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	<title>Fantasy sports in India - Revision history</title>
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	<updated>2026-11-07T04:22:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Haresh Kathrotiya: Starting new info...</title>
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		<updated>2026-04-19T12:44:44Z</updated>

		<summary type="html">&lt;p&gt;Starting new info...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|none}}&lt;br /&gt;
{{More citations needed|date=December 2023}}&lt;br /&gt;
{{Use dmy dates|date=August 2025}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Fantasy sport]]s&amp;#039;&amp;#039;&amp;#039; came to India in the later half of the 2010s and was banned in 2025, The [[Federation of Indian Fantasy Sports]] (FIFS) served as the primary self-regulatory industry body. {{As of|2023|12}}, the sector was valued at approximately {{INRConvert|45000|c|0|lk=on|year=2023}} with over 180 million active users.{{citation needed|date=December 2023}} On August 21, 2025, Indian government banned all fantasy sports games and other real money-based online games as they were considered online gambling.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite news |title=India&amp;#039;s government bans fantasy sports games |url=https://www.economist.com/asia/2025/08/24/indias-government-bans-fantasy-sports-games |access-date=2025-08-26 |newspaper=The Economist |issn=0013-0613}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite web |date=2025-08-26 |title=Will Dream11, Gameskraft challenge India&amp;#039;s new online gaming law in court after ban? What they said |url=https://www.hindustantimes.com/india-news/will-dream11-gameskraft-challenge-indias-new-online-gaming-law-after-ban-what-they-said-101756186897558.html |access-date=2025-08-26 |website=Hindustan Times |language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
India has numerous fantasy gaming mobile applications that allow users to create virtual teams for various sports. The [[Google Play|Google Play Store]] does not allow these apps on their platform for download, requiring users to download them directly from their websites. These platforms attract users through [[sports league]] sponsorships,&amp;lt;ref&amp;gt;{{Cite web |title=Dream11 is new IPL 2020 title sponsor with winning bid of Rs 222 crore |url=https://timesofindia.indiatimes.com/sports/cricket/ipl/top-stories/ipl-title-rights-dream11-is-new-ipl-2020-title-sponsor-with-winning-bid-of-rs-222-crore/articleshow/77609893.cms |archive-url=https://web.archive.org/web/20220821075720/https://timesofindia.indiatimes.com/sports/cricket/ipl/top-stories/ipl-title-rights-dream11-is-new-ipl-2020-title-sponsor-with-winning-bid-of-rs-222-crore/articleshow/77609893.cms |url-status=dead |archive-date=2022-08-21 |website=www.timesofindia.com |access-date=2024-04-22}}&amp;lt;/ref&amp;gt; [[celebrity endorsement]]s, and [[advertising campaign]]s.&lt;br /&gt;
&lt;br /&gt;
=== Market size ===&lt;br /&gt;
According to a 2022 [[NITI Aayog]] report, the industry is expected to attract ₹10,000 crore (₹100 billion) in foreign direct investment, and reach a market value of ₹50,000 crore (₹500 billion) and expand to 200 million users or more by 2025.&lt;br /&gt;
&lt;br /&gt;
== Legality ==&lt;br /&gt;
On August 21, 2025, Indian government banned all fantasy sports games and other real money-based online games as they were considered online gambling.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Supreme Court ruling ===&lt;br /&gt;
On 8 August 2021, the [[Supreme Court of India]] officially declared fantasy sports legal, classifying them as [[games of skill]] rather than [[gambling]].&amp;lt;ref&amp;gt;{{Cite news |title=Supreme Court upholds Dream11 fantasy sports format as game of skill |url=https://economictimes.indiatimes.com/tech/startups/supreme-court-upholds-dream11-fantasy-sports-format-as-game-of-skill/articleshow/85040855.cms |work=The Economic Times |access-date=2022-10-20}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== High court judgments ===&lt;br /&gt;
Several [[High courts of India|high courts]] have ruled on fantasy sports. The [[Rajasthan High Court]] in July 2021 affirmed fantasy sports as games of skill based on the 276th Law Commission Report.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |date=2021-07-29 |title=Rajasthan High Court dismisses Plea against Online Fantasy Games |url=https://www.lawinsider.in/news/rajasthan-high-court-dismisses-plea-against-online-fantasy-games |access-date=2022-10-21 |website=Law Insider}}&amp;lt;/ref&amp;gt; In April 2019 the [[Bombay High Court]] recognized fantasy sports as a legitimate skill-based industry.&amp;lt;ref&amp;gt;{{Cite news |title=Bombay HC rules fantasy sports not gambling |url=https://www.livemint.com/news/india/bombay-hc-rules-fantasy-sports-not-gambling-11555062891850.html |work=Mint |access-date=2024-01-15}}&amp;lt;/ref&amp;gt; The [[Kerala High Court]] determined fantasy sports as games of skill under section 14(A) of the Kerala Gaming Act in February 2022.&amp;lt;ref&amp;gt;{{Cite web |title=Kerala HC Rules Fantasy Sports as Game of Skill |url=https://indianexpress.com/article/cities/thiruvananthapuram/kerala-hc-fantasy-sports-game-of-skill-7774521/ |url-status=dead |access-date=2024-01-15 |website=Indian Express}}&amp;lt;/ref&amp;gt;{{Dead link|date=August 2025|fix-attempted=yes}}&lt;br /&gt;
&lt;br /&gt;
=== State-level regulations ===&lt;br /&gt;
{{As of|2024|1}}, states fall into three categories:{{Update inline|date=August 2025|reason=Particularly the &amp;quot;pending&amp;quot; section}}&lt;br /&gt;
&lt;br /&gt;
==== States permitting fantasy sports ====&lt;br /&gt;
* [[Maharashtra]]&lt;br /&gt;
* [[Karnataka]]&lt;br /&gt;
* [[Rajasthan]]&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Punjab, India|Punjab]]&lt;br /&gt;
* [[Haryana]]&lt;br /&gt;
* [[West Bengal]]&lt;br /&gt;
* [[Uttar Pradesh]]&lt;br /&gt;
&lt;br /&gt;
==== States with bans ====&lt;br /&gt;
* [[Telangana]] (complete ban since 2017)&lt;br /&gt;
* [[Andhra Pradesh]] (banned under Gaming Act)&lt;br /&gt;
* [[Odisha]] (under Gaming Act restrictions)&lt;br /&gt;
* [[Assam]] (under Gambling and Betting Act)&lt;br /&gt;
* [[Nagaland]] (requires special license)&lt;br /&gt;
* [[Sikkim]] (only with state license)&lt;br /&gt;
&lt;br /&gt;
==== States with pending regulations ====&lt;br /&gt;
* [[Tamil Nadu]] (new policy under consideration)&lt;br /&gt;
* [[Kerala]] (reviewing regulations)&lt;br /&gt;
* [[Gujarat]] (draft policy in progress)&lt;br /&gt;
&lt;br /&gt;
== Taxation ==&lt;br /&gt;
=== Changes ===&lt;br /&gt;
{{As of|2023|10}}, key tax reforms related to fantasy sports include:&lt;br /&gt;
&lt;br /&gt;
* A [[Goods and Services Tax (India)|goods and services tax]] (GST) rate of 28% on full contest entry amounts&lt;br /&gt;
* [[Tax deduction at source]] requirements of 30% on winnings above ₹10,000, with net winnings calculated monthly&lt;br /&gt;
* Platform taxes, with a [[corporate tax]] on platform revenue, and state-specific gaming taxes where applicable&lt;br /&gt;
&lt;br /&gt;
=== Impact ===&lt;br /&gt;
Tax changes have led to decreased user participation and a reduction of 20–25% in industry revenue. This has in turn generated market consolidation trends and platform operational adjustments.&lt;br /&gt;
&lt;br /&gt;
== Major platforms ==&lt;br /&gt;
=== Market leaders ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Platform&lt;br /&gt;
!User base (2023)&lt;br /&gt;
!Key features&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream11]]&lt;br /&gt;
|130+ million&lt;br /&gt;
|[[Cricket]], football, [[NBA]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mobile Premier League]] (MPL)&lt;br /&gt;
|99+ million&lt;br /&gt;
|Multi-game platform&lt;br /&gt;
|-&lt;br /&gt;
|My11Circle&lt;br /&gt;
|50+ million&lt;br /&gt;
|Cricket-focused&lt;br /&gt;
|-&lt;br /&gt;
|Gamezy&lt;br /&gt;
|30+ million&lt;br /&gt;
|Multiple sports&lt;br /&gt;
|-&lt;br /&gt;
|Vision11&lt;br /&gt;
|20+ million&lt;br /&gt;
|Cricket, football&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Market share ===&lt;br /&gt;
Dream11 has an approximate 55% [[market share]], MPL a ~15% share, and other companies share the remaining ~30% of the market.{{When|date=August 2025}}&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
=== Legal issues ===&lt;br /&gt;
* State-level [[regulatory compliance]]&lt;br /&gt;
* GST implementation disputes&lt;br /&gt;
* [[Age verification system|Age verification mechanisms]]&lt;br /&gt;
* [[Consumer protection]] measures&lt;br /&gt;
* [[Payment gateway]] restrictions&lt;br /&gt;
&lt;br /&gt;
=== Court cases ===&lt;br /&gt;
* Tamil Nadu&amp;#039;s appeal against fantasy sports{{When|date=August 2025}}&lt;br /&gt;
* GST classification disputes&lt;br /&gt;
* State [[jurisdiction]] challenges&lt;br /&gt;
* Consumer protection petitions&lt;br /&gt;
&lt;br /&gt;
== Advertising guidelines ==&lt;br /&gt;
In November 2020, the [[Ministry of Information and Broadcasting (India)|Information and Broadcasting Ministry]]&amp;#039;s [[Advertising Standards Council of India]] (ASCI) created guidelines for fantasy gaming apps doing business in India, such as:&amp;lt;ref&amp;gt;{{Cite web |last1=Sandhu |first1=Veenu |last2=Munjal |first2=Dhruv |date=2020-11-24 |title=Ctrl-Alt-Del: Advertising council to misleading online gaming ads |url=https://www.business-standard.com/article/current-affairs/ctrl-alt-del-advertising-councilto-misleading-online-gaming-ads-120112400006_1.html |access-date=2023-04-04 |website=[[Business Standard]] |language=en-US}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Fantasy apps must not permit persons under 18 to play,&lt;br /&gt;
*Every fantasy gaming app ad must showcase a [[disclaimer]] occupying 20% of the ad&amp;#039;s space,&lt;br /&gt;
*Ads should not promote online gaming as an income opportunity,&lt;br /&gt;
*No ads should suggest that players are more successful than non-players.&lt;br /&gt;
The disclaimer must state &amp;quot;This game involves an element of financial risk and may be addictive. Please play responsibly and at your own risk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
=== User experiences === &lt;br /&gt;
In 2019, a person claimed in an article published by &amp;#039;&amp;#039;[[Outlook (Indian magazine)|Outlook]]&amp;#039;&amp;#039; that he lost ₹50,000 in just two games on [[Dream11]], arguing that outcomes were based on [[Game of chance|chance]] rather than skill.&amp;lt;ref&amp;gt;{{Cite web |last= |first= |date=14 May 2019 |title=Dream11: &amp;#039;Skill? Rubbish. It&amp;#039;s Sophisticated Gambling&amp;#039;, Says A Loser |url=https://www.outlookindia.com/magazine/story/dream11-skill-rubbish-its-sophisticated-gambling-says-a-loser/301585 |url-status=dead |archive-url=https://web.archive.org/web/20230405084055/https://www.outlookindia.com/magazine/story/dream11-skill-rubbish-its-sophisticated-gambling-says-a-loser/301585 |archive-date=2023-04-05 |access-date=4 April 2023 |website=[[Outlook (Indian magazine)|Outlook]]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Video games in India]]&lt;br /&gt;
* [[Online gaming in India]]&lt;br /&gt;
* [[Sports betting]]&lt;br /&gt;
* [[Indian Premier League]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Portal bar|India|Gaming|2010s|Sports|Business}}&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sport in India|Fantasy]]&lt;br /&gt;
[[Category:2017 establishments in India]]&lt;br /&gt;
[[Category:Gaming organizations]]&lt;br /&gt;
[[Category:Fantasy sports websites]]&lt;/div&gt;</summary>
		<author><name>Haresh Kathrotiya</name></author>
	</entry>
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