Civilization (video game): Difference between revisions

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==Gameplay==
==Gameplay==
[[File:CivilizationAmigaAGA.png|thumb|left|A world map screenshot from the [[Amiga]] version of ''Civilization'']]
 


''Civilization'' is a turn-based single or multiplayer strategy game. The player takes on the role of the ruler of a [[civilization]], starting with one (or occasionally two) settler units, and attempts to build an [[empire]] in competition with two to seven other civilizations. The game requires a fair amount of [[micromanagement (gameplay)|micromanagement]] (although less than other [[simulation game]]s).<ref>{{cite web|url=http://www.civfanatics.com/civ1/manual/civ1_man.htm#2a |title=Civilization manual at Civ Fanatics |publisher=Civfanatics.com |access-date=November 6, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130708184142/http://www.civfanatics.com/civ1/manual/civ1_man.htm |archive-date=July 8, 2013 }}</ref> Along with the larger tasks of [[exploration]], [[warfare]] and [[diplomacy]], the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by [[barbarian]]s, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate.
''Civilization'' is a turn-based single or multiplayer strategy game. The player takes on the role of the ruler of a [[civilization]], starting with one (or occasionally two) settler units, and attempts to build an [[empire]] in competition with two to seven other civilizations. The game requires a fair amount of [[micromanagement (gameplay)|micromanagement]] (although less than other [[simulation game]]s).<ref>{{cite web|url=http://www.civfanatics.com/civ1/manual/civ1_man.htm#2a |title=Civilization manual at Civ Fanatics |publisher=Civfanatics.com |access-date=November 6, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130708184142/http://www.civfanatics.com/civ1/manual/civ1_man.htm |archive-date=July 8, 2013 }}</ref> Along with the larger tasks of [[exploration]], [[warfare]] and [[diplomacy]], the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by [[barbarian]]s, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate.
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