== Reception ==
== Reception ==
Metacritic has received mixed reviews from website critics, commentators, and columnists. Its efficacy has been analyzed, with conclusions finding it to be generally useful<ref>{{Cite web |last=Grubb |first=Jeff |date=August 7, 2013 |title=Metacritic works: Why the review-aggregation site is important for the average consumer |url=https://venturebeat.com/2013/08/07/metacritic-works-why-the-review-aggregation-site-is-important-for-the-average-consumer/view-all/ |url-status=live |archive-url=https://web.archive.org/web/20200226055444/https://venturebeat.com/2013/08/07/metacritic-works-why-the-review-aggregation-site-is-important-for-the-average-consumer/view-all/ |archive-date=February 26, 2020 |access-date=September 7, 2019 |website=[[VentureBeat]]}}</ref> or unreliable and biased.<ref>{{Cite web |last=Spector |first=Warren |date=May 13, 2013 |title=Defining Success: Why Metacritic Should Be Irrelevant |url=https://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant |url-status=live |archive-url=https://web.archive.org/web/20200130004127/https://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant |archive-date=January 30, 2020 |access-date=September 7, 2019 |website=[[GamesIndustry.biz]]}}</ref> The website won two annual Webby Awards for excellence in the "Guides/Ratings/Reviews" category, in 2010 and 2015.<ref>{{Cite web |date=2010 |title=2010 Webby Award Winner |url=https://www.webbyawards.com/winners/2010/web/general-website-categories/guidesratingsreviews/metacritic/ |url-status=live |archive-url=https://web.archive.org/web/20200226073946/https://www.webbyawards.com/winners/2010/web/general-website-categories/guidesratingsreviews/metacritic/ |archive-date=February 26, 2020 |access-date=September 6, 2019 |publisher=[[International Academy of Digital Arts and Sciences]]}}</ref><ref>{{Cite web |date=2015 |title=2015 Webby Award Winner |url=https://www.webbyawards.com/winners/2015/websites/general-website/guidesratingsreviews/metacritic/ |url-status=live |archive-url=https://web.archive.org/web/20200101220616/https://www.webbyawards.com/winners/2015/websites/general-website/guidesratingsreviews/metacritic/ |archive-date=January 1, 2020 |access-date=September 6, 2019 |publisher=[[International Academy of Digital Arts and Sciences]]}}</ref>
Metacritic's efficacy has been analyzed by critics, outlets, and commentators, finding it to be generally useful<ref>{{Cite web |last=Grubb |first=Jeff |date=August 7, 2013 |title=Metacritic works: Why the review-aggregation site is important for the average consumer |url=https://venturebeat.com/2013/08/07/metacritic-works-why-the-review-aggregation-site-is-important-for-the-average-consumer/view-all/ |url-status=live |archive-url=https://web.archive.org/web/20200226055444/https://venturebeat.com/2013/08/07/metacritic-works-why-the-review-aggregation-site-is-important-for-the-average-consumer/view-all/ |archive-date=February 26, 2020 |access-date=September 7, 2019 |website=[[VentureBeat]]}}</ref> or unreliable and biased.<ref>{{Cite web |last=Spector |first=Warren |date=May 13, 2013 |title=Defining Success: Why Metacritic Should Be Irrelevant |url=https://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant |url-status=live |archive-url=https://web.archive.org/web/20200130004127/https://www.gamesindustry.biz/articles/2013-05-13-defining-success-why-metacritic-should-be-irrelevant |archive-date=January 30, 2020 |access-date=September 7, 2019 |website=[[GamesIndustry.biz]]}}</ref> The website won two annual Webby Awards for excellence in the "Guides/Ratings/Reviews" category, in 2010 and 2015.<ref>{{Cite web |date=2010 |title=2010 Webby Award Winner |url=https://www.webbyawards.com/winners/2010/web/general-website-categories/guidesratingsreviews/metacritic/ |url-status=live |archive-url=https://web.archive.org/web/20200226073946/https://www.webbyawards.com/winners/2010/web/general-website-categories/guidesratingsreviews/metacritic/ |archive-date=February 26, 2020 |access-date=September 6, 2019 |publisher=[[International Academy of Digital Arts and Sciences]]}}</ref><ref>{{Cite web |date=2015 |title=2015 Webby Award Winner |url=https://www.webbyawards.com/winners/2015/websites/general-website/guidesratingsreviews/metacritic/ |url-status=live |archive-url=https://web.archive.org/web/20200101220616/https://www.webbyawards.com/winners/2015/websites/general-website/guidesratingsreviews/metacritic/ |archive-date=January 1, 2020 |access-date=September 6, 2019 |publisher=[[International Academy of Digital Arts and Sciences]]}}</ref>


=== Criticism ===
=== Criticism ===
Metacritic has been criticized for converting all scoring systems into a single quantitative percentage-based scale. For example, an "A" score equates to the value of 100, an "F" the value of zero, and a "B−" the value of 67.<ref name=guardian /> Joe Dodson, former editor at [[Game Revolution]], criticized Metacritic and similar sites for turning reviews into scores that he found to be too low.<ref name=wsj /> Doyle defended the grading system, believing that every scale should be converted directly to that of the website, with its lowest possible score being 0 and the highest 100.<ref name=guardian /> Further criticism was directed to the website's refusal to publicize how it aggregates scores.<ref name=study-2015/>
Metacritic has been criticized for converting all scoring systems into a single quantitative percentage-based scale. For example, an "A" score equates to the value of 100, an "F" the value of zero, and a "B−" the value of 67.<ref name=guardian /> Joe Dodson, former editor at ''[[GameRevolution]]'', criticized Metacritic and similar sites for turning reviews into scores that he found to be too low.<ref name=wsj /> Doyle defended the grading system, believing that every scale should be converted directly to that of the website, with its lowest possible score being 0 and the highest 100.<ref name=guardian /> Further criticism was directed to the website's refusal to publicize how it aggregates scores.<ref name=study-2015/>
 
According to Doyle, publishers often try to persuade him to exclude reviews they feel are unfair, but he said that once a publication is included, he refuses to omit any of its reviews.<ref name="wsj">{{Cite web |last=Wingfield |first=Nick |date=September 20, 2007 |title=High Scores Matter To Game Makers, Too |url=https://www.wsj.com/articles/SB119024844874433247 |url-status=live |archive-url=https://web.archive.org/web/20150215151615/http://www.wsj.com/articles/SB119024844874433247 |archive-date=February 15, 2015 |access-date=February 15, 2008 |website=[[The Wall Street Journal]]}}</ref> A ''[[Washington Post]]'' review of ''[[Uncharted 4]]'' was assigned with a rating of 40/100 by Metacritic; this was the only negative review of the game.<ref>{{Cite web |title=Uncharted 4: A Thief's End for Playstation 4 Reviews |url=https://www.metacritic.com/game/uncharted-4-a-thiefs-end/critic-reviews/?platform=playstation-4 |url-status=live |archive-url=https://web.archive.org/web/20180813005123/http://www.metacritic.com/game/playstation-4/uncharted-4-a-thiefs-end |archive-date=August 13, 2018 |access-date=August 6, 2018 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref> Readers who disapproved of the review petitioned Metacritic to remove the ''Post'' as a trusted source.<ref>{{Cite web |last=Schreier |first=Jason |date=May 16, 2016 |title=Reviewer Targeted For Giving Uncharted 4 Negative Review |url=https://kotaku.com/reviewer-targeted-for-giving-uncharted-4-negative-revie-1776854933 |url-status=live |archive-url=https://web.archive.org/web/20160516170758/http://kotaku.com/reviewer-targeted-for-giving-uncharted-4-negative-revie-1776854933 |archive-date=May 16, 2016 |access-date=May 16, 2016 |publisher=[[Kotaku]]}}</ref> Similarly, Metacritic does not publish updated review scores, stating that they found "many publications had been pressured to raise review scores (or de-publish reviews) to satisfy outside influences."<ref name="GR Safe boring games">{{cite web |last1=Lewis |first1=Catherine |title=As bugs weigh down review scores for Stalker 2, Dishonored and Prey creative director says the "Metacritic ecosystem encourages devs to make safe boring games" |url=https://www.gamesradar.com/games/fps/as-bugs-weigh-down-review-scores-for-stalker-2-dishonored-and-prey-creative-director-says-the-metacritic-ecosystem-encourages-devs-to-make-safe-boring-games/ |website=[[GamesRadar+]] |access-date=20 April 2025 |archive-url=https://web.archive.org/web/20241125155216/https://www.gamesradar.com/games/fps/as-bugs-weigh-down-review-scores-for-stalker-2-dishonored-and-prey-creative-director-says-the-metacritic-ecosystem-encourages-devs-to-make-safe-boring-games/ |archive-date=November 25, 2024 |date=November 25, 2024 |url-status=live}}</ref><ref name="PGN Safe boring games">{{cite web |last1=Nelson |first1=Will |title=Dishonored director says Metacritic lifts up "boring games" as Stalker 2 suffers |url=https://www.pcgamesn.com/stalker-2/dishonored-metacritic |website=PCGamesN |access-date=20 April 2025 |archive-url=https://web.archive.org/web/20241123175155/https://www.pcgamesn.com/stalker-2/dishonored-metacritic |archive-date=November 23, 2024 |date=November 23, 2024 |url-status=live}}</ref> Video game designer [[Raphaël Colantonio]] criticized this policy on the basis that a game's technical issues that affected reviews could be [[Patch (computing)|patched]] and review scores updated accordingly by publications, while its Metacritic score would not change; he felt this was misleading and encouraged developers to make "safe boring games".<ref name="GR Safe boring games"/><ref name="PGN Safe boring games"/>


According to Doyle, publishers often try to persuade him to exclude reviews they feel are unfair, but he said that once a publication is included, he refuses to omit any of its reviews.<ref name="wsj">{{Cite web |last=Wingfield |first=Nick |date=September 20, 2007 |title=High Scores Matter To Game Makers, Too |url=https://www.wsj.com/articles/SB119024844874433247 |url-status=live |archive-url=https://web.archive.org/web/20150215151615/http://www.wsj.com/articles/SB119024844874433247 |archive-date=February 15, 2015 |access-date=February 15, 2008 |website=[[The Wall Street Journal]]}}</ref> A ''[[Washington Post]]'' review of ''[[Uncharted 4]]'' was assigned with a rating of 40/100 by Metacritic; this was the only negative review of the game.<ref>{{Cite web |title=Uncharted 4: A Thief's End for Playstation 4 Reviews |url=https://www.metacritic.com/game/playstation-4/uncharted-4-a-thiefs-end |url-status=live |archive-url=https://web.archive.org/web/20180813005123/http://www.metacritic.com/game/playstation-4/uncharted-4-a-thiefs-end |archive-date=August 13, 2018 |access-date=August 6, 2018 |website=Metacritic |publisher=[[CBS Interactive]]}}</ref> Readers who disapproved of the review petitioned Metacritic to remove the ''Post'' as a trusted source.<ref>{{Cite web |last=Schreier |first=Jason |date=May 16, 2016 |title=Reviewer Targeted For Giving Uncharted 4 Negative Review |url=http://kotaku.com/reviewer-targeted-for-giving-uncharted-4-negative-revie-1776854933 |url-status=live |archive-url=https://web.archive.org/web/20160516170758/http://kotaku.com/reviewer-targeted-for-giving-uncharted-4-negative-revie-1776854933 |archive-date=May 16, 2016 |access-date=May 16, 2016 |publisher=[[Kotaku]]}}</ref> As a result of its perceived negative influence on the industry, several reviewing sites, including ''[[Kotaku]]'' and ''[[Eurogamer]]'', have dropped numerical reviews that would appear in Metacritic, instead favoring a qualitative assessment of a game.<ref>{{Cite web |last=Tolito |first=Stephan |date=January 30, 2012 |title=How We Will Review Games |url=http://kotaku.com/5880486/how-we-will-review-games |url-status=live |archive-url=https://web.archive.org/web/20150210214030/http://kotaku.com/5880486/how-we-will-review-games |archive-date=February 10, 2015 |access-date=February 10, 2015 |publisher=[[Kotaku]]}}</ref><ref>{{Cite web |last=Welsh |first=Oli |date=February 10, 2015 |title=Eurogamer has dropped review scores |url=http://www.eurogamer.net/articles/2015-02-10-eurogamer-has-dropped-review-scores |url-status=live |archive-url=https://web.archive.org/web/20150210180517/http://www.eurogamer.net/articles/2015-02-10-eurogamer-has-dropped-review-scores |archive-date=February 10, 2015 |access-date=February 10, 2015 |publisher=[[Eurogamer]]}}</ref> ''Kotaku'' also highlighted a practice alleged to be used by some publishers who use Metacritic scores as a way to leverage more favorable terms for the publisher or deny developers bonuses should they not reach a certain score. Doyle countered this by saying "Metacritic has absolutely nothing to do with how the industry uses our numbers... Metacritic has always been about educating the gamer. We're using product reviews as a tool to help them make the most of their time and money."<ref>{{Cite web |last=Schreier |first=Jason |date=August 8, 2015 |title=Metacritic Matters: How Review Scores Hurt Video Games |url=https://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 |url-status=live |archive-url=https://web.archive.org/web/20191118031546/https://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 |archive-date=November 18, 2019 |access-date=November 27, 2019 |publisher=[[Kotaku]]}}</ref>
As a result of its perceived negative influence on the industry, several reviewing sites, including ''[[Kotaku]]'' and ''[[Eurogamer]]'', have dropped numerical reviews that would appear in Metacritic, instead favoring a qualitative assessment of a game.<ref>{{Cite web |last=Tolito |first=Stephan |date=January 30, 2012 |title=How We Will Review Games |url=https://kotaku.com/how-we-will-review-games-5880486 |url-status=live |archive-url=https://web.archive.org/web/20150210214030/http://kotaku.com/5880486/how-we-will-review-games |archive-date=February 10, 2015 |access-date=February 10, 2015 |publisher=[[Kotaku]]}}</ref><ref>{{Cite web |last=Welsh |first=Oli |date=February 10, 2015 |title=Eurogamer has dropped review scores |url=http://www.eurogamer.net/articles/2015-02-10-eurogamer-has-dropped-review-scores |url-status=live |archive-url=https://web.archive.org/web/20150210180517/http://www.eurogamer.net/articles/2015-02-10-eurogamer-has-dropped-review-scores |archive-date=February 10, 2015 |access-date=February 10, 2015 |publisher=[[Eurogamer]]}}</ref> ''Kotaku'' also highlighted the aforementioned practice used by some publishers who use Metacritic scores as a way to leverage more favorable terms for the publisher, or deny developers bonuses should they not reach a certain score. Doyle countered this by saying "Metacritic has absolutely nothing to do with how the industry uses our numbers. Metacritic has always been about educating the gamer. We're using product reviews as a tool to help them make the most of their time and money."<ref>{{Cite web |last=Schreier |first=Jason |date=August 8, 2015 |title=Metacritic Matters: How Review Scores Hurt Video Games |url=https://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 |url-status=live |archive-url=https://web.archive.org/web/20191118031546/https://kotaku.com/metacritic-matters-how-review-scores-hurt-video-games-472462218 |archive-date=November 18, 2019 |access-date=November 27, 2019 |publisher=[[Kotaku]]}}</ref>


Metacritic has also been criticized for how it handles banning users and their reviews, with no notice or formal process for appeal.<ref>{{Cite web |date=September 23, 2011 |title=Metacritic bans 'bombing' user reviewers |url=http://www.computerandvideogames.com/319976/metacritic-bans-bombing-user-reviewers/ |url-status=dead |archive-url=https://web.archive.org/web/20110924034200/http://www.computerandvideogames.com/319976/metacritic-bans-bombing-user-reviewers/ |archive-date=September 24, 2011 |access-date=September 23, 2011 |website=ComputerAndVideoGames.com}}</ref> Critics and developers have pointed out that a product can suffer from rating manipulation by users, as by garnering [[Review bomb|low ratings that purposely damage its reputation]] or by receiving high ratings from [[Disposable email address|throwaway accounts]] to make it appear more popular than it actually is.<ref>{{Cite web |last=Glennon |first=Jen |date=June 24, 2020 |title=Metacritic has a review bombing problem. Here are 6 ways to fix it. |url=https://www.inverse.com/gaming/last-of-us-2-review-bombing-metacritic-open |access-date=June 28, 2020 |website=[[Inverse (website)|Inverse]] |archive-date=June 28, 2020 |archive-url=https://web.archive.org/web/20200628171446/https://www.inverse.com/gaming/last-of-us-2-review-bombing-metacritic-open |url-status=live }}</ref><ref>{{Cite web |last=Valentine |first=Rebekah |date=February 21, 2020 |title=Kunai becomes the latest title review bombed on Metacritic by a single person |url=https://www.gamesindustry.biz/articles/2020-02-20-kunai-becomes-the-latest-title-review-bombed-on-metacritic-by-a-single-person |url-status=live |archive-url=https://web.archive.org/web/20200629224908/https://www.gamesindustry.biz/articles/2020-02-20-kunai-becomes-the-latest-title-review-bombed-on-metacritic-by-a-single-person |archive-date=June 29, 2020 |access-date=June 28, 2020 |website=[[GamesIndustry.biz]]}}</ref> Signal Studios president and creative director Douglas Albright described the website as having no standards.<ref>{{Cite web |last=Klepek |first=Patrick |date=September 22, 2011 |title=Metacritic Finds, Bans Group of Users Unfairly Scoring Games |url=http://www.giantbomb.com/articles/metacritic-finds-bans-group-of-users-unfairly-scor/1100-3688/ |url-status=live |archive-url=https://web.archive.org/web/20140308012934/https://www.giantbomb.com/articles/metacritic-finds-bans-group-of-users-unfairly-scor/1100-3688/ |archive-date=March 8, 2014 |access-date=September 22, 2011 |website=[[Giant Bomb]]}}</ref> In July 2020, Metacritic added a 36-hour waiting period for user reviews to be posted for video games at launch in an effort to reduce user score review-bombing during that period by users that have not played or barely played the game during a period when most players will not have finished the game.<ref>{{Cite web |last=Lyles |first=Taylor |date=2020-07-17 |title=Metacritic stops letting you review games on the day they're released |url=https://www.theverge.com/2020/7/17/21328597/metacritic-user-reviews-delayed-review-bombing |access-date=2022-04-05 |website=The Verge |language=en |archive-date=April 5, 2022 |archive-url=https://web.archive.org/web/20220405172218/https://www.theverge.com/2020/7/17/21328597/metacritic-user-reviews-delayed-review-bombing |url-status=live }}</ref>
Critics and developers have pointed out that a product can suffer from rating manipulation by users through [[review bomb]]ing, sometimes by [[Disposable email address|throwaway accounts]].<ref>{{Cite web |last=Glennon |first=Jen |date=June 24, 2020 |title=Metacritic has a review bombing problem. Here are 6 ways to fix it. |url=https://www.inverse.com/gaming/last-of-us-2-review-bombing-metacritic-open |access-date=June 28, 2020 |website=[[Inverse (website)|Inverse]] |archive-date=June 28, 2020 |archive-url=https://web.archive.org/web/20200628171446/https://www.inverse.com/gaming/last-of-us-2-review-bombing-metacritic-open |url-status=live }}</ref><ref>{{Cite web |last=Valentine |first=Rebekah |date=February 21, 2020 |title=Kunai becomes the latest title review bombed on Metacritic by a single person |url=https://www.gamesindustry.biz/articles/2020-02-20-kunai-becomes-the-latest-title-review-bombed-on-metacritic-by-a-single-person |url-status=live |archive-url=https://web.archive.org/web/20200629224908/https://www.gamesindustry.biz/articles/2020-02-20-kunai-becomes-the-latest-title-review-bombed-on-metacritic-by-a-single-person |archive-date=June 29, 2020 |access-date=June 28, 2020 |website=[[GamesIndustry.biz]]}}</ref><ref>{{Cite web |date=September 23, 2011 |title=Metacritic bans 'bombing' user reviewers |url=http://www.computerandvideogames.com/319976/metacritic-bans-bombing-user-reviewers/ |url-status=dead |archive-url=https://web.archive.org/web/20110924034200/http://www.computerandvideogames.com/319976/metacritic-bans-bombing-user-reviewers/ |archive-date=September 24, 2011 |access-date=September 23, 2011 |website=ComputerAndVideoGames.com}}</ref><ref name="GB Review bombing">{{Cite web |last=Klepek |first=Patrick |date=September 22, 2011 |title=Metacritic Finds, Bans Group of Users Unfairly Scoring Games |url=http://www.giantbomb.com/articles/metacritic-finds-bans-group-of-users-unfairly-scor/1100-3688/ |url-status=live |archive-url=https://web.archive.org/web/20140308012934/https://www.giantbomb.com/articles/metacritic-finds-bans-group-of-users-unfairly-scor/1100-3688/ |archive-date=March 8, 2014 |access-date=September 22, 2011 |website=[[Giant Bomb]]}}</ref> Signal Studios president and creative director Douglas Albright described the website as having no standards, following a review bombing of one of their games.<ref name="GB Review bombing"/> In July 2020, Metacritic added a 36-hour waiting period for user reviews to be posted for video games at launch in an effort to reduce review-bombing.<ref>{{Cite web |last=Lyles |first=Taylor |date=2020-07-17 |title=Metacritic stops letting you review games on the day they're released |url=https://www.theverge.com/2020/7/17/21328597/metacritic-user-reviews-delayed-review-bombing |access-date=2022-04-05 |website=The Verge |language=en |archive-date=April 5, 2022 |archive-url=https://web.archive.org/web/20220405172218/https://www.theverge.com/2020/7/17/21328597/metacritic-user-reviews-delayed-review-bombing |url-status=live }}</ref>


Some have noted that Metacritic scores for modern video games may not be accurately reflective of a game's state in the future due to post-release updates and patches as well as most press reviews of games taking place around their launch. For example, the metascore for [[MediEvil (2019 video game)|''MediEvil'' (2019)]] was mixed mainly due to performance issues that existed around the time of the game's launch. These issues were fixed in post-release patches that made the game run smoothly, which would have led to a higher metascore in its patched state.<ref>{{Cite web |date=2022-02-04 |title=10 Great Games With A Metacritic Score Lower Than 70 |url=https://www.thegamer.com/great-games-metacritic-score-lower-than-70/ |access-date=2022-04-05 |website=TheGamer |language=en-US |archive-date=February 4, 2022 |archive-url=https://web.archive.org/web/20220204191507/https://www.thegamer.com/great-games-metacritic-score-lower-than-70/ |url-status=live }}</ref> Another example is online games such as ''[[Final Fantasy XIV Online]]'' and ''[[Warframe]]'', which received mixed scores initially but became more well-received following improvements made after launch.<ref>{{Cite web |last=Werner |first=Nicholas |date=2017-11-29 |title=Games With Disappointing Metacritic Scores That Are Actually Awesome |url=https://www.svg.com/98172/games-disappointing-metacritic-scores-actually-awesome/ |access-date=2022-04-05 |website=SVG.com |archive-date=April 21, 2021 |archive-url=https://web.archive.org/web/20210421101713/https://www.svg.com/98172/games-disappointing-metacritic-scores-actually-awesome/ |url-status=live }}</ref>
Other of the problems that Metacritic has is that the scores assigned to video games do not reflect their current state. Examples of this are the disastrous launches of ''[[Cyberpunk 2077]]'' and ''[[Pokémon Scarlet and Violet]]'', both of which were fixed through updates, but their score on Metacritic has not changed in the slightest.


== See also ==
== See also ==
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{{Fandom, Inc.}}
{{Fandom, Inc.}}
{{Red Ventures}}
{{Red Ventures}}
{{Paramount Global}}
{{Video Game Critics}}
{{Video Game Critics}}


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[[Category:Music review websites]]
[[Category:Music review websites]]
[[Category:American film review websites]]
[[Category:American film review websites]]
[[Category:Webby Award winners]]
[[Category:2020 mergers and acquisitions]]
[[Category:2020 mergers and acquisitions]]
[[Category:2022 mergers and acquisitions]]
[[Category:2022 mergers and acquisitions]]

Latest revision as of 10:45, 21 March 2026


Metacritic
Type of site
Review aggregator
Parent
[1]
Websitemetacritic.com
CommercialYes
RegistrationFree/subscription
LaunchedJanuary 2001; 25 years ago (2001-01)
Current statusActive
OCLC number911795326

Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022.

Metacritic turns each critic and user review into a respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics.

Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online review aggregation site for the video game industry.[2][3] Criticism of the site has focused on the assessment system, the assignment of scores to reviews that do not include ratings, third-party attempts to influence the scores, and the reported lack of staff oversight for user reviews. It has been noted that users can create multiple sock puppet accounts to review bomb games.

History[edit | edit source]

Original Metacritic logo

Metacritic was launched in January 2001 by Marc Doyle, his sister Julie Doyle Roberts, and his University of Southern California law classmate Jason Dietz, after two years of developing the site.[4] Rotten Tomatoes was already compiling movie reviews, but Doyle, Roberts, and Dietz saw an opportunity to cover a broader range of media.

Metacritic was sold to CNET in 2005.[5] CNET and Metacritic were later acquired by the CBS Corporation.[6] In 2020, Metacritic and other CNET titles were bought by Red Ventures.[7] In 2022, Red Ventures sold Metacritic and other entertainment websites to Fandom, Inc.[1][8]

Influence[edit | edit source]

Metacritic has been used by businesses to predict future sales. In 2007, Nick Wingfield of The Wall Street Journal wrote that Metacritic "influence[s] the sales of games and the stocks of video game publishers". He explains its influence as coming from the higher cost of buying video games than music or movie tickets. Many executives say that low scores "can hurt the long-term sales potential". Wingfield wrote that Wall Street pays attention to Metacritic and GameRankings because the sites typically post scores before sales data are publicly available, citing the respective rapid rise and fall in company values after BioShock and Spider-Man 3 were released.[5] In an interview with The Guardian, Marc Doyle cited two major publishers that "conducted comprehensive statistical surveys through which they've been able to draw a correlation between high metascores and stronger sales" in certain genres. He claimed that an increasing number of businesses and financial analysts use Metacritic as "an early indicator of a game's potential sales and, by extension, the publisher's stock price".[9] However, a 2015 study analyzing over 88 Xbox 360 and 80 PS3 games from 2012 found that Metacritic scores did not impact actual sales.[10]

Controversially, the website has been used by game publishers as a means of determining whether a game's developer receives additional royalties. One notable example is the 2010 game Fallout: New Vegas, which received an average Metascore of 84, one short of the 85 points required by Bethesda Softworks, the game's publisher. As a result, its developer, Obsidian Entertainment, received no additional bonus. Outlets took issue with the company's use of Metacritic, with one suggesting that this makes game critics ultimately accountable for deciding the developer's profits and another pointing out that a Metascore of 84 is not significantly lower than 85. The latter also pointed out the impressive sales of five million sold units and US$300 million in revenue, and also noted a series of Obsidian's layoffs in 2011 and 2012.[11][12]

The website has also been used by outlets and commentators as a general reference for critical reception,[13] and by publishers as a tool of improving their products. Along with other executives, in 2008, John Riccitiello, then CEO of Electronic Arts, showed Wall Street analysts a chart illustrating a downward trend in the average critical ratings of the company's games. He took the ratings seriously and stressed the need for the company to bounce back.[14] Also in 2008, Microsoft used Metacritic averages to delist underperforming Xbox Live Arcade games.[15][16]

Metascores[edit | edit source]

Scores are weighted averages. Certain publications are given more significance "because of their stature".[5] Metacritic has said that it will not reveal the relative weight assigned to each reviewer.[17]

Games Editor Marc Doyle was interviewed in 2008 by Keith Stuart of The Guardian to "get a look behind the metascoring process". Stuart wrote: "The Metascore phenomenon, namely Metacritic and GameRankings, have become an enormously important element of online games journalism over the past few years".[9] Doyle said that because video games lead to a greater investment of time and money, gamers are more informed about reviews than are fans of film or music; they want to know "whether that hotly anticipated title is going to deliver".[9]

Score index[18]
Indication Video games Films/television/music
Universal acclaim 90–100 81–100
Generally favorable 75–89 61–80
Mixed or average 50–74 40–60
Generally unfavorable 20–49 20–39
Overwhelming dislike 0–19

In June 2018, Metacritic established the "Must-See" label for a movie that "achieves a Metascore of 81 or higher and has been reviewed by a minimum of 15 professional critics".[19] In September 2018, it added the "Must-Play" certification for video games attaining a score of 90% or more, and a minimum number of 15 reviews from industry professionals.[20][21]

Reception[edit | edit source]

Metacritic's efficacy has been analyzed by critics, outlets, and commentators, finding it to be generally useful[22] or unreliable and biased.[23] The website won two annual Webby Awards for excellence in the "Guides/Ratings/Reviews" category, in 2010 and 2015.[24][25]

Criticism[edit | edit source]

Metacritic has been criticized for converting all scoring systems into a single quantitative percentage-based scale. For example, an "A" score equates to the value of 100, an "F" the value of zero, and a "B−" the value of 67.[9] Joe Dodson, former editor at GameRevolution, criticized Metacritic and similar sites for turning reviews into scores that he found to be too low.[5] Doyle defended the grading system, believing that every scale should be converted directly to that of the website, with its lowest possible score being 0 and the highest 100.[9] Further criticism was directed to the website's refusal to publicize how it aggregates scores.[10]

According to Doyle, publishers often try to persuade him to exclude reviews they feel are unfair, but he said that once a publication is included, he refuses to omit any of its reviews.[5] A Washington Post review of Uncharted 4 was assigned with a rating of 40/100 by Metacritic; this was the only negative review of the game.[26] Readers who disapproved of the review petitioned Metacritic to remove the Post as a trusted source.[27] Similarly, Metacritic does not publish updated review scores, stating that they found "many publications had been pressured to raise review scores (or de-publish reviews) to satisfy outside influences."[28][29] Video game designer Raphaël Colantonio criticized this policy on the basis that a game's technical issues that affected reviews could be patched and review scores updated accordingly by publications, while its Metacritic score would not change; he felt this was misleading and encouraged developers to make "safe boring games".[28][29]

As a result of its perceived negative influence on the industry, several reviewing sites, including Kotaku and Eurogamer, have dropped numerical reviews that would appear in Metacritic, instead favoring a qualitative assessment of a game.[30][31] Kotaku also highlighted the aforementioned practice used by some publishers who use Metacritic scores as a way to leverage more favorable terms for the publisher, or deny developers bonuses should they not reach a certain score. Doyle countered this by saying "Metacritic has absolutely nothing to do with how the industry uses our numbers. Metacritic has always been about educating the gamer. We're using product reviews as a tool to help them make the most of their time and money."[32]

Critics and developers have pointed out that a product can suffer from rating manipulation by users through review bombing, sometimes by throwaway accounts.[33][34][35][36] Signal Studios president and creative director Douglas Albright described the website as having no standards, following a review bombing of one of their games.[36] In July 2020, Metacritic added a 36-hour waiting period for user reviews to be posted for video games at launch in an effort to reduce review-bombing.[37]

Other of the problems that Metacritic has is that the scores assigned to video games do not reflect their current state. Examples of this are the disastrous launches of Cyberpunk 2077 and Pokémon Scarlet and Violet, both of which were fixed through updates, but their score on Metacritic has not changed in the slightest.

See also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Weprin, Alex (October 3, 2022). "TV Guide, Metacritic, GameSpot Acquired by Fandom in $55M Deal With Red Ventures". The Hollywood Reporter. Archived from the original on December 7, 2022. Retrieved October 3, 2022.
  2. Leack, Jonathan (September 25, 2015). "OpenCritic's Gamer-Centric Style Is Everything Metacritic Should Have Been". Game Revolution. Archived from the original on September 27, 2015. Retrieved September 12, 2019.
  3. Rose, Mike (July 10, 2012). "Metacritic is here to stay, but can we fix it?". Gamasutra. Archived from the original on September 15, 2018. Retrieved September 12, 2019.
  4. "Metacritic: The History". Metacritic. CBS Interactive. Archived from the original on September 5, 2018. Retrieved September 5, 2018.
  5. 5.0 5.1 5.2 5.3 5.4 Wingfield, Nick (September 20, 2007). "High Scores Matter To Game Makers, Too". The Wall Street Journal. Archived from the original on February 15, 2015. Retrieved February 15, 2008.
  6. "Columbia Journalism Review – CJR's guide to what the major media companies own". Columbia Journalism Review. Archived from the original on April 17, 2016. Retrieved November 28, 2011.
  7. Spangler, Todd (September 14, 2020). "ViacomCBS Reaches Deal to Sell CNET for $500 Million to Marketing Firm Red Ventures". Variety. Retrieved November 13, 2020.{{cite web}}: CS1 maint: deprecated archival service (link)
  8. "Fandom Acquires Leading Entertainment & Gaming Brands Including GameSpot, TV Guide and Metacritic". Fandom. October 3, 2022. Archived from the original on October 4, 2022. Retrieved October 3, 2022.
  9. 9.0 9.1 9.2 9.3 9.4 Doyle, Marc (January 17, 2008). "Interview: the science and art of Metacritic". The Guardian (Interview). Interviewed by Stuart, Keith. Archived from the original on October 6, 2014. Retrieved February 15, 2008.
  10. 10.0 10.1 Khan, Imad (December 11, 2015). "Do Metacritic scores affect game sales?". The Daily Dot. Archived from the original on April 12, 2019. Retrieved September 12, 2019.
  11. MacDonald, Keza (July 16, 2012). "Is Metacritic Ruining The Games Industry?". IGN. Archived from the original on February 11, 2020. Retrieved September 8, 2019.
  12. Orland, Kyle (March 15, 2012). "Why linking developer bonuses to Metacritic scores should come to an end". Ars Technica. Archived from the original on December 17, 2019. Retrieved September 12, 2019.
  13. Gilbert, Ben (May 9, 2019). "The 10 best Pokémon games of all time, according to critics". Business Insider. Archived from the original on September 27, 2019. Retrieved September 8, 2019.
  14. Hillis, Scott (February 21, 2008). "Game scoring site wields industry clout". Reuters. Archived from the original on February 7, 2020. Retrieved September 8, 2019.
  15. Remo, Chris (May 22, 2008). "Microsoft To Delist Low-Ranking XBLA Titles, Raise Size Limit". Gamasutra. Archived from the original on May 25, 2008. Retrieved May 22, 2008.
  16. Keiser, Joe (May 22, 2008). "EXCLUSIVE INTERVIEW: MS to Delist XBLA Titles". Next Generation. p. 1. Archived from the original on August 20, 2012. Retrieved May 29, 2008.
  17. "Frequently Asked Questions". Metacritic. CBS Interactive. Archived from the original on August 13, 2015. Retrieved July 29, 2015.
  18. "About Us". Metacritic. CBS Interactive. Archived from the original on September 28, 2015. Retrieved May 13, 2012.
  19. "New on Metacritic: Must-See Movies". Metacritic. CBS Interactive. June 11, 2018. Archived from the original on October 18, 2018. Retrieved October 16, 2018.
  20. Leonard, Matt (September 12, 2018). "Metacritic Adds 'Must-Play' Label to Highly Reviewed Games". Game Revolution. Archived from the original on February 27, 2020. Retrieved September 9, 2019.
  21. "New on Metacritic: Must-Play Games". Metacritic. CBS Interactive. September 12, 2018. Archived from the original on September 14, 2018. Retrieved April 24, 2020.
  22. Grubb, Jeff (August 7, 2013). "Metacritic works: Why the review-aggregation site is important for the average consumer". VentureBeat. Archived from the original on February 26, 2020. Retrieved September 7, 2019.
  23. Spector, Warren (May 13, 2013). "Defining Success: Why Metacritic Should Be Irrelevant". GamesIndustry.biz. Archived from the original on January 30, 2020. Retrieved September 7, 2019.
  24. "2010 Webby Award Winner". International Academy of Digital Arts and Sciences. 2010. Archived from the original on February 26, 2020. Retrieved September 6, 2019.
  25. "2015 Webby Award Winner". International Academy of Digital Arts and Sciences. 2015. Archived from the original on January 1, 2020. Retrieved September 6, 2019.
  26. "Uncharted 4: A Thief's End for Playstation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on August 13, 2018. Retrieved August 6, 2018.
  27. Schreier, Jason (May 16, 2016). "Reviewer Targeted For Giving Uncharted 4 Negative Review". Kotaku. Archived from the original on May 16, 2016. Retrieved May 16, 2016.
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