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| {{Short description|Video game series}} | | {{Infobox video game |
| {{About|the franchise|the first game in the series|Assassin's Creed (video game)|the book series|Assassin's Creed (book series)|the 2016 film adaptation|Assassin's Creed (film)}}
| | | title = Assassin's Creed |
| | | | image = Assassin's Creed logo.svg |
| {{Use mdy dates|date=January 2019}} | | | caption = |
| {{Infobox video game series | | | developer = [[Ubisoft Montreal]] |
| |title = Assassin's Creed | | | publisher = [[Ubisoft]] |
| |image = Assassin's Creed Logo.svg | | | producer = [[Jade Raymond]] |
| |caption = | | | designer = [[Patrice Désilets]] |
| | genre = {{Plainlist| | | | composer = [[Jesper Kyd]] |
| * [[Action-adventure game|Action-adventure]]
| | | series = ''[[Assassin's Creed (franchise)|Assassin's Creed]]'' |
| * [[Stealth game|Stealth]]<!-- Per [[WP:VG/GL]], genres are aimed at its gameplay element, not narrative. Thanks. -->
| | | writer = [[Corey May]], [[Dooma Wendschuh]] |
| | | engine = [[Anvil (game engine)|Anvil (Scimitar)]]<br />[[Havok (software)|Havok]] (Physics Engine) |
| | | released = '''PlayStation 3, Xbox 360'''<br />{{vgrelease|NA|November 13, 2007<ref name="Assassins creed Dated">{{cite web | url = http://ve3d.ign.com/articles/news/35048/Jades-Ass-Has-Gone-Gold | title = Launch date announced | work = IGN | access-date = October 25, 2007 | archive-date = October 27, 2007 | archive-url = https://web.archive.org/web/20071027071325/http://ve3d.ign.com/articles/news/35048/Jades-Ass-Has-Gone-Gold | url-status = dead }}</ref>|EU|November 16, 2007<ref>{{cite web | url = http://www.xbox.com/en-au/games/a/assassinscreed/ | title = Assassin's Creed game detail page at Xbox.com | access-date = 2008-04-04 | archive-date = 2008-04-17 | archive-url = https://web.archive.org/web/20080417095924/http://www.xbox.com/en-AU/games/a/assassinscreed/ | url-status = dead }}</ref>|AUS=November 21, 2007<ref>{{cite web | url = http://www.assassinscreed.com/ | title = Assassin's Creed official site | publisher = Ubisoft}}</ref>}}{{vgrelease|JP|November 29, 2007}}'''Microsoft Windows'''<br />{{vgrelease|NA|April 8, 2008<ref name="Gamespot_ship_date">{{cite web | url = http://www.gamespot.com/pc/action/assassinscreed/similar.html?mode=versions&om_act=convert&om_clk=gssummary&tag=summary;versions | title = Unofficial PC ship dates on GameSpot | work = GameSpot | access-date = February 26, 2008}}</ref>}}{{vgrelease|AUS|April 10, 2008<ref>{{cite web | url = http://www.ebgames.com.au/PC/product.cfm?ID=7546 | title = Assassin's Creed | publisher = EB Games Australia | access-date=2008-04-04}}</ref><ref>{{cite web | url = http://www.ebgames.co.nz/PC/product.cfm?ID=7546 | title = Assassin's Creed | publisher = EB Games New Zealand | access-date = 2008-04-04 | archive-date = 2008-04-11 | archive-url = https://web.archive.org/web/20080411010430/http://www.ebgames.co.nz/PC/product.cfm?ID=7546 | url-status = dead }}</ref><ref>{{cite web | url = https://innotechreviews.com/learning-guides/assassins-creed-game/ | title = Assassin's Creed | publisher = InnoTech Reviews | access-date = 2008-04-04 | archive-date = 2008-03-12 | archive-url = https://web.archive.org/web/20080312064532/https://innotechreviews.com/learning-guides/assassins-creed-game/ | url-status = dead }}</ref>}}{{vgrelease|EU|April 11, 2008}} |
| | | genre = [[Third person (video games)#Third person view games|Third person]] [[Action-adventure game|Action-adventure]], [[Open world|Sandbox]] |
| | | modes = [[Single-player video game|Single-player]] |
| | | ratings = {{vgratings|ESRB=M|PEGI=18<ref>[http://www.ubi.com/FI/Games/Info.aspx?pId=4820 Ubisoft – Assassin's Creed]</ref>|BBFC=15|OFLCA=MA15+|OFLCZ=R13|USK=16}} |
| | | platforms = [[PlayStation 3]], [[Xbox 360]], [[Microsoft Windows]] |
| | | media = [[Optical disc]], [[Online distribution|Download]] |
| | | version = 1.02 (PC, May 13, 2008)<br /><ref>[http://www.ubi.com/US/Downloads/Info.aspx?dlId=2507 Ubisoft – Assassin's Creed]</ref><br />1.10 (PS3, November 30, 2007)<br />1.1 (X360, December 20, 2007) |
| }} | | }} |
| |developer = {{Plainlist|
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| * [[Ubisoft Montreal]]
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| * [[Ubisoft Annecy]]
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| * [[Ubisoft Sofia]]
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| * [[Ubisoft Milan]]
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| * [[Ubisoft Quebec]]
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| * [[Ubisoft Toronto]]
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| * [[Gameloft]]
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| * [[Griptonite Games]]
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| * [[Blue Byte]]
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| }}
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| |publisher = [[Ubisoft]]
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| |creator = {{Plainlist|
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| * [[Patrice Désilets]]
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| * [[Jade Raymond]]
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| * [[Corey May]]
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| }}
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| |first release version = ''[[Assassin's Creed (video game)|Assassin's Creed]]''
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| |first release date = November 13, 2007
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| |latest release version = ''[[Assassin's Creed Valhalla]]''
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| |latest release date = November 10, 2020
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| }}
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| '''''Assassin's Creed''''' is an [[Open world|open-world]] [[action-adventure game|action-adventure]] [[Stealth game|stealth]] video game franchise published by [[Ubisoft]] and developed mainly by its studio [[Ubisoft Montreal]] using the game engine [[Anvil (game engine)|Anvil]] and its more advanced derivatives. Created by [[Patrice Désilets]], [[Jade Raymond]], and [[Corey May]], the ''Assassin's Creed'' series depicts a fictional millennia-old struggle between the [[Order of Assassins|Assassins]], who fight for peace with free will, and the [[Knights Templar|Templars]], who desire peace through order and control. The series features [[historical fiction]], [[science fiction]] and [[fictional characters]] intertwined with real-world [[historical events]] and [[historical figures|figures]]. For the majority of time players control an Assassin in the past history, while also playing as [[Desmond Miles]] or an Assassin Initiate in the present day, who hunt down their Templar targets. The series took inspiration from the novel ''[[Alamut (Bartol novel)|Alamut]]'' by the Slovenian writer [[Vladimir Bartol]], based on the historical [[Hashashin]] sect of the medieval Middle East,<ref>{{cite web|url=http://www.computerandvideogames.com/148805/interviews/assassins-creed/|title=Interview: Assassin's Creed|publisher=CVG|access-date=September 2, 2012|url-status=live|archive-url=https://web.archive.org/web/20121025102806/http://www.computerandvideogames.com/148805/interviews/assassins-creed/|archive-date=October 25, 2012}}</ref> while building upon concepts from the ''[[Prince of Persia]]'' series.<ref>{{cite web|url=http://www.edge-online.com/features/making-assassins-creed|title=The Making Of: Assassin's Creed|publisher=EDGE|date=August 27, 2012|access-date=March 3, 2013|archive-url=https://web.archive.org/web/20131228044009/http://www.edge-online.com/features/making-assassins-creed/|archive-date=December 28, 2013}}</ref>
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| The series's [[Assassin's Creed (video game)|eponymous first title]] was released in 2007, and it has featured twelve main games in total, the most recent being 2020's ''[[Assassin's Creed Valhalla|Valhalla]]''. Main games of ''Assassin's Creed'' are set in an [[open world]] and presented from the [[third-person perspective]] where the protagonists take down targets using their combat and stealth skills with the exploitation of the environment. Players have freedom to explore the historical settings as they finish main and side quests. Apart from single-player missions, some games also provide competitive and cooperative multiplayer gameplay. A new story and occasional new time period are introduced in each entry, and gameplay elements evolve from the previous one. There are three-story arcs in the series. For the first five main games, the framing story is set in 2012 and features series protagonist [[Desmond Miles]] who uses a machine called the Animus and relives the memories of his ancestors. In games up until and including ''[[Assassin's Creed Syndicate]]'', Abstergo employees and Assassin initiates recorded genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The latest three games, ''[[Assassin's Creed Origins]]'', ''[[Assassin's Creed Odyssey]]'', and ''[[Assassin's Creed Valhalla]]'', follow ex-Abstergo employee Layla Hassan.
| | '''''Assassin's Creed''''' is an award-winning [[historical]] [[Third-person view|third person]], [[Stealth game|stealth]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ubisoft]] for the [[PlayStation 3]] and [[Xbox 360]] consoles. It was released in November 2007. A [[Computer game|PC]] version of the game was released in 2008. |
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| The main games in the ''Assassin's Creed'' video game series have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs. The spin-off games received mixed reviews. The video game series has received multiple awards and nominations, including Game of the Year awards. It is commercially successful, selling over 155 million copies {{as of|2020|10|lc=y}}, becoming Ubisoft's best-selling franchise and one of the [[List of best-selling video game franchises|highest selling video game franchises of all time]]. While main games are produced for major consoles and desktop platforms, multiple spin-off games are released for consoles, mobiles, and handhelds platforms. ''Assassin's Creed'' was adapted into a [[Assassin's Creed (film)|film]], which received negative reviews. A series of art books, encyclopedias, comics, novelizations, and [[Assassin's Creed (book series)|novels]] have been published. | | The game started a [[Assassin's Creed (franchise)|franchise]] of [[graphic novel]]s, [[comic]]s, [[apparel]] as well as [[sequel]] games including [[Assassin's Creed II]], [[Assassin's Creed: Brotherhood]] and more. The newest ones are [[Assassin's Creed: Unity]] and [[Assassin's Creed: Rogue]], which were both release on November 11, 2014. |
| | ==Story summary== |
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| {{TOC limit|3}}
| | The story is about a bartender, Desmond Miles, who is kidnapped and placed in a machine, called an "Animus" ([[plural]] "Animi"), which reads [[genetic memory|genetic memories]] and puts them on a screen in [[3D]]. Desmond is forced against his will to relive the memories of his ancestor [[Altaïr Ibn-La'Ahad]] (first name pronounced ''Al-ti-ear'') who lived in during the [[Third Crusade]]. The player must play as Altaïr as he attempts to regain his status as a Master Assassin in the Assassin Order by taking nine [[Knights Templar|Templar]] lives. The Templars being the mortal enemy of the Assassins who are wanting to control [[human|man's]] thoughts and actions to create peace. The Assassins want to preserve free will, and kill people who [[wikt:oppress|oppress]] their people to control them. While in modern day segments the player, as Desmond, must discover who Abstergo Industries (the company who kidnapped him) is, and what they do. The story focuses on finding an object called a "Piece of Eden" which can control other people [[supernatural]]ly. |
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| ==History== | | ==References== |
| [[File:Ubisoft developper team of Assasians creed on Quebec Remparts vs Titan d'Acadie-Bathurst on Centre Vidéotron, Québec city 02.jpg|thumb|Members of Ubisoft Quebec, developer team of the 2018 title ''Assassin's Creed Odyssey'']]
| | {{Reflist|2}} |
| The ''Assassin's Creed'' series originated out of ideas for a sequel for ''[[Prince of Persia: The Sands of Time]]'', a 3D adaption of the original ''[[Prince of Persia]]'' games, which was made for [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]] and other platforms. It included a number of [[parkour]] moves and combat. ''The Sands of Time'' was a critical and financial success, leading publisher Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the [[seventh generation of video game consoles]]. The Ubisoft Montreal team decided on taking the gameplay from ''The Sands of Time'' into an [[open world]] approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the [[Order of Assassins|Assassins]], based upon the historical [[Hashashin]] sect of [[Ismaili]] [[Shia Islam]], heavily borrowing from the novel ''[[Alamut (Bartol novel)|Alamut]]''.<ref name="polygon oral">{{cite web | url = https://www.polygon.com/features/2018/10/3/17924770/assassins-creed-an-oral-history-patrice-desilets | title= Assassin's Creed: An oral history | first = Richard | last = Moss | date = October 3, 2018 | access-date = October 3, 2018 | work = [[Polygon (website)|Polygon]] }}</ref>
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| They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game ''Prince of Persia: Assassin''. Ubisoft was not happy with a ''Prince of Persia'' game without the Prince as the playable character, but this led to the marketing division to suggest the name ''Assassin's Creed'', playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new [[intellectual property]], eliminating the Prince and creating the conflict between the Assassins and [[Templar Knights]]. Further, in postulating what other assassinations they could account for throughout human history, they came onto the idea of [[genetic memory (psychology)|genetic memory]] and created the "Animus" device and modern storyline elements, which further allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in ''The Sands of Time''.<ref name="polygon oral"/>
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| Following release of the first ''Assassin's Creed'' in 2007, Ubisoft Montreal and other Ubisoft studios use the series to present games from various historical periods, striving for historical accuracy while conceding some elements for gameplay.<ref name="polygon oral"/> Moving into ''[[Assassin's Creed 2]]'' the Ubisoft Montreal team recognized that parkour was underutilized in the first game, and designed the world in the sequel to feature "freerun highways" to make it easier to enter into parkour moves, using rooftops to escape pursuits or as part of an assassin ploy. The new parkour features helped to informed the game's Renaissance Italy setting and its playable character [[Ezio Auditore da Firenze]] as a rogue-ish figure.<ref name="ign history">{{cite web | url = https://www.ign.com/articles/the-evolution-of-assassins-creed | title = The Evolution of Assassin's Creed: From the Holy Land to Valhalla | first = Matt | last = Purslow | date = July 9, 2020 | access-date =July 13, 2020 | work = [[IGN]] }}</ref> ''Assassin's Creed 2'' also brought in more use of crowds as part of a means to hide in plain sight that the developers had seen used in ''[[Hitman: Blood Money]]'', adding more to the concept of social stealth as a gameplay option.<ref name="ign history"/> Finally, ''Assassin's Creed 2'' completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles and other secrets. These additions became a central part of the series going forward as well as into other Ubisoft games like ''Watch Dogs'', ''Far Cry'' and ''Ghost Recon''.<ref name="ign history"/> The game was followed by two direct sequels based on Ezio's character.<ref name="ign history"/>
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| The origins for ''Assassin's Creed III'' had come both out of Ubisoft Montreal, which had planned to continue to progress the main narrative forward in time, and from an unattached project that had been developed out of [[Ubisoft Singapore]] that features naval ship combat. As the main team had settled into the [[American Revolution]] period for the game, they found this ship-to-ship combat system fit perfectly into the system, and worked setting to incorporate it further. Another major change in ''Assassin's Creed III'' was transitioning the parkour and freerun systems to work in the natural woodlands of 18th century New England, which further allowed for adding trees and other vegetation within the city areas themselves not only as part of the parkour systems but also to add to more realistic appearances, which would also continue as part of the series' ongoing design.<ref name="ign history"/>
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| After its release, the marketing team from Ubisoft commented that the ship combat of ''Assassin's Creed III'' was segmented off from the land-based game and felt that there could be more integration, which led to the idea of the next game ''Assassin's Creed IV: Black Flag'' based on the [[Golden Age of Piracy]], reusing all of their past lessons on the series to date.<ref name="ign history"/> The team also used the game as a chance to address the narrative aspects of the story which had started to become stale in their eyes. They introduced [[Edward Kenway]], initially an outsider to the Assassins/Templars conflict that becomes involved only with the prospect of wealth at the end, giving the narrative team a means to present the conflict from an outside view.<ref name="ign history"/> Further, the present-day story had moved away from a single person (Desmond Miles) to allow any observer to use the Animus to experience the generic memories from another. The narrative team set this up to have the player feel more immersed and central to the events, eventually setting up for the concept of the Initiate that would come in ''Assassin's Creed Unity'' and ''Assassin's Creed Syndicate''.<ref name="ign history"/>
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| After ''Syndicate'' Ubisoft recognized that the series needed a major re-invention across both gameplay and narrative. By this point in time, available computers and consoles had enough processing power that they were able to create much larger maps, which required different mechanics from the original games. It was decided to make the next game, ''Assassin's Creed Origins'', closer to a [[role-playing video game]] than a stealth-action game, which would also bring a game with many more hours of play than previous titles, and some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changes how missions were presented - rather than directed through the Animus, the player would need to take their character in the game's world to various quest givers to get these missions, which gave a reason for the player to explore the map.<ref name="ign history"/> From the narrative side, they placed the game prior to the formation of the Assassin's Order in Egypt as to avoid the need to have assassins drive the storyline, and made the playable character Bayek a [[medjay]] people would normally respect and seek the help of.<ref name="ign history"/> The contemporary storyline also shifted back to a single character, Layla Hassan, an Abstergo researcher. They limited the number of times the game's perspective shifts to her character compared to previous games but gave these segments more meaning, such as allowing the player to explore Layla's laptop with background information on the state of Assassins to that point.<ref name="ign history"/> ''Assassin's Creed Odyssey'' followed in a similar approach.<ref name="ign history"/>
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| ''Assassin's Creed Valhalla'' continues the same style as ''Origins'' and ''Odyssey'' but recognizes feedback from the prior games, adding back in the social stealth elements, as well as the concept of a customizable home base that was first introduced in ''Syndicate''.<ref name="ign history"/>
| | == External links == |
| | | * [http://assassinscreed.uk.ubi.com/ Assassin's Creed UK site] |
| Following another round of sexual misconduct allegations and internal investigation across Ubisoft in 2020 and 2021, which saw the departure of many top-level executives as well as attrition from its studios, Ubisoft opted to merge operations of the Montreal and Quebec studios under one administrative body in April 2021, with Quebec taking the lead on the ''Assassin's Creed'' series. This led towards collaboration to develop the live-service, codenamed ''Assassin's Creed Infinite'', which is expected to offer continual ongoing content similar to ''[[Grand Theft Auto Online]]''.<ref name="bloomberg acinf"/>
| | * [http://assassinscreed.us.ubi.com/ Assassin's Creed US site] |
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| ==Gameplay==
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| The ''Assassin's Creed'' games are centered around one or more fictional members of the Order of the Assassins, whose memories are experienced by an in-game character in the modern-day period through the use of a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a [[Diegesis|diegetic interface]] to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as "desynchronization" of the genetic memory, allowing the player to try the mission again. The Animus also imparts special abilities to the modern-day character that helps them to see their target in a crowd or other unique points of interest.
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| While playing as the Assassin characters, the games are generally presented from a [[Third-person (video games)|third-person perspective]] in an [[open world]] environment, focusing on [[Stealth game|stealth]] and [[parkour]]. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in ''Assassin's Creed: Brotherhood'', the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.
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| The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.
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| ==Synopsis==
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| [[File:Abstergo 2.png|thumb|''- "We change the world. Every day, in a hundred different ways."'' -<br />The fictional slogan and logo of [[Abstergo Industries]] from the ''Assassin's Creed'' franchise]]
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| The ''Assassin's Creed'' games primarily revolve around the rivalry and conflict between two ancient secret societies – the [[Order of Assassins|Assassins]], who represents freedom, and the [[Knights Templar]], who represents order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of "Pieces of Eden", artifacts that are capable of overriding [[free will]] to control people.<ref name="gamespot story">{{cite web | url = https://www.gamespot.com/gallery/assassins-creed-odyssey-story-recap-everything-tha/2900-1422/ | title = Assassin's Creed Odyssey Story Recap: Everything That's Happened So Far And What To Know | first = Matt | last = Espineli | date = October 9, 2018 | access-date = June 2, 2020 }}</ref>
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| These artifacts are remnants of an [[Ancient astronauts|ancient species pre-dating humanity]] called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named Adam and Eve, they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive [[solar flare]] devastated the surface of the Earth. The Isu began to die out while humanity thrived. Three Isu attempted to prepare humanity for a future solar flare they knew would come centuries in the future: Minerva, Juno, and Jupiter. Minerva and Jupiter prepared vaults, from which humanity could activate a protective shield around Earth with the Pieces of Eden, and the Eye, a means to communicate how to find and use these vaults to the future. Juno, however, saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno, unaware she had hidden her consciousness to wake upon activation of the Eye. All that remained of the Isu were the traces of their memories in the world's mythologies and religions, the Pieces of Eden lost to time.<ref name="gamespot story"/>
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| The series itself takes place in the modern era, in which the Templars have established the [[mega-corporation]] Abstergo Industries. Abstergo has developed a device called the Animus that allows its user to relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate the missing Pieces of Eden via the Animus. A user of the Animus is able to move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to "desynchronization" of the memory. Further, extended use of the Animus creates a "bleeding effect" that gives the user some of the skills and capabilities they experienced with their ancestor.
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| {| class="wikitable mw-collapsible mw-collapsed floatright" style="text-align: center; font-size: small;"
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| |+{{nowrap|Narrative chronology of the ''Assassin's Creed'' games<ref name="gamespot story"/>}}
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| ! Game
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| ! scope="col" style="text-align: center;" | Historical character<br />{{small|Period/Era}}
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| ! Present-day character
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| | ''[[Assassin's Creed (video game)|Assassin's Creed]]''
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| | rowspan="1" | [[Altaïr Ibn-LaʼAhad]]<br />{{small|[[Third Crusade]]}}
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| | rowspan="5" | [[Desmond Miles]]
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| | ''[[Assassin's Creed II]]''
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| | rowspan="3" | [[Ezio Auditore da Firenze]]<br />{{small|[[Italian Renaissance]]}}
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| | ''[[Assassin's Creed: Brotherhood]]''
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| | ''[[Assassin's Creed: Revelations]]''
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| | ''[[Assassin's Creed III]]''
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| | Ratonhnhaké:ton aka Connor<br />{{small|[[American Revolution]]}}
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| | ''[[Assassin's Creed III: Liberation]]''
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| | [[Aveline de Grandpré]]<br />{{small|[[Seven Years' War]]}}
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| | rowspan="5" | [[List of Assassin's Creed characters|<nowiki>''Helix Player''</nowiki>]]
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| | ''[[Assassin's Creed IV: Black Flag]]''
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| | [[Edward Kenway]]<br />{{small|[[Golden Age of Piracy]]}}
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| | ''[[Assassin's Creed Rogue]]''
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| | [[Shay Patrick Cormac]]<br />{{small|[[French and Indian War]]}}
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| | ''[[Assassin's Creed Unity]]''
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| | [[Arno Dorian]]<br />{{small|[[French Revolution]]}}
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| | ''[[Assassin's Creed Syndicate]]''
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| | Jacob and Evie Frye<br />{{small|[[Industrial Revolution]]}}
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| | ''[[Assassin's Creed Origins]]''
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| | [[Bayek of Siwa|Bayek and Aya]]<br />{{small|[[Ptolemaic Kingdom|Ptolemaic period]]}}
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| | rowspan="3" | [[List of Assassin's Creed characters|Layla Hassan]]
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| | ''[[Assassin's Creed Odyssey]]''
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| | [[Alexios and Kassandra]]<br />{{small|[[Peloponnesian War]]}}
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| | ''[[Assassin's Creed Valhalla]]''
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| | Eivor Varinsdottir<br />{{small|[[Great Heathen Army|Viking invasion of England]]}}
| |
| |}
| |
| Across the first three games of the series and their spin-offs, the series focuses on player-character [[Desmond Miles]], a bartender who learns he is a descendant of several Assassins including [[Altaïr Ibn-La'Ahad]] from the Middle East during the [[Third Crusade]]; [[Ezio Auditore da Firenze]] from the [[Italian Renaissance]] during the late 15th and early 16th centuries; and [[Ratonhnhaké:ton]], otherwise known as Connor, a half-[[Mohawk people|Mohawk]], half-[[British people|British]] Assassin during the [[American Revolution]]. Desmond is used by Abstergo to find Pieces of Eden but is freed by Lucy Stillman, an undercover agent for the Assassins. Lucy takes Desmond to meet Shaun Hastings and Rebecca Crane, two other members of the modern-day Assassins. The group is joined later by William Miles, Desmond's father. They continue to explore Desmond's memories and eventually discover the Eye and Minerva's warning of another possible solar flare. They also inadvertently free Juno, who then kills Lucy. The group continues to find the vaults across the globe via Desmond's memories, and Desmond is able to activate them in time to block the solar flare but at the cost of his own life.<ref name="gamespot story"/>
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| | |
| Starting with ''[[Assassin's Creed IV: Black Flag]]'', William goes into exile, while Shaun and Rebecca continue to monitor Abstergo by posing as employees of one of their spin-off companies, Abstergo Entertainment. Abstergo Entertainment has refined the Animus technology to allow anyone to experience genetic memories from the DNA material of another person, allowing Abstergo to continue their search for the Pieces of Eden under the guise of creating a film. The unnamed player-character, a new employee of Abstergo Entertainment, is tasked with scanning the memories of Edward Kenway, a privateer-turned-pirate during the [[Golden Age of Piracy]] and the grandfather of Ratonhnhaké:ton, from Desmond's DNA. During this, the employee is instructed by an informant, John Standish, to hack into various Abstergo terminals and provide the information to Shaun and Rebecca. This is revealed to actually be in service to a plan by John to prepare the employee's body for possession by Juno, and that John is one of her Sages; human beings with part of Aita's unique genetic code.<ref name="gamespot story"/>
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| | |
| Abstergo distributes its Animus product via a video game console named "Helix" by the time of ''[[Assassin's Creed Unity]]'', tapping into an extensive, unaware player base to help them locate more Pieces of Eden and determine the fates of other Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The Assassins begin locating select players and bringing them in as Initiates to help their cause. In ''Unity'', the player-character is contacted through Helix by an Assassin named Bishop and asked to experience the memories of the Assassin [[Arno Victor Dorian]] who lived during the [[French Revolution]], so the Assassins can locate the body of a Sage in the past to prevent Abstergo from obtaining it in the present.<ref name="gamespot story"/> Despite the Assassins' efforts, Abstergo collects enough samples of other Sages by the start of ''[[Assassin's Creed Syndicate]]'' to move forward with the Phoenix Project. Again, the Assassin Bishop contacts the Initiate and asks them to use the memories of twin Assassins Jacob and Evie Frye from [[Victorian England]] during the [[Industrial Revolution]] to help locate a Piece of Eden known as the Shroud, which Abstergo needs to complete the process of recreating the Isu genetic structure. When the Initiate does locate the Shroud, Shaun and Rebecca race to recover it but are stopped by Abstergo and Master Templar Juhani Otso Berg, who escape with the Shroud.<ref name="gamespot story"/>
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| | |
| A new storyline is introduced in ''[[Assassin's Creed Origins]]'' focusing on Abstergo researcher Layla Hassan. Initially, Layla is tasked with locating historical objects in Egypt. Upon discovering the mummified corpses of the [[Medjay]] [[Bayek]] and his wife Aya from the [[Ptolemaic Kingdom]], and against Abstergo's orders, Layla opts to use a portable Animus device to explore Bayek's and Aya's memories and discovers the origins of the Assassin Order. Layla's disobedience leads her to become a fugitive from Abstergo's forces, and she is met by William Miles who extends an offer for her to join the Assassins.<ref name="gamespot story"/> In ''[[Assassin's Creed Odyssey]]'', Layla recovers the Spear of [[Leonidas I|Leonidas]] and extracts the DNA of Leonidas' grandchildren, [[Alexios and Kassandra]]. Through their memories, Layla locates the Staff of Hermes, another Piece of Eden, which is guarded by one of the siblings, still alive due to being sustained by the Staff. They inform Layla that there must always be a balance between order (represented by organizations such as the Templars) and chaos (represented by organizations such as the Assassins), lest the prevailing of one side lead to the destruction of the world, and that she is prophesied to be the one to keep that balance. Layla proves herself worthy to take the Staff, and wards off Abstergo forces that had come to take the staff for themselves. In ''[[Assassin's Creed Valhalla]]'', Earth is facing yet another possible disaster as its [[Magnetic field of earth|magnetic field]] has been continually strengthening since Desmond stopped the solar flare. Through the memories of 9th century [[Vikings|Viking]] raider Eivor Varinsdottir, Layla, Shaun, and Rebecca discover the location of an Isu supercomputer in [[Norway]], which the former uses to stop the disaster, with help from a being called the Reader (implied to be Desmond). However, in the process Layla releases the rogue Assassin Basim Ibn Ishaq (the reincarnation of the Isu [[Loki]]), who was trapped within a simulation-like dimension by Eivor, and she herself is transported into the simulation.
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| | |
| ==Release history==
| |
| The following table lists the games created for the franchise and the respective platform(s) they released upon:
| |
| | |
| <!-- DO NOT REVERT TO PREVIOUS VERSION. Setting and Year fields are pure WP:FANCRUFT, while Platform is a more streamlined way to denote systems for each title. -->
| |
| {|class="wikitable sortable plainrowheaders" style="text-align: center"
| |
| |-
| |
| !Title
| |
| !Released
| |
| !Platform
| |
| |-
| |
| ! colspan="3" |Main series
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed (video game)|Assassin's Creed]]''
| |
| |2007
| |
| |[[Java ME]], [[Android (operating system)|Android]], [[Microsoft Windows|Windows]], [[Xbox 360]], [[PlayStation 3]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed II]]''
| |
| |2009
| |
| |Java ME, Android, Symbian, Windows, Xbox 360, [[Xbox One]], PlayStation 3, [[PlayStation 4]], [[OS X]], [[Mac OS X]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed: Brotherhood]]''
| |
| |2010
| |
| |Java ME, Android, Windows, Xbox 360, Xbox One, PlayStation 3, [[PlayStation 4]], OS X
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed: Revelations]]''
| |
| |2011
| |
| |Java ME, Android, Symbian, Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed III]]''
| |
| |2012
| |
| |Java ME, Symbian, Android, Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, [[Wii U]], [[Nintendo Switch]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed IV: Black Flag]]''
| |
| |2013
| |
| |Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, [[Nintendo Switch]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Rogue]]''
| |
| | rowspan="2" |2014
| |
| |Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Unity]]''
| |
| |Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Syndicate]]''
| |
| |2015
| |
| |Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Origins]]''
| |
| |2017
| |
| |Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Odyssey]]''
| |
| |2018
| |
| |Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Valhalla]]''
| |
| |2020
| |
| |Windows, Xbox One, [[Xbox Series X and Series S|Xbox Series X]], PlayStation 4, [[PlayStation 5]], [[Google Stadia|Stadia]]
| |
| |-
| |
| ! colspan="3" |Spin-offs
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed: Altaïr's Chronicles]]''
| |
| |2008
| |
| |Android, [[Symbian]], [[iOS]], [[webOS]], [[Windows Phone]], [[Nintendo DS]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed: Bloodlines]]''
| |
| | rowspan="2" |2009
| |
| |[[PlayStation Portable]]
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed II: Discovery]]''
| |
| |iOS, Nintendo DS
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed III: Liberation]]''<ref group="lower-alpha" name="Liberation HD">Released under the title ''Assassin's Creed: Liberation HD'' for Microsoft Windows, PlayStation 3 and Xbox 360.</ref>
| |
| |2012
| |
| |Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, [[PlayStation Vita]], Nintendo Switch
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed: Pirates]]''
| |
| |2013
| |
| |Android, iOS
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed: Freedom Cry]]''<ref group="lower-alpha" name="FreedomCry">Originally released as DLC for all versions of ''Assassin's Creed IV: Black Flag''.</ref>
| |
| |2014
| |
| |Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: China]]''<ref group="lower-alpha" name="ChroniclesChina">Originally announced as part of the season pass for ''Assassin's Creed Unity''.</ref>
| |
| |2015
| |
| |Windows, Xbox One, PlayStation 4, PlayStation Vita<ref group="lower-alpha" name="PSVita">Released as a compilation titled ''Assassin's Creed Chronicles Trilogy Pack''.</ref>
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: India]]''
| |
| | rowspan="3" |2016
| |
| |Windows, Xbox One, PlayStation 4, PlayStation Vita<ref group="lower-alpha" name="PSVita" />
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: Russia]]''
| |
| |Windows, Xbox One, PlayStation 4, PlayStation Vita<ref group="lower-alpha" name="PSVita" />
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Identity]]''
| |
| |Android, iOS
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Unity|Assassin's Creed Unity: Arno's Chronicles]]''
| |
| |2017
| |
| |Android{{efn|Released exclusively for the [[Honor 9]] smartphone.<ref>{{Cite web |date=14 March 2018 |title=Assassin's Creed: Unity Arno's Chronicles Coming Soon For Mobile & PC |url=https://androiddump.com/assassins-creed-unity-arnos-chronicles-coming-soon-for-mobile-pc/ |url-status=live |archive-url=https://web.archive.org/web/20201030022539/https://androiddump.com/assassins-creed-unity-arnos-chronicles-coming-soon-for-mobile-pc/ |archive-date=30 October 2020 |access-date=18 December 2020 |website=Android Dump}}</ref>}}
| |
| |-
| |
| ! scope="row" |''[[Assassin's Creed Rebellion]]''
| |
| |2018
| |
| |Android, iOS
| |
| |}
| |
| | |
| ; Notes
| |
| {{Notelist}}
| |
| | |
| ===Main series (desktop/console games)===
| |
| | |
| ====''Assassin's Creed''====
| |
| {{main|Assassin's Creed (video game)}}
| |
| Desmond Miles is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the [[Third Crusade]]. Altaïr is demoted to a Novice of the Assassin Brotherhood by [[Al Mualim]], the Brotherhood's leader, and tasked with assassinating the nine Knights Templar, including [[Robert IV of Sablé]], to regain his former status. Altaïr discovers that Al Mualim is also a Templar and holds a Piece of Eden. When Altaïr defeats Al Mualim and recovers the piece, he and those watching the Animus view a holographic map showing where other artifacts are located across the globe.
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| | |
| ''Assassin's Creed'' introduced core elements that remained in the rest of the game series. The game creates fictionalized, historical versions of [[Masyaf]] (the Brotherhood's location), [[Jerusalem]], [[Acre, Israel|Acre]] and [[Damascus]], and incorporates a number of documented historical figures into the story. Other core elements include the virtualized Animus system, free running, climbing, stealth, [[parkour]], and the initial formulation of the combat system. The game requires the player to complete a number of side quests before they are able to obtain an assassin quest from a local Brotherhood guidemaster in each city, but this side quest prerequisite was abandoned in future games.
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| ====''Assassin's Creed II''====
| |
| {{main|Assassin's Creed II}}
| |
| Having escaped Abstergo with the aid of Assassin mole [[Lucy Stillman]], Desmond explores the memories of Ezio Auditore da Firenze, a young nobleman from the late 15th century in [[Florence]]. Ezio trains as an Assassin to avenge his father and brothers, who were killed by order of a corrupt Templar official. He is aided by allies such as [[Leonardo da Vinci]] and [[Caterina Sforza]], and combats enemies such as [[Pope Alexander VI|Rodrigo Borgia]]. When Ezio uses Borgia's Pieces of Eden, he discovers a hologram of a figure calling herself Minerva, who warns Desmond, through Ezio, of a disaster that destroyed her society and may soon destroy humanity.
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| | |
| Similar to the first game, ''Assassin's Creed II'' takes place in historical recreations of [[Venice]], [[Florence]], [[Forlì]], [[San Gimignano]], and the [[Tuscany|Tuscan countryside]], and incorporates events during that period as part of the story. Missions are divided into main story missions, themselves divided into memory sequences reflecting points in Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series. The Monteriggioni villa provides several functions which can be expanded on by paying for upgrades of surrounding buildings, or by purchasing artwork, weapons, and armor for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items.
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| | |
| ====''Assassin's Creed: Brotherhood''====
| |
| {{main|Assassin's Creed: Brotherhood}}
| |
| Desmond continues reliving Ezio's memories to try to identify the location of the Apple of Eden. After Monteriggioni is invaded and the Apple is stolen by [[Cesare Borgia]], Rodrigo's son, Ezio works, alongside figures such as [[Niccolò Machiavelli]], to liberate Rome from Borgia influence and train other Assassins. Ezio eventually kills Cesare and recovers the Apple, taking it to hide under the [[Colosseum]]. In the present, Desmond locates the Apple. As he picks it up, another hologram figure, calling herself Juno, appears, and forces Desmond to stab Lucy (because Lucy has defected to the Templars) before he falls into a coma.
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| | |
| ''Brotherhood'' shares many of the same features as the previous game though it takes place primarily in Rome. Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.<ref>{{cite news |url=https://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood---update |title=GameStop Placeholder Art Names Assassin's Creed: Brotherhood – Update |newspaper=[[Kotaku]] |date=May 5, 2010 |access-date=October 21, 2010 |last=Fahey |first=Mike |author-link=Mike Fahey |url-status=live |archive-url=https://web.archive.org/web/20140829145121/http://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood---update |archive-date=August 29, 2014 }}</ref> It was the last game to feature ''Assassin's Creed'' creator [[Patrice Désilets]], as the creative director of the series.<ref>{{cite news |url=http://www.gameinformer.com/b/features/archive/2015/07/20/life-after-ubisoft-again.aspx |title=Assassin's Creed Creator Talks Life After Ubisoft, Again |last=Bertz |first=Matt |date=July 20, 2015 |access-date=November 29, 2017 |newspaper=[[GameInformer]] |url-status=live |archive-url=https://web.archive.org/web/20170822214710/http://www.gameinformer.com/b/features/archive/2015/07/20/life-after-ubisoft-again.aspx |archive-date=August 22, 2017 }}</ref><ref>{{cite news |url=http://www.gameinformer.com/b/news/archive/2010/06/11/patrice-d-233-silets-walks-away-from-ubisoft-and-assassin-s-creed.aspx |title=Update: Patrice Désilets Walks Away From Ubisoft And Assassin's Creed |last=McNamara |first=Andy |author-link=Andy McNamara |date=June 11, 2010 |access-date=November 29, 2017 |newspaper=[[GameInformer]] |url-status=live |archive-url=https://web.archive.org/web/20171201180243/http://www.gameinformer.com/b/news/archive/2010/06/11/patrice-d-233-silets-walks-away-from-ubisoft-and-assassin-s-creed.aspx |archive-date=December 1, 2017 }}</ref>
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| | |
| ====''Assassin's Creed: Revelations''====
| |
| {{main|Assassin's Creed: Revelations}}
| |
| | |
| Within the computerized "core" of the Animus, Subject 16 ([[Clay Kaczmarek]]) explains to a comatose Desmond that his mind must achieve full synchronization with Altaïr and Ezio, or he will fall into [[dementia]]. In Ezio's memories, years after ''Brotherhood'', Ezio seeks in Ottoman-held [[Constantinople]] the five keys needed to open Altaïr's library. Ezio finds the city in a feud between brothers [[Selim I]] and the Templar-allied [[Şehzade Ahmet]] vying for the Sultanate. As Ezio finds the keys, he is able to use them to witness Altaïr's memories. When Ezio and his love interest Sofia go to the library in Masyaf, they find Altaïr's corpse and a Piece of Eden, and Ezio, understanding that he is a messenger to Desmond, speaks to him directly. A holographic being calling himself Jupiter explains to Desmond through Ezio that the key to stopping the 2012 [[solar flare]], similar to the one that wiped out his society, lies in the first civilization's technology commanded by vaults linked to a central vault in New York. Desmond wakes up, and heads to New York to save humanity.
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| | |
| Originally ''Revelations'' was announced as ''Assassin's Creed: Lost Legacy'', and conceptualized as a [[Nintendo 3DS]] title focusing on Ezio traveling to Masyaf.<ref name="gamefaqs.gamespot.com">https://gamefaqs.gamespot.com/3ds/997782-assassins-creed-lost-legacy</ref> Sections of the game's plot and premise later became the foundation for ''Assassin's Creed: Revelations''.<ref>{{Cite web | url=https://www.gameinformer.com/b/news/archive/2011/07/14/assassin-39-s-creed-lost-legacy-for-3ds-ended-up-being-ac-revelations.aspx | title=Assassin's Creed: Lost Legacy for 3DS Ended up Being AC: Revelations}}</ref> The story would find Ezio Auditore da Firenze traveling east to the Assassins' former stronghold in Masyaf, where he would have discovered the origins of the Assassin Order; with possible connections to Altaïr Ibn-La'Ahad's story from the first ''Assassin's Creed''.<ref name="gamefaqs.gamespot.com"/> At some point, Ezio would have traveled to Constantinople, although earlier than he ultimately does in ''Assassin's Creed: Revelations''.{{citation needed|date=July 2020}}
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| | |
| However, on July 15, 2011, ''Assassin's Creed: Lost Legacy'' was announced as cancelled. The reason behind the cancellation was that Ubisoft had decided to expand the idea further, cancel the 3DS development and shift all development duties towards PlayStation 3, Xbox 360 and PC to release the game as a full-fledged main installment of the franchise. The original plot remained, and evolved into the plot seen in the final game, which became ''Assassin's Creed: Revelations''.<ref>{{cite web|last=Philips|first=Tom|title=Assassin's Creed: Lost Legacy canned|url=http://www.eurogamer.net/articles/2011-07-15-assassins-creed-lost-legacy-canned|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20110718043046/http://www.eurogamer.net/articles/2011-07-15-assassins-creed-lost-legacy-canned|archive-date=July 18, 2011|date=July 15, 2011}}</ref> Included were many new systems and additional weapons such as bomb-crafting. The multiplayer mode returned in ''Revelations'', with more characters, modes, and maps, and by advancing up through levels of experience, the player learns more about Abstergo's history.
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| | |
| ====''Assassin's Creed III''====
| |
| {{Main|Assassin's Creed III}}
| |
| {{Long plot|section|date=January 2017}}
| |
| | |
| Desmond and his allies arrive at the Temple in a New York cave on October 31, 2012, where they discover a larger chamber of Precursor technology behind it, including another door. Desmond falls into a [[fugue state]], and is put into the Animus.
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| | |
| In the Animus, he experiences the memories of Haytham Kenway, a [[British people|British]] Templar agent with allies such as [[Charles Lee (general)|Charles Lee]], and of Haytham's son, [[Ratonhnhaké:ton]] (later nicknamed Connor), whose heritage is half Mohawk. Ratonhnhaké:ton witnesses Lee and his troops destroy his village; years later, Juno speaks to him through a Piece of Eden and instructs him to receive training from Achilles Davenport, a retired Assassin. Through him, Connor meets Patriots in the Revolution, helping them to stop several Templar plans, including an assassination attempt against [[George Washington]]. Between memories, Desmond helps his allies recover power sources to power the Temple scattered around the globe, including one held by Abstergo. Connor faces his father and kills Lee, ending the Templar threat and hides Haytham's stolen medallion which leads to the Temple. Desmond and his allies find the medallion in the present; in the Temple they find a control sphere capable of stopping the solar flare. Juno and Minerva both appear, the latter warning Desmond not to use the sphere, since it will release Juno, who could threaten mankind's future. Desmond opts to release Juno, believing humanity will have a better chance fighting Juno. The energy from the control sphere protects Earth from the solar flare, but kills Desmond.
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| | |
| ''Assassin's Creed III'' is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for materials, which subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles were introduced, wherein the player must steer a warship named ''Aquila'' in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. The modern-day aspects of the story were significantly expanded, and featured missions taking place in, among other locations, Manhattan, Rome and Brazil.
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| | |
| ====''Assassin's Creed IV: Black Flag''====
| |
| {{Main|Assassin's Creed IV: Black Flag}}
| |
| Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo's entertainment division to sift through the memories of Edward Kenway, an eighteenth-century pirate and the grandfather of Connor. Ostensibly, this is to gather material for an Animus-powered interactive video game, but in reality, Abstergo and the Templars are searching for the Observatory, a Precursor structure that allows the user to see through the eyes of a subject. As Kenway, the player must unravel a conspiracy between high-ranking Templars to manipulate the British, Spanish and French empires into locating the Sage – later identified as [[Bartholomew Roberts]] – who is the only man who can lead them to the Observatory.
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| | |
| In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that his employer knows more than they are telling, and encourages them to investigate in more detail. He arranges for the player to access the Animus' core, at which point Juno materialises into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends.
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| | |
| ====''Assassin's Creed Rogue''====
| |
| {{main|Assassin's Creed Rogue}}
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| The plot follows Assassin-turned-Templar, [[Shay Patrick Cormac]], and is set during the [[Seven Years' War]] across various locations in northeastern North America and the North Atlantic.<ref name="PolygonRogue">{{cite web|url=http://www.polygon.com/2014/8/5/5971421/assassins-creed-rogue-trailer-confirmed-ubisoft|title=Assassin's Creed Rogue confirmed by Ubisoft – here's the first trailer|last=McWhertor|first=Michael|work=Polygon|date=August 5, 2014|access-date=August 5, 2014|url-status=live|archive-url=https://web.archive.org/web/20140806140407/http://www.polygon.com/2014/8/5/5971421/assassins-creed-rogue-trailer-confirmed-ubisoft|archive-date=August 6, 2014}}</ref> It is meant to "fill the gaps" of the story between ''III'' and ''Black Flag'' and has "a crucial link to the Kenway saga", as well as connecting to ''Unity''.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|title=September Cover Revealed – Assassin's Creed Rogue And Unity|last=Wallace|first=Kimberly|publisher=GameStop|work=Game Informer|date=August 5, 2014|access-date=August 5, 2014|url-status=live|archive-url=https://web.archive.org/web/20140805190710/http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|archive-date=August 5, 2014}}</ref> Haytham Kenway from ''III'' and [[Adéwalé]] from ''Black Flag'' make appearances.<ref>{{cite web|url=http://kotaku.com/sources-assassins-creed-comet-will-let-you-play-as-a-1552929846|title=Sources: Assassin's Creed Comet Will Let You Play As A Templar|last=Schreier|first=Jason|publisher=Kotaku|date=March 27, 2014|access-date=March 27, 2014|url-status=live|archive-url=https://web.archive.org/web/20140328120043/http://kotaku.com/sources-assassins-creed-comet-will-let-you-play-as-a-1552929846|archive-date=March 28, 2014}}</ref>
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| By March 2014, a game titled or code-named ''Comet'' was revealed to be in development, for release on [[PlayStation 3]] and [[Xbox 360]].<ref name="KotakuUnity" /> By the end of the month, additional reports indicated that ''Comet'' would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to ''Black Flag'', and would be the first to feature a Templar as the main protagonist, named Shay. In May 2014, Guillemot stated that ''Assassin's Creed'' games would continue releasing on the last generation PlayStation 3 and Xbox 360 "for the foreseeable future", despite the franchise moving to the current generation PlayStation 4 and Xbox One with ''Assassin's Creed Unity''.<ref>{{cite web|url=https://www.ign.com/articles/2014/05/15/assassins-creed-games-coming-to-ps3-xbox-360-for-foreseeable-future|title=Assassin's Creed Games Coming To PS3, Xbox 360 For 'Foreseeable Future'|last=Watts|first=Steve|website=IGN|date=May 15, 2014|access-date=May 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20140516215024/http://www.ign.com/articles/2014/05/15/assassins-creed-games-coming-to-ps3-xbox-360-for-foreseeable-future|archive-date=May 16, 2014}}</ref> On August 5, Ubisoft announced the game as ''Assassin's Creed Rogue''. It was released in North America on the PlayStation 3 and Xbox 360 on November 11, 2014<ref name="PolygonRogue" /> and in Europe and Australasia on November 13, 2014.<ref name="UnityNewRelease" /> It was released on Windows in March 2015.<ref>{{cite web|url=http://www.gameinformer.com/games/assassins_creed_rogue/b/xbox360/archive/2014/10/13/assassin-s-creed-rogue-coming-to-pc-in-2015.aspx|title=Assassin's Creed Rogue Coming To PC In 2015|last=Futter|first=Mike|publisher=GameStop|work=[[Game Informer]]|date=October 13, 2014|access-date=October 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141014033536/http://www.gameinformer.com/games/assassins_creed_rogue/b/xbox360/archive/2014/10/13/assassin-s-creed-rogue-coming-to-pc-in-2015.aspx|archive-date=October 14, 2014}}</ref> In January 2018, a remastered version was announced for release on PlayStation 4 and Xbox One in 2018.
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| ====''Assassin's Creed Unity''====
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| {{main|Assassin's Creed Unity}}
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| The story is set in Paris on the eve of the [[French Revolution]] and follows Arno Dorian and his fellow assassins as Dorian attempts to avenge his foster father's death, as well as discover Templar infighting as a result of the Revolution.<ref>{{cite web|url=http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution|title=Assassin's Creed Unity hits Oct. 28, pre-orders live|last=Lien|first=Tracey|website=Polygon|date=June 9, 2014|access-date=June 9, 2014|url-status=live|archive-url=https://web.archive.org/web/20140613110622/http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution|archive-date=June 13, 2014}}</ref>
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| On March 19, 2014, images leaked for the next game, titled or code-named ''Unity'', showing a new assassin in [[Paris]].<ref name="KotakuUnity">{{cite web|url=http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652|title=Leaked Images Reveal One Of This Fall's Two Assassin's Creed Games|last=Schreier|first=Jason|publisher=Kotaku|date=March 19, 2014|access-date=March 19, 2014|url-status=live|archive-url=https://web.archive.org/web/20140319222143/http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652|archive-date=March 19, 2014}}</ref> On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.<ref>{{cite web|url=https://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased?abthid=532c67361f3a55fa56000017|title=Ubisoft Confirms Assassin's Creed: Unity, Release Date Teased|last=Karmali|first=Luke|website=IGN|date=March 21, 2014|access-date=March 21, 2014|url-status=live|archive-url=https://web.archive.org/web/20140322132655/http://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased?abthid=532c67361f3a55fa56000017|archive-date=March 22, 2014}}</ref> The game features up to four player co-op, a first for the series.<ref>{{cite web|url=https://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed|title=E3 2014: Assassin's Creed Unity Co-Op Revealed|last=Jackson|first=Leah B.|website=IGN|date=June 9, 2014|access-date=June 9, 2014|url-status=live|archive-url=https://web.archive.org/web/20140610192943/http://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed|archive-date=June 10, 2014}}</ref> It was released in North America for [[PlayStation 4]], [[Xbox One]] and [[Microsoft Windows|Windows]] on November 11, 2014, and in Europe and Australasia on November 13, 2014.<ref name="UnityNewRelease">{{cite web|url=https://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|title=Assassin's Creed Unity Release Date Delayed To November|last=Karmali|first=Luke|website=IGN|date=August 28, 2014|access-date=August 28, 2014|url-status=live|archive-url=https://web.archive.org/web/20140830032832/http://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|archive-date=August 30, 2014}}</ref>
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| ====''Assassin's Creed Syndicate''====
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| {{main|Assassin's Creed Syndicate}}
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| The plot is set in [[Victorian era]] [[London]] and follows twin assassins [[Jacob Frye|Jacob]] and [[Evie Frye]] as they navigate the corridors of organized crime, and take back the city from Templar control.
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| In December 2014, images and information leaked for a new ''Assassin's Creed'' game, titled or code-named ''Victory'', which was later confirmed by Ubisoft.<ref>{{cite web|url=http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788|title=Next Year's Big Assassin's Creed Is Set in Victorian London [UPDATE]|last=Schreier|first=Jason|work=Kotaku|date=December 1, 2014|access-date=December 4, 2014|url-status=live|archive-url=https://web.archive.org/web/20141203051530/http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788|archive-date=December 3, 2014}}</ref> In May 2015, Kotaku leaked that ''Victory'' had been renamed ''Syndicate''.<ref>{{cite web|title = Next Assassin's Creed To Be Announced Next Week; Now Called Syndicate|url = http://kotaku.com/this-years-victorian-assassins-creed-will-be-announced-1702873301|access-date = May 7, 2015|first = Jason|last = Schreier|url-status=live|archive-url = https://web.archive.org/web/20150508204840/http://kotaku.com/this-years-victorian-assassins-creed-will-be-announced-1702873301|archive-date = May 8, 2015|df = mdy-all}}</ref> On May 12, 2015, the game was officially announced by Ubisoft.<ref>{{cite web|url=http://www.polygon.com/2015/5/12/8592867/assassins-creed-syndicate|title=Assassin's Creed Syndicate announced, set in Victorian London|first=Samit|last=Sarker|work=[[Polygon (website)|Polygon]]|date=May 12, 2015|access-date=May 12, 2015}}</ref> The [[PlayStation 4]] and the [[Xbox One]] version of the game was released on October 23, 2015, while the [[Microsoft Windows]] version was released on November 19, 2015.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-05-12-assassins-creed-syndicate-revealed-live-at-5pm-uk|title=Assassin's Creed: Syndicate launches 23rd October on PS4, Xbox One|first=Tom|last=Phillips|date=May 12, 2015|access-date=May 13, 2015|work=[[Eurogamer]]|url-status=live|archive-url=https://web.archive.org/web/20150514231901/http://www.eurogamer.net/articles/2015-05-12-assassins-creed-syndicate-revealed-live-at-5pm-uk|archive-date=May 14, 2015}}</ref>
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| ====''Assassin's Creed Origins''====
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| {{main|Assassin's Creed Origins}}
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| The story is set in [[Ptolemaic Egypt]] and follows a [[Medjay]] named Bayek, whose fight to protect his people, leads him to create the Secret Order the Assassins, with the game exploring the origin of their conflict with the Knights of Templar, serving as a prequel to the entire series.
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| In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the ''Assassin's Creed'' franchise... [and take the] year to evolve the game mechanics and to make sure we're delivering on the promise of ''Assassin's Creed'' offering unique and memorable gameplay experiences".<ref>{{cite web|url=http://blog.ubi.com/a-message-from-the-assassins-creed-team/|title=A MESSAGE FROM THE ASSASSIN'S CREED TEAM|publisher=Ubisoft|date=February 11, 2016|access-date=February 11, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170815070514/http://blog.ubi.com/a-message-from-the-assassins-creed-team/|archive-date=August 15, 2017}}</ref> On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of ''Assassin's Creed Unity'', and the fact that ''Assassin's Creed Syndicate'' had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the ''Assassin's Creed'' teams more time to take advantage of new engines and technology".<ref>{{cite web|url=https://www.ign.com/articles/2016/02/11/ubisoft-confirms-no-assassins-creed-this-year|title=UBISOFT CONFIRMS NO ASSASSIN'S CREED THIS YEAR|last=Macy|first=Seth G.|website=IGN|date=February 11, 2016|access-date=February 11, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170815020753/http://www.ign.com/articles/2016/02/11/ubisoft-confirms-no-assassins-creed-this-year|archive-date=August 15, 2017}}</ref> ''Assassin's Creed IV: Black Flag''{{'}}s director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an ''Assassin's Creed'' game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.<ref name="ACfuture">{{cite web|url=https://uk.ign.com/articles/2013/10/10/assassins-creed-4-director-on-egypt-setting-future-of-franchise|title=Assassin's Creed 4 Director on Egypt Setting, Future of Franchise|last=Dyer|first=Mitch|website=IGN|date=October 10, 2013|access-date=October 10, 2013}}</ref> In May 2017, Ubisoft confirmed the development of ''Assassin's Creed Origins''. It was announced to be set in the [[Ptolemaic Egypt]] in June 2017. The game was released worldwide on October 27, 2017, for [[PlayStation 4]], [[Xbox One]] and [[Microsoft Windows|Windows]].<ref>{{cite web|last1=Phillips|first1=Tom|title=Ubisoft confirms Far Cry 5 and The Crew 2|url=http://www.eurogamer.net/articles/2017-05-16-ubisoft-confirms-far-cry-5-and-the-crew-2|website=[[Eurogamer]]|publisher=Gamer Network|access-date=May 22, 2017|date=May 16, 2017|url-status=live|archive-url=https://web.archive.org/web/20170521024857/http://www.eurogamer.net/articles/2017-05-16-ubisoft-confirms-far-cry-5-and-the-crew-2|archive-date=May 21, 2017}}</ref>
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| ====''Assassin's Creed Odyssey''====
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| {{main|Assassin's Creed Odyssey}}
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| The game takes place during the [[Peloponnesian War]] between [[Ancient Athenian Empire|Athens]] and [[Sparta]], at the height of [[Classical Greece]]. Players choose between two playable protagonists, [[Alexios and Kassandra]], and embark on a quest to discover mysteries surrounding their family, as well as to undermine a proto-Templar organization; the Cult of Kosmos.
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| ''Assassin's Creed Odyssey'' was leaked in May 2018 by a picture posted by the French website Jeuxvideo, and it announced at E3 2018. The game was released on October 5, 2018, for Microsoft Windows, PlayStation 4 and Xbox One.<ref>{{cite web |url=https://www.engadget.com/2018/05/31/assassins-creed-odyssey-e3-2018/?guccounter=1 |title='Assassin's Creed: Odyssey' takes the series to ancient Greece |last=Lawler |first=Richard |date=June 1, 2018 |access-date=June 2, 2018 |work=[[Engadget]] |publisher=[[Oath Tech Network]] [[AOL Tech]]}}</ref><ref>{{cite web |url=https://www.usgamer.net/articles/rumor-assassins-creed-odyssey-a-direct-sequel-to-origins-stars-bayek-and-is-set-in-ancient-greece |title=Assassin's Creed Odyssey Set in Ancient Greece Confirmed for E3 |last=Kim |first=Matt |date=May 31, 2018 |access-date=June 2, 2018 |work=[[US Gamer]] |publisher=[[Gamer Network]]}}</ref>
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| ====''Assassin's Creed Valhalla''====
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| {{main|Assassin's Creed Valhalla}}
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| ''Assassin's Creed Valhalla'' was announced in April 2020. The game is based on a [[Norsemen|Norse]] setting and involves [[Vikings]].<ref>[https://www.vg247.com/2020/04/29/assassins-creed-valhalla-full-reveal-tomorrow/]</ref><!-- better source tomorrow, just tagging for now--> Ubisoft Montreal led its development along with fourteen other Ubisoft studios.<ref>{{cite web | url = https://www.gamespot.com/articles/assassins-creed-valhalla-15-studios-are-working-on/1100-6476656 | title = Assassin's Creed: Valhalla -- 15 Studios Are Working On The Game | first = Eddie | last = Makuch | date = April 29, 2020 | access-date = April 29, 2020 | work = [[GameSpot]] }}</ref> The title had been leaked earlier in April 2019 under the name ''Assassin's Creed Kingdom''.<ref>{{cite news |url=http://www.guinnessworldrecords.com/news/2019/4/assassins-creed-kingdom-gaming-marathons-gamers-podcast-episode-19 |title=Assassin's Creed Kingdom rumours and gaming marathons – Gamer's Podcast Episode 19 |first=Mike |last=Plant |date=11 April 2019 |access-date=12 April 2019 |work=[[Guinness World Records]]}}</ref><ref>{{cite news |url=https://www.vg247.com/2019/04/06/assassins-creed-kingdom-features-vikings/ |title=Report: The next Assassin's Creed game is codenamed Kingdom and will feature vikings |first=Shabana |last=Arif |date=6 April 2019 |access-date=12 April 2019 |work=[[vg247]] |publisher=[[Gamer Network]]}}</ref><ref>{{cite journal |url=https://kotaku.com/odd-tease-in-the-division-2-spills-the-beans-on-the-nex-1833838193 |title=Odd Tease in the Division 2 Spills The Beans on the Next Assassin's Creed |first=Jason |last=Schreier |date=4 May 2019 |access-date=12 April 2019 |journal=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>
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| ====Re-release compilations / Collections====
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| * ''Assassin's Creed: Heritage Collection'': Collects the first five games of the main series into one collection, featuring ''Assassin's Creed'', ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'', ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''. Released on PC, PlayStation 3 and Xbox 360 on November 8, 2013.<ref>{{cite news |last=Karmali |first=Luke |title=Assassin's Creed Heritage Collection announced for Europe |url=https://uk.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe |date=October 4, 2013 |access-date=November 30, 2017 |newspaper=[[IGN]]}}</ref>
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| * ''Assassin's Creed: The Americas Collection'' (American title)/ ''Assassin's Creed: Birth of a New World – The American Saga'' (European title): Developed by Ubisoft Montreal, features ''Assassin's Creed III'', ''Assassin's Creed: Liberation HD'' and ''Assassin's Creed IV: Black Flag'', for the PC, PlayStation 3 and Xbox 360. The collection was released on October 3, 2014, in Europe and October 28, 2014, in North America. The PC version was only released in Europe.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-the-americas-collection-wont-ship-/1100-6422278/|title=Assassin's Creed: The Americas Collection Won't Ship on PC in the US, Ubisoft Clarifies|first=Rob|last=Crossley|date=2014-09-12}}</ref> | |
| * ''Assassin's Creed: The Ezio Collection'': Developed by Virtuos and Ubisoft Montreal, features remastered versions of ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'' and ''Assassin's Creed: Revelations'' single-player modes, using the [[Anvil (game engine)|Anvil]] engine, for the PlayStation 4 and Xbox One (the multiplayer being excluded from the package). The games feature improved graphics, lighting, effects and textures, and also include all previously released downloadable content for the single-player. In addition, the bundle features the short films ''[[Assassin's Creed: Embers]]'' and ''[[Assassin's Creed: Lineage]]''. The collection was released on November 15, 2016, to mixed reviews,<ref>{{cite web|last1=Driver|first1=Ben|title=Assassin's Creed: The Ezio Collection for PlayStation 4 Reviews|url=https://www.metacritic.com/game/playstation-4/assassins-creed-the-ezio-collection|website=Metacritic|publisher=CBS Interactive|access-date=January 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20161125092939/http://www.metacritic.com/game/playstation-4/assassins-creed-the-ezio-collection|archive-date=November 25, 2016}}</ref><ref>{{cite web|last1=Driver|first1=Ben|title=Assassin's Creed: The Ezio Collection for Xbox One Reviews|url=https://www.metacritic.com/game/xbox-one/assassins-creed-the-ezio-collection|website=Metacritic|publisher=CBS Interactive|access-date=January 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20161231163022/http://www.metacritic.com/game/xbox-one/assassins-creed-the-ezio-collection|archive-date=December 31, 2016}}</ref> being generally criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.<ref>{{cite web|title=Assassin's Creed: The Ezio Collection Review|url=https://uk.ign.com/articles/2016/11/23/assassinas-creed-the-ezio-collection-review|website=IGN|access-date=January 2, 2017|url-status=dead|archive-url=https://web.archive.org/web/20161201194228/http://uk.ign.com/articles/2016/11/23/assassinas-creed-the-ezio-collection-review|archive-date=December 1, 2016}}</ref><ref>{{cite web|title=Assassin's Creed: The Ezio Collection review – Italian job|url=http://metro.co.uk/2016/11/28/assassins-creed-the-ezio-collection-review-italian-job-6286767/|website=Metro|publisher=GameCentral for Metro.co.uk|access-date=January 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20170103165550/http://metro.co.uk/2016/11/28/assassins-creed-the-ezio-collection-review-italian-job-6286767/|archive-date=January 3, 2017|date=November 28, 2016}}</ref>
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| * ''Assassin's Creed: Rebel Collection'': Contains remastered versions of the ''Assassin's Creed IV: Black Flag'' and ''Assassin's Creed Rogue'', released on December 6, 2019, for the [[Nintendo Switch]].<ref>{{Cite web | url=https://www.imore.com/assassins-creed-iv-black-flag-and-rogue-are-coming-nintendo-switch |title = Assassin's Creed IV: Black Flag and Rogue are coming to Nintendo Switch|date = September 5, 2019}}</ref>
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| ===Games released for handhelds and desktop/consoles===
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| ====''Assassin's Creed III: Liberation''====
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| {{main|Assassin's Creed III: Liberation}}
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| The story follows a [[Louisiana Creole people|Louisiana Creole]] woman named [[Aveline de Grandpré]].<ref>{{cite web |url=http://psp.ign.com/articles/118/1188146p1.html |title=Gamescom: Assassin's Creed, Rayman on Vita – PSP News at IGN |publisher=Psp.ign.com |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120305213903/http://psp.ign.com/articles/118/1188146p1.html |archive-date=March 5, 2012 }}</ref> Aveline is the daughter of a French merchant father and an African mother. She is recruited into the Assassin Order by a former slave and fights against slavery as well as the Templars.
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| An original ''Assassin's Creed'' title for the PlayStation Vita was announced to be in development during Gamescom 2011, and would feature a new story with new characters. On June 4, 2012, at E3, ''Liberation'' was announced.<ref name="Liberation announcement">{{cite web |url=https://www.engadget.com/2012/06/04/sony-announces-white-ps-vita-bundle-with-assassins-creed-iii-l/ |title=Sony announces white PS Vita bundle with Assassin's Creed III: Liberation |publisher=Engadget |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120815232237/http://www.engadget.com/2012/06/04/sony-announces-white-ps-vita-bundle-with-assassins-creed-iii-l |archive-date=August 15, 2012 }}</ref> Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks. On September 10, 2013, it was announced that the game would be re-released as ''Assassin's Creed: Liberation HD'' for PlayStation 3, Xbox 360 and Microsoft Windows via the [[PlayStation Network]], [[Xbox Live Arcade]] and [[Steam (service)|Steam]], respectively, in January 2014.<ref name="HD release">{{cite web|url=http://blog.ubi.com/assassins-creed-liberation-hd-release-date-pre-order-bonus/|title=ASSASSIN'S CREED LIBERATION HD – RELEASE DATE AND PRE-ORDER BONUSES|last=Lewis|first=Anne|work=UbiBlog|publisher=Ubisoft|date=October 24, 2013|access-date=October 24, 2013|url-status=live|archive-url=https://web.archive.org/web/20131027202113/http://blog.ubi.com/assassins-creed-liberation-hd-release-date-pre-order-bonus/|archive-date=October 27, 2013}}</ref>
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| ====''Assassin's Creed Chronicles''====
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| {{main|Assassin's Creed Chronicles}}
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| ''Assassin's Creed Chronicles'' is an episodic [[2.5D|2.5D action game]] for Microsoft Windows, PlayStation 4, PlayStation Vita and Xbox One.<ref>{{cite web |url=https://www.eurogamer.net/articles/2015-03-27-assassins-creed-chronicles-now-a-three-part-series-set-in-china-india-russia |title=Assassin's Creed Chronicles now a three-part series set in China, India, Russia |first=Tom |last=Phillips |date=31 March 2015 |access-date=28 February 2019 |work=[[Eurogamer]] |publisher=Gamer Network}}</ref> The first episode is available with the purchase of ''Assassin's Creed Unity''{{'}}s DLC season pass and features [[Shao Jun]] in [[Imperial China|16th century China]].<ref>{{cite web|url=http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/09/22/assassin-s-creed-unity-season-pass-includes-newly-announced-2-5d-downloadable-title.aspx|title=Assassin's Creed Unity Season Pass Includes Newly Announced 2.5D Downloadable Title|last=Marchiafavra|first=Jeff|publisher=GameStop|work=Game Informer|date=September 22, 2014|access-date=September 22, 2014|url-status=live|archive-url=https://web.archive.org/web/20140924061904/http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/09/22/assassin-s-creed-unity-season-pass-includes-newly-announced-2-5d-downloadable-title.aspx|archive-date=September 24, 2014}}</ref> The second entry, ''India'', was released on January 12, 2016, on the same platforms,<ref>{{cite web |url=https://www.gamereactor.eu/grtv/247753/Two+hours+of+Assassins+Creed+Chronicles+India/ |title=Two hours of Assassin's Creed Chronicles: India |date=12 January 2016 |access-date=28 February 2019 |work=[[Game Reactor]] |publisher=Gamez Publishing}}</ref> and the last entry, ''Russia'', was released on February 9, 2016.<ref name="Trilogy Announcement">{{cite web|url=https://www.ign.com/articles/2015/03/31/assassins-creed-chronicles-trilogy-announced|title=Assassin's Creed Chronicles Trilogy Announced|website=[[IGN]]|date=March 31, 2014|access-date=March 31, 2014|url-status=live|archive-url=https://web.archive.org/web/20150331174956/http://www.ign.com/articles/2015/03/31/assassins-creed-chronicles-trilogy-announced|archive-date=March 31, 2015}}</ref>
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| ===Handheld and mobile games===
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| ====''Assassin's Creed: Altaïr's Chronicles''====
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| {{main|Assassin's Creed: Altaïr's Chronicles}}
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| [[Altaïr Ibn-La'Ahad]] is sent on a mission from the Order of Assassins to retrieve a Chalice from the grasps of both the [[Crusades|Crusaders]] and the [[Saracen]]s. Altaïr quests to find three different magic keys and travels to [[Jerusalem]] to face the head of the [[Knights Templar]], Basilisk. Upon arriving, he learns that the Chalice is not an object, but a woman named Adha who reveals that Altaïr has been deceived by an assassin named Harash, who is a double-agent for the Templars. After killing both Harash and Basilisk, Altaïr attempts to save a kidnapped Adha from captivity but is too late. The game ends with a captured Adha sailing away and Altaïr left in the holy land.
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| ====''Assassin's Creed: Bloodlines''====
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| {{main|Assassin's Creed: Bloodlines}}
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| Altaïr has traveled to [[Cyprus]] from the Holy Land in order to assassinate the last remnants of the Templars.<ref>{{cite news |url=https://www.theguardian.com/technology/gamesblog/2009/dec/08/assassins-creed-bloodlines-psp-review |title=Assassin's Creed: Bloodlines |first=Todd |last=Nash |date=8 December 2009 |access-date=12 April 2019 |newspaper=[[The Guardian]] |publisher=[[Guardian News & Media Limited]]}}</ref> Here Altaïr again meets Maria and they travel together to kill the remaining Templars and learn more about the "[[Apple of Eden]]" and the mysterious Templar Archive where more of the artifacts are believed to be hidden.<ref>{{cite news |url=https://www.gamesradar.com/best-assassins-creed-games/ |title=The best Assassin's Creed games, ranked |date=24 September 2015 |access-date=12 April 2019 |work=[[Games Radar]] |first1=Ashley |last1=Reed |first2=Louise |last2=Blain |first3=Sam |last3=Loveridge |publisher=[[Future US, Inc.]]}}</ref> Altaïr manages to kill the new Templar Grand Master, [[Armand Bouchart]], and his followers, but the Archive's contents are discovered to have already been taken from Cyprus.<ref>{{cite web |url=https://kotaku.com/psps-assassins-creed-will-have-free-running-open-world-5316143 |title=PSP's Assassin's Creed Will Have Free Running, Open World and PS3 Connectivity |first=Brian |last=Crecente |date=16 July 2009 |access-date=12 April 2019 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>
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| ====''Assassin's Creed II: Discovery''====
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| {{main|Assassin's Creed II: Discovery}}
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| After losing the Apple of Eden to [[Girolamo Savonarola]], Ezio is told to meet Antonio, his fellow Assassin. When doing so, Ezio finds Antonio with [[Luis de Santángel]], who asks Ezio to rescue his friend [[Christopher Columbus|Christoffa Corombo]] from a presumed Templar trap set up by [[Rodrigo Borgia]]. Ezio rescues Christoffa from this trap, and is informed that Assassins in Spain are captured and executed by [[Tomás de Torquemada]]. Ezio, who feels that it is his duty to rescue the Assassins, sets out for Spain to fight back against the Spanish Inquisition. Along the way, Ezio finds out that Torquemada was ordered to commit these actions by Borgia, who leads Torquemada to believe that God desired it so. Ezio finds out that his close allies, Luis Santangel and Raphael Sanchez, are in fact Assassins themselves. When finally confronting Torquemada, Ezio chooses not to kill him thinking that Torquemada is merely misled by Borgia and not a Templar himself. Ezio returns to Italy to continue his search for the Apple of Eden.
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| ====''Assassin's Creed Rearmed''====
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| ''Assassin's Creed Rearmed'' is a multiplayer video game designed for [[iOS]],<ref>{{cite web |url=https://www.afjv.com/news/6402_ubisoft-les-chiffres-cles-et-les-studios.htm |title=Ubisoft : les chiffres clés et les studios |access-date=12 April 2019 |date=14 June 2016 |work=Agence Française pour le Jeu Vidéo |language=fr |first=Emmanuel |last=Forsans}}</ref> and available for [[iPad]], [[iPhone]] and [[iPod touch]].<ref>{{cite web |url=http://wireless.ign.com/articles/121/1210306p1.html |title=Assassin's Creed Rearmed Hits iOS |date=20 October 2011 |access-date=12 April 2019 |first=Justin |last=Davis |work=[[IGN]] |archive-url=https://web.archive.org/web/20111023082616/http://wireless.ign.com/articles/121/1210306p1.html |archive-date=October 23, 2011 |url-status=dead }}</ref> It is the only ''Assassin's Creed'' multiplayer driven by an in-game economy.<ref>{{cite web |url=http://www.joystiq.com/2010/02/09/ubisoft-details-first-quarter-2010-releases-reveals-anno-for-ip/ |title=Ubisoft details first quarter 2010 releases; reveals Anno for iPhone |first=David |last=Hinkle |date=9 February 2010 |access-date=12 April 2019 |work=[[Joystiq]] |publisher=[[AOL Inc.]] |archive-url=https://web.archive.org/web/20150128160359/http://www.joystiq.com/2010/02/09/ubisoft-details-first-quarter-2010-releases-reveals-anno-for-ip/ |archive-date=January 28, 2015 |url-status=live }}</ref> The aim is to assassinate the assigned target and avoid being killed by a hunter.<ref>{{cite web |url=https://iphonesoft.fr/2011/10/28/assassin-s-creed-rearmed-un-multi-gratuit |title=Assassin's Creed Rearmed : un multi gratuit ! |date=28 October 2011 |first=Medhi |last=Naitmazi |work=iPhoneSoft |access-date=12 April 2019 |language=fr}}</ref> The player can purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a four player real-time online multiplayer mode.<ref>{{cite news |url=https://appadvice.com/appnn/2011/10/quickadvice-assassinscreedrearmed |title=Assassinate Your Friends in Assassin's Creed Rearmed |first=Ryan |last=Winberg |date=28 October 2011 |access-date=12 April 2019 |work=AppAdvice}}</ref> Players can connect via [[Game Center]].<ref>{{cite web |url=https://vandal.elespanol.com/noticia/61971/assassins-creed-rearmed-ya-en-la-app-store/ |title=Assassin's Creed: Rearmed, ya en la App Store |date=28 October 2011 |access-date=12 April 2019 |work=Vandal |publisher=[[El Español]] |language=es |first=Daniel |last=Escandell}}</ref> It is possible to play against someone in the immediate area via [[Bluetooth]].<ref>{{cite news |url=https://www.engadget.com/2011/10/21/new-multiplayer-assassins-creed-launching-on-ios/ |title=New multiplayer Assassin's Creed launching on iOS |first=JC |last=Fletcher |date=21 October 2011 |access-date=12 April 2019 |work=[[Engadget]] |publisher=[[Verizon Media]]}}</ref> Available map locations include [[Jerusalem]], [[San Donato Milanese|San Donato]], [[Venice]] and [[Alhambra]].<ref>{{cite web |url=https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 |title=Assassin's Creed Rearmed for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (2nd generation), iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store |publisher=Itunes.apple.com |date=May 3, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=http://archive.wikiwix.com/cache/20120815023724/https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 |archive-date=August 15, 2012 }}</ref>
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| ====''Assassin's Creed Recollection''====
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| ''Assassin's Creed Recollection'' is a real-time board game developed for [[iOS]]. Players go head-to-head in real-time political battles with characters from the franchise. Players can unlock a collection of artwork from the series. The game features over 280 Memories, reconnecting with characters from ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. The single-player Story Mode has 10+ hours of gameplay, with 20 missions taking place from Barcelona to Constantinople and 10 challenge missions. In Versus Mode, players can challenge their friends and people from around the world, pitting their strategies and abilities against one another. The game supports [[Game Center]], allowing players to track achievements, challenge friends, and play against the world over. Go behinds the scenes with the Art Gallery, a collection of artwork from the franchise.<ref>{{cite web |url=https://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 |title=Assassin's Creed Recollection for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (2nd generation), iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation), and iPad on the iTunes App Store |publisher=itunes.apple.com |date=August 18, 2012 |access-date=November 30, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130702081228/https://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 |archive-date=July 2, 2013 }}</ref>{{better source needed|date=July 2020}}
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| ====''Assassin's Creed: Pirates''====
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| ''Assassin's Creed: Pirates'' is a mobile game, that was released on iOS and Android devices on December 5, 2013.<ref>{{cite web|url=https://www.ign.com/articles/2013/11/25/assassins-creed-pirates-release-date-price-announced|title=Assassin's Creed Pirates Release Date, Price Announced|last=Goldfarb|first=Andrew|website=IGN|date=November 25, 2013|access-date=November 26, 2013|url-status=live|archive-url=https://web.archive.org/web/20131125235633/http://www.ign.com/articles/2013/11/25/assassins-creed-pirates-release-date-price-announced|archive-date=November 25, 2013}}</ref> Developed by [[Ubisoft Paris]],<ref>{{cite web|url=https://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pirates-announced|title=Assassin's Creed Liberation HD, Pirates Announced|last=Goldfarb|first=Andrew|website=IGN|date=September 10, 2013|access-date=September 10, 2013|url-status=live|archive-url=https://web.archive.org/web/20130913002640/http://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pirates-announced|archive-date=September 13, 2013}}</ref> the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars.<ref>{{cite web |url=https://www.gamespot.com/articles/mobile-game-assassin-s-creed-pirates-out-today/1100-6416559/ |title=Mobile game Assassin's Creed Pirates out today |first=Eddie |last=Makuch |date=5 December 2013 |access-date=28 February 2019 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc.]]}}</ref> Gameplay focuses on real-time battles between ships. The title is in 3D and features both wind and weather that will affect how players proceed.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2013/09/10/assassins-creed-pirates-brings-the-high-seas-to-small-devices.aspx|title=Assassin's Creed: Pirates Brings The High Seas To Small Devices|last=Futter|first=Mike|work=Game Informer|publisher=GameStop|date=September 10, 2013|access-date=September 10, 2013|url-status=live|archive-url=https://web.archive.org/web/20130913013627/http://www.gameinformer.com/b/news/archive/2013/09/10/assassins-creed-pirates-brings-the-high-seas-to-small-devices.aspx|archive-date=September 13, 2013}}</ref>
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| ====''Assassin's Creed Memories''====
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| ''Assassin's Creed Memories'' is a mobile game that was released on iOS devices on August 20, 2014.<ref>{{cite web |url=https://www.gamecrate.com/assassins-creed-memories-now-available-ios-devices/8774 |title=Assassin's Creed Memories now available on iOS devices |date=22 August 2014 |access-date=28 February 2019 |work=[[GameCrate]] |publisher=Newegg Inc.}}</ref> Developed along with PlayNext and Gree, the game combines card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer.<ref>{{cite web |url=https://www.imore.com/assassins-creed-memories-offers-stabby-guild-based-card-battling |title=Assassin's Creed Memories offers stabby guild-based card battling |first=Simon |last=Sage |date=21 August 2014 |access-date=28 February 2019 |work=[[iMore]] |publisher=Mobile Nations |archive-url=https://web.archive.org/web/20190228065741/https://www.imore.com/assassins-creed-memories-offers-stabby-guild-based-card-battling |archive-date=February 28, 2019 |url-status=dead }}</ref> Additional multiplayer options include allowing players to join a guild and engage in 20 vs 20 guild combat scenarios. ''Memories'' features different historical eras, including the Third Crusade, the Golden Age of Piracy, feudal Japan and the Mongolian Empire.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/08/21/new-assassin-s-creed-mobile-game-launches.aspx|title=Assassin's Creed Memories Launches On iOS|last=Miller|first=Matt|publisher=GameStop|work=Game Informer|date=August 21, 2014|access-date=August 22, 2014|url-status=live|archive-url=https://web.archive.org/web/20140822010524/http://www.gameinformer.com/b/news/archive/2014/08/21/new-assassin-s-creed-mobile-game-launches.aspx|archive-date=August 22, 2014}}</ref>
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| ====''Assassin's Creed Identity''====
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| {{main|Assassin's Creed Identity}}
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| ''Assassin's Creed Identity'' is a game for iOS and Android devices that was released worldwide on February 25, 2016.<ref>{{cite web |url=https://www.gamereactor.eu/news/376723/Assassins+Creed+Identity+launches+on+February+25/ |title=Assassin's Creed: Identity launches on February 25 |first=Bengt |last=Lemne |date=19 February 2016 |access-date=28 February 2019 |work=[[Gamereactor]] |publisher=Gamez Publishing}}</ref> It is a 3D third-person [[role-playing video game]].<ref>{{cite web |url=https://www.imore.com/assassins-creed-identity-iphone-and-ipad-finally-launches-worldwide-feb-25 |title=Assassin's Creed Identity for iPhone and iPad finally launching worldwide on Feb. 25 |first=John |last=Callaham |date=1 February 2016 |access-date=28 February 2019 |work=[[iMore]] |publisher=Mobile Nations}}</ref> It had a soft-launch in Australia and New Zealand in 2014.<ref>{{cite web|url=http://gadgets.ndtv.com/apps/news/ubisoft-unveils-assassins-creed-identity-for-iphone-and-ipad-600780?site=classic|title=Ubisoft Unveils Assassin's Creed Identity for IPhone and IPad|last=Sinha|first=Robin|publisher=NDTV Convergence Limited|work=NDTV Gadgets|date=October 1, 2014|access-date=October 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20141023092812/http://gadgets.ndtv.com/apps/news/ubisoft-unveils-assassins-creed-identity-for-iphone-and-ipad-600780?site=classic|archive-date=October 23, 2014}}</ref>
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| ====''Assassin's Creed Rebellion''====
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| ''Assassin's Creed Rebellion'' is a game for iOS and Android devices that was released worldwide on November 21, 2018.<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/336679/Assassins-Creed-Rebellion-Launches-November-21-on-Mobile |title=Assassin's Creed Rebellion Launches November 21 on Mobile |first=Mikel |last=Reparaz |date=11 October 2018 |access-date=28 February 2019 |work=[[Ubisoft]] News}}</ref>{{better source needed|date=July 2020}} It is a [[free-to-play]] [[strategy game|strategy]] role-playing video game. It follows the Spanish Assassins under Aguilar de Nerha during the Spanish Inquisition.<ref>{{cite web |url=https://toucharcade.com/2018/10/11/assassins-creed-rebellion-release-date/ |title='Assassin's Creed Rebellion' Launching November 21st, Pre-Registration Now Live |first=Jared |last=Nelson |date=11 October 2018 |access-date=28 February 2019 |work=[[TouchArcade]]}}</ref>
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| The game features Assassins such as Ezio Auditore da Firenze, Shao Jun, Claudia Auditore, and Niccolò Machiavelli, along with more than 30 new characters to unlock created for ''Rebellion''.<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/340542/Assassins-Creed-Rebellion-Now-Available-on-Mobile |title=Assassin's Creed Rebellion Now Available on Mobile |first=Mikel |last=Reparaz |date=20 November 2018 |access-date=19 November 2019 |work=[[Ubisoft]] News}}</ref>{{better source needed|date=July 2020}}
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| ====Cancelled and defunct mobile games====
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| * ''Assassin's Creed: Project Legacy'' was a single-player [[Browser game|browser-based]] [[role-playing video game]] Facebook application, designed as a promotion, and tie-in for ''Assassin's Creed: Brotherhood''. The game is mostly [[Online text-based role-playing game|text-based]], but includes graphics and sound as well as some video. The game was shut down and put on an indefinite hold.{{citation needed|date=July 2020}}
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| * ''Assassin's Creed: Utopia'' is a cancelled mobile game which was planned to be available on [[Android (operating system)|Android]] and [[iOS]] devices.<ref>{{cite web|url=http://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|title=Assassin's Creed: Utopia geannuleerd|work=Gamer.nl|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006100051/http://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archive-date=October 6, 2014}}</ref><ref>{{cite web|url=http://gree-corp.com/?g=about&s=press&p=20120221_02|title=GREE: ''GREE and Ubisoft® Team Up to Deliver New Assassin's Creed Mobile Game''|access-date=October 6, 2014|url-status=dead|archive-url=https://web.archive.org/web/20141006085651/http://gree-corp.com/?g=about&s=press&p=20120221_02|archive-date=October 6, 2014}}</ref> The game's story would have led into ''[[Assassin's Creed III]]'', though there would have been no links in terms of gameplay.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story|title=Eurogamer: ''Assassin's Creed: Utopia won't link with AC3 beyond story''|date=June 21, 2012|work=Eurogamer.net|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006163959/http://www.eurogamer.net/articles/2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story|archive-date=October 6, 2014}}</ref> | |
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| ''Utopia'' would have taken place in the 17th century, at the beginning of the [[colonization of North America]].<ref>{{cite web |url=https://www.polygon.com/gaming/2012/6/22/3110591/assassins-creed-utopia-coming-to-mobile-devices-via-gree |title='Assassin's Creed: Utopia' coming to mobile devices via GREE |first=Alexa Ray |last=Corriea |date=22 June 2012 |access-date=12 April 2019 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media, Inc.]]}}</ref> Gameplay would have spanned 150 years of history, to help players "discover how the Assassins influenced history and helped shape the nation's original thirteen colonies".<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Eurogamer: ''Assassin's Creed Utopia is a city-building battler''|date=September 6, 2012|work=Eurogamer.net|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006192504/http://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archive-date=October 6, 2014}}</ref> The gameplay involved building a [[Colony|colonial city]], and was planned to have more of a "social slant" than any of the earlier games.<ref>{{cite journal |url=http://www.escapistmagazine.com/news/view/119469-Assassins-Creed-Utopia-Is-a-City-Building-Sim |title=Assassin's Creed: Utopia Is a City Building Sim |first=Marshall |last=Lemon |date=7 September 2012 |access-date=12 April 2019 |journal=[[Escapist Magazine]] |publisher=[[Enthusiast Gaming LLC]]}}</ref> The Assassins of each colony would have taken on their enemies in "limited time epic battles", and players would have been able to pit their strength against friends in asynchronous 3D brawls.<ref>{{cite web |url=https://kotaku.com/in-this-assassins-creed-you-build-cities-and-then-figh-5940913 |title=In This Assassin's Creed, You Build Cities and Then FIGHT |first=Brian |last=Ashcraft |date=6 September 2012 |access-date=12 April 2019 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>
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| ===Future games===
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| Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these [''Assassin's Creed'' games]",<ref>{{cite web |last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/ubi-we-could-do-35-assassins-creeds |title=Ubi: We could do 35 Assassin's Creeds News • News • |publisher=Eurogamer.net |date=October 14, 2009 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121001045807/http://www.eurogamer.net/articles/ubi-we-could-do-35-assassins-creeds |archive-date=October 1, 2012 }}</ref> while Laurent Detoc from Ubisoft later said "we hope to reach ''Assassin's Creed 10''".<ref>{{cite web |last=Ivan |first=Tom |url=http://www.computerandvideogames.com/353193/ubisoft-hopes-to-reach-assassins-creed-10/ |title=News: Ubisoft 'hopes to reach Assassin's Creed 10' |publisher=ComputerAndVideoGames.com |date=June 11, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120815123518/http://www.computerandvideogames.com/353193/ubisoft-hopes-to-reach-assassins-creed-10/ |archive-date=August 15, 2012 }}</ref>
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| In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next ''Assassin's Creed'' games". These settings were [[Medieval China]], [[Victorian England]], [[Ancient Egypt]], the [[Portuguese colonization of the Americas|Portuguese]] and/or [[Spanish colonization of the Americas|Spanish Invasion]] of the [[Americas]], the [[American Revolution]], the [[Russian Revolution]], [[Feudal Japan]], and [[Ancient Rome]].<ref>{{cite web|url=http://www.computerandvideogames.com/327625/assassins-creed-3-possible-locations-named-in-survey|title=AC:3 Possible Locations Named In Survey|publisher=CVG|date=November 29, 2011|access-date=November 30, 2011|url-status=live|archive-url=https://web.archive.org/web/20111130223352/http://www.computerandvideogames.com/327625/assassins-creed-3-possible-locations-named-in-survey/|archive-date=November 30, 2011}}</ref> Alex Hutchinson, creative director of ''[[Assassin's Creed III]]'', suggested the most requested ''Assassin's Creed'' settings, [[World War II]], Feudal Japan and Ancient Egypt, are "the three worst settings for an ''Assassin's Creed'' game".<ref>{{cite web |last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-04-04-ubisoft-ww2-japan-and-egypt-would-make-dismal-assassins-creed-locations |title=Ubisoft: WW2, Japan and Egypt would make dismal Assassin's Creed locations |publisher=Eurogamer.net |date=April 4, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120709235650/http://www.eurogamer.net/articles/2012-04-04-ubisoft-ww2-japan-and-egypt-would-make-dismal-assassins-creed-locations |archive-date=July 9, 2012 }}</ref> However, Hutchinson stated both he and [[Corey May]] were open to the idea of a future entry set during the time of the [[British Raj]],<ref>{{cite web|last=Makuch|first=Eddie|title=India-set Assassin's Creed on Ubisoft's radar|url=http://uk.gamespot.com/news/india-set-assassins-creed-on-ubisofts-radar-6370104|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20121020105717/http://uk.gamespot.com/news/india-set-assassins-creed-on-ubisofts-radar-6370104|archive-date=October 20, 2012}}</ref> which now consists of the modern states of [[Bangladesh]], [[Pakistan]], [[Myanmar]], and [[India]]. Victorian England, the American Revolution, Medieval China, parts of the British Raj, the Russian Revolution, and Ancient Egypt were subsequently used for ''[[Assassin's Creed Syndicate]]'', ''Assassin's Creed III'', ''[[Assassin's Creed Chronicles]]'', and ''Assassin's Creed Origins'', respectively, with World War I appearing as a section of ''Syndicate'', and World War II as an easter egg in ''Unity''.
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| In June 2013, Ubisoft CEO Yves Guillemot stated on the development cycle of the games, saying, "We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh."<ref>{{cite web|url=http://kotaku.com/ubisoft-has-three-assassins-creeds-in-development-vow-513376223|title=Ubisoft Has Three Assassin's Creeds in Development, Vows Innovation|last=Totilo|first=Stephen|date=June 14, 2013|access-date=June 14, 2013|url-status=live|archive-url=https://web.archive.org/web/20130617052003/http://kotaku.com/ubisoft-has-three-assassins-creeds-in-development-vow-513376223|archive-date=June 17, 2013}}</ref> The following August, ''Assassin's Creed IV: Black Flag''{{'}}s director Ashraf Ismail said that the ending of the franchise had been written, saying "We have an idea of where the end is, what the end is. But of course Yves [Guillemot] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end."<ref name="Assassin'sEnd">{{cite web|url=http://www.eurogamer.net/articles/2013-08-05-ubisoft-talks-assassins-creed-series-ending|title="There is an end" to the Assassin's Creed series, Ubisoft says|last=Phillips|first=Tom|website=[[Eurogamer]]|date=August 5, 2013|access-date=August 5, 2013|url-status=live|archive-url=https://web.archive.org/web/20130806114339/http://www.eurogamer.net/articles/2013-08-05-ubisoft-talks-assassins-creed-series-ending|archive-date=August 6, 2013}}</ref>
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| In September 2020 at the digital event of [[Facebook Connect]], Ubisoft Red Storm Entertainment's VP of Product Development Elizabeth Loverso stated the announcement the AAA game franchises coming to Virtual Reality format to public, the projects are untitled Assassin's Creed game along with Tom Clancy's Splinter Cell, both of the titles are exclusively for Oculus platforms.<ref>{{cite web|url=https://news.ubisoft.com/en-us/article/6GznsIJyxNpulUSMJNxLs2/assassins-creed-and-splinter-cell-coming-to-oculus-vr|title=Assassin's Creed and Splinter Cell coming to Oculus VR|last=O Connor|first=Daniel|website=[[Ubisoft]]|date=September 17, 2020}}</ref> This is not the first Assassin's Creed title coming to VR overall but the first to available in public, it previously developed two Assassin's Creed VR titles mainly focused on escape rooms which is available in selected locations by Ubisoft Escape Games.
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| ====''Assassin's Creed Infinity''====
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| Ubisoft announced in July 2021 a new cross-studio collaboration between Ubisoft Montreal and Ubisoft Quebec codenamed ''Assassin's Creed Infinity''. ''Infinity'' will be similar to ''[[Fortnite]]'' or ''[[Grand Theft Auto Online]]'' as an online live-service game that will receive continual updates over time, and include multiple locations and time pieces rather than centered around any specific point in history as with past ''Assassin's Creed'' games.<ref name="bloomberg acinf">{{cite web|last=Schreier|first=Jason|date=July 7, 2021|title=Ubisoft Plans Assassin’s Creed Live Online Game Service|url=https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service|work=[[Bloomberg News]]|accessdate=July 7, 2021}}</ref><ref name="Bouchard 2021">{{Cite web|url=https://news.ubisoft.com/en-us/article/GZi5hT4dBeM8YITOsJeCn/an-update-on-assassins-creed-infinity-and-the-future-of-the-assassins-creed-franchise|title=An Update on Assassin's Creed Infinity and the Future of the Assassin's Creed Franchise|last=Bouchard|first=Nathalie|last2=Derennes|first2=Christophe|date=7 July 2021|website=[[Ubisoft News]]|publisher=[[Ubisoft]]|access-date=2 January 2020}}</ref> [[Clint Hocking]] and Jonathan Dumont, will serve as the game's creative directors with Dumont and Hocking leading the Quebec and Montreal divisions, respectively.<ref name="Saed 2021" /> Marc-Alexis Cote, from Quebec, will serve as ''Infinity''{{'s}} executive producer.<ref name="Saed 2021" /> Etienne Allonier and Julien Laferriere, both from Montreal, will serve as brand director and senior producer, respectively.<ref name="Saed 2021">{{Cite web|url=https://www.vg247.com/2021/07/07/assassins-creed-infinity-live-service-evolving-multiple-historical-settings-report/|title=Assassin’s Creed Infinity is an evolving live service game with multiple historical settings – report [Update]|last=Saed|first=Sherif|date=7 July 2021|website=[[VG247]]|publisher=[[Gamer Network]]|url-status=live|archive-url=https://web.archive.org/web/20210708013132/https://www.vg247.com/2021/07/07/assassins-creed-infinity-live-service-evolving-multiple-historical-settings-report/|archive-date=8 July 2021|access-date=8 July 2021}}</ref>
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| ==Television==
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| In November 2016, it was announced that Ubisoft and [[Netflix]] started talks regarding how to develop an ''Assassin's Creed'' series.<ref>{{cite web|url=http://www.jobsnhire.com/articles/47961/20161114/netflix-ubisoft-talks-make-assassin-s-creed-watch-dogs-tom.htm|title=Netflix And Ubisoft in Talks To Make 'Assassin's Creed', 'Watch Dogs', And 'Tom Clancy' TV Series|publisher=Jobs n Hire|author=Monica M.|date=November 14, 2016|url-status=live|archive-url=https://web.archive.org/web/20170510134833/http://www.jobsnhire.com/articles/47961/20161114/netflix-ubisoft-talks-make-assassin-s-creed-watch-dogs-tom.htm|archive-date=May 10, 2017}}</ref> In July 2017, [[Adi Shankar]] revealed he would be creating the series, which would be in the [[anime]] format.<ref>{{cite web |url=https://kotaku.com/assassins-creed-is-getting-an-anime-series-1796634653 |title=Assassin's Creed Is Getting An "Anime Series" |first=Luke |last=Plunkett |date=May 7, 2017 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> The series, which will feature an original story from Shankar, will share the same universe as the other media of the franchise.<ref>{{cite web|url=https://www.ign.com/articles/2017/07/05/assassins-creed-anime-announced-by-castlevania-netflix-producer|title=ASSASSIN'S CREED ANIME ANNOUNCED BY CASTLEVANIA NETFLIX PRODUCER|last=Skrebels|first=Joe|website=[[IGN]]|date=July 5, 2017|access-date=July 5, 2017|url-status=live|archive-url=https://web.archive.org/web/20170705155343/http://www.ign.com/articles/2017/07/05/assassins-creed-anime-announced-by-castlevania-netflix-producer|archive-date=July 5, 2017}}</ref>
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| A live-action series, an animated series, and an anime series was announced in October 2020 for [[Netflix]]. The live-action series will be produced by Ubisoft Film & Television for the streaming service, with Jason Altman and Danielle Kreinik as executive producers and [[Jeb Stuart (writer)|Jeb Stuart]] as the writer.<ref name="Deadline Netflix">{{cite web | url = https://deadline.com/2020/10/assassins-creed-live-action-tv-series-netflix-content-deal-ubisoft-animated-anime-series-1234603834/ | title = 'Assassin's Creed' Live-Action TV Series In Works At Netflix As Part Of Content Deal With Ubisoft | first= Nellie | last = Andreeva | date = October 27, 2020 | access-date = October 27, 2020 | work = [[Deadline Hollywood]] }}</ref><ref>{{cite web | url = https://variety.com/2021/tv/news/assassins-creed-netflix-series-jeb-stuart-1234996217/ | title = ‘Assassin’s Creed’ Live-Action Netflix Series Taps ‘Die Hard’s’ Jeb Stuart to Write (EXCLUSIVE) | first= Joe | last = Otterson | date = June 14, 2021 | access-date = June 15, 2021 | work = Variety }}</ref>
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| ==Films==
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| ===Theatrical===
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| {{main|Assassin's Creed (film)}}
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| A live-action film, ''Assassin's Creed'', set in the same universe as the video games and other media,<ref>{{cite web|url=https://www.ign.com/articles/2015/08/28/assassins-creed-movie-features-shared-universe-with-games|title=ASSASSIN'S CREED MOVIE FEATURES SHARED UNIVERSE WITH GAMES|last=Osborn|first=Alex|website=IGN|date=August 28, 2015|access-date=August 28, 2015|url-status=live|archive-url=https://web.archive.org/web/20150829232720/http://www.ign.com/articles/2015/08/28/assassins-creed-movie-features-shared-universe-with-games|archive-date=August 29, 2015}}</ref> was released on December 21, 2016.<ref name="Dec2016Release">{{cite web|url=http://www.eurogamer.net/articles/2015-01-06-assassins-creed-film-now-due-christmas-2016|title=Assassin's Creed film now due Christmas 2016|last=Phillips|first=Tom|work=[[Eurogamer]]|date=January 6, 2015|access-date=January 6, 2015|url-status=live|archive-url=https://web.archive.org/web/20150106213820/http://www.eurogamer.net/articles/2015-01-06-assassins-creed-film-now-due-christmas-2016|archive-date=January 6, 2015}}</ref> Development for the film began in October 2011, when [[Sony Pictures]] entered final negotiations with [[Ubisoft Motion Pictures]] to make the film.<ref>{{cite web|url=https://variety.com/2011/digital/news/sony-targets-assassin-s-creed-for-bigscreen-1118044759/|title=Sony breeds 'Creed'|work=Variety|first=Marc|last=Graser|date=October 20, 2011|access-date=August 10, 2014|url-status=live|archive-url=http://archive.wikiwix.com/cache/20140810141247/https://variety.com/2011/digital/news/sony-targets-assassin-s-creed-for-bigscreen-1118044759/|archive-date=August 10, 2014}}</ref> In July 2012, [[Michael Fassbender]] was announced to star in the film, as well as co-produce the film.<ref name="FassbenderStar">{{cite web|url=http://www.mtv.com/news/1689211/michael-fassbender-assassins-creed/|title=Michael Fassbender To Star In 'Assassin's Creed'|last=Wigler|first=Josh|publisher=MTV|date=July 9, 2012|access-date=August 10, 2014|url-status=live|archive-url=https://web.archive.org/web/20140812221507/http://www.mtv.com/news/1689211/michael-fassbender-assassins-creed/|archive-date=August 12, 2014}}</ref> His role was revealed in August 2015 as Callum Lynch, whose ancestor Aguilar, is an assassin from 15th-century Spain.<ref name="FassbenderRole">{{cite web|url=https://www.yahoo.com/movies/assassins-creed-first-look-heres-michael-127715456582.html|title='Assassin's Creed' First Look: Here's Michael Fassbender as Brand New Character (Exclusive)|last=Doty|first=Meriah|publisher=Yahoo|date=August 27, 2015|access-date=August 27, 2015|url-status=live|archive-url=https://web.archive.org/web/20150902165441/https://www.yahoo.com/movies/assassins-creed-first-look-heres-michael-127715456582.html|archive-date=September 2, 2015}}</ref> In October 2012, Ubisoft revealed the film would no longer be produced by Sony Pictures, instead co-produced with [[New Regency]] and distributed by [[20th Century Fox]].<ref>{{cite web|url=https://variety.com/2012/digital/news/new-regency-fox-partner-on-ubisoft-s-assassin-s-creed-1118061053/|title=New Regency, Fox partner on Ubisoft's 'Assassin's Creed'|last=Graser|first=Marc|work=Variety|date=October 22, 2012|access-date=August 10, 2014|url-status=live|archive-url=http://archive.wikiwix.com/cache/20140812003006/https://variety.com/2012/digital/news/new-regency-fox-partner-on-ubisoft-s-assassin-s-creed-1118061053/|archive-date=August 12, 2014}}</ref> In January 2013, Michael Lesslie was hired to write the film,<ref>{{cite web|url=https://hollywoodreporter.com/heat-vision/assassins-creed-movie-michael-lesslie-412273|title=New Regency and Ubisoft Tap Brit Writer for 'Assassin's Creed' Film (Exclusive)|last=Siegel|first=Tatiana|work=The Hollywood Reporter|date=January 14, 2013|access-date=August 10, 2014|url-status=live|archive-url=https://web.archive.org/web/20141123133212/http://www.hollywoodreporter.com/heat-vision/assassins-creed-movie-michael-lesslie-412273|archive-date=November 23, 2014}}</ref> with [[Scott Frank]], Adam Cooper and Bill Collage performing rewrites to the script.<ref>{{cite web|url=https://www.ign.com/articles/2013/08/16/scott-frank-rewriting-assassins-creed-movie|title=Scott Frank Rewriting Assassin's Creed Movie|last=Vejvoda|first=Jim|website=IGN|date=August 16, 2013|access-date=August 16, 2013|url-status=live|archive-url=https://web.archive.org/web/20130819033239/http://www.ign.com/articles/2013/08/16/scott-frank-rewriting-assassins-creed-movie|archive-date=August 19, 2013}}</ref><ref>{{cite magazine|url=https://www.deadline.com/2014/04/exodus-scribes-adam-cooper-bill-collage-take-assassins-creed/|title='Exodus' Scribes Adam Cooper & Bill Collage Take 'Assassin's Creed'|last=Fleming|first=Mike Jr.|magazine=Deadline.com|date=April 7, 2014|access-date=April 7, 2014|url-status=live|archive-url=https://web.archive.org/web/20140410081033/http://www.deadline.com/2014/04/exodus-scribes-adam-cooper-bill-collage-take-assassins-creed/|archive-date=April 10, 2014}}</ref> By the end of April 2014, [[Justin Kurzel]] was in talks to direct.<ref>{{cite magazine|url=https://deadline.com/2014/04/michael-fassbender-poised-to-re-team-with-macbeth-helmer-on-assassins-creed/|title=Michael Fassbender Poised To Re-Team With 'Macbeth' Helmer On 'Assassin's Creed'|last=Fleming|first=Mike Jr.|magazine=Deadline.com|date=April 29, 2014|access-date=April 29, 2014|url-status=live|archive-url=https://web.archive.org/web/20140429230304/http://www.deadline.com/2014/04/michael-fassbender-poised-to-re-team-with-macbeth-helmer-on-assassins-creed/|archive-date=April 29, 2014}}</ref> [[Principal photography]] began on August 31, 2015,<ref name="FassbenderRole" /><ref>{{cite news|title=Big screen adaptation of Assassin's Creed starts shooting in Malta|url=http://www.timesofmalta.com/articles/view/20150903/local/big-screen-adaptation-of-assassins-creed-starts-shooting-in-malta.583021|access-date=September 4, 2015|work=timesofmalta.com|date=September 3, 2015|url-status=live|archive-url=https://web.archive.org/web/20150905164204/http://www.timesofmalta.com/articles/view/20150903/local/big-screen-adaptation-of-assassins-creed-starts-shooting-in-malta.583021|archive-date=September 5, 2015}}</ref><ref>{{cite web|url=https://www.ew.com/article/2015/12/09/michael-fassbender-sag-awards-nomination-steve-jobs-assassins-creed|title=Michael Fassbender was playing the hero in Assassin's Creed when he nabbed a SAG Award nomination|last=Lee|first=Chris|work=Entertainment Weekly|date=December 9, 2015|access-date=December 10, 2015|url-status=live|archive-url=https://web.archive.org/web/20151212175200/http://www.ew.com/article/2015/12/09/michael-fassbender-sag-awards-nomination-steve-jobs-assassins-creed|archive-date=December 12, 2015}}</ref> and ended on January 15, 2016.<ref>{{cite web|url=https://comicbook.com/2016/01/15/assassins-creed-movie-starring-michael-fassbender-wraps-filming/|title=Assassin's Creed Movie Starring Michael Fassbender Wraps Filming|publisher=Comic Book|last=Jayson|first=Jay|date=January 15, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170331034441/http://comicbook.com/2016/01/15/assassins-creed-movie-starring-michael-fassbender-wraps-filming/|archive-date=March 31, 2017}}</ref> The film was poorly received by critics and performed poorly at the box office, losing an estimated $75 to $100 million and becoming one of the biggest box office bombs of 2016.<ref>{{cite web |last=Robinson |first=Will |url=https://ew.com/article/2016/12/19/assassins-creed-movie-reviews/ |title=Assassin's Creed reviews: Michael Fassbender's movie panned |publisher=Ew.com |date=December 20, 2016 |access-date=March 31, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170510101813/http://ew.com/article/2016/12/19/assassins-creed-movie-reviews/ |archive-date=May 10, 2017 }}</ref><ref>{{cite web |url=https://www.gamesradar.com/the-assassins-creed-movie-is-getting-bad-reviews-but-does-it-matter-if-you-love-the-games/ |title=The Assassin's Creed movie is getting bad reviews, but does it matter if you love the games? |first=Louise |last=Blain |date=22 December 2016 |access-date=12 April 2019 |work=[[Games Radar]] |publisher=[[Future US, Inc.]]}}</ref><ref>{{Cite web | url=https://www.hollywoodreporter.com/lists/2016s-biggest-box-office-bombs-958780/item/box-office-bombs-gods-egypt-959603 | title='Gods of Egypt' - 'Ben Hur' to 'BFG': Hollywood's Biggest Box-Office Bombs of 2016}}</ref>
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| ===Short film===
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| ====''Assassin's Creed: Lineage''====
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| {{main|Assassin's Creed: Lineage}}
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| ''Assassin's Creed: Lineage'' is a 36-minute film serving as a prequel to ''Assassin's Creed II''.<ref>{{cite book |last=Manco |first=Emanuele |editor-last=Guadalupi |editor-first=Marco |title=Effemme 2 |url=https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA101 |chapter=Assassin's Creed, cronologia del successso |chapter-url=https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA100 |publisher=Delos Digital srl |year=2012 |pages=132 |language=it |isbn=9788867750184 |url-status=live |archive-url=https://web.archive.org/web/20171214072835/https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA101 |archive-date=December 14, 2017 }}</ref> The film, released in three parts on YouTube, promoted the game and is the first attempt for Ubisoft to make its first step in the film industry.<ref>{{cite web |url=https://www.engadget.com/2009/10/27/first-assassins-creed-lineage-episode-is-surprisingly-great/ |title=First Assassin's Creed: Lineage episode is surprisingly great |first=Griffin |last=McElroy |date=October 27, 2009 |access-date=September 9, 2018 |work=[[Engadget]] |publisher=[[Oath Tech Network]] [[AOL Tech]]}}</ref> It is about the story of Giovanni Auditore, Ezio's father, who investigates the mysterious assassination of [[Duke of Milan]] [[Galeazzo Maria Sforza]] and first learns about [[Rodrigo Borgia]]'s conspiracy.<ref>{{cite web |url=https://kotaku.com/5384807/a-fresh-look-at-assassins-creed-lineage/ |title=A Fresh Look at Assassin's Creed: Lineage |first=Mike |last=Fahey |date=October 19, 2009 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>
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| ===Animated short films===
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| ====''Assassin's Creed: Ascendance''====
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| Originally named ''Secret Project Number Three'',<ref>{{cite web |url=https://kotaku.com/5686463/ubiworkshop-reveals-assassins-creed-ascendance |title=What Is Assassin's Creed Ascendance? |first=Mike |last=Fahey |date=October 11, 2010 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> ''Ascendance'' is an animated short by [[UbiWorkshop]] and [[Ubisoft]] Montreal, which bridges the gap between ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''.<ref>{{cite web |url=https://www.eurogamer.net/articles/2010-11-12-assassins-creed-ascendance-explained |title=Assassin's Creed: Ascendance explained |first=Fred |last=Dutton |date=November 12, 2010 |access-date=September 29, 2018 |work=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref> It tells the backstory of [[Cesare Borgia]]'s rise to power. The animated short was revealed by UbiWorkshop on November 10, 2010.<ref>{{cite web |url=http://ubiworkshop.myshopify.com/blogs/news/2266192-assassins-creed-ascendance-announcement |title=Assassin's Creed Ascendance Announcement |year=2010 |first=Julien |last=Cuny |access-date=September 29, 2018 |work=[[UbiWorkshop]] |publisher=[[Ubisoft Entertainment]] |archive-url=https://web.archive.org/web/20101115020225/http://ubiworkshop.myshopify.com/blogs/news/2266192-assassins-creed-ascendance-announcement |archive-date=November 15, 2010 |url-status=dead }}</ref> It was released on November 16, 2010, for [[Xbox Live]], [[PlayStation Store]] and [[iTunes Store]].<ref>{{cite web|url=http://www.gamespot.com/news/6283976.html |title=Ubisoft preps animated Assassin's Creed short|publisher=Gamespot.com |date=November 12, 2010 |access-date=November 13, 2010| archive-url= https://web.archive.org/web/20101115053759/http://www.gamespot.com/news/6283976.html| archive-date= November 15, 2010 | url-status=live}}</ref> The short story takes place in the middle of the events of Brotherhood as Ezio Auditore sits and gathers information about Cesare Borgia, from a hooded man who is later revealed to be Leonardo da Vinci.
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| ====''Assassin's Creed: Embers''====
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| {{main|Assassin's Creed: Embers}}
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| The short film follows an elderly Ezio, living a peaceful life in the Tuscan countryside with his wife Sofia and his children Flavia and Marcello and writing his memoirs. One day a stranger appears, a Chinese female Assassin called [[Shao Jun]], who came to Ezio in order to seek knowledge of his life as an Assassin. Although Ezio prefers that Jun not stay, due to his desire to leave his days as an Assassin behind, Sofia allows her to stay for the night. The next day, Ezio catches Jun reading his memoirs and bids her to leave, but relents after she asks him about what it means to be an Assassin. While on a trip to [[Firenze]], Ezio recounts his story of how his father and brothers were executed in the town square, forcing him to become an Assassin (the events of ''[[Assassin's Creed II#Plot|Assassin's Creed II]]''), and how such a life is defined by the pain it brings and causes. As they leave, the two are attacked by a stranger, who appears to be of Asian origin as well. After killing the attacker, Jun reveals that she was a former [[concubine]], now on the run from servants of the Chinese [[Zhengde Emperor]], and explains how her former master rescued her from his influence. After returning to his home, Ezio tells Sofia and his children to leave, knowing that others would come. He then teaches Jun the key to liberating her people from the Emperor's influence. Later that night, Ezio's villa is attacked by more of Shao Jun's enemies, and after a fight, he successfully eliminates them all. The next morning, Ezio hands Shao Jun a small box and tells her it may come to use one day, but only if "you lose your way". He then sends her away as two riders appear at the villa. Sometime afterward Ezio journeys to Firenze with his wife Sofia and their daughter Flavia, despite suffering from heart problems. While resting on a bench and after having a short conversation with a young man with a scar on his face, similar to the sort of man he used to be, he exhales and dies in view of his family. The film then ends as a final letter from Ezio to Sofia is read, saying that of all the things that kept him going throughout life, love for the world around him was the strongest of them all.
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| ==Print publications==
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| {{main|Assassin's Creed (book series)}}
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| ===Comics===
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| <!-- [[Assassin's Creed (comics)]] redirects here. -->
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| {{main|Assassin's Creed (book series)}}
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| ==== ''Assassin's Creed: Graphic Novel'' ====
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| In the limited edition of ''Assassin's Creed'', an 8-page [[graphic novel]] was included, that showed two side-stories of Altaïr Ibn-La'Ahad and Desmond Miles. The story serves as a prelude to the first ''Assassin's Creed'' game and is narrated simultaneously by both characters. In it, the novel covers Desmond's escape from Abstergo in the year 2012 and also one of Altaïr's assassination missions in the year 1191. The start of the novel involves the introduction of the two characters with Altaïr calling himself a hunter, while Desmond is a prisoner. Although initially they describe themselves otherwise, by the end of the novel they both re-introduce themselves as assassins.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed Volume 1: Desmond''====
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| ''Assassin's Creed Volume 1: Desmond'' is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. It has been released in France, Canada, Belgium, Poland and Italy. The comic book was published on November 13, 2009, a few days before ''[[Assassin's Creed II]]'' was released.<ref>{{cite web |url=http://news.bigdownload.com/2009/10/28/the-french-getting-assassins-creed-comic/ |title=The French getting Assassin's Creed comic |publisher=News.bigdownload.com |date=October 28, 2009 |access-date=October 21, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100526035034/http://news.bigdownload.com/2009/10/28/the-french-getting-assassins-creed-comic/ |archive-date=May 26, 2010 }}</ref> The story is a retelling of events from ''Assassin's Creed'' and the beginning of ''[[Assassin's Creed II]]'', mostly from Desmond's modern perspective; for example it is revealed that Lucy helped the Templars to kidnap Desmond. It also features Subject 16 (referred to as Michael) and a [[Roman Empire|Roman]] assassin named Aquilus. However, events in the comic book are different from what happens in the game. It is said that Subject 16 is alive but trapped in the animus, a virtual reality simulator used to relive memories of ancient relatives, but there's no mention of Shaun or Rebecca.<ref>{{cite web |url=https://www.youtube.com/watch?v=2ju7K9De8ck |title=Assassin's Creed : Desmond – Trailer de la bande dessinée |publisher=YouTube |access-date=October 21, 2010 |url-status=live |archive-url=https://web.archive.org/web/20130222012930/http://www.youtube.com/watch?v=2ju7K9De8ck |archive-date=February 22, 2013 }}</ref>
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| =====''Assassin's Creed, Volume 2: Aquilus''=====
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| ''Assassin's Creed Volume 2: Aquilus'' is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. The story opens with a young Desmond recalling his conversation with his father. He wakes up and has a conversation with Lucy. After meeting [[List of Assassin's Creed characters#Rebecca Crane|Rebecca]], Shaun and other assassins, they get into a truck and drive to [[Monteriggioni]]. In the meantime, Desmond relives memories of Aquilus through the animus after his apparent death in the first volume. The Roman assassin is rescued by his cousin, Accipiter, and is tasked with a quest to save [[Lugdunum]]. He meets with his father and discovers an artifact of the first civilization: an [[ankh]] which can temporarily revive the dead. The mysterious object is then stolen by a Templar senator, Vultur, who kills Aquilus' father. The modern day story continues as Assassins fight Abstergo agents when they're ambushed on the road. Later, it is revealed that there's a traitor among in the Assassins' truck, and Desmond deals with the situation. The group finally arrives in Monteriggioni and at the end, it is hinted that the ankh artifact might be hidden within the town's walls.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed, Volume 3: Accipiter''====
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| Jonathan Hawk was sent by a suited executive and a lab technician to relive Accipiter's memories. He was sent to 259 CE, when Accipiter's Alamans were crossing the Rodanus into Genava and Aube to face the Roman forces at Oppidum. The battle raged bloodily and long, but Accipiter's forces were eventually victorious. Accipiter was met by the Iberian Assassin Cuervo after the battle, the latter coming to congratulate the Alamans on their victory and to discuss the future.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed, Volume 4: Hawk''====
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| ''Assassin's Creed, Volume 4: Hawk'' is the fourth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, a member of the Assassins in the 14th century. It was released on November 16, 2012.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed, Volume 5: El Cakr''====
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| ''Assassin's Creed, Volume 5: El Cakr'' is the fifth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, also known as "El Cakr". It was released on October 31, 2013.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed, Volume 6: Leila''====
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| ''Assassin's Creed, Volume 6: Leila'' is the sixth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, also known as "El Cakr". It is the last of the Egyptian storyline. It was released on October 31, 2014.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: Conspiracies''====
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| ''Assassin's Creed: Conspiracies'' is a two-part story published in French by Les Deux Royaumes. Following the end of the first cycle by Corbeyran and Defali, this new story is written by Guillaume Dorison and illustrated by Jean-Baptiste Hostache. The first of the two volumes saw a release in October 2016. ''Conspiracies'' is set during World War II, featuring the race for the Atomic Bomb, follows a new Assassin hero who influences the course of history in 1943.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: Bloodstone''====
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| ''Assassin's Creed: Bloodstone'' is a two-part graphic novel series published in French by Les Deux Royaumes, written by Guillaume Dorison and illustrated by Ennio Bufi. The first volume was released on 29 March 2019. The modern day story follows on from Assassin's Creed: Conspiracies.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: The Fall''====
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| {{main|Assassin's Creed: The Fall}}
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| In July 2010, [[Ubisoft]] announced a three-part [[American comic book|comic book]] [[Limited series (comics)|mini-series]] set in the world of ''Assassin's Creed'' as a part of their [[UbiWorkshop]] initiative.<ref>{{cite web |url=http://www.ripten.com/2010/07/15/ubisoft-says-yes-russian-for-new-assassins-creed-porn-book-lbd416/ |title=Ubisoft Says "Yes Russian" for New Assassin's Creed Comic Book | Ripten Video Game Blog |publisher=Ripten.com |date=July 15, 2010 |access-date=October 21, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20180508113140/http://www.ripten.com/2010/07/15/ubisoft-says-yes-russian-for-new-assassins-creed-porn-book-lbd416/ |archive-date=May 8, 2018 }}</ref> Ubisoft has hired illustrators [[Cameron Stewart]] and [[Karl Kerschl]], both winners of multiple comic book awards.<ref>{{cite web |title=Assassin's Creed comics due this fall |date=July 15, 2010|access-date=July 15, 2010|last=Magrino |first=Tom |url=http://www.gamespot.com/news/6269149.html?tag=latestheadlines%3Btitle%3B4| publisher=[[gamespot.com]]}}</ref> The first issue of the series was released on November 10, 2010, the second part on December 1, 2010. It was published by [[WildStorm]].<ref>{{cite web|url=http://news.bigdownload.com/2010/08/17/assassinss-creed-the-fall-comic-to-be-published-by-wildstorm-i/ |title=Assassins's Creed: The Fall comic to be published by Wildstorm in November |publisher=News.bigdownload.com |date=August 17, 2010 |access-date=October 21, 2010| archive-url= https://web.archive.org/web/20101021071204/http://news.bigdownload.com/2010/08/17/assassinss-creed-the-fall-comic-to-be-published-by-wildstorm-i/| archive-date= October 21, 2010 | url-status=live}}</ref> The comic takes place between 1888 and 1908 in Russia and 1998 set in the United States. It follows Nikolai Orelov and his descendant Daniel Cross, a recovering alcoholic experiencing the bleeding effect in a therapist's office.
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| ====''Assassin's Creed: The Chain''====
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| {{main|Assassin's Creed: The Chain}}
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| ''The Chain'' is a sequel comic to ''The Fall'' that completes Nikolai Orelov's story as well as focusing on his descendant, Daniel Cross. The comic will also provide some light on the events of ''Assassin's Creed III''. It was released in mid-2012.<ref>{{cite web|url=https://www.cinemablend.com/games/Assassin-Creed-Chain-Prepare-You-Assassin-Creed-3-42915.html|title=Assassin's Creed: The Chain Will Prepare You For Assassin's Creed 3|last=Haas|first=Pete|access-date=June 6, 2012|date=May 26, 2012|url-status=live|archive-url=https://web.archive.org/web/20150317085452/http://www.cinemablend.com/games/Assassin-Creed-Chain-Prepare-You-Assassin-Creed-3-42915.html|archive-date=March 17, 2015}}</ref>
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| ====''Assassin's Creed: Brahman''====
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| {{main|Assassin's Creed: Brahman}}
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| ''Brahman'' is set in 19th century India, and introduced the Assassin Arbaaz Mir. It was written by Brendan Fletcher with art by Cameron Stewart and Karl Kerschl. It was released in late-2013 in North America.<ref>{{cite web|url=https://www.ign.com/articles/2013/07/19/new-assassins-creed-graphic-novel-debuts-indian-assassin|title=New Assassin's Creed Graphic Novel Debuts Indian Assassin|last=George|first=Richard|website=IGN|date=July 19, 2013|access-date=July 19, 2013|url-status=live|archive-url=https://web.archive.org/web/20130722084941/http://www.ign.com/articles/2013/07/19/new-assassins-creed-graphic-novel-debuts-indian-assassin|archive-date=July 22, 2013}}</ref>
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| ====''Assassin's Creed: Assassins''====
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| ''Assassin's Creed: Assassins'' is a comic series published by Titan Comics. While it was an ongoing series it had a planned duration of at least three years, the first issue was released in October 2015. However, in 2016, Titan announced that after its fourteenth issue, ''Assassins'' along with its companion series, ''Templars'', would be relaunched with a different creative team as a new title: Assassin's Creed: Uprising. The first story arc (#1 - #5) takes place in the late 17th century, during the Salem witch trials, with the parallel modern-day part featuring an espionage tale. The five issues were later collected and published as trade paperback, ''Assassin's Creed Volume 1: Trial by Fire.'' The second story arc (#6 - #10) takes place during the Inca Empire in the past, running parallel with the modern day story featuring Erudito. It was later published as ''Assassin's Creed Volume 2: Setting Sun.'' The third story arc (#11 - #14) takes place in Florence during the early 16th century, running parallel with a modern-day story again featuring Erudito. It was later published as ''Assassin's Creed Volume 3: Homecoming''.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: Templars''====
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| ''Assassin's Creed: Templars'' was a comic book series from Titan Comics. Written by Fred Van Lente and illustrated by Dennis Calero, the series debuted its first issue in March 2016. The first arc of the series focuses on the Templar Order, with its modern-day story set in November 2013 while the historical story takes place in Shanghai in the year 1927 featuring a Templar known as Black Cross. The second and final arc has its modern-day story set in 2016, following Juhani Otso Berg and Albert Bolden living through his descendants memories in 1805 using the Animus. In October 2016, Titan announced that after its ninth issue, ''Templars'', alongside its sister-series, ''Assassins'', would be relaunched with a new creative team as ''Assassin's Creed: Uprising''.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: Uprising''====
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| ''Assassin's Creed: Uprising'' is a comic book series published by Titan Comics. The comic is written by Dan Watters and Alex Paknadel and illustrated by José Holder with the first issue released in February 2017.{{citation needed|date=July 2020}} It concludes the story arc started in ''[[Assassin's Creed Unity]]''.
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| ====''Assassin's Creed: Awakening''====
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| ''Assassin's Creed: Awakening'' was a [[manga]] adaptation of ''[[Assassin's Creed IV: Black Flag]]'' in 2013.<ref>{{cite web |url=https://www.animenewsnetwork.com/news/2013-07-09/welcome-to-the-n.h.k.s-oiwa-draws-assassin-creed-4-manga |title=Welcome to the N.H.K.'s Oiwa Draws Assassin's Creed 4 Manga |work=[[Anime News Network]] |date=July 9, 2013 |access-date=November 19, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171030033211/http://www.animenewsnetwork.com/news/2013-07-09/welcome-to-the-n.h.k.s-oiwa-draws-assassin-creed-4-manga |archive-date=October 30, 2017 }}</ref>
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| ====''Assassin's Creed Valhalla'' × ''Vinland Saga''====
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| [[Makoto Yukimura]] drew a 7-page [[Crossover (fiction)|crossover]] manga chapter between ''[[Assassin's Creed Valhalla]]'' and his series ''[[Vinland Saga (manga)|Vinland Saga]]'' that was uploaded to Ubisoft's website on October 23, 2020.<ref>{{cite web|url=https://www.animenewsnetwork.com/interest/2020-10-26/vinland-saga-gets-crossover-manga-with-assassin-creed-valhalla-game/.165583|title=Vinland Saga Gets Crossover Manga with Assassin's Creed Valhalla Game|date=October 26, 2020|website=[[Anime News Network]]|access-date=October 26, 2020}}</ref>
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| ===Novels===
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| <!-- [[Assassin's Creed (novel)]] redirects here. -->
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| {{main|Assassin's Creed (book series)}}
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| ====''Assassin's Creed: Renaissance''====
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| ''Assassin's Creed: Renaissance'' is a novel based on the ''Assassin's Creed'' series written by [[Oliver Bowden]] and published by [[Penguin Books]]. It is a novelised version of the game ''Assassin's Creed II''; however, rather than spanning a vast period of time, it is set only in the 15th century with no mention of the series' present-day events.<ref>{{cite news |url=https://www.theguardian.com/technology/gamesblog/2009/nov/06/assassins-creed-renaissance |title=Assassin's Creed Renaissance |date=6 November 2009 |access-date=12 April 2019 |newspaper=[[The Guardian]] |publisher=[[Guardian News & Media Limited]]}}</ref>
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| ====''Assassin's Creed: Brotherhood''====
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| ''Assassin's Creed: Brotherhood'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden and published by Penguin Books. It is a novelized version of the game ''Assassin's Creed: Brotherhood'' just like its previous book. It does not contain any of the game's present-day events including Desmond, only a reference to a "phantom" by Ezio. Unlike the events of the game which start in 1499, this version of the story starts in 1503.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: The Secret Crusade''====
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| ''Assassin's Creed: The Secret Crusade'' is the third ''Assassin's Creed'' book by Oliver Bowden and published by Penguin Books. The story is told by [[Niccolò Polo]], father of [[Marco Polo]], and is about the life of [[Altaïr Ibn-La'Ahad]].<ref>{{cite web |url=https://www.digitaltrends.com/gaming/the-everything-guide-to-assassins-creed-revelations/ |title=The Everything Guide to Assassin's Creed: Revelations |first=Rick |last=Marshall |date=20 November 2011 |access-date=12 April 2019 |work=[[Digital Trends]] |publisher=Designtechnica Corporation}}</ref> It was released on June 20, 2011.<ref>{{cite web | url=http://www.play.com/Books/Books/4-/20048962/Assassin-Creed-The-Secret-Crusade/Product.html?searchtype=bookall&searchsource=0&searchstring=assassins+creed&urlrefer=search&strefer=bookall&searchfilters=s%7Bassassins+creed%7D%2bc%7B91%7D%2b | title=Assassin's Creed: The Secret Crusade | access-date=May 31, 2011 | url-status=dead | archive-url=https://web.archive.org/web/20121020205549/http://www.play.com/Books/Books/4-/20048962/Assassin-Creed-The-Secret-Crusade/Product.html?searchtype=bookall&searchsource=0&searchstring=assassins+creed&urlrefer=search&strefer=bookall&searchfilters=s%7Bassassins+creed%7D+c%7B91%7D+ | archive-date=October 20, 2012 | df=mdy-all }}</ref>
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| ====''Assassin's Creed: Revelations''====
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| ''Assassin's Creed: Revelations'' is the fourth novel in the continuation of the ''Assassin's Creed'' series written by Oliver Bowden and published by Penguin Books. The novel release date is November 24, 2011 for the United Kingdom and November 29, 2011, for the North America. Like the previous novels of ''Renaissance'' and ''Brotherhood'', it is a novelised version of the game ''Assassin's Creed: Revelations''. Additionally like the prior novels, it does not contain any of the game's present-day events including Desmond. Like the game, Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed: Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path—one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilise the region.<ref>{{cite web |url=http://www.penguin.co.uk/nf/Book/BookDisplay/0,,9780141966724,00.html?strSrchSql=assassins+creed/Assassin's_Creed:_Revelations_Oliver_Bowden |title=Assassin's Creed: Revelations – Oliver Bowden – Penguin Books |publisher=Penguin.co.uk |date=November 24, 2011 |access-date=August 15, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20140521210447/http://www.penguin.co.uk/nf/Book/BookDisplay/0,,9780141966724,00.html?strSrchSql=assassins+creed%2FAssassin%27s_Creed%3A_Revelations_Oliver_Bowden |archive-date=May 21, 2014 }}</ref>
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| ====''Assassin's Creed: Forsaken''====
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| ''Assassin's Creed: Forsaken'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden. It covers the life of [[Haytham Kenway]] during his years before and during the events of ''[[Assassin's Creed III]]''.<ref>{{cite book |title='Nothing is True': The Different Functions of Haytham Kenway in the ASSASSIN'S CREED Kenway Saga |first=Samantha |last=Schäfer |publisher=[[VU University Amsterdam]] |date=28 September 2015 |access-date=12 April 2019 |url=https://vigil4ntre4per.files.wordpress.com/2015/11/schc3a4fer-2015-nothing-is-true-online.pdf |editor-first=Dr. J.I.L. |editor-last=Veugen |editor2-first=Prof. Dr. G.E.E. |editor2-last=Verstraete}}</ref>
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| ====''Assassin's Creed: Black Flag''====
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| ''Assassin's Creed: Black Flag'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden. The novel chronicles the events of the game with the same name. It was released on November 7, 2013.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: Unity''====
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| ''Assassin's Creed: Unity'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden. The novel focuses on the events of the game from Elise's and Arno's perspectives. It was released on November 20, 2014.{{citation needed|date=July 2020}}
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| ====''Assassin's Creed: Underworld''====
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| ''Assassin's Creed Underworld'' unveils the story of Master Assassin Henry Green/Jayadeep Mir, the son of Indian Master Assassin Arbaaz Mir and his wife Pyara Kaur (the two debuted in ''Assassin's Creed: Brahman'' and ''[[Assassin's Creed Chronicles: India]]''),<ref>{{cite news |url=https://www.msn.com/es-ve/estilo-de-vida/lifestylegeneral/assassins-creed-chronicles-india-gameplay-review/vi-BBowYaj |title=Assassin's Creed Chronicles: India gameplay review |date=21 January 2016 |access-date=12 April 2019 |work=[[MSN.com]]}}</ref> six years before the events depicted in ''[[Assassin's Creed: Syndicate]]''.<ref>{{cite web |url=https://www.ign.com/articles/2015/06/09/assassins-creed-underworld-novel-announced |title=Assassin's Creed Underworld Novel Announced |first=Jordan |last=Sirani |date=9 June 2015 |access-date=12 April 2019 |work=[[IGN]] |publisher=[[Ziff Davis, LLC]]}}</ref>
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| ====''Assassin's Creed: Desert Oath''====
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| ''Assassin's Creed: Desert Oath'' is an account of Bayek's early years. The book is a prequel to ''Assassin's Creed: Origins'' game and revolves around how a young Bayek follows in his father, Sabu's footsteps to become a Medjay and more.<ref>{{cite web |url=https://gamerant.com/assassins-creed-odyssey-romance-options/ |title=Assassin's Creed Odyssey Will Have Romance Options |first=Jasmine |last=Henry |date=June 2018 |access-date=12 April 2019 |work=Game Rant |publisher=WARP 10 LLC}}</ref> The book further explains why the Order wants Medjay bloodline erased.<ref>{{cite book |url=https://gamepod.hu/hir/igy_fut_az_assassin_s_creed_origins_xbox_one_x-en.html |title=Így fut az Assassin's Creed: Origins Xbox One X-en |date=7 July 2017 |access-date=12 April 2019 |author=Oriic |work=Gamepod |language=hu |publisher=PROHARDVER}}</ref>
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| ===''Assassin's Creed: Encyclopedia''===
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| [[UbiWorkshop]] released an encyclopedia of the ''Assassin's Creed'' series in 2011. Initially intended as an art book, the project gathered so much material that the company decided to expand it into an encyclopedia. It features works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Artists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a "carte blanche" section, which is going to contain fan-submitted artwork.<ref>{{cite web|url=http://www.ubiworkshop.com/artbook.html|title=Artists for hire|publisher=Ubiworkshop.com|access-date=October 21, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100822160318/http://www.ubiworkshop.com/artbook.html|archive-date=August 22, 2010}}</ref><ref>{{cite web|url=https://www.gamesradar.com/your-face-stabbing-art-could-be-featured-in-assassins-creed-art-book/|title=Your face-stabbing art could be featured in Assassin's Creed art book|publisher=GamesRadar|url-status=live|archive-url=https://web.archive.org/web/20140117034023/http://www.gamesradar.com/your-face-stabbing-art-could-be-featured-in-assassins-creed-art-book/|archive-date=January 17, 2014}}</ref>
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| In November 2012, to coincide with the release of ''Assassin's Creed III'', UbiWorkshop released a second edition of the encyclopedia.<ref>{{cite news |url=http://store.ubiworkshop.com/assassins-creed-iii-collector-ubiworkshop-edition/ |title=Assassin's Creed III UbiWorkshop Edition |publisher=[[Ubisoft Entertainment]] |work=Ubi Workshop |year=2012 |access-date=19 November 2019 |archive-url=https://web.archive.org/web/20120602042545/http://store.ubiworkshop.com/assassins-creed-iii-collector-ubiworkshop-edition |archive-date=2 June 2012}}</ref> This Edition contained an additional 120 pages of content, covering both ''Assassin's Creed III'' and ''Assassin's Creed: The Chain'', as well as revised content based on feedback.<ref>{{cite web|url=http://store.ubiworkshop.com/assassins-creed-encyclopedia-second-edition/|title=Assassin's Creed – Encyclopedia: Second Edition – UbiWorkshop|work=UbiWorkshop Store|access-date=October 6, 2014|url-status=dead|archive-url=https://web.archive.org/web/20151127014807/http://store.ubiworkshop.com/assassins-creed-encyclopedia-second-edition|archive-date=November 27, 2015}}</ref>
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| The Third Edition of the ''Assassin's Creed: Encyclopedia'' is an updated hardcover edition incorporating information of characters and events from ''Assassin's Creed IV: Black Flag'' and ''Assassin's Creed: Brahman'' along with new artwork and concept art. It was released worldwide on November 11, 2013, and includes 390 pages of new content and a revised version of the second edition, which is also available to purchase from UbiWorkshop.<ref>{{cite web|url=http://store.ubiworkshop.com/assassins-creed/books-and-comics/assassins-creed-encyclopedia-third-edition|title=Assassin's Creed – Encyclopedia-Third Edition|work=UbiWorkshop Store|url-status=dead|archive-url=https://web.archive.org/web/20141122143445/http://store.ubiworkshop.com/assassins-creed/books-and-comics/assassins-creed-encyclopedia-third-edition|archive-date=November 22, 2014}}</ref>
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| ==Audio Drama==
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| ===''Assassin's Creed Gold''===
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| ''Assassin's Creed Gold'' is an [[Audible (service)|Audible]] audio drama by Anthony del Col released February 27, 2020. The four hour drama follows a card shark and hustler called Ailyah Khan (Tamara Lawrence) who is enlisted by Gavin Banks (John Chancer) to relive the memories of 17th century Assassin Omar Khaled ([[Riz Ahmed]]). The production also features the voices of [[Anthony Head]], as [[Isaac Newton]], and Danny Wallace, who reprises his series role as Shaun Hastings.<ref>{{cite journal |last=Sheridan |first=Connor |title=Assassin's Creed: Gold takes the historical fiction to a new setting: audio drama |url=https://www.gamesradar.com/uk/assassins-creed-gold-takes-the-historical-fiction-to-a-new-setting-audio-drama/ |date=February 27, 2020 |access-date=February 27, 2020 |journal=[[GamesRadar]] |url-status=live |archive-url=https://web.archive.org/web/20200229080836/https://www.gamesradar.com/uk/assassins-creed-gold-takes-the-historical-fiction-to-a-new-setting-audio-drama/ |archive-date=February 29, 2020 }}</ref>
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| == Board games ==
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| A [[board game]], ''Assassin's Creed: Arena'', was launched on February 26, 2014.<ref>{{cite journal |last=Makuch |first=Eddie |title=Now there's an Assassin's Creed board game |url=https://www.gamespot.com/articles/now-there-s-an-assassin-s-creed-board-game/1100-6417751/ |date=February 14, 2014 |access-date=December 10, 2017 |journal=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20171210231945/https://www.gamespot.com/articles/now-there-s-an-assassin-s-creed-board-game/1100-6417751/ |archive-date=December 10, 2017 }}</ref> On it appeared typical characters of ''[[Assassin's Creed: Revelations]]'', like [[Shahkulu]], [[Anacletos]], [[Odai Dunqas]] and [[Oksana Razin]].<ref>{{cite journal |last=Delgado |first=Jesús |title=Assassin's Creed Arena, el nuevo juego de tablero de AC |url=https://www.hobbyconsolas.com/noticias/assassins-creed-arena-nuevo-juego-tablero-ac-63665 |date=February 16, 2014 |access-date=December 10, 2017 |journal=[[Hobby Consolas]] |language=es |url-status=live |archive-url=https://web.archive.org/web/20171210232053/https://www.hobbyconsolas.com/noticias/assassins-creed-arena-nuevo-juego-tablero-ac-63665 |archive-date=December 10, 2017 }}</ref>
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| On September 17, 2018, it was announced by Triton Noir the launch of a new board game called ''Assassin's Creed: Brotherhood of Venice''.<ref>{{cite web |url=https://www.boardgamequest.com/wp-content/cache/wp-rocket/www.boardgamequest.com/assassins-creed-brotherhood-of-venice-coming-to-kickstarter/index-https.html_gzip |title=Assassin's Creed: Brotherhood of Venice Coming to Kickstarter |first=Tony |last=Mastrangeli |date=September 17, 2018 |access-date=October 29, 2018 |work=Board Games Quest |archive-url=https://web.archive.org/web/20181030035752/https://www.boardgamequest.com/wp-content/cache/wp-rocket/www.boardgamequest.com/assassins-creed-brotherhood-of-venice-coming-to-kickstarter/index-https.html_gzip |archive-date=October 30, 2018 |url-status=dead }}</ref> It will take place in 1509 with [[Ezio Auditore da Firenze]], [[Leonardo da Vinci]], and [[Lucrezia Borgia]]; but it also include new characters like Alessandra.<ref>{{cite news |url=https://variety.com/2018/gaming/news/assassins-creed-board-game-1202944107/ |title=New 'Assassin's Creed' Board Game Features New Story With Familiar Character Cameos |first=Brittany |last=Vincent |date=September 17, 2018 |access-date=October 29, 2018 |magazine=[[Variety (magazine)|Variety]] |publisher=[[Penske Business Media, LLC.]]}}</ref> It was developed by Thibaud de la Touanne,<ref>{{cite web |url=https://www.tabletopgaming.co.uk/board-games/news/assassins-creed-brotherhood-of-venice-is-the-next-stealth-board-game |title=Assassin's Creed: Brotherhood of Venice is the next stealth board game from V-Commandos creators |date=September 17, 2018 |access-date=October 29, 2018 |work=Table Top Gaming |publisher=Warners Group Publications Plc.}}</ref> it will have more than 20 hours of play,<ref>{{cite web |url=https://www.polygon.com/2018/9/17/17869992/assassins-creed-board-game-kickstarter-launch-date |title=Assassin's Creed board game coming to Kickstarter in November |first=Charlie |last=Hall |date=September 17, 2018 |access-date=October 29, 2018 |magazine=[[Polygon (website)|Polygon]]}}</ref> and it was to be released in November.<ref>{{cite web |url=https://kotaku.com/asssassins-creed-has-a-new-stealth-board-game-1829102530 |title=New Assassin's Creed Board Game Has Miniatures, A Campaign and an Ezio Cameo |first=Luke |last=Plunkett |date=September 17, 2018 |access-date=October 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> The board game is now planned to be released in May or June.<ref>{{cite web |url=https://twitter.com/CreedVenice/status/1334092920954253316 |website=twitter.com |publisher=Twitter |access-date=25 January 2021}}</ref>
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| ==Assassin's Creed Symphony==
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| {{update section|date=May 2020}}
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| Assassin's Creed Symphony is a tour across North America and Europe in 2019 featuring composers including [[Jesper Kyd]], [[Lorne Balfe]], [[Brian Tyler]], [[Austin Wintory]], [[Sarah Schachner]], [[Winifred Phillips]], Elitsa Alexandrova, [[Chris Tilton]], Ryan Amon and [[The Flight (band)|The Flight]].<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/341274/Assassins-Creed-Symphony-Tour-Begins-2019 |title=Assassin's Creed Symphony Tour Begins 2019 |first=Youssef |last=Maguid |date=3 December 2018 |access-date=12 April 2019 |work=[[Ubisoft]] News}}</ref> It was scheduled to begin in the summer of 2019,<ref>{{cite news |url=https://www.engadget.com/2019/04/09/assassins-creed-symphony-trailer/ |title='Assassin's Creed Symphony' concerts will also feature holograms |first=Christine |last=Fisher |date=9 April 2019 |access-date=12 April 2019 |work=[[Engadget]] |publisher=[[Verizon Media]]}}</ref> and expected to feature holographic characters from the series.<ref>{{cite news |url=https://variety.com/2019/gaming/news/assassins-creed-symphony-trailer-1203184414/ |title='Assassin's Creed' Symphony Trailer Highlights Holographic Characters |first=Stefaniel |last=Fogel |date=9 April 2019 |access-date=12 April 2019 |magazine=[[Variety (magazine)|Variety]] |publisher=[[Penske Business Media, LLC.]]}}</ref>
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| == Reception ==
| |
| {{VG Series Reviews
| |
| | game1 = [[Assassin's Creed (video game)|Assassin's Creed]]
| |
| | mc1 = (PC) 79<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-directors-cut-edition |title=''Assassin's Creed: Director's Cut Edition'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 81<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed |title=''Assassin's Creed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 81<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed |title=''Assassin's Creed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game2 = [[Assassin's Creed: Altaïr's Chronicles]]
| |
| | mc2 = (NDS) 58<ref>{{cite web |url=https://www.metacritic.com/game/ds/assassins-creed-altairs-chronicles |title=''Assassin's Creed: Altaïr's Chronicles'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game3 = [[Assassin's Creed: Bloodlines]]
| |
| | mc3 = (PSP) 63<ref>{{cite web |url=https://www.metacritic.com/game/psp/assassins-creed-bloodlines |title=''Assassin's Creed: Bloodlines'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game4 = [[Assassin's Creed II]]
| |
| | mc4 = (PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-ii |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 91<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-ii |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 90<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-ii |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game5 = [[Assassin's Creed II: Discovery]]
| |
| | mc5 = (NDS) 69<ref>{{cite web |url=https://www.metacritic.com/game/ds/assassins-creed-ii-discovery |title=''Assassin's Creed II: Discovery'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game6 = [[Assassin's Creed: Brotherhood]]
| |
| | mc6 = (PC) 88<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-brotherhood |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 90<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-brotherhood |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 89<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-brotherhood |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game7 = Assassin's Creed Rearmed
| |
| | mc7 = (iOS) 60<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-rearmed |title=''Assassin's Creed Rearmed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game8 = [[Assassin's Creed: Revelations]]
| |
| | mc8 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-revelations |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 80<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-revelations |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 80<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-revelations |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game9 = Assassin's Creed Recollection
| |
| | mc9 = (iOS) 75<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-recollection |title=''Assassin's Creed Recollection'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game10 = [[Assassin's Creed III]]
| |
| | mc10 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 85<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(WIIU) 85<ref>{{cite web |url=https://www.metacritic.com/game/wii-u/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 84<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game11 = [[Assassin's Creed III: Liberation]]
| |
| | mc11 = (PC) 66<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-liberation-hd |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 64<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-liberation-hd |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(Vita) 70<ref>{{cite web |url=https://www.metacritic.com/game/playstation-vita/assassins-creed-iii-liberation |title=''Assassin's Creed III: Liberation'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 62<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-liberation-hd |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game12 = [[Assassin's Creed IV: Black Flag]]
| |
| | mc12 = (PC) 84<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 88<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 83<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(WIIU) 86<ref>{{cite web |url=https://www.metacritic.com/game/wii-u/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 86<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game13 = [[Assassin's Creed: Pirates]]
| |
| | mc13 = (iOS) 67<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-pirates |title=''Assassin's Creed: Pirates'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game14 = Assassin's Creed Memories
| |
| | mc14 = (iOS) 48<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-memories |title=''Assassin's Creed Memories'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game15 = [[Assassin's Creed Rogue]]
| |
| | mc15 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-rogue |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 72<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-rogue |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 72<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-rogue |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game16 = [[Assassin's Creed Identity]]
| |
| | mc16 = (iOS) 69<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-identity |title=''Assassin's Creed Identity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game17 = [[Assassin's Creed Unity]]
| |
| | mc17 = (PC) 70<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-unity |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 70<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-unity |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 72<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-unity |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game18 = [[Assassin's Creed Syndicate]]
| |
| | mc18 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-syndicate |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 76<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-syndicate |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 78<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-syndicate |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game19 = [[Assassin's Creed Chronicles]]
| |
| | mc19 = (Vita) 70<ref>{{cite web |url=https://www.metacritic.com/game/playstation-vita/assassins-creed-chronicles |title=''Assassin's Creed Chronicles'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game20 = [[Assassin's Creed Origins]]
| |
| | mc20 = (PC) 84<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-origins |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 81<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-origins |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 85<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-origins |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game21 = [[Assassin's Creed Odyssey]]
| |
| | mc21 = (PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-odyssey |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 83<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-odyssey |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 87<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-odyssey |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| |
| | game22 = [[Assassin's Creed Valhalla]]
| |
| | mc22 = (PC) 85<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for PC |website=[[Metacritic]] |access-date=November 9, 2020}}</ref><br>(PS4) 81<ref name="MCPS4">{{Cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for PlayStation 4 |website=[[Metacritic]] |access-date=November 10, 2020}}</ref><br>(XONE) 82<ref name="MCXONE">{{Cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for Xbox One |website=[[Metacritic]] |access-date=November 9, 2020}}</ref><br>(XSX) 85<ref name="MCXSX">{{Cite web |url=https://www.metacritic.com/game/xbox-series-x/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for Xbox Series X |website=[[Metacritic]] |access-date=November 9, 2020}}</ref>
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| }}
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| The ''Assassin's Creed'' series have received mainly positive reviews from critics, many of whom have called ''Assassin's Creed'' "...the standout series on [the seventh generation] of consoles".<ref>{{cite web|url=http://www.blastmagazine.com/the-magazine/gaming/reviews/assassins-creed-3-review-new-world-old-problems/|title=Assassin's creed 3 Review|publisher=Blast|access-date=November 11, 2012|url-status=live|archive-url=https://web.archive.org/web/20121113221016/http://blastmagazine.com/the-magazine/gaming/reviews/assassins-creed-3-review-new-world-old-problems/|archive-date=November 13, 2012}}</ref> It has been praised for its ambitious game design, visuals, and narratives, but criticized for its technical issues and annual releases of almost every installment,<ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Needs To Slow Down And Refocus, Or Risk Total Derailment|url=https://www.forbes.com/sites/insertcoin/2014/11/11/assassins-creed-needs-to-slow-down-and-refocus-or-risk-total-derailment/#5d1b9ab53a63|website=Forbes|access-date=May 29, 2018}}</ref><ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Isn't, And Can Never Be 'Call of Duty'|url=https://www.forbes.com/sites/insertcoin/2015/05/09/assassins-creed-isnt-and-can-never-be-call-of-duty/#323b8b5c6b1e|website=Forbes|access-date=May 29, 2018}}</ref><ref>{{cite web|last1=Hillier|first1=Brenna|title=Ubisoft has lost control of Assassin's Creed|url=https://www.vg247.com/2016/02/15/ubisoft-lost-control-of-assassins-creed/|website=VG247|access-date=May 29, 2018}}</ref> while the series' shift towards prioritising role-playing mechanics over stealth has been considered polarizing.<ref>{{cite web |title=Why some fans are made about the Assassin's Creed Viking livestream reveal |url=https://www.inverse.com/gaming/assassins-creed-valhalla-vikings-teaser-reveal-bosslogic |website=Inverse |access-date=23 January 2021}}</ref><ref>{{cite web |title=Assassin's Creed Has Forgotten Its Roots |url=https://www.cbr.com/assassins-creed-has-forgotten-its-roots/ |website=Comic Book Resources |access-date=23 January 2021}}</ref><ref>{{cite web |title=I Miss Assassin's Creed Being A Stealth Game |url=https://www.thegamer.com/assassins-creed-stealth-game-whining-feature/ |website=The Gamer |access-date=23 January 2021}}</ref><ref>{{cite web |title=Assassin's Creed Odyssey is the series' latest step in a different direction, for the better |url=https://www.polygon.com/2018/9/10/17840154/assassins-creed-odyssey-preview-ps4-xbox-one-pc |website=Polygon |access-date=23 January 2021}}</ref> {{as of|2019|9}}, the series has sold over 140 million copies with over 95 million players, becoming Ubisoft's best selling franchise and one of the [[List of best-selling video game franchises|highest selling video game franchises of all time]].<ref>{{cite web |url=http://blog.ubi.com/assassins-creed-ezio-collection-announced-ps4-xbox-one/ |title=ASSASSIN'S CREED THE EZIO COLLECTION ANNOUNCED FOR PS4, XBOX ONE |last=Reparaz |first=Mikel |publisher=Ubisoft Blog |date=September 13, 2016 |access-date=March 22, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170323053646/http://blog.ubi.com/assassins-creed-ezio-collection-announced-ps4-xbox-one/ |archive-date=March 23, 2017 }}</ref><ref>{{cite web | url = https://www.pcgamesn.com/assassins-creed-sales | title =Assassin's Creed all-time sales top 140 million | first = Ali | last = Jones | date = September 27, 2019 | access-date= September 27, 2019 | work = [[PCGamesN]] }}</ref><ref>[https://ubistatic-a.akamaihd.net/0090/PROD/ubigroup/PressKit/20180611/2019_06_Press_Kit_Facts_Figures-EN.pdf]</ref> By October 2020, total sales of the series had reached 155 million.<ref name="Deadline Netflix"/>
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| ==Cultural impact==
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| Elements of ''Assassin's Creed'' have been introduced as content into other Ubisoft games and those from third parties.
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| ''Assassin's Creed IV: Black Flag'' introduces the character of Olivier Garneau, as the CEO of video game company Abstergo Entertainment (who helps Ubisoft to develop the ''Assassin's Creed'' video games within the franchise's fictional plot). During the game's plot, Garneau goes to [[Chicago]], the setting of Ubisoft's game ''[[Watch Dogs (video game)|Watch Dogs]]''. In the latter video game, Garneau is the subject of a side mission that sees playable protagonist Aiden Pearce saving him from being kidnapped, it is implied that by the Assassin's Brotherhood. Additionally, two characters in the game are seen playing ''Assassin's Creed II''. Ubisoft has described those appearances as small Easter eggs, and has neither confirmed nor denied a shared continuity between both franchises.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-06-02-assassins-creed-4-character-crosses-over-to-watch-dogs|title=Assassin's Creed 4 character crosses over to Watch Dogs|last=Phillips|first=Tom|work=Eurogamer|date=June 2, 2014|access-date=August 26, 2016|url-status=live|archive-url=https://web.archive.org/web/20160828061707/http://www.eurogamer.net/articles/2014-06-02-assassins-creed-4-character-crosses-over-to-watch-dogs|archive-date=August 28, 2016}}</ref> ''Assassin's Creed Origins'' mentions the news about Garneau's incident in Chicago, along with a picture of Aiden Pearce killing Garneau.<ref>{{cite web|url=https://kotaku.com/more-evidence-that-assassin-s-creed-and-watch-dogs-are-1819936896|title=More Evidence That Assassin's Creed And Watch Dogs Are Set in the Same Universe|first=Stephen|last=Totilo|website=kotaku.com|access-date=May 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20180124142716/https://kotaku.com/more-evidence-that-assassin-s-creed-and-watch-dogs-are-1819936896|archive-date=January 24, 2018}}</ref>
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| In the 2009 [[Wii]] game ''[[Academy of Champions: Soccer]]'', Altaïr appears as a playable character along with other Ubisoft characters.<ref>{{cite web|url=http://palgn.com.au/nintendo-wii/15269/academy-of-champions-soccer-review/|title=Academy of Champions Soccer Review|publisher=PALGN|first=Joseph|last=Rositano|date=September 22, 2009|url-status=live|archive-url=https://web.archive.org/web/20140116184214/http://palgn.com.au/nintendo-wii/15269/academy-of-champions-soccer-review/|archive-date=January 16, 2014}}</ref> In the 2012 game ''[[Soulcalibur V]]'', Ezio appears as a playable fighter and is featured on the box art.<ref>{{cite web|url=http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v|title=Yup, Ezio is in Soulcalibur V|publisher=Kotaku|first=Luke|last=Plunkett|date=October 21, 2011|url-status=live|archive-url=https://web.archive.org/web/20111021203112/http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v|archive-date=October 21, 2011}}</ref>
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| [[Sackboy]], the player character from ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'' and [[LittleBigPlanet 2|its sequel]], can be costumed as Ezio.<ref>{{cite web|url=http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/assassins_creed_ii_ezio_auditore_costume/ |title=Assassin's Creed® II Costume – LittleBigPlanet™ |publisher=Littlebigplanet.com |access-date=August 15, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120831144528/http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/assassins_creed_ii_ezio_auditore_costume/ |archive-date=August 31, 2012 }}</ref> In ''[[Prince of Persia: The Forgotten Sands]]'' there is an unlockable outfit through Uplay.<ref>{{cite web|url=http://uplay.ubi.com/en-US/game/prince-of-persia-the-forgotten-sands|title=Uplay – Prince of Persia: The Forgotten Sands|access-date=September 21, 2012|url-status=live|archive-url=https://web.archive.org/web/20121203214643/http://uplay.ubi.com/en-US/game/prince-of-persia-the-forgotten-sands|archive-date=December 3, 2012}}</ref> In ''[[Prince of Persia (2008 video game)|Prince of Persia]]'' (2008), Altaïr's costume can be unlocked with a code obtained by pre-ordering the game.{{Citation needed|date=May 2012}} ''[[Final Fantasy XIII-2]]'' has a costume of Ezio from ''Assassin's Creed: Revelations'' as an optional costume option as downloadable content.<ref>{{cite web |last=Honorof |first=Marshall |url=http://www.escapistmagazine.com/news/view/114430-Assassins-Creeds-Ezio-Joins-the-Party-in-Final-Fantasy-XIII-2 |title=The Escapist : News : Assassin's Creed's Ezio Joins the Party in Final Fantasy XIII-2 |work=Escapistmagazine.com |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130522082900/http://www.escapistmagazine.com/news/view/114430-Assassins-Creeds-Ezio-Joins-the-Party-in-Final-Fantasy-XIII-2 |archive-date=May 22, 2013 }}</ref> In PC/Mac versions of ''[[Team Fortress 2]]'', two promotional items were introduced in 2011 months before ''Assassin's Creed: Revelations''' release. These were both for the class Spy, the first item being the iconic hidden blade, the second a hood based on the one Ezio wore in ''Revelations''.{{Citation needed|date=May 2012}}
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| In ''[[Metal Gear Solid 4: Guns of the Patriots]]'', the outfit of [[Altaïr Ibn-La'Ahad|Altaïr]] is available as an unlockable, though, originally, it was only an April Fools joke by [[Hideo Kojima]].{{Citation needed|date=May 2012}} Kojima later repaid the favor, by letting Ubisoft borrow the outfit of the ''Metal Gear Solid'' character Raiden as an unlockable in ''Assassin's Creed Brotherhood''.<ref>{{cite web|url=http://www.playstationlifestyle.net/2010/11/03/assassins-creed-brotherhood-gets-raiden/|title=Assassin's Creed Brotherhood Gets Raiden|date=November 3, 2010|website=playstationlifestyle.net|access-date=May 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20171224155426/http://www.playstationlifestyle.net/2010/11/03/assassins-creed-brotherhood-gets-raiden/|archive-date=December 24, 2017}}</ref> In ''[[Metal Gear Solid: Peace Walker]]'', the player can jump into a bale of hay from a rooftop (which includes the "Eagle" sound effect used in the ''Assassins' Creed'' games) and use it to attract and subdue enemies. The Assassin order is referenced by a character.<ref>{{cite web|title=Peace Walker gets Assassin's Creed, Monster Hunter tie-ins|url=http://www.gamespot.com/articles/peace-walker-gets-assassins-creed-monster-hunter-tie-ins/1100-6257100/|website=GameSpot|access-date=November 25, 2016|url-status=live|archive-url=https://web.archive.org/web/20171222105648/https://www.gamespot.com/articles/peace-walker-gets-assassins-creed-monster-hunter-tie-ins/1100-6257100/|archive-date=December 22, 2017}}</ref>
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| In downloadable contents, Ubisoft collaborated with [[Square Enix]] to hold a limited-time ''Assassin's Creed''-themed festival event crossover into the ''[[Final Fantasy XV]]'' on consoles under the title ''Assassin's Festival'',<ref>{{cite web|title=Final Fantasy XV – Assassin's Festival|url=https://www.finalfantasyxv.com/en/assassins-festival|website=Final Fantasy XV|access-date=August 24, 2017|url-status=live|archive-url=https://web.archive.org/web/20170825105046/https://www.finalfantasyxv.com/en/assassins-festival|archive-date=August 25, 2017}}</ref> starting August 31, 2017 until January 31, 2018. The DLC featuring gameplay elements from the ''Assassin's Creed'' game series, new additional quests, mini-games, and exclusive items from ''Assassin's Creed'' series. In January 2020, Nintendo announced and released a Mii Fighter costume based on the first game's protagonist, Altaïr, as downloadable content in the crossover fighting game ''[[Super Smash Bros. Ultimate]]''.{{citation needed|date=July 2020}}
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| {{clear}}
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| ==References==
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| {{Reflist}}
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| {{Reflist|group=None}}
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| ==External links==
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| {{Commons category}}
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| {{Wikiquote|Assassin's Creed (video game series)}}
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| {{Wikiquote|Last words in Assassin's Creed series games}}
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| {{Wikivoyage|Assassin's Creed Tour}}
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| * {{Official website|http://assassinscreed.ubi.com/ac3/en-us/index.aspx}}
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| * {{Wikia|assassinscreed|Assassin's Creed Wiki}}
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| {{Assassin's Creed}} | | {{video-game-stub}} |
| {{Ubisoft}}
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| {{Authority control}}
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