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{{Short description|Video game series}}
{{short description|Video game series}}
{{About|the franchise|the first game in the series|Assassin's Creed (video game)|the book series|Assassin's Creed (book series)|the 2016 film adaptation|Assassin's Creed (film)}}
{{about|the media franchise|its first game|Assassin's Creed (video game){{!}}''Assassin's Creed'' (video game)|the book series|Assassin's Creed (book series){{!}}''Assassin's Creed'' (book series)|the 2016 film adaptation|Assassin's Creed (film){{!}}''Assassin's Creed'' (film)}}
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{{pp-vandalism|small=yes}}
{{Use mdy dates|date=January 2019}}
{{Engvar|date=December 2022}}
{{use mdy dates|date=December 2022}}
{{Infobox video game series
{{Infobox video game series
|title = Assassin's Creed
|title = Assassin's Creed
|image = Assassin's Creed Logo.svg
|image = Assassin's Creed Logo.svg
|image_class          = skin-invert
|caption =
|caption =
| genre = {{Plainlist|
| genre = {{Plainlist|
* [[Action-adventure game|Action-adventure]]
* [[Action-adventure game|Action-adventure]]
* [[Stealth game|Stealth]]<!-- Per [[WP:VG/GL]], genres are aimed at its gameplay element, not narrative. Thanks. -->
*[[Action role-playing game|Action role-playing]]
* [[Stealth game|Stealth]]<!-- Per [[BP:VG/GL]], genres are aimed at its gameplay element, not narrative. Thanks. -->
}}
}}
|developer = {{Plainlist|
|developer = {{Plainlist|
* [[Ubisoft Montreal]]
* [[Ubisoft Montreal]]
* [[Ubisoft Annecy]]
* [[Ubisoft Sofia]]
* [[Ubisoft Sofia]]
* [[Ubisoft Milan]]
* [[Ubisoft Blue Byte]]
* [[Ubisoft Quebec]]
* [[Ubisoft Quebec]]
* [[Ubisoft Toronto]]
* [[Ubisoft Bordeaux]]
* [[Gameloft]]
* [[Gameloft]]
* [[Griptonite Games]]
* [[Griptonite Games]]
* [[Blue Byte]]
* [[Red Storm Entertainment]]
}}
}}
|publisher = [[Ubisoft]]
|publisher = [[Ubisoft]]
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|first release version = ''[[Assassin's Creed (video game)|Assassin's Creed]]''
|first release version = ''[[Assassin's Creed (video game)|Assassin's Creed]]''
|first release date = November 13, 2007
|first release date = November 13, 2007
|latest release version = ''[[Assassin's Creed Valhalla]]''
|latest release version = ''[[Assassin's Creed Shadows]]''
|latest release date = November 10, 2020
|latest release date = March 20, 2025
}}
}}
'''''Assassin's Creed''''' is an [[Open world|open-world]] [[action-adventure game|action-adventure]] [[Stealth game|stealth]] video game franchise published by [[Ubisoft]] and developed mainly by its studio [[Ubisoft Montreal]] using the game engine [[Anvil (game engine)|Anvil]] and its more advanced derivatives. Created by [[Patrice Désilets]], [[Jade Raymond]], and [[Corey May]], the ''Assassin's Creed'' series depicts a fictional millennia-old struggle between the [[Order of Assassins|Assassins]], who fight for peace with free will, and the [[Knights Templar|Templars]], who desire peace through order and control. The series features [[historical fiction]], [[science fiction]] and [[fictional characters]] intertwined with real-world [[historical events]] and [[historical figures|figures]]. For the majority of time players control an Assassin in the past history, while also playing as [[Desmond Miles]] or an Assassin Initiate in the present day, who hunt down their Templar targets. The series took inspiration from the novel ''[[Alamut (Bartol novel)|Alamut]]'' by the Slovenian writer [[Vladimir Bartol]], based on the historical [[Hashashin]] sect of the medieval Middle East,<ref>{{cite web|url=http://www.computerandvideogames.com/148805/interviews/assassins-creed/|title=Interview: Assassin's Creed|publisher=CVG|access-date=September 2, 2012|url-status=live|archive-url=https://web.archive.org/web/20121025102806/http://www.computerandvideogames.com/148805/interviews/assassins-creed/|archive-date=October 25, 2012}}</ref> while building upon concepts from the ''[[Prince of Persia]]'' series.<ref>{{cite web|url=http://www.edge-online.com/features/making-assassins-creed|title=The Making Of: Assassin's Creed|publisher=EDGE|date=August 27, 2012|access-date=March 3, 2013|archive-url=https://web.archive.org/web/20131228044009/http://www.edge-online.com/features/making-assassins-creed/|archive-date=December 28, 2013}}</ref>
'''''Assassin's Creed''''' is a [[historical fiction|historical]] [[action-adventure video game]] series and [[media franchise]] published by [[Ubisoft]] and developed mainly by its studio [[Ubisoft Montreal]] using the game engine [[Anvil (game engine)|Anvil]] and its more advanced derivatives. Created by [[Patrice Désilets]], [[Jade Raymond]], and [[Corey May]], the ''Assassin's Creed'' [[video game]] series depicts a fictional millennia-old struggle between the [[Order of Assassins]], who fight for peace and free will, and the [[Knights Templar]], who desire peace through order and control. The series features [[historical fiction]], [[science fiction]], and fictional characters intertwined with real-world [[historical events]] and [[historical figures]]. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day [[Frame story|framing story]]. Considered a [[spiritual successor]] to the ''[[Prince of Persia]]'' series, ''Assassin's Creed'' took inspiration from the novel ''[[Alamut (Bartol novel)|Alamut]]'' by the Slovenian writer [[Vladimir Bartol]], based on the historical [[Hashashin]] sect of medieval Iran (Persia).


The series's [[Assassin's Creed (video game)|eponymous first title]] was released in 2007, and it has featured twelve main games in total, the most recent being 2020's ''[[Assassin's Creed Valhalla|Valhalla]]''. Main games of ''Assassin's Creed'' are set in an [[open world]] and presented from the [[third-person perspective]] where the protagonists take down targets using their combat and stealth skills with the exploitation of the environment. Players have freedom to explore the historical settings as they finish main and side quests. Apart from single-player missions, some games also provide competitive and cooperative multiplayer gameplay. A new story and occasional new time period are introduced in each entry, and gameplay elements evolve from the previous one. There are three-story arcs in the series. For the first five main games, the framing story is set in 2012 and features series protagonist [[Desmond Miles]] who uses a machine called the Animus and relives the memories of his ancestors. In games up until and including ''[[Assassin's Creed Syndicate]]'', Abstergo employees and Assassin initiates recorded genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The latest three games, ''[[Assassin's Creed Origins]]'', ''[[Assassin's Creed Odyssey]]'', and ''[[Assassin's Creed Valhalla]]'', follow ex-Abstergo employee Layla Hassan.
The first ''[[Assassin's Creed (video game)|Assassin's Creed]]'' game was released in 2007, and the series has featured fourteen main installments in total, the most recent being ''[[Assassin's Creed Shadows]]'' in 2025. Main games in the ''Assassin's Creed'' series are set in an open world and played from the [[third-person view]]. Gameplay revolves around combat, stealth, and exploration, including the use of [[parkour]] to navigate the environment. The games feature both main and side missions, and some titles also include competitive and cooperative multiplayer game modes.


The main games in the ''Assassin's Creed'' video game series have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs. The spin-off games received mixed reviews. The video game series has received multiple awards and nominations, including Game of the Year awards. It is commercially successful, selling over 155 million copies {{as of|2020|10|lc=y}}, becoming Ubisoft's best-selling franchise and one of the [[List of best-selling video game franchises|highest selling video game franchises of all time]]. While main games are produced for major consoles and desktop platforms, multiple spin-off games are released for consoles, mobiles, and handhelds platforms. ''Assassin's Creed'' was adapted into a [[Assassin's Creed (film)|film]], which received negative reviews. A series of art books, encyclopedias, comics, novelizations, and [[Assassin's Creed (book series)|novels]] have been published.
A new story and occasionally new time periods are introduced in each entry, with the gameplay elements also evolving. There are three overarching story arcs in the series. The first five main games follow [[Desmond Miles]], a descendant of several important Assassins throughout history, who uses a machine called the Animus to relive his ancestors' memories and find powerful artifacts called Pieces of Eden in an attempt to prevent a catastrophic event, referencing the [[2012 phenomenon]]. From ''[[Assassin's Creed IV: Black Flag]]'' to ''[[Assassin's Creed Syndicate]]'', Assassin initiates and employees of Abstergo Industries (a company used as a front by the modern-day Templars) record genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The next three games, ''[[Assassin's Creed Origins]]'', ''[[Assassin's Creed Odyssey|Odyssey]]'', and ''[[Assassin's Creed Valhalla|Valhalla]]'', follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster.


The main games in the ''Assassin's Creed'' franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies {{as of|2022|9|lc=y}}, becoming Ubisoft's best-selling franchise and one of the [[List of best-selling video game franchises|best-selling video game franchises]] of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, [[Assassin's Creed publications|comics]], and [[Assassin's Creed (book series)|novels]] have also been published. A [[Assassin's Creed (film)|live-action film adaptation]] of the series was released in 2016.
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{{TOC limit|3}}


==History==
==Development history==
[[File:Ubisoft developper team of Assasians creed on Quebec Remparts vs Titan d'Acadie-Bathurst on Centre Vidéotron, Québec city 02.jpg|thumb|Members of Ubisoft Quebec, developer team of the 2018 title ''Assassin's Creed Odyssey'']]
While the games in the series have had several narrative arcs, Ubisoft views the series as currently having three periods of development and design philosophy. Until 2015's ''[[Assassin's Creed Syndicate]]'', the franchise was structured around single-player content, and while centering on open world spaces and incorporating several role-playing elements, the games were more action-adventure and stealth-oriented. Period two, covering from ''[[Assassin's Creed Origins]]'' to ''[[Assassin's Creed Mirage]]'', brought in more role-playing elements and live-service features to increase player engagement. Period three launched with ''[[Assassin's Creed Shadows]]'', using lessons from the second period of development to make engrossing single-player games similar to the original titles, but with features to allow players to share achievements and content with others through a new ''Animus Hub'' system.<ref name="GI Future">{{cite web |last=Batchelor |first=James |date=September 13, 2022 |title=Infinity and beyond: The future of Assassin's Creed |url=https://www.gamesindustry.biz/infinity-and-beyond-the-future-of-assassins-creed |access-date=September 13, 2022 |work=[[GamesIndustry.biz]] |archive-date=October 28, 2022 |archive-url=https://web.archive.org/web/20221028124823/https://www.gamesindustry.biz/infinity-and-beyond-the-future-of-assassins-creed |url-status=live }}</ref><ref name="AnimusHub">{{Cite web | url = https://www.eurogamer.net/animus-hub-revealed-ubisofts-new-assassins-creed-start-screen-and-modern-day-story-wrapper-thats-definitely-not-just-another-launcher | title = Animus Hub revealed: Ubisoft's new Assassin's Creed start screen and modern day story wrapper that's definitely not just another launcher | first = Katharine | last = Castle | date = January 23, 2025 | accessdate = January 23, 2025 | work = [[Eurogamer]] }}</ref>
The ''Assassin's Creed'' series originated out of ideas for a sequel for ''[[Prince of Persia: The Sands of Time]]'', a 3D adaption of the original ''[[Prince of Persia]]'' games, which was made for [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]] and other platforms. It included a number of [[parkour]] moves and combat. ''The Sands of Time'' was a critical and financial success, leading publisher Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the [[seventh generation of video game consoles]]. The Ubisoft Montreal team decided on taking the gameplay from ''The Sands of Time'' into an [[open world]] approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the [[Order of Assassins|Assassins]], based upon the historical [[Hashashin]] sect of [[Ismaili]] [[Shia Islam]], heavily borrowing from the novel ''[[Alamut (Bartol novel)|Alamut]]''.<ref name="polygon oral">{{cite web | url = https://www.polygon.com/features/2018/10/3/17924770/assassins-creed-an-oral-history-patrice-desilets | title= Assassin's Creed: An oral history | first = Richard | last = Moss | date = October 3, 2018 | access-date = October 3, 2018 | work = [[Polygon (website)|Polygon]] }}</ref>


They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game ''Prince of Persia: Assassin''. Ubisoft was not happy with a ''Prince of Persia'' game without the Prince as the playable character, but this led to the marketing division to suggest the name ''Assassin's Creed'', playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new [[intellectual property]], eliminating the Prince and creating the conflict between the Assassins and [[Templar Knights]]. Further, in postulating what other assassinations they could account for throughout human history, they came onto the idea of [[genetic memory (psychology)|genetic memory]] and created the "Animus" device and modern storyline elements, which further allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in ''The Sands of Time''.<ref name="polygon oral"/>
===Period one===
The first ''[[Assassin's Creed (video game)|Assassin's Creed]]'' game originated out of ideas for a sequel for Ubisoft's video game ''[[Prince of Persia: The Sands of Time]]'', aiming for the [[seventh generation of video game consoles]]. The [[Ubisoft Montreal]] team decided to take the gameplay from ''The Sands of Time'' into an [[open-world]] approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the [[Prince (Prince of Persia)|Prince]] being someone next in line for the throne and instead have him work for it. Combined with research into secret societies, they ultimately chose to focus on the [[Order of Assassins]], based upon the historical [[Hashashin]] sect of [[Ismaili]], who were followers of [[Shia Islam]]. In developing the narrative, the team took heavy inspiration from the 1938 novel ''[[Alamut (Bartol novel)|Alamut]]'', which focuses on the Assassins under [[Hassan-i Sabbah]] during the [[Crusades]].<ref>{{cite news|url=http://www.computerandvideogames.com/148805/interviews/assassins-creed/|title=Interview: Assassin's Creed|publisher=CVG|access-date=September 2, 2012|url-status=live|archive-url=https://web.archive.org/web/20121025102806/http://www.computerandvideogames.com/148805/interviews/assassins-creed/|archive-date=October 25, 2012}}</ref><ref>{{cite web|website=[[IGN]]|title=Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future – IGN Unfiltered #41|date=April 9, 2019|url=https://www.youtube.com/watch?v=a9ewXj4RO5A&t=2109|archive-url=https://ghostarchive.org/varchive/youtube/20211221/a9ewXj4RO5A|access-date=April 10, 2019|archive-date=December 21, 2021|url-status=live|via=YouTube}}{{cbignore}}</ref> They initially developed a story where the player would control an Assassin escorting a non-playable Prince, leading them to call this game ''Prince of Persia: Assassin'',<ref>{{cite web|url=http://www.edge-online.com/features/making-assassins-creed|title=The Making Of: Assassin's Creed|website=Edge|date=August 27, 2012|access-date=March 3, 2013|archive-url=https://web.archive.org/web/20131228044009/http://www.edge-online.com/features/making-assassins-creed/|archive-date=December 28, 2013}}</ref> or ''Prince of Persia: Assassins''.<ref name="polygon oral">{{cite web | url = https://www.polygon.com/features/2018/10/3/17924770/assassins-creed-an-oral-history-patrice-desilets | title = Assassin's Creed: An oral history | first = Richard | last = Moss | date = October 3, 2018 | access-date = October 3, 2018 | work = [[Polygon (website)|Polygon]] | archive-date = January 4, 2019 | archive-url = https://web.archive.org/web/20190104154302/https://www.polygon.com/features/2018/10/3/17924770/assassins-creed-an-oral-history-patrice-desilets | url-status = live }}</ref> Ubisoft was apprehensive to a ''[[Prince of Persia]]'' game without the Prince as the playable character, but this led the marketing division to suggest the name ''Assassin's Creed'', playing off the creed of the Assassins in ''Alamut'': "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new [[intellectual property]], eliminating the Prince, and basing it around the Assassins and the [[Knights Templar]] in the [[Holy Land]] during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of [[Genetic memory (psychology)|genetic memory]] and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to ''The Sands of Time''.<ref name="polygon oral" />


Following release of the first ''Assassin's Creed'' in 2007, Ubisoft Montreal and other Ubisoft studios use the series to present games from various historical periods, striving for historical accuracy while conceding some elements for gameplay.<ref name="polygon oral"/> Moving into ''[[Assassin's Creed 2]]'' the Ubisoft Montreal team recognized that parkour was underutilized in the first game, and designed the world in the sequel to feature "freerun highways" to make it easier to enter into parkour moves, using rooftops to escape pursuits or as part of an assassin ploy. The new parkour features helped to informed the game's Renaissance Italy setting and its playable character [[Ezio Auditore da Firenze]] as a rogue-ish figure.<ref name="ign history">{{cite web | url = https://www.ign.com/articles/the-evolution-of-assassins-creed | title = The Evolution of Assassin's Creed: From the Holy Land to Valhalla | first = Matt | last = Purslow | date = July 9, 2020 | access-date =July 13, 2020 | work = [[IGN]] }}</ref> ''Assassin's Creed 2'' also brought in more use of crowds as part of a means to hide in plain sight that the developers had seen used in ''[[Hitman: Blood Money]]'', adding more to the concept of social stealth as a gameplay option.<ref name="ign history"/> Finally, ''Assassin's Creed 2'' completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles and other secrets. These additions became a central part of the series going forward as well as into other Ubisoft games like ''Watch Dogs'', ''Far Cry'' and ''Ghost Recon''.<ref name="ign history"/> The game was followed by two direct sequels based on Ezio's character.<ref name="ign history"/>
After ''Assassin's Creed'' was released in 2007, the Ubisoft Montreal team felt that they needed to "rework the global structure" in developing the sequel, ''[[Assassin's Creed II]]''. They believed parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves; for example, using rooftops to escape pursuits.<ref name="ign history">{{cite web | url = https://www.ign.com/articles/the-evolution-of-assassins-creed | title = The Evolution of Assassin's Creed: From the Holy Land to Valhalla | first = Matt | last = Purslow | date = July 9, 2020 | access-date = July 13, 2020 | work = [[IGN]] | archive-date = July 13, 2020 | archive-url = https://web.archive.org/web/20200713024020/https://www.ign.com/articles/the-evolution-of-assassins-creed | url-status = live }}</ref> The change in setting meant that the game would feature a new cast of characters, including a new protagonist, [[Ezio Auditore da Firenze]]. ''Assassin's Creed II'' also brought in more use of crowds to hide in plain sight that the developers had seen used in ''[[Hitman: Blood Money]]'', adding to the concept of social stealth as a gameplay option.<ref name="ign history" /> Finally, Ubisoft Montreal completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles, and secrets. These additions became a central part of the series going forward, as well as of other Ubisoft games like ''[[Watch Dogs]]'', ''[[Far Cry]]'', and ''[[Tom Clancy's Ghost Recon]]''.<ref name="ign history" /> ''Assassin's Creed II'' was followed by two direct sequels, ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]'', which also featured Ezio as the main protagonist and introduced the ability for players to recruit [[NPCs]] as Assassins and manage them in missions.<ref name="ign history" />


The origins for ''Assassin's Creed III'' had come both out of Ubisoft Montreal, which had planned to continue to progress the main narrative forward in time, and from an unattached project that had been developed out of [[Ubisoft Singapore]] that features naval ship combat. As the main team had settled into the [[American Revolution]] period for the game, they found this ship-to-ship combat system fit perfectly into the system, and worked setting to incorporate it further. Another major change in ''Assassin's Creed III'' was transitioning the parkour and freerun systems to work in the natural woodlands of 18th century New England, which further allowed for adding trees and other vegetation within the city areas themselves not only as part of the parkour systems but also to add to more realistic appearances, which would also continue as part of the series' ongoing design.<ref name="ign history"/>
''[[Assassin's Creed III]]'' originated from both Ubisoft Montreal, who wanted to progress the series' narrative forward in time, and to an unattached project that had been developed at [[Ubisoft Singapore]] and featured naval ship combat. As the main team had settled on the [[American Revolution]] period for the game, they found the ship-to-ship combat system fitted with the story and redesigned the setting to incorporate it further. Another major change in ''Assassin's Creed III'' was transitioning the parkour and freerun systems to work in the natural woodlands of 18th-century [[Massachusetts]] and [[New York (state)|New York]]. This further allowed the addition of trees and other vegetation within the city areas themselves, not just as part of the parkour systems, but to add more varied environments, which would continue as part of the series' ongoing design.<ref name="ign history" />


After its release, the marketing team from Ubisoft commented that the ship combat of ''Assassin's Creed III'' was segmented off from the land-based game and felt that there could be more integration, which led to the idea of the next game ''Assassin's Creed IV: Black Flag'' based on the [[Golden Age of Piracy]], reusing all of their past lessons on the series to date.<ref name="ign history"/> The team also used the game as a chance to address the narrative aspects of the story which had started to become stale in their eyes. They introduced [[Edward Kenway]], initially an outsider to the Assassins/Templars conflict that becomes involved only with the prospect of wealth at the end, giving the narrative team a means to present the conflict from an outside view.<ref name="ign history"/> Further, the present-day story had moved away from a single person (Desmond Miles) to allow any observer to use the Animus to experience the generic memories from another. The narrative team set this up to have the player feel more immersed and central to the events, eventually setting up for the concept of the Initiate that would come in ''Assassin's Creed Unity'' and ''Assassin's Creed Syndicate''.<ref name="ign history"/>
For ''Assassin's Creed III''{{'}}s sequel, ''[[Assassin's Creed IV: Black Flag]]'', the Ubisoft team built upon the foundation of its predecessor, particularly with regards to the naval gameplay, merging it seamlessly with the land-based gameplay.<ref name="ign history" /> The team also used the game as a chance to address aspects of the series' storyline unexplored in previous titles. Choosing to focus on an outsider's perspective to the Assassin–Templar conflict, they set the game around the [[Golden Age of Piracy]], with the protagonist, [[Edward Kenway]], starting out as a pirate who initially becomes involved in the conflict with the prospect of wealth. Similarly, after the conclusion of [[Desmond Miles]]' story arc in ''Assassin's Creed III'', the modern-day segments put players in the role of a nameless individual controlled from a [[First-person (video games)|first-person perspective]]. The team chose this approach because they believed it allowed players to more easily identify themselves in their character.<ref name="ign history" /> This trend would continue in the series until ''[[Assassin's Creed Syndicate]]''.<ref name="ign history" />


After ''Syndicate'' Ubisoft recognized that the series needed a major re-invention across both gameplay and narrative. By this point in time, available computers and consoles had enough processing power that they were able to create much larger maps, which required different mechanics from the original games. It was decided to make the next game, ''Assassin's Creed Origins'', closer to a [[role-playing video game]] than a stealth-action game, which would also bring a game with many more hours of play than previous titles, and some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changes how missions were presented - rather than directed through the Animus, the player would need to take their character in the game's world to various quest givers to get these missions, which gave a reason for the player to explore the map.<ref name="ign history"/> From the narrative side, they placed the game prior to the formation of the Assassin's Order in Egypt as to avoid the need to have assassins drive the storyline, and made the playable character Bayek a [[medjay]] people would normally respect and seek the help of.<ref name="ign history"/> The contemporary storyline also shifted back to a single character, Layla Hassan, an Abstergo researcher. They limited the number of times the game's perspective shifts to her character compared to previous games but gave these segments more meaning, such as allowing the player to explore Layla's laptop with background information on the state of Assassins to that point.<ref name="ign history"/> ''Assassin's Creed Odyssey'' followed in a similar approach.<ref name="ign history"/>
Development of ''[[Assassin's Creed Unity]]'' began shortly after the completion of ''Brotherhood'' in 2010,<ref name="GITenThings">{{cite magazine |last=Miller |first=Matt |date=June 11, 2014 |title=Ten Things You Need To Know About Assassin's Creed Unity |url=http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx |url-status=dead |magazine=Game Informer |publisher=GameStop |archive-url=https://web.archive.org/web/20170614141507/http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx |archive-date=June 14, 2017 |access-date=June 12, 2014}}</ref> with the core development team splitting off during the early stages of development on ''Assassin's Creed III''.<ref name="GITechMatter">{{cite magazine |last=Cork |first=Jeff |date=August 22, 2014 |title=Assassin's Creed's Tech Master Leads Us Through The Series' History |url=https://www.gameinformer.com/b/features/archive/2014/08/22/assassin-s-creed-s-tech-master-leads-us-through-the-series-history.aspx?PostPageIndex=2 |magazine=Game Informer |publisher=GameStop |access-date=August 22, 2014 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026184551/https://www.gameinformer.com/b/features/archive/2014/08/22/assassin-s-creed-s-tech-master-leads-us-through-the-series-history.aspx?PostPageIndex=2 |url-status=live }}</ref> As the first game in the series to be released exclusively for the [[eighth generation of video game consoles]], ''Unity'' featured a graphical and gameplay overhaul. The setting chosen for the game was [[Paris]] during the early years of the [[French Revolution]], with players taking control of a new Assassin named [[Arno Dorian]].<ref name="GITenThings"/><ref name="GITechMatter"/> After ''Unity'', Ubisoft released ''Assassin's Creed Syndicate'' in 2015.<ref name="ign history" />


''Assassin's Creed Valhalla'' continues the same style as ''Origins'' and ''Odyssey'' but recognizes feedback from the prior games, adding back in the social stealth elements, as well as the concept of a customizable home base that was first introduced in ''Syndicate''.<ref name="ign history"/>
===Period two===
Following ''Syndicate''{{'}}s release, Ubisoft decided that the series needed a major reinvention across both gameplay and narrative. It was decided to make the next game, ''[[Assassin's Creed Origins]]'', closer to a [[role-playing video game]] than a [[stealth-action game]], which would also bring a game with many more hours of play than previous titles. Some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changed how missions were presented—rather than being linearly directed through the Animus, the player character could meet various quest givers in the game's world to receive missions.<ref name="ign history" /> From the narrative side, Ubisoft placed the game before the formation of the Assassin Brotherhood in [[Ancient Egypt]] and made the player character, [[Bayek of Siwa]], a [[medjay]] that people would respect and seek the help of.<ref name="ign history" /> The modern-day storyline also shifted back to a single character, [[Layla Hassan]]. The developers limited the number of playable sequences for her character compared to previous games but gave them more meaning, such as allowing the player to explore Layla's laptop with background information on the games' universe.<ref name="ign history" />


Following another round of sexual misconduct allegations and internal investigation across Ubisoft in 2020 and 2021, which saw the departure of many top-level executives as well as attrition from its studios, Ubisoft opted to merge operations of the Montreal and Quebec studios under one administrative body in April 2021, with Quebec taking the lead on the ''Assassin's Creed'' series. This led towards collaboration to develop the live-service, codenamed ''Assassin's Creed Infinite'', which is expected to offer continual ongoing content similar to ''[[Grand Theft Auto Online]]''.<ref name="bloomberg acinf"/>
''Origins'' was followed in 2018 by ''[[Assassin's Creed Odyssey]]'', which shifted the setting to [[Classical Greece]] and followed a similar approach to its predecessor but with more emphasis on the role-playing elements.<ref name="ign history" /> 2020's ''[[Assassin's Creed Valhalla]]'', set in medieval England and Norway during the [[Viking Age]], continued the same style as ''Origins'' and ''Odyssey''. The developers recognized feedback from the previous two games and brought back the social stealth elements, as well as the concept of a customizable home base that was first introduced in ''Assassin's Creed II''.<ref name="ign history" /> In 2023, Ubisoft released ''[[Assassin's Creed Mirage]]'', a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an [[Expansion pack|expansion]] for ''Valhalla'' before being turned into a standalone release, and was set in 9th-century [[Baghdad]] during the [[Islamic Golden Age]], a decade before the events of ''Valhalla'', to which it served as a prequel.<ref name="Codename Red announcement" /><ref name=":3">{{cite web |last=Purslow |first=Matt |date=September 11, 2022 |title=Assassin's Creed Mirage Revealed at Ubisoft Forward |url=https://www.ign.com/articles/assassins-creed-mirage-revealed-at-ubisoft-forward |url-status=live |archive-url=https://web.archive.org/web/20220923110314/https://www.ign.com/articles/assassins-creed-mirage-revealed-at-ubisoft-forward |archive-date=September 23, 2022 |accessdate=September 11, 2022 |work=[[IGN]]}}</ref>
 
===Period three===
In 2022, Ubisoft announced several additional games for the series, including ''[[Assassin's Creed Shadows]]'', set in [[Japan]] during the [[Sengoku period]],<ref name="Codename Red announcement">{{cite web |last=Smith |first=Ed |date=September 10, 2022 |title=Assassin's Creed new game Codename: Red finally delivers fans' dreams |url=https://www.pcgamesn.com/assassins-creed-codename-red/assassins-creed-new-game-japan |accessdate=September 10, 2022 |work=[[PCGamesN]] |archive-date=September 10, 2022 |archive-url=https://web.archive.org/web/20220910202049/https://www.pcgamesn.com/assassins-creed-codename-red/assassins-creed-new-game-japan |url-status=live }}</ref><ref name="Codename Red Shadows">{{Cite web |last=Lyons |first=Ben |date=May 13, 2024 |title=Assassin's Creed Codename Red to officially go by Assassin's Creed Shadows |url=https://www.gamereactor.eu/assassins-creed-codename-red-to-officially-go-by-assassins-creed-shadows-1390333/ |url-status=live |archive-url=https://web.archive.org/web/20240513185540/https://www.gamereactor.eu/assassins-creed-codename-red-to-officially-go-by-assassins-creed-shadows-1390333/ |archive-date=May 13, 2024 |access-date=May 13, 2024 |website=Gamereactor UK |language=en}}</ref> and ''Assassin's Creed: Codename Hexe'', rumoured to be set in [[Central Europe]] during the [[16th century]].<ref name="Codename Hexe announcement">{{cite web |last=West |first=Josh |date=September 10, 2022 |title=Assassin's Creed Hexe – Everything we know about the new flagship AC game |url=https://www.gamesradar.com/assassins-creed-codename-hexe-guide/ |accessdate=September 10, 2022 |work=[[GamesRadar]] |archive-date=September 10, 2022 |archive-url=https://web.archive.org/web/20220910212524/https://www.gamesradar.com/assassins-creed-codename-hexe-guide/ |url-status=live }}</ref>
 
Alongside the release of ''Assassin's Creed Shadows'', Ubisoft introduced the ''Animus Hub'', intended to serve as a centralized hub for the ''Assassin's Creed'' games from ''Shadows'' onward. Originally teased as ''Assassin's Creed Infinity'', the ''Animus Hub'' was described by its executive producer, Marc-Alexis Côté, as a "new design philosophy" for the series,<ref name="GI Future"/> as well as a hub that would provide the releases of future games.<ref>{{cite news |url=https://www.techradar.com/news/assassins-creed-infinity-what-you-need-to-know-about-the-new-assassins-creed-platform |title=Assassin's Creed Infinity: everything we know so far |first=Gerald |last=Lynch |date=August 22, 2022 |access-date=September 3, 2022 |work=[[Tech Radar]] |archive-date=September 3, 2022 |archive-url=https://web.archive.org/web/20220903132348/https://www.techradar.com/news/assassins-creed-infinity-what-you-need-to-know-about-the-new-assassins-creed-platform |url-status=live }}</ref> According to Côté in 2024, the modern-day narrative of the series had become haphazard after the death of Desmond Miles in ''Assassin's Creed III'' through the introduction of Layla Hassan in ''Assassin's Creed Origins'' due to the lack of a main character and the number of studios involved, and ''Infinity'' aimed to re-establish the modern-day side of the series.<ref>{{cite news | url = https://www.eurogamer.net/assassins-creed-boss-reflects-on-series-struggle-to-tell-consistent-modern-day-story-after-desmond | first = Tom | last = Phillips | title = Assassin's Creed boss reflects on series' "struggle" to tell consistent modern day story after Desmond | date = November 3, 2024 | accessdate = November 4, 2024 | work = [[Eurogamer]] }}</ref> The ''Animus Hub'' is not a [[Comparison of desktop application launchers|launcher]], but instead a feature integrated into ''Shadows'', future games, and select games from period two, which incorporates the modern-day storyline of the series.<ref name="AnimusHub" />
 
As part of Ubisoft's financial troubles in the early 2020s, Ubisoft and Tencent created a separate subsidiary, Vantage Studios, in 2025 for handling ''Assassin's Creed'' and the other major Ubisoft franchises, ''Far Cry'' and ''Rainbow Six''. As part of this, Côté left Ubisoft in October 2025, which he claimed was due to the series lead being transferred from him to a new position within Vantage Studios.<ref>{{cite web | url = https://www.polygon.com/assassins-creed-ubisoft-tencent/  | title = Head of Assassin's Creed says he was pushed out by Ubisoft | first = Michael | last = McWhertor | date = October 17, 2025 | accessdate = October 17, 2025 | work = [[Polygon (website)|Polygon]] }}</ref>


==Gameplay==
==Gameplay==
The ''Assassin's Creed'' games are centered around one or more fictional members of the Order of the Assassins, whose memories are experienced by an in-game character in the modern-day period through the use of a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a [[Diegesis|diegetic interface]] to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as "desynchronization" of the genetic memory, allowing the player to try the mission again. The Animus also imparts special abilities to the modern-day character that helps them to see their target in a crowd or other unique points of interest.
[[File:Assassins Creed 3 Gameplay segment.gif|thumb|An ''[[Assassin's Creed III]]'' demo showing the parkour gameplay]]
The ''Assassin's Creed'' games are centered around one or more fictional members of the Order of the Assassins. Their memories are experienced by an in-game character in the modern-day period through a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a [[diegetic]] interface to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as desynchronization of the genetic memory, allowing the player to try the mission again. Through the Animus interface, the player can retry any past mission already completed; for example, in ''Assassin's Creed: Brotherhood'', the player achieves better synchronization results by performing the mission in a specific manner, such as by only killing the mission's target. The Animus also imparts special abilities to the modern-day character that helps them see their target in a crowd or other unique points of interest.<ref name="Alvarado 2012">{{cite web |last=Alvarado |first=Sebastian |date=April 11, 2012 |title=The Science Fact Animating Assassin's Creed's Animus |url=https://kotaku.com/the-science-fact-animating-assassins-creeds-animus-5901160 |access-date=December 27, 2022 |website=Kotaku |archive-date=April 14, 2019 |archive-url=https://web.archive.org/web/20190414113323/https://kotaku.com/the-science-fact-animating-assassins-creeds-animus-5901160 |url-status=live }}</ref><ref name="Lizardi 2022">{{cite book|last=Lizardi|first=Ryan|year=2022|url=https://books.google.com/books?id=bbVQEAAAQBAJ|title=Existential Science Fiction|edition=hardcover|publisher=Lexington Books|pages=xii, 111, 115–127|isbn=978-1-7936-4735-1|access-date=December 27, 2022|archive-date=March 21, 2023|archive-url=https://web.archive.org/web/20230321070346/https://www.google.com/books/edition/Existential_Science_Fiction/bbVQEAAAQBAJ|url-status=live}}</ref>
 
While playing as the Assassin characters, the games are generally presented from a [[third-person view]] in an [[open world]] environment, focusing on stealth and [[parkour]]. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "Leap of Faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a Brotherhood of Assassins to perform other tasks, or funding the rebuilding of a city through the purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the Bleeding Effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.<ref>{{cite web |last=Walton |first=Jarred |date=June 2, 2008 |title=Assassin's Creed PC |url=https://www.anandtech.com/show/2536 |access-date=December 27, 2022 |website=AnandTech |archive-date=December 6, 2022 |archive-url=https://web.archive.org/web/20221206184953/https://www.anandtech.com/show/2536 |url-status=dead }}</ref><ref>{{cite web |date=November 14, 2018 |title=Eagle Vision |url=https://www.giantbomb.com/eagle-vision/3015-6193/ |access-date=December 27, 2022 |website=Giant Bomb |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227204242/https://www.giantbomb.com/eagle-vision/3015-6193/ |url-status=live }}</ref>


While playing as the Assassin characters, the games are generally presented from a [[Third-person (video games)|third-person perspective]] in an [[open world]] environment, focusing on [[Stealth game|stealth]] and [[parkour]]. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in ''Assassin's Creed: Brotherhood'', the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.
The games use the concept of active versus passive moves, with active moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer attached at the Assassin's wrist with a blade ejected via-spring mechanism, which can be used to perform surreptitious assassinations.<ref>{{cite web |last=Llewellyn |first=Michael |date=January 4, 2021 |title=10 Assassin's Creed Game's Combat Systems Ranked |url=https://www.thegamer.com/assassins-creed-games-combat-systems-ranked/ |access-date=December 27, 2022 |website=The Gamer |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227204244/https://www.thegamer.com/assassins-creed-games-combat-systems-ranked/ |url-status=live }}</ref>


The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.
==Storyline==
[[File:Abstergo.svg|thumb|The logo of the fictional Abstergo Industries, whose slogan is "We change the world. Every day, in a hundred different ways."]]


==Synopsis==
===Premise===
[[File:Abstergo 2.png|thumb|''- "We change the world. Every day, in a hundred different ways."'' -<br />The fictional slogan and logo of [[Abstergo Industries]] from the ''Assassin's Creed'' franchise]]
The ''Assassin's Creed'' games primarily revolve around the rivalry and conflict between two ancient secret societies: the [[Order of Assassins]], who represent freedom, and the [[Knights Templar]], who represent order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of the Pieces of Eden, artifacts that can override [[free will]] to control people's minds.<ref name="gamespot story">{{cite web | url = https://www.gamespot.com/gallery/assassins-creed-odyssey-story-recap-everything-tha/2900-1422/ | title = Assassin's Creed Odyssey Story Recap: Everything That's Happened So Far And What To Know | first = Matt | last = Espineli | date = October 9, 2018 | website = GameSpot | access-date = June 2, 2020 | archive-date = June 1, 2020 | archive-url = https://web.archive.org/web/20200601224236/https://www.gamespot.com/gallery/assassins-creed-odyssey-story-recap-everything-tha/2900-1422/ | url-status = live }}</ref>
The ''Assassin's Creed'' games primarily revolve around the rivalry and conflict between two ancient secret societies the [[Order of Assassins|Assassins]], who represents freedom, and the [[Knights Templar]], who represents order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of "Pieces of Eden", artifacts that are capable of overriding [[free will]] to control people.<ref name="gamespot story">{{cite web | url = https://www.gamespot.com/gallery/assassins-creed-odyssey-story-recap-everything-tha/2900-1422/ | title = Assassin's Creed Odyssey Story Recap: Everything That's Happened So Far And What To Know | first = Matt | last = Espineli | date = October 9, 2018 | access-date = June 2, 2020 }}</ref>


These artifacts are remnants of an [[Ancient astronauts|ancient species pre-dating humanity]] called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named Adam and Eve, they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive [[solar flare]] devastated the surface of the Earth. The Isu began to die out while humanity thrived. Three Isu attempted to prepare humanity for a future solar flare they knew would come centuries in the future: Minerva, Juno, and Jupiter. Minerva and Jupiter prepared vaults, from which humanity could activate a protective shield around Earth with the Pieces of Eden, and the Eye, a means to communicate how to find and use these vaults to the future. Juno, however, saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno, unaware she had hidden her consciousness to wake upon activation of the Eye. All that remained of the Isu were the traces of their memories in the world's mythologies and religions, the Pieces of Eden lost to time.<ref name="gamespot story"/>
These artifacts are remnants of an [[ancient species pre-dating humanity]] called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named [[Adam]] and [[Eve]], they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive [[solar flare]] devastated the surface of the Earth. The surviving Isu subsequently died out while humanity thrived. All that remained of the Isu were traces of their memories in the world's mythologies and religions, while the Pieces of Eden became lost to time, many of them hidden within underground vaults known as Temples.<ref name="gamespot story" />


The series itself takes place in the modern era, in which the Templars have established the [[mega-corporation]] Abstergo Industries. Abstergo has developed a device called the Animus that allows its user to relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate the missing Pieces of Eden via the Animus. A user of the Animus is able to move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to "desynchronization" of the memory. Further, extended use of the Animus creates a "bleeding effect" that gives the user some of the skills and capabilities they experienced with their ancestor.
Before their demise, three Isu—[[Minerva]], [[Juno (mythology)|Juno]], and [[Jupiter (god)|Jupiter]]—attempted to prepare humanity for another solar flare they knew would come millennia later. Using a device called the Eye, which allowed them to see into possible futures, Minerva and Jupiter left behind messages to guide humanity to the Grand Temple, which housed the global [[Aurora|aurora borealis]] device that could activate a protective shield around the Earth. However, Juno saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno and trapped her consciousness within the Grand Temple, unaware that Juno had modified the global aurora borealis device to release her consciousness upon activation.<ref name="gamespot story" />


{| class="wikitable mw-collapsible mw-collapsed floatright" style="text-align: center; font-size: small;"
The series itself takes place in the modern era, in which the Templars have established the [[mega-corporation]] Abstergo Industries. Abstergo has developed a device, the Animus, whose users can relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate hidden Pieces of Eden via the Animus.<ref name="gamespot story" /> A user of the Animus can move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to desynchronization of the memory.<ref name="Alvarado 2012" /><ref name="Lizardi 2022" /> Extended use of the Animus creates a "Bleeding Effect" that gives users some of the skills and capabilities they experienced with their ancestor, but also affects their mental well-being, as the user begins to confuse their ancestor's memories with their own.<ref>{{cite web |last=Kelly |first=Zachariah |date=June 19, 2019 |title=The Video Game Skills You Can Use In Real Life |url=https://junkee.com/bleeding-effect-video-game/210347 |access-date=December 27, 2022 |website=Junkee |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227184821/https://junkee.com/bleeding-effect-video-game/210347 |url-status=live }}</ref>
 
===Story arcs===
{| class="wikitable mw-collapsible floatright" style="text-align: center; font-size: small;"
|+{{nowrap|Narrative chronology of the ''Assassin's Creed'' games<ref name="gamespot story"/>}}
|+{{nowrap|Narrative chronology of the ''Assassin's Creed'' games<ref name="gamespot story"/>}}
|-
|-
! Game
! Game
! scope="col" style="text-align: center;" | Historical character<br />{{small|Period/Era}}
! scope="col" style="text-align: center;" | Historical character<br />{{small|Period/era}}
! Present-day character
! Present-day character
|-
|-
Line 86: Line 103:
|-
|-
| ''[[Assassin's Creed II]]''
| ''[[Assassin's Creed II]]''
| rowspan="3" | [[Ezio Auditore da Firenze]]<br />{{small|[[Italian Renaissance]]}}
| rowspan="2" | [[Ezio Auditore da Firenze]]<br />{{small|[[Italian Renaissance]]}}
|-
|-
| ''[[Assassin's Creed: Brotherhood]]''
| ''[[Assassin's Creed: Brotherhood]]''
|-
|-
| ''[[Assassin's Creed: Revelations]]''
| ''[[Assassin's Creed Revelations]]''
|[[Ezio Auditore da Firenze]]<br />{{small|[[Ottoman Civil War (1509–1513)|Ottoman Civil War]]}}<br />[[Altaïr Ibn-LaʼAhad]]<br/ >{{small|[[Mongol invasions of the Levant|Mongol invasion of the Levant]]}}
|-
|-
| ''[[Assassin's Creed III]]''
| ''[[Assassin's Creed III]]''
| Ratonhnhaké:ton aka Connor<br />{{small|[[American Revolution]]}}
| [[Haytham Kenway]]<br />{{small|[[French and Indian War]]}}<br />[[Connor (Assassin's Creed)|Ratonhnhaké:ton / Connor]]<br />{{small|[[American Revolution]]}}
|-
| ''[[Assassin's Creed III: Liberation]]''
| [[Aveline de Grandpré]]<br />{{small|[[Seven Years' War]]}}
| rowspan="5" | [[List of Assassin's Creed characters|<nowiki>''Helix Player''</nowiki>]]
|-
|-
| ''[[Assassin's Creed IV: Black Flag]]''
| ''[[Assassin's Creed IV: Black Flag]]''
| [[Edward Kenway]]<br />{{small|[[Golden Age of Piracy]]}}
| [[Edward Kenway]]<br />{{small|[[Golden Age of Piracy]]}}
|[[List of Assassin's Creed characters#Abstergo research analyst|"Noob" / Abstergo researcher]]
|-
|-
| ''[[Assassin's Creed Rogue]]''
| ''[[Assassin's Creed Rogue]]''
| [[Shay Patrick Cormac]]<br />{{small|[[French and Indian War]]}}
| [[Shay Patrick Cormac]]<br />{{small|[[French and Indian War]]}}
|[[List of Assassin's Creed characters#Helix research analyst|"Numbskull" / Helix researcher]]
|-
|-
| ''[[Assassin's Creed Unity]]''
| ''[[Assassin's Creed Unity]]''
| [[Arno Dorian]]<br />{{small|[[French Revolution]]}}
| [[Arno Dorian]]<br />{{small|[[French Revolution]]}}
| rowspan="2" |[[List of Assassin's Creed characters#Helix player / The Initiate|"The Initiate" / Helix player]]
|-
|-
| ''[[Assassin's Creed Syndicate]]''
| ''[[Assassin's Creed Syndicate]]''
| Jacob and Evie Frye<br />{{small|[[Industrial Revolution]]}}
| [[Frye twins|Jacob and Evie Frye]]<br />{{small|[[Victorian England]]}}<br />[[List of Assassin's Creed characters#Lydia Frye|Lydia Frye]]<br />{{small|[[World War I]]}}
|-
|-
| ''[[Assassin's Creed Origins]]''
| ''[[Assassin's Creed Origins]]''
| [[Bayek of Siwa|Bayek and Aya]]<br />{{small|[[Ptolemaic Kingdom|Ptolemaic period]]}}
| [[Bayek of Siwa|Bayek]] and [[List of Assassin's Creed characters#Aya|Aya]]<br />{{small|[[Ptolemaic Kingdom|Ptolemaic Egypt]]}}
| rowspan="3" | [[List of Assassin's Creed characters|Layla Hassan]]
| rowspan="2" | [[Layla Hassan]]
|-
|-
| ''[[Assassin's Creed Odyssey]]''
| ''[[Assassin's Creed Odyssey]]''
| [[Alexios and Kassandra]]<br />{{small|[[Peloponnesian War]]}}
| [[Alexios and Kassandra|Alexios / Kassandra]]<br />{{small|[[Peloponnesian War]]}}
|-
|-
| ''[[Assassin's Creed Valhalla]]''
| ''[[Assassin's Creed Valhalla]]''
| Eivor Varinsdottir<br />{{small|[[Great Heathen Army|Viking invasion of England]]}}
| [[Eivor Varinsdottir]]<br />{{small|[[Great Heathen Army|Viking invasion of England]]}}<br />[[List of Assassin's Creed characters#Odin|Odin / Havi]]<br />{{small|[[List of Assassin's Creed characters#Isu (major characters)|Isu Era]]}}
| [[Layla Hassan]]<br>[[Basim Ibn Ishaq]]
|-
| ''[[Assassin's Creed Mirage]]''
| [[Basim Ibn Ishaq]]<br />{{small|[[Islamic Golden Age]]}}
| {{N/A}}
|-
| ''[[Assassin's Creed Shadows]]''
| Fujibayashi Naoe and [[Yasuke (Assassin's Creed)|Yasuke]]<br />{{small|[[Sengoku period]]}}
| {{N/A}}
|}
|}
Across the first three games of the series and their spin-offs, the series focuses on player-character [[Desmond Miles]], a bartender who learns he is a descendant of several Assassins including [[Altaïr Ibn-La'Ahad]] from the Middle East during the [[Third Crusade]]; [[Ezio Auditore da Firenze]] from the [[Italian Renaissance]] during the late 15th and early 16th centuries; and [[Ratonhnhaké:ton]], otherwise known as Connor, a half-[[Mohawk people|Mohawk]], half-[[British people|British]] Assassin during the [[American Revolution]]. Desmond is used by Abstergo to find Pieces of Eden but is freed by Lucy Stillman, an undercover agent for the Assassins. Lucy takes Desmond to meet Shaun Hastings and Rebecca Crane, two other members of the modern-day Assassins. The group is joined later by William Miles, Desmond's father. They continue to explore Desmond's memories and eventually discover the Eye and Minerva's warning of another possible solar flare. They also inadvertently free Juno, who then kills Lucy. The group continues to find the vaults across the globe via Desmond's memories, and Desmond is able to activate them in time to block the solar flare but at the cost of his own life.<ref name="gamespot story"/>


Starting with ''[[Assassin's Creed IV: Black Flag]]'', William goes into exile, while Shaun and Rebecca continue to monitor Abstergo by posing as employees of one of their spin-off companies, Abstergo Entertainment. Abstergo Entertainment has refined the Animus technology to allow anyone to experience genetic memories from the DNA material of another person, allowing Abstergo to continue their search for the Pieces of Eden under the guise of creating a film. The unnamed player-character, a new employee of Abstergo Entertainment, is tasked with scanning the memories of Edward Kenway, a privateer-turned-pirate during the [[Golden Age of Piracy]] and the grandfather of Ratonhnhaké:ton, from Desmond's DNA. During this, the employee is instructed by an informant, John Standish, to hack into various Abstergo terminals and provide the information to Shaun and Rebecca. This is revealed to actually be in service to a plan by John to prepare the employee's body for possession by Juno, and that John is one of her Sages; human beings with part of Aita's unique genetic code.<ref name="gamespot story"/>
The first five main games in the series focus on [[Desmond Miles]], a bartender and former Assassin who learns he is a descendant of several important Assassins throughout history, including [[Altaïr Ibn-LaʼAhad]] from the Middle East during the [[Third Crusade]]; [[Ezio Auditore da Firenze]] from the [[Italian Renaissance]]; and [[Ratonhnhaké:ton]] (commonly known as Connor), a half-[[Mohawk people|Mohawk]], half-[[British people|British]] Assassin during the [[American Revolution]]. Desmond is used by Abstergo to find Pieces of Eden but is rescued by Lucy Stillman, an undercover agent for the Assassins. With the help of two other Assassins, Shaun Hastings and Rebecca Crane, and later William Miles, Desmond's father and the leader of the modern-day Assassins, the group continue to explore Desmond's genetic memories in the hopes of locating the Pieces of Eden before Abstergo. In the process, they learn about the Isu and come into contact with Juno, who forces Desmond to kill Lucy, revealed to be a [[double agent]] for the Templars. The group ultimately finds the Grand Temple, and Desmond activates the global aurora borealis device in time to block the solar flare, at the cost of his own life.<ref name="gamespot story"/>
 
Starting with ''[[Assassin's Creed IV: Black Flag]]'', Abstergo has refined the Animus technology to allow anyone to experience memories from the genetic material of another person, allowing the Templars to continue their search for Pieces of Eden under the guise of creating entertainment products. In ''Black Flag'', players assume the role of an unnamed Abstergo employee tasked with researching the memories of [[Edward Kenway]], a pirate-turned-Assassin and Connor's grandfather. During their work, the player is blackmailed by a fellow employee, John Standish, into acquiring and delivering sensitive information on Abstergo's activities to the Assassins. John is later revealed to be a Sage, a human reincarnation of Juno's husband [[Aita]], who is trying to resurrect her, though he is killed by Abstergo before he can succeed.<ref name="gamespot story" />
 
By the time of ''[[Assassin's Creed Unity]]'', Abstergo has begun distributing the Animus technology via a video game console called the Helix, tapping into an extensive, unaware player base to help them locate the remains of various Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The player character is recruited by the Assassins and tasked with exploring the memories of [[Arno Dorian]], an Assassin during the [[French Revolution]], so that the modern-day Assassins can retrieve the body of a Sage and hide it from Abstergo.<ref name="gamespot story" /> Despite the Assassins' efforts, by the start of ''[[Assassin's Creed Syndicate]]'', Abstergo has collected enough DNA samples from other Sages to move forward with the Phoenix Project. The player character is again contacted by the Assassins and relives the memories of [[Jacob and Evie Frye]], twin Assassins from [[Victorian era|Victorian England]], to find a Piece of Eden that Abstergo requires for the next phase of the Phoenix Project. Although the Assassins beat the Templars to it, the latter manage to steal the Piece of Eden and escape with it, whereupon it is revealed that Juno is manipulating various Abstergo employees to further her plans of being resurrected.<ref name="gamespot story" />{{refn|group=N|This story arc was later concluded in the 2017–2018 ''[[Assassin's Creed publications#Assassin's Creed: Uprising (2017–2018)|Assassin's Creed: Uprising]]'' comic book miniseries, in which the Assassins and Templars form a truce to defeat Juno's followers, the Instruments of the First Will, and stop their plans to resurrect her.}}
 
A new storyline is introduced in ''[[Assassin's Creed Origins]]'' focusing on Abstergo researcher Layla Hassan. While on an assignment to recover an artifact from [[Egypt]], Layla stumbles upon the remains of the [[Medjay]] [[Bayek]] and his wife Aya, co-founders of the Hidden Ones, the Assassins' precursors. Against Abstergo's orders, Layla uses her personal Animus to relive Bayek's and Aya's memories, causing the Templars to mark her for death. She is rescued by William Miles, who then invites her to join the Assassins.<ref name="gamespot story"/> In ''[[Assassin's Creed Odyssey]]'', Layla recovers the Spear of [[Leonidas]], an Isu artifact from which she extracts the DNA of Leonidas' grandchildren, [[Alexios and Kassandra]]. Through their memories, Layla locates the Staff of [[Hermes Trismegistus]], another Piece of Eden, which is guarded by one of the siblings ([[Canon (fiction)|canonically]] Kassandra), still alive due to being sustained by the Staff. Kassandra relinquishes the Staff to Layla, who is prophesied to one day restore balance to the world, and passes away.<ref name="gamespot story" />


Abstergo distributes its Animus product via a video game console named "Helix" by the time of ''[[Assassin's Creed Unity]]'', tapping into an extensive, unaware player base to help them locate more Pieces of Eden and determine the fates of other Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The Assassins begin locating select players and bringing them in as Initiates to help their cause. In ''Unity'', the player-character is contacted through Helix by an Assassin named Bishop and asked to experience the memories of the Assassin [[Arno Victor Dorian]] who lived during the [[French Revolution]], so the Assassins can locate the body of a Sage in the past to prevent Abstergo from obtaining it in the present.<ref name="gamespot story"/> Despite the Assassins' efforts, Abstergo collects enough samples of other Sages by the start of ''[[Assassin's Creed Syndicate]]'' to move forward with the Phoenix Project. Again, the Assassin Bishop contacts the Initiate and asks them to use the memories of twin Assassins Jacob and Evie Frye from [[Victorian England]] during the [[Industrial Revolution]] to help locate a Piece of Eden known as the Shroud, which Abstergo needs to complete the process of recreating the Isu genetic structure. When the Initiate does locate the Shroud, Shaun and Rebecca race to recover it but are stopped by Abstergo and Master Templar Juhani Otso Berg, who escape with the Shroud.<ref name="gamespot story"/>
In ''[[Assassin's Creed Valhalla]]'', Earth is facing yet another disaster, as its magnetic field has been continually strengthening since Desmond's activation of the global aurora borealis device eight years prior. Layla exhumes the remains of Eivor Varinsdottir, a 9th-century [[Vikings|Viking]], and from her memories, she learns of an Isu temple in [[Norway]]. Layla travels to the temple and enters the Grey, a virtual world created by the Isu, where she meets both the Reader (implied to be Desmond's preserved consciousness) and [[Basim Ibn Ishaq]], a Hidden One and the reincarnation of the Isu [[Loki]], who was trapped in the Grey by Eivor. Basim helps Layla stop the disaster but then abandons her in the Grey and escapes back to the real world, where he joins the modern-day Assassins.<ref>{{cite web |last=Gibson |first=Alex |date=November 19, 2020 |title=Assassin's Creed Valhalla: Story Summary |url=https://twinfinite.net/2020/11/assassins-creed-valhalla-story-summary-ending-explained/ |access-date=December 27, 2022 |website=Twinfinite |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624195750/https://twinfinite.net/2020/11/assassins-creed-valhalla-story-summary-ending-explained/ |url-status=live }}</ref> In ''[[Assassin's Creed Mirage]]'', the Assassins use a sample of Basim's DNA to relive his memories of his time as a Hidden One during the [[Islamic Golden Age]], in order to learn more about his nature as a reborn Isu.


A new storyline is introduced in ''[[Assassin's Creed Origins]]'' focusing on Abstergo researcher Layla Hassan. Initially, Layla is tasked with locating historical objects in Egypt. Upon discovering the mummified corpses of the [[Medjay]] [[Bayek]] and his wife Aya from the [[Ptolemaic Kingdom]], and against Abstergo's orders, Layla opts to use a portable Animus device to explore Bayek's and Aya's memories and discovers the origins of the Assassin Order. Layla's disobedience leads her to become a fugitive from Abstergo's forces, and she is met by William Miles who extends an offer for her to join the Assassins.<ref name="gamespot story"/> In ''[[Assassin's Creed Odyssey]]'', Layla recovers the Spear of [[Leonidas I|Leonidas]] and extracts the DNA of Leonidas' grandchildren,  [[Alexios and Kassandra]]. Through their memories, Layla locates the Staff of Hermes, another Piece of Eden, which is guarded by one of the siblings, still alive due to being sustained by the Staff. They inform Layla that there must always be a balance between order (represented by organizations such as the Templars) and chaos (represented by organizations such as the Assassins), lest the prevailing of one side lead to the destruction of the world, and that she is prophesied to be the one to keep that balance. Layla proves herself worthy to take the Staff, and wards off Abstergo forces that had come to take the staff for themselves. In ''[[Assassin's Creed Valhalla]]'', Earth is facing yet another possible disaster as its [[Magnetic field of earth|magnetic field]] has been continually strengthening since Desmond stopped the solar flare. Through the memories of 9th century [[Vikings|Viking]] raider Eivor Varinsdottir, Layla, Shaun, and Rebecca discover the location of an Isu supercomputer in [[Norway]], which the former uses to stop the disaster, with help from a being called the Reader (implied to be Desmond). However, in the process Layla releases the rogue Assassin Basim Ibn Ishaq (the reincarnation of the Isu [[Loki]]), who was trapped within a simulation-like dimension by Eivor, and she herself is transported into the simulation.
{{Update|part=section|date=February 2026|reason=The story arc for ''Assassin's Creed: Shadows'' needs to be added.}}


==Release history==
==Release history==
The following table lists the games created for the franchise and the respective platform(s) they released upon:
The following table lists the main and spin-off games of the franchise, along with their release years and the respective platform(s) they released on:


<!-- DO NOT REVERT TO PREVIOUS VERSION. Setting and Year fields are pure WP:FANCRUFT, while Platform is a more streamlined way to denote systems for each title. -->
<!-- DO NOT REVERT TO PREVIOUS VERSION. Setting and Year fields are pure WP:FANCRUFT, while Platform is a more streamlined way to denote systems for each title. -->
{|class="wikitable sortable plainrowheaders" style="text-align: center"
{|class="wikitable plainrowheaders" style="text-align: center"
|-
! colspan="3" |Main series
|-
|-
!Title
!Title
!Released
!Released
!Platform
!Platform
|-
! colspan="3" |Main series
|-
|-
! scope="row" |''[[Assassin's Creed (video game)|Assassin's Creed]]''
! scope="row" |''[[Assassin's Creed (video game)|Assassin's Creed]]''
|2007
|2007
|[[Java ME]], [[Android (operating system)|Android]], [[Microsoft Windows|Windows]], [[Xbox 360]], [[PlayStation 3]]
|[[Microsoft Windows]], [[Xbox 360]], [[PlayStation 3]]
|-
|-
! scope="row" |''[[Assassin's Creed II]]''
! scope="row" |''[[Assassin's Creed II]]''
|2009
|2009
|Java ME, Android, Symbian, Windows, Xbox 360, [[Xbox One]], PlayStation 3, [[PlayStation 4]], [[OS X]], [[Mac OS X]]
|Windows, Xbox 360, [[Xbox One]], PlayStation 3, [[PlayStation 4]], [[OS X]], [[Nintendo Switch]]
|-
|-
! scope="row" |''[[Assassin's Creed: Brotherhood]]''
! scope="row" |''[[Assassin's Creed: Brotherhood]]''
|2010
|2010
|Java ME, Android, Windows, Xbox 360, Xbox One, PlayStation 3, [[PlayStation 4]], OS X
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, OS X, Nintendo Switch
|-
|-
! scope="row" |''[[Assassin's Creed: Revelations]]''
! scope="row" |''[[Assassin's Creed Revelations]]''
|2011
|2011
|Java ME, Android, Symbian, Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
|-
|-
! scope="row" |''[[Assassin's Creed III]]''
! scope="row" |''[[Assassin's Creed III]]''
|2012
|2012
|Java ME, Symbian, Android, Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, [[Wii U]], [[Nintendo Switch]]
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, [[Wii U]], Nintendo Switch, [[Google Stadia|Stadia]]
|-
|-
! scope="row" |''[[Assassin's Creed IV: Black Flag]]''
! scope="row" |''[[Assassin's Creed IV: Black Flag]]''
|2013
|2013
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, [[Nintendo Switch]]
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Nintendo Switch, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed Rogue]]''
! scope="row" |''[[Assassin's Creed Rogue]]''
| rowspan="2" |2014
| rowspan="2" |2014
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed Unity]]''
! scope="row" |''[[Assassin's Creed Unity]]''
|Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
|Windows, Xbox One, PlayStation 4, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed Syndicate]]''
! scope="row" |''[[Assassin's Creed Syndicate]]''
|2015
|2015
|Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
|Windows, Xbox One, PlayStation 4, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed Origins]]''
! scope="row" |''[[Assassin's Creed Origins]]''
|2017
|2017
|Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
|Windows, Xbox One, PlayStation 4, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed Odyssey]]''
! scope="row" |''[[Assassin's Creed Odyssey]]''
|2018
|2018
|Windows, Xbox One, PlayStation 4, [[Google Stadia|Stadia]]
|Windows, Xbox One, PlayStation 4, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed Valhalla]]''
! scope="row" |''[[Assassin's Creed Valhalla]]''
|2020
|2020
|Windows, Xbox One, [[Xbox Series X and Series S|Xbox Series X]], PlayStation 4, [[PlayStation 5]], [[Google Stadia|Stadia]]
|Windows, [[Xbox One]], [[Xbox Series X/S]], PlayStation 4, [[PlayStation 5]], Stadia
|-
! scope="row" |''[[Assassin's Creed Mirage]]''
|2023
| Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, iOS
|-
! scope="row" |''[[Assassin's Creed Shadows]]''
|2025
| Windows, Xbox Series X/S, PlayStation 5, [[macOS]], [[Nintendo Switch 2]]
|-
|-
! colspan="3" |Spin-offs
! colspan="3" |Spin-offs
|-
!Title
!Released
!Platform
|-
|-
! scope="row" |''[[Assassin's Creed: Altaïr's Chronicles]]''
! scope="row" |''[[Assassin's Creed: Altaïr's Chronicles]]''
|2008
|2008
|Android, [[Symbian]], [[iOS]], [[webOS]], [[Windows Phone]], [[Nintendo DS]]
|[[Android (operating system)|Android]], [[Symbian]], [[iOS]], [[webOS]], [[Windows Phone]], [[Nintendo DS]]
|-
|-
! scope="row" |''[[Assassin's Creed: Bloodlines]]''
! scope="row" |''[[Assassin's Creed: Bloodlines]]''
Line 201: Line 244:
|iOS, Nintendo DS
|iOS, Nintendo DS
|-
|-
! scope="row" |''[[Assassin's Creed III: Liberation]]''<ref group="lower-alpha" name="Liberation HD">Released under the title ''Assassin's Creed: Liberation HD'' for Microsoft Windows, PlayStation 3 and Xbox 360.</ref>
! scope="row" |''Assassin's Creed: Project Legacy''
|2010
|[[Browser game|Browser]]
|-
! scope="row" |''Assassin's Creed: Multiplayer Rearmed''
| rowspan="2" |2011
|[[iPad]], [[iPhone]], [[iPod Touch]]
|-
! scope="row" |''Assassin's Creed: Recollection''
|iPad, iPhone, iPod Touch
|-
! scope="row" |''[[Assassin's Creed III: Liberation]]''{{ref|a|a}}
|2012
|2012
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, [[PlayStation Vita]], Nintendo Switch
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, [[PlayStation Vita]], Nintendo Switch, Stadia
|-
|-
! scope="row" |''[[Assassin's Creed: Pirates]]''
! scope="row" |''[[Assassin's Creed: Pirates]]''
Line 209: Line 263:
|Android, iOS
|Android, iOS
|-
|-
! scope="row" |''[[Assassin's Creed: Freedom Cry]]''<ref group="lower-alpha" name="FreedomCry">Originally released as DLC for all versions of ''Assassin's Creed IV: Black Flag''.</ref>
! scope="row" |''[[Assassin's Creed Freedom Cry]]''{{ref|b|b}}
|2014
| rowspan="2" |2014
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4
|Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
|-
|-
! scope="row" |''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: China]]''<ref group="lower-alpha" name="ChroniclesChina">Originally announced as part of the season pass for ''Assassin's Creed Unity''.</ref>
!scope="row" |''[[Assassin's Creed: Memories]]''
|iOS
|-
! scope="row" |''[[Assassin's Creed Chronicles: China]]''{{ref|c|c}}
|2015
|2015
|Windows, Xbox One, PlayStation 4, PlayStation Vita<ref group="lower-alpha" name="PSVita">Released as a compilation titled ''Assassin's Creed Chronicles Trilogy Pack''.</ref>
|Windows, Xbox One, PlayStation 4, PlayStation Vita{{ref|d|d}}
|-
|-
! scope="row" |''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: India]]''
! scope="row" |''[[Assassin's Creed Chronicles: India]]''
| rowspan="3" |2016
| rowspan="3" |2016
|Windows, Xbox One, PlayStation 4, PlayStation Vita<ref group="lower-alpha" name="PSVita" />
|Windows, Xbox One, PlayStation 4, PlayStation Vita{{ref|d|d}}
|-
|-
! scope="row" |''[[Assassin's Creed Chronicles|Assassin's Creed Chronicles: Russia]]''
! scope="row" |''[[Assassin's Creed Chronicles: Russia]]''
|Windows, Xbox One, PlayStation 4, PlayStation Vita<ref group="lower-alpha" name="PSVita" />
|Windows, Xbox One, PlayStation 4, PlayStation Vita{{ref|d|d}}
|-
|-
! scope="row" |''[[Assassin's Creed Identity]]''
! scope="row" |''[[Assassin's Creed Identity]]''
|Android, iOS
|Android, iOS
|-
|-
! scope="row" |''[[Assassin's Creed Unity|Assassin's Creed Unity: Arno's Chronicles]]''
! scope="row" |''Assassin's Creed Unity: Arno's Chronicles''
|2017
|2017
|Android{{efn|Released exclusively for the [[Honor 9]] smartphone.<ref>{{Cite web |date=14 March 2018 |title=Assassin's Creed: Unity Arno's Chronicles Coming Soon For Mobile & PC |url=https://androiddump.com/assassins-creed-unity-arnos-chronicles-coming-soon-for-mobile-pc/ |url-status=live |archive-url=https://web.archive.org/web/20201030022539/https://androiddump.com/assassins-creed-unity-arnos-chronicles-coming-soon-for-mobile-pc/ |archive-date=30 October 2020 |access-date=18 December 2020 |website=Android Dump}}</ref>}}
|Android{{ref|e|e}}
|-
|-
! scope="row" |''[[Assassin's Creed Rebellion]]''
! scope="row" |''Assassin's Creed Rebellion''
|2018
|2018
|Android, iOS
|Android, iOS
|-
! scope="row" |''[[Assassin's Creed Nexus VR]]''
|2023
|[[Quest 2|Meta Quest 2]], Meta Quest 3, Meta Quest Pro<ref>{{cite web |title=Assassin's Creed® Nexus VR on Meta Quest {{!}} Quest VR Games |url=https://www.meta.com/experiences/5812519008825194/ |website=www.meta.com |publisher=Meta |access-date=26 November 2023 |language=en}}</ref>
|}
|}


; Notes
<small>{{note|a|a}}Released under the title ''Assassin's Creed: Liberation HD'' for Windows, PlayStation 3 and Xbox 360 in 2014.<br />
{{Notelist}}
{{note|b|b}}Originally released as DLC for all versions of ''Assassin's Creed IV: Black Flag'' in 2013.<br />
 
{{note|c|c}}Originally announced as part of the season pass for ''Assassin's Creed Unity''.<br />
===Main series (desktop/console games)===
{{note|d|d}}Released as a compilation titled ''Assassin's Creed Chronicles Trilogy Pack''.<br />
{{note|e|e}}Released exclusively for the [[Honor 9]] smartphone.<ref>{{cite web |date=March 14, 2018 |title=Assassin's Creed: Unity Arno's Chronicles Coming Soon For Mobile & PC |url=https://androiddump.com/assassins-creed-unity-arnos-chronicles-coming-soon-for-mobile-pc/ |url-status=live |archive-url=https://web.archive.org/web/20201030022539/https://androiddump.com/assassins-creed-unity-arnos-chronicles-coming-soon-for-mobile-pc/ |archive-date=October 30, 2020 |access-date=December 18, 2020 |website=Android Dump}}</ref>
</small>


===Main series===
====''Assassin's Creed''====
====''Assassin's Creed''====
{{main|Assassin's Creed (video game)}}
{{main|Assassin's Creed (video game)}}
Desmond Miles is captured by Abstergo and forced to use a machine called the Animus to explore Altaïr ibn-La'Ahad's memories during the time of the [[Third Crusade]]. Altaïr is demoted to a Novice of the Assassin Brotherhood by [[Al Mualim]], the Brotherhood's leader, and tasked with assassinating the nine Knights Templar, including [[Robert IV of Sablé]], to regain his former status. Altaïr discovers that Al Mualim is also a Templar and holds a Piece of Eden. When Altaïr defeats Al Mualim and recovers the piece, he and those watching the Animus view a holographic map showing where other artifacts are located across the globe.


''Assassin's Creed'' introduced core elements that remained in the rest of the game series. The game creates fictionalized, historical versions of [[Masyaf]] (the Brotherhood's location), [[Jerusalem]], [[Acre, Israel|Acre]] and [[Damascus]], and incorporates a number of documented historical figures into the story. Other core elements include the virtualized Animus system, free running, climbing, stealth, [[parkour]], and the initial formulation of the combat system. The game requires the player to complete a number of side quests before they are able to obtain an assassin quest from a local Brotherhood guidemaster in each city, but this side quest prerequisite was abandoned in future games.
[[File:Assassin’s Creed.svg|thumb|200x200px|''Assassin's Creed'' logo]]
The first game in the series was released in November 2007 for the [[PlayStation 3]] and [[Xbox 360]], and in April 2008 for [[Microsoft Windows]]. It features a historical recreation of the [[Holy Land]] (primarily the cities of [[Masyaf]], [[Jerusalem]], [[Acre, Israel|Acre]], and [[Damascus]]) in the late 12th century, and its narrative includes real historical figures and events from the time period. The storyline consists of two portions: one set during the modern-day, which follows [[Desmond Miles]]; and one set in 1191, which follows Desmond's ancestor, [[Altaïr Ibn-LaʼAhad]], a member of the [[Assassin Order]] during the time of the [[Third Crusade]]. Desmond's story begins with his abduction by Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altaïr's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In doing so, Abstergo hopes to find powerful artifacts called Pieces of Eden, which the Assassins and their rivals, the [[Knights Templar]], have fought over for centuries. Altaïr's story begins with his demotion after he botches an attempt by the Assassins to recover a Piece of Eden, the Apple of Eden, from the Templars. To redeem himself, Altaïr is tasked with assassinating nine Templar targets across the Holy Land.
 
''Assassin's Creed'' introduced core elements that remained in the rest of the series. Players can freely explore the game's [[open world]], making use of Altaïr's [[parkour]] and climbing skills to navigate the environment. The game also features refined [[hack-and-slash]] combat, with players able to block and counter attacks, and [[Stealth game|stealth]] mechanics, such as hiding in crowds of people, which allow players to avoid detection by enemies or lose pursuing foes. Although players can choose the order in which they kill their main targets, the mission design was seen as linear and repetitive because players had to complete several side quests before each assassination. The side mission prerequisite was one of the most criticized aspects of the game, so it was abandoned in future installments.


====''Assassin's Creed II''====
====''Assassin's Creed II''====
{{main|Assassin's Creed II}}
{{main|Assassin's Creed II}}
Having escaped Abstergo with the aid of Assassin mole [[Lucy Stillman]], Desmond explores the memories of Ezio Auditore da Firenze, a young nobleman from the late 15th century in [[Florence]]. Ezio trains as an Assassin to avenge his father and brothers, who were killed by order of a corrupt Templar official. He is aided by allies such as [[Leonardo da Vinci]] and [[Caterina Sforza]], and combats enemies such as [[Pope Alexander VI|Rodrigo Borgia]]. When Ezio uses Borgia's Pieces of Eden, he discovers a hologram of a figure calling herself Minerva, who warns Desmond, through Ezio, of a disaster that destroyed her society and may soon destroy humanity.


Similar to the first game, ''Assassin's Creed II'' takes place in historical recreations of [[Venice]], [[Florence]], [[Forlì]], [[San Gimignano]], and the [[Tuscany|Tuscan countryside]], and incorporates events during that period as part of the story. Missions are divided into main story missions, themselves divided into memory sequences reflecting points in Ezio's life, and side missions which can be accomplished at any time; this approach to mission structure remains consistent in the other games in the series. The Monteriggioni villa provides several functions which can be expanded on by paying for upgrades of surrounding buildings, or by purchasing artwork, weapons, and armor for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items.
[[File:Assassin’s Creed II v1 logo.svg|thumb|200x200px|''Assassin's Creed II'' logo]]
''[[Assassin's Creed II]]'' is a direct sequel to the first game and was released in November 2009 for the PlayStation 3 and Xbox 360, in March 2010 for Windows, and in October 2010 for [[OS X]]. The modern-day narrative again follows Desmond, who escapes from Abstergo (revealed at the end of the previous game as a front for the modern-day Templars) with the aid of the Assassin mole [[Lucy Stillman]] and is taken to her team's hideout. Hoping to train Desmond as an Assassin, they put him in the Animus 2.0, where he begins to experience the Bleeding Effect; this allows Desmond to gain his ancestors' skills, at the cost of his declining mental health, as his ancestors' memories slowly overwrite his own. The main narrative takes place at the height of the [[Italian Renaissance]] in the late 15th century and follows Desmond's ancestor [[Ezio Auditore da Firenze]], a young nobleman from [[Florence]] who is forced to become an Assassin after his father and brothers are killed by the Templars. During his journey to avenge their deaths, Ezio makes allies such as [[Leonardo da Vinci]] and [[Caterina Sforza]] and combats enemies such as the [[Pazzi]] family and [[Rodrigo Borgia]]. Ezio also comes into contact with technology left behind by the First Civilization, a race that created humanity and the Pieces of Eden and was wiped out by a catastrophic event.
 
Similar to the first game, ''Assassin's Creed II'' incorporates historical events into its narrative and features recreations of several cities from the time period it is set in (in this case, Florence, [[Venice]], [[Forlì]], [[San Gimignano]], and [[Monteriggioni]]). Missions are divided into main story missions, themselves divided into memory sequences reflecting points in Ezio's life, and side missions that can be accomplished at any time; this approach to mission structure remains consistent across the series. The [[Villa Auditore]] in Monteriggioni, which acts as Ezio's home base for most of the game, provides several functions that can be expanded by paying for upgrades of surrounding buildings, or by purchasing artwork, weapons, and armor for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items.


====''Assassin's Creed: Brotherhood''====
====''Assassin's Creed: Brotherhood''====
{{main|Assassin's Creed: Brotherhood}}
{{main|Assassin's Creed: Brotherhood}}
Desmond continues reliving Ezio's memories to try to identify the location of the Apple of Eden. After Monteriggioni is invaded and the Apple is stolen by [[Cesare Borgia]], Rodrigo's son, Ezio works, alongside figures such as [[Niccolò Machiavelli]], to liberate Rome from Borgia influence and train other Assassins. Ezio eventually kills Cesare and recovers the Apple, taking it to hide under the [[Colosseum]]. In the present, Desmond locates the Apple. As he picks it up, another hologram figure, calling herself Juno, appears, and forces Desmond to stab Lucy (because Lucy has defected to the Templars) before he falls into a coma.


''Brotherhood'' shares many of the same features as the previous game though it takes place primarily in Rome. Similar to the villa, the player is able to spend money to buy and upgrade shops and other facilities throughout the city as to increase revenue they can collect from it; however, the player will be required to destroy Borgia towers that control various sections of the city before they can do so. The Brotherhood of Assassins is introduced, by which, after saving citizens from certain events, the player can invite these citizens as Assassins; they can then be dispatched to remote locations across Europe to gain experience and money, or can be called in to help the player directly in a mission. For the first time in the series, the game features online multiplayer. Players play as Abstergo employees, who, through the use of the Animus, take on the genetic memories of Renaissance Templars in various game modes.<ref>{{cite news |url=https://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood---update |title=GameStop Placeholder Art Names Assassin's Creed: Brotherhood – Update |newspaper=[[Kotaku]] |date=May 5, 2010 |access-date=October 21, 2010 |last=Fahey |first=Mike |author-link=Mike Fahey |url-status=live |archive-url=https://web.archive.org/web/20140829145121/http://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood---update |archive-date=August 29, 2014  }}</ref> It was the last game to feature ''Assassin's Creed'' creator [[Patrice Désilets]], as the creative director of the series.<ref>{{cite news |url=http://www.gameinformer.com/b/features/archive/2015/07/20/life-after-ubisoft-again.aspx |title=Assassin's Creed Creator Talks Life After Ubisoft, Again |last=Bertz |first=Matt |date=July 20, 2015 |access-date=November 29, 2017 |newspaper=[[GameInformer]] |url-status=live |archive-url=https://web.archive.org/web/20170822214710/http://www.gameinformer.com/b/features/archive/2015/07/20/life-after-ubisoft-again.aspx |archive-date=August 22, 2017  }}</ref><ref>{{cite news |url=http://www.gameinformer.com/b/news/archive/2010/06/11/patrice-d-233-silets-walks-away-from-ubisoft-and-assassin-s-creed.aspx |title=Update: Patrice Désilets Walks Away From Ubisoft And Assassin's Creed |last=McNamara |first=Andy |author-link=Andy McNamara |date=June 11, 2010 |access-date=November 29, 2017 |newspaper=[[GameInformer]] |url-status=live |archive-url=https://web.archive.org/web/20171201180243/http://www.gameinformer.com/b/news/archive/2010/06/11/patrice-d-233-silets-walks-away-from-ubisoft-and-assassin-s-creed.aspx |archive-date=December 1, 2017  }}</ref>
[[File:Assassin's Creed Brotherhood logo.svg|thumb|200x200px|''Assassin's Creed: Brotherhood'' logo]]
''[[Assassin's Creed: Brotherhood]]'' is the sequel to ''Assassin's Creed II'', and was released in November 2010 for the PlayStation 3 and Xbox 360, in March 2011 for Windows, and in May 2011 for OS X. The game begins immediately after the events of its predecessor, at the end of which Desmond was warned by Minerva, a member of the First Civilization, about a [[solar flare]] that will hit the Earth and wipe out humanity in a few months. Desmond and his team travel to Monteriggioni, where they set up a new hideout and use the Animus to continue exploring Ezio's memories in search of his Apple of Eden, which they believe is the key to stopping the solar flare. The main narrative continues from the events of ''Assassin's Creed II'', as Ezio travels to [[Rome]], the center of Templar power in Italy, to re-establish the Assassin Brotherhood and defeat the [[Borgias]], who have attacked Monteriggioni and stolen the Apple of Eden.


====''Assassin's Creed: Revelations''====
''Brotherhood'' shares many of the same features as the previous game, though it takes place primarily in one city: Rome. Like the Villa Auditore, players can buy and upgrade shops and other facilities throughout the city to increase its overall revenue. However, in order to gain access to these facilities, they must first destroy Borgia towers that control various sections of the city. The Brotherhood of Assassins is introduced, allowing Ezio to rescue civilians from certain events, recruit them into the Brotherhood, and train them as Assassins; these Assassins can then be sent on missions across Europe to gain experience, or be called to help the player directly during a mission. For the first time in the series, the game features [[online multiplayer]], in which players assume the role of Abstergo employees who relive the genetic memories of Renaissance Templars in various game modes.<ref>{{cite news |url=https://kotaku.com/gamestop-placeholder-art-names-assassins-creed-brother-5531849 |title=GameStop Placeholder Art Names Assassin's Creed: Brotherhood – Update |newspaper=[[Kotaku]] |date=May 5, 2010 |access-date=October 21, 2010 |last=Fahey |first=Mike |author-link=Mike Fahey |url-status=live |archive-url=https://web.archive.org/web/20140829145121/http://kotaku.com/5531849/gamestop-placeholder-art-names-assassins-creed-brotherhood---update |archive-date=August 29, 2014 }}</ref> ''Brotherhood'' was the last game to feature ''Assassin's Creed'' creator [[Patrice Désilets]] as the creative director of the series.<ref>{{cite news |url=https://www.gameinformer.com/b/features/archive/2015/07/20/life-after-ubisoft-again.aspx |title=Assassin's Creed Creator Talks Life After Ubisoft, Again |last=Bertz |first=Matt |date=July 20, 2015 |access-date=November 29, 2017 |newspaper=[[GameInformer]] |url-status=live |archive-url=https://web.archive.org/web/20170822214710/http://www.gameinformer.com/b/features/archive/2015/07/20/life-after-ubisoft-again.aspx |archive-date=August 22, 2017 }}</ref><ref>{{cite news |url=https://www.gameinformer.com/b/news/archive/2010/06/11/patrice-d-233-silets-walks-away-from-ubisoft-and-assassin-s-creed.aspx |title=Update: Patrice Désilets Walks Away From Ubisoft And Assassin's Creed |last=McNamara |first=Andy |author-link=Andy McNamara |date=June 11, 2010 |access-date=November 29, 2017 |newspaper=[[GameInformer]] |url-status=live |archive-url=https://web.archive.org/web/20171201180243/http://www.gameinformer.com/b/news/archive/2010/06/11/patrice-d-233-silets-walks-away-from-ubisoft-and-assassin-s-creed.aspx |archive-date=December 1, 2017 }}</ref>
{{main|Assassin's Creed: Revelations}}


Within the computerized "core" of the Animus, Subject 16 ([[Clay Kaczmarek]]) explains to a comatose Desmond that his mind must achieve full synchronization with Altaïr and Ezio, or he will fall into [[dementia]]. In Ezio's memories, years after ''Brotherhood'', Ezio seeks in Ottoman-held [[Constantinople]] the five keys needed to open Altaïr's library. Ezio finds the city in a feud between brothers [[Selim I]] and the Templar-allied [[Şehzade Ahmet]] vying for the Sultanate. As Ezio finds the keys, he is able to use them to witness Altaïr's memories. When Ezio and his love interest Sofia go to the library in Masyaf, they find Altaïr's corpse and a Piece of Eden, and Ezio, understanding that he is a messenger to Desmond, speaks to him directly. A holographic being calling himself Jupiter explains to Desmond through Ezio that the key to stopping the 2012 [[solar flare]], similar to the one that wiped out his society, lies in the first civilization's technology commanded by vaults linked to a central vault in New York. Desmond wakes up, and heads to New York to save humanity.
====''Assassin's Creed Revelations''====
{{main|Assassin's Creed Revelations}}


Originally ''Revelations'' was announced as ''Assassin's Creed: Lost Legacy'', and conceptualized as a [[Nintendo 3DS]] title focusing on Ezio traveling to Masyaf.<ref name="gamefaqs.gamespot.com">https://gamefaqs.gamespot.com/3ds/997782-assassins-creed-lost-legacy</ref> Sections of the game's plot and premise later became the foundation for ''Assassin's Creed: Revelations''.<ref>{{Cite web | url=https://www.gameinformer.com/b/news/archive/2011/07/14/assassin-39-s-creed-lost-legacy-for-3ds-ended-up-being-ac-revelations.aspx | title=Assassin's Creed: Lost Legacy for 3DS Ended up Being AC: Revelations}}</ref> The story would find Ezio Auditore da Firenze traveling east to the Assassins' former stronghold in Masyaf, where he would have discovered the origins of the Assassin Order; with possible connections to Altaïr Ibn-La'Ahad's story from the first ''Assassin's Creed''.<ref name="gamefaqs.gamespot.com"/> At some point, Ezio would have traveled to Constantinople, although earlier than he ultimately does in ''Assassin's Creed: Revelations''.{{citation needed|date=July 2020}}
[[File:Assassin's Creed Revelations.png|thumb|200x200px|''Assassin's Creed Revelations'' logo]]
''[[Assassin's Creed Revelations]]'' is the final installment of the Ezio Trilogy and was released in November 2011 for the PlayStation 3, Xbox 360, and Windows. Following the events of ''Brotherhood'', where he was forced by Juno to kill Lucy (who, unbeknownst to him, was a Templar [[double agent]]), Desmond has fallen into a [[coma]] and was put back into the Animus to save his mind. Within the computerized core of the Animus, Desmond meets the preserved consciousness of Abstergo's previous test subject, [[Clay Kaczmarek]], who explains that Desmond's mind must achieve full synchronization with Altaïr and Ezio, or else he will fall into [[dementia]]. Desmond continues exploring the memories of Ezio, who, a few years after the events of ''Brotherhood'', travels to [[Constantinople]] to find five keys needed to open a library built by Altaïr, which is said to contain the power to end the Assassin–Templar conflict. In Constantinople, Ezio becomes caught in a [[Ottoman Civil War (1509–1513)|war of succession]] between Sultan [[Bayezid II]]'s sons, [[Selim I|Selim]] and [[Şehzade Ahmed (son of Bayezid II)|Ahmet]], and must confront a conspiracy masterminded by the [[Byzantine Greeks|Byzantine]] Templars, who are taking advantage of the chaos to try and reclaim the city.


However, on July 15, 2011, ''Assassin's Creed: Lost Legacy'' was announced as cancelled. The reason behind the cancellation was that Ubisoft had decided to expand the idea further, cancel the 3DS development and shift all development duties towards PlayStation 3, Xbox 360 and PC to release the game as a full-fledged main installment of the franchise. The original plot remained, and evolved into the plot seen in the final game, which became ''Assassin's Creed: Revelations''.<ref>{{cite web|last=Philips|first=Tom|title=Assassin's Creed: Lost Legacy canned|url=http://www.eurogamer.net/articles/2011-07-15-assassins-creed-lost-legacy-canned|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20110718043046/http://www.eurogamer.net/articles/2011-07-15-assassins-creed-lost-legacy-canned|archive-date=July 18, 2011|date=July 15, 2011}}</ref> Included were many new systems and additional weapons such as bomb-crafting. The multiplayer mode returned in ''Revelations'', with more characters, modes, and maps, and by advancing up through levels of experience, the player learns more about Abstergo's history.
Originally ''Revelations'' was announced as ''Assassin's Creed: Lost Legacy'', and conceptualized as a [[Nintendo 3DS]] title focusing on Ezio traveling to Masyaf to explore Altaïr's legacy and uncover the origins of the Assassin Brotherhood.<ref name="gamefaqs.gamespot.com">{{cite web|url=https://gamefaqs.gamespot.com/3ds/997782-assassins-creed-lost-legacy|title=Assassin's Creed: Lost Legacy for 3DS - GameFAQs|access-date=December 11, 2018|archive-date=December 14, 2018|archive-url=https://web.archive.org/web/20181214070715/https://gamefaqs.gamespot.com/3ds/997782-assassins-creed-lost-legacy|url-status=live}}</ref><ref>{{cite magazine| url=https://www.gameinformer.com/b/news/archive/2011/07/14/assassin-39-s-creed-lost-legacy-for-3ds-ended-up-being-ac-revelations.aspx| title=Assassin's Creed: Lost Legacy for 3DS Ended up Being AC: Revelations| magazine=[[Game Informer]]| access-date=December 11, 2018| archive-date=December 14, 2018| archive-url=https://web.archive.org/web/20181214114307/https://www.gameinformer.com/b/news/archive/2011/07/14/assassin-39-s-creed-lost-legacy-for-3ds-ended-up-being-ac-revelations.aspx| url-status=live}}</ref> ''Lost Legacy'' was later announced as cancelled on July 15, 2011, after Ubisoft decided to expand the idea further, cancel the 3DS development, and shift all development duties towards PlayStation 3, Xbox 360 and PC to release the game as a full-fledged main installment. The original premise remained and evolved into the plot seen in the final game.<ref>{{cite web|last=Philips|first=Tom|title=Assassin's Creed: Lost Legacy canned|url=http://www.eurogamer.net/articles/2011-07-15-assassins-creed-lost-legacy-canned|website=Eurogamer|url-status=live|archive-url=https://web.archive.org/web/20110718043046/http://www.eurogamer.net/articles/2011-07-15-assassins-creed-lost-legacy-canned|archive-date=July 18, 2011|date=July 15, 2011}}</ref> Included were many new systems and additional weapons such as bomb-crafting and an expanded Assassin recruitment system. The multiplayer mode returns in ''Revelations'', with more characters, modes, and maps; players once again assume the role of Templars in training and, as they level up and rise in the ranks, they are told more about Abstergo's history.


====''Assassin's Creed III''====
====''Assassin's Creed III''====
{{Main|Assassin's Creed III}}
{{Main|Assassin's Creed III}}
{{Long plot|section|date=January 2017}}


Desmond and his allies arrive at the Temple in a New York cave on October 31, 2012, where they discover a larger chamber of Precursor technology behind it, including another door. Desmond falls into a [[fugue state]], and is put into the Animus.
[[File:Assassin's Creed III.png|thumb|200x200px|''Assassin's Creed III'' logo]]
''[[Assassin's Creed III]]'' was released in October 2012 for the PlayStation 3 and Xbox 360 and in November 2012 for [[Wii U]] and Windows. A remastered version of the game with enhanced visuals was released for Windows, [[PlayStation 4]], and [[Xbox One]] in March 2019, and for [[Nintendo Switch]] in May 2019. This is the final game in the series to follow Desmond, who travels to the First Civilization's Grand Temple in [[New York (state)|New York]] in search of the technology needed to prevent the solar flare set to hit the Earth soon. Discovering he needs a key to access the Temple's inner chambers, Desmond uses the Animus to relive the memories of two of his ancestors who were in possession of the key at various points in time: [[Haytham Kenway]], a [[British people|British]] Templar from the 18th century who travels to the [[American colonies]] to find the Grand Temple; and [[Ratonhnhaké:ton]] (later known as Connor), Haytham's half-[[Mohawk people|Mohawk]] son, who becomes an Assassin to exact revenge on the Templars, whom he blames for the destruction of his village and the death of his mother. To this end, Connor later becomes involved in the [[American Revolution]], helping the [[Patriot (American Revolution)|Patriot]] cause while clashing with Haytham's faction of Templars, who hope to use the Revolution to further their own goals.


In the Animus, he experiences the memories of Haytham Kenway, a [[British people|British]] Templar agent with allies such as [[Charles Lee (general)|Charles Lee]], and of Haytham's son, [[Ratonhnhaké:ton]] (later nicknamed Connor), whose heritage is half Mohawk. Ratonhnhaké:ton witnesses Lee and his troops destroy his village; years later, Juno speaks to him through a Piece of Eden and instructs him to receive training from Achilles Davenport, a retired Assassin. Through him, Connor meets Patriots in the Revolution, helping them to stop several Templar plans, including an assassination attempt against [[George Washington]]. Between memories, Desmond helps his allies recover power sources to power the Temple scattered around the globe, including one held by Abstergo. Connor faces his father and kills Lee, ending the Templar threat and hides Haytham's stolen medallion which leads to the Temple. Desmond and his allies find the medallion in the present; in the Temple they find a control sphere capable of stopping the solar flare. Juno and Minerva both appear, the latter warning Desmond not to use the sphere, since it will release Juno, who could threaten mankind's future. Desmond opts to release Juno, believing humanity will have a better chance fighting Juno. The energy from the control sphere protects Earth from the solar flare, but kills Desmond.
''Assassin's Creed III'' is structured similarly to the previous games, with missions taking place in an open-world map based on Colonial [[Boston]] and [[New York City|New York]]. The game offers a large wilderness area in the form of the Frontier and the Davenport Homestead, where the player can hunt animals for materials, which subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles also debut in the series, wherein the player must steer a warship named the ''Aquila'' in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. The multiplayer mode from the previous two games returns in ''Assassin's Creed III'' with new game modes, characters, and maps inspired by Colonial America, but this time no major narrative elements are included.
 
''Assassin's Creed III'' is structured similarly to the previous games, with missions taking place on an open-world map based on Colonial Boston and New York, and offers a large wilderness area, the Frontier and in the Davenport Homestead, where the player can hunt animals for materials, which subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles were introduced, wherein the player must steer a warship named ''Aquila'' in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. The modern-day aspects of the story were significantly expanded, and featured missions taking place in, among other locations, Manhattan, Rome and Brazil.


====''Assassin's Creed IV: Black Flag''====
====''Assassin's Creed IV: Black Flag''====
{{Main|Assassin's Creed IV: Black Flag}}
{{Main|Assassin's Creed IV: Black Flag}}
Samples taken from Desmond Miles' body in the moments after his death have enabled Abstergo Industries to continue to explore his genetic memories using the Animus' newfound cloud computing abilities. The unnamed player character is hired by Abstergo's entertainment division to sift through the memories of Edward Kenway, an eighteenth-century pirate and the grandfather of Connor. Ostensibly, this is to gather material for an Animus-powered interactive video game, but in reality, Abstergo and the Templars are searching for the Observatory, a Precursor structure that allows the user to see through the eyes of a subject. As Kenway, the player must unravel a conspiracy between high-ranking Templars to manipulate the British, Spanish and French empires into locating the Sage – later identified as [[Bartholomew Roberts]] – who is the only man who can lead them to the Observatory.


In the present day, the player is contacted by John, Abstergo Entertainment's information technology manager. John convinces the player that his employer knows more than they are telling, and encourages them to investigate in more detail. He arranges for the player to access the Animus' core, at which point Juno materialises into an incorporeal form. She reveals that although it was necessary to open her temple to avert disaster, the world was not ready for her, and she is unable to affect it or possess the player character as her agents intended. John is unmasked as the reincarnated form of the Sage and attempts to murder the player to cover up the failed attempt at resurrecting Juno, but is killed by Abstergo's security before he can do so. As Roberts, the Sage admits to Kenway that he owes no allegiance to the Assassins or the Templars and instead uses whoever he thinks represents his best chance of achieving his ends.
[[File:Assassin's Creed IV - Black Flag logo.png|thumb|200x200px|''Assassin's Creed IV: Black Flag'' logo]]
''[[Assassin's Creed IV: Black Flag]]'' was released in October 2013 for the PlayStation 3, Xbox 360, and Wii U and in November 2013 for the PlayStation 4, Xbox One, and Windows. Following the events of ''Assassin's Creed III'', at the end of which Desmond sacrificed himself to save the Earth, Abstergo retrieved samples from his body to continue exploring the memories of his ancestors. The player character is an unnamed Abstergo employee tasked with analyzing the memories of [[Edward Kenway]], an 18th-century pirate and Connor's grandfather, ostensibly to gather material for an Animus-powered interactive feature film; in reality, Abstergo are searching for the Observatory, a First Civilization structure that allows the user to see through the eyes of a subject to find them anywhere on the planet. As Edward, the player must unravel a conspiracy between high-ranking Templars to manipulate the [[British Empire|British]] and [[Spanish Empire|Spanish]] empires into locating the Sage—later identified as [[Bartholomew Roberts]]—who is the only man that can lead them to the Observatory.
 
''Black Flag'' retains many gameplay mechanics from ''Assassin's Creed III'', including the ship-based exploration and combat. For the first time in the series, naval exploration is a major part of the game; players can captain Edward's ship, the ''Jackdaw'', and battle rival ships or hunt [[sea animals]]. The game includes a large open world spanning the [[West Indies]], with players able to explore the cities of [[Havana]], [[Nassau, Bahamas|Nassau]], and [[Kingston, Jamaica|Kingston]], as well as numerous islands, forts, and sunken ships. A multiplayer mode is once again included, although it is entirely land-based.


====''Assassin's Creed Rogue''====
====''Assassin's Creed Rogue''====
{{main|Assassin's Creed Rogue}}
{{main|Assassin's Creed Rogue}}
The plot follows Assassin-turned-Templar, [[Shay Patrick Cormac]], and is set during the [[Seven Years' War]] across various locations in northeastern North America and the North Atlantic.<ref name="PolygonRogue">{{cite web|url=http://www.polygon.com/2014/8/5/5971421/assassins-creed-rogue-trailer-confirmed-ubisoft|title=Assassin's Creed Rogue confirmed by Ubisoft – here's the first trailer|last=McWhertor|first=Michael|work=Polygon|date=August 5, 2014|access-date=August 5, 2014|url-status=live|archive-url=https://web.archive.org/web/20140806140407/http://www.polygon.com/2014/8/5/5971421/assassins-creed-rogue-trailer-confirmed-ubisoft|archive-date=August 6, 2014}}</ref> It is meant to "fill the gaps" of the story between ''III'' and ''Black Flag'' and has "a crucial link to the Kenway saga", as well as connecting to ''Unity''.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|title=September Cover Revealed – Assassin's Creed Rogue And Unity|last=Wallace|first=Kimberly|publisher=GameStop|work=Game Informer|date=August 5, 2014|access-date=August 5, 2014|url-status=live|archive-url=https://web.archive.org/web/20140805190710/http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|archive-date=August 5, 2014}}</ref> Haytham Kenway from ''III'' and [[Adéwalé]] from ''Black Flag'' make appearances.<ref>{{cite web|url=http://kotaku.com/sources-assassins-creed-comet-will-let-you-play-as-a-1552929846|title=Sources: Assassin's Creed Comet Will Let You Play As A Templar|last=Schreier|first=Jason|publisher=Kotaku|date=March 27, 2014|access-date=March 27, 2014|url-status=live|archive-url=https://web.archive.org/web/20140328120043/http://kotaku.com/sources-assassins-creed-comet-will-let-you-play-as-a-1552929846|archive-date=March 28, 2014}}</ref>


By March 2014, a game titled or code-named ''Comet'' was revealed to be in development, for release on [[PlayStation 3]] and [[Xbox 360]].<ref name="KotakuUnity" /> By the end of the month, additional reports indicated that ''Comet'' would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to ''Black Flag'', and would be the first to feature a Templar as the main protagonist, named Shay.  In May 2014, Guillemot stated that ''Assassin's Creed'' games would continue releasing on the last generation PlayStation 3 and Xbox 360 "for the foreseeable future", despite the franchise moving to the current generation PlayStation 4 and Xbox One with ''Assassin's Creed Unity''.<ref>{{cite web|url=https://www.ign.com/articles/2014/05/15/assassins-creed-games-coming-to-ps3-xbox-360-for-foreseeable-future|title=Assassin's Creed Games Coming To PS3, Xbox 360 For 'Foreseeable Future'|last=Watts|first=Steve|website=IGN|date=May 15, 2014|access-date=May 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20140516215024/http://www.ign.com/articles/2014/05/15/assassins-creed-games-coming-to-ps3-xbox-360-for-foreseeable-future|archive-date=May 16, 2014}}</ref> On August 5, Ubisoft announced the game as ''Assassin's Creed Rogue''. It was released in North America on the PlayStation 3 and Xbox 360 on November 11, 2014<ref name="PolygonRogue" /> and in Europe and Australasia on November 13, 2014.<ref name="UnityNewRelease" /> It was released on Windows in March 2015.<ref>{{cite web|url=http://www.gameinformer.com/games/assassins_creed_rogue/b/xbox360/archive/2014/10/13/assassin-s-creed-rogue-coming-to-pc-in-2015.aspx|title=Assassin's Creed Rogue Coming To PC In 2015|last=Futter|first=Mike|publisher=GameStop|work=[[Game Informer]]|date=October 13, 2014|access-date=October 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141014033536/http://www.gameinformer.com/games/assassins_creed_rogue/b/xbox360/archive/2014/10/13/assassin-s-creed-rogue-coming-to-pc-in-2015.aspx|archive-date=October 14, 2014}}</ref> In January 2018, a remastered version was announced for release on PlayStation 4 and Xbox One in 2018.
[[File:AC Rogue.png|thumb|200x200px|''Assassin's Creed Rogue'' logo]]
''[[Assassin's Creed Rogue]]'' is the final game in the series to be developed for the [[seventh generation of consoles]], being released for the PlayStation 3 and Xbox 360 in November 2014,<ref name="PolygonRogue" /> and for Windows in March 2015.<ref>{{cite magazine|url=https://www.gameinformer.com/games/assassins_creed_rogue/b/xbox360/archive/2014/10/13/assassin-s-creed-rogue-coming-to-pc-in-2015.aspx|title=Assassin's Creed Rogue Coming To PC In 2015|last=Futter|first=Mike|publisher=GameStop|magazine=[[Game Informer]]|date=October 13, 2014|access-date=October 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141014033536/http://www.gameinformer.com/games/assassins_creed_rogue/b/xbox360/archive/2014/10/13/assassin-s-creed-rogue-coming-to-pc-in-2015.aspx|archive-date=October 14, 2014}}</ref> A remastered version of the game was released for the PlayStation 4 and Xbox One in March 2018. In the present day, players again take on the role of an unnamed Abstergo employee, tasked with researching the memories of [[Shay Patrick Cormac]], an 18th-century Assassin who, for reasons unknown to Abstergo, defected to the Templars. During their investigation, the player accidentally trips a hidden memory file that infects the Animus servers. They must complete Shay's memories to clean the servers while Abstergo is put under lockdown. The main narrative takes place during the [[Seven Years' War]],<ref name="PolygonRogue">{{cite web|url=http://www.polygon.com/2014/8/5/5971421/assassins-creed-rogue-trailer-confirmed-ubisoft|title=Assassin's Creed Rogue confirmed by Ubisoft – here's the first trailer|last=McWhertor|first=Michael|work=Polygon|date=August 5, 2014|access-date=August 5, 2014|url-status=live|archive-url=https://web.archive.org/web/20140806140407/http://www.polygon.com/2014/8/5/5971421/assassins-creed-rogue-trailer-confirmed-ubisoft|archive-date=August 6, 2014}}</ref> and follows Shay, who starts out as a talented, but insubordinate Assassin trainee. After witnessing the Assassins' hypocrisy and willingness to sacrifice civilians in their blind pursuit of Pieces of Eden, Shay betrays them and joins the Templars, helping his newfound allies hunt down members of his former Brotherhood to prevent them from endangering more innocent lives. Shay's story is set between the events of ''Assassin's Creed IV: Black Flag'' and ''Assassin's Creed III'', and is meant to fill the gaps between their respective narratives, while also having "a crucial link to the Kenway saga" according to Ubisoft, as well as to ''[[Assassin's Creed Unity]]''.<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|title=September Cover Revealed – Assassin's Creed Rogue And Unity|last=Wallace|first=Kimberly|publisher=GameStop|magazine=Game Informer|date=August 5, 2014|access-date=August 5, 2014|url-status=live|archive-url=https://web.archive.org/web/20140805190710/http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|archive-date=August 5, 2014}}</ref> Several major characters from ''Assassin's Creed III'' and ''Black Flag'' make appearances in the game, such as Haytham Kenway, Achilles Davenport, and [[Adéwalé]].<ref>{{cite web|url=https://kotaku.com/sources-assassins-creed-comet-will-let-you-play-as-a-t-1552929846|title=Sources: Assassin's Creed Comet Will Let You Play As A Templar|last=Schreier|first=Jason|publisher=Kotaku|date=March 27, 2014|access-date=March 27, 2014|url-status=live|archive-url=https://web.archive.org/web/20140328120043/http://kotaku.com/sources-assassins-creed-comet-will-let-you-play-as-a-1552929846|archive-date=March 28, 2014}}</ref>
 
In March 2014, a new ''Assassin's Creed'' game code-named ''Comet'' was revealed to be in development for the PlayStation 3 and Xbox 360, set to release later that year alongside ''Unity''.<ref name="KotakuUnity" /> By the end of the month, additional reports indicated that ''Comet'' would be set around 1758 [[New York City]], and would feature sailing on the [[Atlantic Ocean]]. The game would be a direct sequel to ''Black Flag'', and would be the first to feature a Templar as the main protagonist. In May 2014, Guillemot stated that, "for the foreseeable future", ''Assassin's Creed'' games would continue releasing on the last generation PlayStation 3 and Xbox 360, despite the franchise moving to the current generation PlayStation 4 and Xbox One with ''Unity''.<ref>{{cite web|url=https://www.ign.com/articles/2014/05/15/assassins-creed-games-coming-to-ps3-xbox-360-for-foreseeable-future|title=Assassin's Creed Games Coming To PS3, Xbox 360 For 'Foreseeable Future'|last=Watts|first=Steve|website=[[IGN]]|date=May 15, 2014|access-date=May 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20140516215024/http://www.ign.com/articles/2014/05/15/assassins-creed-games-coming-to-ps3-xbox-360-for-foreseeable-future|archive-date=May 16, 2014}}</ref> On August 5, Ubisoft officially announced the game as ''Assassin's Creed Rogue''. While the game reuses many assets from ''Black Flag'', a number of new systems and weapons were included, such as an [[air rifle]] and refined naval combat, and the multiplayer aspect has been removed.


====''Assassin's Creed Unity''====
====''Assassin's Creed Unity''====
{{main|Assassin's Creed Unity}}
{{main|Assassin's Creed Unity}}
The story is set in Paris on the eve of the [[French Revolution]] and follows Arno Dorian and his fellow assassins as Dorian attempts to avenge his foster father's death, as well as discover Templar infighting as a result of the Revolution.<ref>{{cite web|url=http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution|title=Assassin's Creed Unity hits Oct. 28, pre-orders live|last=Lien|first=Tracey|website=Polygon|date=June 9, 2014|access-date=June 9, 2014|url-status=live|archive-url=https://web.archive.org/web/20140613110622/http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution|archive-date=June 13, 2014}}</ref>


On March 19, 2014, images leaked for the next game, titled or code-named ''Unity'', showing a new assassin in [[Paris]].<ref name="KotakuUnity">{{cite web|url=http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652|title=Leaked Images Reveal One Of This Fall's Two Assassin's Creed Games|last=Schreier|first=Jason|publisher=Kotaku|date=March 19, 2014|access-date=March 19, 2014|url-status=live|archive-url=https://web.archive.org/web/20140319222143/http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652|archive-date=March 19, 2014}}</ref> On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.<ref>{{cite web|url=https://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased?abthid=532c67361f3a55fa56000017|title=Ubisoft Confirms Assassin's Creed: Unity, Release Date Teased|last=Karmali|first=Luke|website=IGN|date=March 21, 2014|access-date=March 21, 2014|url-status=live|archive-url=https://web.archive.org/web/20140322132655/http://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased?abthid=532c67361f3a55fa56000017|archive-date=March 22, 2014}}</ref> The game features up to four player co-op, a first for the series.<ref>{{cite web|url=https://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed|title=E3 2014: Assassin's Creed Unity Co-Op Revealed|last=Jackson|first=Leah B.|website=IGN|date=June 9, 2014|access-date=June 9, 2014|url-status=live|archive-url=https://web.archive.org/web/20140610192943/http://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed|archive-date=June 10, 2014}}</ref> It was released in North America for [[PlayStation 4]], [[Xbox One]] and [[Microsoft Windows|Windows]] on November 11, 2014, and in Europe and Australasia on November 13, 2014.<ref name="UnityNewRelease">{{cite web|url=https://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|title=Assassin's Creed Unity Release Date Delayed To November|last=Karmali|first=Luke|website=IGN|date=August 28, 2014|access-date=August 28, 2014|url-status=live|archive-url=https://web.archive.org/web/20140830032832/http://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|archive-date=August 30, 2014}}</ref>
[[File:Assassin's Creed Unity.png|thumb|200x200px|''Assassin's Creed Unity'' logo]]
''[[Assassin's Creed Unity]]'' was released concurrently with ''Rogue'' in November 2014 for the PlayStation 4, Xbox One and Windows,<ref name="UnityNewRelease">{{cite web|url=https://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|title=Assassin's Creed Unity Release Date Delayed To November|last=Karmali|first=Luke|website=[[IGN]]|date=August 28, 2014|access-date=August 28, 2014|url-status=live|archive-url=https://web.archive.org/web/20140830032832/http://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|archive-date=August 30, 2014}}</ref> and in December 2020 for [[Google Stadia]]. In the present-day, the player character is a player of Helix, an Animus-powered gaming device produced by Abstergo, who hope to use their unaware player base to locate more Pieces of Eden. While playing, the player is contacted by the modern-day Assassins and invited to join them as an Initiate and help them locate the body of an 18th-century Sage. The main story is set in [[Paris]] during the [[French Revolution]], and follows the Assassin [[Arno Dorian]] as he embarks on a quest for redemption after his foster father's death, which leads him to discover an internal conflict between the Templars as a result of the Revolution.<ref>{{cite web|url=http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution|title=Assassin's Creed Unity hits Oct. 28, pre-orders live|last=Lien|first=Tracey|website=Polygon|date=June 9, 2014|access-date=June 9, 2014|url-status=live|archive-url=https://web.archive.org/web/20140613110622/http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution|archive-date=June 13, 2014}}</ref>
 
On March 19, 2014, images leaked for the next ''Assassin's Creed'' game, titled or code-named ''Unity'', showing a new Assassin in Paris.<ref name="KotakuUnity">{{cite web|url=https://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652|title=Leaked Images Reveal One Of This Fall's Two Assassin's Creed Games|last=Schreier|first=Jason|publisher=Kotaku|date=March 19, 2014|access-date=March 19, 2014|url-status=live|archive-url=https://web.archive.org/web/20140319222143/http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652|archive-date=March 19, 2014}}</ref> On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.<ref>{{cite web|url=https://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased?abthid=532c67361f3a55fa56000017|title=Ubisoft Confirms Assassin's Creed: Unity, Release Date Teased|last=Karmali|first=Luke|website=[[IGN]]|date=March 21, 2014|access-date=March 21, 2014|url-status=live|archive-url=https://web.archive.org/web/20140322132655/http://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased?abthid=532c67361f3a55fa56000017|archive-date=March 22, 2014}}</ref> The game features enhanced visuals compared to its predecessors, and several new gameplay mechanics, including a four player co-op mode, a first for the series.<ref>{{cite web|url=https://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed|title=E3 2014: Assassin's Creed Unity Co-Op Revealed|last=Jackson|first=Leah B.|website=[[IGN]]|date=June 9, 2014|access-date=June 9, 2014|url-status=live|archive-url=https://web.archive.org/web/20140610192943/http://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed|archive-date=June 10, 2014}}</ref>


====''Assassin's Creed Syndicate''====
====''Assassin's Creed Syndicate''====
{{main|Assassin's Creed Syndicate}}
{{main|Assassin's Creed Syndicate}}
The plot is set in [[Victorian era]] [[London]] and follows twin assassins [[Jacob Frye|Jacob]] and [[Evie Frye]] as they navigate the corridors of organized crime, and take back the city from Templar control.


In December 2014, images and information leaked for a new ''Assassin's Creed'' game, titled or code-named ''Victory'', which was later confirmed by Ubisoft.<ref>{{cite web|url=http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788|title=Next Year's Big Assassin's Creed Is Set in Victorian London [UPDATE]|last=Schreier|first=Jason|work=Kotaku|date=December 1, 2014|access-date=December 4, 2014|url-status=live|archive-url=https://web.archive.org/web/20141203051530/http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788|archive-date=December 3, 2014}}</ref> In May 2015, Kotaku leaked that ''Victory'' had been renamed ''Syndicate''.<ref>{{cite web|title = Next Assassin's Creed To Be Announced Next Week; Now Called Syndicate|url = http://kotaku.com/this-years-victorian-assassins-creed-will-be-announced-1702873301|access-date = May 7, 2015|first = Jason|last = Schreier|url-status=live|archive-url = https://web.archive.org/web/20150508204840/http://kotaku.com/this-years-victorian-assassins-creed-will-be-announced-1702873301|archive-date = May 8, 2015|df = mdy-all}}</ref> On May 12, 2015, the game was officially announced by Ubisoft.<ref>{{cite web|url=http://www.polygon.com/2015/5/12/8592867/assassins-creed-syndicate|title=Assassin's Creed Syndicate announced, set in Victorian London|first=Samit|last=Sarker|work=[[Polygon (website)|Polygon]]|date=May 12, 2015|access-date=May 12, 2015}}</ref> The [[PlayStation 4]] and the [[Xbox One]] version of the game was released on October 23, 2015, while the [[Microsoft Windows]] version was released on November 19, 2015.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-05-12-assassins-creed-syndicate-revealed-live-at-5pm-uk|title=Assassin's Creed: Syndicate launches 23rd October on PS4, Xbox One|first=Tom|last=Phillips|date=May 12, 2015|access-date=May 13, 2015|work=[[Eurogamer]]|url-status=live|archive-url=https://web.archive.org/web/20150514231901/http://www.eurogamer.net/articles/2015-05-12-assassins-creed-syndicate-revealed-live-at-5pm-uk|archive-date=May 14, 2015}}</ref>
[[File:Assassins-creed-syndicate-logo.png|thumb|200x200px|''Assassin's Creed Syndicate'' logo]]
''[[Assassin's Creed Syndicate]]'' was released in October 2015 for the PlayStation 4 and Xbox One, in November 2015 for Windows,<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-05-12-assassins-creed-syndicate-revealed-live-at-5pm-uk|title=Assassin's Creed: Syndicate launches 23rd October on PS4, Xbox One|first=Tom|last=Phillips|date=May 12, 2015|access-date=May 13, 2015|work=[[Eurogamer]]|url-status=live|archive-url=https://web.archive.org/web/20150514231901/http://www.eurogamer.net/articles/2015-05-12-assassins-creed-syndicate-revealed-live-at-5pm-uk|archive-date=May 14, 2015}}</ref> and in December 2020 for the Stadia. In the present-day, players control the same unnamed Assassin Initiate from ''Assassin's Creed Unity'', who this time must help the Assassins find a Shroud of Eden hidden in [[London]]. The main story is set in [[Victorian era]] London and follows twin Assassins [[Jacob and Evie Frye]] as they navigate the corridors of organized crime to take back the city from Templar control and prevent them from finding the Shroud. The narrative also includes segments set in war-torn London during [[World War I]], which follow Jacob's granddaughter, Lydia Frye, as she battles German soldiers and Templar spies and searches for a Sage.
 
In December 2014, images and information leaked for a new ''Assassin's Creed'' game, titled or code-named ''Victory'', which was later confirmed by Ubisoft.<ref>{{cite web|url=https://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788|title=Next Year's Big Assassin's Creed Is Set in Victorian London [UPDATE]|last=Schreier|first=Jason|work=Kotaku|date=December 1, 2014|access-date=December 4, 2014|url-status=live|archive-url=https://web.archive.org/web/20141203051530/http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788|archive-date=December 3, 2014}}</ref> In May 2015, Kotaku leaked that ''Victory'' had been renamed ''Syndicate''.<ref>{{cite web|title = Next Assassin's Creed To Be Announced Next Week; Now Called Syndicate|url = https://kotaku.com/this-years-victorian-assassins-creed-will-be-announced-1702873301|access-date = May 7, 2015|first = Jason|last = Schreier| date=May 7, 2015 |url-status=live|archive-url = https://web.archive.org/web/20150508204840/http://kotaku.com/this-years-victorian-assassins-creed-will-be-announced-1702873301|archive-date = May 8, 2015|df = mdy-all}}</ref> On May 12, 2015, the game was officially announced by Ubisoft.<ref>{{cite web|url=http://www.polygon.com/2015/5/12/8592867/assassins-creed-syndicate|title=Assassin's Creed Syndicate announced, set in Victorian London|first=Samit|last=Sarker|work=[[Polygon (website)|Polygon]]|date=May 12, 2015|access-date=May 12, 2015|archive-date=March 21, 2023|archive-url=https://web.archive.org/web/20230321070443/https://www.polygon.com/2015/5/12/8592867/assassins-creed-syndicate-release-date|url-status=live}}</ref> The game retains most gameplay elements from ''Unity'', while introducing new travelling systems, such as [[carriage]]s and a [[grappling hook]], and refined combat mechanics. It is the first game in the series to feature multiple playable protagonists, whom the player can switch between both during and outside missions.


====''Assassin's Creed Origins''====
====''Assassin's Creed Origins''====
{{main|Assassin's Creed Origins}}
{{main|Assassin's Creed Origins}}


The story is set in [[Ptolemaic Egypt]] and follows a [[Medjay]] named Bayek, whose fight to protect his people, leads him to create the Secret Order the Assassins, with the game exploring the origin of their conflict with the Knights of Templar, serving as a prequel to the entire series.
[[File:Textlogo Assassin’s Creed Origins.svg|thumb|200x200px|''Assassin's Creed Origins'' logo]]
''[[Assassin's Creed Origins]]'' is a soft [[Reboot (fiction)|reboot]] of the franchise, and was released in October 2017 for the PlayStation 4, Xbox One and Windows,<ref>{{cite web|last1=Phillips|first1=Tom|title=Ubisoft confirms Far Cry 5 and The Crew 2|url=http://www.eurogamer.net/articles/2017-05-16-ubisoft-confirms-far-cry-5-and-the-crew-2|website=[[Eurogamer]]|publisher=Gamer Network|access-date=May 22, 2017|date=May 16, 2017|url-status=live|archive-url=https://web.archive.org/web/20170521024857/http://www.eurogamer.net/articles/2017-05-16-ubisoft-confirms-far-cry-5-and-the-crew-2|archive-date=May 21, 2017}}</ref> and in December 2020 for the Stadia. The game introduces a new protagonist in the modern-day, Layla Hassan, and explores the origins of the Assassin Brotherhood and their conflict with the Templar Order. The story is set in [[Ancient Egypt]], near the end of the [[Ptolemaic period]], and follows a [[Medjay]] named [[Bayek]] and his wife Aya, whose fight to protect their people from the Order of the Ancients—forerunners to the Templar Order—leads them to create the Hidden Ones—forerunners to the Assassin Brotherhood. Unlike previous installments in the series, which were structured like [[action-adventure game]]s, ''Origins'' is an [[action role-playing game]] and introduces many new features to the series, including an overhauled hitbox-based combat system.


In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the ''Assassin's Creed'' franchise... [and take the] year to evolve the game mechanics and to make sure we're delivering on the promise of ''Assassin's Creed'' offering unique and memorable gameplay experiences".<ref>{{cite web|url=http://blog.ubi.com/a-message-from-the-assassins-creed-team/|title=A MESSAGE FROM THE ASSASSIN'S CREED TEAM|publisher=Ubisoft|date=February 11, 2016|access-date=February 11, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170815070514/http://blog.ubi.com/a-message-from-the-assassins-creed-team/|archive-date=August 15, 2017}}</ref> On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of ''Assassin's Creed Unity'', and the fact that ''Assassin's Creed Syndicate'' had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the ''Assassin's Creed'' teams more time to take advantage of new engines and technology".<ref>{{cite web|url=https://www.ign.com/articles/2016/02/11/ubisoft-confirms-no-assassins-creed-this-year|title=UBISOFT CONFIRMS NO ASSASSIN'S CREED THIS YEAR|last=Macy|first=Seth G.|website=IGN|date=February 11, 2016|access-date=February 11, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170815020753/http://www.ign.com/articles/2016/02/11/ubisoft-confirms-no-assassins-creed-this-year|archive-date=August 15, 2017}}</ref> ''Assassin's Creed IV: Black Flag''{{'}}s director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an ''Assassin's Creed'' game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.<ref name="ACfuture">{{cite web|url=https://uk.ign.com/articles/2013/10/10/assassins-creed-4-director-on-egypt-setting-future-of-franchise|title=Assassin's Creed 4 Director on Egypt Setting, Future of Franchise|last=Dyer|first=Mitch|website=IGN|date=October 10, 2013|access-date=October 10, 2013}}</ref> In May 2017, Ubisoft confirmed the development of ''Assassin's Creed Origins''. It was announced to be set in the [[Ptolemaic Egypt]] in June 2017. The game was released worldwide on October 27, 2017, for [[PlayStation 4]], [[Xbox One]] and [[Microsoft Windows|Windows]].<ref>{{cite web|last1=Phillips|first1=Tom|title=Ubisoft confirms Far Cry 5 and The Crew 2|url=http://www.eurogamer.net/articles/2017-05-16-ubisoft-confirms-far-cry-5-and-the-crew-2|website=[[Eurogamer]]|publisher=Gamer Network|access-date=May 22, 2017|date=May 16, 2017|url-status=live|archive-url=https://web.archive.org/web/20170521024857/http://www.eurogamer.net/articles/2017-05-16-ubisoft-confirms-far-cry-5-and-the-crew-2|archive-date=May 21, 2017}}</ref>
In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the ''Assassin's Creed'' franchise ... [and take the] year to evolve the game mechanics and to make sure we're delivering on the promise of ''Assassin's Creed'' offering unique and memorable gameplay experiences."<ref>{{cite news|url=http://blog.ubi.com/a-message-from-the-assassins-creed-team/|title=A Message From the Assassin's Creed Team|newspaper=Ubiblog - Ubisoft |publisher=Ubisoft|date=February 11, 2016|access-date=February 11, 2016|url-status=live|archive-url=https://archive.wikiwix.com/cache/20170815070514/http://blog.ubi.com/a-message-from-the-assassins-creed-team/|archive-date=August 15, 2017}}</ref> On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of ''Assassin's Creed Unity'', and the fact that ''Assassin's Creed Syndicate'' had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the ''Assassin's Creed'' teams more time to take advantage of new engines and technology."<ref>{{cite web|url=https://www.ign.com/articles/2016/02/11/ubisoft-confirms-no-assassins-creed-this-year|title=Ubisoft Confirms No Assassin's Creed This Year|last=Macy|first=Seth G.|website=[[IGN]]|date=February 11, 2016|access-date=February 11, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170815020753/http://www.ign.com/articles/2016/02/11/ubisoft-confirms-no-assassins-creed-this-year|archive-date=August 15, 2017}}</ref> ''Assassin's Creed IV: Black Flag''{{'}}s director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an ''Assassin's Creed'' game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.<ref name="ACfuture">{{cite web|url=https://uk.ign.com/articles/2013/10/10/assassins-creed-4-director-on-egypt-setting-future-of-franchise|title=Assassin's Creed 4 Director on Egypt Setting, Future of Franchise|last=Dyer|first=Mitch|website=[[IGN]]|date=October 10, 2013|access-date=October 10, 2013|archive-date=March 21, 2023|archive-url=https://web.archive.org/web/20230321070310/https://www.ign.com/articles/2013/10/10/assassins-creed-4-director-on-egypt-setting-future-of-franchise|url-status=live}}</ref> In May 2017, Ubisoft confirmed the development of ''Assassin's Creed Origins''; one month later, the setting was confirmed to be Ptolemaic Egypt.


====''Assassin's Creed Odyssey''====
====''Assassin's Creed Odyssey''====
{{main|Assassin's Creed Odyssey}}
{{main|Assassin's Creed Odyssey}}


The game takes place during the [[Peloponnesian War]] between [[Ancient Athenian Empire|Athens]] and [[Sparta]], at the height of [[Classical Greece]]. Players choose between two playable protagonists, [[Alexios and Kassandra]], and embark on a quest to discover mysteries surrounding their family, as well as to undermine a proto-Templar organization; the Cult of Kosmos.
[[File:Assassins Creed Odyssey logo.png|thumb|200x200px|''Assassin's Creed Odyssey'' logo]]
''[[Assassin's Creed Odyssey]]'' was released in October 2018 for the PlayStation 4, Xbox One, Windows, and [[Nintendo Switch]],<ref>{{cite web|last=Lawler|first=Richard|date=June 1, 2018|title='Assassin's Creed: Odyssey' takes the series to ancient Greece|url=https://www.engadget.com/2018/05/31/assassins-creed-odyssey-e3-2018/?guccounter=1|access-date=June 2, 2018|work=[[Engadget]]|publisher=[[Oath Tech Network]] [[AOL Tech]]|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612142418/https://www.engadget.com/2018/05/31/assassins-creed-odyssey-e3-2018/?guccounter=1|url-status=live}}</ref><ref>{{cite web|last=Kim|first=Matt|date=May 31, 2018|title=Assassin's Creed Odyssey Set in Ancient Greece Confirmed for E3|url=https://www.usgamer.net/articles/rumor-assassins-creed-odyssey-a-direct-sequel-to-origins-stars-bayek-and-is-set-in-ancient-greece|access-date=June 2, 2018|work=[[US Gamer]]|publisher=[[Gamer Network]]|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143013/https://www.usgamer.net/articles/rumor-assassins-creed-odyssey-a-direct-sequel-to-origins-stars-bayek-and-is-set-in-ancient-greece|url-status=dead}}</ref> and in November 2019 for the Stadia. The modern-day narrative continues from the events of ''Origins'', as Layla, after being recruited to the Assassins, searches for [[Atlantis]], which is rumored to house a powerful artifact: the Staff of [[Hermes Trismegistus]]. The main story is set during the [[Peloponnesian War]] between [[Ancient Athenian Empire|Athens]] and [[Sparta]], at the height of [[Classical Greece]]. Players choose between two playable protagonists, [[Alexios and Kassandra]], and embark on a quest to discover mysteries surrounding their family, as well as undermine a proto-Templar organization, the Cult of Kosmos, which is responsible for orchestrating the war.


''Assassin's Creed Odyssey'' was leaked in May 2018 by a picture posted by the French website Jeuxvideo, and it announced at E3 2018. The game was released on October 5, 2018, for Microsoft Windows, PlayStation 4 and Xbox One.<ref>{{cite web |url=https://www.engadget.com/2018/05/31/assassins-creed-odyssey-e3-2018/?guccounter=1 |title='Assassin's Creed: Odyssey' takes the series to ancient Greece |last=Lawler |first=Richard |date=June 1, 2018 |access-date=June 2, 2018 |work=[[Engadget]] |publisher=[[Oath Tech Network]] [[AOL Tech]]}}</ref><ref>{{cite web |url=https://www.usgamer.net/articles/rumor-assassins-creed-odyssey-a-direct-sequel-to-origins-stars-bayek-and-is-set-in-ancient-greece |title=Assassin's Creed Odyssey Set in Ancient Greece Confirmed for E3 |last=Kim |first=Matt |date=May 31, 2018 |access-date=June 2, 2018 |work=[[US Gamer]] |publisher=[[Gamer Network]]}}</ref>
''Odyssey'' was leaked in May 2018 by a picture posted by the French website Jeuxvideo; it was officially announced at E3 2018, with a release date of October 2018. Similarly to ''Origins'', the game places more emphasis on role-playing elements than previous entries in the series and introduces dialogue options and branching quests, which can result in different endings. ''Odyssey'' is also the first installment since ''Assassin's Creed: Rogue'' to feature a major emphasis on naval combat and exploration, with the protagonist commanding a [[trireme]] called the ''Adrestia''.


====''Assassin's Creed Valhalla''====
====''Assassin's Creed Valhalla''====
{{main|Assassin's Creed Valhalla}}
{{main|Assassin's Creed Valhalla}}


''Assassin's Creed Valhalla'' was announced in April 2020. The game is based on a [[Norsemen|Norse]] setting and involves [[Vikings]].<ref>[https://www.vg247.com/2020/04/29/assassins-creed-valhalla-full-reveal-tomorrow/]</ref><!-- better source tomorrow, just tagging for now--> Ubisoft Montreal led its development along with fourteen other Ubisoft studios.<ref>{{cite web | url = https://www.gamespot.com/articles/assassins-creed-valhalla-15-studios-are-working-on/1100-6476656 | title = Assassin's Creed: Valhalla -- 15 Studios Are Working On The Game | first = Eddie | last = Makuch | date = April 29, 2020 | access-date = April 29, 2020 | work = [[GameSpot]] }}</ref> The title had been leaked earlier in April 2019 under the name ''Assassin's Creed Kingdom''.<ref>{{cite news |url=http://www.guinnessworldrecords.com/news/2019/4/assassins-creed-kingdom-gaming-marathons-gamers-podcast-episode-19 |title=Assassin's Creed Kingdom rumours and gaming marathons – Gamer's Podcast Episode 19 |first=Mike |last=Plant |date=11 April 2019 |access-date=12 April 2019 |work=[[Guinness World Records]]}}</ref><ref>{{cite news |url=https://www.vg247.com/2019/04/06/assassins-creed-kingdom-features-vikings/ |title=Report: The next Assassin's Creed game is codenamed Kingdom and will feature vikings |first=Shabana |last=Arif |date=6 April 2019 |access-date=12 April 2019 |work=[[vg247]] |publisher=[[Gamer Network]]}}</ref><ref>{{cite journal |url=https://kotaku.com/odd-tease-in-the-division-2-spills-the-beans-on-the-nex-1833838193 |title=Odd Tease in the Division 2 Spills The Beans on the Next Assassin's Creed |first=Jason |last=Schreier |date=4 May 2019 |access-date=12 April 2019 |journal=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>
[[File:Assassin's Creed Valhalla text logo.svg|thumb|200x200px|''Assassin's Creed Valhalla'' logo]]
''[[Assassin's Creed Valhalla]]'' was released in November 2020 for the PlayStation 4, [[PlayStation 5]], Xbox One, [[Xbox Series X/S]], Windows and Stadia. The game concludes the modern-day story arc focusing on Layla, who must find a First Civilization temple in [[Norway]] to restore the [[Earth's magnetic field]] to its proper strength since Desmond's sacrifice in ''Assassin's Creed III'' only delayed the apocalypse. The main narrative takes place in the late 9th century, during the [[Viking expansions into the British Isles]]. Players control a customizable Viking raider, [[Eivor Varinsdottir]], who becomes embroiled in the conflict between the Hidden Ones and the Order of the Ancients while attempting to establish a new Viking clan in England.


====Re-release compilations / Collections====
''Valhalla'' was officially announced in April 2020. Ubisoft Montreal led its development along with fourteen other Ubisoft studios.<ref>{{cite web | url = https://www.gamespot.com/articles/assassins-creed-valhalla-15-studios-are-working-on/1100-6476656 | title = Assassin's Creed: Valhalla -- 15 Studios Are Working On The Game | first = Eddie | last = Makuch | date = April 29, 2020 | access-date = April 29, 2020 | work = [[GameSpot]] | archive-date = April 30, 2020 | archive-url = https://web.archive.org/web/20200430120229/https://www.gamespot.com/articles/assassins-creed-valhalla-15-studios-are-working-on/1100-6476656/ | url-status = live }}</ref> The title had been leaked earlier in April 2019 under the name ''Assassin's Creed Kingdom''.<ref>{{cite news |url=https://www.guinnessworldrecords.com/news/2019/4/assassins-creed-kingdom-gaming-marathons-gamers-podcast-episode-19 |title=Assassin's Creed Kingdom rumours and gaming marathons – Gamer's Podcast Episode 19 |first=Mike |last=Plant |date=April 11, 2019 |access-date=April 12, 2019 |work=[[Guinness World Records]] |archive-date=September 27, 2020 |archive-url=https://web.archive.org/web/20200927102316/https://www.guinnessworldrecords.com/news/2019/4/assassins-creed-kingdom-gaming-marathons-gamers-podcast-episode-19 |url-status=live }}</ref><ref>{{cite news |url=https://www.vg247.com/2019/04/06/assassins-creed-kingdom-features-vikings/ |title=Report: The next Assassin's Creed game is codenamed Kingdom and will feature vikings |first=Shabana |last=Arif |date=April 6, 2019 |access-date=April 12, 2019 |work=[[vg247]] |publisher=[[Gamer Network]] |archive-date=May 24, 2020 |archive-url=https://web.archive.org/web/20200524030415/https://www.vg247.com/2019/04/06/assassins-creed-kingdom-features-vikings/ |url-status=live }}</ref><ref>{{cite journal |url=https://kotaku.com/odd-tease-in-the-division-2-spills-the-beans-on-the-nex-1833838193 |title=Odd Tease in the Division 2 Spills The Beans on the Next Assassin's Creed |first=Jason |last=Schreier |date=May 4, 2019 |access-date=April 12, 2019 |journal=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624095553/https://kotaku.com/odd-tease-in-the-division-2-spills-the-beans-on-the-nex-1833838193 |url-status=live }}</ref> Like its predecessors, ''Valhalla'' is an action role-playing game focused on combat and exploration, although it brings back several elements that were absent in ''Origins'' and ''Odyssey'', such as social stealth and a customizable settlement.
* ''Assassin's Creed: Heritage Collection'': Collects the first five games of the main series into one collection, featuring ''Assassin's Creed'', ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'', ''Assassin's Creed: Revelations'' and ''Assassin's Creed III''. Released on PC, PlayStation 3 and Xbox 360 on November 8, 2013.<ref>{{cite news |last=Karmali |first=Luke |title=Assassin's Creed Heritage Collection announced for Europe |url=https://uk.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe |date=October 4, 2013 |access-date=November 30, 2017 |newspaper=[[IGN]]}}</ref>
* ''Assassin's Creed: The Americas Collection'' (American title)/ ''Assassin's Creed: Birth of a New World – The American Saga'' (European title): Developed by Ubisoft Montreal, features ''Assassin's Creed III'', ''Assassin's Creed: Liberation HD'' and ''Assassin's Creed IV: Black Flag'', for the PC, PlayStation 3 and Xbox 360. The collection was released on October 3, 2014, in Europe and October 28, 2014, in North America. The PC version was only released in Europe.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-the-americas-collection-wont-ship-/1100-6422278/|title=Assassin's Creed: The Americas Collection Won't Ship on PC in the US, Ubisoft Clarifies|first=Rob|last=Crossley|date=2014-09-12}}</ref>
* ''Assassin's Creed: The Ezio Collection'': Developed by Virtuos and Ubisoft Montreal, features remastered versions of ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'' and ''Assassin's Creed: Revelations'' single-player modes, using the [[Anvil (game engine)|Anvil]] engine, for the PlayStation 4 and Xbox One (the multiplayer being excluded from the package). The games feature improved graphics, lighting, effects and textures, and also include all previously released downloadable content for the single-player. In addition, the bundle features the short films ''[[Assassin's Creed: Embers]]'' and ''[[Assassin's Creed: Lineage]]''. The collection was released on November 15, 2016, to mixed reviews,<ref>{{cite web|last1=Driver|first1=Ben|title=Assassin's Creed: The Ezio Collection for PlayStation 4 Reviews|url=https://www.metacritic.com/game/playstation-4/assassins-creed-the-ezio-collection|website=Metacritic|publisher=CBS Interactive|access-date=January 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20161125092939/http://www.metacritic.com/game/playstation-4/assassins-creed-the-ezio-collection|archive-date=November 25, 2016}}</ref><ref>{{cite web|last1=Driver|first1=Ben|title=Assassin's Creed: The Ezio Collection for Xbox One Reviews|url=https://www.metacritic.com/game/xbox-one/assassins-creed-the-ezio-collection|website=Metacritic|publisher=CBS Interactive|access-date=January 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20161231163022/http://www.metacritic.com/game/xbox-one/assassins-creed-the-ezio-collection|archive-date=December 31, 2016}}</ref> being generally criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.<ref>{{cite web|title=Assassin's Creed: The Ezio Collection Review|url=https://uk.ign.com/articles/2016/11/23/assassinas-creed-the-ezio-collection-review|website=IGN|access-date=January 2, 2017|url-status=dead|archive-url=https://web.archive.org/web/20161201194228/http://uk.ign.com/articles/2016/11/23/assassinas-creed-the-ezio-collection-review|archive-date=December 1, 2016}}</ref><ref>{{cite web|title=Assassin's Creed: The Ezio Collection review – Italian job|url=http://metro.co.uk/2016/11/28/assassins-creed-the-ezio-collection-review-italian-job-6286767/|website=Metro|publisher=GameCentral for Metro.co.uk|access-date=January 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20170103165550/http://metro.co.uk/2016/11/28/assassins-creed-the-ezio-collection-review-italian-job-6286767/|archive-date=January 3, 2017|date=November 28, 2016}}</ref>
* ''Assassin's Creed: Rebel Collection'': Contains remastered versions of the ''Assassin's Creed IV: Black Flag'' and ''Assassin's Creed Rogue'', released on December 6, 2019, for the [[Nintendo Switch]].<ref>{{Cite web | url=https://www.imore.com/assassins-creed-iv-black-flag-and-rogue-are-coming-nintendo-switch |title = Assassin's Creed IV: Black Flag and Rogue are coming to Nintendo Switch|date = September 5, 2019}}</ref>


===Games released for handhelds and desktop/consoles===
====''Assassin's Creed Mirage''====
{{main|Assassin's Creed Mirage}}


====''Assassin's Creed III: Liberation''====
[[File:Assassin's Creed Mirage text logo.svg|thumb|200x200px|''Assassin's Creed Mirage'' logo]]
{{main|Assassin's Creed III: Liberation}}
''[[Assassin's Creed Mirage]]'' was released in October 2023 for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Set in [[Baghdad]] during the [[Islamic Golden Age]]—primarily during the [[Anarchy at Samarra]]—it follows [[Basim Ibn Ishaq]], a character introduced in ''Assassin's Creed Valhalla'', and his transition from street thief to Hidden One, a decade before the events of ''Valhalla''. The design philosophy behind the game intended it to be a return to the series' roots by focusing on stealth, parkour, and assassinations over the role-playing elements featured heavily in recent installments.
The story follows a [[Louisiana Creole people|Louisiana Creole]] woman named [[Aveline de Grandpré]].<ref>{{cite web |url=http://psp.ign.com/articles/118/1188146p1.html |title=Gamescom: Assassin's Creed, Rayman on Vita – PSP News at IGN |publisher=Psp.ign.com |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120305213903/http://psp.ign.com/articles/118/1188146p1.html |archive-date=March 5, 2012  }}</ref> Aveline is the daughter of a French merchant father and an African mother. She is recruited into the Assassin Order by a former slave and fights against slavery as well as the Templars.


An original ''Assassin's Creed'' title for the PlayStation Vita was announced to be in development during Gamescom 2011, and would feature a new story with new characters. On June 4, 2012, at E3, ''Liberation'' was announced.<ref name="Liberation announcement">{{cite web |url=https://www.engadget.com/2012/06/04/sony-announces-white-ps-vita-bundle-with-assassins-creed-iii-l/ |title=Sony announces white PS Vita bundle with Assassin's Creed III: Liberation |publisher=Engadget |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120815232237/http://www.engadget.com/2012/06/04/sony-announces-white-ps-vita-bundle-with-assassins-creed-iii-l |archive-date=August 15, 2012  }}</ref> Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks. On September 10, 2013, it was announced that the game would be re-released as ''Assassin's Creed: Liberation HD'' for PlayStation 3, Xbox 360 and Microsoft Windows via the [[PlayStation Network]], [[Xbox Live Arcade]] and [[Steam (service)|Steam]], respectively, in January 2014.<ref name="HD release">{{cite web|url=http://blog.ubi.com/assassins-creed-liberation-hd-release-date-pre-order-bonus/|title=ASSASSIN'S CREED LIBERATION HD – RELEASE DATE AND PRE-ORDER BONUSES|last=Lewis|first=Anne|work=UbiBlog|publisher=Ubisoft|date=October 24, 2013|access-date=October 24, 2013|url-status=live|archive-url=https://web.archive.org/web/20131027202113/http://blog.ubi.com/assassins-creed-liberation-hd-release-date-pre-order-bonus/|archive-date=October 27, 2013}}</ref>
In early 2022, it was reported that a new ''Assassin's Creed'' game, titled or code-named ''Rift'', was in development and expected to release in late 2022 or early 2023. According to various leaks and reports, the game started out as an expansion for ''Valhalla'' and was intended to be more akin to older games in the series, featuring a smaller setting and a bigger focus on stealth gameplay.<ref>{{Cite news |date=February 9, 2022 |title=Ubisoft Plans New Assassin's Creed Game to Help Fill Its Schedule |work=Bloomberg News |url=https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule |url-status=live |access-date=May 8, 2022 |archive-url=https://web.archive.org/web/20220209163956/https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule |archive-date=February 9, 2022}}</ref><ref>{{Cite news |date=February 9, 2022 |title=Ubisoft reportedly has a smaller, stealth-focused Assassin's Creed game in the works |work=[[Eurogamer]] |url=https://www.eurogamer.net/ubisoft-reportedly-has-a-smaller-stealth-focused-assassins-creed-game-in-the-works |url-status=live |access-date=May 8, 2022 |archive-url=https://web.archive.org/web/20220508131013/https://www.eurogamer.net/ubisoft-reportedly-has-a-smaller-stealth-focused-assassins-creed-game-in-the-works |archive-date=May 8, 2022}}</ref> The game was officially confirmed by Ubisoft as ''Assassin's Creed Mirage'' on September 1, 2022,<ref>{{cite web |last=Good |first=Owen S. |date=September 1, 2022 |title=Ubisoft confirms Assassin's Creed Mirage after multiple leaks |url=https://www.polygon.com/23332863/assassins-creed-mirage-confirmed-release-date-ubisoft |url-status=live |archive-url=https://web.archive.org/web/20220901162708/https://www.polygon.com/23332863/assassins-creed-mirage-confirmed-release-date-ubisoft |archive-date=September 1, 2022 |access-date=September 1, 2022 |work=Eurogamer.net}}</ref> followed by a full announcement during the Ubisoft Forward online event on September 10.<ref name=":3" /> At the PlayStation Showcase event in May 2023, a new trailer for the game was shown, which revealed the release date to be October 12;<ref name=":22">{{cite web |last=Tran |first=Edmond |date=May 25, 2023 |title=''Assassin's Creed Mirage'': Everything you need to know |url=https://www.gameshub.com/news/features/assassins-creed-mirage-everything-you-need-to-know-story-gameplay-release-date-deluxe-edition-29013/ |accessdate=May 25, 2023 |website=GamesHub}}</ref> however, it was later changed to October 5.<ref>{{Cite web |date=2023-08-14 |title=Assassin's Creed Mirage release date change announced by Ubisoft |url=https://www.gamingbible.com/news/assassins-creed-mirage-release-date-change-announced-ubisoft-874717-20230814 |access-date=2023-08-14 |website=GAMINGbible |language=en}}</ref>


====''Assassin's Creed Chronicles''====
====''Assassin's Creed Shadows''====
{{main|Assassin's Creed Chronicles}}
{{main|Assassin's Creed Shadows}}
''Assassin's Creed Chronicles'' is an episodic [[2.5D|2.5D action game]] for Microsoft Windows, PlayStation 4, PlayStation Vita and Xbox One.<ref>{{cite web |url=https://www.eurogamer.net/articles/2015-03-27-assassins-creed-chronicles-now-a-three-part-series-set-in-china-india-russia |title=Assassin's Creed Chronicles now a three-part series set in China, India, Russia |first=Tom |last=Phillips |date=31 March 2015 |access-date=28 February 2019 |work=[[Eurogamer]] |publisher=Gamer Network}}</ref> The first episode is available with the purchase of ''Assassin's Creed Unity''{{'}}s DLC season pass and features [[Shao Jun]] in [[Imperial China|16th century China]].<ref>{{cite web|url=http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/09/22/assassin-s-creed-unity-season-pass-includes-newly-announced-2-5d-downloadable-title.aspx|title=Assassin's Creed Unity Season Pass Includes Newly Announced 2.5D Downloadable Title|last=Marchiafavra|first=Jeff|publisher=GameStop|work=Game Informer|date=September 22, 2014|access-date=September 22, 2014|url-status=live|archive-url=https://web.archive.org/web/20140924061904/http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/09/22/assassin-s-creed-unity-season-pass-includes-newly-announced-2-5d-downloadable-title.aspx|archive-date=September 24, 2014}}</ref> The second entry, ''India'', was released on January 12, 2016, on the same platforms,<ref>{{cite web |url=https://www.gamereactor.eu/grtv/247753/Two+hours+of+Assassins+Creed+Chronicles+India/ |title=Two hours of Assassin's Creed Chronicles: India |date=12 January 2016 |access-date=28 February 2019 |work=[[Game Reactor]] |publisher=Gamez Publishing}}</ref> and the last entry, ''Russia'', was released on February 9, 2016.<ref name="Trilogy Announcement">{{cite web|url=https://www.ign.com/articles/2015/03/31/assassins-creed-chronicles-trilogy-announced|title=Assassin's Creed Chronicles Trilogy Announced|website=[[IGN]]|date=March 31, 2014|access-date=March 31, 2014|url-status=live|archive-url=https://web.archive.org/web/20150331174956/http://www.ign.com/articles/2015/03/31/assassins-creed-chronicles-trilogy-announced|archive-date=March 31, 2015}}</ref>


===Handheld and mobile games===
[[File:Assassin's Creed Shadows text logo.svg|thumb|200x200px|''Assassin's Creed Shadows'' logo]]
====''Assassin's Creed: Altaïr's Chronicles''====
''[[Assassin's Creed Shadows]]'' was released in March 2025 for the PlayStation 5, Windows, Xbox Series X/S, and [[macOS]]. Set in [[Japan]] towards the end of the [[Sengoku period]], the game follows two distinct protagonists: Fujibayashi Naoe, a ''[[kunoichi]]'', and [[Yasuke (Assassin's Creed)|Yasuke]], an African [[samurai]] based on the [[Yasuke|historical figure of the same name]]. Developed by Ubisoft Quebec,<ref name="Codename Red announcement" /> the game is an action role-playing title similar to ''Odyssey'', with an emphasis on each of its two playable characters' set of unique skills.<ref name="ign3">{{cite web |last=Purslow |first=Matthew |date=May 15, 2024 |title=Assassin's Creed Shadows: 50 Details You Need To Know |url=https://www.ign.com/articles/assassins-creed-shadows-50-details-you-need-to-know |url-status=live |archive-url=https://web.archive.org/web/20240516010612/https://www.ign.com/articles/assassins-creed-shadows-40-details-you-need-to-know |archive-date=May 16, 2024 |access-date=May 16, 2024 |publisher=[[IGN]]}}</ref> It is also the first installment in the series to include the ''Animus Hub'', formerly known as ''Assassin's Creed Infinity''.<ref name="Codename Red announcement" /><ref name="AnimusHub" />
{{main|Assassin's Creed: Altaïr's Chronicles}}
[[Altaïr Ibn-La'Ahad]] is sent on a mission from the Order of Assassins to retrieve a Chalice from the grasps of both the [[Crusades|Crusaders]] and the [[Saracen]]s. Altaïr quests to find three different magic keys and travels to [[Jerusalem]] to face the head of the [[Knights Templar]], Basilisk. Upon arriving, he learns that the Chalice is not an object, but a woman named Adha who reveals that Altaïr has been deceived by an assassin named Harash, who is a double-agent for the Templars. After killing both Harash and Basilisk, Altaïr attempts to save a kidnapped Adha from captivity but is too late. The game ends with a captured Adha sailing away and Altaïr left in the holy land.


====''Assassin's Creed: Bloodlines''====
''Shadows'' was first announced at Ubisoft Forward in September 2022 under the working title ''Assassin's Creed: Codename Red'',<ref name="Codename Red Shadows"/><ref name=LylesIGNCodenameRed>{{Cite web |last=Lyles |first=Taylor |date=2024-05-13 |title=Assassin's Creed Red Title Confirmed to be Assassin's Creed Shadows Ahead of Wednesday Trailer Release |url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop |access-date=2024-05-13 |work=[[IGN]] |lang=en|url-status=live |archive-url=https://web.archive.org/web/20240517072702/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop |archive-date=2024-05-17}}</ref><ref name=GamesRadarCodenameRed>{{Cite web |last1=West |first1=Josh |last2=Gould-Wilson |first2=Jasmine |last3=Wald |first3=Heather |date=2022-11-07 |title=Assassin's Creed Red: Everything we know so far about Assassin's Creed Shadows |url=https://www.gamesradar.com/assassins-creed-codename-red-guide/ |url-status=live |archive-url=https://web.archive.org/web/20230321074102/https://www.gamesradar.com/assassins-creed-codename-red-guide/ |archive-date=2023-03-21 |access-date=2024-05-13 |website=[[GamesRadar+]] |language=en}}</ref> as the next major ''Assassin's Creed'' game, to take place during the [[Feudal Japan]] period. Few details were revealed initially, although Marc-Alexis Côté, the Vice President Executive Producer for the ''Assassin's Creed'' franchise, said that the game would let players live out a "very powerful [[Ninja|shinobi]] fantasy".<ref name="Codename Red announcement" /> On May 15, 2024, the first trailer for the game was released, which revealed its official title and a release date of November 15, 2024.<ref name="Codename Red Shadows"/><ref name=LylesIGNCodenameRed/><ref name=GamesRadarCodenameRed/> In September, Ubisoft announced that ''Shadows'' had been delayed to February 14, 2025,<ref>{{cite web |last=Chalk |first=Andy |date=September 25, 2024 |title=Assassin's Creed Shadows is delayed into 2025, will launch on Steam on day one |url=https://www.pcgamer.com/games/action/assassins-creed-shadows-is-delayed-into-2025/ |url-status=live |archive-url=https://web.archive.org/web/20240925170344/https://www.pcgamer.com/games/action/assassins-creed-shadows-is-delayed-into-2025/ |archive-date=September 25, 2024 |access-date=September 25, 2024 |website=[[PC Gamer]]}}</ref> and in January, the game was again delayed to March 20, 2025.<ref>{{Cite web |last=Phillips |first=Tom |date=January 9, 2025 |title=Assassin's Creed Shadows delayed again as Ubisoft explores company sale options |url=https://www.eurogamer.net/assassins-creed-shadows-delayed-again-as-ubisoft-explores-sale |access-date=January 9, 2025 |website=[[Eurogamer]]}}</ref>
{{main|Assassin's Creed: Bloodlines}}
Altaïr has traveled to [[Cyprus]] from the Holy Land in order to assassinate the last remnants of the Templars.<ref>{{cite news |url=https://www.theguardian.com/technology/gamesblog/2009/dec/08/assassins-creed-bloodlines-psp-review |title=Assassin's Creed: Bloodlines |first=Todd |last=Nash |date=8 December 2009 |access-date=12 April 2019 |newspaper=[[The Guardian]] |publisher=[[Guardian News & Media Limited]]}}</ref> Here Altaïr again meets Maria and they travel together to kill the remaining Templars and learn more about the "[[Apple of Eden]]" and the mysterious Templar Archive where more of the artifacts are believed to be hidden.<ref>{{cite news |url=https://www.gamesradar.com/best-assassins-creed-games/ |title=The best Assassin's Creed games, ranked |date=24 September 2015 |access-date=12 April 2019 |work=[[Games Radar]] |first1=Ashley |last1=Reed |first2=Louise |last2=Blain |first3=Sam |last3=Loveridge |publisher=[[Future US, Inc.]]}}</ref> Altaïr manages to kill the new Templar Grand Master, [[Armand Bouchart]], and his followers, but the Archive's contents are discovered to have already been taken from Cyprus.<ref>{{cite web |url=https://kotaku.com/psps-assassins-creed-will-have-free-running-open-world-5316143 |title=PSP's Assassin's Creed Will Have Free Running, Open World and PS3 Connectivity |first=Brian |last=Crecente |date=16 July 2009 |access-date=12 April 2019 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>


====''Assassin's Creed II: Discovery''====
===Spin-offs===
{{main|Assassin's Creed II: Discovery}}
====''Assassin's Creed III: Liberation''====
After losing the Apple of Eden to [[Girolamo Savonarola]], Ezio is told to meet Antonio, his fellow Assassin. When doing so, Ezio finds Antonio with [[Luis de Santángel]], who asks Ezio to rescue his friend [[Christopher Columbus|Christoffa Corombo]] from a presumed Templar trap set up by [[Rodrigo Borgia]]. Ezio rescues Christoffa from this trap, and is informed that Assassins in Spain are captured and executed by [[Tomás de Torquemada]]. Ezio, who feels that it is his duty to rescue the Assassins, sets out for Spain to fight back against the Spanish Inquisition. Along the way, Ezio finds out that Torquemada was ordered to commit these actions by Borgia, who leads Torquemada to believe that God desired it so. Ezio finds out that his close allies, Luis Santangel and Raphael Sanchez, are in fact Assassins themselves. When finally confronting Torquemada, Ezio chooses not to kill him thinking that Torquemada is merely misled by Borgia and not a Templar himself. Ezio returns to Italy to continue his search for the Apple of Eden.
{{main|Assassin's Creed III: Liberation}}


====''Assassin's Creed Rearmed''====
[[File:Textlogo Assassin’s Creed III Liberation.svg|thumb|200x200px|''Assassin's Creed: Liberation'' logo]]
''Assassin's Creed Rearmed'' is a multiplayer video game designed for [[iOS]],<ref>{{cite web |url=https://www.afjv.com/news/6402_ubisoft-les-chiffres-cles-et-les-studios.htm |title=Ubisoft : les chiffres clés et les studios |access-date=12 April 2019 |date=14 June 2016 |work=Agence Française pour le Jeu Vidéo |language=fr |first=Emmanuel |last=Forsans}}</ref> and available for [[iPad]], [[iPhone]] and [[iPod touch]].<ref>{{cite web |url=http://wireless.ign.com/articles/121/1210306p1.html |title=Assassin's Creed Rearmed Hits iOS |date=20 October 2011 |access-date=12 April 2019 |first=Justin |last=Davis |work=[[IGN]] |archive-url=https://web.archive.org/web/20111023082616/http://wireless.ign.com/articles/121/1210306p1.html |archive-date=October 23, 2011 |url-status=dead }}</ref> It is the only ''Assassin's Creed'' multiplayer driven by an in-game economy.<ref>{{cite web |url=http://www.joystiq.com/2010/02/09/ubisoft-details-first-quarter-2010-releases-reveals-anno-for-ip/ |title=Ubisoft details first quarter 2010 releases; reveals Anno for iPhone |first=David |last=Hinkle |date=9 February 2010 |access-date=12 April 2019 |work=[[Joystiq]] |publisher=[[AOL Inc.]] |archive-url=https://web.archive.org/web/20150128160359/http://www.joystiq.com/2010/02/09/ubisoft-details-first-quarter-2010-releases-reveals-anno-for-ip/ |archive-date=January 28, 2015 |url-status=live }}</ref> The aim is to assassinate the assigned target and avoid being killed by a hunter.<ref>{{cite web |url=https://iphonesoft.fr/2011/10/28/assassin-s-creed-rearmed-un-multi-gratuit |title=Assassin's Creed Rearmed : un multi gratuit ! |date=28 October 2011 |first=Medhi |last=Naitmazi |work=iPhoneSoft |access-date=12 April 2019 |language=fr}}</ref> The player can purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a four player real-time online multiplayer mode.<ref>{{cite news |url=https://appadvice.com/appnn/2011/10/quickadvice-assassinscreedrearmed |title=Assassinate Your Friends in Assassin's Creed Rearmed |first=Ryan |last=Winberg |date=28 October 2011 |access-date=12 April 2019 |work=AppAdvice}}</ref> Players can connect via [[Game Center]].<ref>{{cite web |url=https://vandal.elespanol.com/noticia/61971/assassins-creed-rearmed-ya-en-la-app-store/ |title=Assassin's Creed: Rearmed, ya en la App Store |date=28 October 2011 |access-date=12 April 2019 |work=Vandal |publisher=[[El Español]] |language=es |first=Daniel |last=Escandell}}</ref> It is possible to play against someone in the immediate area via [[Bluetooth]].<ref>{{cite news |url=https://www.engadget.com/2011/10/21/new-multiplayer-assassins-creed-launching-on-ios/ |title=New multiplayer Assassin's Creed launching on iOS |first=JC |last=Fletcher |date=21 October 2011 |access-date=12 April 2019 |work=[[Engadget]] |publisher=[[Verizon Media]]}}</ref> Available map locations include [[Jerusalem]], [[San Donato Milanese|San Donato]], [[Venice]] and [[Alhambra]].<ref>{{cite web |url=https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 |title=Assassin's Creed Rearmed for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (2nd generation), iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store |publisher=Itunes.apple.com |date=May 3, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=http://archive.wikiwix.com/cache/20120815023724/https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 |archive-date=August 15, 2012  }}</ref>
''[[Assassin's Creed III: Liberation]]'' is a spin-off to ''Assassin's Creed III'', originally released for the [[PlayStation Vita]] in October 2012. The story takes place alongside the events of ''Assassin's Creed III'' and follows [[Aveline de Grandpré]], a [[Louisiana Creole people|Louisiana Creole]] woman from [[New Orleans]], the daughter of a French merchant father and an African mother.<ref>{{cite web |url=http://psp.ign.com/articles/118/1188146p1.html |title=Gamescom: Assassin's Creed, Rayman on Vita – PSP News at IGN |date=August 16, 2011 |publisher=Psp.ign.com |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120305213903/http://psp.ign.com/articles/118/1188146p1.html |archive-date=March 5, 2012 }}</ref> Aveline is recruited into the Assassin Brotherhood by a former slave and fights against slavery as well as the Templars, who plot to take over [[Louisiana]] after the end of the [[Seven Years' War]]. Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks, and can disguise herself to deceive enemies, although certain disguises limit her movement and abilities. The entire game is presented as a product developed by the in-universe company Abstergo Entertainment, who have done a heavy amount of censoring in regards to the Assassin–Templar conflict. At various points during their playthrough, the player is contacted by the hacking collective Erudito, who helps them uncensor the game to learn the true nature of the events depicted.


====''Assassin's Creed Recollection''====
An original ''Assassin's Creed'' title for the PlayStation Vita was announced to be in development during Gamescom 2011, and it was said that it would feature a new story with new characters. On June 4, 2012, at E3, ''Liberation'' was officially announced.<ref name="Liberation announcement">{{cite web |url=https://www.engadget.com/2012/06/04/sony-announces-white-ps-vita-bundle-with-assassins-creed-iii-l/ |title=Sony announces white PS Vita bundle with Assassin's Creed III: Liberation |date=June 5, 2012 |publisher=Engadget |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120815232237/http://www.engadget.com/2012/06/04/sony-announces-white-ps-vita-bundle-with-assassins-creed-iii-l |archive-date=August 15, 2012 }}</ref> On September 10, 2013, it was announced that the game would be re-released as ''Assassin's Creed: Liberation HD'' for PlayStation 3, Xbox 360, and Microsoft Windows via the [[PlayStation Network]], [[Xbox Live Arcade]], and [[Steam (service)|Steam]], respectively.<ref name="HD release">{{cite news|url=http://blog.ubi.com/assassins-creed-liberation-hd-release-date-pre-order-bonus/|title=ASSASSIN'S CREED LIBERATION HD – RELEASE DATE AND PRE-ORDER BONUSES|last=Lewis|first=Anne|work=UbiBlog|publisher=Ubisoft|date=October 24, 2013|access-date=October 24, 2013|url-status=live|archive-url=https://web.archive.org/web/20131027202113/http://blog.ubi.com/assassins-creed-liberation-hd-release-date-pre-order-bonus/|archive-date=October 27, 2013}}</ref> In March 2019, it was announced that a remastered version of ''Liberation'' would be bundled with ''Assassin's Creed III Remastered'' for Windows, PlayStation 4, Xbox One and, later, for the Nintendo Switch. Ubisoft officially decommissioned ''Assassin's Creed: Liberation HD'' on October 1, 2022, with no additional copies being sold outside of the bundled ''Assassin's Creed III Remastered'' version.<ref>{{cite web|url=https://discussions.ubisoft.com/topic/168795/decommissioning-of-online-services-for-several-ac-games-october-2022?lang=en-US&isSso=true&refreshStatus=noLoginData|title=Decommissioning of online services for several AC games (October 2022)|date=August 30, 2022|publisher=Ubisoft.com|access-date=September 1, 2022|archive-date=September 2, 2022|archive-url=https://web.archive.org/web/20220902014857/https://discussions.ubisoft.com/topic/168795/decommissioning-of-online-services-for-several-ac-games-october-2022?lang=en-US&isSso=true&refreshStatus=noLoginData|url-status=live}}</ref>
''Assassin's Creed Recollection'' is a real-time board game developed for [[iOS]]. Players go head-to-head in real-time political battles with characters from the franchise. Players can unlock a collection of artwork from the series. The game features over 280 Memories, reconnecting with characters from ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''. The single-player Story Mode has 10+ hours of gameplay, with 20 missions taking place from Barcelona to Constantinople and 10 challenge missions. In Versus Mode, players can challenge their friends and people from around the world, pitting their strategies and abilities against one another. The game supports [[Game Center]], allowing players to track achievements, challenge friends, and play against the world over. Go behinds the scenes with the Art Gallery, a collection of artwork from the franchise.<ref>{{cite web |url=https://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 |title=Assassin's Creed Recollection for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (2nd generation), iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation), and iPad on the iTunes App Store |publisher=itunes.apple.com |date=August 18, 2012 |access-date=November 30, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130702081228/https://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 |archive-date=July 2, 2013  }}</ref>{{better source needed|date=July 2020}}


====''Assassin's Creed: Pirates''====
====''Assassin's Creed: Freedom Cry''====
''Assassin's Creed: Pirates'' is a mobile game, that was released on iOS and Android devices on December 5, 2013.<ref>{{cite web|url=https://www.ign.com/articles/2013/11/25/assassins-creed-pirates-release-date-price-announced|title=Assassin's Creed Pirates Release Date, Price Announced|last=Goldfarb|first=Andrew|website=IGN|date=November 25, 2013|access-date=November 26, 2013|url-status=live|archive-url=https://web.archive.org/web/20131125235633/http://www.ign.com/articles/2013/11/25/assassins-creed-pirates-release-date-price-announced|archive-date=November 25, 2013}}</ref> Developed by [[Ubisoft Paris]],<ref>{{cite web|url=https://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pirates-announced|title=Assassin's Creed Liberation HD, Pirates Announced|last=Goldfarb|first=Andrew|website=IGN|date=September 10, 2013|access-date=September 10, 2013|url-status=live|archive-url=https://web.archive.org/web/20130913002640/http://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pirates-announced|archive-date=September 13, 2013}}</ref> the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars.<ref>{{cite web |url=https://www.gamespot.com/articles/mobile-game-assassin-s-creed-pirates-out-today/1100-6416559/ |title=Mobile game Assassin's Creed Pirates out today |first=Eddie |last=Makuch |date=5 December 2013 |access-date=28 February 2019 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc.]]}}</ref> Gameplay focuses on real-time battles between ships. The title is in 3D and features both wind and weather that will affect how players proceed.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2013/09/10/assassins-creed-pirates-brings-the-high-seas-to-small-devices.aspx|title=Assassin's Creed: Pirates Brings The High Seas To Small Devices|last=Futter|first=Mike|work=Game Informer|publisher=GameStop|date=September 10, 2013|access-date=September 10, 2013|url-status=live|archive-url=https://web.archive.org/web/20130913013627/http://www.gameinformer.com/b/news/archive/2013/09/10/assassins-creed-pirates-brings-the-high-seas-to-small-devices.aspx|archive-date=September 13, 2013}}</ref>
{{main|Assassin's Creed Freedom Cry}}


====''Assassin's Creed Memories''====
[[File:Assassins Creed Freedom Cry Logo.png|thumb|200x200px|''Assassin's Creed: Freedom Cry'' logo]]
''Assassin's Creed Memories'' is a mobile game that was released on iOS devices on August 20, 2014.<ref>{{cite web |url=https://www.gamecrate.com/assassins-creed-memories-now-available-ios-devices/8774 |title=Assassin's Creed Memories now available on iOS devices |date=22 August 2014 |access-date=28 February 2019 |work=[[GameCrate]] |publisher=Newegg Inc.}}</ref> Developed along with PlayNext and Gree, the game combines card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer.<ref>{{cite web |url=https://www.imore.com/assassins-creed-memories-offers-stabby-guild-based-card-battling |title=Assassin's Creed Memories offers stabby guild-based card battling |first=Simon |last=Sage |date=21 August 2014 |access-date=28 February 2019 |work=[[iMore]] |publisher=Mobile Nations |archive-url=https://web.archive.org/web/20190228065741/https://www.imore.com/assassins-creed-memories-offers-stabby-guild-based-card-battling |archive-date=February 28, 2019 |url-status=dead }}</ref> Additional multiplayer options include allowing players to join a guild and engage in 20 vs 20 guild combat scenarios. ''Memories'' features different historical eras, including the Third Crusade, the Golden Age of Piracy, feudal Japan and the Mongolian Empire.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/08/21/new-assassin-s-creed-mobile-game-launches.aspx|title=Assassin's Creed Memories Launches On iOS|last=Miller|first=Matt|publisher=GameStop|work=Game Informer|date=August 21, 2014|access-date=August 22, 2014|url-status=live|archive-url=https://web.archive.org/web/20140822010524/http://www.gameinformer.com/b/news/archive/2014/08/21/new-assassin-s-creed-mobile-game-launches.aspx|archive-date=August 22, 2014}}</ref>
''[[Assassin's Creed Freedom Cry]]'' was originally released as [[downloadable content]] (DLC) for most versions of ''Assassin's Creed IV: Black Flag'' in December 2013. A standalone version was released in February 2014 for Microsoft Windows, PlayStation 3, and PlayStation 4.<ref>{{cite web |last=Karmali |first=Luke |date=February 5, 2014 |title=Assassin's Creed 4: Freedom Cry Releasing as Standalone Title |url=http://uk.ign.com/articles/2014/02/05/assassins-creed-4-freedom-cry-releasing-as-standalone-title |access-date=February 5, 2014 |work=[[IGN]] |publisher=[[Ziff Davis]] |archive-date=March 21, 2023 |archive-url=https://web.archive.org/web/20230321070312/https://www.ign.com/articles/2014/02/05/assassins-creed-4-freedom-cry-releasing-as-standalone-title |url-status=live }}</ref> Set thirteen years after the ending of ''Black Flag'', the game follows [[Adéwalé (Assassin's Creed)|Adéwalé]], a major supporting character from ''Black Flag'', who served as the [[quartermaster]] to protagonist [[Edward Kenway]] before joining the Assassin Brotherhood towards the end of the main story. During the events of ''Freedom Cry'', Adéwalé finds himself shipwrecked in the [[French colony]] of [[Saint-Domingue]] (present-day [[Haiti]]), where he encounters some of the most brutal slavery practices in the [[West Indies]]. Being a former slave, Adéwalé temporarily abandons his fight against the Templars and joins a [[Maroons|Maroon]] rebellion to help them rescue oppressed slaves.


====''Assassin's Creed Identity''====
Being originally released as DLC for ''Black Flag'', ''Freedom Cry's'' gameplay is virtually identical, though it does feature several new additions. Most notably, Adéwalé has the option to rescue slaves by raiding plantations, attacking slave ships, or simply killing their masters, with each freed slave serving as a resource for the player to accumulate to unlock upgrades for Adéwalé. Furthermore, some freed slaves join the Maroon rebellion and can become crew members aboard Adéwalé's ship, the ''Experto Crede'', or help the player fight enemies.
{{main|Assassin's Creed Identity}}
''Assassin's Creed Identity'' is a game for iOS and Android devices that was released worldwide on February 25, 2016.<ref>{{cite web |url=https://www.gamereactor.eu/news/376723/Assassins+Creed+Identity+launches+on+February+25/ |title=Assassin's Creed: Identity launches on February 25 |first=Bengt |last=Lemne |date=19 February 2016 |access-date=28 February 2019 |work=[[Gamereactor]] |publisher=Gamez Publishing}}</ref> It is a 3D third-person [[role-playing video game]].<ref>{{cite web |url=https://www.imore.com/assassins-creed-identity-iphone-and-ipad-finally-launches-worldwide-feb-25 |title=Assassin's Creed Identity for iPhone and iPad finally launching worldwide on Feb. 25 |first=John |last=Callaham |date=1 February 2016 |access-date=28 February 2019 |work=[[iMore]] |publisher=Mobile Nations}}</ref> It had a soft-launch in Australia and New Zealand in 2014.<ref>{{cite web|url=http://gadgets.ndtv.com/apps/news/ubisoft-unveils-assassins-creed-identity-for-iphone-and-ipad-600780?site=classic|title=Ubisoft Unveils Assassin's Creed Identity for IPhone and IPad|last=Sinha|first=Robin|publisher=NDTV Convergence Limited|work=NDTV Gadgets|date=October 1, 2014|access-date=October 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20141023092812/http://gadgets.ndtv.com/apps/news/ubisoft-unveils-assassins-creed-identity-for-iphone-and-ipad-600780?site=classic|archive-date=October 23, 2014}}</ref>


====''Assassin's Creed Rebellion''====
====''Assassin's Creed Chronicles''====
''Assassin's Creed Rebellion'' is a game for iOS and Android devices that was released worldwide on November 21, 2018.<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/336679/Assassins-Creed-Rebellion-Launches-November-21-on-Mobile |title=Assassin's Creed Rebellion Launches November 21 on Mobile |first=Mikel |last=Reparaz |date=11 October 2018 |access-date=28 February 2019 |work=[[Ubisoft]] News}}</ref>{{better source needed|date=July 2020}} It is a [[free-to-play]] [[strategy game|strategy]] role-playing video game. It follows the Spanish Assassins under Aguilar de Nerha during the Spanish Inquisition.<ref>{{cite web |url=https://toucharcade.com/2018/10/11/assassins-creed-rebellion-release-date/ |title='Assassin's Creed Rebellion' Launching November 21st, Pre-Registration Now Live |first=Jared |last=Nelson |date=11 October 2018 |access-date=28 February 2019 |work=[[TouchArcade]]}}</ref>
{{main|Assassin's Creed Chronicles}}


The game features Assassins such as Ezio Auditore da Firenze, Shao Jun, Claudia Auditore, and Niccolò Machiavelli, along with more than 30 new characters to unlock created for ''Rebellion''.<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/340542/Assassins-Creed-Rebellion-Now-Available-on-Mobile |title=Assassin's Creed Rebellion Now Available on Mobile |first=Mikel |last=Reparaz |date=20 November 2018 |access-date=19 November 2019 |work=[[Ubisoft]] News}}</ref>{{better source needed|date=July 2020}}
[[File:Textlogo Assassin’s Creed Chronicles.svg|thumb|200x200px|''Assassin's Creed Chronicles'' logo]]
''[[Assassin's Creed Chronicles]]'' is sub-series of three [[2.5D]] action and stealth games released for Microsoft Windows, PlayStation 4, PlayStation Vita, and Xbox One.<ref>{{cite web |url=https://www.eurogamer.net/articles/2015-03-27-assassins-creed-chronicles-now-a-three-part-series-set-in-china-india-russia |title=Assassin's Creed Chronicles now a three-part series set in China, India, Russia |first=Tom |last=Phillips |date=March 31, 2015 |access-date=February 28, 2019 |work=[[Eurogamer]] |publisher=Gamer Network |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228070123/https://www.eurogamer.net/articles/2015-03-27-assassins-creed-chronicles-now-a-three-part-series-set-in-china-india-russia |url-status=live }}</ref>


====Cancelled and defunct mobile games====
*The first game, ''Assassin's Creed Chronicles: China'', was originally released as part of ''Assassin's Creed Unity''{{'}}s [[Season pass (video games)|season pass]] on April 21, 2015, but it was later made available for purchase separately. Set after the short film ''[[Assassin's Creed: Embers]]'', the game follows [[Shao Jun]] in [[Imperial China]] from 1526 to 1532, as she battles the Templar group, the [[Eight Tigers]], and attempts to rebuild the Chinese Assassin Brotherhood.<ref>{{cite magazine|url=https://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/09/22/assassin-s-creed-unity-season-pass-includes-newly-announced-2-5d-downloadable-title.aspx|title=Assassin's Creed Unity Season Pass Includes Newly Announced 2.5D Downloadable Title|last=Marchiafavra|first=Jeff|publisher=GameStop|magazine=Game Informer|date=September 22, 2014|access-date=September 22, 2014|url-status=live|archive-url=https://web.archive.org/web/20140924061904/http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/09/22/assassin-s-creed-unity-season-pass-includes-newly-announced-2-5d-downloadable-title.aspx|archive-date=September 24, 2014}}</ref>
* ''Assassin's Creed: Project Legacy'' was a single-player [[Browser game|browser-based]] [[role-playing video game]] Facebook application, designed as a promotion, and tie-in for ''Assassin's Creed: Brotherhood''. The game is mostly [[Online text-based role-playing game|text-based]], but includes graphics and sound as well as some video. The game was shut down and put on an indefinite hold.{{citation needed|date=July 2020}}
*The second game, ''Assassin's Creed Chronicles: India'', was released on January 12, 2016. It is set in [[British India]] in 1841, two years after the events of the graphic novel ''[[Assassin's Creed: Brahman]]''. The game follows Arbaaz Mir, who, while attempting to recover a Precursor [[Koh-i-Noor|artifact]] from the Templars, becomes caught in a war between the [[Sikh Empire]] and the [[East India Company]] and must protect his friends and lover.<ref>{{cite web |url=https://www.gamereactor.eu/grtv/247753/Two+hours+of+Assassins+Creed+Chronicles+India/ |title=Two hours of Assassin's Creed Chronicles: India |date=January 12, 2016 |access-date=February 28, 2019 |work=[[Game Reactor]] |publisher=Gamez Publishing |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228130356/https://www.gamereactor.eu/grtv/247753/Two+hours+of+Assassins+Creed+Chronicles+India/ |url-status=live }}</ref>
* ''Assassin's Creed: Utopia'' is a cancelled mobile game which was planned to be available on [[Android (operating system)|Android]] and [[iOS]] devices.<ref>{{cite web|url=http://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|title=Assassin's Creed: Utopia geannuleerd|work=Gamer.nl|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006100051/http://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archive-date=October 6, 2014}}</ref><ref>{{cite web|url=http://gree-corp.com/?g=about&s=press&p=20120221_02|title=GREE: ''GREE and Ubisoft® Team Up to Deliver New Assassin's Creed Mobile Game''|access-date=October 6, 2014|url-status=dead|archive-url=https://web.archive.org/web/20141006085651/http://gree-corp.com/?g=about&s=press&p=20120221_02|archive-date=October 6, 2014}}</ref> The game's story would have led into ''[[Assassin's Creed III]]'', though there would have been no links in terms of gameplay.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story|title=Eurogamer: ''Assassin's Creed: Utopia won't link with AC3 beyond story''|date=June 21, 2012|work=Eurogamer.net|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006163959/http://www.eurogamer.net/articles/2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story|archive-date=October 6, 2014}}</ref>
*The last game, ''Assassin's Creed Chronicles: Russia'', was released on February 9, 2016. It is set in [[Soviet Russia]] in 1918, in the aftermath of the [[October Revolution]], and bridges the gap between the comic book ''[[Assassin's Creed: The Fall]]'' and its graphic novel sequel, ''[[Assassin's Creed: The Chain]]''. The game follows Nikolai Orelov as he attempts to protect a Precursor artifact and [[Grand Duchess Anastasia]] from the Templars and the [[Bolsheviks]] after witnessing the [[execution of the Romanov family]].<ref name="Trilogy Announcement">{{cite web|url=https://www.ign.com/articles/2015/03/31/assassins-creed-chronicles-trilogy-announced|title=Assassin's Creed Chronicles Trilogy Announced|website=[[IGN]]|date=March 31, 2014|access-date=March 31, 2014|url-status=live|archive-url=https://web.archive.org/web/20150331174956/http://www.ign.com/articles/2015/03/31/assassins-creed-chronicles-trilogy-announced|archive-date=March 31, 2015}}</ref>


''Utopia'' would have taken place in the 17th century, at the beginning of the [[colonization of North America]].<ref>{{cite web |url=https://www.polygon.com/gaming/2012/6/22/3110591/assassins-creed-utopia-coming-to-mobile-devices-via-gree |title='Assassin's Creed: Utopia' coming to mobile devices via GREE |first=Alexa Ray |last=Corriea |date=22 June 2012 |access-date=12 April 2019 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media, Inc.]]}}</ref> Gameplay would have spanned 150 years of history, to help players "discover how the Assassins influenced history and helped shape the nation's original thirteen colonies".<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Eurogamer: ''Assassin's Creed Utopia is a city-building battler''|date=September 6, 2012|work=Eurogamer.net|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006192504/http://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archive-date=October 6, 2014}}</ref> The gameplay involved building a [[Colony|colonial city]], and was planned to have more of a "social slant" than any of the earlier games.<ref>{{cite journal |url=http://www.escapistmagazine.com/news/view/119469-Assassins-Creed-Utopia-Is-a-City-Building-Sim |title=Assassin's Creed: Utopia Is a City Building Sim |first=Marshall |last=Lemon |date=7 September 2012 |access-date=12 April 2019 |journal=[[Escapist Magazine]] |publisher=[[Enthusiast Gaming LLC]]}}</ref> The Assassins of each colony would have taken on their enemies in "limited time epic battles", and players would have been able to pit their strength against friends in asynchronous 3D brawls.<ref>{{cite web |url=https://kotaku.com/in-this-assassins-creed-you-build-cities-and-then-figh-5940913 |title=In This Assassin's Creed, You Build Cities and Then FIGHT |first=Brian |last=Ashcraft |date=6 September 2012 |access-date=12 April 2019 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>
====''Assassin's Creed Nexus VR''====
{{main|Assassin's Creed Nexus VR}}


===Future games===
[[File:Assassin's Creed Nexus VR Logo.png|thumb|200x200px|''Assassin's Creed Nexus VR'' logo]]
Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these [''Assassin's Creed'' games]",<ref>{{cite web |last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/ubi-we-could-do-35-assassins-creeds |title=Ubi: We could do 35 Assassin's Creeds News • News • |publisher=Eurogamer.net |date=October 14, 2009 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121001045807/http://www.eurogamer.net/articles/ubi-we-could-do-35-assassins-creeds |archive-date=October 1, 2012  }}</ref> while Laurent Detoc from Ubisoft later said "we hope to reach ''Assassin's Creed 10''".<ref>{{cite web |last=Ivan |first=Tom |url=http://www.computerandvideogames.com/353193/ubisoft-hopes-to-reach-assassins-creed-10/ |title=News: Ubisoft 'hopes to reach Assassin's Creed 10' |publisher=ComputerAndVideoGames.com |date=June 11, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120815123518/http://www.computerandvideogames.com/353193/ubisoft-hopes-to-reach-assassins-creed-10/ |archive-date=August 15, 2012  }}</ref>
''[[Assassin's Creed Nexus VR]]'' is a [[virtual reality game]] developed by Ubisoft's subsidiary studio, [[Red Storm Entertainment]], and released for the [[Quest 2|Meta Quest 2]] on November 16, 2023. In the game, players take on the role of an Assassin hacker who infiltrates Abstergo and relives the memories of three of the series' protagonists—[[Ezio Auditore da Firenze|Ezio Auditore]], [[Alexios and Kassandra|Kassandra]], and [[Ratonhnhaké:ton|Ratonhnhaké:ton / Connor]]—to sabotage the Templars' latest project, called "Nexus Eye".<ref name="Meta Quest Blog">{{Cite web |author= |date=12 June 2023 |title=First Look: Assassin's Creed Nexus VR Coming to Meta Quest 3 + 2 This Holiday |url=https://www.meta.com/blog/quest/assassins-creed-nexus-vr-ezio-kassandra-connor/ |accessdate=24 August 2023 |website=Meta Quest Blog |publisher=}}</ref>


In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next ''Assassin's Creed'' games". These settings were [[Medieval China]], [[Victorian England]], [[Ancient Egypt]], the [[Portuguese colonization of the Americas|Portuguese]] and/or [[Spanish colonization of the Americas|Spanish Invasion]] of the [[Americas]], the [[American Revolution]], the [[Russian Revolution]], [[Feudal Japan]], and [[Ancient Rome]].<ref>{{cite web|url=http://www.computerandvideogames.com/327625/assassins-creed-3-possible-locations-named-in-survey|title=AC:3 Possible Locations Named In Survey|publisher=CVG|date=November 29, 2011|access-date=November 30, 2011|url-status=live|archive-url=https://web.archive.org/web/20111130223352/http://www.computerandvideogames.com/327625/assassins-creed-3-possible-locations-named-in-survey/|archive-date=November 30, 2011}}</ref> Alex Hutchinson, creative director of ''[[Assassin's Creed III]]'', suggested the most requested ''Assassin's Creed'' settings, [[World War II]], Feudal Japan and Ancient Egypt, are "the three worst settings for an ''Assassin's Creed'' game".<ref>{{cite web |last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-04-04-ubisoft-ww2-japan-and-egypt-would-make-dismal-assassins-creed-locations |title=Ubisoft: WW2, Japan and Egypt would make dismal Assassin's Creed locations |publisher=Eurogamer.net |date=April 4, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120709235650/http://www.eurogamer.net/articles/2012-04-04-ubisoft-ww2-japan-and-egypt-would-make-dismal-assassins-creed-locations |archive-date=July 9, 2012  }}</ref> However, Hutchinson stated both he and [[Corey May]] were open to the idea of a future entry set during the time of the [[British Raj]],<ref>{{cite web|last=Makuch|first=Eddie|title=India-set Assassin's Creed on Ubisoft's radar|url=http://uk.gamespot.com/news/india-set-assassins-creed-on-ubisofts-radar-6370104|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20121020105717/http://uk.gamespot.com/news/india-set-assassins-creed-on-ubisofts-radar-6370104|archive-date=October 20, 2012}}</ref> which now consists of the modern states of [[Bangladesh]], [[Pakistan]], [[Myanmar]], and [[India]]. Victorian England, the American Revolution, Medieval China, parts of the British Raj, the Russian Revolution, and Ancient Egypt were subsequently used for ''[[Assassin's Creed Syndicate]]'', ''Assassin's Creed III'', ''[[Assassin's Creed Chronicles]]'', and ''Assassin's Creed Origins'', respectively, with World War I appearing as a section of ''Syndicate'', and World War II as an easter egg in ''Unity''.
In September 2020, at the digital event of [[Facebook Connect]], Red Storm Entertainment's VP of Product Development, Elizabeth Loverso, revealed several [[AAA (video game industry)|AAA]] game franchises coming to virtual reality format to the public. Two of the projects announced were an untitled ''Assassin's Creed'' game and an untitled installment from the ''[[Tom Clancy's Splinter Cell]]'' series (also developed by Ubisoft), with both titles set to release exclusively for Oculus platforms.<ref>{{cite web |last=O Connor |first=Daniel |date=September 17, 2020 |title=Assassin's Creed and Splinter Cell coming to Oculus VR |url=https://news.ubisoft.com/en-us/article/6GznsIJyxNpulUSMJNxLs2/assassins-creed-and-splinter-cell-coming-to-oculus-vr |url-status=live |archive-url=https://web.archive.org/web/20200921061133/https://news.ubisoft.com/en-us/article/6GznsIJyxNpulUSMJNxLs2/assassins-creed-and-splinter-cell-coming-to-oculus-vr |archive-date=September 21, 2020 |access-date=September 20, 2020 |website=[[Ubisoft]]}}</ref> This would not be the first ''Assassin's Creed'' title to come to VR, but would be the first to be publicly available; the ''Splinter Cell'' VR game was cancelled on July 21, 2022.<ref>{{cite web |last1=Wales |first1=Matt |date=July 21, 2022 |title=Splinter Cell VR and Ghost Recon Frontline cancelled |url=https://www.eurogamer.net/splinter-cell-vr-and-ghost-recon-frontline-cancelled |url-status=live |archive-url=https://web.archive.org/web/20220727180350/https://www.eurogamer.net/splinter-cell-vr-and-ghost-recon-frontline-cancelled |archive-date=July 27, 2022 |access-date=July 21, 2022 |website=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref> In June 2023, at a [[Quest 2|Meta Quest Gaming]] Showcase event, the updated title for the game, ''Assassin's Creed Nexus VR'', was announced along with a release window of late 2023.<ref>{{Cite web |last=Bonthuys |first=Darryn |date=2023-06-01 |title=Assassin's Creed Nexus Confirmed For Release Later In 2023 |url=https://www.gamespot.com/articles/assassins-creed-nexus-confirmed-for-release-later-in-2023/1100-6514713/ |access-date=2023-06-04 |website=GameSpot |language=en}}</ref>


In June 2013, Ubisoft CEO Yves Guillemot stated on the development cycle of the games, saying, "We are making sure the teams who are creating the different iterations have enough time—two years, three years, so that they can take risk and they can change the concept enough so that it can be appealing and fresh."<ref>{{cite web|url=http://kotaku.com/ubisoft-has-three-assassins-creeds-in-development-vow-513376223|title=Ubisoft Has Three Assassin's Creeds in Development, Vows Innovation|last=Totilo|first=Stephen|date=June 14, 2013|access-date=June 14, 2013|url-status=live|archive-url=https://web.archive.org/web/20130617052003/http://kotaku.com/ubisoft-has-three-assassins-creeds-in-development-vow-513376223|archive-date=June 17, 2013}}</ref> The following August, ''Assassin's Creed IV: Black Flag''{{'}}s director Ashraf Ismail said that the ending of the franchise had been written, saying "We have an idea of where the end is, what the end is. But of course Yves [Guillemot] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end."<ref name="Assassin'sEnd">{{cite web|url=http://www.eurogamer.net/articles/2013-08-05-ubisoft-talks-assassins-creed-series-ending|title="There is an end" to the Assassin's Creed series, Ubisoft says|last=Phillips|first=Tom|website=[[Eurogamer]]|date=August 5, 2013|access-date=August 5, 2013|url-status=live|archive-url=https://web.archive.org/web/20130806114339/http://www.eurogamer.net/articles/2013-08-05-ubisoft-talks-assassins-creed-series-ending|archive-date=August 6, 2013}}</ref>
===Handheld and mobile games===
====''Assassin's Creed: Altaïr's Chronicles''====
{{main|Assassin's Creed: Altaïr's Chronicles}}


In September 2020 at the digital event of [[Facebook Connect]], Ubisoft Red Storm Entertainment's VP of Product Development Elizabeth Loverso stated the announcement the AAA game franchises coming to Virtual Reality format to public, the projects are untitled Assassin's Creed game along with Tom Clancy's Splinter Cell, both of the titles are exclusively for Oculus platforms.<ref>{{cite web|url=https://news.ubisoft.com/en-us/article/6GznsIJyxNpulUSMJNxLs2/assassins-creed-and-splinter-cell-coming-to-oculus-vr|title=Assassin's Creed and Splinter Cell coming to Oculus VR|last=O Connor|first=Daniel|website=[[Ubisoft]]|date=September 17, 2020}}</ref> This is not the first Assassin's Creed title coming to VR overall but the first to available in public, it previously developed two Assassin's Creed VR titles mainly focused on escape rooms which is available in selected locations by Ubisoft Escape Games.
''[[Assassin's Creed: Altaïr's Chronicles]]'' is a spin-off for the [[Nintendo DS]], [[Windows Phone]], [[Android (operating system)|Android]], [[IOS (Apple)|iOS]], [[webOS]], [[Symbian]], and [[Java ME]], originally released in February 2008. The game is a prequel to the first ''Assassin's Creed'', taking place in the year 1190, and follows Altaïr Ibn-LaʼAhad as he attempts to retrieve an artifact called the Chalice from the Templars.


====''Assassin's Creed Infinity''====
====''Assassin's Creed: Bloodlines''====
Ubisoft announced in July 2021 a new cross-studio collaboration between Ubisoft Montreal and Ubisoft Quebec codenamed ''Assassin's Creed Infinity''. ''Infinity'' will be similar to ''[[Fortnite]]'' or ''[[Grand Theft Auto Online]]'' as an online live-service game that will receive continual updates over time, and include multiple locations and time pieces rather than centered around any specific point in history as with past ''Assassin's Creed'' games.<ref name="bloomberg acinf">{{cite web|last=Schreier|first=Jason|date=July 7, 2021|title=Ubisoft Plans Assassin’s Creed Live Online Game Service|url=https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service|work=[[Bloomberg News]]|accessdate=July 7, 2021}}</ref><ref name="Bouchard 2021">{{Cite web|url=https://news.ubisoft.com/en-us/article/GZi5hT4dBeM8YITOsJeCn/an-update-on-assassins-creed-infinity-and-the-future-of-the-assassins-creed-franchise|title=An Update on Assassin's Creed Infinity and the Future of the Assassin's Creed Franchise|last=Bouchard|first=Nathalie|last2=Derennes|first2=Christophe|date=7 July 2021|website=[[Ubisoft News]]|publisher=[[Ubisoft]]|access-date=2 January 2020}}</ref> [[Clint Hocking]] and Jonathan Dumont, will serve as the game's creative directors with Dumont and Hocking leading the Quebec and Montreal divisions, respectively.<ref name="Saed 2021" /> Marc-Alexis Cote, from Quebec, will serve as ''Infinity''{{'s}} executive producer.<ref name="Saed 2021" /> Etienne Allonier and Julien Laferriere, both from Montreal, will serve as brand director and senior producer, respectively.<ref name="Saed 2021">{{Cite web|url=https://www.vg247.com/2021/07/07/assassins-creed-infinity-live-service-evolving-multiple-historical-settings-report/|title=Assassin’s Creed Infinity is an evolving live service game with multiple historical settings – report [Update]|last=Saed|first=Sherif|date=7 July 2021|website=[[VG247]]|publisher=[[Gamer Network]]|url-status=live|archive-url=https://web.archive.org/web/20210708013132/https://www.vg247.com/2021/07/07/assassins-creed-infinity-live-service-evolving-multiple-historical-settings-report/|archive-date=8 July 2021|access-date=8 July 2021}}</ref>
{{main|Assassin's Creed: Bloodlines}}


==Television==
''[[Assassin's Creed: Bloodlines]]'' is the second spin-off title following Altaïr. It was released as a [[PlayStation Portable]] exclusive in November 2009 (concurrently with ''Assassin's Creed II'') and acts as a direct sequel to the original game. Following the events of ''Assassin's Creed'', Altaïr travels to the island nation of [[Cyprus]] to eliminate the last remnants of the Templar Order.<ref>{{cite news |url=https://www.theguardian.com/technology/gamesblog/2009/dec/08/assassins-creed-bloodlines-psp-review |title=Assassin's Creed: Bloodlines |first=Todd |last=Nash |date=December 8, 2009 |access-date=April 12, 2019 |newspaper=[[The Guardian]] |publisher=[[Guardian News & Media Limited]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412182438/https://www.theguardian.com/technology/gamesblog/2009/dec/08/assassins-creed-bloodlines-psp-review |url-status=live }}</ref> Here, he again runs into Maria Thorpe, a Templar agent whose life he spared in the first game, and they team up to eliminate the Templar presence on the island and learn more about the Apple of Eden and the mysterious Templar Archive, where more Pieces of Eden are believed to be hidden.<ref>{{cite magazine |url=https://www.gamesradar.com/best-assassins-creed-games/ |title=The best Assassin's Creed games, ranked |date=September 24, 2015 |access-date=April 12, 2019 |magazine=[[Games Radar]] |first1=Ashley |last1=Reed |first2=Louise |last2=Blain |first3=Sam |last3=Loveridge |publisher=[[Future US, Inc.]] |archive-date=March 29, 2020 |archive-url=https://web.archive.org/web/20200329004217/https://www.gamesradar.com/best-assassins-creed-games/ |url-status=live }}</ref> Despite the technical limitations of the PlayStation Portable, the game features most gameplay mechanics of the console and PC titles, and even a few exclusive elements.<ref>{{cite web |url=https://kotaku.com/psps-assassins-creed-will-have-free-running-open-world-5316143 |title=PSP's Assassin's Creed Will Have Free Running, Open World and PS3 Connectivity |first=Brian |last=Crecente |date=July 16, 2009 |access-date=April 12, 2019 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412182435/https://kotaku.com/psps-assassins-creed-will-have-free-running-open-world-5316143 |url-status=live }}</ref>
In November 2016, it was announced that Ubisoft and [[Netflix]] started talks regarding how to develop an ''Assassin's Creed'' series.<ref>{{cite web|url=http://www.jobsnhire.com/articles/47961/20161114/netflix-ubisoft-talks-make-assassin-s-creed-watch-dogs-tom.htm|title=Netflix And Ubisoft in Talks To Make 'Assassin's Creed', 'Watch Dogs', And 'Tom Clancy' TV Series|publisher=Jobs n Hire|author=Monica M.|date=November 14, 2016|url-status=live|archive-url=https://web.archive.org/web/20170510134833/http://www.jobsnhire.com/articles/47961/20161114/netflix-ubisoft-talks-make-assassin-s-creed-watch-dogs-tom.htm|archive-date=May 10, 2017}}</ref> In July 2017, [[Adi Shankar]] revealed he would be creating the series, which would be in the [[anime]] format.<ref>{{cite web |url=https://kotaku.com/assassins-creed-is-getting-an-anime-series-1796634653 |title=Assassin's Creed Is Getting An "Anime Series" |first=Luke |last=Plunkett |date=May 7, 2017 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> The series, which will feature an original story from Shankar, will share the same universe as the other media of the franchise.<ref>{{cite web|url=https://www.ign.com/articles/2017/07/05/assassins-creed-anime-announced-by-castlevania-netflix-producer|title=ASSASSIN'S CREED ANIME ANNOUNCED BY CASTLEVANIA NETFLIX PRODUCER|last=Skrebels|first=Joe|website=[[IGN]]|date=July 5, 2017|access-date=July 5, 2017|url-status=live|archive-url=https://web.archive.org/web/20170705155343/http://www.ign.com/articles/2017/07/05/assassins-creed-anime-announced-by-castlevania-netflix-producer|archive-date=July 5, 2017}}</ref>


A live-action series, an animated series, and an anime series was announced in October 2020 for [[Netflix]]. The live-action series will be produced by Ubisoft Film & Television for the streaming service, with Jason Altman and Danielle Kreinik as executive producers and [[Jeb Stuart (writer)|Jeb Stuart]] as the writer.<ref name="Deadline Netflix">{{cite web | url = https://deadline.com/2020/10/assassins-creed-live-action-tv-series-netflix-content-deal-ubisoft-animated-anime-series-1234603834/ | title = 'Assassin's Creed' Live-Action TV Series In Works At Netflix As Part Of Content Deal With Ubisoft | first= Nellie | last = Andreeva | date = October 27, 2020 | access-date = October 27, 2020 | work = [[Deadline Hollywood]] }}</ref><ref>{{cite web | url = https://variety.com/2021/tv/news/assassins-creed-netflix-series-jeb-stuart-1234996217/ | title = ‘Assassin’s Creed’ Live-Action Netflix Series Taps ‘Die Hard’s’ Jeb Stuart to Write (EXCLUSIVE) | first= Joe | last = Otterson | date = June 14, 2021 | access-date = June 15, 2021 | work = Variety }}</ref>
====''Assassin's Creed II: Discovery''====
{{main|Assassin's Creed II: Discovery}}


==Films==
''[[Assassin's Creed II: Discovery]]'' is a spin-off to ''Assassin's Creed II'' and was released alongside it in November 2009 for the Nintendo DS; it was later re-released for iOS in January 2010. The game is a 2.5D [[side-scroller]], and takes place during the events of ''Assassin's Creed II'', between Sequences 12 and 13, when Ezio is searching for the Apple of Eden after losing it to [[Girolamo Savonarola]]. During his search, Ezio travels to [[Spain]] to rescue members of the Spanish Assassin Brotherhood who have been arrested on the orders of [[Tomás de Torquemada]], the [[Grand Inquisitor]] of the [[Spanish Inquisition]], and allies with several historical figures, such as [[Luis de Santángel]] and [[Christopher Columbus]].


===Theatrical===
====''Assassin's Creed Unity: Arno's Chronicles''====
{{main|Assassin's Creed (film)}}
''Assassin's Creed Unity: Arno's Chronicles'' is a side-scrolling mobile game released for the [[Honor (brand)|Huawei Honor]] smartphone series in June 2017. It features a similar gameplay style to the ''[[Assassin's Creed Chronicles]]'' games, and roughly adapts the events of ''[[Assassin's Creed Unity]]''{{'}}s main storyline.<ref>{{cite web |date=5 May 2022 |title=Ranking the Assassin's Creed Games from Worst to Best |url=https://culturedvultures.com/ranking-the-assassins-creed-games-from-worst-to-best/#24-assassins-creed-unity-arnos-chronicles |access-date=January 6, 2023 |archive-date=January 6, 2023 |archive-url=https://web.archive.org/web/20230106141150/https://culturedvultures.com/ranking-the-assassins-creed-games-from-worst-to-best/#24-assassins-creed-unity-arnos-chronicles |url-status=live }}</ref>
A live-action film, ''Assassin's Creed'', set in the same universe as the video games and other media,<ref>{{cite web|url=https://www.ign.com/articles/2015/08/28/assassins-creed-movie-features-shared-universe-with-games|title=ASSASSIN'S CREED MOVIE FEATURES SHARED UNIVERSE WITH GAMES|last=Osborn|first=Alex|website=IGN|date=August 28, 2015|access-date=August 28, 2015|url-status=live|archive-url=https://web.archive.org/web/20150829232720/http://www.ign.com/articles/2015/08/28/assassins-creed-movie-features-shared-universe-with-games|archive-date=August 29, 2015}}</ref> was released on December 21, 2016.<ref name="Dec2016Release">{{cite web|url=http://www.eurogamer.net/articles/2015-01-06-assassins-creed-film-now-due-christmas-2016|title=Assassin's Creed film now due Christmas 2016|last=Phillips|first=Tom|work=[[Eurogamer]]|date=January 6, 2015|access-date=January 6, 2015|url-status=live|archive-url=https://web.archive.org/web/20150106213820/http://www.eurogamer.net/articles/2015-01-06-assassins-creed-film-now-due-christmas-2016|archive-date=January 6, 2015}}</ref> Development for the film began in October 2011, when [[Sony Pictures]] entered final negotiations with [[Ubisoft Motion Pictures]] to make the film.<ref>{{cite web|url=https://variety.com/2011/digital/news/sony-targets-assassin-s-creed-for-bigscreen-1118044759/|title=Sony breeds 'Creed'|work=Variety|first=Marc|last=Graser|date=October 20, 2011|access-date=August 10, 2014|url-status=live|archive-url=http://archive.wikiwix.com/cache/20140810141247/https://variety.com/2011/digital/news/sony-targets-assassin-s-creed-for-bigscreen-1118044759/|archive-date=August 10, 2014}}</ref> In July 2012, [[Michael Fassbender]] was announced to star in the film, as well as co-produce the film.<ref name="FassbenderStar">{{cite web|url=http://www.mtv.com/news/1689211/michael-fassbender-assassins-creed/|title=Michael Fassbender To Star In 'Assassin's Creed'|last=Wigler|first=Josh|publisher=MTV|date=July 9, 2012|access-date=August 10, 2014|url-status=live|archive-url=https://web.archive.org/web/20140812221507/http://www.mtv.com/news/1689211/michael-fassbender-assassins-creed/|archive-date=August 12, 2014}}</ref> His role was revealed in August 2015 as Callum Lynch, whose ancestor Aguilar, is an assassin from 15th-century Spain.<ref name="FassbenderRole">{{cite web|url=https://www.yahoo.com/movies/assassins-creed-first-look-heres-michael-127715456582.html|title='Assassin's Creed' First Look: Here's Michael Fassbender as Brand New Character (Exclusive)|last=Doty|first=Meriah|publisher=Yahoo|date=August 27, 2015|access-date=August 27, 2015|url-status=live|archive-url=https://web.archive.org/web/20150902165441/https://www.yahoo.com/movies/assassins-creed-first-look-heres-michael-127715456582.html|archive-date=September 2, 2015}}</ref> In October 2012, Ubisoft revealed the film would no longer be produced by Sony Pictures, instead co-produced with [[New Regency]] and distributed by [[20th Century Fox]].<ref>{{cite web|url=https://variety.com/2012/digital/news/new-regency-fox-partner-on-ubisoft-s-assassin-s-creed-1118061053/|title=New Regency, Fox partner on Ubisoft's 'Assassin's Creed'|last=Graser|first=Marc|work=Variety|date=October 22, 2012|access-date=August 10, 2014|url-status=live|archive-url=http://archive.wikiwix.com/cache/20140812003006/https://variety.com/2012/digital/news/new-regency-fox-partner-on-ubisoft-s-assassin-s-creed-1118061053/|archive-date=August 12, 2014}}</ref> In January 2013, Michael Lesslie was hired to write the film,<ref>{{cite web|url=https://hollywoodreporter.com/heat-vision/assassins-creed-movie-michael-lesslie-412273|title=New Regency and Ubisoft Tap Brit Writer for 'Assassin's Creed' Film (Exclusive)|last=Siegel|first=Tatiana|work=The Hollywood Reporter|date=January 14, 2013|access-date=August 10, 2014|url-status=live|archive-url=https://web.archive.org/web/20141123133212/http://www.hollywoodreporter.com/heat-vision/assassins-creed-movie-michael-lesslie-412273|archive-date=November 23, 2014}}</ref> with [[Scott Frank]], Adam Cooper and Bill Collage performing rewrites to the script.<ref>{{cite web|url=https://www.ign.com/articles/2013/08/16/scott-frank-rewriting-assassins-creed-movie|title=Scott Frank Rewriting Assassin's Creed Movie|last=Vejvoda|first=Jim|website=IGN|date=August 16, 2013|access-date=August 16, 2013|url-status=live|archive-url=https://web.archive.org/web/20130819033239/http://www.ign.com/articles/2013/08/16/scott-frank-rewriting-assassins-creed-movie|archive-date=August 19, 2013}}</ref><ref>{{cite magazine|url=https://www.deadline.com/2014/04/exodus-scribes-adam-cooper-bill-collage-take-assassins-creed/|title='Exodus' Scribes Adam Cooper & Bill Collage Take 'Assassin's Creed'|last=Fleming|first=Mike Jr.|magazine=Deadline.com|date=April 7, 2014|access-date=April 7, 2014|url-status=live|archive-url=https://web.archive.org/web/20140410081033/http://www.deadline.com/2014/04/exodus-scribes-adam-cooper-bill-collage-take-assassins-creed/|archive-date=April 10, 2014}}</ref> By the end of April 2014, [[Justin Kurzel]] was in talks to direct.<ref>{{cite magazine|url=https://deadline.com/2014/04/michael-fassbender-poised-to-re-team-with-macbeth-helmer-on-assassins-creed/|title=Michael Fassbender Poised To Re-Team With 'Macbeth' Helmer On 'Assassin's Creed'|last=Fleming|first=Mike Jr.|magazine=Deadline.com|date=April 29, 2014|access-date=April 29, 2014|url-status=live|archive-url=https://web.archive.org/web/20140429230304/http://www.deadline.com/2014/04/michael-fassbender-poised-to-re-team-with-macbeth-helmer-on-assassins-creed/|archive-date=April 29, 2014}}</ref> [[Principal photography]] began on August 31, 2015,<ref name="FassbenderRole" /><ref>{{cite news|title=Big screen adaptation of Assassin's Creed starts shooting in Malta|url=http://www.timesofmalta.com/articles/view/20150903/local/big-screen-adaptation-of-assassins-creed-starts-shooting-in-malta.583021|access-date=September 4, 2015|work=timesofmalta.com|date=September 3, 2015|url-status=live|archive-url=https://web.archive.org/web/20150905164204/http://www.timesofmalta.com/articles/view/20150903/local/big-screen-adaptation-of-assassins-creed-starts-shooting-in-malta.583021|archive-date=September 5, 2015}}</ref><ref>{{cite web|url=https://www.ew.com/article/2015/12/09/michael-fassbender-sag-awards-nomination-steve-jobs-assassins-creed|title=Michael Fassbender was playing the hero in Assassin's Creed when he nabbed a SAG Award nomination|last=Lee|first=Chris|work=Entertainment Weekly|date=December 9, 2015|access-date=December 10, 2015|url-status=live|archive-url=https://web.archive.org/web/20151212175200/http://www.ew.com/article/2015/12/09/michael-fassbender-sag-awards-nomination-steve-jobs-assassins-creed|archive-date=December 12, 2015}}</ref> and ended on January 15, 2016.<ref>{{cite web|url=https://comicbook.com/2016/01/15/assassins-creed-movie-starring-michael-fassbender-wraps-filming/|title=Assassin's Creed Movie Starring Michael Fassbender Wraps Filming|publisher=Comic Book|last=Jayson|first=Jay|date=January 15, 2016|url-status=live|archive-url=http://archive.wikiwix.com/cache/20170331034441/http://comicbook.com/2016/01/15/assassins-creed-movie-starring-michael-fassbender-wraps-filming/|archive-date=March 31, 2017}}</ref> The film was poorly received by critics and performed poorly at the box office, losing an estimated $75 to $100&nbsp;million and becoming one of the biggest box office bombs of 2016.<ref>{{cite web |last=Robinson |first=Will |url=https://ew.com/article/2016/12/19/assassins-creed-movie-reviews/ |title=Assassin's Creed reviews: Michael Fassbender's movie panned |publisher=Ew.com |date=December 20, 2016 |access-date=March 31, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170510101813/http://ew.com/article/2016/12/19/assassins-creed-movie-reviews/ |archive-date=May 10, 2017  }}</ref><ref>{{cite web |url=https://www.gamesradar.com/the-assassins-creed-movie-is-getting-bad-reviews-but-does-it-matter-if-you-love-the-games/ |title=The Assassin's Creed movie is getting bad reviews, but does it matter if you love the games? |first=Louise |last=Blain |date=22 December 2016 |access-date=12 April 2019 |work=[[Games Radar]] |publisher=[[Future US, Inc.]]}}</ref><ref>{{Cite web | url=https://www.hollywoodreporter.com/lists/2016s-biggest-box-office-bombs-958780/item/box-office-bombs-gods-egypt-959603 | title='Gods of Egypt' - 'Ben Hur' to 'BFG': Hollywood's Biggest Box-Office Bombs of 2016}}</ref>


===Short film===
====''Assassin's Creed Rebellion''====
====''Assassin's Creed: Lineage''====
''Assassin's Creed Rebellion'' is a [[free-to-play]], [[Strategy game|strategy]] role-playing game for iOS and Android devices that was released worldwide on November 21, 2018.<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/336679/Assassins-Creed-Rebellion-Launches-November-21-on-Mobile |title=Assassin's Creed Rebellion Launches November 21 on Mobile |first=Mikel |last=Reparaz |date=October 11, 2018 |access-date=February 28, 2019 |work=[[Ubisoft]] News |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228071529/https://news.ubisoft.com/en-us/article/336679/Assassins-Creed-Rebellion-Launches-November-21-on-Mobile |url-status=live }}</ref>{{better source needed|date=July 2020}} Set during the [[Spanish Inquisition]] in the late 15th century, it follows the Spanish Assassins under Aguilar de Nerha as they attempt to build their own Brotherhood to overthrow the Spanish Templars.<ref>{{cite web |url=https://toucharcade.com/2018/10/11/assassins-creed-rebellion-release-date/ |title='Assassin's Creed Rebellion' Launching November 21st, Pre-Registration Now Live |first=Jared |last=Nelson |date=October 11, 2018 |access-date=February 28, 2019 |work=[[TouchArcade]] |archive-date=April 22, 2022 |archive-url=https://web.archive.org/web/20220422123032/https://toucharcade.com/2018/10/11/assassins-creed-rebellion-release-date/ |url-status=live }}</ref> The game features a large cast of characters from the entire ''Assassin's Creed'' franchise, as well as thirty new characters created exclusively for ''Rebellion''.<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/340542/Assassins-Creed-Rebellion-Now-Available-on-Mobile |title=Assassin's Creed Rebellion Now Available on Mobile |first=Mikel |last=Reparaz |date=November 20, 2018 |access-date=November 19, 2019 |work=Ubisoft News |archive-date=March 21, 2023 |archive-url=https://web.archive.org/web/20230321070440/https://news.ubisoft.com/en-us/article/IO1NHHE5oRolXIK8O1A15/assassins-creed-rebellion-now-available-on-mobile |url-status=live }}</ref>{{better source needed|date=July 2020}}
{{main|Assassin's Creed: Lineage}}
''Assassin's Creed: Lineage'' is a 36-minute film serving as a prequel to ''Assassin's Creed II''.<ref>{{cite book |last=Manco |first=Emanuele |editor-last=Guadalupi |editor-first=Marco |title=Effemme 2 |url=https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA101 |chapter=Assassin's Creed, cronologia del successso |chapter-url=https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA100 |publisher=Delos Digital srl |year=2012 |pages=132 |language=it |isbn=9788867750184 |url-status=live |archive-url=https://web.archive.org/web/20171214072835/https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA101 |archive-date=December 14, 2017  }}</ref> The film, released in three parts on YouTube, promoted the game and is the first attempt for Ubisoft to make its first step in the film industry.<ref>{{cite web |url=https://www.engadget.com/2009/10/27/first-assassins-creed-lineage-episode-is-surprisingly-great/ |title=First Assassin's Creed: Lineage episode is surprisingly great |first=Griffin |last=McElroy |date=October 27, 2009 |access-date=September 9, 2018 |work=[[Engadget]] |publisher=[[Oath Tech Network]] [[AOL Tech]]}}</ref> It is about the story of Giovanni Auditore, Ezio's father, who investigates the mysterious assassination of [[Duke of Milan]] [[Galeazzo Maria Sforza]] and first learns about [[Rodrigo Borgia]]'s conspiracy.<ref>{{cite web |url=https://kotaku.com/5384807/a-fresh-look-at-assassins-creed-lineage/ |title=A Fresh Look at Assassin's Creed: Lineage |first=Mike |last=Fahey |date=October 19, 2009 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref>


===Animated short films===
===Cancelled and defunct games===
====''Assassin's Creed: Ascendance''====
====''Assassin's Creed: Project Legacy''====
Originally named ''Secret Project Number Three'',<ref>{{cite web |url=https://kotaku.com/5686463/ubiworkshop-reveals-assassins-creed-ascendance |title=What Is Assassin's Creed Ascendance? |first=Mike |last=Fahey |date=October 11, 2010 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> ''Ascendance'' is an animated short by [[UbiWorkshop]] and [[Ubisoft]] Montreal, which bridges the gap between ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''.<ref>{{cite web |url=https://www.eurogamer.net/articles/2010-11-12-assassins-creed-ascendance-explained |title=Assassin's Creed: Ascendance explained |first=Fred |last=Dutton |date=November 12, 2010 |access-date=September 29, 2018 |work=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref> It tells the backstory of [[Cesare Borgia]]'s rise to power. The animated short was revealed by UbiWorkshop on November 10, 2010.<ref>{{cite web |url=http://ubiworkshop.myshopify.com/blogs/news/2266192-assassins-creed-ascendance-announcement |title=Assassin's Creed Ascendance Announcement |year=2010 |first=Julien |last=Cuny |access-date=September 29, 2018 |work=[[UbiWorkshop]] |publisher=[[Ubisoft Entertainment]] |archive-url=https://web.archive.org/web/20101115020225/http://ubiworkshop.myshopify.com/blogs/news/2266192-assassins-creed-ascendance-announcement |archive-date=November 15, 2010 |url-status=dead }}</ref> It was released on November 16, 2010, for [[Xbox Live]], [[PlayStation Store]] and [[iTunes Store]].<ref>{{cite web|url=http://www.gamespot.com/news/6283976.html |title=Ubisoft preps animated Assassin's Creed short|publisher=Gamespot.com |date=November 12, 2010 |access-date=November 13, 2010| archive-url= https://web.archive.org/web/20101115053759/http://www.gamespot.com/news/6283976.html| archive-date= November 15, 2010 | url-status=live}}</ref> The short story takes place in the middle of the events of Brotherhood as Ezio Auditore sits and gathers information about Cesare Borgia, from a hooded man who is later revealed to be Leonardo da Vinci.
[[File:ACPL.jpg|thumb|200x200px|''Assassin's Creed: Project Legacy'' logo]]
''Assassin's Creed: Project Legacy'' was a single-player [[Browser game|browser-based]], [[role-playing video game]] [[Facebook]] application designed as a promotion and tie-in for ''[[Assassin's Creed: Brotherhood]]''. The game is mostly [[Online text-based role-playing game|text-based]] but includes graphics and sound as well as some video. The game was put on indefinite hold in 2011 and was later removed by Facebook on 15 May 2013.<ref>{{cite news |url=https://www.gamespot.com/articles/assassins-creed-project-legacy-stalking-facebook/1100-6280122/ |title=Assassin's Creed Project Legacy stalking Facebook |first=Eddie |last=Makuch |date=30 September 2010 |access-date=28 July 2023 |work=[[GameSpot]]}}</ref><ref>{{cite news |url=https://www.destructoid.com/assassins-creed-facebook-game-interacts-with-brotherhood/ |title=Assassin's Creed Facebook game interacts with Brotherhood |first=Hamza |last=Aziz |date=30 September 2010 |access-date=28 July 2023 |work=[[Destructoid]]}}</ref>


====''Assassin's Creed: Embers''====
====''Assassin's Creed: Multiplayer Rearmed''====
{{main|Assassin's Creed: Embers}}
''Assassin's Creed: Multiplayer Rearmed'' was a multiplayer video game designed for [[iOS]],<ref>{{cite news |url=https://www.afjv.com/news/6402_ubisoft-les-chiffres-cles-et-les-studios.htm |title=Ubisoft : les chiffres clés et les studios |access-date=April 12, 2019 |date=June 14, 2016 |work=Agence Française pour le Jeu Vidéo |language=fr |first=Emmanuel |last=Forsans |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412174616/https://www.afjv.com/news/6402_ubisoft-les-chiffres-cles-et-les-studios.htm |url-status=live }}</ref> and released for the [[iPad]], [[iPhone]], and [[iPod Touch]] in October 2011.<ref>{{cite web |url=http://wireless.ign.com/articles/121/1210306p1.html |title=Assassin's Creed Rearmed Hits iOS |date=October 20, 2011 |access-date=April 12, 2019 |first=Justin |last=Davis |work=[[IGN]] |archive-url=https://web.archive.org/web/20111023082616/http://wireless.ign.com/articles/121/1210306p1.html |archive-date=October 23, 2011 |url-status=dead }}</ref> It was the only ''Assassin's Creed'' multiplayer game driven by an in-game economy.<ref>{{cite web |url=http://www.joystiq.com/2010/02/09/ubisoft-details-first-quarter-2010-releases-reveals-anno-for-ip/ |title=Ubisoft details first quarter 2010 releases; reveals Anno for iPhone |first=David |last=Hinkle |date=February 9, 2010 |access-date=April 12, 2019 |work=[[Joystiq]] |publisher=[[AOL Inc.]] |archive-url=https://web.archive.org/web/20150128160359/http://www.joystiq.com/2010/02/09/ubisoft-details-first-quarter-2010-releases-reveals-anno-for-ip/ |archive-date=January 28, 2015 |url-status=live }}</ref> The aim of the game is to assassinate the assigned targets while avoiding being killed by a hunter.<ref>{{cite web |url=https://iphonesoft.fr/2011/10/28/assassin-s-creed-rearmed-un-multi-gratuit |title=Assassin's Creed Rearmed : un multi gratuit ! |date=October 28, 2011 |first=Medhi |last=Naitmazi |work=iPhoneSoft |access-date=April 12, 2019 |language=fr |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412174618/https://iphonesoft.fr/2011/10/28/assassin-s-creed-rearmed-un-multi-gratuit |url-status=live }}</ref> Players could purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a four player real-time online multiplayer mode.<ref>{{cite news |url=https://appadvice.com/appnn/2011/10/quickadvice-assassinscreedrearmed |title=Assassinate Your Friends in Assassin's Creed Rearmed |first=Ryan |last=Winberg |date=October 28, 2011 |access-date=April 12, 2019 |work=AppAdvice |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412174619/https://appadvice.com/appnn/2011/10/quickadvice-assassinscreedrearmed |url-status=live }}</ref> Players could connect via [[Game Center]].<ref>{{cite web |url=https://vandal.elespanol.com/noticia/61971/assassins-creed-rearmed-ya-en-la-app-store/ |title=Assassin's Creed: Rearmed, ya en la App Store |date=October 28, 2011 |access-date=April 12, 2019 |work=Vandal |publisher=[[El Español]] |language=es |first=Daniel |last=Escandell |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412174614/https://vandal.elespanol.com/noticia/61971/assassins-creed-rearmed-ya-en-la-app-store/ |url-status=live }}</ref> It was also possible to play against someone in the immediate area via [[Bluetooth]].<ref>{{cite news |url=https://www.engadget.com/2011/10/21/new-multiplayer-assassins-creed-launching-on-ios/ |title=New multiplayer Assassin's Creed launching on iOS |first=JC |last=Fletcher |date=October 21, 2011 |access-date=April 12, 2019 |work=[[Engadget]] |publisher=[[Verizon Media]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412174618/https://www.engadget.com/2011/10/21/new-multiplayer-assassins-creed-launching-on-ios/ |url-status=live }}</ref> Available map locations include [[Jerusalem]], [[San Donato Milanese|San Donato]], [[Venice]] and [[Alhambra]].<ref>{{cite web |url=https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 |title=Assassin's Creed Rearmed for iPhone 3GS, iPhone 4, iPhone 4S, iPod Touch (2nd generation), iPod Touch (3rd generation), iPod Touch (4th generation) and iPad on the iTunes App Store |publisher=[[iTunes]] |date=May 3, 2012 |access-date=August 15, 2012 |url-status=dead |archive-url=http://archive.wikiwix.com/cache/20120815023724/https://itunes.apple.com/ca/app/assassins-creed-rearmed/id473629046?mt=8 |archive-date=August 15, 2012 }}</ref>
The short film follows an elderly Ezio, living a peaceful life in the Tuscan countryside with his wife Sofia and his children Flavia and Marcello and writing his memoirs. One day a stranger appears, a Chinese female Assassin called [[Shao Jun]], who came to Ezio in order to seek knowledge of his life as an Assassin. Although Ezio prefers that Jun not stay, due to his desire to leave his days as an Assassin behind, Sofia allows her to stay for the night. The next day, Ezio catches Jun reading his memoirs and bids her to leave, but relents after she asks him about what it means to be an Assassin. While on a trip to [[Firenze]], Ezio recounts his story of how his father and brothers were executed in the town square, forcing him to become an Assassin (the events of ''[[Assassin's Creed II#Plot|Assassin's Creed II]]''), and how such a life is defined by the pain it brings and causes. As they leave, the two are attacked by a stranger, who appears to be of Asian origin as well. After killing the attacker, Jun reveals that she was a former [[concubine]], now on the run from servants of the Chinese [[Zhengde Emperor]], and explains how her former master rescued her from his influence. After returning to his home, Ezio tells Sofia and his children to leave, knowing that others would come. He then teaches Jun the key to liberating her people from the Emperor's influence. Later that night, Ezio's villa is attacked by more of Shao Jun's enemies, and after a fight, he successfully eliminates them all. The next morning, Ezio hands Shao Jun a small box and tells her it may come to use one day, but only if "you lose your way". He then sends her away as two riders appear at the villa. Sometime afterward Ezio journeys to Firenze with his wife Sofia and their daughter Flavia, despite suffering from heart problems. While resting on a bench and after having a short conversation with a young man with a scar on his face, similar to the sort of man he used to be, he exhales and dies in view of his family. The film then ends as a final letter from Ezio to Sofia is read, saying that of all the things that kept him going throughout life, love for the world around him was the strongest of them all.


==Print publications==
====''Assassin's Creed: Recollection''====
{{main|Assassin's Creed (book series)}}
''Assassin's Creed: Recollection'' was a real-time board game designed for iOS. It was initially released for the iPad in December 2011, and later for the iPhone and iPod Touch in March 2012. In the game, players go head-to-head in real-time political battles with different characters from the main games of the series across over 280 memories. The single-player campaign was estimated to provide over ten hours of gameplay, with 20 missions from [[Barcelona]] to [[Constantinople]] and 10 bonus challenge missions. The game also featured a Versus Mode, in which players could challenge their friends and other people worldwide, as well as a collection of various artwork from the franchise.<ref>{{cite web |url=https://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 |title=Assassin's Creed Recollection for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod Touch (2nd generation), iPod Touch (3rd generation), iPod Touch (4th generation), iPod Touch (5th generation), and iPad on the iTunes App Store |publisher=[[iTunes]] |date=August 18, 2012 |access-date=November 30, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20130702081228/https://itunes.apple.com/us/app/assassins-creed-recollection/id454682093?mt=8 |archive-date=July 2, 2013 }}</ref>{{better source needed|date=July 2020}}


===Comics===
====''Assassin's Creed: Utopia''====
<!-- [[Assassin's Creed (comics)]] redirects here. -->
''Assassin's Creed: Utopia'' is a cancelled mobile game that was planned to be available on [[Android (operating system)|Android]] and [[iOS]] devices.<ref>{{cite web|url=http://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|title=Assassin's Creed: Utopia geannuleerd|work=Gamer.nl|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006100051/http://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archive-date=October 6, 2014}}</ref><ref>{{cite web|url=http://gree-corp.com/?g=about&s=press&p=20120221_02|title=GREE: ''GREE and Ubisoft® Team Up to Deliver New Assassin's Creed Mobile Game''|access-date=October 6, 2014|url-status=dead|archive-url=https://web.archive.org/web/20141006085651/http://gree-corp.com/?g=about&s=press&p=20120221_02|archive-date=October 6, 2014}}</ref> The game's story would have led into ''Assassin's Creed III'', though there would have been no links in terms of gameplay.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story|title=Eurogamer: ''Assassin's Creed: Utopia won't link with AC3 beyond story''|date=June 21, 2012|work=Eurogamer.net|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006163959/http://www.eurogamer.net/articles/2012-06-21-assassins-creed-utopia-wont-link-with-ac3-beyond-story|archive-date=October 6, 2014}}</ref> ''Utopia'' would have taken place in the 17th century, at the beginning of the [[colonization of North America]].<ref>{{cite web |url=https://www.polygon.com/gaming/2012/6/22/3110591/assassins-creed-utopia-coming-to-mobile-devices-via-gree |title='Assassin's Creed: Utopia' coming to mobile devices via GREE |first=Alexa Ray |last=Corriea |date=June 22, 2012 |access-date=April 12, 2019 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media, Inc.]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412160911/https://www.polygon.com/gaming/2012/6/22/3110591/assassins-creed-utopia-coming-to-mobile-devices-via-gree |url-status=live }}</ref> Gameplay would have spanned 150 years of history to help players, in the words of Tom Phillips from ''[[Eurogamer]]'', "discover how the Assassins influenced history and helped shape the nation's original thirteen colonies".<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Eurogamer: ''Assassin's Creed Utopia is a city-building battler''|date=September 6, 2012|work=Eurogamer|access-date=October 6, 2014|url-status=live|archive-url=https://web.archive.org/web/20141006192504/http://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archive-date=October 6, 2014}}</ref> The gameplay involved building a colonial city, and was planned to have more of a social slant than any of the earlier games.<ref>{{cite journal |url=http://www.escapistmagazine.com/news/view/119469-Assassins-Creed-Utopia-Is-a-City-Building-Sim |title=Assassin's Creed: Utopia Is a City Building Sim |first=Marshall |last=Lemon |date=September 7, 2012 |access-date=April 12, 2019 |journal=[[Escapist Magazine]] |publisher=[[Enthusiast Gaming LLC]] |archive-date=November 16, 2018 |archive-url=https://web.archive.org/web/20181116023727/https://www.escapistmagazine.com/news/view/119469-Assassins-Creed-Utopia-Is-a-City-Building-Sim |url-status=live }}</ref> The Assassins of each colony would have taken on their enemies in limited-time epic battles, and players would have been able to pit their strength against friends in asynchronous 3D brawls.<ref>{{cite web |url=https://kotaku.com/in-this-assassins-creed-you-build-cities-and-then-figh-5940913 |title=In This Assassin's Creed, You Build Cities and Then FIGHT |first=Brian |last=Ashcraft |date=September 6, 2012 |access-date=April 12, 2019 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412161839/https://kotaku.com/in-this-assassins-creed-you-build-cities-and-then-figh-5940913 |url-status=live }}</ref>
{{main|Assassin's Creed (book series)}}


==== ''Assassin's Creed: Graphic Novel'' ====
====''Assassin's Creed: Initiates''====
In the limited edition of ''Assassin's Creed'', an 8-page [[graphic novel]] was included, that showed two side-stories of Altaïr Ibn-La'Ahad and Desmond Miles. The story serves as a prelude to the first ''Assassin's Creed'' game and is narrated simultaneously by both characters. In it, the novel covers Desmond's escape from Abstergo in the year 2012 and also one of Altaïr's assassination missions in the year 1191. The start of the novel involves the introduction of the two characters with Altaïr calling himself a hunter, while Desmond is a prisoner. Although initially they describe themselves otherwise, by the end of the novel they both re-introduce themselves as assassins.{{citation needed|date=July 2020}}
''Assassin's Creed: Initiates'' was a community-oriented project launched on 1 September 2012 which concerned the universe of the franchise, its database, plot elements and dossiers of the characters. It was shut down on 24 December 2014.<ref>{{cite web |url=https://forums.ubisoft.com/showthread.php/981770-AC-Initiates-Status-Read-the-first-post |title=[IMPORTANT] AC Initiates Status |archive-url=https://web.archive.org/web/20201112011249/https://forums.ubisoft.com/showthread.php/981770-AC-Initiates-Status-Read-the-first-post |archive-date=12 November 2020 |work=[[Ubisoft.com]] |access-date=10 October 2024}}</ref> Offline maintenance continued until February 2015,<ref>{{cite news |last=McWhertor |first=Michael |date=18 February 2015 |title=Assassin's Creed Unity patch unlocks content blocked by its mobile app, Initiates site |work=[[Polygon.com]] |access-date=20 April 2022 |url=https://www.polygon.com/2015/2/18/8063029/assassins-creed-unity-initiaties-companion-app-chests-unlocked-ubisoft}}</ref> and the platform was retired on 4 December 2015.<ref>{{cite web |url=https://forums.ubisoft.com/showthread.php/1345060-Retiring-the-Initiates-Website |title=Retiring the Initiates Website |archive-url=https://web.archive.org/web/20201112014007/https://forums.ubisoft.com/showthread.php/1345060-Retiring-the-Initiates-Website |archive-date=12 November 2020 |work=[[Ubisoft.com]] |access-date=10 October 2024}}</ref>


====''Assassin's Creed Volume 1: Desmond''====
====''Assassin's Creed: Pirates''====
{{main|Assassin's Creed: Pirates}}


''Assassin's Creed Volume 1: Desmond'' is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. It has been released in France, Canada, Belgium, Poland and Italy. The comic book was published on November 13, 2009, a few days before ''[[Assassin's Creed II]]'' was released.<ref>{{cite web |url=http://news.bigdownload.com/2009/10/28/the-french-getting-assassins-creed-comic/ |title=The French getting Assassin's Creed comic |publisher=News.bigdownload.com |date=October 28, 2009 |access-date=October 21, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100526035034/http://news.bigdownload.com/2009/10/28/the-french-getting-assassins-creed-comic/ |archive-date=May 26, 2010  }}</ref> The story is a retelling of events from ''Assassin's Creed'' and the beginning of ''[[Assassin's Creed II]]'', mostly from Desmond's modern perspective; for example it is revealed that Lucy helped the Templars to kidnap Desmond. It also features Subject 16 (referred to as Michael) and a [[Roman Empire|Roman]] assassin named Aquilus. However, events in the comic book are different from what happens in the game. It is said that Subject 16 is alive but trapped in the animus, a virtual reality simulator used to relive memories of ancient relatives, but there's no mention of Shaun or Rebecca.<ref>{{cite web |url=https://www.youtube.com/watch?v=2ju7K9De8ck |title=Assassin's Creed : Desmond – Trailer de la bande dessinée |publisher=YouTube |access-date=October 21, 2010 |url-status=live |archive-url=https://web.archive.org/web/20130222012930/http://www.youtube.com/watch?v=2ju7K9De8ck |archive-date=February 22, 2013  }}</ref>
''[[Assassin's Creed: Pirates]]'' was a mobile game released for iOS and Android devices on December 5, 2013.<ref>{{cite web|url=https://www.ign.com/articles/2013/11/25/assassins-creed-pirates-release-date-price-announced|title=Assassin's Creed Pirates Release Date, Price Announced|last=Goldfarb|first=Andrew|website=[[IGN]]|date=November 25, 2013|access-date=November 26, 2013|url-status=live|archive-url=https://web.archive.org/web/20131125235633/http://www.ign.com/articles/2013/11/25/assassins-creed-pirates-release-date-price-announced|archive-date=November 25, 2013}}</ref> Developed by [[Ubisoft Paris]],<ref>{{cite web|url=https://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pirates-announced|title=Assassin's Creed Liberation HD, Pirates Announced|last=Goldfarb|first=Andrew|website=[[IGN]]|date=September 10, 2013|access-date=September 10, 2013|url-status=live|archive-url=https://web.archive.org/web/20130913002640/http://www.ign.com/articles/2013/09/10/assassins-creed-liberation-hd-pirates-announced|archive-date=September 13, 2013}}</ref> the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars.<ref>{{cite web |url=https://www.gamespot.com/articles/mobile-game-assassin-s-creed-pirates-out-today/1100-6416559/ |title=Mobile game Assassin's Creed Pirates out today |first=Eddie |last=Makuch |date=December 5, 2013 |access-date=February 28, 2019 |work=[[GameSpot]] |publisher=[[CBS Interactive Inc.]] |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228070115/https://www.gamespot.com/articles/mobile-game-assassin-s-creed-pirates-out-today/1100-6416559/ |url-status=live }}</ref> Gameplay focuses on real-time battles between ships. The title is rendered in 3D and features both wind and weather that affect how players proceed.<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2013/09/10/assassins-creed-pirates-brings-the-high-seas-to-small-devices.aspx|title=Assassin's Creed: Pirates Brings The High Seas To Small Devices|last=Futter|first=Mike|magazine=Game Informer|publisher=GameStop|date=September 10, 2013|access-date=September 10, 2013|url-status=live|archive-url=https://web.archive.org/web/20130913013627/http://www.gameinformer.com/b/news/archive/2013/09/10/assassins-creed-pirates-brings-the-high-seas-to-small-devices.aspx|archive-date=September 13, 2013}}</ref> The game is no longer available to play, having been delisted from all digital storefronts in 2017.<ref>{{cite web |url=https://forums.ubisoft.com/showthread.php/1978207-Where-is-Ac-Pirates |title=Where is Ac Pirates? |work=[[Ubisoft Entertainment]] |archive-url=https://web.archive.org/web/20200622105658/https://forums.ubisoft.com/showthread.php/1978207-Where-is-Ac-Pirates |archive-date=22 June 2020}}</ref>


=====''Assassin's Creed, Volume 2: Aquilus''=====
====''Assassin's Creed: Memories''====
''Assassin's Creed Volume 2: Aquilus'' is a French-language graphic novel written by Eric Corbeyran and drawn by Djilalli Defaux. The story opens with a young Desmond recalling his conversation with his father. He wakes up and has a conversation with Lucy. After meeting [[List of Assassin's Creed characters#Rebecca Crane|Rebecca]], Shaun and other assassins, they get into a truck and drive to [[Monteriggioni]]. In the meantime, Desmond relives memories of Aquilus through the animus after his apparent death in the first volume. The Roman assassin is rescued by his cousin, Accipiter, and is tasked with a quest to save [[Lugdunum]]. He meets with his father and discovers an artifact of the first civilization: an [[ankh]] which can temporarily revive the dead. The mysterious object is then stolen by a Templar senator, Vultur, who kills Aquilus' father. The modern day story continues as Assassins fight Abstergo agents when they're ambushed on the road. Later, it is revealed that there's a traitor among in the Assassins' truck, and Desmond deals with the situation. The group finally arrives in Monteriggioni and at the end, it is hinted that the ankh artifact might be hidden within the town's walls.{{citation needed|date=July 2020}}
{{main|Assassin's Creed: Memories}}


====''Assassin's Creed, Volume 3: Accipiter''====
''[[Assassin's Creed: Memories]]'' was a mobile game released on iOS devices on August 20, 2014.<ref>{{cite web |url=https://www.gamecrate.com/assassins-creed-memories-now-available-ios-devices/8774 |title=Assassin's Creed Memories now available on iOS devices |date=August 22, 2014 |access-date=February 28, 2019 |work=[[GameCrate]] |publisher=Newegg Inc. |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228065859/https://www.gamecrate.com/assassins-creed-memories-now-available-ios-devices/8774 |url-status=live }}</ref> Developed along with PlayNext and Gree, the game combined card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer.<ref>{{cite web |url=https://www.imore.com/assassins-creed-memories-offers-stabby-guild-based-card-battling |title=Assassin's Creed Memories offers stabby guild-based card battling |first=Simon |last=Sage |date=August 21, 2014 |access-date=February 28, 2019 |work=[[iMore]] |publisher=Mobile Nations |archive-url=https://web.archive.org/web/20190228065741/https://www.imore.com/assassins-creed-memories-offers-stabby-guild-based-card-battling |archive-date=February 28, 2019 |url-status=dead }}</ref> Additional multiplayer options included allowing players to join a guild and engage in 20 vs. 20 guild combat scenarios. ''Memories'' featured a number of different historical eras, including the Third Crusade, the Golden Age of Piracy, feudal Japan, and the Mongolian Empire.<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2014/08/21/new-assassin-s-creed-mobile-game-launches.aspx|title=Assassin's Creed Memories Launches On iOS|last=Miller|first=Matt|publisher=GameStop|magazine=Game Informer|date=August 21, 2014|access-date=August 22, 2014|url-status=live|archive-url=https://web.archive.org/web/20140822010524/http://www.gameinformer.com/b/news/archive/2014/08/21/new-assassin-s-creed-mobile-game-launches.aspx|archive-date=August 22, 2014}}</ref> Online services for the game were disabled in February 2015, and it was delisted from all digital storefronts the following month.<ref>{{Cite web |last=Kurokawa |first=Ao |date=15 February 2015 |title=Assassin's Creed: Memories to be Closed at March 13 |url=https://thegoldenfriendshipaoiedogawa.wordpress.com/2015/02/15/assassins-creed-memories-to-be-closed-at-march-13/ |archive-url=https://web.archive.org/web/20160819004333/https://thegoldenfriendshipaoiedogawa.wordpress.com/2015/02/15/assassins-creed-memories-to-be-closed-at-march-13/ |archive-date=19 August 2016 |access-date=27 June 2020 |work=The Golden Friendship Aoiedogawa}}</ref>
Jonathan Hawk was sent by a suited executive and a lab technician to relive Accipiter's memories. He was sent to 259 CE, when Accipiter's Alamans were crossing the Rodanus into Genava and Aube to face the Roman forces at Oppidum. The battle raged bloodily and long, but Accipiter's forces were eventually victorious. Accipiter was met by the Iberian Assassin Cuervo after the battle, the latter coming to congratulate the Alamans on their victory and to discuss the future.{{citation needed|date=July 2020}}


====''Assassin's Creed, Volume 4: Hawk''====
====''Assassin's Creed Identity''====
''Assassin's Creed, Volume 4: Hawk'' is the fourth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, a member of the Assassins in the 14th century. It was released on November 16, 2012.{{citation needed|date=July 2020}}
{{main|Assassin's Creed Identity}}


====''Assassin's Creed, Volume 5: El Cakr''====
[[File:Assassins Creed-IdentityLogo.png|thumb|200x200px|''Assassin's Creed Identity'' logo]]
''Assassin's Creed, Volume 5: El Cakr'' is the fifth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, also known as "El Cakr". It was released on October 31, 2013.{{citation needed|date=July 2020}}
''[[Assassin's Creed Identity]]'' was a third-person [[role-playing video game]] for iOS and Android devices that was released worldwide on February 25, 2016,<ref>{{cite web |url=https://www.gamereactor.eu/news/376723/Assassins+Creed+Identity+launches+on+February+25/ |title=Assassin's Creed: Identity launches on February 25 |first=Bengt |last=Lemne |date=February 19, 2016 |access-date=February 28, 2019 |work=[[Gamereactor]] |publisher=Gamez Publishing |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228065851/https://www.gamereactor.eu/news/376723/Assassins+Creed+Identity+launches+on+February+25/ |url-status=live }}</ref> following a soft-launch in Australia and New Zealand in 2014.<ref>{{cite web |last=Sinha |first=Robin |date=October 1, 2014 |title=Ubisoft Unveils Assassin's Creed Identity for IPhone and IPad |url=http://gadgets.ndtv.com/apps/news/ubisoft-unveils-assassins-creed-identity-for-iphone-and-ipad-600780?site=classic |url-status=live |archive-url=https://web.archive.org/web/20141023092812/http://gadgets.ndtv.com/apps/news/ubisoft-unveils-assassins-creed-identity-for-iphone-and-ipad-600780?site=classic |archive-date=October 23, 2014 |access-date=October 16, 2014 |work=NDTV Gadgets |publisher=NDTV Convergence Limited}}</ref> It was the first mobile game in the series to feature a fully explorable 3D environment, and took place alongside the events of ''[[Assassin's Creed: Brotherhood]]''. In ''Identity'', players created their own custom Assassin and completed missions for the Brotherhood in Italy, while interacting with various characters from the mainline games, like [[Ezio Auditore da Firenze|Ezio Auditore]] and [[Niccolò Machiavelli]].<ref>{{cite web |url=https://www.imore.com/assassins-creed-identity-iphone-and-ipad-finally-launches-worldwide-feb-25 |title=Assassin's Creed Identity for iPhone and iPad finally launching worldwide on Feb. 25 |first=John |last=Callaham |date=February 1, 2016 |access-date=February 28, 2019 |work=[[iMore]] |publisher=Mobile Nations |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228065939/https://www.imore.com/assassins-creed-identity-iphone-and-ipad-finally-launches-worldwide-feb-25 |url-status=live }}</ref> The game's servers were shut down in October 2021, and it is no longer playable.


====''Assassin's Creed, Volume 6: Leila''====
====''Project Scarlet''====
''Assassin's Creed, Volume 6: Leila'' is the sixth volume of the French graphic novels. It is centered on the story of Jonathan Hawk and his Egyptian ancestor Numa Al'Khamsin, also known as "El Cakr". It is the last of the Egyptian storyline. It was released on October 31, 2014.{{citation needed|date=July 2020}}
An untitled ''Assassin's Creed'' game, known simply by the working title ''Project Scarlet'', had started development around 2024. It was set during the [[American Civil War]] and featured a Black slave that had escaped, was recruited by the Assassins, and proceeded to combat racist groups like the [[Ku Klux Klan]]. Ubisoft cancelled the title after the backlash over [[Yasuke]]'s portrayal in ''[[Assassin's Creed Shadows]]'' and the unease in the political climate in the U.S. during 2024.<ref>{{cite web | url = https://www.gamespot.com/articles/ubisoft-canceled-civil-war-based-assassins-creed-over-controversy-concerns-report/1100-6535320/ | title =  Ubisoft Canceled Civil War-Based Assassin's Creed Over Controversy Concerns - Report | first = Aron | last = Garst | date = October 8, 2025 | accessdate = October 8, 2025 | work = [[GameSpot]] }}</ref><ref>{{cite web |title=Assassin's Creed game canceled to avoid racist backlash |url=https://www.gamedeveloper.com/business/report-ubisoft-canceled-assassin-s-creed-project-scarlet-for-fear-of-political-backlash |website=Game Developer |language=en}}</ref>


====''Assassin's Creed: Conspiracies''====
===Re-release compilations and collections===
* ''Assassin's Creed: Ezio Trilogy'': Compilation of ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'', and ''Assassin's Creed: Revelations''. It was released for the PlayStation 3 and Xbox 360 on November 13, 2012.<ref>{{cite news |url=http://www.joystiq.com/2012/09/26/assassins-creed-ezio-trilogy-exclusve-to-ps3-launches-novemb |title=Assassin's Creed 'Ezio Trilogy' exclusive to PS3, launches November 14 |first=David |last=Hinkle |date=26 September 2012 |access-date=31 July 2023 |archive-url=https://web.archive.org/web/20120928232211/http://www.joystiq.com/2012/09/26/assassins-creed-ezio-trilogy-exclusve-to-ps3-launches-novemb |archive-date=28 September 2012 |work=[[Joystiq]]}}</ref>
* ''Assassin's Creed: Heritage Collection'': Compilation of the first five games of the main series, featuring ''Assassin's Creed'', ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'', ''Assassin's Creed: Revelations'', and ''Assassin's Creed III''. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013.<ref>{{cite news|last=Karmali|first=Luke|date=October 4, 2013|title=Assassin's Creed Heritage Collection announced for Europe|newspaper=[[IGN]]|url=https://uk.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe|access-date=November 30, 2017|archive-date=March 21, 2023|archive-url=https://web.archive.org/web/20230321070312/https://www.ign.com/articles/2013/10/04/assassins-creed-heritage-collection-announced-for-europe|url-status=live}}</ref>
* ''Assassin's Creed: The Americas Collection'' (American title) / ''Assassin's Creed: Birth of a New World – The American Saga'' (European title): Developed by Ubisoft Montreal, features ''Assassin's Creed III'', ''Assassin's Creed: Liberation HD'' and ''Assassin's Creed IV: Black Flag''. It was released for Windows, PlayStation 3, and Xbox 360 on October 3, 2014, in Europe and October 28, 2014, in North America. The Windows version is exclusive to Europe.<ref>{{cite web|last=Crossley|first=Rob|date=September 12, 2014|title=Assassin's Creed: The Americas Collection Won't Ship on PC in the US, Ubisoft Clarifies|url=https://www.gamespot.com/articles/assassins-creed-the-americas-collection-wont-ship-/1100-6422278/|access-date=February 12, 2019|archive-date=February 13, 2019|archive-url=https://web.archive.org/web/20190213064202/https://www.gamespot.com/articles/assassins-creed-the-americas-collection-wont-ship-/1100-6422278/|url-status=live}}</ref>
*{{anchor|Assassin's Creed: The Ezio Collection}}''Assassin's Creed: The Ezio Collection'': Developed by Virtuos and Ubisoft Montreal, features remastered versions of ''Assassin's Creed II'', ''Assassin's Creed: Brotherhood'', and ''Assassin's Creed: Revelations'' for the PlayStation 4 and Xbox One. The games feature improved graphics, lighting, effects, and textures, and also include all previously released downloadable content for the single-player. In addition, the bundle features the short films ''[[Assassin's Creed: Embers]]'' and ''[[Assassin's Creed: Lineage]]''. The collection was released on November 15, 2016, to mixed reviews,<ref>{{cite web|last1=Driver|first1=Ben|title=Assassin's Creed: The Ezio Collection for PlayStation 4 Reviews|url=https://www.metacritic.com/game/assassins-creed-the-ezio-collection/critic-reviews/?platform=playstation-4|url-status=live|archive-url=https://web.archive.org/web/20161125092939/http://www.metacritic.com/game/playstation-4/assassins-creed-the-ezio-collection|archive-date=November 25, 2016|access-date=January 2, 2017|website=Metacritic|publisher=CBS Interactive}}</ref><ref>{{cite web|last1=Driver|first1=Ben|title=Assassin's Creed: The Ezio Collection for Xbox One Reviews|url=https://www.metacritic.com/game/assassins-creed-the-ezio-collection/critic-reviews/?platform=xbox-one|url-status=live|archive-url=https://web.archive.org/web/20161231163022/http://www.metacritic.com/game/xbox-one/assassins-creed-the-ezio-collection|archive-date=December 31, 2016|access-date=January 2, 2017|website=Metacritic|publisher=CBS Interactive}}</ref> being generally criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.<ref>{{cite web|title=Assassin's Creed: The Ezio Collection Review|url=https://uk.ign.com/articles/2016/11/23/assassinas-creed-the-ezio-collection-review|url-status=dead|archive-url=https://web.archive.org/web/20161201194228/http://uk.ign.com/articles/2016/11/23/assassinas-creed-the-ezio-collection-review|archive-date=December 1, 2016|access-date=January 2, 2017|website=[[IGN]]}}</ref><ref>{{cite web|date=November 28, 2016|title=Assassin's Creed: The Ezio Collection review – Italian job|url=http://metro.co.uk/2016/11/28/assassins-creed-the-ezio-collection-review-italian-job-6286767/|url-status=live|archive-url=https://web.archive.org/web/20170103165550/http://metro.co.uk/2016/11/28/assassins-creed-the-ezio-collection-review-italian-job-6286767/|archive-date=January 3, 2017|access-date=January 2, 2017|website=Metro|publisher=GameCentral for Metro.co.uk}}</ref> A [[Nintendo Switch]] version was released in February 2022.<ref>{{cite news |last1=McWhertor |first1=Michael |title=The Assassin's Creed Ezio trilogy is coming to Switch |url=https://www.polygon.com/22878480/assassins-creed-ezio-collection-trilogy-nintendo-switch-release-date-price |access-date=January 12, 2022 |work=Polygon |date=January 11, 2022 |archive-date=January 11, 2022 |archive-url=https://web.archive.org/web/20220111232925/https://www.polygon.com/22878480/assassins-creed-ezio-collection-trilogy-nintendo-switch-release-date-price |url-status=live }}</ref>
* ''Assassin's Creed: The Rebel Collection'': Contains ''Assassin's Creed IV: Black Flag'' and the remastered version of ''Assassin's Creed Rogue'', along with all previously released downloadable content for both games. It was released on December 6, 2019, for the Nintendo Switch.<ref>{{cite web|last1=Locke|first1=Jennifer|title=Assassin's Creed IV: Black Flag and Rogue are coming to Nintendo Switch|access-date=January 12, 2022|url=https://www.imore.com/assassins-creed-iv-black-flag-and-rogue-are-coming-nintendo-switch|work=iMore|date=September 5, 2019|archive-date=January 13, 2022|archive-url=https://web.archive.org/web/20220113093116/https://www.imore.com/assassins-creed-iv-black-flag-and-rogue-are-coming-nintendo-switch|url-status=live}}</ref>


''Assassin's Creed: Conspiracies'' is a two-part story published in French by Les Deux Royaumes. Following the end of the first cycle by Corbeyran and Defali, this new story is written by Guillaume Dorison and illustrated by Jean-Baptiste Hostache. The first of the two volumes saw a release in October 2016. ''Conspiracies'' is set during World War II, featuring the race for the Atomic Bomb, follows a new Assassin hero who influences the course of history in 1943.{{citation needed|date=July 2020}}
===Future games===
Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these [''Assassin's Creed'' games]",<ref>{{cite web |last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/ubi-we-could-do-35-assassins-creeds |title=Ubi: We could do 35 Assassin's Creeds |work=Eurogamer |date=October 14, 2009 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20121001045807/http://www.eurogamer.net/articles/ubi-we-could-do-35-assassins-creeds |archive-date=October 1, 2012 }}</ref> while Laurent Detoc later said "we hope to reach ''Assassin's Creed 10''."<ref>{{cite news |last=Ivan |first=Tom |url=http://www.computerandvideogames.com/353193/ubisoft-hopes-to-reach-assassins-creed-10/ |title=News: Ubisoft 'hopes to reach Assassin's Creed 10' |publisher=ComputerAndVideoGames.com |date=June 11, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120815123518/http://www.computerandvideogames.com/353193/ubisoft-hopes-to-reach-assassins-creed-10/ |archive-date=August 15, 2012 }}</ref>


====''Assassin's Creed: Bloodstone''====
In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next ''Assassin's Creed'' games". These settings were [[Medieval China]], [[Victorian England]], [[Ancient Egypt]], the [[Portuguese colonization of the Americas|Portuguese]] and [[Spanish colonization of the Americas|Spanish]] colonizations of the [[Americas]], the [[American Revolution]], the [[Russian Revolution]], [[Feudal Japan]], and [[Ancient Rome]].<ref>{{cite news|url=http://www.computerandvideogames.com/327625/assassins-creed-3-possible-locations-named-in-survey|title=AC:3 Possible Locations Named In Survey|publisher=CVG|date=November 29, 2011|access-date=November 30, 2011|url-status=live|archive-url=https://web.archive.org/web/20111130223352/http://www.computerandvideogames.com/327625/assassins-creed-3-possible-locations-named-in-survey/|archive-date=November 30, 2011}}</ref> Alex Hutchinson, creative director of ''[[Assassin's Creed III]]'', suggested the most requested ''Assassin's Creed'' settings, [[World War II]], Feudal Japan and Ancient Egypt, are "the three worst settings for an ''Assassin's Creed'' game".<ref>{{cite web |last=Dutton |first=Fred |url=http://www.eurogamer.net/articles/2012-04-04-ubisoft-ww2-japan-and-egypt-would-make-dismal-assassins-creed-locations |title=Ubisoft: WW2, Japan and Egypt would make dismal Assassin's Creed locations |publisher=Eurogamer.net |date=April 4, 2012 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120709235650/http://www.eurogamer.net/articles/2012-04-04-ubisoft-ww2-japan-and-egypt-would-make-dismal-assassins-creed-locations |archive-date=July 9, 2012 }}</ref> Hutchinson also stated both he and [[Corey May]] were open to the idea of a future entry set during the time of the [[British Raj]],<ref>{{cite news|last=Makuch|first=Eddie|title=India-set Assassin's Creed on Ubisoft's radar|url=http://uk.gamespot.com/news/india-set-assassins-creed-on-ubisofts-radar-6370104|website=GameSpot|url-status=live|archive-url=https://web.archive.org/web/20121020105717/http://uk.gamespot.com/news/india-set-assassins-creed-on-ubisofts-radar-6370104|archive-date=October 20, 2012}}</ref> which now consists of the modern states of [[Bangladesh]], [[Pakistan]], [[Myanmar]], and [[India]]. Victorian England, the American Revolution, Medieval China, parts of the British Raj, the Russian Revolution, Ancient Egypt, and Feudal Japan were eventually used for ''[[Assassin's Creed Syndicate]]'', ''[[Assassin's Creed III]]'', ''[[Assassin's Creed Chronicles]]'', ''[[Assassin's Creed Origins]]'', and ''[[Assassin's Creed Shadows]]'', respectively. World War I appeared briefly as a section of ''Syndicate'', while World War II was used for a single mission in ''[[Assassin's Creed Unity]]''.


''Assassin's Creed: Bloodstone'' is a two-part graphic novel series published in French by Les Deux Royaumes, written by Guillaume Dorison and illustrated by Ennio Bufi. The first volume was released on 29 March 2019. The modern day story follows on from Assassin's Creed: Conspiracies.{{citation needed|date=July 2020}}
On June 28, 2024, Ubisoft CEO [[Yves Guillemot]] confirmed the future development of [[Video game remake|remake]]s of some of the older ''Assassin's Creed'' titles, which would reportedly "allow [Ubisoft] to revisit some of the games we've created in the past and modernize them". Guillemot stated that this decision stemmed from the fact that "There are worlds in some of our older Assassin's Creed games that are still extremely rich".<ref>{{cite web|last=Redden|first=Angharad|title=Assassin's Creed remakes officially confirmed by Ubisoft|url=https://www.gamingbible.com/news/assassins-creed-official-remakes-938305-20240628|website=Gamingbible|date=June 28, 2024 |access-date=June 29, 2024 }}</ref>


====''Assassin's Creed: The Fall''====
====''Assassin's Creed Jade''====
{{main|Assassin's Creed: The Fall}}
''Assassin's Creed Jade'' is an upcoming title for Android and iOS devices. Set in [[Ancient China]] during the [[Qin dynasty]] in the 3rd century BC, the game will allow players to create their own custom character and will feature the same style of gameplay as the main console and PC releases.<ref>{{cite web | url = https://www.gamesradar.com/assassins-creed-codename-jade-takes-the-series-to-china-for-an-open-world-game-on-mobile/ | title = Assassin's Creed Codename Jade takes the series to China for an open-world game on mobile | first = Dustin | last = Bailey | date = September 10, 2022 | accessdate = September 10, 2022 | work = [[GamesRadar]] | archive-date = September 10, 2022 | archive-url = https://web.archive.org/web/20220910204331/https://www.gamesradar.com/assassins-creed-codename-jade-takes-the-series-to-china-for-an-open-world-game-on-mobile/ | url-status = live }}</ref>
In July 2010, [[Ubisoft]] announced a three-part [[American comic book|comic book]] [[Limited series (comics)|mini-series]] set in the world of ''Assassin's Creed'' as a part of their [[UbiWorkshop]] initiative.<ref>{{cite web |url=http://www.ripten.com/2010/07/15/ubisoft-says-yes-russian-for-new-assassins-creed-porn-book-lbd416/ |title=Ubisoft Says "Yes Russian" for New Assassin's Creed Comic Book &#124; Ripten Video Game Blog |publisher=Ripten.com |date=July 15, 2010 |access-date=October 21, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20180508113140/http://www.ripten.com/2010/07/15/ubisoft-says-yes-russian-for-new-assassins-creed-porn-book-lbd416/ |archive-date=May 8, 2018 }}</ref> Ubisoft has hired illustrators [[Cameron Stewart]] and [[Karl Kerschl]], both winners of multiple comic book awards.<ref>{{cite web |title=Assassin's Creed comics due this fall |date=July 15, 2010|access-date=July 15, 2010|last=Magrino |first=Tom |url=http://www.gamespot.com/news/6269149.html?tag=latestheadlines%3Btitle%3B4| publisher=[[gamespot.com]]}}</ref> The first issue of the series was released on November 10, 2010, the second part on December 1, 2010. It was published by [[WildStorm]].<ref>{{cite web|url=http://news.bigdownload.com/2010/08/17/assassinss-creed-the-fall-comic-to-be-published-by-wildstorm-i/ |title=Assassins's Creed: The Fall comic to be published by Wildstorm in November |publisher=News.bigdownload.com |date=August 17, 2010 |access-date=October 21, 2010| archive-url= https://web.archive.org/web/20101021071204/http://news.bigdownload.com/2010/08/17/assassinss-creed-the-fall-comic-to-be-published-by-wildstorm-i/| archive-date= October 21, 2010 | url-status=live}}</ref> The comic takes place between 1888 and 1908 in Russia and 1998 set in the United States. It follows Nikolai Orelov and his descendant Daniel Cross, a recovering alcoholic experiencing the bleeding effect in a therapist's office.


====''Assassin's Creed: The Chain''====
The game was first leaked as ''Project Jade'' on September 6, 2022, and reported by ''Try Hard Guides''.<ref name="Try Hard Guides">{{Cite web| url=https://tryhardguides.com/ubisoft-to-reveal-several-new-assassins-creed-titles-at-ubisoft-forward/|title= Ubisoft to Reveal Several New Assassin's Creed Titles at Ubisoft Forward|archiveurl=https://web.archive.org/web/20220906164203/https://tryhardguides.com/ubisoft-to-reveal-several-new-assassins-creed-titles-at-ubisoft-forward/|archivedate=6 September 2022|author=Henderson, Tom| date=6 September 2022|work=Try Hard Guides| accessdate= 7 September 2022}}</ref> A teaser trailer was showcased at Ubisoft Forward on September 10, which revealed the game's working title of ''Assassin's Creed: Codename Jade''. In July 2023, a closed beta test for the game was announced, which required players to sign up between August 3 and 11 to participate.<ref name="Closed Beta Test Announcement">{{Cite web|url=https://www.assassinscreedcodenamejade.com/newsdetail.html?content_id=3897b192aa678a4ce4aa5a0a105c55b65cc1|title=Assassin's Creed Codename Jade - Closed Beta Test Announcement|archiveurl=https://web.archive.org/web/20230718090218/https://www.assassinscreedcodenamejade.com/newsdetail.html?content_id=3897b192aa678a4ce4aa5a0a105c55b65cc1|archivedate=18 July 2023|date=17 July 2023|publisher=Ubisoft|accessdate=18 July 2023}}</ref> At [[Gamescom]] 2023, a gameplay trailer was shown and the game's official title was revealed to be ''Assassin's Creed Jade''.<ref>{{Cite web|url=https://www.gamescom.global/en/product/z/assassins-creed-codename-jade|title=Assassin's Creed Codename Jade {{!}} Now on Gamescom! |archiveurl=https://web.archive.org/web/20230823160154/https://www.gamescom.global/en/product/z/assassins-creed-codename-jade|archivedate=23 August 2023|author=|date=23 August 2023|publisher=Gamescom|accessdate=24 August 2023|website=}}</ref>
{{main|Assassin's Creed: The Chain}}
''The Chain'' is a sequel comic to ''The Fall'' that completes Nikolai Orelov's story as well as focusing on his descendant, Daniel Cross. The comic will also provide some light on the events of ''Assassin's Creed III''. It was released in mid-2012.<ref>{{cite web|url=https://www.cinemablend.com/games/Assassin-Creed-Chain-Prepare-You-Assassin-Creed-3-42915.html|title=Assassin's Creed: The Chain Will Prepare You For Assassin's Creed 3|last=Haas|first=Pete|access-date=June 6, 2012|date=May 26, 2012|url-status=live|archive-url=https://web.archive.org/web/20150317085452/http://www.cinemablend.com/games/Assassin-Creed-Chain-Prepare-You-Assassin-Creed-3-42915.html|archive-date=March 17, 2015}}</ref>


====''Assassin's Creed: Brahman''====
====''Assassin's Creed: Codename Hexe''====
{{main|Assassin's Creed: Brahman}}
''Assassin's Creed: Codename Hexe'' was announced at Ubisoft Forward in September 2022 as the next flagship title in the series, following ''Assassin's Creed Shadows''. Development is being led by Clint Hocking at Ubisoft Montreal. Marc-Alexis Côté described the title as "a very different type of Assassin's Creed game".<ref name="Codename Hexe announcement" /> While little on its setting was shown in its initial trailer, ''[[Bloomberg News]]'' reported that the game is set in [[Central Europe]] during the 16th century, at the height of the [[Holy Roman Empire]], and will focus on [[witch hunt]]s and other paranormal fears.<ref>{{cite web |last=Schreier |first=Jason |date=September 6, 2022 |title=Ubisoft Set to Announce Several New Assassin's Creed Games |url=https://www.bloomberg.com/news/articles/2022-09-06/ubisoft-set-to-announce-several-new-assassin-s-creed-games?srnd=technology-vp |accessdate=September 10, 2022 |work=[[Bloomberg News]] |archive-date=September 6, 2022 |archive-url=https://web.archive.org/web/20220906201221/https://www.bloomberg.com/news/articles/2022-09-06/ubisoft-set-to-announce-several-new-assassin-s-creed-games?srnd=technology-vp |url-status=live }}</ref>
''Brahman'' is set in 19th century India, and introduced the Assassin Arbaaz Mir. It was written by Brendan Fletcher with art by Cameron Stewart and Karl Kerschl. It was released in late-2013 in North America.<ref>{{cite web|url=https://www.ign.com/articles/2013/07/19/new-assassins-creed-graphic-novel-debuts-indian-assassin|title=New Assassin's Creed Graphic Novel Debuts Indian Assassin|last=George|first=Richard|website=IGN|date=July 19, 2013|access-date=July 19, 2013|url-status=live|archive-url=https://web.archive.org/web/20130722084941/http://www.ign.com/articles/2013/07/19/new-assassins-creed-graphic-novel-debuts-indian-assassin|archive-date=July 22, 2013}}</ref>


====''Assassin's Creed: Assassins''====
==Animus Hub==
''Assassin's Creed: Assassins'' is a comic series published by Titan Comics. While it was an ongoing series it had a planned duration of at least three years, the first issue was released in October 2015. However, in 2016, Titan announced that after its fourteenth issue, ''Assassins'' along with its companion series, ''Templars'', would be relaunched with a different creative team as a new title: Assassin's Creed: Uprising. The first story arc (#1 - #5) takes place in the late 17th century, during the Salem witch trials, with the parallel modern-day part featuring an espionage tale. The five issues were later collected and published as trade paperback, ''Assassin's Creed Volume 1: Trial by Fire.'' The second story arc (#6 - #10) takes place during the Inca Empire in the past, running parallel with the modern day story featuring Erudito. It was later published as ''Assassin's Creed Volume 2: Setting Sun.'' The third story arc (#11 - #14) takes place in Florence during the early 16th century, running parallel with a modern-day story again featuring Erudito. It was later published as ''Assassin's Creed Volume 3: Homecoming''.{{citation needed|date=July 2020}}
The ''Animus Hub'' is a feature which made its debut in ''[[Assassin's Creed Shadows]]'', intended to connect multiple installments of the ''Assassin's Creed'' franchise. Initially announced as a standalone launcher under the name ''Assassin's Creed Infinity'',<ref name="Bloomberg acinf">{{cite news |last=Schreier |first=Jason |date=July 7, 2021 |title=Ubisoft Plans Assassin's Creed Live Online Game Service |url=https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service |url-status=live |archive-url=https://web.archive.org/web/20210707112323/https://www.bloomberg.com/news/articles/2021-07-07/assassin-s-creed-infinity-to-offer-live-online-game-service |archive-date=July 7, 2021 |access-date=July 7, 2021 |work=[[Bloomberg News]]}}</ref> Ubisoft revealed more details about the ''Animus Hub'' in January 2025, ahead of ''Shadows''{{'}} release, including the fact that it would be a component present in all upcoming ''Assassin's Creed'' titles, meant to help immerse players in the games' fictional universe. From the ''Animus Hub'', players can launch all ''Assassin's Creed'' games installed on their system, complete "Projects" to earn in-game rewards, and access an extensive database called "the Vault", which also contains elements related to the overarching modern-day narrative. At launch, the only games to be included in the ''Animus Hub'' were ''[[Assassin's Creed Origins|Origins]]'', ''[[Assassin's Creed Odyssey|Odyssey]]'', ''[[Assassin's Creed Valhalla|Valhalla]]'', ''[[Assassin's Creed Mirage|Mirage]]'', and ''Shadows'', with more titles set to be added over time.<ref name="AnimusHub" />


====''Assassin's Creed: Templars''====
The ''Animus Hub'' was first announced as a new live-service title codenamed ''Assassin's Creed Infinity'' in April 2021. Following another round of sexual misconduct allegations and internal investigations across Ubisoft in 2020 and 2021, which saw the departure of many top-level executives as well as attrition from its studios, Ubisoft opted to merge operations of the Montreal and Quebec studios under one administrative body, with Quebec taking the lead on the ''Assassin's Creed'' series. This led to a collaboration to develop the "most ambitious game" in the series to date: ''Assassin's Creed Infinity''.<ref name="Bloomberg acinf" /> ''Infinity'' was initially envisioned to be similar to ''[[Fortnite]]'' and ''[[Grand Theft Auto Online]]'', in that it would be more of a [[Games as a service|service]], rather than a game, intended to be an entry point for future ''Assassin's Creed'' titles for players as well as to simplify the development of these games across Ubisoft's studios.<ref>{{cite web |last=West |first=Josh |date=September 10, 2022 |title=Assassin's Creed Infinity: Everything we know so far |url=https://www.gamesradar.com/assassins-creed-infinity-guide/ |url-status=live |archive-url=https://web.archive.org/web/20220910213012/https://www.gamesradar.com/assassins-creed-infinity-guide/ |archive-date=September 10, 2022 |accessdate=September 10, 2022 |work=[[GamesRadar]]}}</ref><ref name="Bloomberg acinf" /><ref name="Bouchard 2021">{{cite web |last1=Bouchard |first1=Nathalie |last2=Derennes |first2=Christophe |date=July 7, 2021 |title=An Update on Assassin's Creed Infinity and the Future of the Assassin's Creed Franchise |url=https://news.ubisoft.com/en-us/article/GZi5hT4dBeM8YITOsJeCn/an-update-on-assassins-creed-infinity-and-the-future-of-the-assassins-creed-franchise |url-status=live |archive-url=https://web.archive.org/web/20210707131014/https://news.ubisoft.com/en-us/article/GZi5hT4dBeM8YITOsJeCn/an-update-on-assassins-creed-infinity-and-the-future-of-the-assassins-creed-franchise |archive-date=July 7, 2021 |access-date=January 2, 2020 |website=[[Ubisoft News]] |publisher=[[Ubisoft]]}}</ref>


''Assassin's Creed: Templars'' was a comic book series from Titan Comics. Written by Fred Van Lente and illustrated by Dennis Calero, the series debuted its first issue in March 2016. The first arc of the series focuses on the Templar Order, with its modern-day story set in November 2013 while the historical story takes place in Shanghai in the year 1927 featuring a Templar known as Black Cross. The second and final arc has its modern-day story set in 2016, following Juhani Otso Berg and Albert Bolden living through his descendants memories in 1805 using the Animus. In October 2016, Titan announced that after its ninth issue, ''Templars'', alongside its sister-series, ''Assassins'', would be relaunched with a new creative team as ''Assassin's Creed: Uprising''.{{citation needed|date=July 2020}}
Marc-Alexis Côté, from Ubisoft Quebec, was announced to serve as ''Infinity''{{'s}} executive producer.<ref name="Saed 2021">{{cite web |last=Saed |first=Sherif |date=July 7, 2021 |title=Assassin's Creed Infinity is an evolving live service game with multiple historical settings – report [Update] |url=https://www.vg247.com/2021/07/07/assassins-creed-infinity-live-service-evolving-multiple-historical-settings-report/ |url-status=live |archive-url=https://web.archive.org/web/20210708013132/https://www.vg247.com/2021/07/07/assassins-creed-infinity-live-service-evolving-multiple-historical-settings-report/ |archive-date=July 8, 2021 |access-date=July 8, 2021 |website=[[VG247]] |publisher=[[Gamer Network]]}}</ref> According to Côté, ''Infinity'' would be used to present the modern-day setting of the ''Assassin's Creed'' games involving the Animus, while each game would be focused on the historical setting.<ref>{{cite web |last=Purslow |first=Matt |date=September 10, 2022 |title=Assassin's Creed's Modern-Day Story Will Now Be Told Through Infinity |url=https://www.ign.com/articles/assassins-creeds-modern-day-story-will-now-be-told-through-infinity |url-status=live |archive-url=https://web.archive.org/web/20220910212713/https://www.ign.com/articles/assassins-creeds-modern-day-story-will-now-be-told-through-infinity |archive-date=September 10, 2022 |accessdate=September 10, 2022 |work=[[IGN]]}}</ref> [[Clint Hocking]] and Jonathan Dumont serve as the creative directors, leading the Montreal and Quebec divisions, respectively.<ref name="Saed 2021" /> Étienne Allonier and Julien Laferrière, both from Montreal, serve as brand director and senior producer, respectively.<ref name="Saed 2021" /> In September 2022, more details about ''Assassin's Creed Infinity'' were revealed, including the fact that the first two games to be included in ''Infinity'' would be the then-upcoming ''Assassin's Creed: Codename Red'' (later renamed to ''Assassin's Creed Shadows'')<ref name="Codename Red announcement" /> and ''Assassin's Creed: Codename Hexe''.<ref name="Codename Hexe announcement" /> In January 2025, Ubisoft officially announced ''Infinity''{{'}}s rebranding to the ''Animus Hub'' and that it would no longer be a standalone title, but rather a feature present in all upcoming ''Assassin's Creed'' games.<ref name="AnimusHub" />


====''Assassin's Creed: Uprising''====
==Other media==
===Television===
{{main|Assassin's Creed (TV series)}}
In November 2016, it was announced that Ubisoft and [[Netflix]] started talks regarding how to develop an ''Assassin's Creed'' series.<ref>{{cite web|url=http://www.jobsnhire.com/articles/47961/20161114/netflix-ubisoft-talks-make-assassin-s-creed-watch-dogs-tom.htm|title=Netflix And Ubisoft in Talks To Make 'Assassin's Creed', 'Watch Dogs', And 'Tom Clancy' TV Series|publisher=Jobs n Hire|author=Monica M.|date=November 14, 2016|url-status=live|archive-url=https://web.archive.org/web/20170510134833/http://www.jobsnhire.com/articles/47961/20161114/netflix-ubisoft-talks-make-assassin-s-creed-watch-dogs-tom.htm|archive-date=May 10, 2017}}</ref> In July 2017, [[Adi Shankar]] revealed he would be creating the series, which would be in the [[anime]] format.<ref>{{cite web |url=https://kotaku.com/assassins-creed-is-getting-an-anime-series-1796634653 |title=Assassin's Creed Is Getting An 'Anime Series' |first=Luke |last=Plunkett |date=May 7, 2017 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=November 5, 2018 |archive-url=https://web.archive.org/web/20181105190858/https://kotaku.com/assassins-creed-is-getting-an-anime-series-1796634653 |url-status=live }}</ref> The series, which will feature an original story from Shankar, will share the same universe as the other media of the franchise.<ref>{{cite web|url=https://www.ign.com/articles/2017/07/05/assassins-creed-anime-announced-by-castlevania-netflix-producer|title=Assassin's Creed Anime Announced by Castlevania Netflix Producer|last=Skrebels|first=Joe|website=[[IGN]]|date=July 5, 2017|access-date=July 5, 2017|url-status=live|archive-url=https://web.archive.org/web/20170705155343/http://www.ign.com/articles/2017/07/05/assassins-creed-anime-announced-by-castlevania-netflix-producer|archive-date=July 5, 2017}}</ref> In October 2020, Netflix and Ubisoft announced that they entered an agreement to develop live-action series, animated series and anime series.<ref name="Deadline Netflix">{{cite web |last=Andreeva |first=Nellie |date=October 27, 2020 |title='Assassin's Creed' Live-Action TV Series In Works At Netflix As Part Of Content Deal With Ubisoft |url=https://deadline.com/2020/10/assassins-creed-live-action-tv-series-netflix-content-deal-ubisoft-animated-anime-series-1234603834/ |url-status=live |archive-url=https://web.archive.org/web/20210330015439/https://deadline.com/2020/10/assassins-creed-live-action-tv-series-netflix-content-deal-ubisoft-animated-anime-series-1234603834/ |archive-date=March 30, 2021 |access-date=October 27, 2020 |work=[[Deadline Hollywood]]}}</ref><ref name=":0" />


''Assassin's Creed: Uprising'' is a comic book series published by Titan Comics. The comic is written by Dan Watters and Alex Paknadel and illustrated by José Holder with the first issue released in February 2017.{{citation needed|date=July 2020}} It concludes the story arc started in ''[[Assassin's Creed Unity]]''.
The first live-action series would be produced by [[Ubisoft Film & Television]] for the streaming service, with Jason Altman and Danielle Kreinik as executive producers<ref name="Deadline Netflix" /><ref name=":0" /> and [[Jeb Stuart (writer)|Jeb Stuart]] as the writer.<ref name=":0">{{cite web |url=https://variety.com/2021/tv/news/assassins-creed-netflix-series-jeb-stuart-1234996217/ |title='Assassin's Creed' Live-Action Netflix Series Taps 'Die Hard's' Jeb Stuart to Write (Exclusive) |first=Joe |last=Otterson |date=June 14, 2021 |access-date=June 15, 2021 |work=Variety |archive-date=June 14, 2021 |archive-url=https://web.archive.org/web/20210614210225/https://variety.com/2021/tv/news/assassins-creed-netflix-series-jeb-stuart-1234996217/ |url-status=live}}</ref> In January 2023, ''[[Collider (website)|Collider]]'' reported that Stuart was no longer involved with the series.<ref>{{Cite web |last=Villei |first=Matt |date=January 2, 2023 |title='Assassin's Creed' Series Loses Showrunner Jeb Stuart [Exclusive] |url=https://collider.com/assassins-creed-series-showrunner-jeb-stuart-departure-comments/ |access-date=January 3, 2023 |website=[[Collider (website)|Collider]] |archive-date=January 2, 2023 |archive-url=https://web.archive.org/web/20230102223949/https://collider.com/assassins-creed-series-showrunner-jeb-stuart-departure-comments/ |url-status=live }}</ref> By July 2025, Netflix and Ubisoft announced that [[Roberto Patino]] and David Wiener will produce the series.<ref>{{cite web|url=https://variety.com/2025/tv/news/assassins-creed-live-action-series-netflix-1236463572/|title='Assassin's Creed' Live-Action Series Ordered at Netflix|last=Otterson|first=Joe|website=[[Variety (magazine)|Variety]]|date=July 17, 2025|access-date=July 17, 2025|archive-date=July 17, 2025|archive-url=https://web.archive.org/web/20250717174123/https://variety.com/2025/tv/news/assassins-creed-live-action-series-netflix-1236463572/|url-status=live}}</ref> In November and December 2025, [[Toby Wallace]], [[Lola Petticrew]], Zachary Hart, and [[Laura Marcus (actress)|Laura Marcus]] were cast as series regulars. [[Johan Renck]] had been hired to direct episodes of the series.<ref>{{Cite web |last=Ritman |first=Alex |date=December 23, 2025 |title='Assassin's Creed' Netflix Series to Be Directed by Johan Renck (EXCLUSIVE) |url=https://variety.com/2025/tv/global/assassins-creed-netflix-directed-johan-renck-1236610672/ |access-date=December 23, 2025 |website=[[Variety (magazine)|Variety]] |archive-url=https://web.archive.org/web/20251223192610/https://variety.com/2025/tv/global/assassins-creed-netflix-directed-johan-renck-1236610672/ |archive-date=December 23, 2025 |url-status=live}}</ref> In January 2026, [[Tanzyn Crawford]] joined the cast as a series regular.<ref>{{Cite web |last=Andreeva |first=Nellie |date=January 2, 2026 |title='Assassin's Creed': Tanzyn Crawford Joins Netflix Live-Action Series Based On Video Game |url=https://deadline.com/2026/01/assassins-creed-tanzyn-crawford-cast-netflix-series-1236658813/ |access-date=January 2, 2026 |website=[[Deadline Hollywood]] |archive-url=https://web.archive.org/web/20260102182848/https://deadline.com/2026/01/assassins-creed-tanzyn-crawford-cast-netflix-series-1236658813/ |archive-date=January 2, 2026 |url-status=live}}</ref> The series is expected to start production in 2026 in [[Italy]], which ''[[Deadline Hollywood|Deadline]]'' reported will serve as a setting for the series.<ref>{{cite web |url=https://deadline.com/2025/11/assassins-creed-toby-wallace-cast-netflix-series-1236628211/|title= 'Assassin's Creed': Toby Wallace To Star In Netflix Live-Action Series Based On Video Game|date=November 25, 2025|access-date=November 25, 2025|first=Nellie|last=Andreeva|website= [[Deadline Hollywood]]|archive-url=https://web.archive.org/web/20251211190500/https://deadline.com/2025/11/assassins-creed-toby-wallace-cast-netflix-series-1236628211/|archive-date=December 11, 2025|url-status=live}}</ref><ref>{{Cite web |last=Andreeva |first=Nellie |date=December 11, 2025|title='Assassin's Creed': Lola Petticrew To Star In Netflix Live-Action Series Based On Video Game |url=https://deadline.com/2025/12/assassins-creed-lola-petticrew-cast-netflix-series-1236644754/ |access-date=December 11, 2025 |website=[[Deadline Hollywood]]|archive-url=https://web.archive.org/web/20251211185306/https://deadline.com/2025/12/assassins-creed-lola-petticrew-cast-netflix-series-1236644754/|archive-date=December 11, 2025|url-status=live}}</ref><ref>{{Cite web |last=Andreeva |first=Nellie |date=December 15, 2025|title='Assassin's Creed': Zachary Hart Joins Netflix Live-Action Series Based On Video Game |url=https://deadline.com/2025/12/assassins-creed-zachary-hart-netflix-live-action-series-1236647717/|access-date=December 15, 2025 |website=[[Deadline Hollywood]]|archive-url=https://web.archive.org/web/20251215193940/https://deadline.com/2025/12/assassins-creed-zachary-hart-netflix-live-action-series-1236647717/|archive-date=December 15, 2025|url-status=live}}</ref><ref>{{Cite web |last=Andreeva |first=Nellie |date=December 19, 2025 |title='Assassin's Creed': Laura Marcus Joins Netflix Live-Action Series Based On Video Game |url=https://deadline.com/2025/12/assassins-creed-laura-marcus-cast-netflix-1236653431/ |access-date=December 19, 2025 |website=[[Deadline Hollywood]] |archive-url=https://web.archive.org/web/20251219171502/https://deadline.com/2025/12/assassins-creed-laura-marcus-cast-netflix-1236653431/ |archive-date=December 19, 2025 |url-status=live}}</ref>


====''Assassin's Creed: Awakening''====
Elements from ''Assassin's Creed'' appear as part of the 2023 animated series ''[[Captain Laserhawk: A Blood Dragon Remix]]'' produced by Ubisoft Film & Television for Netflix. One of the primary protagonists, the anthropomorphic frog Bullfrog, is depicted as a member of the Order of Assassins, while the antagonistic megacorporation Eden is said to be descended from the Templar Order.<ref>{{cite web|url=https://nerdreactor.com/adi-shankar-interview-captain-laserhawk-a-blood-dragon-remix/|title=Adi Shankar on Metal Gear, Assassin's Creed, Gaming Influences in Netflix's Captain Laserhawk: A Blood Dragon Remix|last=Nguyen|first=John|website=Nerd Reactor|date=June 22, 2023|access-date=June 22, 2023}}</ref>
''Assassin's Creed: Awakening'' was a [[manga]] adaptation of ''[[Assassin's Creed IV: Black Flag]]'' in 2013.<ref>{{cite web |url=https://www.animenewsnetwork.com/news/2013-07-09/welcome-to-the-n.h.k.s-oiwa-draws-assassin-creed-4-manga |title=Welcome to the N.H.K.'s Oiwa Draws Assassin's Creed 4 Manga |work=[[Anime News Network]] |date=July 9, 2013 |access-date=November 19, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171030033211/http://www.animenewsnetwork.com/news/2013-07-09/welcome-to-the-n.h.k.s-oiwa-draws-assassin-creed-4-manga |archive-date=October 30, 2017  }}</ref>


====''Assassin's Creed Valhalla'' × ''Vinland Saga''====
===Film===
[[Makoto Yukimura]] drew a 7-page [[Crossover (fiction)|crossover]] manga chapter between ''[[Assassin's Creed Valhalla]]'' and his series ''[[Vinland Saga (manga)|Vinland Saga]]'' that was uploaded to Ubisoft's website on October 23, 2020.<ref>{{cite web|url=https://www.animenewsnetwork.com/interest/2020-10-26/vinland-saga-gets-crossover-manga-with-assassin-creed-valhalla-game/.165583|title=Vinland Saga Gets Crossover Manga with Assassin's Creed Valhalla Game|date=October 26, 2020|website=[[Anime News Network]]|access-date=October 26, 2020}}</ref>
====Theatrical====
{{main|Assassin's Creed (film)}}


===Novels===
A live-action film, titled ''[[Assassin's Creed (film)|Assassin's Creed]]'', set in the same universe as the video games and other media,<ref>{{cite web|url=https://www.ign.com/articles/2015/08/28/assassins-creed-movie-features-shared-universe-with-games|title=Assassin's Creed Movie Features Shared Universe with Games|last=Osborn|first=Alex|website=[[IGN]]|date=August 28, 2015|access-date=August 28, 2015|url-status=live|archive-url=https://web.archive.org/web/20150829232720/http://www.ign.com/articles/2015/08/28/assassins-creed-movie-features-shared-universe-with-games|archive-date=August 29, 2015}}</ref> was released on December 21, 2016.<ref name="Dec2016Release">{{cite web|url=http://www.eurogamer.net/articles/2015-01-06-assassins-creed-film-now-due-christmas-2016|title=Assassin's Creed film now due Christmas 2016|last=Phillips|first=Tom|work=[[Eurogamer]]|date=January 6, 2015|access-date=January 6, 2015|url-status=live|archive-url=https://web.archive.org/web/20150106213820/http://www.eurogamer.net/articles/2015-01-06-assassins-creed-film-now-due-christmas-2016|archive-date=January 6, 2015}}</ref> Development for the film began in October 2011, when [[Sony Pictures]] entered final negotiations with [[Ubisoft Motion Pictures]] to make the film.<ref>{{cite web|url=https://variety.com/2011/digital/news/sony-targets-assassin-s-creed-for-bigscreen-1118044759/|title=Sony breeds 'Creed'|work=Variety|first=Marc|last=Graser|date=October 20, 2011|access-date=August 10, 2014|url-status=live|archive-url=https://archive.wikiwix.com/cache/20140810141247/https://variety.com/2011/digital/news/sony-targets-assassin-s-creed-for-bigscreen-1118044759/|archive-date=August 10, 2014}}</ref> In July 2012, [[Michael Fassbender]] was announced to star in the film, as well as co-produce the film.<ref name="FassbenderStar">{{cite web|url=http://www.mtv.com/news/1689211/michael-fassbender-assassins-creed/|title=Michael Fassbender To Star In 'Assassin's Creed'|last=Wigler|first=Josh|publisher=MTV|date=July 9, 2012|access-date=August 10, 2014|url-status=dead|archive-url=https://web.archive.org/web/20140812221507/http://www.mtv.com/news/1689211/michael-fassbender-assassins-creed/|archive-date=August 12, 2014}}</ref> His role was revealed in August 2015 as Callum Lynch, whose ancestor, Aguilar, is an Assassin from 15th-century Spain.<ref name="FassbenderRole">{{cite web|url=https://www.yahoo.com/movies/assassins-creed-first-look-heres-michael-127715456582.html|title='Assassin's Creed' First Look: Here's Michael Fassbender as Brand New Character (Exclusive)|last=Doty|first=Meriah|publisher=Yahoo|date=August 27, 2015|access-date=August 27, 2015|url-status=live|archive-url=https://web.archive.org/web/20150902165441/https://www.yahoo.com/movies/assassins-creed-first-look-heres-michael-127715456582.html|archive-date=September 2, 2015}}</ref> In October 2012, Ubisoft revealed the film would no longer be produced by Sony Pictures, instead co-produced with [[New Regency]] and distributed by [[20th Century Fox]].<ref>{{cite web|url=https://variety.com/2012/digital/news/new-regency-fox-partner-on-ubisoft-s-assassin-s-creed-1118061053/|title=New Regency, Fox partner on Ubisoft's 'Assassin's Creed'|last=Graser|first=Marc|work=Variety|date=October 22, 2012|access-date=August 10, 2014|url-status=live|archive-url=https://archive.today/20140722050323/http://variety.com/2012/digital/news/new-regency-fox-partner-on-ubisoft-s-assassin-s-creed-1118061053/|archive-date=July 22, 2014}}</ref> In January 2013, Michael Lesslie was hired to write the film,<ref>{{cite web|url=https://hollywoodreporter.com/heat-vision/assassins-creed-movie-michael-lesslie-412273|title=New Regency and Ubisoft Tap Brit Writer for 'Assassin's Creed' Film (Exclusive)|last=Siegel|first=Tatiana|work=[[The Hollywood Reporter]]|date=January 14, 2013|access-date=August 10, 2014|url-status=live|archive-url=https://web.archive.org/web/20141123133212/http://www.hollywoodreporter.com/heat-vision/assassins-creed-movie-michael-lesslie-412273|archive-date=November 23, 2014}}</ref> with [[Scott Frank]], Adam Cooper and Bill Collage performing rewrites to the script.<ref>{{cite web|url=https://www.ign.com/articles/2013/08/16/scott-frank-rewriting-assassins-creed-movie|title=Scott Frank Rewriting Assassin's Creed Movie|last=Vejvoda|first=Jim|website=[[IGN]]|date=August 16, 2013|access-date=August 16, 2013|url-status=live|archive-url=https://web.archive.org/web/20130819033239/http://www.ign.com/articles/2013/08/16/scott-frank-rewriting-assassins-creed-movie|archive-date=August 19, 2013}}</ref><ref>{{cite magazine|url=https://deadline.com/2014/04/exodus-scribes-adam-cooper-bill-collage-take-assassins-creed-710991/|title='Exodus' Scribes Adam Cooper & Bill Collage Take 'Assassin's Creed'|last=Fleming|first=Mike Jr.|magazine=[[Deadline Hollywood]].com|date=April 7, 2014|access-date=April 7, 2014|url-status=live|archive-url=https://web.archive.org/web/20140410081033/http://www.deadline.com/2014/04/exodus-scribes-adam-cooper-bill-collage-take-assassins-creed/|archive-date=April 10, 2014}}</ref> By the end of April 2014, [[Justin Kurzel]] was in talks to direct.<ref>{{cite magazine|url=https://deadline.com/2014/04/michael-fassbender-poised-to-re-team-with-macbeth-helmer-on-assassins-creed/|title=Michael Fassbender Poised To Re-Team With 'Macbeth' Helmer On 'Assassin's Creed'|last=Fleming|first=Mike Jr.|magazine=[[Deadline Hollywood]].com|date=April 29, 2014|access-date=April 29, 2014|url-status=dead|archive-url=https://web.archive.org/web/20140429230304/http://www.deadline.com/2014/04/michael-fassbender-poised-to-re-team-with-macbeth-helmer-on-assassins-creed/|archive-date=April 29, 2014}}</ref> [[Principal photography]] began on August 31, 2015,<ref name="FassbenderRole" /><ref>{{cite news|title=Big screen adaptation of Assassin's Creed starts shooting in Malta|url=http://www.timesofmalta.com/articles/view/20150903/local/big-screen-adaptation-of-assassins-creed-starts-shooting-in-malta.583021|access-date=September 4, 2015|work=timesofmalta.com|date=September 3, 2015|url-status=live|archive-url=https://web.archive.org/web/20150905164204/http://www.timesofmalta.com/articles/view/20150903/local/big-screen-adaptation-of-assassins-creed-starts-shooting-in-malta.583021|archive-date=September 5, 2015}}</ref><ref>{{cite magazine|url=https://www.ew.com/article/2015/12/09/michael-fassbender-sag-awards-nomination-steve-jobs-assassins-creed|title=Michael Fassbender was playing the hero in Assassin's Creed when he nabbed a SAG Award nomination|last=Lee|first=Chris|magazine=Entertainment Weekly|date=December 9, 2015|access-date=December 10, 2015|url-status=live|archive-url=https://web.archive.org/web/20151212175200/http://www.ew.com/article/2015/12/09/michael-fassbender-sag-awards-nomination-steve-jobs-assassins-creed|archive-date=December 12, 2015}}</ref> and ended on January 15, 2016.<ref>{{cite web|url=https://comicbook.com/2016/01/15/assassins-creed-movie-starring-michael-fassbender-wraps-filming/|title=Assassin's Creed Movie Starring Michael Fassbender Wraps Filming|publisher=Comic Book|last=Jayson|first=Jay|date=January 15, 2016|url-status=live|archive-url=https://archive.today/20160116104109/http://comicbook.com/2016/01/15/assassins-creed-movie-starring-michael-fassbender-wraps-filming/|archive-date=January 16, 2016}}</ref> The film was poorly received by critics and performed poorly at the box office, losing an estimated $75 to $100&nbsp;million and becoming one of the biggest box office bombs of 2016.<ref>{{cite web |last=Robinson |first=Will |url=https://ew.com/article/2016/12/19/assassins-creed-movie-reviews/ |title=Assassin's Creed reviews: Michael Fassbender's movie panned |publisher=Ew.com |date=December 20, 2016 |access-date=March 31, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170510101813/http://ew.com/article/2016/12/19/assassins-creed-movie-reviews/ |archive-date=May 10, 2017 }}</ref><ref>{{cite magazine |url=https://www.gamesradar.com/the-assassins-creed-movie-is-getting-bad-reviews-but-does-it-matter-if-you-love-the-games/ |title=The Assassin's Creed movie is getting bad reviews, but does it matter if you love the games? |first=Louise |last=Blain |date=December 22, 2016 |access-date=April 12, 2019 |magazine=[[Games Radar]] |publisher=[[Future US, Inc.]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412170347/https://www.gamesradar.com/the-assassins-creed-movie-is-getting-bad-reviews-but-does-it-matter-if-you-love-the-games/ |url-status=live }}</ref><ref>{{cite web| url=https://www.hollywoodreporter.com/lists/2016s-biggest-box-office-bombs-958780/item/box-office-bombs-gods-egypt-959603| title='Gods of Egypt' - 'Ben Hur' to 'BFG': Hollywood's Biggest Box-Office Bombs of 2016| website=[[The Hollywood Reporter]]| date=December 29, 2016| access-date=August 27, 2019| archive-date=July 13, 2018| archive-url=https://web.archive.org/web/20180713171444/https://www.hollywoodreporter.com/lists/2016s-biggest-box-office-bombs-958780/item/box-office-bombs-gods-egypt-959603| url-status=live}}</ref>
<!-- [[Assassin's Creed (novel)]] redirects here. -->
{{main|Assassin's Creed (book series)}}


====''Assassin's Creed: Renaissance''====
====Live-action short film====
''Assassin's Creed: Renaissance'' is a novel based on the ''Assassin's Creed'' series written by [[Oliver Bowden]] and published by [[Penguin Books]]. It is a novelised version of the game ''Assassin's Creed II''; however, rather than spanning a vast period of time, it is set only in the 15th century with no mention of the series' present-day events.<ref>{{cite news |url=https://www.theguardian.com/technology/gamesblog/2009/nov/06/assassins-creed-renaissance |title=Assassin's Creed Renaissance |date=6 November 2009 |access-date=12 April 2019 |newspaper=[[The Guardian]] |publisher=[[Guardian News & Media Limited]]}}</ref>
{{main|Assassin's Creed: Lineage}}


====''Assassin's Creed: Brotherhood''====
''[[Assassin's Creed: Lineage]]'' is a 36-minute film made to promote ''[[Assassin's Creed II]]''.<ref>{{cite book |last=Manco |first=Emanuele |editor-last=Guadalupi |editor-first=Marco |title=Effemme 2 |url=https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA101 |chapter=Assassin's Creed, cronologia del successso |chapter-url=https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA100 |publisher=Delos Digital srl |year=2012 |pages=132 |language=it |isbn=9788867750184 |url-status=live |archive-url=https://web.archive.org/web/20171214072835/https://books.google.com/books?id=RktYAwAAQBAJ&pg=PA101 |archive-date=December 14, 2017 }}</ref> The film, released in three parts on YouTube across 2009, was the first step by Ubisoft into the film industry.<ref>{{cite web |url=https://www.engadget.com/2009/10/27/first-assassins-creed-lineage-episode-is-surprisingly-great/ |title=First Assassin's Creed: Lineage episode is surprisingly great |first=Griffin |last=McElroy |date=October 27, 2009 |access-date=September 9, 2018 |work=[[Engadget]] |publisher=[[Oath Tech Network]] [[AOL Tech]] |archive-date=September 29, 2018 |archive-url=https://web.archive.org/web/20180929075953/https://www.engadget.com/2009/10/27/first-assassins-creed-lineage-episode-is-surprisingly-great/ |url-status=live }}</ref> ''Lineage'' serves as a prequel to ''Assassin's Creed II'', exploring the life of Ezio's father Giovanni Auditore and his career as an Assassin in 15th-century Italy. Following the mysterious assassination of the [[Duke of Milan]], [[Galeazzo Maria Sforza]], in 1476, Giovanni sets out to find those responsible, leading him to uncover a larger conspiracy masterminded by the Templars and their Grand Master, [[Rodrigo Borgia]].<ref>{{cite web |url=https://kotaku.com/a-fresh-look-at-assassins-creed-lineage-5384807 |title=A Fresh Look at Assassin's Creed: Lineage |first=Mike |last=Fahey |date=October 19, 2009 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=September 29, 2018 |archive-url=https://web.archive.org/web/20180929041409/https://kotaku.com/5384807/a-fresh-look-at-assassins-creed-lineage/ |url-status=live }}</ref>
''Assassin's Creed: Brotherhood'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden and published by Penguin Books. It is a novelized version of the game ''Assassin's Creed: Brotherhood'' just like its previous book. It does not contain any of the game's present-day events including Desmond, only a reference to a "phantom" by Ezio. Unlike the events of the game which start in 1499, this version of the story starts in 1503.{{citation needed|date=July 2020}}


====''Assassin's Creed: The Secret Crusade''====
====Animated short films====
''Assassin's Creed: The Secret Crusade'' is the third ''Assassin's Creed'' book by Oliver Bowden and published by Penguin Books. The story is told by [[Niccolò Polo]], father of [[Marco Polo]], and is about the life of [[Altaïr Ibn-La'Ahad]].<ref>{{cite web |url=https://www.digitaltrends.com/gaming/the-everything-guide-to-assassins-creed-revelations/ |title=The Everything Guide to Assassin's Creed: Revelations |first=Rick |last=Marshall |date=20 November 2011 |access-date=12 April 2019 |work=[[Digital Trends]] |publisher=Designtechnica Corporation}}</ref> It was released on June 20, 2011.<ref>{{cite web | url=http://www.play.com/Books/Books/4-/20048962/Assassin-Creed-The-Secret-Crusade/Product.html?searchtype=bookall&searchsource=0&searchstring=assassins+creed&urlrefer=search&strefer=bookall&searchfilters=s%7Bassassins+creed%7D%2bc%7B91%7D%2b | title=Assassin's Creed: The Secret Crusade | access-date=May 31, 2011 | url-status=dead | archive-url=https://web.archive.org/web/20121020205549/http://www.play.com/Books/Books/4-/20048962/Assassin-Creed-The-Secret-Crusade/Product.html?searchtype=bookall&searchsource=0&searchstring=assassins+creed&urlrefer=search&strefer=bookall&searchfilters=s%7Bassassins+creed%7D+c%7B91%7D+ | archive-date=October 20, 2012 | df=mdy-all }}</ref>
Originally named ''Secret Project Number Three'',<ref>{{cite web |url=https://kotaku.com/what-is-assassins-creed-ascendance-5686463 |title=What Is Assassin's Creed Ascendance? |first=Mike |last=Fahey |date=October 11, 2010 |access-date=September 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=September 29, 2018 |archive-url=https://web.archive.org/web/20180929041254/https://kotaku.com/5686463/ubiworkshop-reveals-assassins-creed-ascendance |url-status=live }}</ref> ''[[Assassin's Creed: Ascendance]]'' is an animated short by [[UbiWorkshop]] and Ubisoft Montreal, which bridges the gap between ''Assassin's Creed II'' and ''[[Assassin's Creed: Brotherhood]]''.<ref>{{cite web |url=https://www.eurogamer.net/articles/2010-11-12-assassins-creed-ascendance-explained |title=Assassin's Creed: Ascendance explained |first=Fred |last=Dutton |date=November 12, 2010 |access-date=September 29, 2018 |work=[[Eurogamer]] |publisher=[[Gamer Network]] |archive-date=September 29, 2018 |archive-url=https://web.archive.org/web/20180929075959/https://www.eurogamer.net/articles/2010-11-12-assassins-creed-ascendance-explained |url-status=live }}</ref> It revolves around [[Cesare Borgia]]'s backstory and rise to power in Italy.


====''Assassin's Creed: Revelations''====
''[[Assassin's Creed: Embers]]'' is a 21-minute animated film included in the Signature and Collector's Editions of ''[[Assassin's Creed Revelations]]''; it was later re-released on the [[PlayStation Store]] in April 2015. The film serves as an epilogue to Ezio's story, depicting the final days of his life after he retired from the Assassin Brotherhood and started a family. When a mysterious Chinese Assassin named [[Shao Jun]] arrives to seek his help and guidance, Ezio must fight to protect his loved ones one last time.
''Assassin's Creed: Revelations'' is the fourth novel in the continuation of the ''Assassin's Creed'' series written by Oliver Bowden and published by Penguin Books. The novel release date is November 24, 2011 for the United Kingdom and November 29, 2011, for the North America. Like the previous novels of ''Renaissance'' and ''Brotherhood'', it is a novelised version of the game ''Assassin's Creed: Revelations''. Additionally like the prior novels, it does not contain any of the game's present-day events including Desmond. Like the game, Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed: Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path—one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilise the region.<ref>{{cite web |url=http://www.penguin.co.uk/nf/Book/BookDisplay/0,,9780141966724,00.html?strSrchSql=assassins+creed/Assassin's_Creed:_Revelations_Oliver_Bowden |title=Assassin's Creed: Revelations – Oliver Bowden – Penguin Books |publisher=Penguin.co.uk |date=November 24, 2011 |access-date=August 15, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20140521210447/http://www.penguin.co.uk/nf/Book/BookDisplay/0,,9780141966724,00.html?strSrchSql=assassins+creed%2FAssassin%27s_Creed%3A_Revelations_Oliver_Bowden |archive-date=May 21, 2014  }}</ref>


====''Assassin's Creed: Forsaken''====
===Print publications===
''Assassin's Creed: Forsaken'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden. It covers the life of [[Haytham Kenway]] during his years before and during the events of ''[[Assassin's Creed III]]''.<ref>{{cite book |title='Nothing is True': The Different Functions of Haytham Kenway in the ASSASSIN'S CREED Kenway Saga |first=Samantha |last=Schäfer |publisher=[[VU University Amsterdam]] |date=28 September 2015 |access-date=12 April 2019 |url=https://vigil4ntre4per.files.wordpress.com/2015/11/schc3a4fer-2015-nothing-is-true-online.pdf |editor-first=Dr. J.I.L. |editor-last=Veugen |editor2-first=Prof. Dr. G.E.E. |editor2-last=Verstraete}}</ref>
{{main|Assassin's Creed (book series)|Assassin's Creed publications}}


====''Assassin's Creed: Black Flag''====
The ''Assassin's Creed'' series has a [[Assassin's Creed publications|collection of print publications]] by various authors, including [[Christie Golden]], [[Oliver Bowden]], [[Gordon Doherty]] and [[Matthew J. Kirby]]. Set within the fictional universe of the video game franchise, it includes collections such as [[novel]]s, [[comic book]]s, and [[encyclopedia]]s. British publishing house [[Penguin Books]] was responsible for most of the publications until 2020.<ref>{{cite web |url=https://www.penguin.co.uk/series/ASSCRE/assassins-creed |title=Assassin's Creed |work=[[Penguin Books]] |access-date=10 October 2024}}</ref><ref>{{cite web |url=https://www.ubisoft.com/en-gb/game/assassins-creed/publishing |title=More Than Games |access-date=10 October 2024 |work=[[Ubisoft.com]]}}</ref>
''Assassin's Creed: Black Flag'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden. The novel chronicles the events of the game with the same name. It was released on November 7, 2013.{{citation needed|date=July 2020}}


====''Assassin's Creed: Unity''====
===Audio drama===
''Assassin's Creed: Unity'' is a continuation of the ''Assassin's Creed'' series written by Oliver Bowden. The novel focuses on the events of the game from Elise's and Arno's perspectives. It was released on November 20, 2014.{{citation needed|date=July 2020}}
''Assassin's Creed Gold'' is an [[Audible (service)|Audible]] audio drama by Anthony del Col, released on February 27, 2020. The four-hour drama follows a card shark and hustler called Ailyah Khan (Tamara Lawrence), who is enlisted by Gavin Banks (John Chancer) to relive the memories of her ancestor Omar Khaled ([[Riz Ahmed]]), an Assassin in 17th-century [[Kingdom of England|England]]. The production also features the voices of [[Anthony Head]], as [[Isaac Newton]], and [[Danny Wallace (humorist)|Danny Wallace]], who reprises his series role as Shaun Hastings.<ref>{{cite journal |last=Sheridan |first=Connor |title=Assassin's Creed: Gold takes the historical fiction to a new setting: audio drama |url=https://www.gamesradar.com/uk/assassins-creed-gold-takes-the-historical-fiction-to-a-new-setting-audio-drama/ |date=February 27, 2020 |access-date=February 27, 2020 |journal=[[GamesRadar]] |url-status=live |archive-url=https://web.archive.org/web/20200229080836/https://www.gamesradar.com/uk/assassins-creed-gold-takes-the-historical-fiction-to-a-new-setting-audio-drama/ |archive-date=February 29, 2020 }}</ref>


====''Assassin's Creed: Underworld''====
===Board games===
''Assassin's Creed Underworld'' unveils the story of Master Assassin Henry Green/Jayadeep Mir, the son of Indian Master Assassin Arbaaz Mir and his wife Pyara Kaur (the two debuted in ''Assassin's Creed: Brahman'' and ''[[Assassin's Creed Chronicles: India]]''),<ref>{{cite news |url=https://www.msn.com/es-ve/estilo-de-vida/lifestylegeneral/assassins-creed-chronicles-india-gameplay-review/vi-BBowYaj |title=Assassin's Creed Chronicles: India gameplay review |date=21 January 2016 |access-date=12 April 2019 |work=[[MSN.com]]}}</ref> six years before the events depicted in ''[[Assassin's Creed: Syndicate]]''.<ref>{{cite web |url=https://www.ign.com/articles/2015/06/09/assassins-creed-underworld-novel-announced |title=Assassin's Creed Underworld Novel Announced |first=Jordan |last=Sirani |date=9 June 2015 |access-date=12 April 2019 |work=[[IGN]] |publisher=[[Ziff Davis, LLC]]}}</ref>
A [[board game]], ''Assassin's Creed: Arena'', was launched on February 26, 2014.<ref>{{cite journal |last=Makuch |first=Eddie |title=Now there's an Assassin's Creed board game |url=https://www.gamespot.com/articles/now-there-s-an-assassin-s-creed-board-game/1100-6417751/ |date=February 14, 2014 |access-date=December 10, 2017 |journal=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20171210231945/https://www.gamespot.com/articles/now-there-s-an-assassin-s-creed-board-game/1100-6417751/ |archive-date=December 10, 2017 }}</ref> Inspired by ''[[Assassin's Creed Revelations|Assassin's Creed: Revelations]]'', it features many characters from the game, including [[Shahkulu]], Anacletos, Odai Dunqas and Oksana Razin, as well as original characters.<ref>{{cite journal |last=Delgado |first=Jesús |title=Assassin's Creed Arena, el nuevo juego de tablero de AC |url=https://www.hobbyconsolas.com/noticias/assassins-creed-arena-nuevo-juego-tablero-ac-63665 |date=February 16, 2014 |access-date=December 10, 2017 |journal=[[Hobby Consolas]] |language=es |url-status=live |archive-url=https://web.archive.org/web/20171210232053/https://www.hobbyconsolas.com/noticias/assassins-creed-arena-nuevo-juego-tablero-ac-63665 |archive-date=December 10, 2017 }}</ref>


====''Assassin's Creed: Desert Oath''====
On September 17, 2018, Triton Noir announced a new board game called ''Assassin's Creed: Brotherhood of Venice''.<ref>{{cite web |url=https://www.boardgamequest.com/wp-content/cache/wp-rocket/www.boardgamequest.com/assassins-creed-brotherhood-of-venice-coming-to-kickstarter/index-https.html_gzip |title=Assassin's Creed: Brotherhood of Venice Coming to Kickstarter |first=Tony |last=Mastrangeli |date=September 17, 2018 |access-date=October 29, 2018 |work=Board Games Quest |archive-url=https://web.archive.org/web/20181030035752/https://www.boardgamequest.com/wp-content/cache/wp-rocket/www.boardgamequest.com/assassins-creed-brotherhood-of-venice-coming-to-kickstarter/index-https.html_gzip |archive-date=October 30, 2018 |url-status=dead }}</ref> Set in 1509, between the events of ''[[Assassin's Creed: Brotherhood]]'' and ''Revelations'', it includes characters from the video games like [[Ezio Auditore da Firenze]], [[Leonardo da Vinci]], and [[Lucrezia Borgia]], as well as new characters like Alessandra d'Avanzago.<ref>{{cite news |url=https://variety.com/2018/gaming/news/assassins-creed-board-game-1202944107/ |title=New 'Assassin's Creed' Board Game Features New Story With Familiar Character Cameos |first=Brittany |last=Vincent |date=September 17, 2018 |access-date=October 29, 2018 |magazine=[[Variety (magazine)|Variety]] |publisher=[[Penske Business Media, LLC.]] |archive-date=October 30, 2018 |archive-url=https://web.archive.org/web/20181030035833/https://variety.com/2018/gaming/news/assassins-creed-board-game-1202944107/ |url-status=live }}</ref> It was developed by Thibaud de la Touanne,<ref>{{cite news |url=https://www.tabletopgaming.co.uk/board-games/news/assassins-creed-brotherhood-of-venice-is-the-next-stealth-board-game |title=Assassin's Creed: Brotherhood of Venice is the next stealth board game from V-Commandos creators |date=September 17, 2018 |access-date=October 29, 2018 |work=Table Top Gaming |publisher=Warners Group Publications Plc. |archive-date=October 30, 2018 |archive-url=https://web.archive.org/web/20181030035624/https://www.tabletopgaming.co.uk/board-games/news/assassins-creed-brotherhood-of-venice-is-the-next-stealth-board-game |url-status=dead }}</ref> and is estimated to provide more than 20 hours of play.<ref>{{cite web |url=https://www.polygon.com/2018/9/17/17869992/assassins-creed-board-game-kickstarter-launch-date |title=Assassin's Creed board game coming to Kickstarter in November |first=Charlie |last=Hall |date=September 17, 2018 |access-date=October 29, 2018 |magazine=[[Polygon (website)|Polygon]] |archive-date=October 30, 2018 |archive-url=https://web.archive.org/web/20181030035608/https://www.polygon.com/2018/9/17/17869992/assassins-creed-board-game-kickstarter-launch-date |url-status=live }}</ref> The game was set to release in November 2018,<ref>{{cite web |url=https://kotaku.com/asssassins-creed-has-a-new-stealth-board-game-1829102530 |title=New Assassin's Creed Board Game Has Miniatures, A Campaign and an Ezio Cameo |first=Luke |last=Plunkett |date=September 17, 2018 |access-date=October 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]] |archive-date=October 30, 2018 |archive-url=https://web.archive.org/web/20181030035817/https://kotaku.com/asssassins-creed-has-a-new-stealth-board-game-1829102530 |url-status=live }}</ref> but was delayed and eventually released in August 2021.<ref>{{cite news |last1=Plunkett |first1=Luke |title=Assassin's Creed: Brotherhood Of Venice: The Kotaku Review |url=https://kotaku.com/assassins-creed-brotherhood-of-venice-the-kotaku-revi-1847405708 |access-date=January 12, 2022 |work=Kotaku |date=August 10, 2021 |archive-date=January 12, 2022 |archive-url=https://web.archive.org/web/20220112001252/https://kotaku.com/assassins-creed-brotherhood-of-venice-the-kotaku-revi-1847405708 |url-status=live }}</ref> In March 2023, an expansion, titled ''Assassin's Creed: Brotherhood of Venice – Apocalypse'' and set in the jungles of the [[Khmer Empire]] (modern-day [[Cambodia]]) during the 16th century, was announced.<ref>{{cite news |last1=Jarvis |first1=Matt |title=Assassin's Creed: Brotherhood Of Venice: The Kotaku Review |url=https://www.dicebreaker.com/games/assassins-creed-brotherhood-of-venice/news/assassins-creed-brotherhood-of-venice-expansion-apocalypse-announced |access-date=June 7, 2023 |work=Dicebreaker |date=March 14, 2023 }}</ref>
''Assassin's Creed: Desert Oath'' is an account of Bayek's early years. The book is a prequel to ''Assassin's Creed: Origins'' game and revolves around how a young Bayek follows in his father, Sabu's footsteps to become a Medjay and more.<ref>{{cite web |url=https://gamerant.com/assassins-creed-odyssey-romance-options/ |title=Assassin's Creed Odyssey Will Have Romance Options |first=Jasmine |last=Henry |date=June 2018 |access-date=12 April 2019 |work=Game Rant |publisher=WARP 10 LLC}}</ref> The book further explains why the Order wants Medjay bloodline erased.<ref>{{cite book |url=https://gamepod.hu/hir/igy_fut_az_assassin_s_creed_origins_xbox_one_x-en.html |title=Így fut az Assassin's Creed: Origins Xbox One X-en |date=7 July 2017 |access-date=12 April 2019 |author=Oriic |work=Gamepod |language=hu |publisher=PROHARDVER}}</ref>


===''Assassin's Creed: Encyclopedia''===
===Concert===
[[UbiWorkshop]] released an encyclopedia of the ''Assassin's Creed'' series in 2011. Initially intended as an art book, the project gathered so much material that the company decided to expand it into an encyclopedia. It features works of artists, such as Craig Mullins, Tavis Coburn, 123Klan, Gabz and James NG. Artists were given creative freedom, as they were able to create a unique Assassin from the period of their choosing. The art book contains a "carte blanche" section, which is going to contain fan-submitted artwork.<ref>{{cite web|url=http://www.ubiworkshop.com/artbook.html|title=Artists for hire|publisher=Ubiworkshop.com|access-date=October 21, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100822160318/http://www.ubiworkshop.com/artbook.html|archive-date=August 22, 2010}}</ref><ref>{{cite web|url=https://www.gamesradar.com/your-face-stabbing-art-could-be-featured-in-assassins-creed-art-book/|title=Your face-stabbing art could be featured in Assassin's Creed art book|publisher=GamesRadar|url-status=live|archive-url=https://web.archive.org/web/20140117034023/http://www.gamesradar.com/your-face-stabbing-art-could-be-featured-in-assassins-creed-art-book/|archive-date=January 17, 2014}}</ref>
''Assassin's Creed Symphony'' is a tour across North America and Europe featuring composers who worked on the soundtracks of each game in the series, including [[Jesper Kyd]], [[Lorne Balfe]], [[Brian Tyler]], [[Austin Wintory]], [[Sarah Schachner]], [[Winifred Phillips]], Elitsa Alexandrova, [[Chris Tilton]], Ryan Amon, and [[The Flight (band)|The Flight]].<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/341274/Assassins-Creed-Symphony-Tour-Begins-2019 |title=Assassin's Creed Symphony Tour Begins 2019 |first=Youssef |last=Maguid |date=December 3, 2018 |access-date=April 12, 2019 |work=[[Ubisoft]] News |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412155940/https://news.ubisoft.com/en-us/article/341274/Assassins-Creed-Symphony-Tour-Begins-2019 |url-status=live }}</ref> It was scheduled to begin in the summer of 2019,<ref>{{cite news |url=https://www.engadget.com/2019/04/09/assassins-creed-symphony-trailer/ |title='Assassin's Creed Symphony' concerts will also feature holograms |first=Christine |last=Fisher |date=April 9, 2019 |access-date=April 12, 2019 |work=[[Engadget]] |publisher=[[Verizon Media]] |archive-date=April 12, 2019 |archive-url=https://web.archive.org/web/20190412065311/https://www.engadget.com/2019/04/09/assassins-creed-symphony-trailer/ |url-status=live }}</ref> and expected to feature holographic characters from the series.<ref>{{cite news |url=https://variety.com/2019/gaming/news/assassins-creed-symphony-trailer-1203184414/ |title='Assassin's Creed' Symphony Trailer Highlights Holographic Characters |first=Stefaniel |last=Fogel |date=April 9, 2019 |access-date=April 12, 2019 |magazine=[[Variety (magazine)|Variety]] |publisher=[[Penske Business Media, LLC.]] |archive-date=April 10, 2019 |archive-url=https://web.archive.org/web/20190410145630/https://variety.com/2019/gaming/news/assassins-creed-symphony-trailer-1203184414/ |url-status=live }}</ref> The 2019–2020 tour was canceled due to the [[COVID-19 pandemic]].<ref>{{cite news|title=Assassin's Creed Symphony – Cancelled Due to COVID-19 {{!}} Meridian Hall, 1 Front St. E., Toronto|url=https://www.todocanada.ca/city/toronto/event/assassins-creed-symphony/|access-date=January 23, 2022|website=To Do Canada|archive-date=January 23, 2022|archive-url=https://web.archive.org/web/20220123171337/https://www.todocanada.ca/city/toronto/event/assassins-creed-symphony/|url-status=live}}</ref><ref>{{cite web|title=Assassin's Creed Symphony|url=https://www.bridgewater-hall.co.uk/whats-on/assassins-creed-240420/|access-date=January 23, 2022|website=The Bridgewater Hall|archive-date=January 23, 2022|archive-url=https://web.archive.org/web/20220123171338/https://www.bridgewater-hall.co.uk/whats-on/assassins-creed-240420/|url-status=live}}</ref><ref>{{Cite web|last=Breslin|first=Richard Lee|date=December 22, 2021|title=Assassin's Creed Symphony Concert Is Coming Back, Tour Begins 2022|url=https://www.pushstartplay.com/all/articles/news/gaming-news/announcements/assassins-creed-symphony-concert-is-coming-back-tour-begins-2022/|access-date=January 23, 2022|website=PushStartPlay|archive-date=January 23, 2022|archive-url=https://web.archive.org/web/20220123171931/https://www.pushstartplay.com/all/articles/news/gaming-news/announcements/assassins-creed-symphony-concert-is-coming-back-tour-begins-2022/|url-status=live}}</ref>


In November 2012, to coincide with the release of ''Assassin's Creed III'', UbiWorkshop released a second edition of the encyclopedia.<ref>{{cite news |url=http://store.ubiworkshop.com/assassins-creed-iii-collector-ubiworkshop-edition/ |title=Assassin's Creed III UbiWorkshop Edition |publisher=[[Ubisoft Entertainment]] |work=Ubi Workshop |year=2012 |access-date=19 November 2019 |archive-url=https://web.archive.org/web/20120602042545/http://store.ubiworkshop.com/assassins-creed-iii-collector-ubiworkshop-edition |archive-date=2 June 2012}}</ref> This Edition contained an additional 120 pages of content, covering both ''Assassin's Creed III'' and ''Assassin's Creed: The Chain'', as well as revised content based on feedback.<ref>{{cite web|url=http://store.ubiworkshop.com/assassins-creed-encyclopedia-second-edition/|title=Assassin's Creed – Encyclopedia: Second Edition – UbiWorkshop|work=UbiWorkshop Store|access-date=October 6, 2014|url-status=dead|archive-url=https://web.archive.org/web/20151127014807/http://store.ubiworkshop.com/assassins-creed-encyclopedia-second-edition|archive-date=November 27, 2015}}</ref>
The concert'' Assassin's Creed Symphonic Adventure'', developed by ''Overlook Events'', was presented in a world premiere in Paris on October 29, 2022, at the ''Le Grand Rex''. The world premiere celebrated the 15th anniversary of the video game series. An international world tour began in 2023. The concert is a two-hour performance with a full symphonic orchestra, also featuring a [[choir]] and [[Soloist (music)|soloists]].<ref>{{Cite web|title=Assassin's Creed Symphonic Adventure The Immersive Concert|url=https://www.ubisoft.com/en-us/game/assassins-creed/valhalla/news-updates/4VWkXmX5LAXH91oosiUk5v/assassins-creed-symphonic-adventure-the-immersive-concert|access-date=January 23, 2022|website=Ubisoft.com|archive-date=January 23, 2022|archive-url=https://web.archive.org/web/20220123170611/https://www.ubisoft.com/en-us/game/assassins-creed/valhalla/news-updates/4VWkXmX5LAXH91oosiUk5v/assassins-creed-symphonic-adventure-the-immersive-concert|url-status=live}}</ref>


The Third Edition of the ''Assassin's Creed: Encyclopedia'' is an updated hardcover edition incorporating information of characters and events from ''Assassin's Creed IV: Black Flag'' and ''Assassin's Creed: Brahman'' along with new artwork and concept art. It was released worldwide on November 11, 2013, and includes 390 pages of new content and a revised version of the second edition, which is also available to purchase from UbiWorkshop.<ref>{{cite web|url=http://store.ubiworkshop.com/assassins-creed/books-and-comics/assassins-creed-encyclopedia-third-edition|title=Assassin's Creed – Encyclopedia-Third Edition|work=UbiWorkshop Store|url-status=dead|archive-url=https://web.archive.org/web/20141122143445/http://store.ubiworkshop.com/assassins-creed/books-and-comics/assassins-creed-encyclopedia-third-edition|archive-date=November 22, 2014}}</ref>
==Reception==
 
==Audio Drama==
===''Assassin's Creed Gold''===
''Assassin's Creed Gold'' is an [[Audible (service)|Audible]] audio drama by Anthony del Col released February 27, 2020. The four hour drama follows a card shark and hustler called Ailyah Khan (Tamara Lawrence) who is enlisted by Gavin Banks (John Chancer) to relive the memories of 17th century Assassin Omar Khaled ([[Riz Ahmed]]). The production also features the voices of [[Anthony Head]], as [[Isaac Newton]], and Danny Wallace, who reprises his series role as Shaun Hastings.<ref>{{cite journal |last=Sheridan |first=Connor |title=Assassin's Creed: Gold takes the historical fiction to a new setting: audio drama |url=https://www.gamesradar.com/uk/assassins-creed-gold-takes-the-historical-fiction-to-a-new-setting-audio-drama/ |date=February 27, 2020 |access-date=February 27, 2020 |journal=[[GamesRadar]] |url-status=live |archive-url=https://web.archive.org/web/20200229080836/https://www.gamesradar.com/uk/assassins-creed-gold-takes-the-historical-fiction-to-a-new-setting-audio-drama/ |archive-date=February 29, 2020 }}</ref>
 
== Board games ==
A [[board game]], ''Assassin's Creed: Arena'', was launched on February 26, 2014.<ref>{{cite journal |last=Makuch |first=Eddie |title=Now there's an Assassin's Creed board game |url=https://www.gamespot.com/articles/now-there-s-an-assassin-s-creed-board-game/1100-6417751/ |date=February 14, 2014 |access-date=December 10, 2017 |journal=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20171210231945/https://www.gamespot.com/articles/now-there-s-an-assassin-s-creed-board-game/1100-6417751/ |archive-date=December 10, 2017  }}</ref> On it appeared typical characters of ''[[Assassin's Creed: Revelations]]'', like [[Shahkulu]], [[Anacletos]], [[Odai Dunqas]] and [[Oksana Razin]].<ref>{{cite journal |last=Delgado |first=Jesús |title=Assassin's Creed Arena, el nuevo juego de tablero de AC |url=https://www.hobbyconsolas.com/noticias/assassins-creed-arena-nuevo-juego-tablero-ac-63665 |date=February 16, 2014 |access-date=December 10, 2017 |journal=[[Hobby Consolas]] |language=es |url-status=live |archive-url=https://web.archive.org/web/20171210232053/https://www.hobbyconsolas.com/noticias/assassins-creed-arena-nuevo-juego-tablero-ac-63665 |archive-date=December 10, 2017  }}</ref>
 
On September 17, 2018, it was announced by Triton Noir the launch of a new board game called ''Assassin's Creed: Brotherhood of Venice''.<ref>{{cite web |url=https://www.boardgamequest.com/wp-content/cache/wp-rocket/www.boardgamequest.com/assassins-creed-brotherhood-of-venice-coming-to-kickstarter/index-https.html_gzip |title=Assassin's Creed: Brotherhood of Venice Coming to Kickstarter |first=Tony |last=Mastrangeli |date=September 17, 2018 |access-date=October 29, 2018 |work=Board Games Quest |archive-url=https://web.archive.org/web/20181030035752/https://www.boardgamequest.com/wp-content/cache/wp-rocket/www.boardgamequest.com/assassins-creed-brotherhood-of-venice-coming-to-kickstarter/index-https.html_gzip |archive-date=October 30, 2018 |url-status=dead }}</ref> It will take place in 1509 with [[Ezio Auditore da Firenze]], [[Leonardo da Vinci]], and [[Lucrezia Borgia]]; but it also include new characters like Alessandra.<ref>{{cite news |url=https://variety.com/2018/gaming/news/assassins-creed-board-game-1202944107/ |title=New 'Assassin's Creed' Board Game Features New Story With Familiar Character Cameos |first=Brittany |last=Vincent |date=September 17, 2018 |access-date=October 29, 2018 |magazine=[[Variety (magazine)|Variety]] |publisher=[[Penske Business Media, LLC.]]}}</ref> It was developed by Thibaud de la Touanne,<ref>{{cite web |url=https://www.tabletopgaming.co.uk/board-games/news/assassins-creed-brotherhood-of-venice-is-the-next-stealth-board-game |title=Assassin's Creed: Brotherhood of Venice is the next stealth board game from V-Commandos creators |date=September 17, 2018 |access-date=October 29, 2018 |work=Table Top Gaming |publisher=Warners Group Publications Plc.}}</ref> it will have more than 20 hours of play,<ref>{{cite web |url=https://www.polygon.com/2018/9/17/17869992/assassins-creed-board-game-kickstarter-launch-date |title=Assassin's Creed board game coming to Kickstarter in November |first=Charlie |last=Hall |date=September 17, 2018 |access-date=October 29, 2018 |magazine=[[Polygon (website)|Polygon]]}}</ref> and it was to be released in November.<ref>{{cite web |url=https://kotaku.com/asssassins-creed-has-a-new-stealth-board-game-1829102530 |title=New Assassin's Creed Board Game Has Miniatures, A Campaign and an Ezio Cameo |first=Luke |last=Plunkett |date=September 17, 2018 |access-date=October 29, 2018 |work=[[Kotaku]] |publisher=[[Gizmodo Media Group]]}}</ref> The board game is now planned to be released in May or June.<ref>{{cite web |url=https://twitter.com/CreedVenice/status/1334092920954253316 |website=twitter.com |publisher=Twitter |access-date=25 January 2021}}</ref>
 
==Assassin's Creed Symphony==
{{update section|date=May 2020}}
Assassin's Creed Symphony is a tour across North America and Europe in 2019 featuring composers including [[Jesper Kyd]], [[Lorne Balfe]], [[Brian Tyler]], [[Austin Wintory]], [[Sarah Schachner]], [[Winifred Phillips]], Elitsa Alexandrova, [[Chris Tilton]], Ryan Amon and [[The Flight (band)|The Flight]].<ref>{{cite news |url=https://news.ubisoft.com/en-us/article/341274/Assassins-Creed-Symphony-Tour-Begins-2019 |title=Assassin's Creed Symphony Tour Begins 2019 |first=Youssef |last=Maguid |date=3 December 2018 |access-date=12 April 2019 |work=[[Ubisoft]] News}}</ref> It was scheduled to begin in the summer of 2019,<ref>{{cite news |url=https://www.engadget.com/2019/04/09/assassins-creed-symphony-trailer/ |title='Assassin's Creed Symphony' concerts will also feature holograms |first=Christine |last=Fisher |date=9 April 2019 |access-date=12 April 2019 |work=[[Engadget]] |publisher=[[Verizon Media]]}}</ref> and expected to feature holographic characters from the series.<ref>{{cite news |url=https://variety.com/2019/gaming/news/assassins-creed-symphony-trailer-1203184414/ |title='Assassin's Creed' Symphony Trailer Highlights Holographic Characters |first=Stefaniel |last=Fogel |date=9 April 2019 |access-date=12 April 2019 |magazine=[[Variety (magazine)|Variety]] |publisher=[[Penske Business Media, LLC.]]}}</ref>
 
== Reception ==
{{VG Series Reviews
{{VG Series Reviews
| game1 = [[Assassin's Creed (video game)|Assassin's Creed]]
| game1 = [[Assassin's Creed (video game)|Assassin's Creed]]
| mc1 = (PC) 79<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-directors-cut-edition |title=''Assassin's Creed: Director's Cut Edition'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 81<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed |title=''Assassin's Creed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 81<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed |title=''Assassin's Creed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc1 = (PC) 79<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-2007/critic-reviews/?platform=pc |title=''Assassin's Creed: Director's Cut Edition'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=July 11, 2018 |archive-url=https://web.archive.org/web/20180711020026/http://www.metacritic.com/game/pc/assassins-creed-directors-cut-edition |url-status=live }}</ref><br />(PS3) 81<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-2007/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=July 11, 2018 |archive-url=https://web.archive.org/web/20180711025753/http://www.metacritic.com/game/playstation-3/assassins-creed |url-status=live }}</ref><br />(X360) 81<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-2007/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=May 24, 2018 |archive-url=https://web.archive.org/web/20180524135056/http://www.metacritic.com/game/xbox-360/assassins-creed |url-status=live }}</ref>
| game2 = [[Assassin's Creed: Altaïr's Chronicles]]
| game2 = [[Assassin's Creed: Altaïr's Chronicles]]
| mc2 = (NDS) 58<ref>{{cite web |url=https://www.metacritic.com/game/ds/assassins-creed-altairs-chronicles |title=''Assassin's Creed: Altaïr's Chronicles'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc2 = (NDS) 58<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-altairs-chronicles/critic-reviews/?platform=ds |title=''Assassin's Creed: Altaïr's Chronicles'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228024959/https://www.metacritic.com/game/ds/assassins-creed-altairs-chronicles |url-status=live }}</ref>
| game3 = [[Assassin's Creed: Bloodlines]]
| game3 = [[Assassin's Creed: Bloodlines]]
| mc3 = (PSP) 63<ref>{{cite web |url=https://www.metacritic.com/game/psp/assassins-creed-bloodlines |title=''Assassin's Creed: Bloodlines'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc3 = (PSP) 63<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-bloodlines/critic-reviews/?platform=psp |title=''Assassin's Creed: Bloodlines'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=March 10, 2019 |archive-url=https://web.archive.org/web/20190310212038/https://www.metacritic.com/game/psp/assassins-creed-bloodlines |url-status=live }}</ref>
| game4 = [[Assassin's Creed II]]
| game4 = [[Assassin's Creed II]]
| mc4 = (PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-ii |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 91<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-ii |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 90<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-ii |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc4 = (PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-ii/critic-reviews/?platform=pc |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=September 29, 2011 |archive-url=https://web.archive.org/web/20110929173426/http://www.metacritic.com/game/pc/assassins-creed-ii |url-status=live }}</ref><br />(PS3) 91<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-ii/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 11, 2011 |archive-url=https://web.archive.org/web/20110211015857/http://www.metacritic.com/game/playstation-3/assassins-creed-ii |url-status=live }}</ref><br />(X360) 90<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-ii/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed II'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=August 29, 2011 |archive-url=https://web.archive.org/web/20110829053442/http://www.metacritic.com/game/xbox-360/assassins-creed-ii |url-status=live }}</ref>
| game5 = [[Assassin's Creed II: Discovery]]
| game5 = [[Assassin's Creed II: Discovery]]
| mc5 = (NDS) 69<ref>{{cite web |url=https://www.metacritic.com/game/ds/assassins-creed-ii-discovery |title=''Assassin's Creed II: Discovery'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc5 = (NDS) 69<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-ii-discovery/critic-reviews/?platform=ds |title=''Assassin's Creed II: Discovery'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 28, 2019 |archive-url=https://web.archive.org/web/20190228020330/https://www.metacritic.com/game/ds/assassins-creed-ii-discovery |url-status=live }}</ref>
| game6 = [[Assassin's Creed: Brotherhood]]
| game6 = [[Assassin's Creed: Brotherhood]]
| mc6 = (PC) 88<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-brotherhood |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 90<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-brotherhood |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 89<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-brotherhood |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc6 = (PC) 88<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-brotherhood/critic-reviews/?platform=pc |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 21, 2019 |archive-url=https://web.archive.org/web/20190221223230/https://www.metacritic.com/game/pc/assassins-creed-brotherhood |url-status=live }}</ref><br />(PS3) 90<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-brotherhood/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 18, 2019 |archive-url=https://web.archive.org/web/20190418021542/https://www.metacritic.com/game/playstation-3/assassins-creed-brotherhood |url-status=live }}</ref><br />(X360) 89<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-brotherhood/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed: Brotherhood'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=June 13, 2019 |archive-url=https://web.archive.org/web/20190613111541/https://www.metacritic.com/game/xbox-360/assassins-creed-brotherhood |url-status=live }}</ref>
| game7 = Assassin's Creed Rearmed
| game7 = Assassin's Creed Rearmed
| mc7 = (iOS) 60<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-rearmed |title=''Assassin's Creed Rearmed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc7 = (iOS) 60<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-rearmed/critic-reviews/?platform=ios-iphoneipad |title=''Assassin's Creed Rearmed'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=March 30, 2019 |archive-url=https://web.archive.org/web/20190330044331/https://www.metacritic.com/game/ios/assassins-creed-rearmed |url-status=live }}</ref>
| game8 = [[Assassin's Creed: Revelations]]
| game8 = [[Assassin's Creed: Revelations]]
| mc8 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-revelations |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 80<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-revelations |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 80<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-revelations |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc8 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-revelations/critic-reviews/?platform=pc |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 21, 2019 |archive-url=https://web.archive.org/web/20190221223251/https://www.metacritic.com/game/pc/assassins-creed-revelations |url-status=live }}</ref><br />(PS3) 80<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-revelations/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 5, 2019 |archive-url=https://web.archive.org/web/20190205101207/https://www.metacritic.com/game/playstation-3/assassins-creed-revelations |url-status=live }}</ref><br />(X360) 80<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-revelations/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed: Revelations'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=December 19, 2018 |archive-url=https://web.archive.org/web/20181219123103/https://www.metacritic.com/game/xbox-360/assassins-creed-revelations |url-status=live }}</ref>
| game9 = Assassin's Creed Recollection
| game9 = Assassin's Creed Recollection
| mc9 = (iOS) 75<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-recollection |title=''Assassin's Creed Recollection'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc9 = (iOS) 75<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-recollection/critic-reviews/?platform=ios-iphoneipad |title=''Assassin's Creed Recollection'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 21, 2019 |archive-url=https://web.archive.org/web/20190421135936/https://www.metacritic.com/game/ios/assassins-creed-recollection |url-status=live }}</ref>
| game10 = [[Assassin's Creed III]]
| game10 = [[Assassin's Creed III]]
| mc10 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 85<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(WIIU) 85<ref>{{cite web |url=https://www.metacritic.com/game/wii-u/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 84<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-iii |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc10 = (PC) 80<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iii/critic-reviews/?platform=pc |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 10, 2012 |archive-url=https://web.archive.org/web/20121110065202/http://www.metacritic.com/game/pc/assassins-creed-iii |url-status=live }}</ref><br />(PS3) 85<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iii/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 9, 2012 |archive-url=https://web.archive.org/web/20121109051905/http://www.metacritic.com/game/playstation-3/assassins-creed-iii |url-status=live }}</ref><br />(WIIU) 85<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iii/critic-reviews/?platform=wii-u |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=December 4, 2012 |archive-url=https://web.archive.org/web/20121204200953/http://www.metacritic.com/game/wii-u/assassins-creed-iii |url-status=live }}</ref><br />(X360) 84<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iii/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed III'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=December 27, 2012 |archive-url=https://web.archive.org/web/20121227070701/http://www.metacritic.com/game/xbox-360/assassins-creed-iii |url-status=live }}</ref>
| game11 = [[Assassin's Creed III: Liberation]]
| game11 = [[Assassin's Creed III: Liberation]]
| mc11 = (PC) 66<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-liberation-hd |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 64<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-liberation-hd |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(Vita) 70<ref>{{cite web |url=https://www.metacritic.com/game/playstation-vita/assassins-creed-iii-liberation |title=''Assassin's Creed III: Liberation'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 62<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-liberation-hd |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc11 = (PC) 66<ref>{{cite web |url=https://www.metacritic.com/game/assassin-s-creed-liberation-hd/critic-reviews/?platform=pc |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 21, 2019 |archive-url=https://web.archive.org/web/20190221223959/https://www.metacritic.com/game/pc/assassins-creed-liberation-hd |url-status=live }}</ref><br />(PS3) 64<ref>{{cite web |url=https://www.metacritic.com/game/assassin-s-creed-liberation-hd/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 1, 2019 |archive-url=https://web.archive.org/web/20190201195941/https://www.metacritic.com/game/playstation-3/assassins-creed-liberation-hd |url-status=live }}</ref><br />(Vita) 70<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iii-liberation/critic-reviews/?platform=playstation-vita |title=''Assassin's Creed III: Liberation'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=March 10, 2019 |archive-url=https://web.archive.org/web/20190310181818/https://www.metacritic.com/game/playstation-vita/assassins-creed-iii-liberation |url-status=live }}</ref><br />(X360) 62<ref>{{cite web |url=https://www.metacritic.com/game/assassin-s-creed-liberation-hd/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed Liberation HD'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 22, 2019 |archive-url=https://web.archive.org/web/20190422115906/https://www.metacritic.com/game/xbox-360/assassins-creed-liberation-hd |url-status=live }}</ref>
| game12 = [[Assassin's Creed IV: Black Flag]]
| game12 = [[Assassin's Creed IV: Black Flag]]
| mc12 = (PC) 84<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 88<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 83<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(WIIU) 86<ref>{{cite web |url=https://www.metacritic.com/game/wii-u/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 86<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-iv-black-flag |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc12 = (PC) 84<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iv-black-flag/critic-reviews/?platform=pc |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=January 19, 2019 |archive-url=https://web.archive.org/web/20190119084512/https://www.metacritic.com/game/pc/assassins-creed-iv-black-flag |url-status=live }}</ref><br />(PS3) 88<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iv-black-flag/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 28, 2018 |archive-url=https://web.archive.org/web/20181128085257/https://www.metacritic.com/game/playstation-3/assassins-creed-iv-black-flag |url-status=live }}</ref><br />(PS4) 83<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iv-black-flag/critic-reviews/?platform=playstation-4 |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 21, 2019 |archive-url=https://web.archive.org/web/20190421035235/https://www.metacritic.com/game/playstation-4/assassins-creed-iv-black-flag |url-status=live }}</ref><br />(WIIU) 86<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iv-black-flag/critic-reviews/?platform=wii-u |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=February 12, 2019 |archive-url=https://web.archive.org/web/20190212073231/https://www.metacritic.com/game/wii-u/assassins-creed-iv-black-flag |url-status=live }}</ref><br />(X360) 86<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-iv-black-flag/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed IV: Black Flag'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=December 21, 2018 |archive-url=https://web.archive.org/web/20181221122643/https://www.metacritic.com/game/xbox-360/assassins-creed-iv-black-flag |url-status=live }}</ref>
| game13 = [[Assassin's Creed: Pirates]]
| game13 = [[Assassin's Creed: Pirates]]
| mc13 = (iOS) 67<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-pirates |title=''Assassin's Creed: Pirates'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc13 = (iOS) 67<ref>{{cite web |url=https://www.metacritic.com/game/assassin-s-creed-pirates/critic-reviews/?platform=ios-iphoneipad |title=''Assassin's Creed: Pirates'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=January 28, 2019 |archive-url=https://web.archive.org/web/20190128113344/https://www.metacritic.com/game/ios/assassins-creed-pirates |url-status=live }}</ref>
| game14 = Assassin's Creed Memories
| game14 = Assassin's Creed Memories
| mc14 = (iOS) 48<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-memories |title=''Assassin's Creed Memories'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc14 = (iOS) 48<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-memories/critic-reviews/?platform=ios-iphoneipad |title=''Assassin's Creed Memories'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=March 30, 2019 |archive-url=https://web.archive.org/web/20190330094015/https://www.metacritic.com/game/ios/assassins-creed-memories |url-status=live }}</ref>
| game15 = [[Assassin's Creed Rogue]]
| game15 = [[Assassin's Creed Rogue]]
| mc15 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-rogue |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS3) 72<ref>{{cite web |url=https://www.metacritic.com/game/playstation-3/assassins-creed-rogue |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(X360) 72<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/assassins-creed-rogue |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc15 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-rogue/critic-reviews/?platform=pc |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 16, 2014 |archive-url=https://web.archive.org/web/20141116141721/http://www.metacritic.com/game/pc/assassins-creed-rogue |url-status=live }}</ref><br />(PS3) 72<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-rogue/critic-reviews/?platform=playstation-3 |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 19, 2014 |archive-url=https://web.archive.org/web/20141119190835/http://www.metacritic.com/game/playstation-3/assassins-creed-rogue |url-status=live }}</ref><br />(X360) 72<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-rogue/critic-reviews/?platform=xbox-360 |title=''Assassin's Creed Rogue'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 15, 2014 |archive-url=https://web.archive.org/web/20141115011224/http://www.metacritic.com/game/xbox-360/assassins-creed-rogue |url-status=live }}</ref>
| game16 = [[Assassin's Creed Identity]]
| game16 = [[Assassin's Creed Identity]]
| mc16 = (iOS) 69<ref>{{cite web |url=https://www.metacritic.com/game/ios/assassins-creed-identity |title=''Assassin's Creed Identity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc16 = (iOS) 69<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-identity/critic-reviews/?platform=ios-iphoneipad |title=''Assassin's Creed Identity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=January 28, 2019 |archive-url=https://web.archive.org/web/20190128111039/https://www.metacritic.com/game/ios/assassins-creed-identity |url-status=live }}</ref>
| game17 = [[Assassin's Creed Unity]]
| game17 = [[Assassin's Creed Unity]]
| mc17 = (PC) 70<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-unity |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 70<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-unity |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 72<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-unity |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc17 = (PC) 70<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-unity/critic-reviews/?platform=pc |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 18, 2019 |archive-url=https://web.archive.org/web/20190418132226/https://www.metacritic.com/game/pc/assassins-creed-unity |url-status=live }}</ref><br />(PS4) 70<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-unity/critic-reviews/?platform=playstation-4 |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=May 6, 2019 |archive-url=https://web.archive.org/web/20190506133607/https://www.metacritic.com/game/playstation-4/assassins-creed-unity |url-status=live }}</ref><br />(XONE) 72<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-unity/critic-reviews/?platform=xbox-one |title=''Assassin's Creed Unity'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 23, 2019 |archive-url=https://web.archive.org/web/20190423161723/https://www.metacritic.com/game/xbox-one/assassins-creed-unity |url-status=live }}</ref>
| game18 = [[Assassin's Creed Syndicate]]
| game18 = [[Assassin's Creed Syndicate]]
| mc18 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-syndicate |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 76<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-syndicate |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 78<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-syndicate |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc18 = (PC) 74<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-syndicate/critic-reviews/?platform=pc |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 17, 2019 |archive-url=https://web.archive.org/web/20190417155354/https://www.metacritic.com/game/pc/assassins-creed-syndicate |url-status=live }}</ref><br />(PS4) 76<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-syndicate/critic-reviews/?platform=playstation-4 |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 24, 2019 |archive-url=https://web.archive.org/web/20190424043926/https://www.metacritic.com/game/playstation-4/assassins-creed-syndicate |url-status=live }}</ref><br />(XONE) 78<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-syndicate/critic-reviews/?platform=xbox-one |title=''Assassin's Creed Syndicate'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=April 18, 2019 |archive-url=https://web.archive.org/web/20190418142745/https://www.metacritic.com/game/xbox-one/assassins-creed-syndicate |url-status=live }}</ref>
| game19 = [[Assassin's Creed Chronicles]]
| game19 = [[Assassin's Creed Chronicles]]
| mc19 = (Vita) 70<ref>{{cite web |url=https://www.metacritic.com/game/playstation-vita/assassins-creed-chronicles |title=''Assassin's Creed Chronicles'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc19 = (Vita) 70<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-chronicles/critic-reviews/?platform=playstation-vita |title=''Assassin's Creed Chronicles'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=March 11, 2019 |archive-url=https://web.archive.org/web/20190311002808/https://www.metacritic.com/game/playstation-vita/assassins-creed-chronicles |url-status=live }}</ref>
| game20 = [[Assassin's Creed Origins]]
| game20 = [[Assassin's Creed Origins]]
| mc20 = (PC) 84<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-origins |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 81<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-origins |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 85<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-origins |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc20 = (PC) 84<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-origins/critic-reviews/?platform=pc |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=October 28, 2017 |archive-url=https://web.archive.org/web/20171028023815/http://www.metacritic.com/game/pc/assassins-creed-origins |url-status=live }}</ref><br />(PS4) 81<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-origins/critic-reviews/?platform=playstation-4 |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 1, 2017 |archive-url=https://web.archive.org/web/20171101152353/http://www.metacritic.com/game/playstation-4/assassins-creed-origins |url-status=live }}</ref><br />(XONE) 85<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-origins/critic-reviews/?platform=xbox-one |title=''Assassin's Creed Origins'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 1, 2017 |archive-url=https://web.archive.org/web/20171101143454/http://www.metacritic.com/game/xbox-one/assassins-creed-origins |url-status=live }}</ref>
| game21 = [[Assassin's Creed Odyssey]]
| game21 = [[Assassin's Creed Odyssey]]
| mc21 = (PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-odyssey |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(PS4) 83<ref>{{cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-odyssey |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref><br>(XONE) 87<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-odyssey |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019}}</ref>
| mc21 = (PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-odyssey/critic-reviews/?platform=pc |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 18, 2020 |archive-url=https://web.archive.org/web/20201118044553/http://www.metacritic.com/game/pc/assassins-creed-odyssey |url-status=live }}</ref><br />(PS4) 83<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-odyssey/critic-reviews/?platform=playstation-4 |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=November 27, 2018 |archive-url=https://web.archive.org/web/20181127171357/https://www.metacritic.com/game/playstation-4/assassins-creed-odyssey |url-status=live }}</ref><br />(XONE) 87<ref>{{cite web |url=https://www.metacritic.com/game/assassins-creed-odyssey/critic-reviews/?platform=xbox-one |title=''Assassin's Creed Odyssey'' Reviews |website=[[Metacritic]] |access-date=March 23, 2019 |archive-date=October 11, 2018 |archive-url=https://web.archive.org/web/20181011082734/https://www.metacritic.com/game/xbox-one/assassins-creed-odyssey |url-status=live }}</ref>
| game22 = [[Assassin's Creed Valhalla]]
| game22 = [[Assassin's Creed Valhalla]]
| mc22 = (PC) 85<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/pc/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for PC |website=[[Metacritic]] |access-date=November 9, 2020}}</ref><br>(PS4) 81<ref name="MCPS4">{{Cite web |url=https://www.metacritic.com/game/playstation-4/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for PlayStation 4 |website=[[Metacritic]] |access-date=November 10, 2020}}</ref><br>(XONE) 82<ref name="MCXONE">{{Cite web |url=https://www.metacritic.com/game/xbox-one/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for Xbox One |website=[[Metacritic]] |access-date=November 9, 2020}}</ref><br>(XSX) 85<ref name="MCXSX">{{Cite web |url=https://www.metacritic.com/game/xbox-series-x/assassins-creed-valhalla |title=Assassin's Creed Valhalla Reviews for Xbox Series X |website=[[Metacritic]] |access-date=November 9, 2020}}</ref>
| mc22 = (PC) 85<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/assassins-creed-valhalla/critic-reviews/?platform=pc |title=Assassin's Creed Valhalla Reviews for PC |website=[[Metacritic]] |access-date=November 9, 2020 |archive-date=June 21, 2021 |archive-url=https://web.archive.org/web/20210621185514/https://www.metacritic.com/game/pc/assassins-creed-valhalla |url-status=live }}</ref><br />(PS4) 81<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/assassins-creed-valhalla/critic-reviews/?platform=playstation-4 |title=Assassin's Creed Valhalla Reviews for PlayStation 4 |website=[[Metacritic]] |access-date=November 10, 2020 |archive-date=May 3, 2021 |archive-url=https://web.archive.org/web/20210503012448/https://www.metacritic.com/game/playstation-4/assassins-creed-valhalla |url-status=live }}</ref><br />(XONE) 82<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/assassins-creed-valhalla/critic-reviews/?platform=xbox-one |title=Assassin's Creed Valhalla Reviews for Xbox One |website=[[Metacritic]] |access-date=November 9, 2020 |archive-date=May 11, 2021 |archive-url=https://web.archive.org/web/20210511085842/https://www.metacritic.com/game/xbox-one/assassins-creed-valhalla |url-status=live }}</ref><br />(XSX) 85<ref name="MCXSX">{{cite web |url=https://www.metacritic.com/game/assassins-creed-valhalla/critic-reviews/?platform=xbox-series-x |title=Assassin's Creed Valhalla Reviews for Xbox Series X |website=[[Metacritic]] |access-date=November 9, 2020 |archive-date=July 10, 2021 |archive-url=https://web.archive.org/web/20210710213605/https://www.metacritic.com/game/xbox-series-x/assassins-creed-valhalla |url-status=live }}</ref>
 
| game23 = [[Assassin's Creed Mirage]]
| mc23 = (PC) 77/100<ref name="MCPC 2">{{cite web |url=https://www.metacritic.com/game/assassins-creed-mirage/critic-reviews/?platform=pc |title=Assassin's Creed Mirage for PC Reviews |publisher=[[Metacritic]] |accessdate=October 5, 2023}}</ref><br>(PS5) 77/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/assassins-creed-mirage/critic-reviews/?platform=playstation-5 |title=Assassin's Creed Mirage for PlayStation 5 Reviews |publisher=[[Metacritic]] |accessdate=October 5, 2023}}</ref><br>(XSX) 78/100<ref name="MCXSXS">{{cite web |url= https://www.metacritic.com/game/assassins-creed-mirage/critic-reviews/?platform=xbox-series-x|title=Assassin's Creed Mirage for Xbox Series X Reviews |publisher=[[Metacritic]] |accessdate=October 5, 2023}}</ref>
 
| game24 = [[Assassin's Creed Shadows]]
| mc24 = (PC) 78/100<ref name="MCPC 3">{{cite web |url=https://www.metacritic.com/game/assassins-creed-shadows/critic-reviews/?platform=pc |title=Assassin's Creed Shadows for PC Reviews |publisher=[[Metacritic]] |accessdate=March 22, 2025}}</ref><br>(PS5) 81/100<ref name="MCPS5 2">{{cite web |url=https://www.metacritic.com/game/assassins-creed-shadows/critic-reviews/?platform=playstation-5 |title=Assassin's Creed Shadows for PlayStation 5 Reviews |publisher=[[Metacritic]] |accessdate=March 22, 2025}}</ref><br>(XSX) 85/100<ref name="MCXSX 2">{{cite web |url= https://www.metacritic.com/game/assassins-creed-shadows/critic-reviews/?platform=xbox-series-x|title=Assassin's Creed Shadows for Xbox Series X Reviews |publisher=[[Metacritic]] |accessdate=March 22, 2025}}</ref>
}}
}}


The ''Assassin's Creed'' series have received mainly positive reviews from critics, many of whom have called ''Assassin's Creed'' "...the standout series on [the seventh generation] of consoles".<ref>{{cite web|url=http://www.blastmagazine.com/the-magazine/gaming/reviews/assassins-creed-3-review-new-world-old-problems/|title=Assassin's creed 3 Review|publisher=Blast|access-date=November 11, 2012|url-status=live|archive-url=https://web.archive.org/web/20121113221016/http://blastmagazine.com/the-magazine/gaming/reviews/assassins-creed-3-review-new-world-old-problems/|archive-date=November 13, 2012}}</ref> It has been praised for its ambitious game design, visuals, and narratives, but criticized for its technical issues and annual releases of almost every installment,<ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Needs To Slow Down And Refocus, Or Risk Total Derailment|url=https://www.forbes.com/sites/insertcoin/2014/11/11/assassins-creed-needs-to-slow-down-and-refocus-or-risk-total-derailment/#5d1b9ab53a63|website=Forbes|access-date=May 29, 2018}}</ref><ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Isn't, And Can Never Be 'Call of Duty'|url=https://www.forbes.com/sites/insertcoin/2015/05/09/assassins-creed-isnt-and-can-never-be-call-of-duty/#323b8b5c6b1e|website=Forbes|access-date=May 29, 2018}}</ref><ref>{{cite web|last1=Hillier|first1=Brenna|title=Ubisoft has lost control of Assassin's Creed|url=https://www.vg247.com/2016/02/15/ubisoft-lost-control-of-assassins-creed/|website=VG247|access-date=May 29, 2018}}</ref> while the series' shift towards prioritising role-playing mechanics over stealth has been considered polarizing.<ref>{{cite web |title=Why some fans are made about the Assassin's Creed Viking livestream reveal |url=https://www.inverse.com/gaming/assassins-creed-valhalla-vikings-teaser-reveal-bosslogic |website=Inverse |access-date=23 January 2021}}</ref><ref>{{cite web |title=Assassin's Creed Has Forgotten Its Roots |url=https://www.cbr.com/assassins-creed-has-forgotten-its-roots/ |website=Comic Book Resources |access-date=23 January 2021}}</ref><ref>{{cite web |title=I Miss Assassin's Creed Being A Stealth Game |url=https://www.thegamer.com/assassins-creed-stealth-game-whining-feature/ |website=The Gamer |access-date=23 January 2021}}</ref><ref>{{cite web |title=Assassin's Creed Odyssey is the series' latest step in a different direction, for the better |url=https://www.polygon.com/2018/9/10/17840154/assassins-creed-odyssey-preview-ps4-xbox-one-pc |website=Polygon |access-date=23 January 2021}}</ref> {{as of|2019|9}}, the series has sold over 140 million copies with over 95&nbsp;million players, becoming Ubisoft's best selling franchise and one of the [[List of best-selling video game franchises|highest selling video game franchises of all time]].<ref>{{cite web |url=http://blog.ubi.com/assassins-creed-ezio-collection-announced-ps4-xbox-one/ |title=ASSASSIN'S CREED THE EZIO COLLECTION ANNOUNCED FOR PS4, XBOX ONE |last=Reparaz |first=Mikel |publisher=Ubisoft Blog |date=September 13, 2016 |access-date=March 22, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170323053646/http://blog.ubi.com/assassins-creed-ezio-collection-announced-ps4-xbox-one/ |archive-date=March 23, 2017  }}</ref><ref>{{cite web | url = https://www.pcgamesn.com/assassins-creed-sales | title =Assassin's Creed all-time sales top 140 million | first = Ali | last = Jones | date = September 27, 2019 | access-date= September 27, 2019 | work = [[PCGamesN]] }}</ref><ref>[https://ubistatic-a.akamaihd.net/0090/PROD/ubigroup/PressKit/20180611/2019_06_Press_Kit_Facts_Figures-EN.pdf]</ref> By October 2020, total sales of the series had reached 155 million.<ref name="Deadline Netflix"/>
The ''Assassin's Creed'' series has received mainly positive reviews from critics, with ''Blast Magazine'' calling it "the standout series on [the seventh generation] of consoles".<ref>{{cite web|last1=Favelevic |first1=Ivan |url=http://www.blastmagazine.com/the-magazine/gaming/reviews/assassins-creed-3-review-new-world-old-problems/|title=Assassin's creed 3 Review|work=Blast Magazine |date=November 10, 2012 |publisher=Blast|access-date=November 11, 2012|url-status=live|archive-url=https://web.archive.org/web/20121113221016/http://blastmagazine.com/the-magazine/gaming/reviews/assassins-creed-3-review-new-world-old-problems/|archive-date=November 13, 2012}}</ref> It has been praised for its ambitious game design, visuals, and narratives but criticized for its technical issues and annual releases of almost every installment;<ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Needs To Slow Down And Refocus, Or Risk Total Derailment|url=https://www.forbes.com/sites/insertcoin/2014/11/11/assassins-creed-needs-to-slow-down-and-refocus-or-risk-total-derailment/#5d1b9ab53a63|website=Forbes|access-date=May 29, 2018|archive-date=May 29, 2018|archive-url=https://web.archive.org/web/20180529205644/https://www.forbes.com/sites/insertcoin/2014/11/11/assassins-creed-needs-to-slow-down-and-refocus-or-risk-total-derailment/#5d1b9ab53a63|url-status=live}}</ref><ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Isn't, And Can Never Be 'Call of Duty'|url=https://www.forbes.com/sites/insertcoin/2015/05/09/assassins-creed-isnt-and-can-never-be-call-of-duty/#323b8b5c6b1e|website=Forbes|access-date=May 29, 2018|archive-date=May 29, 2018|archive-url=https://web.archive.org/web/20180529205036/https://www.forbes.com/sites/insertcoin/2015/05/09/assassins-creed-isnt-and-can-never-be-call-of-duty/#323b8b5c6b1e|url-status=live}}</ref><ref>{{cite web|last1=Hillier|first1=Brenna|title=Ubisoft has lost control of Assassin's Creed|url=https://www.vg247.com/2016/02/15/ubisoft-lost-control-of-assassins-creed/|website=VG247|date=February 15, 2016|access-date=May 29, 2018|archive-date=September 1, 2018|archive-url=https://web.archive.org/web/20180901081631/https://www.vg247.com/2016/02/15/ubisoft-lost-control-of-assassins-creed/|url-status=live}}</ref> the series' shift, which started in ''Origins'',<ref>{{cite web |date=April 29, 2020 |title=Why some fans are made about the Assassin's Creed Viking livestream reveal |url=https://www.inverse.com/gaming/assassins-creed-valhalla-vikings-teaser-reveal-bosslogic |website=Inverse |access-date=January 23, 2021 |archive-date=October 29, 2020 |archive-url=https://web.archive.org/web/20201029054737/https://www.inverse.com/gaming/assassins-creed-valhalla-vikings-teaser-reveal-bosslogic |url-status=live }}</ref> towards prioritising role-playing mechanics over stealth in several games has been considered polarizing.<ref>{{cite web |title=Assassin's Creed Has Forgotten Its Roots |url=https://www.cbr.com/assassins-creed-has-forgotten-its-roots/ |website=[[Comic Book Resources]] |date=May 6, 2020 |access-date=January 23, 2021 |archive-date=August 27, 2021 |archive-url=https://web.archive.org/web/20210827195829/https://www.cbr.com/assassins-creed-has-forgotten-its-roots/ |url-status=live }}</ref><ref>{{cite web |title=I Miss Assassin's Creed Being A Stealth Game |url=https://www.thegamer.com/assassins-creed-stealth-game-whining-feature/ |website=The Gamer |date=October 16, 2020 |access-date=January 23, 2021 |archive-date=August 27, 2021 |archive-url=https://web.archive.org/web/20210827125637/https://www.thegamer.com/assassins-creed-stealth-game-whining-feature/ |url-status=live }}</ref><ref>{{cite web |title=Assassin's Creed Odyssey is the series' latest step in a different direction, for the better |url=https://www.polygon.com/2018/9/10/17840154/assassins-creed-odyssey-preview-ps4-xbox-one-pc |website=Polygon |date=September 10, 2018 |access-date=January 23, 2021 |archive-date=November 9, 2020 |archive-url=https://web.archive.org/web/20201109012938/https://www.polygon.com/2018/9/10/17840154/assassins-creed-odyssey-preview-ps4-xbox-one-pc |url-status=live }}</ref>
 
{{As of|2019|9}}, the series had sold over 140 million copies with over 95&nbsp;million players, becoming Ubisoft's best selling franchise and one of the highest selling video game franchises of all time.<ref>{{cite web |url=http://blog.ubi.com/assassins-creed-ezio-collection-announced-ps4-xbox-one/ |title=Assassin's Creed the Ezio Collection Announced for Ps4, Xbox One |last=Reparaz |first=Mikel |publisher=Ubisoft Blog |date=September 13, 2016 |access-date=March 22, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170323053646/http://blog.ubi.com/assassins-creed-ezio-collection-announced-ps4-xbox-one/ |archive-date=March 23, 2017 }}</ref><ref>{{cite web | url = https://www.pcgamesn.com/assassins-creed-sales | title = Assassin's Creed all-time sales top 140 million | first = Ali | last = Jones | date = September 27, 2019 | access-date = September 27, 2019 | work = [[PCGamesN]] | archive-date = September 27, 2019 | archive-url = https://web.archive.org/web/20190927144238/https://www.pcgamesn.com/assassins-creed-sales | url-status = live }}</ref><ref>{{cite web|url=https://ubistatic-a.akamaihd.net/0090/PROD/ubigroup/PressKit/20180611/2019_06_Press_Kit_Facts_Figures-EN.pdf|title=Ubisoft Facts and Figures|website=Ubistatic-a.akamaihd.net|access-date=March 7, 2022|archive-date=September 27, 2019|archive-url=https://web.archive.org/web/20190927144247/https://ubistatic-a.akamaihd.net/0090/PROD/ubigroup/PressKit/20180611/2019_06_Press_Kit_Facts_Figures-EN.pdf|url-status=live}}</ref> By September 2022, total sales of the series had reached 200 million.<ref>{{cite web |last=Jaisrani |first=Avinash |date=September 10, 2022 |title=Assassin's Creed Franchise Has Sold Over 200 Million Games Worldwide |url=https://tech4gamers.com/assassins-creed-200-million-games-sold/ |access-date=September 10, 2022 |website=Tech4Gamers |archive-date=September 10, 2022 |archive-url=https://web.archive.org/web/20220910232916/https://tech4gamers.com/assassins-creed-200-million-games-sold/ |url-status=live }}</ref> The franchise reportedly generated around €4 billion in the decade leading up to 2024.<ref>{{cite web|url=https://staticctf.ubisoft.com/8aefmxkxpxwl/5kn4pUVx6Vtb1Hir4vpqvq/fe35b53a1514635b0257418d1409d9e1/Ubisoft_FY25_H1_Earnings_PR_vFinal.pdf|archiveurl=https://web.archive.org/web/20241128123012/https://staticctf.ubisoft.com/8aefmxkxpxwl/5kn4pUVx6Vtb1Hir4vpqvq/fe35b53a1514635b0257418d1409d9e1/Ubisoft_FY25_H1_Earnings_PR_vFinal.pdf|title=Ubisoft Reports First-Half 2024-25 Earnings Figures|website=[[Ubisoft]]|page=1|archivedate=November 28, 2024|date=October 30, 2024|accessdate=December 4, 2024|url-status=live}}</ref>


==Cultural impact==
==Cultural impact==
Elements of ''Assassin's Creed'' have been introduced as content into other Ubisoft games and those from third parties.
Elements of ''Assassin's Creed'' have been introduced as content into other Ubisoft games and those from third parties. The [[macOS]] and [[Microsoft Windows]] versions of ''[[Team Fortress 2]]'' (2007) feature two cosmetic items for the Spy class that were added to promote ''Assassin's Creed: Revelations''; the first is the series' signature Hidden Blade, while the second is a hood based on the one Ezio wears in the game.<ref>{{cite web|last=Kluz|first=Arron|date=June 30, 2022|url=https://rpginformer.com/guides/ezio-auditore-guide/|title=Ezio Auditore Guide|website=RPG Informer|access-date=December 27, 2022|archive-date=December 27, 2022|archive-url=https://web.archive.org/web/20221227190540/https://rpginformer.com/guides/ezio-auditore-guide/|url-status=live}}</ref> [[Sackboy]], the player character from ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'' and ''[[LittleBigPlanet 2]]'', can be equipped with a [[Skin (video games)|skin]] resembling Ezio's outfit.<ref>{{cite web|url=http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/assassins_creed_ii_ezio_auditore_costume/ |title=Assassin's Creed® II Costume – LittleBigPlanet™ |website=LittleBigPlanet.com |access-date=August 15, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120831144528/http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/assassins_creed_ii_ezio_auditore_costume/ |archive-date=August 31, 2012 }}</ref> In ''[[Prince of Persia (2008 video game)|Prince of Persia]]'' (2008), Altaïr's costume can be unlocked with a code obtained by pre-ordering the game.<ref>{{cite web|date=November 21, 2008|url=https://www.videogamer.com/news/unlockable-altair-skin-for-prince-of-persia/|title=Unlockable Altair skin for Prince of Persia|website=Videogamer|access-date=December 27, 2022|archive-date=December 27, 2022|archive-url=https://web.archive.org/web/20221227190536/https://www.videogamer.com/news/unlockable-altair-skin-for-prince-of-persia/|url-status=live}}</ref> In 2010's ''[[Prince of Persia: The Forgotten Sands]]'', there is an outfit resembling Ezio's robes in ''[[Assassin's Creed II]]'', which is unlockable through [[Uplay]].<ref>{{cite web|url=http://uplay.ubi.com/en-US/game/prince-of-persia-the-forgotten-sands|title=Uplay – Prince of Persia: The Forgotten Sands|access-date=September 21, 2012|url-status=live|archive-url=https://web.archive.org/web/20121203214643/http://uplay.ubi.com/en-US/game/prince-of-persia-the-forgotten-sands|archive-date=December 3, 2012}}</ref> ''[[Final Fantasy XIII-2]]'' (2011) includes a costume based on Ezio's outfit from ''[[Assassin's Creed: Revelations]]'', added as an optional costume via downloadable content.<ref>{{cite web |last=Honorof |first=Marshall |url=http://www.escapistmagazine.com/news/view/114430-Assassins-Creeds-Ezio-Joins-the-Party-in-Final-Fantasy-XIII-2 |title=The Escapist : News : Assassin's Creed's Ezio Joins the Party in Final Fantasy XIII-2 |work=Escapist |date=November 30, 2011 |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130522082900/http://www.escapistmagazine.com/news/view/114430-Assassins-Creeds-Ezio-Joins-the-Party-in-Final-Fantasy-XIII-2 |archive-date=May 22, 2013 }}</ref>


''Assassin's Creed IV: Black Flag'' introduces the character of Olivier Garneau, as the CEO of video game company Abstergo Entertainment (who helps Ubisoft to develop the ''Assassin's Creed'' video games within the franchise's fictional plot). During the game's plot, Garneau goes to [[Chicago]], the setting of Ubisoft's game ''[[Watch Dogs (video game)|Watch Dogs]]''. In the latter video game, Garneau is the subject of a side mission that sees playable protagonist Aiden Pearce saving him from being kidnapped, it is implied that by the Assassin's Brotherhood. Additionally, two characters in the game are seen playing ''Assassin's Creed II''. Ubisoft has described those appearances as small Easter eggs, and has neither confirmed nor denied a shared continuity between both franchises.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-06-02-assassins-creed-4-character-crosses-over-to-watch-dogs|title=Assassin's Creed 4 character crosses over to Watch Dogs|last=Phillips|first=Tom|work=Eurogamer|date=June 2, 2014|access-date=August 26, 2016|url-status=live|archive-url=https://web.archive.org/web/20160828061707/http://www.eurogamer.net/articles/2014-06-02-assassins-creed-4-character-crosses-over-to-watch-dogs|archive-date=August 28, 2016}}</ref> ''Assassin's Creed Origins'' mentions the news about Garneau's incident in Chicago, along with a picture of Aiden Pearce killing Garneau.<ref>{{cite web|url=https://kotaku.com/more-evidence-that-assassin-s-creed-and-watch-dogs-are-1819936896|title=More Evidence That Assassin's Creed And Watch Dogs Are Set in the Same Universe|first=Stephen|last=Totilo|website=kotaku.com|access-date=May 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20180124142716/https://kotaku.com/more-evidence-that-assassin-s-creed-and-watch-dogs-are-1819936896|archive-date=January 24, 2018}}</ref>
In ''[[Metal Gear Solid 4: Guns of the Patriots]]'' (2008), Altaïr's outfit is an unlockable cosmetic option for [[Solid Snake]]; it was originally announced as an [[April Fools]] joke by game director [[Hideo Kojima]].<ref>{{cite web|last=Sliwinski|first=Alexander|date=May 13, 2008|url=https://www.engadget.com/2008-05-13-kojima-altair-costume-unlockable-in-mgs-4.html|title=Kojima: Altair costume unlockable in MGS4|website=Engadget|access-date=December 27, 2022|archive-date=December 27, 2022|archive-url=https://web.archive.org/web/20221227210202/https://www.engadget.com/2008-05-13-kojima-altair-costume-unlockable-in-mgs-4.html|url-status=live}}</ref> Kojima later returned the favor by allowing Ubisoft to include a [[Raiden (Metal Gear)|Raiden]] outfit in ''[[Assassin's Creed: Brotherhood]]''.<ref>{{cite web|url=http://www.playstationlifestyle.net/2010/11/03/assassins-creed-brotherhood-gets-raiden/|title=Assassin's Creed Brotherhood Gets Raiden|date=November 3, 2010|website=PlayStation LifeStyle|access-date=May 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20171224155426/http://www.playstationlifestyle.net/2010/11/03/assassins-creed-brotherhood-gets-raiden/|archive-date=December 24, 2017}}</ref> In ''[[Metal Gear Solid: Peace Walker]]'' (2010), the player can jump into a bale of hay from a rooftop, which includes the eagle sound effect used in the ''Assassin's Creed'' games, and use it to attract and subdue enemies. The Assassin Order is referenced by a character.<ref>{{cite web|title=Peace Walker gets Assassin's Creed, Monster Hunter tie-ins|url=http://www.gamespot.com/articles/peace-walker-gets-assassins-creed-monster-hunter-tie-ins/1100-6257100/|website=GameSpot|access-date=November 25, 2016|url-status=live|archive-url=https://web.archive.org/web/20171222105648/https://www.gamespot.com/articles/peace-walker-gets-assassins-creed-monster-hunter-tie-ins/1100-6257100/|archive-date=December 22, 2017}}</ref> In the 2009 [[Wii]] game ''[[Academy of Champions: Soccer]]'', Altaïr appears as a playable character along with other Ubisoft characters.<ref>{{cite web|url=http://palgn.com.au/nintendo-wii/15269/academy-of-champions-soccer-review/|title=Academy of Champions Soccer Review|website=PALGN|first=Joseph|last=Rositano|date=September 22, 2009|url-status=live|archive-url=https://web.archive.org/web/20140116184214/http://palgn.com.au/nintendo-wii/15269/academy-of-champions-soccer-review/|archive-date=January 16, 2014}}</ref> In the 2012 game ''[[Soulcalibur V]]'', Ezio appears as a playable fighter and is featured on the box art.<ref>{{cite web|url=https://kotaku.com/yup-ezio-is-in-soulcalibur-v-452565963|title=Yup, Ezio is in Soulcalibur V|publisher=Kotaku|first=Luke|last=Plunkett|date=October 21, 2011|url-status=live|archive-url=https://web.archive.org/web/20111021203112/http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v|archive-date=October 21, 2011}}</ref> In July 2022, both Ezio and Eivor were added as playable fighters in ''[[Brawlhalla]]'' (2017).<ref>{{Cite web |last=Ingram |first=Michael Brandon |date=July 27, 2022 |title=Brawlhalla Update is Adding 2 Assassin's Creed Characters to the Roster |url=https://gamerant.com/brawlhalla-assassins-creed-ezio-eivor/ |access-date=July 27, 2022 |website=[[Game Rant]] |archive-date=July 27, 2022 |archive-url=https://web.archive.org/web/20220727205553/https://gamerant.com/brawlhalla-assassins-creed-ezio-eivor/ |url-status=live }}</ref>


In the 2009 [[Wii]] game ''[[Academy of Champions: Soccer]]'', Altaïr appears as a playable character along with other Ubisoft characters.<ref>{{cite web|url=http://palgn.com.au/nintendo-wii/15269/academy-of-champions-soccer-review/|title=Academy of Champions Soccer Review|publisher=PALGN|first=Joseph|last=Rositano|date=September 22, 2009|url-status=live|archive-url=https://web.archive.org/web/20140116184214/http://palgn.com.au/nintendo-wii/15269/academy-of-champions-soccer-review/|archive-date=January 16, 2014}}</ref> In the 2012 game ''[[Soulcalibur V]]'', Ezio appears as a playable fighter and is featured on the box art.<ref>{{cite web|url=http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v|title=Yup, Ezio is in Soulcalibur V|publisher=Kotaku|first=Luke|last=Plunkett|date=October 21, 2011|url-status=live|archive-url=https://web.archive.org/web/20111021203112/http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v|archive-date=October 21, 2011}}</ref>
''[[Assassin's Creed IV: Black Flag]]'' (2013) introduces the character of Olivier Garneau, the CEO of video game company Abstergo Entertainment, who helps Ubisoft to develop the ''Assassin's Creed'' video games within the franchise's fictional universe. During the events of the game, Garneau goes to [[Chicago]], the setting of Ubisoft's 2014 video game ''[[Watch Dogs (video game)|Watch Dogs]]''. In the latter game, Garneau is the subject of a side mission that sees the playable protagonist Aiden Pearce saving him from being kidnapped; it is implied this was done by the Assassin Brotherhood. Additionally, two characters in the game are seen playing ''Assassin's Creed II''. Ubisoft has described those appearances as small Easter eggs, and has neither confirmed nor denied a shared continuity between both franchises.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-06-02-assassins-creed-4-character-crosses-over-to-watch-dogs|title=Assassin's Creed 4 character crosses over to Watch Dogs|last=Phillips|first=Tom|work=Eurogamer|date=June 2, 2014|access-date=August 26, 2016|url-status=live|archive-url=https://web.archive.org/web/20160828061707/http://www.eurogamer.net/articles/2014-06-02-assassins-creed-4-character-crosses-over-to-watch-dogs|archive-date=August 28, 2016}}</ref> ''[[Assassin's Creed Origins]]'' (2017) mentions the news about Garneau's incident in Chicago, along with a picture of Aiden Pearce killing Garneau.<ref>{{cite web|url=https://kotaku.com/more-evidence-that-assassin-s-creed-and-watch-dogs-are-1819936896|title=More Evidence That Assassin's Creed And Watch Dogs Are Set in the Same Universe|first=Stephen|last=Totilo|website=Kotaku|date=October 28, 2017 |access-date=May 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20180124142716/https://kotaku.com/more-evidence-that-assassin-s-creed-and-watch-dogs-are-1819936896|archive-date=January 24, 2018}}</ref>


[[Sackboy]], the player character from ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'' and [[LittleBigPlanet 2|its sequel]], can be costumed as Ezio.<ref>{{cite web|url=http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/assassins_creed_ii_ezio_auditore_costume/ |title=Assassin's Creed® II Costume – LittleBigPlanet™ |publisher=Littlebigplanet.com |access-date=August 15, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120831144528/http://www.littlebigplanet.com/en/game_guide/ps3/downloadable_content/assassins_creed_ii_ezio_auditore_costume/ |archive-date=August 31, 2012 }}</ref> In ''[[Prince of Persia: The Forgotten Sands]]'' there is an unlockable outfit through Uplay.<ref>{{cite web|url=http://uplay.ubi.com/en-US/game/prince-of-persia-the-forgotten-sands|title=Uplay – Prince of Persia: The Forgotten Sands|access-date=September 21, 2012|url-status=live|archive-url=https://web.archive.org/web/20121203214643/http://uplay.ubi.com/en-US/game/prince-of-persia-the-forgotten-sands|archive-date=December 3, 2012}}</ref> In ''[[Prince of Persia (2008 video game)|Prince of Persia]]'' (2008), Altaïr's costume can be unlocked with a code obtained by pre-ordering the game.{{Citation needed|date=May 2012}} ''[[Final Fantasy XIII-2]]'' has a costume of Ezio from ''Assassin's Creed: Revelations'' as an optional costume option as downloadable content.<ref>{{cite web |last=Honorof |first=Marshall |url=http://www.escapistmagazine.com/news/view/114430-Assassins-Creeds-Ezio-Joins-the-Party-in-Final-Fantasy-XIII-2 |title=The Escapist : News : Assassin's Creed's Ezio Joins the Party in Final Fantasy XIII-2 |work=Escapistmagazine.com |access-date=August 15, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130522082900/http://www.escapistmagazine.com/news/view/114430-Assassins-Creeds-Ezio-Joins-the-Party-in-Final-Fantasy-XIII-2 |archive-date=May 22, 2013  }}</ref> In PC/Mac versions of ''[[Team Fortress 2]]'', two promotional items were introduced in 2011 months before ''Assassin's Creed: Revelations''' release. These were both for the class Spy, the first item being the iconic hidden blade, the second a hood based on the one Ezio wore in ''Revelations''.{{Citation needed|date=May 2012}}
In [[downloadable contents]] (DLC), Ubisoft collaborated with [[Square Enix]] to hold a limited-time ''Assassin's Creed''-themed festival event crossover in ''[[Final Fantasy XV]]'' (2016) on consoles under the title ''Assassin's Festival'', which lasted from August 31, 2017, to January 31, 2018. The DLC featured gameplay elements from the ''Assassin's Creed'' game series, new quests, mini-games, and exclusive ''Assassin's Creed''-themed items.<ref>{{cite web|title=Final Fantasy XV – Assassin's Festival|url=https://www.finalfantasyxv.com/en/assassins-festival|website=Final Fantasy XV|access-date=August 24, 2017|url-status=live|archive-url=https://web.archive.org/web/20170825105046/https://www.finalfantasyxv.com/en/assassins-festival|archive-date=August 25, 2017}}</ref> In January 2020, [[Nintendo]] released a Mii Fighter costume based on Altaïr as downloadable content in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' (2018).<ref>{{cite web|last=Craddock|first=Ryan|date=January 16, 2020|url=https://www.nintendolife.com/news/2020/01/cuphead_rabbids_and_assassins_creeds_altair_join_smash_bros_ultimate_as_mii_costumes|title=Cuphead, Rabbids And Assassin's Creed's Altair Join Smash Bros. Ultimate As Mii Costumes|website=Nintendo Life|access-date=December 27, 2022|archive-date=December 27, 2022|archive-url=https://web.archive.org/web/20221227190540/https://www.nintendolife.com/news/2020/01/cuphead_rabbids_and_assassins_creeds_altair_join_smash_bros_ultimate_as_mii_costumes|url-status=live}}</ref>


In ''[[Metal Gear Solid 4: Guns of the Patriots]]'', the outfit of [[Altaïr Ibn-La'Ahad|Altaïr]] is available as an unlockable, though, originally, it was only an April Fools joke by [[Hideo Kojima]].{{Citation needed|date=May 2012}} Kojima later repaid the favor, by letting Ubisoft borrow the outfit of the ''Metal Gear Solid'' character Raiden as an unlockable in ''Assassin's Creed Brotherhood''.<ref>{{cite web|url=http://www.playstationlifestyle.net/2010/11/03/assassins-creed-brotherhood-gets-raiden/|title=Assassin's Creed Brotherhood Gets Raiden|date=November 3, 2010|website=playstationlifestyle.net|access-date=May 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20171224155426/http://www.playstationlifestyle.net/2010/11/03/assassins-creed-brotherhood-gets-raiden/|archive-date=December 24, 2017}}</ref> In ''[[Metal Gear Solid: Peace Walker]]'', the player can jump into a bale of hay from a rooftop (which includes the "Eagle" sound effect used in the ''Assassins' Creed'' games) and use it to attract and subdue enemies. The Assassin order is referenced by a character.<ref>{{cite web|title=Peace Walker gets Assassin's Creed, Monster Hunter tie-ins|url=http://www.gamespot.com/articles/peace-walker-gets-assassins-creed-monster-hunter-tie-ins/1100-6257100/|website=GameSpot|access-date=November 25, 2016|url-status=live|archive-url=https://web.archive.org/web/20171222105648/https://www.gamespot.com/articles/peace-walker-gets-assassins-creed-monster-hunter-tie-ins/1100-6257100/|archive-date=December 22, 2017}}</ref>
In August 2021, Ubisoft released a free update for their 2020 game ''[[Watch Dogs: Legion]]'' that featured a non-canonical crossover with the ''Assassin's Creed'' series. The update introduced optional story content, which sees DedSec crossing paths with and helping Darcy Clarkson, a member of the modern-day Assassin Brotherhood and a descendant of [[Jacob and Evie Frye]]. Darcy is also included as a playable character and features a unique Assassin-themed playstyle.<ref>{{cite web |author=Rahul Majumdar |date=August 23, 2021 |title=Everything You Need to Know About Watch Dogs Legion's Assassin's Creed Crossover |url=https://in.ign.com/watch-dogs-legion/165064/feature/watch-dogs-legions-assassins-creed-crossover-details-explained |access-date=October 10, 2021 |website=[[IGN]] |archive-date=October 11, 2021 |archive-url=https://web.archive.org/web/20211011032623/https://in.ign.com/watch-dogs-legion/165064/feature/watch-dogs-legions-assassins-creed-crossover-details-explained |url-status=live }}</ref>


In downloadable contents, Ubisoft collaborated with [[Square Enix]] to hold a limited-time ''Assassin's Creed''-themed festival event crossover into the ''[[Final Fantasy XV]]'' on consoles under the title ''Assassin's Festival'',<ref>{{cite web|title=Final Fantasy XV – Assassin's Festival|url=https://www.finalfantasyxv.com/en/assassins-festival|website=Final Fantasy XV|access-date=August 24, 2017|url-status=live|archive-url=https://web.archive.org/web/20170825105046/https://www.finalfantasyxv.com/en/assassins-festival|archive-date=August 25, 2017}}</ref> starting August 31, 2017 until January 31, 2018. The DLC featuring gameplay elements from the ''Assassin's Creed'' game series, new additional quests, mini-games, and exclusive items from ''Assassin's Creed'' series. In January 2020, Nintendo announced and released a Mii Fighter costume based on the first game's protagonist, Altaïr, as downloadable content in the crossover fighting game ''[[Super Smash Bros. Ultimate]]''.{{citation needed|date=July 2020}}
The [[2024 Summer Olympics opening ceremony|opening ceremony]] of the [[2024 Summer Olympics]] featured a masked torchbearer wearing a hooded outfit and performing parkour across [[Paris]]' rooftops. This drew many comparisons to the main characters of the ''Assassin's Creed'' series, especially [[Arno Dorian]], the protagonist of ''[[Assassin's Creed Unity]]'' (2014), which is also set in Paris.<ref>{{Cite news |date=2024-07-26 |title=Assassins Creed? Who was the masked torchbearer at the 2024 Paris Olympics Opening Ceremony? |url=https://www.nbcchicago.com/paris-2024-summer-olympics/assassins-creed-who-was-the-masked-torchbearer-at-the-2024-paris-olympics-opening-ceremony/3502147/ |url-status=live |archive-url=https://web.archive.org/web/20240727205408/https://www.nbcchicago.com/paris-2024-summer-olympics/assassins-creed-who-was-the-masked-torchbearer-at-the-2024-paris-olympics-opening-ceremony/3502147/ |archive-date=2024-07-27 |access-date=2024-07-27 |work=[[WMAQ-TV]]}}</ref> This similarity was acknowledged, and implied to be intentional, by Ubisoft in a response to a tweet by the official Olympics Twitter account posted during the opening ceremonies.<ref>{{Cite tweet |user=assassinscreed |number=1816915183228588188|title=He looks familiar}}</ref>
 
An update for the 2024 video game ''[[Astro Bot]]'' added a cameo bot based on Ezio Auditore and a prop in the form of a tower with a haystack at the bottom, referencing the Leap of Faith performed by Assassins in the franchise.


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==See also==
*[[List of best-selling video game franchises]]
==Notes==
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==References==
==References==
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==External links==
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* {{Official website|http://assassinscreed.ubi.com/ac3/en-us/index.aspx}}
* {{official website|http://assassinscreed.ubi.com/ac3/en-us/index.aspx}}
* {{Wikia|assassinscreed|Assassin's Creed Wiki}}
* {{Wikia|assassinscreed|Assassin's Creed Wiki}}


{{Assassin's Creed}}
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Latest revision as of 03:18, 11 March 2026


Template:Engvar

Assassin's Creed
Error creating thumbnail: File missing
Genre(s)
Developer(s)
Publisher(s)Ubisoft
Creator(s)
First releaseAssassin's Creed
November 13, 2007
Latest releaseAssassin's Creed Shadows
March 20, 2025

Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of medieval Iran (Persia).

The first Assassin's Creed game was released in 2007, and the series has featured fourteen main installments in total, the most recent being Assassin's Creed Shadows in 2025. Main games in the Assassin's Creed series are set in an open world and played from the third-person view. Gameplay revolves around combat, stealth, and exploration, including the use of parkour to navigate the environment. The games feature both main and side missions, and some titles also include competitive and cooperative multiplayer game modes.

A new story and occasionally new time periods are introduced in each entry, with the gameplay elements also evolving. There are three overarching story arcs in the series. The first five main games follow Desmond Miles, a descendant of several important Assassins throughout history, who uses a machine called the Animus to relive his ancestors' memories and find powerful artifacts called Pieces of Eden in an attempt to prevent a catastrophic event, referencing the 2012 phenomenon. From Assassin's Creed IV: Black Flag to Assassin's Creed Syndicate, Assassin initiates and employees of Abstergo Industries (a company used as a front by the modern-day Templars) record genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The next three games, Assassin's Creed Origins, Odyssey, and Valhalla, follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster.

The main games in the Assassin's Creed franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies as of September 2022, becoming Ubisoft's best-selling franchise and one of the best-selling video game franchises of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, comics, and novels have also been published. A live-action film adaptation of the series was released in 2016.

Development history[edit | edit source]

While the games in the series have had several narrative arcs, Ubisoft views the series as currently having three periods of development and design philosophy. Until 2015's Assassin's Creed Syndicate, the franchise was structured around single-player content, and while centering on open world spaces and incorporating several role-playing elements, the games were more action-adventure and stealth-oriented. Period two, covering from Assassin's Creed Origins to Assassin's Creed Mirage, brought in more role-playing elements and live-service features to increase player engagement. Period three launched with Assassin's Creed Shadows, using lessons from the second period of development to make engrossing single-player games similar to the original titles, but with features to allow players to share achievements and content with others through a new Animus Hub system.[1][2]

Period one[edit | edit source]

The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne and instead have him work for it. Combined with research into secret societies, they ultimately chose to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam. In developing the narrative, the team took heavy inspiration from the 1938 novel Alamut, which focuses on the Assassins under Hassan-i Sabbah during the Crusades.[3][4] They initially developed a story where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[5] or Prince of Persia: Assassins.[6] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins in Alamut: "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[6]

After Assassin's Creed was released in 2007, the Ubisoft Montreal team felt that they needed to "rework the global structure" in developing the sequel, Assassin's Creed II. They believed parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves; for example, using rooftops to escape pursuits.[7] The change in setting meant that the game would feature a new cast of characters, including a new protagonist, Ezio Auditore da Firenze. Assassin's Creed II also brought in more use of crowds to hide in plain sight that the developers had seen used in Hitman: Blood Money, adding to the concept of social stealth as a gameplay option.[7] Finally, Ubisoft Montreal completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles, and secrets. These additions became a central part of the series going forward, as well as of other Ubisoft games like Watch Dogs, Far Cry, and Tom Clancy's Ghost Recon.[7] Assassin's Creed II was followed by two direct sequels, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, which also featured Ezio as the main protagonist and introduced the ability for players to recruit NPCs as Assassins and manage them in missions.[7]

Assassin's Creed III originated from both Ubisoft Montreal, who wanted to progress the series' narrative forward in time, and to an unattached project that had been developed at Ubisoft Singapore and featured naval ship combat. As the main team had settled on the American Revolution period for the game, they found the ship-to-ship combat system fitted with the story and redesigned the setting to incorporate it further. Another major change in Assassin's Creed III was transitioning the parkour and freerun systems to work in the natural woodlands of 18th-century Massachusetts and New York. This further allowed the addition of trees and other vegetation within the city areas themselves, not just as part of the parkour systems, but to add more varied environments, which would continue as part of the series' ongoing design.[7]

For Assassin's Creed III's sequel, Assassin's Creed IV: Black Flag, the Ubisoft team built upon the foundation of its predecessor, particularly with regards to the naval gameplay, merging it seamlessly with the land-based gameplay.[7] The team also used the game as a chance to address aspects of the series' storyline unexplored in previous titles. Choosing to focus on an outsider's perspective to the Assassin–Templar conflict, they set the game around the Golden Age of Piracy, with the protagonist, Edward Kenway, starting out as a pirate who initially becomes involved in the conflict with the prospect of wealth. Similarly, after the conclusion of Desmond Miles' story arc in Assassin's Creed III, the modern-day segments put players in the role of a nameless individual controlled from a first-person perspective. The team chose this approach because they believed it allowed players to more easily identify themselves in their character.[7] This trend would continue in the series until Assassin's Creed Syndicate.[7]

Development of Assassin's Creed Unity began shortly after the completion of Brotherhood in 2010,[8] with the core development team splitting off during the early stages of development on Assassin's Creed III.[9] As the first game in the series to be released exclusively for the eighth generation of video game consoles, Unity featured a graphical and gameplay overhaul. The setting chosen for the game was Paris during the early years of the French Revolution, with players taking control of a new Assassin named Arno Dorian.[8][9] After Unity, Ubisoft released Assassin's Creed Syndicate in 2015.[7]

Period two[edit | edit source]

Following Syndicate's release, Ubisoft decided that the series needed a major reinvention across both gameplay and narrative. It was decided to make the next game, Assassin's Creed Origins, closer to a role-playing video game than a stealth-action game, which would also bring a game with many more hours of play than previous titles. Some long-standing features of the series were eliminated for this purpose, such as the social stealth mechanic. This changed how missions were presented—rather than being linearly directed through the Animus, the player character could meet various quest givers in the game's world to receive missions.[7] From the narrative side, Ubisoft placed the game before the formation of the Assassin Brotherhood in Ancient Egypt and made the player character, Bayek of Siwa, a medjay that people would respect and seek the help of.[7] The modern-day storyline also shifted back to a single character, Layla Hassan. The developers limited the number of playable sequences for her character compared to previous games but gave them more meaning, such as allowing the player to explore Layla's laptop with background information on the games' universe.[7]

Origins was followed in 2018 by Assassin's Creed Odyssey, which shifted the setting to Classical Greece and followed a similar approach to its predecessor but with more emphasis on the role-playing elements.[7] 2020's Assassin's Creed Valhalla, set in medieval England and Norway during the Viking Age, continued the same style as Origins and Odyssey. The developers recognized feedback from the previous two games and brought back the social stealth elements, as well as the concept of a customizable home base that was first introduced in Assassin's Creed II.[7] In 2023, Ubisoft released Assassin's Creed Mirage, a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an expansion for Valhalla before being turned into a standalone release, and was set in 9th-century Baghdad during the Islamic Golden Age, a decade before the events of Valhalla, to which it served as a prequel.[10][11]

Period three[edit | edit source]

In 2022, Ubisoft announced several additional games for the series, including Assassin's Creed Shadows, set in Japan during the Sengoku period,[10][12] and Assassin's Creed: Codename Hexe, rumoured to be set in Central Europe during the 16th century.[13]

Alongside the release of Assassin's Creed Shadows, Ubisoft introduced the Animus Hub, intended to serve as a centralized hub for the Assassin's Creed games from Shadows onward. Originally teased as Assassin's Creed Infinity, the Animus Hub was described by its executive producer, Marc-Alexis Côté, as a "new design philosophy" for the series,[1] as well as a hub that would provide the releases of future games.[14] According to Côté in 2024, the modern-day narrative of the series had become haphazard after the death of Desmond Miles in Assassin's Creed III through the introduction of Layla Hassan in Assassin's Creed Origins due to the lack of a main character and the number of studios involved, and Infinity aimed to re-establish the modern-day side of the series.[15] The Animus Hub is not a launcher, but instead a feature integrated into Shadows, future games, and select games from period two, which incorporates the modern-day storyline of the series.[2]

As part of Ubisoft's financial troubles in the early 2020s, Ubisoft and Tencent created a separate subsidiary, Vantage Studios, in 2025 for handling Assassin's Creed and the other major Ubisoft franchises, Far Cry and Rainbow Six. As part of this, Côté left Ubisoft in October 2025, which he claimed was due to the series lead being transferred from him to a new position within Vantage Studios.[16]

Gameplay[edit | edit source]

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An Assassin's Creed III demo showing the parkour gameplay

The Assassin's Creed games are centered around one or more fictional members of the Order of the Assassins. Their memories are experienced by an in-game character in the modern-day period through a device called the Animus and its derivations. The Animus allows the user to explore these memories passed down via genetics. Within the context of the game, this provides a diegetic interface to the real-world player of the game, showing them elements like health bars, a mini-map, and target objectives as if presented by the Animus. Additionally, should the player cause the historical character to die or fail a mission, this is rectified as desynchronization of the genetic memory, allowing the player to try the mission again. Through the Animus interface, the player can retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner, such as by only killing the mission's target. The Animus also imparts special abilities to the modern-day character that helps them see their target in a crowd or other unique points of interest.[17][18]

While playing as the Assassin characters, the games are generally presented from a third-person view in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "Leap of Faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a Brotherhood of Assassins to perform other tasks, or funding the rebuilding of a city through the purchasing and upgrading of shops and other features. At times, the player is in direct control of the modern-day character who, by nature of the Animus use, has learned Assassin techniques through the Bleeding Effect, as well as their genetic ability of Eagle Vision, which separates friend, foe, and assassination targets by illuminating people in different colors.[19][20]

The games use the concept of active versus passive moves, with active moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer attached at the Assassin's wrist with a blade ejected via-spring mechanism, which can be used to perform surreptitious assassinations.[21]

Storyline[edit | edit source]

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The logo of the fictional Abstergo Industries, whose slogan is "We change the world. Every day, in a hundred different ways."

Premise[edit | edit source]

The Assassin's Creed games primarily revolve around the rivalry and conflict between two ancient secret societies: the Order of Assassins, who represent freedom, and the Knights Templar, who represent order. Versions of these societies have existed for centuries, with the Assassins seeking to stop the Templars from gaining control of the Pieces of Eden, artifacts that can override free will to control people's minds.[22]

These artifacts are remnants of an ancient species pre-dating humanity called the Isu, or Precursors, which created humanity to live in peace alongside them. The Isu ensured humans could not rise against them by creating the Pieces of Eden to control them. When the first hybrid Isu-human beings emerged, named Adam and Eve, they were immune to the effects of the Pieces of Eden. They stole the Pieces of Eden, which led to a great war that ended when a massive solar flare devastated the surface of the Earth. The surviving Isu subsequently died out while humanity thrived. All that remained of the Isu were traces of their memories in the world's mythologies and religions, while the Pieces of Eden became lost to time, many of them hidden within underground vaults known as Temples.[22]

Before their demise, three Isu—Minerva, Juno, and Jupiter—attempted to prepare humanity for another solar flare they knew would come millennia later. Using a device called the Eye, which allowed them to see into possible futures, Minerva and Jupiter left behind messages to guide humanity to the Grand Temple, which housed the global aurora borealis device that could activate a protective shield around the Earth. However, Juno saw humanity as a threat and attempted to sabotage Minerva and Jupiter's plan. Minerva and Jupiter were forced to destroy Juno and trapped her consciousness within the Grand Temple, unaware that Juno had modified the global aurora borealis device to release her consciousness upon activation.[22]

The series itself takes place in the modern era, in which the Templars have established the mega-corporation Abstergo Industries. Abstergo has developed a device, the Animus, whose users can relive the memories of their ancestors through their genetic material. Abstergo has kidnapped people who are descendants of past Assassins to locate hidden Pieces of Eden via the Animus.[22] A user of the Animus can move about in simulated memories as their ancestor, but performing actions outside the bounds of what their ancestor did can lead to desynchronization of the memory.[17][18] Extended use of the Animus creates a "Bleeding Effect" that gives users some of the skills and capabilities they experienced with their ancestor, but also affects their mental well-being, as the user begins to confuse their ancestor's memories with their own.[23]

Story arcs[edit | edit source]

Narrative chronology of the Assassin's Creed games[22]
Game Historical character
Period/era
Present-day character
Assassin's Creed Altaïr Ibn-LaʼAhad
Third Crusade
Desmond Miles
Assassin's Creed II Ezio Auditore da Firenze
Italian Renaissance
Assassin's Creed: Brotherhood
Assassin's Creed Revelations Ezio Auditore da Firenze
Ottoman Civil War
Altaïr Ibn-LaʼAhad
Mongol invasion of the Levant
Assassin's Creed III Haytham Kenway
French and Indian War
Ratonhnhaké:ton / Connor
American Revolution
Assassin's Creed IV: Black Flag Edward Kenway
Golden Age of Piracy
"Noob" / Abstergo researcher
Assassin's Creed Rogue Shay Patrick Cormac
French and Indian War
"Numbskull" / Helix researcher
Assassin's Creed Unity Arno Dorian
French Revolution
"The Initiate" / Helix player
Assassin's Creed Syndicate Jacob and Evie Frye
Victorian England
Lydia Frye
World War I
Assassin's Creed Origins Bayek and Aya
Ptolemaic Egypt
Layla Hassan
Assassin's Creed Odyssey Alexios / Kassandra
Peloponnesian War
Assassin's Creed Valhalla Eivor Varinsdottir
Viking invasion of England
Odin / Havi
Isu Era
Layla Hassan
Basim Ibn Ishaq
Assassin's Creed Mirage Basim Ibn Ishaq
Islamic Golden Age
N/A
Assassin's Creed Shadows Fujibayashi Naoe and Yasuke
Sengoku period
N/A

The first five main games in the series focus on Desmond Miles, a bartender and former Assassin who learns he is a descendant of several important Assassins throughout history, including Altaïr Ibn-LaʼAhad from the Middle East during the Third Crusade; Ezio Auditore da Firenze from the Italian Renaissance; and Ratonhnhaké:ton (commonly known as Connor), a half-Mohawk, half-British Assassin during the American Revolution. Desmond is used by Abstergo to find Pieces of Eden but is rescued by Lucy Stillman, an undercover agent for the Assassins. With the help of two other Assassins, Shaun Hastings and Rebecca Crane, and later William Miles, Desmond's father and the leader of the modern-day Assassins, the group continue to explore Desmond's genetic memories in the hopes of locating the Pieces of Eden before Abstergo. In the process, they learn about the Isu and come into contact with Juno, who forces Desmond to kill Lucy, revealed to be a double agent for the Templars. The group ultimately finds the Grand Temple, and Desmond activates the global aurora borealis device in time to block the solar flare, at the cost of his own life.[22]

Starting with Assassin's Creed IV: Black Flag, Abstergo has refined the Animus technology to allow anyone to experience memories from the genetic material of another person, allowing the Templars to continue their search for Pieces of Eden under the guise of creating entertainment products. In Black Flag, players assume the role of an unnamed Abstergo employee tasked with researching the memories of Edward Kenway, a pirate-turned-Assassin and Connor's grandfather. During their work, the player is blackmailed by a fellow employee, John Standish, into acquiring and delivering sensitive information on Abstergo's activities to the Assassins. John is later revealed to be a Sage, a human reincarnation of Juno's husband Aita, who is trying to resurrect her, though he is killed by Abstergo before he can succeed.[22]

By the time of Assassin's Creed Unity, Abstergo has begun distributing the Animus technology via a video game console called the Helix, tapping into an extensive, unaware player base to help them locate the remains of various Sages as part of the Phoenix Project, an attempt to recreate the genetic structure of the Isu. The player character is recruited by the Assassins and tasked with exploring the memories of Arno Dorian, an Assassin during the French Revolution, so that the modern-day Assassins can retrieve the body of a Sage and hide it from Abstergo.[22] Despite the Assassins' efforts, by the start of Assassin's Creed Syndicate, Abstergo has collected enough DNA samples from other Sages to move forward with the Phoenix Project. The player character is again contacted by the Assassins and relives the memories of Jacob and Evie Frye, twin Assassins from Victorian England, to find a Piece of Eden that Abstergo requires for the next phase of the Phoenix Project. Although the Assassins beat the Templars to it, the latter manage to steal the Piece of Eden and escape with it, whereupon it is revealed that Juno is manipulating various Abstergo employees to further her plans of being resurrected.[22][N 1]

A new storyline is introduced in Assassin's Creed Origins focusing on Abstergo researcher Layla Hassan. While on an assignment to recover an artifact from Egypt, Layla stumbles upon the remains of the Medjay Bayek and his wife Aya, co-founders of the Hidden Ones, the Assassins' precursors. Against Abstergo's orders, Layla uses her personal Animus to relive Bayek's and Aya's memories, causing the Templars to mark her for death. She is rescued by William Miles, who then invites her to join the Assassins.[22] In Assassin's Creed Odyssey, Layla recovers the Spear of Leonidas, an Isu artifact from which she extracts the DNA of Leonidas' grandchildren, Alexios and Kassandra. Through their memories, Layla locates the Staff of Hermes Trismegistus, another Piece of Eden, which is guarded by one of the siblings (canonically Kassandra), still alive due to being sustained by the Staff. Kassandra relinquishes the Staff to Layla, who is prophesied to one day restore balance to the world, and passes away.[22]

In Assassin's Creed Valhalla, Earth is facing yet another disaster, as its magnetic field has been continually strengthening since Desmond's activation of the global aurora borealis device eight years prior. Layla exhumes the remains of Eivor Varinsdottir, a 9th-century Viking, and from her memories, she learns of an Isu temple in Norway. Layla travels to the temple and enters the Grey, a virtual world created by the Isu, where she meets both the Reader (implied to be Desmond's preserved consciousness) and Basim Ibn Ishaq, a Hidden One and the reincarnation of the Isu Loki, who was trapped in the Grey by Eivor. Basim helps Layla stop the disaster but then abandons her in the Grey and escapes back to the real world, where he joins the modern-day Assassins.[24] In Assassin's Creed Mirage, the Assassins use a sample of Basim's DNA to relive his memories of his time as a Hidden One during the Islamic Golden Age, in order to learn more about his nature as a reborn Isu.

Release history[edit | edit source]

The following table lists the main and spin-off games of the franchise, along with their release years and the respective platform(s) they released on:

Main series
Title Released Platform
Assassin's Creed 2007 Microsoft Windows, Xbox 360, PlayStation 3
Assassin's Creed II 2009 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, OS X, Nintendo Switch
Assassin's Creed: Brotherhood 2010 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, OS X, Nintendo Switch
Assassin's Creed Revelations 2011 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
Assassin's Creed III 2012 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Nintendo Switch, Stadia
Assassin's Creed IV: Black Flag 2013 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Nintendo Switch, Stadia
Assassin's Creed Rogue 2014 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch, Stadia
Assassin's Creed Unity Windows, Xbox One, PlayStation 4, Stadia
Assassin's Creed Syndicate 2015 Windows, Xbox One, PlayStation 4, Stadia
Assassin's Creed Origins 2017 Windows, Xbox One, PlayStation 4, Stadia
Assassin's Creed Odyssey 2018 Windows, Xbox One, PlayStation 4, Stadia
Assassin's Creed Valhalla 2020 Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Stadia
Assassin's Creed Mirage 2023 Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, iOS
Assassin's Creed Shadows 2025 Windows, Xbox Series X/S, PlayStation 5, macOS, Nintendo Switch 2
Spin-offs
Title Released Platform
Assassin's Creed: Altaïr's Chronicles 2008 Android, Symbian, iOS, webOS, Windows Phone, Nintendo DS
Assassin's Creed: Bloodlines 2009 PlayStation Portable
Assassin's Creed II: Discovery iOS, Nintendo DS
Assassin's Creed: Project Legacy 2010 Browser
Assassin's Creed: Multiplayer Rearmed 2011 iPad, iPhone, iPod Touch
Assassin's Creed: Recollection iPad, iPhone, iPod Touch
Assassin's Creed III: Liberationa 2012 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Nintendo Switch, Stadia
Assassin's Creed: Pirates 2013 Android, iOS
Assassin's Creed Freedom Cryb 2014 Windows, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo Switch
Assassin's Creed: Memories iOS
Assassin's Creed Chronicles: Chinac 2015 Windows, Xbox One, PlayStation 4, PlayStation Vitad
Assassin's Creed Chronicles: India 2016 Windows, Xbox One, PlayStation 4, PlayStation Vitad
Assassin's Creed Chronicles: Russia Windows, Xbox One, PlayStation 4, PlayStation Vitad
Assassin's Creed Identity Android, iOS
Assassin's Creed Unity: Arno's Chronicles 2017 Androide
Assassin's Creed Rebellion 2018 Android, iOS
Assassin's Creed Nexus VR 2023 Meta Quest 2, Meta Quest 3, Meta Quest Pro[25]

^a Released under the title Assassin's Creed: Liberation HD for Windows, PlayStation 3 and Xbox 360 in 2014.
^b Originally released as DLC for all versions of Assassin's Creed IV: Black Flag in 2013.
^c Originally announced as part of the season pass for Assassin's Creed Unity.
^d Released as a compilation titled Assassin's Creed Chronicles Trilogy Pack.
^e Released exclusively for the Honor 9 smartphone.[26]

Main series[edit | edit source]

Assassin's Creed[edit | edit source]

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Assassin's Creed logo

The first game in the series was released in November 2007 for the PlayStation 3 and Xbox 360, and in April 2008 for Microsoft Windows. It features a historical recreation of the Holy Land (primarily the cities of Masyaf, Jerusalem, Acre, and Damascus) in the late 12th century, and its narrative includes real historical figures and events from the time period. The storyline consists of two portions: one set during the modern-day, which follows Desmond Miles; and one set in 1191, which follows Desmond's ancestor, Altaïr Ibn-LaʼAhad, a member of the Assassin Order during the time of the Third Crusade. Desmond's story begins with his abduction by Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altaïr's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In doing so, Abstergo hopes to find powerful artifacts called Pieces of Eden, which the Assassins and their rivals, the Knights Templar, have fought over for centuries. Altaïr's story begins with his demotion after he botches an attempt by the Assassins to recover a Piece of Eden, the Apple of Eden, from the Templars. To redeem himself, Altaïr is tasked with assassinating nine Templar targets across the Holy Land.

Assassin's Creed introduced core elements that remained in the rest of the series. Players can freely explore the game's open world, making use of Altaïr's parkour and climbing skills to navigate the environment. The game also features refined hack-and-slash combat, with players able to block and counter attacks, and stealth mechanics, such as hiding in crowds of people, which allow players to avoid detection by enemies or lose pursuing foes. Although players can choose the order in which they kill their main targets, the mission design was seen as linear and repetitive because players had to complete several side quests before each assassination. The side mission prerequisite was one of the most criticized aspects of the game, so it was abandoned in future installments.

Assassin's Creed II[edit | edit source]

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Assassin's Creed II logo

Assassin's Creed II is a direct sequel to the first game and was released in November 2009 for the PlayStation 3 and Xbox 360, in March 2010 for Windows, and in October 2010 for OS X. The modern-day narrative again follows Desmond, who escapes from Abstergo (revealed at the end of the previous game as a front for the modern-day Templars) with the aid of the Assassin mole Lucy Stillman and is taken to her team's hideout. Hoping to train Desmond as an Assassin, they put him in the Animus 2.0, where he begins to experience the Bleeding Effect; this allows Desmond to gain his ancestors' skills, at the cost of his declining mental health, as his ancestors' memories slowly overwrite his own. The main narrative takes place at the height of the Italian Renaissance in the late 15th century and follows Desmond's ancestor Ezio Auditore da Firenze, a young nobleman from Florence who is forced to become an Assassin after his father and brothers are killed by the Templars. During his journey to avenge their deaths, Ezio makes allies such as Leonardo da Vinci and Caterina Sforza and combats enemies such as the Pazzi family and Rodrigo Borgia. Ezio also comes into contact with technology left behind by the First Civilization, a race that created humanity and the Pieces of Eden and was wiped out by a catastrophic event.

Similar to the first game, Assassin's Creed II incorporates historical events into its narrative and features recreations of several cities from the time period it is set in (in this case, Florence, Venice, Forlì, San Gimignano, and Monteriggioni). Missions are divided into main story missions, themselves divided into memory sequences reflecting points in Ezio's life, and side missions that can be accomplished at any time; this approach to mission structure remains consistent across the series. The Villa Auditore in Monteriggioni, which acts as Ezio's home base for most of the game, provides several functions that can be expanded by paying for upgrades of surrounding buildings, or by purchasing artwork, weapons, and armor for the villa; in turn, the villa will generate wealth for the player at a rate influenced by the upgrades and acquisition of these items.

Assassin's Creed: Brotherhood[edit | edit source]

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Assassin's Creed: Brotherhood logo

Assassin's Creed: Brotherhood is the sequel to Assassin's Creed II, and was released in November 2010 for the PlayStation 3 and Xbox 360, in March 2011 for Windows, and in May 2011 for OS X. The game begins immediately after the events of its predecessor, at the end of which Desmond was warned by Minerva, a member of the First Civilization, about a solar flare that will hit the Earth and wipe out humanity in a few months. Desmond and his team travel to Monteriggioni, where they set up a new hideout and use the Animus to continue exploring Ezio's memories in search of his Apple of Eden, which they believe is the key to stopping the solar flare. The main narrative continues from the events of Assassin's Creed II, as Ezio travels to Rome, the center of Templar power in Italy, to re-establish the Assassin Brotherhood and defeat the Borgias, who have attacked Monteriggioni and stolen the Apple of Eden.

Brotherhood shares many of the same features as the previous game, though it takes place primarily in one city: Rome. Like the Villa Auditore, players can buy and upgrade shops and other facilities throughout the city to increase its overall revenue. However, in order to gain access to these facilities, they must first destroy Borgia towers that control various sections of the city. The Brotherhood of Assassins is introduced, allowing Ezio to rescue civilians from certain events, recruit them into the Brotherhood, and train them as Assassins; these Assassins can then be sent on missions across Europe to gain experience, or be called to help the player directly during a mission. For the first time in the series, the game features online multiplayer, in which players assume the role of Abstergo employees who relive the genetic memories of Renaissance Templars in various game modes.[27] Brotherhood was the last game to feature Assassin's Creed creator Patrice Désilets as the creative director of the series.[28][29]

Assassin's Creed Revelations[edit | edit source]

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Assassin's Creed Revelations logo

Assassin's Creed Revelations is the final installment of the Ezio Trilogy and was released in November 2011 for the PlayStation 3, Xbox 360, and Windows. Following the events of Brotherhood, where he was forced by Juno to kill Lucy (who, unbeknownst to him, was a Templar double agent), Desmond has fallen into a coma and was put back into the Animus to save his mind. Within the computerized core of the Animus, Desmond meets the preserved consciousness of Abstergo's previous test subject, Clay Kaczmarek, who explains that Desmond's mind must achieve full synchronization with Altaïr and Ezio, or else he will fall into dementia. Desmond continues exploring the memories of Ezio, who, a few years after the events of Brotherhood, travels to Constantinople to find five keys needed to open a library built by Altaïr, which is said to contain the power to end the Assassin–Templar conflict. In Constantinople, Ezio becomes caught in a war of succession between Sultan Bayezid II's sons, Selim and Ahmet, and must confront a conspiracy masterminded by the Byzantine Templars, who are taking advantage of the chaos to try and reclaim the city.

Originally Revelations was announced as Assassin's Creed: Lost Legacy, and conceptualized as a Nintendo 3DS title focusing on Ezio traveling to Masyaf to explore Altaïr's legacy and uncover the origins of the Assassin Brotherhood.[30][31] Lost Legacy was later announced as cancelled on July 15, 2011, after Ubisoft decided to expand the idea further, cancel the 3DS development, and shift all development duties towards PlayStation 3, Xbox 360 and PC to release the game as a full-fledged main installment. The original premise remained and evolved into the plot seen in the final game.[32] Included were many new systems and additional weapons such as bomb-crafting and an expanded Assassin recruitment system. The multiplayer mode returns in Revelations, with more characters, modes, and maps; players once again assume the role of Templars in training and, as they level up and rise in the ranks, they are told more about Abstergo's history.

Assassin's Creed III[edit | edit source]

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Assassin's Creed III logo

Assassin's Creed III was released in October 2012 for the PlayStation 3 and Xbox 360 and in November 2012 for Wii U and Windows. A remastered version of the game with enhanced visuals was released for Windows, PlayStation 4, and Xbox One in March 2019, and for Nintendo Switch in May 2019. This is the final game in the series to follow Desmond, who travels to the First Civilization's Grand Temple in New York in search of the technology needed to prevent the solar flare set to hit the Earth soon. Discovering he needs a key to access the Temple's inner chambers, Desmond uses the Animus to relive the memories of two of his ancestors who were in possession of the key at various points in time: Haytham Kenway, a British Templar from the 18th century who travels to the American colonies to find the Grand Temple; and Ratonhnhaké:ton (later known as Connor), Haytham's half-Mohawk son, who becomes an Assassin to exact revenge on the Templars, whom he blames for the destruction of his village and the death of his mother. To this end, Connor later becomes involved in the American Revolution, helping the Patriot cause while clashing with Haytham's faction of Templars, who hope to use the Revolution to further their own goals.

Assassin's Creed III is structured similarly to the previous games, with missions taking place in an open-world map based on Colonial Boston and New York. The game offers a large wilderness area in the form of the Frontier and the Davenport Homestead, where the player can hunt animals for materials, which subsequently can be used to construct goods to be traded and sold throughout the colonies. Naval battles also debut in the series, wherein the player must steer a warship named the Aquila in dangerous waters and perform ship-to-ship combat with cannons and mounted guns. The multiplayer mode from the previous two games returns in Assassin's Creed III with new game modes, characters, and maps inspired by Colonial America, but this time no major narrative elements are included.

Assassin's Creed IV: Black Flag[edit | edit source]

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Assassin's Creed IV: Black Flag logo

Assassin's Creed IV: Black Flag was released in October 2013 for the PlayStation 3, Xbox 360, and Wii U and in November 2013 for the PlayStation 4, Xbox One, and Windows. Following the events of Assassin's Creed III, at the end of which Desmond sacrificed himself to save the Earth, Abstergo retrieved samples from his body to continue exploring the memories of his ancestors. The player character is an unnamed Abstergo employee tasked with analyzing the memories of Edward Kenway, an 18th-century pirate and Connor's grandfather, ostensibly to gather material for an Animus-powered interactive feature film; in reality, Abstergo are searching for the Observatory, a First Civilization structure that allows the user to see through the eyes of a subject to find them anywhere on the planet. As Edward, the player must unravel a conspiracy between high-ranking Templars to manipulate the British and Spanish empires into locating the Sage—later identified as Bartholomew Roberts—who is the only man that can lead them to the Observatory.

Black Flag retains many gameplay mechanics from Assassin's Creed III, including the ship-based exploration and combat. For the first time in the series, naval exploration is a major part of the game; players can captain Edward's ship, the Jackdaw, and battle rival ships or hunt sea animals. The game includes a large open world spanning the West Indies, with players able to explore the cities of Havana, Nassau, and Kingston, as well as numerous islands, forts, and sunken ships. A multiplayer mode is once again included, although it is entirely land-based.

Assassin's Creed Rogue[edit | edit source]

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Assassin's Creed Rogue logo

Assassin's Creed Rogue is the final game in the series to be developed for the seventh generation of consoles, being released for the PlayStation 3 and Xbox 360 in November 2014,[33] and for Windows in March 2015.[34] A remastered version of the game was released for the PlayStation 4 and Xbox One in March 2018. In the present day, players again take on the role of an unnamed Abstergo employee, tasked with researching the memories of Shay Patrick Cormac, an 18th-century Assassin who, for reasons unknown to Abstergo, defected to the Templars. During their investigation, the player accidentally trips a hidden memory file that infects the Animus servers. They must complete Shay's memories to clean the servers while Abstergo is put under lockdown. The main narrative takes place during the Seven Years' War,[33] and follows Shay, who starts out as a talented, but insubordinate Assassin trainee. After witnessing the Assassins' hypocrisy and willingness to sacrifice civilians in their blind pursuit of Pieces of Eden, Shay betrays them and joins the Templars, helping his newfound allies hunt down members of his former Brotherhood to prevent them from endangering more innocent lives. Shay's story is set between the events of Assassin's Creed IV: Black Flag and Assassin's Creed III, and is meant to fill the gaps between their respective narratives, while also having "a crucial link to the Kenway saga" according to Ubisoft, as well as to Assassin's Creed Unity.[35] Several major characters from Assassin's Creed III and Black Flag make appearances in the game, such as Haytham Kenway, Achilles Davenport, and Adéwalé.[36]

In March 2014, a new Assassin's Creed game code-named Comet was revealed to be in development for the PlayStation 3 and Xbox 360, set to release later that year alongside Unity.[37] By the end of the month, additional reports indicated that Comet would be set around 1758 New York City, and would feature sailing on the Atlantic Ocean. The game would be a direct sequel to Black Flag, and would be the first to feature a Templar as the main protagonist. In May 2014, Guillemot stated that, "for the foreseeable future", Assassin's Creed games would continue releasing on the last generation PlayStation 3 and Xbox 360, despite the franchise moving to the current generation PlayStation 4 and Xbox One with Unity.[38] On August 5, Ubisoft officially announced the game as Assassin's Creed Rogue. While the game reuses many assets from Black Flag, a number of new systems and weapons were included, such as an air rifle and refined naval combat, and the multiplayer aspect has been removed.

Assassin's Creed Unity[edit | edit source]

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Assassin's Creed Unity logo

Assassin's Creed Unity was released concurrently with Rogue in November 2014 for the PlayStation 4, Xbox One and Windows,[39] and in December 2020 for Google Stadia. In the present-day, the player character is a player of Helix, an Animus-powered gaming device produced by Abstergo, who hope to use their unaware player base to locate more Pieces of Eden. While playing, the player is contacted by the modern-day Assassins and invited to join them as an Initiate and help them locate the body of an 18th-century Sage. The main story is set in Paris during the French Revolution, and follows the Assassin Arno Dorian as he embarks on a quest for redemption after his foster father's death, which leads him to discover an internal conflict between the Templars as a result of the Revolution.[40]

On March 19, 2014, images leaked for the next Assassin's Creed game, titled or code-named Unity, showing a new Assassin in Paris.[37] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage.[41] The game features enhanced visuals compared to its predecessors, and several new gameplay mechanics, including a four player co-op mode, a first for the series.[42]

Assassin's Creed Syndicate[edit | edit source]

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Assassin's Creed Syndicate logo

Assassin's Creed Syndicate was released in October 2015 for the PlayStation 4 and Xbox One, in November 2015 for Windows,[43] and in December 2020 for the Stadia. In the present-day, players control the same unnamed Assassin Initiate from Assassin's Creed Unity, who this time must help the Assassins find a Shroud of Eden hidden in London. The main story is set in Victorian era London and follows twin Assassins Jacob and Evie Frye as they navigate the corridors of organized crime to take back the city from Templar control and prevent them from finding the Shroud. The narrative also includes segments set in war-torn London during World War I, which follow Jacob's granddaughter, Lydia Frye, as she battles German soldiers and Templar spies and searches for a Sage.

In December 2014, images and information leaked for a new Assassin's Creed game, titled or code-named Victory, which was later confirmed by Ubisoft.[44] In May 2015, Kotaku leaked that Victory had been renamed Syndicate.[45] On May 12, 2015, the game was officially announced by Ubisoft.[46] The game retains most gameplay elements from Unity, while introducing new travelling systems, such as carriages and a grappling hook, and refined combat mechanics. It is the first game in the series to feature multiple playable protagonists, whom the player can switch between both during and outside missions.

Assassin's Creed Origins[edit | edit source]

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Assassin's Creed Origins logo

Assassin's Creed Origins is a soft reboot of the franchise, and was released in October 2017 for the PlayStation 4, Xbox One and Windows,[47] and in December 2020 for the Stadia. The game introduces a new protagonist in the modern-day, Layla Hassan, and explores the origins of the Assassin Brotherhood and their conflict with the Templar Order. The story is set in Ancient Egypt, near the end of the Ptolemaic period, and follows a Medjay named Bayek and his wife Aya, whose fight to protect their people from the Order of the Ancients—forerunners to the Templar Order—leads them to create the Hidden Ones—forerunners to the Assassin Brotherhood. Unlike previous installments in the series, which were structured like action-adventure games, Origins is an action role-playing game and introduces many new features to the series, including an overhauled hitbox-based combat system.

In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the Assassin's Creed franchise ... [and take the] year to evolve the game mechanics and to make sure we're delivering on the promise of Assassin's Creed offering unique and memorable gameplay experiences."[48] On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of Assassin's Creed Unity, and the fact that Assassin's Creed Syndicate had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the Assassin's Creed teams more time to take advantage of new engines and technology."[49] Assassin's Creed IV: Black Flag's director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an Assassin's Creed game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.[50] In May 2017, Ubisoft confirmed the development of Assassin's Creed Origins; one month later, the setting was confirmed to be Ptolemaic Egypt.

Assassin's Creed Odyssey[edit | edit source]

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Assassin's Creed Odyssey logo

Assassin's Creed Odyssey was released in October 2018 for the PlayStation 4, Xbox One, Windows, and Nintendo Switch,[51][52] and in November 2019 for the Stadia. The modern-day narrative continues from the events of Origins, as Layla, after being recruited to the Assassins, searches for Atlantis, which is rumored to house a powerful artifact: the Staff of Hermes Trismegistus. The main story is set during the Peloponnesian War between Athens and Sparta, at the height of Classical Greece. Players choose between two playable protagonists, Alexios and Kassandra, and embark on a quest to discover mysteries surrounding their family, as well as undermine a proto-Templar organization, the Cult of Kosmos, which is responsible for orchestrating the war.

Odyssey was leaked in May 2018 by a picture posted by the French website Jeuxvideo; it was officially announced at E3 2018, with a release date of October 2018. Similarly to Origins, the game places more emphasis on role-playing elements than previous entries in the series and introduces dialogue options and branching quests, which can result in different endings. Odyssey is also the first installment since Assassin's Creed: Rogue to feature a major emphasis on naval combat and exploration, with the protagonist commanding a trireme called the Adrestia.

Assassin's Creed Valhalla[edit | edit source]

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Assassin's Creed Valhalla logo

Assassin's Creed Valhalla was released in November 2020 for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows and Stadia. The game concludes the modern-day story arc focusing on Layla, who must find a First Civilization temple in Norway to restore the Earth's magnetic field to its proper strength since Desmond's sacrifice in Assassin's Creed III only delayed the apocalypse. The main narrative takes place in the late 9th century, during the Viking expansions into the British Isles. Players control a customizable Viking raider, Eivor Varinsdottir, who becomes embroiled in the conflict between the Hidden Ones and the Order of the Ancients while attempting to establish a new Viking clan in England.

Valhalla was officially announced in April 2020. Ubisoft Montreal led its development along with fourteen other Ubisoft studios.[53] The title had been leaked earlier in April 2019 under the name Assassin's Creed Kingdom.[54][55][56] Like its predecessors, Valhalla is an action role-playing game focused on combat and exploration, although it brings back several elements that were absent in Origins and Odyssey, such as social stealth and a customizable settlement.

Assassin's Creed Mirage[edit | edit source]

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Assassin's Creed Mirage logo

Assassin's Creed Mirage was released in October 2023 for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Set in Baghdad during the Islamic Golden Age—primarily during the Anarchy at Samarra—it follows Basim Ibn Ishaq, a character introduced in Assassin's Creed Valhalla, and his transition from street thief to Hidden One, a decade before the events of Valhalla. The design philosophy behind the game intended it to be a return to the series' roots by focusing on stealth, parkour, and assassinations over the role-playing elements featured heavily in recent installments.

In early 2022, it was reported that a new Assassin's Creed game, titled or code-named Rift, was in development and expected to release in late 2022 or early 2023. According to various leaks and reports, the game started out as an expansion for Valhalla and was intended to be more akin to older games in the series, featuring a smaller setting and a bigger focus on stealth gameplay.[57][58] The game was officially confirmed by Ubisoft as Assassin's Creed Mirage on September 1, 2022,[59] followed by a full announcement during the Ubisoft Forward online event on September 10.[11] At the PlayStation Showcase event in May 2023, a new trailer for the game was shown, which revealed the release date to be October 12;[60] however, it was later changed to October 5.[61]

Assassin's Creed Shadows[edit | edit source]

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Assassin's Creed Shadows logo

Assassin's Creed Shadows was released in March 2025 for the PlayStation 5, Windows, Xbox Series X/S, and macOS. Set in Japan towards the end of the Sengoku period, the game follows two distinct protagonists: Fujibayashi Naoe, a kunoichi, and Yasuke, an African samurai based on the historical figure of the same name. Developed by Ubisoft Quebec,[10] the game is an action role-playing title similar to Odyssey, with an emphasis on each of its two playable characters' set of unique skills.[62] It is also the first installment in the series to include the Animus Hub, formerly known as Assassin's Creed Infinity.[10][2]

Shadows was first announced at Ubisoft Forward in September 2022 under the working title Assassin's Creed: Codename Red,[12][63][64] as the next major Assassin's Creed game, to take place during the Feudal Japan period. Few details were revealed initially, although Marc-Alexis Côté, the Vice President Executive Producer for the Assassin's Creed franchise, said that the game would let players live out a "very powerful shinobi fantasy".[10] On May 15, 2024, the first trailer for the game was released, which revealed its official title and a release date of November 15, 2024.[12][63][64] In September, Ubisoft announced that Shadows had been delayed to February 14, 2025,[65] and in January, the game was again delayed to March 20, 2025.[66]

Spin-offs[edit | edit source]

Assassin's Creed III: Liberation[edit | edit source]

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Assassin's Creed: Liberation logo

Assassin's Creed III: Liberation is a spin-off to Assassin's Creed III, originally released for the PlayStation Vita in October 2012. The story takes place alongside the events of Assassin's Creed III and follows Aveline de Grandpré, a Louisiana Creole woman from New Orleans, the daughter of a French merchant father and an African mother.[67] Aveline is recruited into the Assassin Brotherhood by a former slave and fights against slavery as well as the Templars, who plot to take over Louisiana after the end of the Seven Years' War. Aveline uses a variety of new weapons in combat, including a machete and a blowpipe for ranged attacks, and can disguise herself to deceive enemies, although certain disguises limit her movement and abilities. The entire game is presented as a product developed by the in-universe company Abstergo Entertainment, who have done a heavy amount of censoring in regards to the Assassin–Templar conflict. At various points during their playthrough, the player is contacted by the hacking collective Erudito, who helps them uncensor the game to learn the true nature of the events depicted.

An original Assassin's Creed title for the PlayStation Vita was announced to be in development during Gamescom 2011, and it was said that it would feature a new story with new characters. On June 4, 2012, at E3, Liberation was officially announced.[68] On September 10, 2013, it was announced that the game would be re-released as Assassin's Creed: Liberation HD for PlayStation 3, Xbox 360, and Microsoft Windows via the PlayStation Network, Xbox Live Arcade, and Steam, respectively.[69] In March 2019, it was announced that a remastered version of Liberation would be bundled with Assassin's Creed III Remastered for Windows, PlayStation 4, Xbox One and, later, for the Nintendo Switch. Ubisoft officially decommissioned Assassin's Creed: Liberation HD on October 1, 2022, with no additional copies being sold outside of the bundled Assassin's Creed III Remastered version.[70]

Assassin's Creed: Freedom Cry[edit | edit source]

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Assassin's Creed: Freedom Cry logo

Assassin's Creed Freedom Cry was originally released as downloadable content (DLC) for most versions of Assassin's Creed IV: Black Flag in December 2013. A standalone version was released in February 2014 for Microsoft Windows, PlayStation 3, and PlayStation 4.[71] Set thirteen years after the ending of Black Flag, the game follows Adéwalé, a major supporting character from Black Flag, who served as the quartermaster to protagonist Edward Kenway before joining the Assassin Brotherhood towards the end of the main story. During the events of Freedom Cry, Adéwalé finds himself shipwrecked in the French colony of Saint-Domingue (present-day Haiti), where he encounters some of the most brutal slavery practices in the West Indies. Being a former slave, Adéwalé temporarily abandons his fight against the Templars and joins a Maroon rebellion to help them rescue oppressed slaves.

Being originally released as DLC for Black Flag, Freedom Cry's gameplay is virtually identical, though it does feature several new additions. Most notably, Adéwalé has the option to rescue slaves by raiding plantations, attacking slave ships, or simply killing their masters, with each freed slave serving as a resource for the player to accumulate to unlock upgrades for Adéwalé. Furthermore, some freed slaves join the Maroon rebellion and can become crew members aboard Adéwalé's ship, the Experto Crede, or help the player fight enemies.

Assassin's Creed Chronicles[edit | edit source]

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Assassin's Creed Chronicles logo

Assassin's Creed Chronicles is sub-series of three 2.5D action and stealth games released for Microsoft Windows, PlayStation 4, PlayStation Vita, and Xbox One.[72]

Assassin's Creed Nexus VR[edit | edit source]

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Assassin's Creed Nexus VR logo

Assassin's Creed Nexus VR is a virtual reality game developed by Ubisoft's subsidiary studio, Red Storm Entertainment, and released for the Meta Quest 2 on November 16, 2023. In the game, players take on the role of an Assassin hacker who infiltrates Abstergo and relives the memories of three of the series' protagonists—Ezio Auditore, Kassandra, and Ratonhnhaké:ton / Connor—to sabotage the Templars' latest project, called "Nexus Eye".[76]

In September 2020, at the digital event of Facebook Connect, Red Storm Entertainment's VP of Product Development, Elizabeth Loverso, revealed several AAA game franchises coming to virtual reality format to the public. Two of the projects announced were an untitled Assassin's Creed game and an untitled installment from the Tom Clancy's Splinter Cell series (also developed by Ubisoft), with both titles set to release exclusively for Oculus platforms.[77] This would not be the first Assassin's Creed title to come to VR, but would be the first to be publicly available; the Splinter Cell VR game was cancelled on July 21, 2022.[78] In June 2023, at a Meta Quest Gaming Showcase event, the updated title for the game, Assassin's Creed Nexus VR, was announced along with a release window of late 2023.[79]

Handheld and mobile games[edit | edit source]

Assassin's Creed: Altaïr's Chronicles[edit | edit source]

Assassin's Creed: Altaïr's Chronicles is a spin-off for the Nintendo DS, Windows Phone, Android, iOS, webOS, Symbian, and Java ME, originally released in February 2008. The game is a prequel to the first Assassin's Creed, taking place in the year 1190, and follows Altaïr Ibn-LaʼAhad as he attempts to retrieve an artifact called the Chalice from the Templars.

Assassin's Creed: Bloodlines[edit | edit source]

Assassin's Creed: Bloodlines is the second spin-off title following Altaïr. It was released as a PlayStation Portable exclusive in November 2009 (concurrently with Assassin's Creed II) and acts as a direct sequel to the original game. Following the events of Assassin's Creed, Altaïr travels to the island nation of Cyprus to eliminate the last remnants of the Templar Order.[80] Here, he again runs into Maria Thorpe, a Templar agent whose life he spared in the first game, and they team up to eliminate the Templar presence on the island and learn more about the Apple of Eden and the mysterious Templar Archive, where more Pieces of Eden are believed to be hidden.[81] Despite the technical limitations of the PlayStation Portable, the game features most gameplay mechanics of the console and PC titles, and even a few exclusive elements.[82]

Assassin's Creed II: Discovery[edit | edit source]

Assassin's Creed II: Discovery is a spin-off to Assassin's Creed II and was released alongside it in November 2009 for the Nintendo DS; it was later re-released for iOS in January 2010. The game is a 2.5D side-scroller, and takes place during the events of Assassin's Creed II, between Sequences 12 and 13, when Ezio is searching for the Apple of Eden after losing it to Girolamo Savonarola. During his search, Ezio travels to Spain to rescue members of the Spanish Assassin Brotherhood who have been arrested on the orders of Tomás de Torquemada, the Grand Inquisitor of the Spanish Inquisition, and allies with several historical figures, such as Luis de Santángel and Christopher Columbus.

Assassin's Creed Unity: Arno's Chronicles[edit | edit source]

Assassin's Creed Unity: Arno's Chronicles is a side-scrolling mobile game released for the Huawei Honor smartphone series in June 2017. It features a similar gameplay style to the Assassin's Creed Chronicles games, and roughly adapts the events of Assassin's Creed Unity's main storyline.[83]

Assassin's Creed Rebellion[edit | edit source]

Assassin's Creed Rebellion is a free-to-play, strategy role-playing game for iOS and Android devices that was released worldwide on November 21, 2018.[84][better source needed] Set during the Spanish Inquisition in the late 15th century, it follows the Spanish Assassins under Aguilar de Nerha as they attempt to build their own Brotherhood to overthrow the Spanish Templars.[85] The game features a large cast of characters from the entire Assassin's Creed franchise, as well as thirty new characters created exclusively for Rebellion.[86][better source needed]

Cancelled and defunct games[edit | edit source]

Assassin's Creed: Project Legacy[edit | edit source]

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Assassin's Creed: Project Legacy logo

Assassin's Creed: Project Legacy was a single-player browser-based, role-playing video game Facebook application designed as a promotion and tie-in for Assassin's Creed: Brotherhood. The game is mostly text-based but includes graphics and sound as well as some video. The game was put on indefinite hold in 2011 and was later removed by Facebook on 15 May 2013.[87][88]

Assassin's Creed: Multiplayer Rearmed[edit | edit source]

Assassin's Creed: Multiplayer Rearmed was a multiplayer video game designed for iOS,[89] and released for the iPad, iPhone, and iPod Touch in October 2011.[90] It was the only Assassin's Creed multiplayer game driven by an in-game economy.[91] The aim of the game is to assassinate the assigned targets while avoiding being killed by a hunter.[92] Players could purchase additional items, characters and abilities as well as compete with friends and foes from around the globe in a four player real-time online multiplayer mode.[93] Players could connect via Game Center.[94] It was also possible to play against someone in the immediate area via Bluetooth.[95] Available map locations include Jerusalem, San Donato, Venice and Alhambra.[96]

Assassin's Creed: Recollection[edit | edit source]

Assassin's Creed: Recollection was a real-time board game designed for iOS. It was initially released for the iPad in December 2011, and later for the iPhone and iPod Touch in March 2012. In the game, players go head-to-head in real-time political battles with different characters from the main games of the series across over 280 memories. The single-player campaign was estimated to provide over ten hours of gameplay, with 20 missions from Barcelona to Constantinople and 10 bonus challenge missions. The game also featured a Versus Mode, in which players could challenge their friends and other people worldwide, as well as a collection of various artwork from the franchise.[97][better source needed]

Assassin's Creed: Utopia[edit | edit source]

Assassin's Creed: Utopia is a cancelled mobile game that was planned to be available on Android and iOS devices.[98][99] The game's story would have led into Assassin's Creed III, though there would have been no links in terms of gameplay.[100] Utopia would have taken place in the 17th century, at the beginning of the colonization of North America.[101] Gameplay would have spanned 150 years of history to help players, in the words of Tom Phillips from Eurogamer, "discover how the Assassins influenced history and helped shape the nation's original thirteen colonies".[102] The gameplay involved building a colonial city, and was planned to have more of a social slant than any of the earlier games.[103] The Assassins of each colony would have taken on their enemies in limited-time epic battles, and players would have been able to pit their strength against friends in asynchronous 3D brawls.[104]

Assassin's Creed: Initiates[edit | edit source]

Assassin's Creed: Initiates was a community-oriented project launched on 1 September 2012 which concerned the universe of the franchise, its database, plot elements and dossiers of the characters. It was shut down on 24 December 2014.[105] Offline maintenance continued until February 2015,[106] and the platform was retired on 4 December 2015.[107]

Assassin's Creed: Pirates[edit | edit source]

Assassin's Creed: Pirates was a mobile game released for iOS and Android devices on December 5, 2013.[108] Developed by Ubisoft Paris,[109] the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars.[110] Gameplay focuses on real-time battles between ships. The title is rendered in 3D and features both wind and weather that affect how players proceed.[111] The game is no longer available to play, having been delisted from all digital storefronts in 2017.[112]

Assassin's Creed: Memories[edit | edit source]

Assassin's Creed: Memories was a mobile game released on iOS devices on August 20, 2014.[113] Developed along with PlayNext and Gree, the game combined card collection and battling, target chasing, and strategy elements, along with the option of competitive multiplayer.[114] Additional multiplayer options included allowing players to join a guild and engage in 20 vs. 20 guild combat scenarios. Memories featured a number of different historical eras, including the Third Crusade, the Golden Age of Piracy, feudal Japan, and the Mongolian Empire.[115] Online services for the game were disabled in February 2015, and it was delisted from all digital storefronts the following month.[116]

Assassin's Creed Identity[edit | edit source]

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Assassin's Creed Identity logo

Assassin's Creed Identity was a third-person role-playing video game for iOS and Android devices that was released worldwide on February 25, 2016,[117] following a soft-launch in Australia and New Zealand in 2014.[118] It was the first mobile game in the series to feature a fully explorable 3D environment, and took place alongside the events of Assassin's Creed: Brotherhood. In Identity, players created their own custom Assassin and completed missions for the Brotherhood in Italy, while interacting with various characters from the mainline games, like Ezio Auditore and Niccolò Machiavelli.[119] The game's servers were shut down in October 2021, and it is no longer playable.

Project Scarlet[edit | edit source]

An untitled Assassin's Creed game, known simply by the working title Project Scarlet, had started development around 2024. It was set during the American Civil War and featured a Black slave that had escaped, was recruited by the Assassins, and proceeded to combat racist groups like the Ku Klux Klan. Ubisoft cancelled the title after the backlash over Yasuke's portrayal in Assassin's Creed Shadows and the unease in the political climate in the U.S. during 2024.[120][121]

Re-release compilations and collections[edit | edit source]

  • Assassin's Creed: Ezio Trilogy: Compilation of Assassin's Creed II, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations. It was released for the PlayStation 3 and Xbox 360 on November 13, 2012.[122]
  • Assassin's Creed: Heritage Collection: Compilation of the first five games of the main series, featuring Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. It was released for Microsoft Windows, PlayStation 3, and Xbox 360 on November 8, 2013.[123]
  • Assassin's Creed: The Americas Collection (American title) / Assassin's Creed: Birth of a New World – The American Saga (European title): Developed by Ubisoft Montreal, features Assassin's Creed III, Assassin's Creed: Liberation HD and Assassin's Creed IV: Black Flag. It was released for Windows, PlayStation 3, and Xbox 360 on October 3, 2014, in Europe and October 28, 2014, in North America. The Windows version is exclusive to Europe.[124]
  • Assassin's Creed: The Ezio Collection: Developed by Virtuos and Ubisoft Montreal, features remastered versions of Assassin's Creed II, Assassin's Creed: Brotherhood, and Assassin's Creed: Revelations for the PlayStation 4 and Xbox One. The games feature improved graphics, lighting, effects, and textures, and also include all previously released downloadable content for the single-player. In addition, the bundle features the short films Assassin's Creed: Embers and Assassin's Creed: Lineage. The collection was released on November 15, 2016, to mixed reviews,[125][126] being generally criticized for its minimal graphical enhancements, the dated gameplay, and the capped 30 frames per second.[127][128] A Nintendo Switch version was released in February 2022.[129]
  • Assassin's Creed: The Rebel Collection: Contains Assassin's Creed IV: Black Flag and the remastered version of Assassin's Creed Rogue, along with all previously released downloadable content for both games. It was released on December 6, 2019, for the Nintendo Switch.[130]

Future games[edit | edit source]

Asked about the future of the series in 2009, Sébastien Puel from Ubisoft said that "we could do 35 of these [Assassin's Creed games]",[131] while Laurent Detoc later said "we hope to reach Assassin's Creed 10."[132]

In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next Assassin's Creed games". These settings were Medieval China, Victorian England, Ancient Egypt, the Portuguese and Spanish colonizations of the Americas, the American Revolution, the Russian Revolution, Feudal Japan, and Ancient Rome.[133] Alex Hutchinson, creative director of Assassin's Creed III, suggested the most requested Assassin's Creed settings, World War II, Feudal Japan and Ancient Egypt, are "the three worst settings for an Assassin's Creed game".[134] Hutchinson also stated both he and Corey May were open to the idea of a future entry set during the time of the British Raj,[135] which now consists of the modern states of Bangladesh, Pakistan, Myanmar, and India. Victorian England, the American Revolution, Medieval China, parts of the British Raj, the Russian Revolution, Ancient Egypt, and Feudal Japan were eventually used for Assassin's Creed Syndicate, Assassin's Creed III, Assassin's Creed Chronicles, Assassin's Creed Origins, and Assassin's Creed Shadows, respectively. World War I appeared briefly as a section of Syndicate, while World War II was used for a single mission in Assassin's Creed Unity.

On June 28, 2024, Ubisoft CEO Yves Guillemot confirmed the future development of remakes of some of the older Assassin's Creed titles, which would reportedly "allow [Ubisoft] to revisit some of the games we've created in the past and modernize them". Guillemot stated that this decision stemmed from the fact that "There are worlds in some of our older Assassin's Creed games that are still extremely rich".[136]

Assassin's Creed Jade[edit | edit source]

Assassin's Creed Jade is an upcoming title for Android and iOS devices. Set in Ancient China during the Qin dynasty in the 3rd century BC, the game will allow players to create their own custom character and will feature the same style of gameplay as the main console and PC releases.[137]

The game was first leaked as Project Jade on September 6, 2022, and reported by Try Hard Guides.[138] A teaser trailer was showcased at Ubisoft Forward on September 10, which revealed the game's working title of Assassin's Creed: Codename Jade. In July 2023, a closed beta test for the game was announced, which required players to sign up between August 3 and 11 to participate.[139] At Gamescom 2023, a gameplay trailer was shown and the game's official title was revealed to be Assassin's Creed Jade.[140]

Assassin's Creed: Codename Hexe[edit | edit source]

Assassin's Creed: Codename Hexe was announced at Ubisoft Forward in September 2022 as the next flagship title in the series, following Assassin's Creed Shadows. Development is being led by Clint Hocking at Ubisoft Montreal. Marc-Alexis Côté described the title as "a very different type of Assassin's Creed game".[13] While little on its setting was shown in its initial trailer, Bloomberg News reported that the game is set in Central Europe during the 16th century, at the height of the Holy Roman Empire, and will focus on witch hunts and other paranormal fears.[141]

Animus Hub[edit | edit source]

The Animus Hub is a feature which made its debut in Assassin's Creed Shadows, intended to connect multiple installments of the Assassin's Creed franchise. Initially announced as a standalone launcher under the name Assassin's Creed Infinity,[142] Ubisoft revealed more details about the Animus Hub in January 2025, ahead of Shadows' release, including the fact that it would be a component present in all upcoming Assassin's Creed titles, meant to help immerse players in the games' fictional universe. From the Animus Hub, players can launch all Assassin's Creed games installed on their system, complete "Projects" to earn in-game rewards, and access an extensive database called "the Vault", which also contains elements related to the overarching modern-day narrative. At launch, the only games to be included in the Animus Hub were Origins, Odyssey, Valhalla, Mirage, and Shadows, with more titles set to be added over time.[2]

The Animus Hub was first announced as a new live-service title codenamed Assassin's Creed Infinity in April 2021. Following another round of sexual misconduct allegations and internal investigations across Ubisoft in 2020 and 2021, which saw the departure of many top-level executives as well as attrition from its studios, Ubisoft opted to merge operations of the Montreal and Quebec studios under one administrative body, with Quebec taking the lead on the Assassin's Creed series. This led to a collaboration to develop the "most ambitious game" in the series to date: Assassin's Creed Infinity.[142] Infinity was initially envisioned to be similar to Fortnite and Grand Theft Auto Online, in that it would be more of a service, rather than a game, intended to be an entry point for future Assassin's Creed titles for players as well as to simplify the development of these games across Ubisoft's studios.[143][142][144]

Marc-Alexis Côté, from Ubisoft Quebec, was announced to serve as Infinity's executive producer.[145] According to Côté, Infinity would be used to present the modern-day setting of the Assassin's Creed games involving the Animus, while each game would be focused on the historical setting.[146] Clint Hocking and Jonathan Dumont serve as the creative directors, leading the Montreal and Quebec divisions, respectively.[145] Étienne Allonier and Julien Laferrière, both from Montreal, serve as brand director and senior producer, respectively.[145] In September 2022, more details about Assassin's Creed Infinity were revealed, including the fact that the first two games to be included in Infinity would be the then-upcoming Assassin's Creed: Codename Red (later renamed to Assassin's Creed Shadows)[10] and Assassin's Creed: Codename Hexe.[13] In January 2025, Ubisoft officially announced Infinity's rebranding to the Animus Hub and that it would no longer be a standalone title, but rather a feature present in all upcoming Assassin's Creed games.[2]

Other media[edit | edit source]

Television[edit | edit source]

In November 2016, it was announced that Ubisoft and Netflix started talks regarding how to develop an Assassin's Creed series.[147] In July 2017, Adi Shankar revealed he would be creating the series, which would be in the anime format.[148] The series, which will feature an original story from Shankar, will share the same universe as the other media of the franchise.[149] In October 2020, Netflix and Ubisoft announced that they entered an agreement to develop live-action series, animated series and anime series.[150][151]

The first live-action series would be produced by Ubisoft Film & Television for the streaming service, with Jason Altman and Danielle Kreinik as executive producers[150][151] and Jeb Stuart as the writer.[151] In January 2023, Collider reported that Stuart was no longer involved with the series.[152] By July 2025, Netflix and Ubisoft announced that Roberto Patino and David Wiener will produce the series.[153] In November and December 2025, Toby Wallace, Lola Petticrew, Zachary Hart, and Laura Marcus were cast as series regulars. Johan Renck had been hired to direct episodes of the series.[154] In January 2026, Tanzyn Crawford joined the cast as a series regular.[155] The series is expected to start production in 2026 in Italy, which Deadline reported will serve as a setting for the series.[156][157][158][159]

Elements from Assassin's Creed appear as part of the 2023 animated series Captain Laserhawk: A Blood Dragon Remix produced by Ubisoft Film & Television for Netflix. One of the primary protagonists, the anthropomorphic frog Bullfrog, is depicted as a member of the Order of Assassins, while the antagonistic megacorporation Eden is said to be descended from the Templar Order.[160]

Film[edit | edit source]

Theatrical[edit | edit source]

A live-action film, titled Assassin's Creed, set in the same universe as the video games and other media,[161] was released on December 21, 2016.[162] Development for the film began in October 2011, when Sony Pictures entered final negotiations with Ubisoft Motion Pictures to make the film.[163] In July 2012, Michael Fassbender was announced to star in the film, as well as co-produce the film.[164] His role was revealed in August 2015 as Callum Lynch, whose ancestor, Aguilar, is an Assassin from 15th-century Spain.[165] In October 2012, Ubisoft revealed the film would no longer be produced by Sony Pictures, instead co-produced with New Regency and distributed by 20th Century Fox.[166] In January 2013, Michael Lesslie was hired to write the film,[167] with Scott Frank, Adam Cooper and Bill Collage performing rewrites to the script.[168][169] By the end of April 2014, Justin Kurzel was in talks to direct.[170] Principal photography began on August 31, 2015,[165][171][172] and ended on January 15, 2016.[173] The film was poorly received by critics and performed poorly at the box office, losing an estimated $75 to $100 million and becoming one of the biggest box office bombs of 2016.[174][175][176]

Live-action short film[edit | edit source]

Assassin's Creed: Lineage is a 36-minute film made to promote Assassin's Creed II.[177] The film, released in three parts on YouTube across 2009, was the first step by Ubisoft into the film industry.[178] Lineage serves as a prequel to Assassin's Creed II, exploring the life of Ezio's father Giovanni Auditore and his career as an Assassin in 15th-century Italy. Following the mysterious assassination of the Duke of Milan, Galeazzo Maria Sforza, in 1476, Giovanni sets out to find those responsible, leading him to uncover a larger conspiracy masterminded by the Templars and their Grand Master, Rodrigo Borgia.[179]

Animated short films[edit | edit source]

Originally named Secret Project Number Three,[180] Assassin's Creed: Ascendance is an animated short by UbiWorkshop and Ubisoft Montreal, which bridges the gap between Assassin's Creed II and Assassin's Creed: Brotherhood.[181] It revolves around Cesare Borgia's backstory and rise to power in Italy.

Assassin's Creed: Embers is a 21-minute animated film included in the Signature and Collector's Editions of Assassin's Creed Revelations; it was later re-released on the PlayStation Store in April 2015. The film serves as an epilogue to Ezio's story, depicting the final days of his life after he retired from the Assassin Brotherhood and started a family. When a mysterious Chinese Assassin named Shao Jun arrives to seek his help and guidance, Ezio must fight to protect his loved ones one last time.

Print publications[edit | edit source]

The Assassin's Creed series has a collection of print publications by various authors, including Christie Golden, Oliver Bowden, Gordon Doherty and Matthew J. Kirby. Set within the fictional universe of the video game franchise, it includes collections such as novels, comic books, and encyclopedias. British publishing house Penguin Books was responsible for most of the publications until 2020.[182][183]

Audio drama[edit | edit source]

Assassin's Creed Gold is an Audible audio drama by Anthony del Col, released on February 27, 2020. The four-hour drama follows a card shark and hustler called Ailyah Khan (Tamara Lawrence), who is enlisted by Gavin Banks (John Chancer) to relive the memories of her ancestor Omar Khaled (Riz Ahmed), an Assassin in 17th-century England. The production also features the voices of Anthony Head, as Isaac Newton, and Danny Wallace, who reprises his series role as Shaun Hastings.[184]

Board games[edit | edit source]

A board game, Assassin's Creed: Arena, was launched on February 26, 2014.[185] Inspired by Assassin's Creed: Revelations, it features many characters from the game, including Shahkulu, Anacletos, Odai Dunqas and Oksana Razin, as well as original characters.[186]

On September 17, 2018, Triton Noir announced a new board game called Assassin's Creed: Brotherhood of Venice.[187] Set in 1509, between the events of Assassin's Creed: Brotherhood and Revelations, it includes characters from the video games like Ezio Auditore da Firenze, Leonardo da Vinci, and Lucrezia Borgia, as well as new characters like Alessandra d'Avanzago.[188] It was developed by Thibaud de la Touanne,[189] and is estimated to provide more than 20 hours of play.[190] The game was set to release in November 2018,[191] but was delayed and eventually released in August 2021.[192] In March 2023, an expansion, titled Assassin's Creed: Brotherhood of Venice – Apocalypse and set in the jungles of the Khmer Empire (modern-day Cambodia) during the 16th century, was announced.[193]

Concert[edit | edit source]

Assassin's Creed Symphony is a tour across North America and Europe featuring composers who worked on the soundtracks of each game in the series, including Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Phillips, Elitsa Alexandrova, Chris Tilton, Ryan Amon, and The Flight.[194] It was scheduled to begin in the summer of 2019,[195] and expected to feature holographic characters from the series.[196] The 2019–2020 tour was canceled due to the COVID-19 pandemic.[197][198][199]

The concert Assassin's Creed Symphonic Adventure, developed by Overlook Events, was presented in a world premiere in Paris on October 29, 2022, at the Le Grand Rex. The world premiere celebrated the 15th anniversary of the video game series. An international world tour began in 2023. The concert is a two-hour performance with a full symphonic orchestra, also featuring a choir and soloists.[200]

Reception[edit | edit source]

Template:VG Series Reviews

The Assassin's Creed series has received mainly positive reviews from critics, with Blast Magazine calling it "the standout series on [the seventh generation] of consoles".[201] It has been praised for its ambitious game design, visuals, and narratives but criticized for its technical issues and annual releases of almost every installment;[202][203][204] the series' shift, which started in Origins,[205] towards prioritising role-playing mechanics over stealth in several games has been considered polarizing.[206][207][208]

As of September 2019, the series had sold over 140 million copies with over 95 million players, becoming Ubisoft's best selling franchise and one of the highest selling video game franchises of all time.[209][210][211] By September 2022, total sales of the series had reached 200 million.[212] The franchise reportedly generated around €4 billion in the decade leading up to 2024.[213]

Cultural impact[edit | edit source]

Elements of Assassin's Creed have been introduced as content into other Ubisoft games and those from third parties. The macOS and Microsoft Windows versions of Team Fortress 2 (2007) feature two cosmetic items for the Spy class that were added to promote Assassin's Creed: Revelations; the first is the series' signature Hidden Blade, while the second is a hood based on the one Ezio wears in the game.[214] Sackboy, the player character from LittleBigPlanet and LittleBigPlanet 2, can be equipped with a skin resembling Ezio's outfit.[215] In Prince of Persia (2008), Altaïr's costume can be unlocked with a code obtained by pre-ordering the game.[216] In 2010's Prince of Persia: The Forgotten Sands, there is an outfit resembling Ezio's robes in Assassin's Creed II, which is unlockable through Uplay.[217] Final Fantasy XIII-2 (2011) includes a costume based on Ezio's outfit from Assassin's Creed: Revelations, added as an optional costume via downloadable content.[218]

In Metal Gear Solid 4: Guns of the Patriots (2008), Altaïr's outfit is an unlockable cosmetic option for Solid Snake; it was originally announced as an April Fools joke by game director Hideo Kojima.[219] Kojima later returned the favor by allowing Ubisoft to include a Raiden outfit in Assassin's Creed: Brotherhood.[220] In Metal Gear Solid: Peace Walker (2010), the player can jump into a bale of hay from a rooftop, which includes the eagle sound effect used in the Assassin's Creed games, and use it to attract and subdue enemies. The Assassin Order is referenced by a character.[221] In the 2009 Wii game Academy of Champions: Soccer, Altaïr appears as a playable character along with other Ubisoft characters.[222] In the 2012 game Soulcalibur V, Ezio appears as a playable fighter and is featured on the box art.[223] In July 2022, both Ezio and Eivor were added as playable fighters in Brawlhalla (2017).[224]

Assassin's Creed IV: Black Flag (2013) introduces the character of Olivier Garneau, the CEO of video game company Abstergo Entertainment, who helps Ubisoft to develop the Assassin's Creed video games within the franchise's fictional universe. During the events of the game, Garneau goes to Chicago, the setting of Ubisoft's 2014 video game Watch Dogs. In the latter game, Garneau is the subject of a side mission that sees the playable protagonist Aiden Pearce saving him from being kidnapped; it is implied this was done by the Assassin Brotherhood. Additionally, two characters in the game are seen playing Assassin's Creed II. Ubisoft has described those appearances as small Easter eggs, and has neither confirmed nor denied a shared continuity between both franchises.[225] Assassin's Creed Origins (2017) mentions the news about Garneau's incident in Chicago, along with a picture of Aiden Pearce killing Garneau.[226]

In downloadable contents (DLC), Ubisoft collaborated with Square Enix to hold a limited-time Assassin's Creed-themed festival event crossover in Final Fantasy XV (2016) on consoles under the title Assassin's Festival, which lasted from August 31, 2017, to January 31, 2018. The DLC featured gameplay elements from the Assassin's Creed game series, new quests, mini-games, and exclusive Assassin's Creed-themed items.[227] In January 2020, Nintendo released a Mii Fighter costume based on Altaïr as downloadable content in the crossover fighting game Super Smash Bros. Ultimate (2018).[228]

In August 2021, Ubisoft released a free update for their 2020 game Watch Dogs: Legion that featured a non-canonical crossover with the Assassin's Creed series. The update introduced optional story content, which sees DedSec crossing paths with and helping Darcy Clarkson, a member of the modern-day Assassin Brotherhood and a descendant of Jacob and Evie Frye. Darcy is also included as a playable character and features a unique Assassin-themed playstyle.[229]

The opening ceremony of the 2024 Summer Olympics featured a masked torchbearer wearing a hooded outfit and performing parkour across Paris' rooftops. This drew many comparisons to the main characters of the Assassin's Creed series, especially Arno Dorian, the protagonist of Assassin's Creed Unity (2014), which is also set in Paris.[230] This similarity was acknowledged, and implied to be intentional, by Ubisoft in a response to a tweet by the official Olympics Twitter account posted during the opening ceremonies.[231]

An update for the 2024 video game Astro Bot added a cameo bot based on Ezio Auditore and a prop in the form of a tower with a haystack at the bottom, referencing the Leap of Faith performed by Assassins in the franchise.

See also[edit | edit source]

Notes[edit | edit source]

  1. This story arc was later concluded in the 2017–2018 Assassin's Creed: Uprising comic book miniseries, in which the Assassins and Templars form a truce to defeat Juno's followers, the Instruments of the First Will, and stop their plans to resurrect her.

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External links[edit | edit source]

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